Game system
The game system addresses the complexity and cost issues of existing game systems by using a network of terminals and a server to facilitate team-based games within leisure facilities, offering a simple configuration that improves profitability by leveraging player-owned terminals.
Patent Information
- Application Number
- JP2024169350
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-09-27
- Publication Date
- 2025-05-30
- Estimated Expiration
- 2044-09-27
AI Technical Summary
Existing game systems, such as those described in Patent Document 1, require complex configurations and significant resources, particularly for automatically driven vehicles, which can increase operational costs and reduce profit margins for leisure facilities like theme parks.
A game system comprising a network of terminals and a server that allows players to engage in team-based games within a preset area in a leisure facility. The system includes a server control device that manages game operations, a terminal recording device for data storage, a terminal control device for comprehensive control, and a position information acquisition device for tracking terminal locations. Players can select from three game modes, each counterbalancing the others to ensure equal competitiveness.
The game system achieves a simple configuration while enhancing the profitability of leisure facilities by eliminating the need for complex play equipment and vehicles, allowing players to use their own terminals, such as smartphones, to participate in engaging team-based games.
Smart Images

Figure 0007685814000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game system.
Background Art
[0002] In recent years, various game systems have been provided. For example, Patent Document 1 describes a game system in which a server device and a game device are connected via a network.
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the game system disclosed in Patent Document 1, since an automatically driven vehicle used in the game is required, there is room for improvement in providing a game system with a simple configuration while improving the profits of leisure facilities such as theme parks.
[0005] Therefore, the present invention has been made in view of the above circumstances, and an object thereof is to provide a game system with a simple configuration while improving the profits of leisure facilities.
Means for Solving the Problems
[0006] To solve the above problems, a game system according to the present invention includes a plurality of terminals connectable to a network, and a server connectable to the plurality of terminals via the network. The server includes a server recording device capable of recording data, and a server control device for comprehensively controlling each part of the server. Each of the plurality of terminals includes a terminal recording device capable of recording data, a terminal control device for comprehensively controlling each part of the terminal, a terminal display device for displaying an operating state of information recorded in the terminal recording device, and a position information acquisition device for acquiring current position information of the terminal. The server control device has a function of operating a game in which players fight in teams divided into a plurality of teams. The game operated by the server control device is The display mode on the terminal display device of the operator of the game can be selected from one of a first mode, a second mode, and a third mode. The server control device operates the terminal inside a preset area in a leisure facility The The operator transmits and receives information with the plurality of terminals so that the operator fights in teams divided into a plurality of teams, and the operator of the terminal can select the team to which the operator belongs and display mode of , from the first mode, the second mode, or the third mode transmits and receives information with the terminal so that the mode can be selected, acquires the current position information of the terminal from the position information acquisition device, displays the current position information of the terminal together with the selected mode on the terminal display device, and displays the current position information and mode of the terminal of the opposing team different from the team to which the operator belongs on the plurality of terminals. When a user using the terminal in an advantageous mode attacks a user of the terminal in the other party's team while the user using the terminal in the advantageous mode is inside a preset area, the server control device transmits and receives information to and from the terminal so that points move from the terminal in the disadvantageous mode to the terminal in the advantageous mode. The game is configured such that the attack effective range is the same in the first mode, the second mode, and the third mode, and the number of operations of the terminal for enabling an attack is the same in the first mode, the second mode, and the third mode, so that the first mode, the second mode, and the third mode check and balance each other, and no single mode becomes advantageous or disadvantageous, and the three modes are equally competitive.
Advantages of the Invention
[0007] According to the game system of the present invention, since it has the above configuration, it is possible to provide a game system with a simple configuration while improving the profit of the leisure facility.
Brief Description of the Drawings
[0008] The drawings show specific embodiments of the present invention according to the present disclosure, including not only essential configurations of the invention but also optional and preferred embodiments.
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Embodiments for Carrying Out the Invention
[0009] Embodiments (embodiment modes) for carrying out the present invention will be described in detail below with reference to the drawings. The present invention is not limited by the content described in the following embodiments. Also, the constituent elements described below include those that can be easily assumed by those skilled in the art and those that are substantially the same. Furthermore, the configurations described below can be combined as appropriate. Also, various omissions, substitutions, or changes in the configuration can be made without departing from the gist of the present invention.
[0010] [First Embodiment] The game system 1 according to the present embodiment can be used, for example, in a leisure facility 6 (see FIG. 13) such as an amusement park or a theme park. Hereinafter, the game system 1 according to the present embodiment will be described with reference to FIGS. 1 to 15.
[0011] FIG. 1 is a block diagram conceptually explaining the game system 1 according to the first embodiment. FIG. 2 is a block diagram conceptually explaining each of the terminals 2 included in the game system 1 shown in FIG. 1. FIG. 3 is a block diagram conceptually explaining the first server 3 included in the game system 1 shown in FIG. 1. FIG. 4 is a block diagram conceptually explaining the second server 4 included in the game system 1 shown in FIG. 1. FIG. 5 is a block diagram conceptually explaining the third server 5 included in the game system 1 shown in FIG. 1. FIG. 6 is a flowchart of the third server control device 51 for the terminal 2 in the start initial process. FIG. 7 is a display image diagram showing a display image of point payment displayed on the terminal display device 23a. FIG. 8 is a display image diagram showing a team selection image displayed on the terminal display device 23a. FIG. 9 is a display image diagram showing a preparation image displayed on the terminal display device 23a. FIG. 10 is a display image diagram showing an enemy army display image displayed on the terminal display device 23a. FIG. 11 is a display image diagram showing a mode selection image displayed on the terminal display device 23a. FIG. 12 is a display image diagram showing a standby image displayed on the terminal display device 23a. FIG. 13 is a display image diagram showing the schematic map MP1 displayed on the terminal display device 23a. FIG. 14 is a display image diagram showing an example of the detailed map MP2 displayed on the terminal display device 23a. FIG. 15 is a display image diagram showing another example of the detailed map MP2 displayed on the terminal display device 23a.
[0012] As shown in FIG. 1, for example, the game system 1 in the present embodiment includes a plurality of terminals 2, a first server 3, a second server 4, and a third server 5. The terminals 2, the first server 3, the second server 4, and the third server 5 are connected to a network (for example, the Internet) NT1 by wire or wirelessly. Further, the terminals 2, the first server 3, the second server 4, and the third server 5 can communicate with each other via the network NT1.
[0013] Each of the plurality of terminals 2 is a portable electronic computer such as a smartphone, a tablet terminal, or a notebook PC (Personal Computer). Each of the plurality of terminals 2 is connected to the network NT1 via wireless communication, for example.
[0014] The terminal 2 is an information processing terminal used by a user of a game provided by, for example, an operator who operates and manages the third server 5. Identification information for distinguishing each of the plurality of terminals 2 is assigned to each of the terminals 2.
[0015] Each of the plurality of terminals 2 includes a terminal control device 21 and a terminal recording device 22 as shown in FIG. 2. The terminal control device 21 comprehensively controls each part of the terminal 2. The terminal recording device 22 stores various data such as programs and applications for operating each part of the terminal 2. In addition, the terminal control device 21 can record various data in the terminal recording device 22.
[0016] The terminal 2 also includes an input / output device 23, for example. The input / output device 23 includes a terminal display device 23a that displays the operating state of information (such as programs and applications) recorded in the terminal recording device 22. The terminal display device 23a can display information distributed by the third server 5, for example, by operating programs and applications recorded in the terminal recording device 22 and displaying them on the input / output device 23 using a web browser or an application.
[0017] Furthermore, the terminal 2 includes a position information acquisition device 24. The position information acquisition device 24 acquires the current position information of the terminal 2 and is, for example, a GPS (Global Positioning System) device.
[0018] More specifically, the GPS device, which is the position information acquisition device 24, is a chip incorporating a circuit for calculating the current position by receiving signals from a plurality of satellites, for example. It acquires position information (latitude and longitude of the terminal 2) corresponding to the current position of the terminal 2 and transmits the position information to the third server 5.
[0019] The position information (latitude, longitude) of the terminal 2 is transmitted from the terminal 2 to the third server 5. The third server control device 51 of the third server 5 converts it into coordinates on the schematic map MP1 and the detailed map MP2, and it is displayed as the current position information of the terminal 2 on the terminal display device 23a. Similarly, for other terminals 2, it is also displayed as the enemy terminal 2 and the friendly terminal 2, which will be described later.
[0020] The first server 3 is an electronic computer operated and managed by an electronic payment service provider that provides an electronic payment service. The first server 3 is, for example, an electronic computer such as a workstation.
[0021] The first server 3 shown in FIG. 3 is connected to the network NT1 via a connection line W, for example. And the first server 3 is connected to a plurality of terminals 2 via the network NT1, and is also connected to the second server 4 and the third server 5. The first server 3 includes a first server control device 31 and a first server recording device 32.
[0022] In addition, the first server 3 includes a first server input device 33 such as a mouse 33a and a keyboard 33b, and a first server output device 34 such as a display 34a and a speaker 34b, for example.
[0023] The first server control device 31 comprehensively controls each part of the first server 3. The first server recording device 32 stores various data such as programs and applications for operating each part of the first server 3. Also, the first server control device 31 can record data in the first server recording device 32.
[0024] An application for using an electronic payment service is installed on the terminal 2 for use in conjunction with the first server 3. The electronic payment service is a so-called cashless payment service, which is a payment service different from cash and uses an electronic method.
[0025] Between the terminal 2 and the first server 3, by transmitting and receiving predetermined information (such as the user's name, address, and credit card number), the user of the terminal 2 can receive an electronic payment service from the operator who operates and manages the first server 3.
[0026] When the user of the terminal 2 can receive an electronic payment service from the operator who operates and manages the first server 3, it becomes possible to exchange cash for points. Then, the user of the terminal 2 exchanges cash for points in advance with the operator who operates and manages the first server 3 and participates in the game while holding a predetermined number of points (more specifically, opens the homepage of the leisure facility 6 and clicks "Participate in the game" on the homepage).
[0027] The second server 4 shown in FIG. 4 is, for example, an electronic computer operated and managed by the operator of a leisure facility 6 such as an amusement park or a theme park. The second server 4 is, for example, an electronic computer such as a workstation.
[0028] The second server 4 discloses, for example, a series of information about the leisure facility 6 on its homepage. For example, information about the leisure facility 6 such as the fees of the leisure facility 6, opening hours, closing hours, and event information held is publicly disclosed on the homepage.
[0029] The second server 4 is connected to the network NT1 via a connection line W, for example. The second server 4 is connected to a plurality of terminals 2 via the network NT1, and is also connected to the first server 3 and the third server 5. The second server 4 includes a second server control device 41 and a second server recording device 42.
[0030] Further, the second server 4 includes a second server input device 43 such as a mouse 43a and a keyboard 43b, and a second server output device 44 such as a display 44a and a speaker 44b.
[0031] The second server control device 41 comprehensively controls each part of the second server 4. The second server recording device 42 stores various data such as programs and applications for operating each part of the second server 4. Further, the second server control device 41 can record data in the second server recording device 42.
[0032] The third server 5 shown in FIG. 5 is an electronic computer operated and managed by a game operator in the game system 1 according to the present embodiment. The third server 5 is, for example, an electronic computer such as a workstation.
[0033] The third server 5 is connected to the network NT1 via a connection line W, for example. Then, the third server 5 is connected to a plurality of terminals 2 via the network NT1, and is also connected to the first server 3 and the second server 4. The third server 5 includes a third server control device 51 and a third server recording device 52.
[0034] Further, the third server 5 includes a third server input device 53 such as a mouse 53a and a keyboard 53b, and a third server output device 54 such as a display 54a and a speaker 54b.
[0035] The third server control device 51 comprehensively controls each part of the third server 5. The third server recording device 52 stores various data such as programs and applications for operating each part of the third server 5. Also, the third server control device 51 can record data in the third server recording device 52. The third server control device 51 has a function of operating a game in which multiple teams fight separately. More specifically, the third server control device 51 has a function of operating a game in which multiple teams fight separately for a plurality of terminals 2 via the network NT1.
[0036] The server control device 51 has a function of operating a game in which multiple teams fight separately. Also, the game operated by the server control device 51 is configured such that, for example, like rock-paper-scissors, the first mode, the second mode, and the third mode counteract each other, and no single mode becomes advantageous, and no single mode becomes disadvantageous, and the superiority and inferiority of the three modes are equal. The server control device 51 transmits and receives information to and from the terminal 2 so that an operator operating the terminal 2 fights separately in multiple teams within a preset area in the leisure facility 6. Moreover, the server control device 51 transmits and receives information to and from the terminal 2 so that the operator of the terminal 2 can select the team to which he / she belongs and can select his / her own mode of participating in the game. Also, the server control device 51 acquires the current position information of the terminal 2 from the position information acquisition device, and displays the current position information of the terminal 2 together with the selected mode on the terminal display device 23a, and also displays the current position information and mode of the terminal 2 of the opposing team different from the team to which he / she belongs, and transmits and receives information to and from the terminal 2. Furthermore, the server control device 51 has a function of performing initial registration with the terminal 2 when communicating with a terminal 2 having identification information not recorded in the server recording device 52.
[0037] Next, the initial processing of the third server control device 51 for the terminal 2 at the initial stage of the game start will be described.
[0038] The user of the terminal 2 participating in the game opens the homepage of the leisure facility 6 by operating the terminal 2 and clicks on "Participate in the game" on the homepage.
[0039] Then, the terminal control device 21 of the terminal 2 transmits information indicating the intention to participate in the game to the third server control device 51. This information includes at least the identification information of the terminal 2 and the email address of the terminal 2.
[0040] In the third server 5, the third server control device 51 determines whether the transmitted identification information of the terminal 2 is recorded in the third server recording device 52. And when the transmitted identification information of the terminal 2 is recorded in the third server recording device 52, the third server control device 51 proceeds with the game as described later.
[0041] On the other hand, when the transmitted identification information of the terminal 2 is not recorded in the third server recording device 52, the third server control device 51 performs initial registration with the terminal 2 as described below.
[0042] To explain "initial registration" more specifically, the third server control device 51 first sends an email containing a link related to initial registration to the email address of the terminal 2.
[0043] Then, when the user of the terminal 2 opens the email sent to the email address of the terminal 2 and clicks on the link in the email, a screen for entering the necessary information for initial registration is displayed on the terminal display device 23a.
[0044] Then, the user of the terminal 2 uses the input / output device 23 to input necessary information such as "user's name" and "nickname to be displayed in the game" into the terminal 2, and then clicks on "『Participate in the game』". Then, the above-mentioned information is transmitted from the terminal 2 to the third server 5. And when the necessary information is transmitted from the terminal 2 to the third server 5, the initial registration of the game is completed. When the initial registration of the game is completed, the identification information of the terminal 2 is recorded in the third server recording device 52.
[0045] The start initial processing of the third server control device 51 for the terminal 2 described above will be described with reference to FIG. 6. FIG. 6 is a flowchart of the third server control device 51 for the terminal 2 in the start initial processing.
[0046] First, the third server control device 51 waits for information to be transmitted from the terminal 2 (step S01). More specifically, the third server control device 51 waits for information indicating "intention to participate in the game" to be transmitted from the terminal 2.
[0047] Then, when the third server control device 51 receives information indicating "intention to participate in the game" from the terminal 2 (step S01: Yes), it proceeds to step S03.
[0048] On the other hand, when the third server control device 51 does not receive information indicating "intention to participate in the game" from the terminal 2 (step S01: No), it proceeds to step S02.
[0049] Next, the third server control device 51 waits for the elapse of the waiting time and returns to step S01. The waiting time is, for example, 30 seconds. That is, in the game system 1 according to the present embodiment, the third server control device 51 checks for information indicating "intention to participate in the game" from the terminal 2 at 30 - second intervals.
[0050] Next, when the information indicating "intention to participate in the game" is transmitted, the third server control device 51 determines whether the identification information of the terminal 2 included in the information is recorded in the third server recording device 52 (step S03).
[0051] Then, when the identification information of the terminal 2 is recorded in the third server recording device 52 (step S03: Yes), the third server control device 51 proceeds to step S04.
[0052] Next, the third server control device 51 progresses the game (step S04) and ends this process.
[0053] On the other hand, when the identification information of the terminal 2 is not recorded in the third server recording device 52 (step S03: No), the third server control device 51 proceeds to step S05.
[0054] Next, the third server control device 51 performs initial registration (step S05) and proceeds to step S06.
[0055] Next, the third server control device 51 records the identification information of the terminal 2 in the third server recording device 52 (step S06) and proceeds to step S04.
[0056] As described above, in the start initial process, the user of the terminal 2 participating in the game operates the terminal 2 to open the homepage of the leisure facility 6 and clicks "Participate in the game" on the homepage.
[0057] Then, as shown in FIG. 7, for example, on the terminal display device 23a, "Do you want to participate in the game by paying 1000 points?" is displayed. By clicking "Do you want to participate in the game by paying 1000 points?", the user of the terminal 2 pays a predetermined number of points (for example, 1000 points) to the operator of the third server 5, and the user of the terminal 2 can receive the service of playing the game at the leisure facility 6. That is, in order to participate in the game system 1 according to the present embodiment, it is necessary to pay a predetermined number of points to the operator of the third server 5. And 1000 points are the participation fee. On the other hand, the user of the terminal 2 who does not participate in the game can click the "Back button 60" in the above display image to open the homepage of the leisure facility 6 and select not to participate in the game.
[0058] When the user of terminal 2 clicks "Pay 1000 points to participate in the game" by operating terminal 2, the user of terminal 2 will have 1000 points deducted, and the operator who operates and manages the third server 5 will have 1000 points increased. At this time, the user of terminal 2 will obtain 1000 game points.
[0059] Then, when the payment of the predetermined points by the user of terminal 2 is completed, as shown in FIG. 8, a team selection screen is output to the terminal display device 23a. In the game system 1 according to the present embodiment, the third server control device 51 has a function of operating a game in which two teams, the Red Army and the White Army, fight separately.
[0060] That is, on the team selection screen, it is possible to select the Red Army and the White Army. Also, in the game of the game system 1 according to the present embodiment, inside a preset area in the leisure facility 6, the operator operating terminal 2 fights in teams divided into a plurality of teams. And in FIG. 8 For example, when the White Army is selected (by tapping (operating) the White Army, the box of the White Army is checked) and "Proceed to the next" is tapped, as shown in FIG. 9 a preparation image is output to the terminal display device 23a.
[0061] On the preparation image, it is possible to select an enemy display image and a mode display image. And in FIG. 9, when the enemy display image is selected (by tapping the enemy display image, the box of the enemy display image is checked) and "Proceed to the next" is tapped, as shown in FIG. 10, in the current enemy, the number of participants in "Gu" which is the first mode, the number of participants in "Choki" which is the second mode, and the number of participants in "Pa" which is the third mode are displayed.
[0062] In this example, among the current enemy forces, the number of participants in the "Gu" which is the first mode is 100, the number of participants in the "Choki" which is the second mode is 60, and the number of participants in the "Pa" which is the third mode is 80. That is, in the enemy forces, the number of participants in "Gu" is the largest, and the number of participants in "Choki" is the smallest. Since the game in the game system 1 according to this embodiment is the same as "Janken", in this state, it is normal to select "Pa" which is advantageous to "Gu". That is, in the preparation image of the game in the game system 1 according to this embodiment, since the number of enemy participants in each mode is displayed, the number of participants in each mode in each army is approximately the same.
[0063] Then, when the user of the terminal 2 who has confirmed the number of enemy participants in each mode in the enemy display image taps the "Return Button 60" of the enemy display image, the terminal display device 23a displays the preparation image.
[0064] Then, in the preparation image, when the mode display image is selected (by tapping the mode display image, the box of the mode display image is checked) and "Proceed Next" is tapped, as shown in FIG. 11, the user of the terminal 2 can select the "Gu" which is the first mode, the "Choki" which is the second mode, and the "Pa" which is the third mode. Then, when the "Proceed Next Button 60" is tapped with any of the three modes checked, the mode of the user of the terminal 2 is determined. In this example, it will be described as tapping the "Proceed Next Button 60" with the box of the "Choki" which is the second mode checked (that is, the user's own army is the "White Army", the enemy army is the "Red Army", and the mode selected by the user is described as "Choki").
[0065] In the game of the game system 1 according to this embodiment, similar to "rock-paper-scissors", in the first aspect, "rock" is advantageous over "scissors" in the second aspect, "scissors" in the second aspect is advantageous over "paper" in the third aspect, and "paper" in the third aspect is advantageous over "rock" in the first aspect. That is, in the game of the game system 1 according to this embodiment, the first aspect, the second aspect, and the third aspect restrain each other, and no single aspect becomes advantageous, nor does any single aspect become disadvantageous, and the superiority and inferiority of the three aspects are equal.
[0066] The game of the game system 1 according to this embodiment recruits game participants until, for example, a predetermined time elapses or until it is determined that users of a predetermined number of terminals 2 participate in the game. For this reason, in the game system 1 according to this embodiment, until, for example, a predetermined time elapses or until a predetermined number of people participate in the game, as shown in FIG. 12, a waiting image notifying the start time of the game, for example, "The start time of the game is '10 o'clock.'", is displayed on the terminal display device 23a.
[0067] When the above conditions are met, information indicating that the game is to start is transmitted to the terminals 2 of the game participants. In this case, "The game has started." is displayed on the terminal display device 23a, and after a predetermined time has elapsed, instead, a schematic map MP1, which will be described later, is displayed on the terminal display device 23a. And during the progress of hunting the friendly and enemy forces in the game, either the schematic map MP1 or the detailed map MP2 is displayed on the terminal display device 23a.
[0068] On the other hand, a user of a terminal 2 who has not participated in the game can participate in the next game by clicking "Participate in the game" on the homepage of the second server 4 that operates the leisure facility 6.
[0069] In addition, since the game start time information is sent to the terminal 2 of the game participant, for example, as shown in FIG. 12, the game start time is displayed on the terminal display device 23a. When the game start time arrives, for example, as shown in FIG. 13, the schematic map MP1 of the leisure facility 6 is displayed on the terminal display device 23a. The schematic map MP1 of the leisure facility 6 shows, for example, the entire leisure facility 6.
[0070] When the schematic map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, for example, obstacles 61 such as the castle 61a, the mountain 61b, and the pond 61c are displayed.
[0071] The castle 61a is composed of, for example, a plurality of walls and obstructs the progress of the user of the terminal 2. The mountain 61b is provided with undulations and obstructs the progress of the user of the terminal 2. The pond 61c is provided with a bridge 61c1, restricting the free movement of the user of the terminal 2.
[0072] Also, when the schematic map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, the current position of the user of the terminal 2 is displayed. Further, when the schematic map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, the first switching button 62 to the detailed map MP2 is displayed.
[0073] When the user of the terminal 2 clicks the first switching button 62 to the detailed map MP2 (operates the terminal 2), as shown in FIG. 14, the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a. The detailed map MP2 of the leisure facility 6 shows, for example, a part of the leisure facility 6 enlarged.
[0074] When the schematic map MP1 of the leisure facility 6 is displayed on the terminal display device 23a, for example, the mode of the user of the terminal 2 in the Red Army is displayed in red (Gu, Choki, Par indicated by the boundary line and the diagonal lines inside the boundary line in FIG. 14), and the mode of the user of the terminal 2 in the White Army is displayed in white (Gu, Choki, Par indicated by only the boundary line with the inside being white in FIG. 14).
[0075] In addition, on the detailed map MP2, the current position of the user of the terminal 2 is displayed, and "Choki 67WC1", which is the mode selected by the friendly forces (the white army) and the user himself / herself, is also displayed. Further, on the detailed map MP2, "Gu 67WG", "Pa 67WP", and "Choki 67WC" of the users of other terminals 2 of the friendly forces (the white army) are displayed. Furthermore, on the detailed map MP2, "Gu 67RG", "Pa 67RP", and "Choki 67RC" of the users of other terminals 2 of the enemy forces (the red army) are displayed.
[0076] Furthermore, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, the first switching button 62 to the schematic map MP1 is displayed. Further, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, the attack button 63 against the user of the enemy's terminal 2 is displayed. In the game operated by the third server control device 51 in the game system 1 according to the present embodiment, by tapping the attack button 63 a predetermined number of times, an attack (hunting) against the enemy becomes effective.
[0077] Moreover, when the detailed map MP2 of the leisure facility 6 is displayed on the terminal display device 23a, a circular attack effective range (a predetermined area 64) is displayed centered on the user's own terminal 2 (in this example, the white army's Choki WC1). In the game of the game system 1 according to the present embodiment, the attack effective range (a predetermined area 64) is set, for example, within a radius of 10 m centered on the user of the terminal 2. In this game, an attack is effective against multiple users of the enemy's terminal 2 who are inside the attack effective range (a predetermined area 64). On the other hand, in this game, an attack against the user of the friendly forces' terminal 2 who is inside the attack effective range (a predetermined area 64) is invalidated.
[0078] Then, when there is a user of the enemy terminal 2 inside the attack effective range (predetermined area 64), and the mode selected by the third server control device 51 (in this example, selecting "scissors" of the white team) is disadvantaged to the user of the terminal 2 in the enemy army (in this example, selecting "paper" of the red team), if the user of the terminal 2 that has selected "scissors" of the white team taps the attack button 63, for example, once, the attack is determined to be effective.
[0079] And when the third server control device 51 determines that the attack is effective, it transfers the current game points held by the user of the terminal 2 that has selected "paper" of the red team to the user of the terminal 2 that has selected "scissors" of the white team.
[0080] For example, when the user of the terminal 2 that has selected "paper" of the red team holds 1000 game points and the third server control device 51 determines that the attack is effective, the game points of the user of the terminal 2 that has selected "paper" of the red team become 0. On the other hand, 1000 game points are added to the user of the terminal 2 that has selected "scissors" of the white team and has carried out the attack.
[0081] For example, when the user of the terminal 2 that has selected "scissors" of the white team holds 1000 game points and the third server control device 51 determines that the attack is effective, the points of the user of the terminal 2 that has selected "scissors" of the white team become 2000 game points.
[0082] That is, when a user using a terminal in an advantageous mode attacks a user of a terminal in the opposing team while a user using a terminal in an advantageous mode is inside the preset area, the third server control device 51 transmits and receives information with the terminal 2 so that points move from the terminal 2 in a disadvantaged mode to the terminal in an advantageous mode.
[0083] In Fig. 14, inside the attack effective range (predetermined area 64) of the user of terminal 2 who selected "scissors" of the white army, there is a user of terminal 2 who selected "paper" of the white army. However, since the army of the user of the terminal 2 is the same as the army of the user of the terminal 2 that performed the attack, the user of the terminal 2 with "paper" of the white army is not affected by the attack of the other user.
[0084] Also, as described above, in the game according to this embodiment, for each of the three modes, there is a favorable mode, an unfavorable mode, and a mode that is neither favorable nor unfavorable. That is, in the game according to this embodiment, the three modes are in a "three-way fear" state.
[0085] When one selects the "rock" mode, it is advantageous against the opponent's "scissors", while it is disadvantageous against the opponent's "paper", and is neither advantageous nor disadvantageous against the opponent's "rock".
[0086] When one selects the "scissors" mode, it is advantageous against the opponent's "paper", while it is disadvantageous against the opponent's "rock", and is neither advantageous nor disadvantageous against the opponent's "scissors".
[0087] When one selects the "paper" mode, it is advantageous against the opponent's "rock", while it is disadvantageous against the opponent's "scissors", and is neither advantageous nor disadvantageous against the opponent's "paper".
[0088] And in the game according to this embodiment, when an advantageous mode taps the attack button 63 against a disadvantageous mode, the attack is established with one tap. On the other hand, when a disadvantageous mode taps the attack button 63 against an advantageous mode, the attack is established with two taps. That is, depending on whether the mode is advantageous or disadvantageous, the number of taps on the attack button 63 is different.
[0089] Therefore, next, an attack by a user of the terminal 2 in an unfavorable mode against a user of the terminal 2 in a favorable mode will be described with reference to FIG. 15. In this example, the user of the terminal 2 who has selected the "par" of the Red Army described above will be described. That is, in this example, the self-army (Red Army) and the mode "par 67RP1" selected by the user himself are displayed on the terminal display device 23a.
[0090] In addition, on the detailed map MP2, the self-army (Red Army) and the mode "par 67RP1" selected by the user himself are displayed as the current position of the user of the terminal 2. Also, on the detailed map MP2, the "gu 67RG", "par 67RP", and "choki 67RC" of the users of other terminals 2 of the self-army (the friendly Red Army) are displayed. Furthermore, on the detailed map MP2, the "gu 67WG", "par 67WP", and "choki 67WC" of the users of other terminals 2 of the enemy army (White Army) are displayed.
[0091] And when there is a user of the enemy army's terminal 2 inside the attack effective range (predetermined area 64) of the terminal 2 of "par 67RP1", and the mode selected by the user himself (in this example, selecting the "par" of the Red Army) is such that the mode favorable to the user of the terminal 2 in the enemy army (in this example, selecting the "choki" of the White Army), if the user of the terminal 2 who has selected the "par" of the Red Army taps the attack button 63, for example, twice, the attack is determined to be effective.
[0092] When the third server control device 51 determines that the attack is effective, for a predetermined set time (for example, 5 minutes), the terminal of the unfavorable mode becomes non-displayable from the terminal display device 23a of the favorable mode, so that the user of the terminal 2 in the favorable mode cannot attack the user of the terminal in the unfavorable mode.
[0093] In this example, on the terminal display device 23a of the user of the terminal 2 who has selected the "choki" of the White Army, the terminal 2 that has selected the "par" of the Red Army becomes non-displayable, so that the user of the terminal 2 in the favorable mode (in this example, the user of the terminal 2 who has selected the "choki" of the White Army) cannot attack the user of the terminal in the unfavorable mode (in this example, the user of the terminal 2 who has selected the [par] of the Red Army).
[0094] That is, when a user using the terminal 2 in an unfavorable mode attacks a user of the terminal 2 in the other team by operating the terminal 2 while the user using the terminal 2 in an unfavorable mode is inside a preset area with respect to the user of the terminal mode in the other team, the third server control device 51 causes the unfavorable terminal to be non-displayed from the terminal display device 23a in a favorable mode for a preset set time, so that the user of the terminal 2 in a favorable mode cannot attack the user of the terminal 2 in an unfavorable mode, and transmits and receives information to and from the terminal 2.
[0095] On the other hand, when the terminal 2 in a favorable mode attacks the terminal 2 in an unfavorable mode by tapping the attack button 63 once, 1000 game points move from the terminal 2 in an unfavorable mode to the terminal 2 in a favorable mode, and attacks on all other friendly terminals 2 from the terminal 2 in an unfavorable mode become impossible. That is, depending on whether the mode is favorable or unfavorable, the number of attacks and the effects when the attack is successful are different.
[0096] In the game system 1 according to the present embodiment, the third server control device 51 transmits and receives information to and from the terminal 2 such that the number of operation times in an attack from the terminal 2 in a favorable mode to the terminal 2 in an unfavorable mode is less than the number of operation times in an attack from the terminal 2 in an unfavorable mode to the terminal 2 in a favorable mode.
[0097] In the game system 1 according to the present embodiment, when a preset time (for example, 1 hour) has elapsed since the start of the game, the third server control device 51 ends the game. After the game ends, the user of the terminal 2 can exchange the game points at the end of the game for points.
[0098] As described above, the game system 1 according to the present embodiment includes a plurality of terminals connectable to a network, and a third server (server) 5 connectable to the plurality of terminals via the network. The third server (server) 5 includes a third server recording device 52 capable of recording data, and a third server control device 51 that comprehensively controls each part of the third server 5. Each of the plurality of terminals 2 includes a terminal recording device 22 capable of recording data, a terminal control device 21 that comprehensively controls each part of the terminal 2, The operating state of the information recorded in the terminal recording device 22 a terminal display device 23a for displaying, and a position information acquisition device 24 for acquiring the current position information of the terminal. The third server control device 51 has a function of operating a game in which players fight in teams divided into a plurality of teams. The game operated by the third server control device 51 is The display mode on the terminal display device 23a of the operator of the game can be selected from one of a first mode, a second mode, and a third mode. The third server control device 51 transmits and receives information with the plurality of terminals 2 so that operators operating the terminals 2 fight in teams divided into a plurality of teams inside a preset area in the leisure facility. The third server control device 51 enables the operator of the terminal 2 to select the team to which he belongs, and his own display mode , from the first mode, the second mode, or the third mode and transmits and receives information with the terminal 2 so that the mode can be selected. The third server control device 51 acquires the current position information of the terminal from the position information acquisition device 24, displays the current position information of the terminal together with the selected mode on the terminal display device 23a, and displays the current position information and mode of the terminals 2 of the opposing team different from the team to which the user belongs. It transmits and receives information with the plurality of terminals 2 so as to be displayed. In the game system 1 according to the present embodiment, when a user using the terminal 2 in an advantageous mode attacks a user of the terminal 2 in the opposing team by operating the terminal 2 while the user using the terminal 2 in the advantageous mode is inside the preset area 64, the third server control device 51 transmits and receives information with a plurality of terminals 2 so that points move from the terminal 2 in a disadvantageous mode to the terminal 2 in an advantageous mode. The game is configured such that the attack effective range is the same in the first mode, the second mode, and the third mode, and the number of operations of the terminal 2 for enabling an attack is the same in the first mode, the second mode, and the third mode, so that the first mode, the second mode, and the third mode check each other, and no single mode becomes advantageous, nor does any single mode become disadvantageous, and the superiority and inferiority of the three modes are equal. According to the game system 1 according to the present embodiment, it is not necessary to provide new play equipment and vehicle devices used in the game in the leisure facility 6. By using the terminal (for example, a smartphone) 2 of the user who visits the leisure facility 6, the game can be played. Therefore, the configuration can be simplified while improving the profit of the leisure facility 6.
[0099] Also, in the game system 1 according to the present embodiment, identification information for distinguishing each of the plurality of terminals 2 is assigned to each of the terminals 2. When the third server control device 51 communicates with a terminal 2 having identification information not recorded in the third server recording device 52, it has a function of performing initial registration with the terminal 2.
[0101] Further, in the game system 1 according to the present embodiment, when a user using a terminal 2 in an unfavorable mode attacks a user of a terminal 2 in the opponent team by operating the terminal 2 while the user using the terminal 2 in the unfavorable mode is inside a preset area 64, the third server control device 51 causes the unfavorable terminal 2 to be non-displayed from the favorable terminal display device 23a for a predetermined set time, so that the user of the favorable terminal 2 cannot attack the user of the unfavorable terminal 2, and transmits and receives information with the plurality of terminals 2.
[0102] Also, in the game system 1 according to the present embodiment, the third server control device 51 transmits and receives information with the terminals such that the number of operations in an attack from a favorable terminal 2 to an unfavorable terminal 2 is less than the number of operations in an attack from the unfavorable terminal 2 to the favorable terminal 2.
[0103] Next, the game system 1A according to the second embodiment will be described with reference to FIG. 16. In the configuration of the game system 1A according to the second embodiment, components that are the same as those of the game system 1 according to the first embodiment are denoted by the same reference numerals and the description thereof is omitted.
[0104] FIG. 16 is a display image diagram showing another example of the detailed map MP2 displayed on the terminal display device 23a in the game system 1A according to the second embodiment. As shown in FIG. 16, the detailed map MP2 is provided with a second switching button 65 for displaying and hiding the same mode. When the user of the terminal 2 operates the second switching button 65 once and the mode selected by the user is, for example, "scissors", the terminal control device 21 transmits and receives information to and from the terminal 2 so that the same mode of the own army (in this example, "scissors" of the "white army") and the same mode of the enemy army (in this example, "scissors" of the "red army") are hidden on the terminal display device 23a.
[0105] When the user of the terminal 2 operates the first switching button 62 one more time, the terminal control device 21 transmits and receives information to and from the terminal 2 so that all the modes of the own army and the enemy army are displayed.
[0106] According to the game system 1A according to the present embodiment, since the same mode of the own army and the same mode of the enemy army have little influence on the user himself / herself, the visibility of other users of the terminal 2 in the own army and the users of the terminal 2 in the enemy army is improved for the user of the terminal 2.
[0107] Next, the game system 1B according to the third embodiment will be described with reference to FIG. 17. In the configuration of the game system 1B according to the third embodiment, the same components as those of the game system 1 according to the first embodiment are denoted by the same reference numerals and the description thereof is omitted.
[0108] FIG. 17 is a display image diagram showing another example of the detailed map MP2 displayed on the terminal display device 23a in the game system 1B according to the third embodiment.
[0109] In the game system 1B according to the present embodiment, the game operated by the third server control device 51 has a general function.
[0110] The terminals 2 of the general of one's own army and the terminals 2 of the general of the enemy army are randomly determined by the third server control device 51 at the start of the game. More specifically, the third server control device 51 selects one terminal 2 from a plurality of terminals 2 in the Red Army, and a message indicating that the user has become the general of the Red Army is sent to the selected terminal 2. Similarly, the third server control device 51 selects one terminal 2 from a plurality of terminals 2 in the White Army, and a message indicating that the user has become the general of the White Army is sent to the selected terminal 2.
[0111] As shown in FIG. 17, on the detailed map MP2 of the game system 1B according to the present embodiment, a first mark 66a indicating the general of one's own army is displayed, and a second mark 66b indicating the general of the enemy army is displayed.
[0112] And the terminal 2 of the general of the enemy army with the second mark 66b can be captured in the same way as the game system 1 of the first embodiment. More specifically, in the example shown in FIG. 17, the mode of the terminal 2 of the general of the enemy army is "Pa" of the "Red Army". Therefore, the user of the terminal 2 that has selected "Choki" of the "White Army" taps the attack button 63 once with the terminal 2 of the general of the enemy army within his / her own attack effective range (predetermined area 64).
[0113] And in the game system 1C according to the present embodiment, when the attack on the terminal 2 of the general of the enemy army is successful, all the game points held by the current enemy terminal 2 will be transferred to the terminal 2 that has successfully made the attack.
[0114] Also, in the game system 1C according to the present embodiment, if the terminal 2 of the general of one of the armies is captured by the attack of the terminal 2 of the general of the other army, the game ends at that time.
[0115] Next, the game system 1C according to the fourth embodiment will be described with reference to FIGS. 18, 19, and 20. In the configuration of the game system 1C according to the fourth embodiment, components that are the same as those in the configuration of the game system 1 according to the first embodiment are denoted by the same reference numerals, and the description thereof will be omitted.
[0116] FIG. 18 is an image diagram displayed on the terminal display device 23a in the game system 1C according to the fourth embodiment. FIG. 19 is an image diagram displayed on the terminal display device 23a in the game system 1C shown in FIG. 18. FIG. 20 is an image diagram displayed on the terminal display device 23a in the game system 1C shown in FIG. 18.
[0117] In the game system 1C according to the present embodiment, the game operated by the third server control device 51 has a friend function.
[0118] The friend function performs a predetermined process in the start initial process, and thereafter, even when attacked (hunted) from the enemy terminal 2, it invalidates the attack from the enemy terminal 2.
[0119] Next, the predetermined process in the friend function will be described. In the start initial process of the game system 1C according to the present embodiment, as shown in FIG. 7, the third server control device 51 clicks "Do you want to participate in the game by paying 1000 points?" When the payment of 1000 points is completed, as shown in FIG. 18, the information of the game identification number in the game is transmitted to the terminal 2, and the game number, which is the game identification number, is displayed on the terminal display device 23a of the terminal 2.
[0120] Then, the user of the terminal 2 notifies the users of other terminals 2 participating in the same game of the game number by means of communication such as a phone call or an email.
[0121] On the other hand, a user of another terminal 2 participating in the same game, in the preparation image, by tapping the box of the friend input image, with a check in the box of the friend input image, when clicking "Proceed to Next", the friend input image shown in FIG. 20 is displayed on the terminal display device 23a.
[0122] Then, a user of another terminal 2 participating in the same game, in the friend input image shown in FIG. 20, becomes a friend with the user of the above-described terminal 2 by inputting the above-mentioned "game number".
[0123] And, the third server control device 51, even when friends having the friend function are in a state divided into our army and the enemy army and are attacked from the terminal 2 of a friend who is the enemy army, processes the attack as invalid.
[0124] Therefore, in the game system 1C according to the present embodiment, even when, in a state where a large number of users of the terminal 2 participate in the game, the users of the terminal 2 are attacked in a state where a large number of users of the enemy army's terminal 2 are included in the attack effective range (predetermined area 64) of the user of the terminal 2, between the terminals 2 that have been pre-registered as friends, the attack can be invalidated.
[0125] Note that, in the game systems 1, 1A, 1B, 1C according to the above-described embodiments, a browser-type game has been described, but it can also be applied to a download-type game for downloading an application.
[0126] Also, in the game systems 1, 1A, 1B, 1C according to the above-described embodiments, an example in which the second server 4 and the third server 5 are provided separately has been described, but the game systems 1, 1A, 1B, 1C according to the present embodiment are not limited thereto. For example, only one of the second server 4 and the third server 5 may be provided, and the functions of both may be provided in the one server.
[0127] As described above, the embodiments of the game systems 1, 1A, 1B, and 1C according to the present invention have been explained. However, the present invention is not limited to the embodiments, and various modifications can be made without departing from the gist of the present invention. Also, those configured by appropriately combining some of the components of the above-described embodiments are also included in the present invention. Various modifications made without departing from such gist are also included in the technical scope of the present invention, which is obvious to those skilled in the art from the description of the claims.
Explanation of Reference Numerals
[0128] 1, 1A, 1B, 1C Game systems 2 Terminal 21 Terminal control device 22 Terminal recording device 23a Terminal display device 24 Position information acquisition device 5 Third server (server) 51 Third server control device (server control device) 52 Third server recording device (server recording device) 6 Leisure facility NT1 Network
Claims
1. A plurality of terminals that can be connected to a network; a server connectable to the plurality of terminals via the network; Equipped with The server includes a server recording device capable of recording data, and a server control device that comprehensively controls each unit of the server, Each of the plurality of terminals includes a terminal recording device capable of recording data, a terminal control device for controlling each part of the terminal in an integrated manner, a terminal display device for displaying an operating state of information recorded in the terminal recording device, and a location information acquisition device for acquiring current location information of the terminal; the server control device has a function of managing a game in which players are divided into a plurality of teams; the game operated by the server control device allows an operator of the game to select one of a first mode, a second mode, and a third mode as a display mode on the terminal display device; The server control device includes: Within a preset area in a leisure facility, the operators who operate the terminals are divided into a plurality of teams, and information is transmitted and received between the operators and the plurality of terminals so that the operators compete as a team; transmitting and receiving information to and from the terminal so that an operator of the terminal can select a team to which the operator belongs and can select a display mode of the operator participating in the game from the first mode, the second mode, or the third mode; acquiring current location information of the terminal from the location information acquisition device, displaying the current location information of the terminal together with the selected mode on the terminal display device, and transmitting and receiving information with the plurality of terminals so as to display the current location information and mode of the terminal of an opposing team different from the team to which the user belongs; The server control device includes: In a state where a user using a terminal having an advantageous aspect relative to a user of the terminal aspect in the opposing team is within a preset area, when a user of the terminal in the advantageous aspect attacks a user of the terminal in the opposing team by operating the terminal, transmitting and receiving information to and from the terminal in the disadvantageous aspect so that points are transferred from the terminal in the disadvantageous aspect to the terminal in the advantageous aspect; The game is configured such that an effective attack range is the same in the first mode, the second mode, and the third mode, and the number of operations of the terminal to make an attack effective is the same in the first mode, the second mode, and the third mode, so that the first mode, the second mode, and the third mode check each other, so that no one mode is advantageous and no one mode is disadvantageous, and the three modes are equally superior to each other. A game system characterized by:
2. Identification information for distinguishing each of the plurality of terminals is assigned to each of the terminals; the server control device has a function of performing initial registration with the terminal when communicating with the terminal having the identification information not recorded in the server recording device; The game system according to claim 1 .
3. The server control device includes: In a state where a user of a terminal having an unfavorable aspect to a user of the terminal aspect in the opposing team is within a preset area, When a user of the terminal in the disadvantageous state attacks a user of the terminal in the opposing team by operating the terminal, transmitting and receiving information to and from the terminal in the disadvantageous aspect so that the terminal in the advantageous aspect is hidden from the terminal display device in the advantageous aspect for a predetermined set time, thereby making it impossible for a user of the terminal in the advantageous aspect to attack the user of the terminal in the disadvantageous aspect; 3. The game system according to claim 1 or 2.
4. The server control device includes: The number of operations in an attack from the terminal in the advantageous mode to the terminal in the disadvantageous mode is transmitting and receiving information from the terminal in the disadvantageous aspect to the terminal in the advantageous aspect in a number of operations less than the number of operations in an attack against the terminal in the advantageous aspect; The game system according to claim 3.
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