Lottery system, lottery device, and program
The lottery system addresses the need for a more engaging experience by dynamically adjusting winning probabilities and prize types based on the number of players, offering a unique and exciting lottery experience.
Patent Information
- Application Number
- JP2024012080
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-01-30
- Publication Date
- 2025-06-27
- Estimated Expiration
- 2039-03-11
AI Technical Summary
There is a desire to create a lottery system that offers a new and more engaging experience compared to conventional capsule toys and lottery games, aiming to increase player interest.
A lottery system that includes a lottery device and display units, which identifies the number of players, sets winning probabilities for prizes based on the number of players, determines prizes using random values and winning probabilities, and displays the results to each player.
The system provides a more interesting lottery experience by adjusting winning probabilities and prize types based on the number of players, enhancing player engagement and excitement.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a lottery technique implemented by an information processing apparatus.
Background Art
[0002] Conventionally, various lotteries have been known. Patent Document 1 discloses a lottery device, so-called capsule toy, in which a player rotates an operation lever to dispense a capsule storing a prize. In this capsule toy, a plurality of capsules are randomly filled inside the device, and the capsules near the dispensing unit are dispensed in response to the rotation of the operation lever.
[0003] Patent Document 2 discloses a lottery game playable by a smartphone. In this lottery game, for example, a lottery is conducted based on a winning probability set for each item, etc., and the winning item is given to the user.
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Patent Document 2
Summary of the Invention
Problems to be Solved by the Invention
[0005] There is a desire to realize a lottery that can provide a new feeling different from conventional capsule toys and lottery games, and as a result, obtain higher interest.
[0006] The present invention has been made in view of the above. The problem is to provide a technique related to a more interesting lottery.
Means for Solving the Problems
[0007] A lottery system according to one aspect of the present invention includes a lottery device and one or more display units that display lottery results for each player participating in the lottery by the lottery device. The lottery device includes an identifying unit that identifies the number of players participating in the lottery, a setting unit that sets the winning probability of each of one or more prizes awarded by the lottery according to the identified number of players, a random value determined for each player, and a determining unit that determines a prize to be awarded to each player based on the winning probability of each of the one or more prizes set, and the display unit displays the prize determined by the determining unit.
[0008] A lottery device according to one aspect of the present invention includes an identifying unit that identifies the number of players participating in the lottery, a setting unit that sets the winning probability of each of one or more prizes by the lottery according to the identified number of players, and a determining unit that determines a prize to be awarded to each player based on the random value determined for each player and the winning probability of each of the one or more prizes set.
[0009] A program according to one aspect of the present invention causes a computer to function as an identifying unit that identifies the number of players participating in the lottery, a setting unit that sets the winning probability of each of one or more prizes by the lottery according to the identified number of players, and a determining unit that determines a prize to be awarded to each player based on the random value determined for each player and the winning probability of each of the one or more prizes set.
Advantages of the Invention
[0010] According to the present invention, it is possible to provide a technique related to a more interesting lottery.
Brief Description of the Drawings
[0011]
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[0012] Hereinafter, a lottery system in an embodiment of the present invention will be described in detail with reference to the drawings. However, the embodiments described below are merely examples, and there is no intention to exclude various modifications and applications of technologies not explicitly described below. That is, the present invention can be implemented with various modifications or by combining each embodiment without departing from its gist. Also, in the description of the following drawings, the same or similar parts are denoted by the same or similar reference numerals. The drawings are schematic and do not necessarily match the actual dimensions, ratios, etc. There may be parts where the dimensional relationships and ratios are different between the drawings.
[0013] [Overview of the Lottery System] First, referring to FIGS. 1 and 2, the outline of the lottery that can be played by the lottery system in this embodiment and the method of playing will be described. The implementation method of the lottery system will be described later. The lottery system in this embodiment is installed in such a manner that a player can conduct (play) a lottery at some facility such as a shop or an amusement facility.
[0014] FIG. 1 shows an example of a scene where a player is playing a lottery by the lottery system. In the figure, four display devices D1 to D4 are shown. Near the display device D1, a coin mech C1 is installed. Also, a pipe P1 is installed above the display device D1. Similarly for the display devices D2 to D4, a coin mech C2 to C4 is installed near each of them, and a pipe P2 to P4 is installed above each of them. In front of the display surfaces of the display devices D1 to D3, players U1 to U3 who play the lottery are standing. The lottery can be played by one person or by a plurality of people simultaneously. In the example of the figure, three players U1 to U3 are playing simultaneously. Also, in the example of the figure, four display devices are installed, and using each display device, up to four people can play the lottery simultaneously.
[0015] The lottery by this lottery system can be participated in by a group such as friends, family, or acquaintances. The more people participate, the higher the probability of winning a prize by the lottery, or the more likely it is to win a more valuable prize.
[0016] To play the lottery, for example, player U1 stands at a position facing the display device D1 (an example of a display unit) and conducts settlement via the coin machine C1 using cash or cashless payment means to pay the fee required for playing the lottery. After that, when player U1 assumes a predetermined pose (for example, raises both hands) towards the display device D1, it is detected by a sensor (not shown) that player U1 has assumed the predetermined pose, and player U1 is counted as a player participating in the lottery. Players U2 and U3 standing in front of the display devices D2 and D3 also perform the same operations as player U1 and are counted as players participating in the lottery.
[0017] The number of players is counted by any method. For example, the number of identified participants at the time when a predetermined time has elapsed since the first participating player was detected can be determined as the final number of participants. Also, the number of participants can be determined when the count of the number of participants reaches the maximum number of participants who can participate.
[0018] Players U1 to U3 can conduct the lottery by operating according to the navigation videos and sounds displayed and output from the display devices D1 to D3 respectively. Specifically, the operation of the user is detected by a sensor, and according to the detection result, the lottery system conducts the lottery. For example, player U1 makes an operation of gathering energy by putting both hands forward according to the navigation displayed on the display device D1. After that, player U1 can start the lottery by raising both hands and making an operation of throwing a ball towards the display device D1. The result of the lottery for player U1 is displayed on the display device D1. As a result of the lottery, for example, information on the prize won by the lottery or that the lottery has not won is displayed on the display device D1.
[0019] After the lottery result is displayed, the display device D1 shows a production video indicating that the capsule containing the winning prize is sent out through the pipe P1. The capsule may actually be sent out through the pipe P1, or an effect may be created by making the pipe P1 emit light or the like so that it appears as if a capsule is being sent out through the pipe P1. After that, the display device D1 shows a video indicating the current location of the sent-out capsule.
[0020] Figure 2 shows an example of a video indicating the current location of the sent-out capsule. In this example, it shows that the capsule is being sent towards the counter ("COUNTER") shown from the bottom to the top of the pipe P1. Also, in this example, it is shown that three capsules have been sent out because the player U1 has conducted the lottery three times in a row.
[0021] After that, the player U1 receives the receipt output from the coin machine C1 and can receive the prize at the counter in exchange for that receipt. The players U2 and U3 can also play the lottery independently from other players in the same way as the player U1 and receive the prize.
[0022] The players U2 and U3 can also play the lottery independently according to the navigation by the display devices D2 and D3 and the like, although the timing of starting the lottery played by the player U1 is the same.
[0023] The above description is an example of the outline of the lottery system and the method of playing the lottery, and various changes may be made. For example, the upper limit of the number of players who can play the lottery simultaneously is not limited to 4. The upper limit of the number of players may be up to 2 or 3, or may be 5 or more.
[0024] [System Configuration and Hardware Configuration] FIG. 3 shows an example of the system configuration of the lottery system described with reference to FIGS. 1 and 2. As shown in FIG. 3, the lottery system 1 includes a central server 10, a lobby server 20, management devices 31, 32, 33, 34, charging devices 41, 42, 43, 44, printers 51, 52, 53, 54, display devices D1, D2, D3, D4, and sensors S1, S2, S3, S4. The central server 10, the lobby server 20, and the management devices 31, 32, 33, 34 are communicably connected via a network N.
[0025] The management device 31 is communicably connected to the charging device 41, the printer 51, the display device D1, and the sensor S1. The management device 32 is communicably connected to the charging device 42, the printer 52, the display device D2, and the sensor S2. The management device 33 is communicably connected to the charging device 43, the printer 53, the display device D3, and the sensor S3. The management device 34 is communicably connected to the charging device 44, the printer 54, the display device D4, and the sensor S4. In the present embodiment, the relationship between the charging device, the printer, the display device, and the sensor that are connected to the same management device or installed in the vicinity is referred to as "corresponding". For example, the relationship among the charging device 43, the printer 53, the display device D3, and the sensor S3 is a "corresponding" relationship.
[0026] Each configuration shown in FIG. 3 will be described below. First, the central server 10 is an information processing device such as a server computer. The central server 10 performs processing for controlling the progress of the lottery played by one or a plurality of players.
[0027] FIG. 4 shows an example of the hardware configuration of the central server 10. The central server 10 mainly includes a control unit 101, a communication unit 104, and a storage unit 105. Although not shown, the central server 10 further includes a configuration provided in a general server device. The control unit 101 is mainly configured to include a CPU (Central Processing Unit) 102 and a memory 103. In the control unit 101, the CPU 102 expands and executes a computer program stored in the storage unit 105 or the like in the memory 103, thereby controlling the operations of the respective components of the central server 10 and realizing various functions. The communication unit 104 is a communication interface for communicating with an external device via the network N. The storage unit 105 is composed of a storage device such as a hard disk. The storage unit 105 stores various computer programs and various data (information) necessary for the execution of processing in the control unit 101, and various data obtained from the processing results by the control unit 101. Note that the central server 10 may be composed of a single information processing device or may be composed of a plurality of information processing devices distributed on the network.
[0028] Return to the description of FIG. 3. The lobby server 20 is an information processing device such as a server computer. The lobby server 20 identifies and manages in real time the number of players participating in the lottery according to the detection results by the sensors S1, S2, S3, and S4 described later. For example, when a player participating in the lobby server 20 is first detected by any of the sensors S1, S2, S3, and S4, the lobby server 20 starts a timer, and finally determines the number of players counted until a predetermined time has elapsed as the number of players participating. Alternatively, when the number of players detected by the sensors S1, S2, S3, and S4 reaches the upper limit value (for example, 4 people) of the number of players who can play simultaneously, the lobby server 20 determines the number of players at the upper limit value. The lobby server 20 transmits data on the number of people determined as the number of participants in the lottery to the central server 10. The lobby server 20 mainly includes a control unit, a communication unit, and a storage unit, similar to the central server 10. Since the details of each component are the same as those of the central server 10, the description is omitted.
[0029] The management device 31 is an information processing device such as a personal computer. The management device 31 manages devices such as a charging device 41, a printer 51, a display device D1, and a sensor S1 that are connected to and associated with the management device 31. For example, the management device 31 controls the processing by the printer 51 and the display device D1 according to a control signal received from the central server 10 (for example, a signal corresponding to the progress of the lottery). Further, the management device 31 transmits a control signal to the display device D1 or the central server 10 according to a signal received from the sensor S1 (for example, a signal indicating that an object has been detected by the sensor S1). Furthermore, the management device 31 transmits a signal received from the charging device 41 to the central server 10 according to the payment made by the player.
[0030] The management devices 32, 33, and 34 are configured in the same manner as the management device 31. The management devices 32, 33, and 34 communicate with a charging device, a printer, a display device, and a sensor that are associated with them by being connected respectively, and perform necessary control for each of them.
[0031] The charging device 41 is a device for receiving payment of the fee required for the player to play the lottery. The charging device 41 accepts payment by cash and some cashless payment means. When the charging device 41 accepts payment and the settlement is completed, it transmits a signal notifying that fact to the central server 10 via the management device 31. The charging devices 42, 43, and 44 are configured in the same manner as the charging device 41. When the charging devices 42, 43, and 44 accept payment made by the player and the settlement is completed, they notify the central server 10 of that fact via the associated management device.
[0032] The printer 51 is a device that outputs a sheet printed with an image according to a received signal. In the present embodiment, the printer 51 outputs, for example, a sheet (receipt) printed with information indicating a privilege given according to the result of a lottery by the lottery system 1. The player can receive the privilege by showing the output receipt to the person in charge or by exchanging it for the receipt. The printers 52, 53, and 54 are also configured in the same manner as the printer 51.
[0033] In addition, the configuration combining the charging device 41 and the printer 51 in FIG. 3 corresponds to the coin mech C1 in FIG. 1. Similarly, the configuration combining the charging device 42 and the printer 52 corresponds to the coin mech C2. The configuration combining the charging device 43 and the printer 53 corresponds to the coin mech C3. The configuration combining the charging device 44 and the printer 54 corresponds to the coin mech C4.
[0034] The display device D1 is a device that outputs and displays an image such as a still image or a video image according to a received signal. The display unit of the display device D1 is configured by, for example, a liquid crystal panel. The display device D1 may include a speaker that outputs sound according to a received signal. The display devices D2, D3, and D4 are also configured in the same manner as the display device D1.
[0035] The sensor S1 detects the movement of an object existing in the detection target area, the distance to the object, and the like. The sensor S1 includes, for example, a video camera and a distance image sensor. The sensor S1 is installed, for example, above the corresponding display device D1 and can detect the pose taken by a person at a predetermined distance in front of the display unit of the display device D1. The sensors S2, S3, and S4 are also configured in the same manner as the sensor S1.
[0036] The lottery system 1 illustrated in FIG. 3 includes four display devices, but the number of display devices is not limited to this. The lottery system 1 may include less than four or five or more display devices. Further, the lottery system 1 includes an appropriate number of management devices according to the number of display devices, and further includes a charging device, a printer, and a sensor connected to each management device.
[0037] Also, the lottery system 1 illustrated in FIG. 3 includes the number of display devices that matches the number of players who can participate in the lottery simultaneously, but is not limited to this. For example, the lottery system 1 may include a large display device so that the large display device can be shared by a plurality of players. For example, the display unit of one display device may be divided into a plurality of display areas, and a video for guiding the progress of the lottery for each player may be displayed in each divided area of the display unit.
[0038] Also, the lottery system 1 illustrated in FIG. 3 includes a central server 10 and a lobby server 20, but the number of server devices is not limited to this. The functions of these two server devices may be implemented by one server device, or may be implemented by three or more server devices.
[0039] [Functional Configuration] Referring to FIG. 5, the functional configurations of the central server 10 and the lobby server 20 will be described. For convenience of explanation, in this embodiment, a group of devices including the central server 10 and the lobby server 20 is referred to as a server group 60. Each of the functional configurations described with reference to the figure may be included in either the central server 10 or the lobby server 20, or may be partially included in both. Further, as a modification, the server group 60 may be configured by one device, or may be configured by three or more devices.
[0040] The server group 60 includes, as its main functional components, a database 110, a progress control unit 111, an identification unit 112, a setting unit 113, and a determination unit 114. These functional components are realized, for example, by the CPU of the server group 60 expanding and executing a computer program stored in a storage unit or the like in the memory to control the operations of each component of the server group 60.
[0041] The database 110 stores various data, such as data necessary for the processes executed in the server group 60 and data generated or set by the processes. The database 110 stores, for example, control data necessary for the progress of the lottery implemented by the lottery system 1, data of privileges granted according to the results of the lottery, data of the winning probabilities of each privilege, and the like.
[0042] The progress control unit 111 controls the progress of the lottery implemented by the lottery system 1 and outputs and displays on the display devices D1, D2, D3, D4 a video (including information on the privileges granted as the results of the lottery) corresponding to the progress. The identification unit 112 identifies the number of players participating in the lottery according to the detection results by the sensors S1, S2, S3, S4. The setting unit 113 sets the winning probability of each of one or more privileges granted by the lottery according to the number identified by the identification unit 112. The determination unit 114 determines the privilege to be granted to each player based on the random value determined for each player and the winning probability of each of the one or more privileges set.
[0043] The processing by the progress control unit 111, the identification unit 112, and the setting unit 113 will be described in more detail below.
[0044] After the player who participates in the lottery is identified by the identification unit 112, the control unit 111 controls the progress of the lottery implemented by the lottery system 1. Specifically, first, when the fee required for playing the lottery is deposited into any of the charging devices 41, 42, 43, 44, the identification unit 112 waits until a predetermined pose by a person located in front of the display unit of the display device corresponding to the deposited charging device is detected. When the predetermined pose is detected by the sensors S1, S2, S3, or S4, the identification unit 112 identifies the number of players participating in the lottery by counting up the number of players according to the detection result. In addition, the identification unit 112 determines that the player participates in the lottery using the display device corresponding to the sensor that detected the above pose.
[0045] For example, when the fee is deposited into the charging device 41 and the sensor S1 detects that a person located at a predetermined distance in front of the display unit of the display device D1 corresponding to the charging device 41 is taking a predetermined pose, the identification unit 112 determines that the player participates in the lottery using the display device D1. Similarly, when the fee is deposited into other charging devices and a predetermined pose is detected by the corresponding sensors, the number of participants in the lottery is counted up.
[0046] Regarding the counting up of the number of people, after the identification unit 112 determines the participation of the first player, it starts a timer, and every time a predetermined detection is made by other sensors within a predetermined time, it determines that a new player participates in the lottery. In addition, when the number of detected players reaches the upper limit value (for example, 4 people) of the number of players who can play simultaneously, the identification unit 112 determines the number of players at the upper limit value.
[0047] Thus, according to this embodiment, not only is a person simply detected by the sensor, but when it is detected that the person is taking a predetermined pose, the number of players participating is counted up. As a result, it is possible to prevent a person who passes near the sensor and does not wish to participate in the lottery or some object from being mistakenly counted as a participating player.
[0048] FIG. 6 shows an example of the above-described predetermined pose detected by the sensor. In this example, a person is raising both hands in front of the display unit of the display device D1. When the sensor S1 installed above the display device D1 detects the above pose by a person existing at a predetermined distance in the front direction of the display unit of the display device D1, the specifying unit 112 determines that the person is a player participating in the lottery and counts up the number of participants in the lottery.
[0049] Note that the specifying unit 112 may be controlled to relax the detection conditions when the sensor does not detect a predetermined pose by a person for a predetermined time or more. For example, assume that the sensor S1 detects some object but does not detect a predetermined pose by a person. At this time, if the specifying unit 112 cannot detect a predetermined pose by a person for a predetermined time or more after detecting some object, when it detects a pose similar to the predetermined pose (that is, an object whose degree of approximation to the predetermined pose is within a predetermined range), it may be determined that the predetermined pose has been detected.
[0050] After the players participating in the lottery are determined, the progress control unit 111 starts the lottery, displays a production video indicating that the execution of the lottery is in progress on the display device used by the player among the display devices D1, D2, D3, and D4, and then controls to display the result of the lottery. When a plurality of players participate in the lottery, the lottery for each player is independently executed. The result of the lottery includes, for example, information on whether the player has won the lottery and information on the privilege given when the player wins.
[0051] The determination unit 114 conducts a lottery in an arbitrary manner based on the winning probability set by the setting unit 113 according to the number of players identified by the identification unit 112. For example, the determination unit 114 pre-associates a random value with a privilege to be granted or "loss" (no privilege) based on the winning probability set by the setting unit 113 according to the number of players participating in the lottery. The determination unit 114 outputs a random value for each player at the time of the lottery and determines the privilege or "loss" associated with each output random value as the result of the lottery for each player.
[0052] Figure 7 shows an example of the winning probability set by the setting unit 113 according to the number of players (number of players participating) in the lottery. In this example, the probability of winning the grand prize, which is a privilege of high value (rarer privilege) among the winning cases, is set for each number of players. The data of the winning probability of the grand prize for each set number of players is stored in the database 110. Note that the method of setting the winning probability described with reference to Figure 7 is only an example, and the winning probability may be set by other methods.
[0053] The setting unit 113 may set the winning probability so that the winning probability of a privilege of higher value becomes higher as the number of players identified by the identification unit 112 increases. For example, in the example of Figure 7, the setting unit 113 may perform the setting so that the grand prize probability is higher when the number of players is 2 than when the number of players is 1.
[0054] As described above, according to this embodiment, the probability of awarding a privilege to a player is set according to the number of participating players specified by the specifying unit 112. Therefore, the player can obtain different experiences for the lottery according to the number of participants, and as a result, can play a more interesting lottery. In this embodiment, in particular, the setting unit 113 can set the winning probability so that the higher the number of players specified by the specifying unit 112, the higher the winning probability of a more valuable privilege. In this case, the higher the number of participants, the higher the probability that a more valuable privilege will be awarded to the player, and the player can share the feelings about the lottery result with more participants. As a result, the player can play a more interesting lottery.
[0055] Further, the setting unit 113 may perform setting so as to increase the types of privileges that can be awarded as a result of the lottery as the number of players specified by the specifying unit 112 increases.
[0056] FIG. 8 shows an example of setting to increase the types of privileges that can be awarded as a result of the lottery as the number of players increases. For example, in this figure, when the number of players is 1, the only privilege that can be awarded as a result of the lottery is one type, "drink discount coupon", while when the number of players is 2, the privileges that can be awarded as a result of the lottery are "drink discount coupon" and "drink size up". That is, the higher the number of players, the more types of privileges that can be awarded as a result of the lottery. The data set for the relationship between the number of players and the types of privileges that can be awarded as a result of the lottery is stored in the database 110.
[0057] In addition, the progress control unit 111 can change the progress of the lottery according to the number of players participating in the lottery. For example, the progress control unit 111 may control at least one of the display devices D1, D2, D3, D4 to display a video for the progress of the lottery that is pre-associated with the number of people specified by the specifying unit 112. Further, the progress control unit 111 may control the progress of the lottery so that the time required for the lottery per player is shortened as the number of specified players increases. For example, the progress control unit 111 may control the progress of the lottery so that the time from the start to the end of the lottery for each player is shorter when there are three players participating in the lottery than when there are two players participating in the lottery.
[0058] [Processing Flow] With reference to FIG. 9, an example of a series of processes for the lottery executed by the lottery system 1 will be described. Note that the details of each processing step have already been described, so the description will be omitted here.
[0059] In step S11, when any of the charging devices 41, 42, 43, 44 accepts the payment for playing the lottery, in step S12, the one or more charging devices that have accepted the payment notify the corresponding sensor among the sensors S1, S2, S3, S4 that the payment has been accepted. For example, when the charging device 41 accepts the payment, the charging device 41 notifies the sensor S1 that the payment has been accepted. Although any of the management devices 31, 32, 33, 34 mediates the communication between the charging device and the sensor, for the sake of simplicity of explanation, the mention of the management devices 31, 32, 33, 34 is omitted. The mention of the management devices 31, 32, 33, 34 will also be omitted for the same reason in the other processes described below.
[0060] In S13, the one or more charging devices that have accepted the payment notify the corresponding display device that the payment has been received. In step S14, among the display devices D1, D2, D3, D4, the display device that has received the notification from the charging device outputs and displays a video for the performance before the start of the lottery after the payment.
[0061] In step S15, the sensor that has received the notification in step S12 among the sensors S1, S2, S3, and S4 waits in a state where it can detect a predetermined pose by a person located in front of the display unit of the corresponding display device. When the predetermined pose is detected, in step S16, the sensor that has detected the predetermined pose notifies the lobby server 20 that the predetermined pose has been detected.
[0062] Next, in step S17, every time the lobby server 20 receives a notification from a sensor, it determines that a new player participates in the lottery and counts up the number of players participating in the lottery. When the lobby server 20 receives a notification about the participation of the first player, it starts a timer. Every time the lobby server 20 receives a notification from another sensor within a predetermined time from the start of the timer, it counts up the number of players participating.
[0063] In step S18, the lobby server 20 determines the counted number of people at the elapse of a predetermined time from the start of the timer as the number of participants. Alternatively, when the count of the number of players simultaneously reaches the upper limit value (for example, 4 people) of the number of players who can play, the lobby server 20 determines the number of players as the upper limit value.
[0064] In step S19, the lobby server 20 notifies the central server 10 of the determined number of players. In step S20, the central server 10 sets the winning probability of each of one or more privileges awarded by lottery according to the notified number of players.
[0065] In step S21, the central server 10 conducts a lottery for each player based on the random value determined for each player and the winning probability of each of the one or more privileges set. In step S22, the central server 10 transmits, as lottery result information, information on whether the lottery for each player is a win and information on the privilege to be granted if it is a win to the display device used by the corresponding player.
[0066] In step S23, the display device that has received the lottery result information among the display devices D1, D2, D3, and D4 displays the received lottery result information. As the lottery result information, for example, the information of the prize given for winning the lottery or the fact of losing the lottery is displayed on the display device.
[0067] In step S24, further, the central server 10 transmits a print instruction together with the lottery result information to the printer corresponding to the lottery result among the printers 51, 52, 53, and 54. In step S25, the printer that has received the print instruction prints and outputs the received lottery result on a sheet.
[0068] The player can go to a predetermined place (for example, the reception) and receive the prize in exchange for a printed matter (receipt) on which the information of the prize given for winning the lottery is printed.
[0069] As described above, according to this embodiment, the probability of awarding a privilege to a player is set according to the number of participating players. Therefore, the player can obtain different feelings about the lottery according to the number of participants, and as a result, can play a more interesting lottery. In this embodiment, in particular, the winning probability can be set so that the higher the number of players participating in the lottery, the higher the winning probability of a more valuable privilege. In this case, the higher the number of participants, the higher the probability that a more valuable privilege is awarded to the player, and also, more participants can share the feelings about the lottery result. As a result, the player can play a more interesting lottery.
[0070] [Modification Example] The program for implementing the lottery system 1 (or the central server 10 and the lobby server 20) in this embodiment can be installed or loaded into a computer by downloading through various recording media such as optical disks such as CD-ROMs, magnetic disks, semiconductor memories, or via a communication network or the like.
[0071] In addition, in the above-described embodiment, it was decided to provide a display device in the number corresponding to the number of players (N) who can participate in the lottery. However, a display area for each player may be provided in a single display device, or a number of display devices other than N may be provided. Also, in the above-described embodiment, sensors were provided for each display device, but players may be detected by one or a plurality of sensors.
[0072] The present invention is not limited to the above-described embodiment, and can be implemented in various other forms without departing from the gist of the present invention. The above embodiment is merely an example in every respect and is not to be construed in a limiting sense.
Explanation of Signs
[0073] 1 lottery system, 10 central server 101 control unit, 102 CPU, 103 memory, 104 communication unit, 105 storage unit, 20 lobby server, 31, 32, 33, 34 management device, 41, 42, 43, 44 charging device, 51, 52, 53, 54 printer, D1, D2, D3, D4 display device, S1, S2, S3, S4 sensor
Claims
1. A processor is provided. the processor counts a player whose predetermined action is detected by the sensor within a predetermined time period from when the player who will participate in the lottery is first accepted as a player participating in the lottery as a player participating in the lottery, and does not count a player whose predetermined action is not detected by the sensor as a player participating in the lottery; If the sensor does not detect a specific motion for a certain period of time, the conditions for the motion to be detected as the specific motion are relaxed. determining the number of players participating in said lottery and conducting the lottery; Lottery device.
2. the processor counts a player whose predetermined action is detected by the sensor as a player participating in the lottery during a predetermined time period from when the processor first accepts a player participating in the lottery, and does not count a player whose predetermined action is not detected by the sensor as a player participating in the lottery; The processor relaxes the conditions for a motion to be detected as a predetermined motion when the predetermined motion is not detected by the sensor for a certain period of time or more; A processor determines the number of players participating in said drawing; a processor conducting the lottery; Information processing methods.
3. causing the processor to count, as a player participating in the lottery, a player whose predetermined action is detected by the sensor within a predetermined time period from when the player participating in the lottery is first accepted, and not to count, as a player participating in the lottery, a player whose predetermined action is not detected by the sensor; a processor that, when a predetermined motion is not detected by the sensor for a certain period of time or more, relaxes the conditions for a motion to be detected as the predetermined motion; causing a processor to determine the number of players participating in said drawing; causing a processor to conduct a lottery drawing; A program that executes a process.
Citation Information
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