Card game tool

The card game device integrates ecological knowledge of fish and shellfish by using cards with fishing conditions and a die, offering an educational and engaging experience.

JP7702222B2Active Publication Date: 2025-07-03永田 恵子
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Patent Information

Application Number
JP2023192971
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-11-13
Publication Date
2025-07-03
Estimated Expiration
2043-11-13

AI Technical Summary

Technical Problem

Existing card games do not effectively incorporate educational content about fish and shellfish ecology, limiting their scope of use.

Method used

A card game device featuring basic cards with fish and shellfish displayed, sub-cards with fishing conditions, and a die for determining fishing spots, providing players with benefits when conditions match, thereby enhancing ecological understanding.

Benefits of technology

Enables players to learn about fish and shellfish ecology through gameplay, making it educational and engaging for all ages.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a card game device that enables players to understand the ecology of marine life.SOLUTION: The card game device comprises multiple types of basic cards displaying marine life that can be fished, and multiple types of sub-cards displaying fishing conditions for the marine life. Each basic card displays one type of marine creature along with fishing conditions based on the ecology of the marine creature. When the fishing conditions of a basic card selected by a player match the fishing conditions of a sub-card, the player is awarded a predetermined benefit.SELECTED DRAWING: Figure 3
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Description

Technical Field

[0001] The present invention relates to a card game device.

Background Art

[0002] Generally, card game devices include competitive card games such as poker, Uno, and karuta that use cards to compete for victory or defeat. On the other hand, a card game in which points are determined for the cards and the ranking is determined by the acquired points is also conceivable.

[0003] By replacing and setting familiar objects with cards, the scope of use of card games can be expanded to include knowledge and education about fish and shellfish.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] An object of the present invention is to provide a card game device that enables understanding of the ecology of fish and shellfish.

Means for Solving the Problems

[0006] Provided is a card game device including a plurality of types of basic cards on which fish and shellfish to be fished are displayed, and a plurality of types of sub-cards on which fishing conditions for fish and shellfish are displayed. Each basic card displays one type of fish and shellfish and fishing conditions based on the ecology of the fish and shellfish. When the fishing conditions of the basic card selected by the player match the fishing conditions of the sub-card, a predetermined benefit is given to the player.

[0007] The basic card displays information indicating the fishing method as a fishing condition, and the sub-card includes a first sub-card on which information indicating the fishing method is displayed as a fishing condition and a second sub-card on which information indicating a mimic bait or a predatory bait corresponding to the fishing method is displayed. The player selects the first sub-card and the second sub-card, and when the mimic bait or the predatory bait displayed on the second sub-card corresponds to the fishing method displayed on the first sub-card, a predetermined benefit is given to the player, providing a card game tool.

[0008] A dice further includes information indicating a plurality of types of fishing spots, which is one of the fishing conditions based on the ecology of fish and shellfish, displayed on a plurality of faces, and provides a card game tool in which the player determines the fishing spot with the dice.

Advantages of the Invention

[0009] It is possible to provide a card game tool that enables understanding of the ecology of fish and shellfish.

Brief Description of the Drawings

[0010]

Figure 1

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Mode for Carrying Out the Invention

[0011] The card game device includes a plurality of types of basic cards on which fish and shellfish to be fished are displayed, and a plurality of types of sub-cards on which fishing conditions for fish and shellfish are displayed. Each basic card displays one type of fish and shellfish and fishing conditions based on the ecology of the fish and shellfish. When the fishing conditions of the basic card selected by the player match the fishing conditions of the sub-card, a predetermined benefit is given to the player.

[0012] The basic card of the card game device displays information indicating a fishing method as a fishing condition. The sub-card includes a first sub-card on which information indicating a fishing method as a fishing condition is displayed and a second sub-card on which information indicating an artificial bait or a predatory bait corresponding to the fishing method is displayed. When the player selects the first sub-card and the second sub-card, and the artificial bait or predatory bait displayed on the second sub-card corresponds to the fishing method displayed on the first sub-card, a predetermined benefit is given to the player.

[0013] The card game device further includes a die on which information indicating a plurality of types of fishing spots, which are one of the fishing conditions based on the ecology of fish and shellfish, is displayed on a plurality of faces, and the player determines the fishing spot by rolling the die.

[0014] In the card game device, when using three types of cards, the basic card with fish and shellfish displayed is placed in the center. The sub-card representing the habitat of the fishing conditions on the left side of the basic card is replaced each time with a sub-card with the same information as the number rolled by rolling the die, and the first sub-card representing the fishing method of the fishing conditions is placed on the right side of the basic card. On the left side of the basic card, there is one or more tags representing information indicating the fishing spots related to the habitat. On the right side of the basic card, there is one or more tags representing information indicating the fishing method of the fishing conditions. As the sub-card representing the habitat on the left side of the basic card, there is a card indicating where, and a tag indicating information for only one fishing spot is on the right side. As the first sub-card representing the fishing method on the right side of the basic card, there is a tackle card, and a tag with information for only one fishing method is shown on the left side. There may be a situation where the tags of the basic card and the tackle card coincide simultaneously when the player turns over the tags of the cards and each card. In a form that satisfies the conditions when using three types of cards, the player can collect the basic card, and the ranking among the players is determined by the points of the collected basic card as a predetermined profit.

[0015] In a card game tool, when using five types of cards, in addition to the arrangement of the aforementioned basic card and the left and right sub-cards, a second sub-card is also placed above and below the basic card. One or more tags representing information on imitation bait are shown on the upper side of the basic card, and one or more tags representing information on bait / lure are shown on the lower side. On the lower side of the imitation bait card of the second sub-card placed above the basic card, there is a tag showing information on only one imitation bait, and on the upper side of the prey bait card of the second sub-card placed below the basic card, there is a tag showing information on only one bait / lure. When the player turns over the tag and the card of the card, the tag of the basic card, the tag of the tackle card, and the tag of the imitation bait card or the prey bait card may coincide simultaneously. When this state satisfies the conditions when using five types of cards, the player can recover the basic card, and the ranking among the players is determined by the points of the basic card recovered as a predetermined profit.

[0016] As an example of the content of the basic card, the tags are composed of a list of 20 types of freshwater fish (10) or a list of 30 types of marine fish and shellfish (20). Since fish and shellfish whose ecology is the target of fishing with the tags of the present invention can be added, it is also possible to prepare separate cards for fish and shellfish.

[0017] Since the number of participants is a game of rolling a dice and turning over cards, the game can be played by anyone regardless of age.

Example

[0018] The list of 20 types of freshwater fish (10) shown in FIG. 1 is composed of the names of freshwater fish (11) that are the targets of fishing inland, freshwater fish fishing grounds (12), fishing methods (13), imitation baits (14), freshwater fish bait / lure (15), and points (16). According to this content, the tags of each freshwater fish card are represented, and it is also possible to add the types of freshwater fish.

[0019] The list (20) of 30 types of marine fish and shellfish shown in FIG. 2 represents the names of marine fish and shellfish targeted for fishing in the sea (21), the fishing grounds for marine fish and shellfish (22), fishing methods (23), artificial lures (24), marine fish and shellfish baits / attractants (25), and points (26). According to this content, it represents the tags of each marine fish and shellfish card, and it is also possible to add the types of marine fish and shellfish.

[0020] The cards from FIG. 3 to FIG. 16 are examples. For one fishing condition, all one or more pieces of information are shown with tags, and double lines are attached to the tags of the corresponding information. In reality, it is also possible to color-code the corresponding tags so that the colors match between the cards, or to display only the corresponding tags for easier understanding.

[0021] The freshwater fish card char (30) shown in FIG. 3 has a stream tag (31) for the freshwater fish fishing ground on the left side, a lure (fishing) tag (32), a fly (fishing) tag (33), and a jig (fishing) tag (34) for fishing methods on the right side, a plug tag (35), a spinner tag (36), a spoon tag (37), a dry fly tag (38), and a nymph tag (39) for artificial lures on the upper side, and a worm tag (40) and a caddisfly larva tag (41) for freshwater fish baits / attractants on the lower side.

[0022] On the left side of the freshwater fish card char (30) shown in FIG. 3, there is a "where to" card (42) with a stream tag, on the right side, there is a tackle card (43) with a lure fishing tag, and on the upper side, there is an artificial lure card (44) with a spinner tag. On the lower side, there is an empty card without a matching tag for freshwater fish baits / attractants (15) as an explanation of the arrangement.

[0023] Figure 3 shows an arrangement using five types of cards. When using three types of cards, it is sufficient to have three types of cards arranged horizontally. In the case of Figure 3, the stream tag (31) of the freshwater fishing ground on the left side of the freshwater fish card iwana (30) matches the tag of the card (42) at some place with the left stream tag, and the lure (fishing) tag (32) of the fishing method on the right side of the freshwater fish card iwana (30) matches the tackle card (43) with the right lure fishing tag. In this state, satisfying the conditions when using three types of cards, the player can retrieve the basic card, the freshwater fish card iwana (30). The point (16) is 10.

[0024] In Figure 3, when using five types of cards in addition to the aforementioned matching of three types of cards, it is sufficient if the tags of the upper or lower card of the second sub-card match. There is a spinner tag (36) for artificial bait on the upper side of the freshwater fish card iwana (30), and there is an artificial bait card (44) with a spinner tag on the upper side and they match. In this state, satisfying the conditions when using five types of cards, the player can retrieve the basic card, the freshwater fish card iwana (30). The point (16) is 10.

[0025] Figure 4 shows the sea fish and shellfish card fukabora (50) placed in the center. The card has an estuary tag (51) for the sea fish and shellfish fishing ground, an inner bay tag (52) for the sea fish and shellfish fishing ground, and a uki (fishing) tag (53) for the fishing method. There is a card (55) with an estuary tag on the left side and a tackle card (56) with a uki fishing tag on the right side. The matching of the estuary tag and the uki fishing tag satisfies the conditions when using three types of cards. In this state, the player can retrieve the basic card, the sea fish and shellfish card fukabora (50). The point (26) is 30.

[0026] In Figure 4, when using five types of cards, there is a predatory bait card (57) with a mysid shrimp tag on the lower side, and an empty card without a matching tag for the artificial bait (24) as an explanation of the arrangement on the upper side.

[0027] The marine fish and shellfish card bora (50) in Fig. 4 has the estuary tag (51) of the marine fish and shellfish fishing ground that meets the conditions when using the aforementioned three types of cards and the floating (fishing) tag (53) of the fishing method matching. Furthermore, the mysid shrimp tag (54) of the marine fish and shellfish bait / lure and the predatory bait card (57) with the mysid shrimp tag match. When this state meets the conditions when using the five types of cards, the player can recover the basic card, the marine fish and shellfish card bora (50). The point (26) is 30.

[0028] The freshwater fish card 1 in Fig. 5 shows cards of ayu, dace, eel, ayu, smelt, and loach. In the freshwater fish card loach (60), the floating (fishing) tag (61) of the fishing method (13) and the acanthocephalan tag (62) of the freshwater fish bait / lure (15) are shown as examples.

[0029] The freshwater fish card 2 in Fig. 6 shows cards of carp, bitterling, catfish, crucian carp, yamame, and rudd. In the freshwater fish card carp (70), the dry fly tag (71) of the artificial bait (14) and the lake tag (72), marsh tag (73), midstream tag (74), and downstream tag (75) of the freshwater fish fishing ground (12) are shown as examples.

[0030] Although 12 types are listed in the freshwater fish cards in Figs. 5 and 6, the remaining 8 types are also composed of the contents in the list of 20 freshwater fish species (10).

[0031] The marine fish and shellfish card 1 in Fig. 7 shows cards of flatfish, jack mackerel, rock bream, squid, sea bass, and flounder. In the marine fish and shellfish card flounder (80), the casting (fishing) tag (81) of the fishing method (23) and the blue isopod tag (82), lead weight tag (83), and goby tag (84) of the marine fish and shellfish bait / lure (25) are shown as examples.

[0032] The marine fish and shellfish card 2 in Fig. 8 shows cards of filefish, red sea bream, white sea bream, pufferfish, sea bream, and croaker. In the marine fish and shellfish card filefish (90), the beach tag (91), dike tag (92), and fishing boat tag (93) of the marine fish and shellfish fishing ground (22) are shown as examples.

[0033] Twelve types are listed on the marine fish and shellfish cards in FIGS. 7 and 8, and the remaining 18 types are also composed of the contents of the list of 30 types of marine fish and shellfish (20).

[0034] FIG. 9 is an example card (100) of a freshwater fish fishing ground, showing where to go card (101) with a midstream tag, where to go card (102) with a pond tag, where to go card (103) with a lake tag, and others. The where to go cards for the freshwater fish fishing ground (12) are composed of a total of six types of cards.

[0035] The die for where to go for freshwater fish (183) (see FIG. 17) has the same dice as the display of the where to go card for the freshwater fish fishing ground (12) shown in FIG. 9, and the display shows the habitats of freshwater fish in lakes, ponds, small rivers, streams, midstreams, and downstream.

[0036] FIG. 10 is an example card (110) of a marine fish and shellfish fishing ground, showing where to go card (111) with an estuary tag, where to go card (112) with a beach tag, where to go card (113) with a fishing boat tag, and others. The where to go cards for the marine fish and shellfish fishing ground (22) are composed of a total of six types of cards.

[0037] The die for where to go for marine fish and shellfish (184) (see FIG. 17) has the same dice as the display of the where to go card for the marine fish and shellfish fishing ground (22) shown in FIG. 10, and the display shows the habitats of marine fish and shellfish on rocky shores, beaches, estuaries, inner bays, dikes, and fishing boats (referring to fishing boats).

[0038] FIG. 11 is an example 1 (120) of a fishing method card, showing a tackle card (121) with a vein fishing tag, a tackle card (122) with a bottom fishing tag, a tackle card (123) with a fly fishing tag, and others. The tackle cards for freshwater fish, including the tombo fishing method (13) not depicted here, the bracli fishing method depicted in FIG. 12, and the body thrust fishing method, are composed of a total of nine types of cards.

[0039] Figure 12 shows Example 2 (130) of the fishing method cards, including a tackle card (131) with a cage fishing tag, a tackle card (132) with a body thrust fishing tag, a tackle card (133) with a squid fishing tag, and others. The tackle cards for marine fish and shellfish, including the float fishing, lure fishing, and fly fishing depicted in Figure 11, consist of a total of 9 card configurations.

[0040] Figure 13 shows Example 1 (140) of the artificial bait cards, including an artificial bait card (141) with a spinner tag, an artificial bait card (142) with a soft bait tag, an artificial bait card (143) with a nymph tag, and others. The artificial bait cards for freshwater fish, including the spoons, combinations, and streamers depicted in Figure 14, consist of a total of 9 card configurations.

[0041] Figure 14 shows Example 2 (150) of the artificial bait cards, including an artificial bait card (151) with a jig tag, an artificial bait card (152) with a streamer tag, an artificial bait card (153) with a plug tag, and others. The artificial bait cards for marine fish and shellfish, including the plugs, spinners, and soft baits depicted in Figure 13, consist of a total of 9 card configurations.

[0042] Figure 15 shows an example (160) of the food / lure cards for freshwater fish, including a predatory food card (161) for freshwater fish with a sashi tag, a predatory food card (162) for freshwater fish with an akamushi tag, a predatory food card (163) for freshwater fish with an ayu tag, and others. The predatory food cards for freshwater fish, including the ikura, tamamushi, paste bait, and benisashi of the food / lure (15) not depicted here, consist of a total of 10 card configurations.

[0043] Figure 16 shows an example (170) of the food / lure cards for marine fish and shellfish, including a predatory food card (171) for marine fish and shellfish with an iwaisometa tag, a predatory food card (172) for marine fish and shellfish with a moe shrimp tag, a predatory food card (173) for marine fish and shellfish with a live small fish tag, and others. The predatory food cards for marine fish and shellfish, including the jari me, gokai, sliced fish, asari, and silkworm not depicted here of the food / lure (25), consist of a total of 11 card configurations.

[0044] Figures 17 and 18 show the game flow (180), which is composed of game preparation (181) and game flow (182).

[0045] The ranking of the game is determined by the points of the cards collected by the players. However, in case of a tie, the ranking can also be determined by the number of cards collected. Therefore, it should be determined in advance.

[0046] (1) of game preparation (181) is to decide in advance whether to use 20 freshwater fish cards or 30 seawater fish and shellfish cards, or whether to play a game with 3 types of cards or a game with 5 types of cards. It can be selected according to the number of game participants and game time.

[0047] (2) of game preparation (181) is about the placement of 3 types of cards. From the left, determine where to place the cards one by one after rolling the die, including the placement of the basic cards called fish cards (freshwater fish cards or seawater fish and shellfish cards), tackle cards, etc. in the game flow (180). Shuffle well and stack all the cards face down.

[0048] (3) of game preparation (181) is about the placement of 5 types of cards. Similar to the placement of the above-mentioned 3 types of cards, from the left, determine the placement of the cards, including the placement of fish cards and tackle cards. Additionally, place the imitation bait card on the upper side of the central fish card and the predatory bait card on the lower side of the central fish card. Shuffle well and stack all the cards face down.

[0049] (4) of game preparation (181) is to determine the turn order by playing rock-paper-scissors, etc., and determine the player who rolls the die first to start the game.

[0050] The game flow (182) shows the game process. The first player rolls the die for freshwater fish or seawater fish and shellfish, places the card on the left side of the fish card at the fishing spot corresponding to the rolled number, and then turns over the fish card. If there is a tag match, turn over the next tackle card. If there is no tag match, it becomes the turn of the next player.

[0051] The next player in turn can choose where to play the die or leave the card as it is and turn over the fish card. After the tags of the fish card and the "where to" card match, the player turns over the tackle card. The player turns over the tackle card in turn order until the tags of the fish card and the tackle card match.

[0052] During the game, when all the fish cards and tackle cards have been turned over, shuffle the cards well, turn them over, and rearrange them.

[0053] In the three - type card game, the player who turns over the card when the tag of the fish card matches the tag of the "where to" card and the tag of the fish card matches the tag of the tackle card collects the fish card and obtains point (16) (see Figure 1) or point (26) (see Figure 2).

[0054] In the five - type card game of the game flow (182), the player in turn order turns over a fake bait card or a predatory bait card, and can choose whether to turn over a fake bait card or a predatory bait card each time.

[0055] After the tags of the fish card match the tag of the "where to" card and the tag of the tackle card, turn over a fake bait card or a predatory bait card. Turn them over in order until the tag of the fish card matches the tag of the fake bait card or the predatory bait card.

[0056] During the game, when all the fake bait cards and predatory bait cards have been turned over, shuffle the cards well, turn them over, and rearrange them.

[0057] In the five - type card game, the player who turns over the card when the tag of the fish card matches the tag of the "where to" card, the tag of the fish card matches the tag of the tackle card, and further the tag of the fish card matches the tag of the fake bait card or the predatory bait card collects the fish card and obtains point (16) (see Figure 1) or point (26) (see Figure 2).

[0058] The points (16) or (26) are determined by the number of tags on the fish card, with fish cards with fewer tags being worth more points.

[0059] This game, which uses fish cards, relies on the order in which the cards are turned over, or the luck that comes from rolling the dice, as well as the randomness of the stacked fish cards. For example, depending on the order in which the fish cards are stacked, if the freshwater fish, such as char and yamame, have similar habitats and diets, it may be possible to collect the cards one after the other.

[0060] With the choice of where to roll the die or not to roll the die and just flip over a fish card, the ability to choose lures and bait / lures depending on the fishing method, and the ability to remember which fish cards have already been collected, it's a card game that can be enjoyed by people of all ages.

[0061] According to the present invention, one can learn where commonly seen and heard fish and shellfish live and what food they eat, and although the game can be played by one person, it can also be played by two or more people as an individual or team game.

[0062] The cards can include information from an illustrated guide, such as the English name of the fish or shellfish, its family or related species, and local names, to expand knowledge. [Explanation of symbols]

[0063] 10 List of 20 freshwater fish species 11 Freshwater fish names 12 Freshwater Fishing Spot (Where to Card) 13 Fishing Tackle Card 14 Bait (Bait Card) 15 Freshwater Fish Bait / Lure (Predator Bait Card) 16 Points 20. List of 30 types of marine seafood 21. Marine fish and shellfish names 22 Saltwater seafood fishing spot (Where to card) 23 Fishing Tackle Card 24 Bait (Bait Card) 25 Seafood Bait / Lure (Predatory Bait Card) 26 Points 30 Freshwater Fish Card Iwana 31 Stream Tag for Freshwater Fishing Spots 32 Lure (Fishing) Tag for Fishing Methods 33 Fly (Fishing) Tag for Fishing Methods 34 Line (Fishing) Tag for Fishing Methods 35 Plug Tag for Artificial Baits 36 Spinner Tag for Artificial Baits 37 Spoon Tag for Artificial Baits 38 Dry Fly Tag for Artificial Baits 39 Nymph Tag for Artificial Baits 40 Earthworm Tag for Freshwater Fish Bait / Lure 41 Caddisfly Larva Tag for Freshwater Fish Bait / Lure 42 Wherever Card with Stream Tag 43 Tackle Card with Lure Fishing Tag 44 Artificial Bait Card with Spinner Tag 50 Seafood Card Bora 51 Estuary Tag for Seafood Fishing Spots 52 Inner Bay Tag for Seafood Fishing Spots 53 Float (Fishing) Tag for Fishing Methods 54 Krill Tag for Seafood Bait / Lure 55 Wherever Card with Estuary Tag 56 Tackle Card with Float Fishing Tag 57 Predatory Bait Card with Krill Tag 60 Freshwater Fish Card Kuchiboso 61 Float (Fishing) Tag 62 Red Mite Tag 70 Freshwater Fish Card Koi 71 Dry Fly Tag 72 Lake Tag 73 Marsh Tag 74 Midstream Tag 75 Downstream Tag 80 Seafood Card Flounder 81 Cast (Fishing) Tag 82 Blueback Sprat Tag 83 Jari Tag 84 Five-color tag 90 Card of marine fish and shellfish - Kawahagi 91 Rocky shore tag 92 Dike tag 93 Fishing boat tag 100 Example card of freshwater fishing spots 101 "Where to" card with midstream tag 102 "Where to" card with marsh tag 103 "Where to" card with lake tag 110 Example card of marine fish and shellfish fishing spots 111 "Where to" card with estuary tag 112 "Where to" card with beach tag 113 "Where to" card with fishing boat tag 120 Example 1 of fishing method card 121 Tackle card with vein fishing tag 122 Tackle card with bottom fishing tag 123 Tackle card with fly fishing tag 130 Example 2 of fishing method card 131 Tackle card with cage fishing tag 132 Tackle card with body - thrusting fishing tag 133 Tackle card with squid fishing tag 140 Example 1 of artificial bait card 141 Artificial bait card with spinner tag 142 Artificial bait card with soft bait tag 143 Artificial bait card with nymph tag 150 Example 2 of artificial bait card 151 Artificial bait card with jig tag 152 Artificial bait card with streamer tag 153 Artificial bait card with plug tag 160 Example of freshwater fish bait / lure card 161 Freshwater fish predatory bait card with sashi tag 162 Freshwater fish predatory bait card with akamushi tag 163 Freshwater fish predatory bait card with ayu tag Example of a card for bait / lure for marine fish and shellfish Predatory bait card for marine fish and shellfish with an iwaisometag Predatory bait card for marine fish and shellfish with a moebitag Predatory bait card for marine fish and shellfish with a live small fish tag Game flow Preparation Game flow Where to go for dai (freshwater fishing spots) Where to go for dai (marine fish and shellfish fishing spots)

Claims

1. A card game tool using cards that represent seafood to be fished, a fishing method that is a fishing condition for the seafood, bait, and a fishing ground, comprising: a plurality of types of basic cards representing the seafood to be fished; and a plurality of types of sub-cards representing the fishing conditions for the seafood. Each basic card includes a portion representing one type of seafood and a portion displaying the fishing conditions based on the ecology of the seafood and the fishing conditions displayed on any of the plurality of types of sub-cards. When the basic card is placed in the center and the sub-cards that match the fishing conditions of the seafood on the basic card are arranged on the left side, and / or the right side, and / or the upper side, and / or the lower side of the basic card with their ends aligned, a card game tool in which the fishing conditions displayed adjacent to each other by the basic card and the sub-cards are the same.

2. The card game tool according to claim 1, wherein the basic card displays information indicating a fishing method as a fishing condition, and the sub-card includes a first sub-card displaying information indicating a fishing method as a fishing condition and a second sub-card displaying information indicating a pseudo-bait or a predatory bait according to the fishing method.

3. The card game tool according to claim 1 or claim 2, further comprising a sub-card displaying information indicating a plurality of types of fishing grounds, which is one of the fishing conditions based on the ecology of the seafood, and further comprising a die displaying information indicating the same fishing ground as the sub-card on each face.

Citation Information

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