Table game system

The system provides detailed time measurements and analysis of baccarat gameplay events, enhancing operational efficiency and revenue optimization by measuring card drawing, betting, and settlement times, as well as card package exchange times.

JP7702455B2Active Publication Date: 2025-07-03ANGEL GRP CO LTD
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Patent Information

Application Number
JP2023142210
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-09-01
Publication Date
2025-07-03
Estimated Expiration
2034-12-12

AI Technical Summary

Technical Problem

Existing table game systems, such as baccarat, lack detailed measurement of dealer gameplay time, including card drawing, betting, and settlement times, which affects casino revenue and operational efficiency.

Method used

A system that includes a card shooter device with a card detection sensor, reading unit, win/loss determination unit, and management control unit to measure and analyze times between specific events in a card game, such as card drawing and result determination, as well as card package exchange times.

Benefits of technology

Enables detailed analysis of gameplay times, allowing for improved operational efficiency, revenue optimization, and identification of countermeasures through total, average, and variance calculations.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a system for measuring, as time regarding progress of the game of a dealer by using a card shooter used in a table game, in particular, play time of a game from drawing out of cards from a card storage part to display of a game result and time required for betting of a wager, and adjustment other than the play time.SOLUTION: In a table game system comprising a card shooter having a card storage part for storing shuffle playing cards and an opening for drawing out cards one by one from the card storage part to a game table, and a management control part, the management control part measures at least either time from among game time, play time, time other than play time, dealing time, players' time, betting time, and adjustment time of a game using the card shooter, and measures exclusion time when a game is not started because of absence of players.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to a system for grasping the progress of a card game, particularly the baccarat game, which has a function of analyzing various times in a single game unit or for the entire plurality of games, and relates to a table game system.

Background Art

[0002] The baccarat game is a table game played in a casino or the like. In this game, generally, a standard deck of 52 playing cards is used, and a plurality of decks (6 to 9 or 10) of playing cards are randomly shuffled in advance and housed in a card shuffler device. One card is drawn from the card shuffler device to the game table one by one, and the game progresses based on the rank (number) of the drawn card. Based on the rules of the baccarat game, the cards are distributed to the player and the banker, two or three cards each. The one whose total of the distributed cards is closer to 9 wins. At this time, which of the player and the banker wins, or whether it is a draw is bet on. The betting, the drawing of cards from the card shuffler device, and the settlement of the bet amount after the win or loss is determined (payment to the winning customer (player), and collection of the bet amount of the losing customer (player)) are performed by the dealer or the like in charge of the game table. For example, at each game table, how many games can be completed per day greatly affects the casino's revenue on that day. Therefore, for each table or for each dealer, how many games can be completed per unit time, or how much time is taken for each game,

[0003] For example, at each game table, how many games can be completed per day greatly affects the casino's revenue on that day. Therefore, for each table or for each dealer, how many games can be completed per unit time, or how much time is taken for each game, how many games can be completed per unit time, or how much time is taken for each game, There is a demand for technology that can measure the detailed steps of each game to determine whether the The technology for measuring time in table games such as baccarat is being developed, for example, by WO2 This is disclosed in Patent Document 1, No. 014 / 064872.

[0004] In this document, a cut card is drawn from a card shooter during a table game. When the card is detected as being inserted, the card shooter stops using the card and starts a new card. It states that the timing of replacing a card set or package is measured. However, the dealer's ability to proceed with the game is not measured in detail. It is not possible to do so. [Prior art documents] [Patent documents]

[0005] [Patent Document 1] International Publication WO2014 / 064872 DISCLOSURE OF THEINVENTION [Problem to be solved by the invention]

[0006] The present invention has been made under such a background, and is used in table games. The time required for the dealer to proceed with the game is calculated using a card shooter device that is The game is played from the time the card is drawn out of the card holder to the time the game result is displayed. The time spent playing and the time spent placing bets and making settlements other than the time spent playing are recorded. Provides a system to measure

[0007] In addition to measuring the detailed time for one game, we also measure the detailed time across multiple games. By measuring time, the total time, average time, variance, and tendency of changes can be grasped, leading to consideration of countermeasures.

[0008] Furthermore, a system is provided for measuring the time required when ending the use of the cards stored in the card shooter device and replacing them with a new set or package of cards.

Means for Solving the Problems

Means for Solving the Problems

[0009] To solve the above conventional problems, the present invention provides a shuffled playing card composed of a plurality of decks that are shuffled and packaged or set, a card storage unit for storing the shuffled playing cards, an opening for pulling out cards one by one from the card storage unit to a game table, and a card shooter device having the above, a management control unit for measuring the time between the occurrence times of at least two specific events in a card game from the occurrence time of a specific event in the card game, a management control unit for measuring the time between the occurrence times of at least two specific events in a card game from the occurrence time of a specific event in the card game, and a table game system comprising the above, wherein the card shooter device comprises a card detection sensor for detecting that the card has been pulled out and outputting a signal, a card reading unit for reading at least the rank of the card from the pulled-out card, a win / loss determination unit for determining the win / loss of the card game based on the rank information of the card read by the card reading unit, a win / loss determination result output unit for outputting the win / loss determination result by the win / loss determination unit, and a result output start control unit for controlling the start of output of the win / loss determination result by the win / loss determination result output unit and instructing the start of output, and having the above, wherein the management control unit comprises Upon receiving a signal indicating that the card has been detected as being drawn from the card detection sensor, and it is possible to measure in combination which card is drawn in each game, and also upon receiving a signal from the result output start control unit, it is possible to store the time when the output of the win / loss determination result starts is configured as As a measurement item of the time between the occurrence times of at least two of the above specific events, from the time when the first card is drawn to the time when the output of the win / loss determination result starts is measured as the play time, a table game system is provided.

[0010] In order to solve the above conventional problems, the present invention provides a shuffled playing card formed by shuffling and packaging or setting a plurality of decks of playing cards, and a card storage unit for storing the shuffled playing cards, an opening for drawing cards one by one from the card storage unit to the game table, and a card shooter device having a management control unit for measuring the time between the occurrence times of at least two of the specific events in a card game from the occurrence time of the specific event, and a table game system comprising The card shooter device includes a card detection sensor that detects that the card has been drawn and outputs a signal, a card reading unit that reads at least the rank of the drawn card from the drawn card, a win / loss determination unit that determines the win / loss of the card game based on the rank information of the card read by the card reading unit, and a win / loss determination result output unit that outputs the win / loss determination result by the win / loss determination unit, controls the start of output of the win / loss determination result by the win / loss determination result output unit, and instructs the start of the output It has a result output start control unit, The management control unit, receives a signal indicating that the card has been detected being drawn from the card detection sensor, and is capable of measuring together which card is being drawn in each game, and also, receives a signal from the result output start control unit and can store the time when the output start of the win / loss determination result, is configured to, Furthermore, it is provided with a package exchange detection unit that detects the start and end of in-shoe package exchange for exchanging the playing cards stored in the card storage unit, As a measurement item of the time between the occurrence times of at least two of the specific matters, when receiving a signal indicating the end of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shooter device is turned on is set as the start time, when receiving a signal indicating the start of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shooter device is turned off is set as the end time, and, Measurement of the usage time of the shuffled playing cards in units of one package or one set, and when receiving a signal indicating the start of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shooter device is turned off is set as the start of the in-shoe package exchange, when receiving a signal indicating the end of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shooter device is turned on is set as the end of the in-shoe package exchange, and measures the in-shoe package exchange time, to provide a table game system.

[0011] ​​​​In order to solve the above-described conventional problems, the present invention provides a shuffling playing card in which a plurality of decks of playing cards are shuffled and packaged or set, and a card storage unit for storing the shuffling playing cards, an opening for pulling out cards one by one from the card storage unit to a game table, and a card shooter device having a management control unit that measures the time between at least two occurrence times of specific events in a card game from the occurrence time of a specific event in the card game, and a table game system comprising wherein the card shooter device includes a card detection sensor that detects that the card has been pulled out and outputs a signal, a card reading unit that reads at least the rank of the card from the pulled-out card, a win / loss determination unit that determines the win / loss of a card game based on the rank information of the card read by the card reading unit, and a win / loss determination result output unit that outputs the win / loss determination result by the win / loss determination unit, and a result output start control unit that controls the start of output of the win / loss determination result by the win / loss determination result output unit and instructs the start of the output, wherein the management control unit receives a signal indicating that the pulling out of the card has been detected from the card detection sensor and can measure which card has been drawn in each game, and is configured to be able to store the time of the start of output of the win / loss determination result when receiving a signal from the result output start control unit, and further includes a package exchange detection unit that detects the start and end of in-shoe package exchange for exchanging the playing cards stored in the card storage unit, As a measurement item of the time between the occurrence times of at least two of the specific matters, when receiving a signal indicating the end of the in-shoe package replacement work from the package replacement detection unit, or the time when the power of the card shuffler device is turned on is set as the start time, when receiving a signal indicating the start of the in-shoe package replacement work from the package replacement detection unit, or the time when the power of the card shuffler device is turned off is set as the end time, and measurement of the usage time of shuffle playing cards in units of one package or one set, A table game system is provided.

[0012] In order to solve the above conventional problems, the present invention provides shuffle playing cards in which playing cards composed of a large number of decks are shuffled and packaged or set, and a card storage unit for storing the shuffle playing cards, an opening for pulling out cards one by one from the card storage unit to a game table, and a card shuffler device having the same, a management control unit for measuring the time between the occurrence times of at least two of the specific matters from the occurrence time of a specific matter in a card game, and a table game system comprising the same, wherein the card shuffler device includes a card detection sensor for detecting that the card has been pulled out and outputting a signal, a card reading unit for reading at least the rank of the card from the pulled-out card, a win / loss determination unit for determining the win / loss of a card game based on the rank information of the card read by the card reading unit, and a win / loss determination result output unit for outputting the win / loss determination result by the win / loss determination unit. Controls the output stop of the win / loss determination result by the win / loss determination result output unit, and instructs the output stop A result output stop control unit, and has The management control unit Is configured to be able to receive a signal from the result output stop control unit and store the time when the output of the win / loss determination result stops And is configured as Furthermore, it includes a package exchange detection unit that detects the start and end of in-shoe package exchange for exchanging the playing cards stored in the card storage unit As the measurement item of the time between the occurrence times of at least two of the specific matters ▲1▼ The time when a signal indicating the end of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned on is set as the start time of the usage time of the shuffled playing cards in units of 1 package or 1 set And is used as The time when a signal indicating the start of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the end time And is measured as the usage time of the shuffled playing cards in units of 1 package or 1 set And ▲2▼ The time when a signal indicating the start of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the start time of the in-shoe package exchange time The time when a signal indicating the end of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned on is set as the end time And Is measured as the in-shoe package exchange time, and further Is measured ▲2▼ The time when a signal indicating the start of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the start time of the in-shoe package exchange time The time when a signal indicating the start of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the start time of the in-shoe package exchange time And is used as The time when a signal indicating the end of the in-shoe package exchange operation is received from the package exchange detection unit, or the time when the power of the card shuffler device is turned on is set as the end time And is used as And Is measured as the in-shoe package exchange time, and furthermore ▲3▼ Using the time when the output of the win / loss determination result of the previous game stopped as the start time of the game time, and using the time when the output of the win / loss determination result of the current game stops as the end time, measures it as the game time, and further ▲4▼ is configured to be able to calculate the total time, average time, or variance of the game times in a plurality of games in the usage time of shuffle playing cards in units of one package or one set, providing a table game system.

[0013] In addition, in order to solve the above conventional problems, the present invention provides a card shooter device having a card storage unit that stores shuffle playing cards formed by shuffling and packaging or setting playing cards composed of a large number of decks, and an opening for pulling out cards one by one from the card storage unit to a game table, Furthermore, the card shooter device has a management control unit that measures the time between at least two occurrence times of specific events in a card game, a card detection sensor that detects that the card has been pulled out and outputs a signal, a card reading unit that reads at least the rank of the card from the pulled-out card, a win / loss determination unit that determines the win / loss of the card game based on the rank information of the card read by the card reading unit, a win / loss determination result output unit that outputs the win / loss determination result by the win / loss determination unit, a result output stop control unit that controls the stop of the output of the win / loss determination result by the win / loss determination result output unit and instructs the output stop, The management control unit is capable of receiving a signal from the result output stop control unit and storing the time when the output of the win / loss determination result stops, configured to Furthermore, it is provided with an in-shoe package exchange unit that exchanges the playing cards stored in the card storage unit and includes a package exchange detection unit that detects the start and end of the in-shoe package exchange. As a measurement item of the time between the occurrence times of the at least two specific matters, when receiving a signal indicating the end of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shuffler device is turned on is set as the start time, when receiving a signal indicating the start of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the end time , the usage time of the shuffled playing cards is measured in units of one package or one set, and at the same time, when receiving a signal indicating the start of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shuffler device is turned off is set as the start time, when receiving a signal indicating the end of the in-shoe package exchange operation from the package exchange detection unit, or the time when the power of the card shuffler device is turned on is set as the end time of the in-shoe package exchange time, and a card shuffler device that measures this as the in-shoe package exchange time is provided.

Advantages of the Invention

[0014] According to the table game system of the present invention, by using the card shuffler device used in the table game, in particular, as the time related to the progress of the dealer's game, a detailed analysis from the drawing of cards from the card storage unit to the display of the game result, and the total and It is possible to grasp the time, average time, and further the variance and the tendency of the transition, leading to the consideration of countermeasures. It can be achieved.

Brief Explanation of Drawings

[0015]

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Embodiments for Carrying Out the Invention

[0016] Before entering the detailed description of the embodiments, the overall overview of the use and management of card packages or sets in a casino will be described.

[0017] As shown in FIG. 2, the package PA of the card 1 used in the casino 206 is provided with a barcode BC as a unique ID code I, and a plurality of packages PA are supplied to the backyard 208 of the casino 206. All the ID codes I of the packages PA carried to the backyard 208 are registered in the database 207b (such as a memory) of the management unit 207 (as a registration step of registering all the ID codes I in the database). At this stage all the ID codes I of the packages PA carried to the backyard 208 (the barcode BC ( which may be a two-dimensional code such as a QR code)) are registered to create a basic database. Instead of reading all the barcodes BC of the packages PA, in order to register all the ID codes I of the packages PA supplied to the casino 206, data from the carton ID code of the carton CA containing the package PA or the pallet ID code of the pallet (not shown) on which the carton CA is loaded may be used. In the implementation of this invention, a camera 212 or an RFID tag reader (not shown) may be used instead of the barcode reader R (not shown) to register or read the ID code I. The package PA may be carried in a carton CA containing 18 packages of shuffle playing cards 1s (see FIG. 2) from the factory 205 or the like (several cartons CA may be placed on a pallet). The carton ID code or the pallet ID code ​ may be used to register the ID code I of the package PA carried from the factory 205 to the backyard 208.

[0018] The package PA with the barcode BC is stored in the carton CA while being transported to the casino 206, and the carton CA is placed on the pallet and stored in the backyard 208 (see Fig. 2 ). A unique carton ID code is attached to each carton CA, and a unique pallet ID is attached to each pallet. The carton ID code is associated with the ID code I of the package stored in the carton CA and pre-registered in the database 207b of the management unit 207. The pallet ID code is associated with the corresponding carton ID code on the pallet and the ID code of the package PA stored in the carton CA, and is pre-registered in the database 207b of the management unit 207. All ID codes of the package PA are associated with the carton ID code and the pallet ID where the package PA is stored.

[0019] The package PA is usually transported from the backyard 208 to the cabinet 210 under the game table 4 by a plurality of carts 209 while being stored in the carton CA, and is stored in the cabinet 210 under the game table 4 for a certain period of time. Then, the package PA is manually taken out by the dealer D or the like from the cabinet 210 under the game table 4, placed on the game table 4, and used. All packages PA (or cartons CA storing the packages PA) in the casino 206 are scanned by the camera 212 or the barcode reader R at a predetermined location to obtain the ID codes I of all packages of the shuffle playing cards (or ​​​​​​​​​​​By reading the carton ID code of the carton CA storing the package PA is monitored. The monitoring camera 212 is located from the backyard 208 to the key in the cabinet 210 under the game table 4 for all packages PA where the shuffled playing cards exist barcode BC (as the ID code I) (or the carton ID code of the carton CA storing the package PA is arranged or equipped so that it can be read.

[0020] In this implementation, the vehicle 209 transports the package PA of the shuffled playing cards 1s for the game from the backyard 208 to the cabinet 210 under the game table 4 . Also, as the vehicle 209, a plurality of AGVs (Automated Guided Vehicles) may be used. Usually, the package PA is transported from the backyard 208 to the cabinet 210 under the game table 4 while stored in the carton CA, but the implementation is not limited to this, and it is also possible to directly place the package PA on the vehicle 209 and transport it. A plurality of packages PA (at least 1 8 or 36 packages) are stored in the cabinet 210 under each game table 4 and are manually transported from there to the game table 4. When the vehicle 209 transports a plurality of cartons CA or packages PA from the backyard 208 to the cabinet 210 under each game table 4 , it is transported through the programmed delivery route 213 in the casino 206. At that time, at a certain place determined in advance before the delivery route 213 in the casino 206, the vehicle 209 holding the carton CA or the package PA is monitored by the management unit 207 by using the camera 212 etc . Also, inside the vehicle 209, the carton containing the package PA . 8 or 36 packages) are stored in the cabinet 210 under each game table 4 and are manually transported from there to the game table 4. The vehicle 209 transports a plurality of cartons CA or packages PA from the backyard 208 to the cabinet 210 under each game table 4 . The vehicle 209 is transported through the programmed delivery route 213 in the casino 206. At that time, at a certain place determined in advance before the delivery route 213 in the casino 206, the vehicle 209 holding the carton CA or the package PA is monitored by the management unit 207 by using the camera 212 etc . When the vehicle 209 transports a plurality of cartons CA or packages PA from the backyard 208 to the cabinet 210 under each game table 4 , it passes through the programmed delivery route 213 in the casino 206. At that time, at a certain place determined in advance before the delivery route 213 in the casino 206, the vehicle 209 holding the carton CA or the package PA is monitored by the management unit 207 by using the camera 212 etc . Also, inside the vehicle 209, the carton containing the package PA is monitored by the management unit 207 by using the camera 212 etc. Also, inside the vehicle 209, the carton containing the package PA is monitored by the management unit 207 by using the camera 212 etc. Also, inside the vehicle 209, the carton containing the package PA Install an ID code reader (other reading devices may also be used) to read the carton ID code of CA or the barcode of package PA (as an ID code) at a predetermined timing, and it is also possible to monitor the package PA or carton CA placed on the vehicle 209 thereby. Further, the vehicle 209 may be structured to have a transmission means for transmitting or communicating the reading result of the carton ID code of the carton CA containing the package PA or the barcode of the package PA (as an ID code) to the outside at a predetermined timing. Inside the vehicle 209, a plurality of readers are installed in the scanning means, and as the scanning means moves in the X direction or Y direction, each reader moves in the X direction or Y direction, and the carton ID codes of all the cartons CA stored in the vehicle 209 or the barcodes of the packages PA are continuously read at all times. The lid of the vehicle 209 is equipped with a key, and by locking the key, it is possible to prevent the cartons CA and packages PA inside from being taken out illegally. Next, the flow of the baccarat game will be described. As shown in FIG. 3, at each baccarat table 4, a customer (player) C sits facing the dealer D. And the customer (player) C bets (hereinafter referred to as "bet") by placing a chip W in the bet area BA in front of his eyes on which of the player (PLAYER) and the banker (BANKER) wins, or a tie occurs as the winning or losing result of the baccarat game. Then, the dealer D measures the timing (calls "No More Bet (acceptance of bets ended)") to end the bet by the customer (player) C and crosses his hands or is placed. By moving in the Y direction, the carton ID codes of all the cartons CA stored in the vehicle 209 or the barcodes of the packages PA are continuously read at all times. The lid of the vehicle 209 is equipped with a key, and by locking the key, it is possible to prevent the cartons CA and packages PA inside from being taken out illegally. Next, the flow of the baccarat game will be described. As shown in FIG. 3, at each baccarat table 4, a customer (player) C sits facing the dealer D. And the customer (player) C bets (hereinafter referred to as "bet") by placing a chip W in the bet area BA in front of his eyes on which of the player (PLAYER) and the banker (BANKER) wins, or a tie occurs as the winning or losing result of the baccarat game. Then, the dealer D measures the timing (calls "No More Bet (acceptance of bets ended)") to end the bet by the customer (player) C and crosses his hands or is

[0021] Next, the flow of the baccarat game will be described. As shown in FIG. 3, at each baccarat table 4, a customer (player) C sits facing the dealer D. And the customer (player) C bets (hereinafter referred to as "bet") by placing a chip W in the bet area BA in front of his eyes on which of the player (PLAYER) and the banker (BANKER) wins, or a tie occurs as the winning or losing result of the baccarat game. Then, the dealer D measures the timing (calls "No More Bet (acceptance of bets ended)") to end the bet by the customer (player) C and crosses his hands or is placed. By moving in the Y direction, the carton ID codes of all the cartons CA stored in the vehicle 209 or the barcodes of the packages PA are continuously read at all times. The lid of the vehicle 209 is equipped with a key, and by locking the key, it is possible to prevent the cartons CA and packages PA inside from being taken out illegally. Next, the flow of the baccarat game will be described. As shown in FIG. 3, at each baccarat table 4, a customer (player) C sits facing the dealer D. And the customer (player) C bets (hereinafter referred to as "bet") by placing a chip W in the bet area BA in front of his eyes on which of the player (PLAYER) and the banker (BANKER) wins, or a tie occurs as the winning or losing result of the baccarat game. Then, the dealer D measures the timing (calls "No More Bet (acceptance of bets ended)") to end the bet by the customer (player) C and crosses his hands Move it in a certain direction or perform other operations. After that, cards are drawn one by one from the card shooter device S to the game table 4. As shown in FIG. 4, the first card is for the player (PLAYER), the second card is for the banker (BANKER), the third card is for the player (PLAY ER), and the fourth card is for the banker (BANKER) (hereinafter, the drawing of the first to fourth cards is referred to as "dealing").

[0022] Note that all the cards are drawn from the card shooter device S with the back side facing up, so that neither the dealer D nor the customer (player) C can know the rank (number) or suit (heart, diamond, spade, club). After the fourth card is drawn, the customer (player) C who has bet on the player (PLAYER) (if there are multiple customers who have bet on the player, the customer C who has placed the highest bet. If there is no customer who has bet on the player then the dealer D) turns over the first and third cards with the back side facing up to the front side, and similarly, the customer (player) C who has bet on the banker (BANKER) (BA NKER, if there are multiple customers who have bet on the banker, the customer who has placed the highest bet. If there is no customer who has bet on the banker then the dealer D) turns over the second and fourth cards to the front side (Generally, turning over the back side of the card to the front side is called "squeeze"). And based on the rank (number) of the first to fourth cards and the detailed rules of the baccarat game, the dealer D draws the fifth card and then the sixth card, and these become the hands of the player (PLAYER) or the banker (BANKER) respectively, and similarly for the player (PLAYER). 1 to 4, and based on the detailed rules of the baccarat game, the dealer D draws the fifth card and then the sixth card, and these become the hands of the player (PLAYER) or the banker (BANKER) respectively, and similarly for the player (PLAYER) or the banker (BANKER), and the same goes for the player (PLAYER)'s hand card is bet by the player (PLAYER) to the customer C who bets on the banker's hand card to the banker (BANK ER). The customer (player) who bets on the banker (PLAYER) squeezes (draws the 1st to 4th cards and then squeezes the 5th and 6th cards until the winning or losing result is determined. This time is a time of great pleasure for the customer (player) C. Hereinafter, this time is referred to as "players' time" ").

[0023] Furthermore, depending on the rank (number) of the cards, the winning or losing may be determined from the 1st to 4th cards , or it may take until the 5th or even the 6th card to finally determine the winning or losing. The dealer D grasps the fact that the winning or losing has been determined and the winning or losing result based on the rank (number) of the squeezed cards , and presses the winning or losing result display button in the card shooter device S to display the winning or losing result on the monitor to inform the customer (player) C. At the same time, the winning or losing determination unit 9 of the card shooter device S determines the winning or losing result of the game. If, despite the winning or losing being determined, an attempt is made to draw more cards without displaying the winning or losing result, it will be an error , and the card shooter device S detects the error and outputs an error signal. Finally , while the winning or losing result is being displayed, the dealer settles the bets placed by the customer (player) , pays the winning customer (player) C, and collects the bets of the losing customer (player) C. After the settlement is completed, the display of the winning or losing result ends (hereinafter, the time when the dealer performs the settlement is referred to as "settlement time") , and the bets for the next game are started.

[0024] ​​​Incidentally, the flow of the above Baccarat game is widely practiced in general casinos, and the card shooter device S has a structure in which cards are drawn out by the hand of a dealer, while being configured to read the drawn cards, and further has a result display button and a result display section, and is an existing card shooter device equipped with a function for determining wins and losses and displaying win / loss results. As described above, on a general casino floor, a card shooter device, a monitor, etc. are arranged for each of the plurality of Baccarat tables 4 lined up, and cards to be used are supplied and operated in packages or sets, or even in cartons, to each game table 4 or the cabinet 210 under the table 4.

[0025] Hereinafter, an embodiment of the card shooter device S used in the table game system of the present invention will be described with reference to FIG. 1. The card shooter device S includes a card storage section 2 that stores a plurality of shuffled playing cards 1s, a lid 3 provided on the upper part of the storage section 2, and a card guide section 5 that guides the shuffled playing card 1 when the shuffled playing card 1 is manually drawn out one by one from the card storage section 2 toward the game table 4 by a casino dealer D or the like. There is also an opening 6 for taking out the card 1 guided by the card guide section 5, a card detection section (card detection sensor) 7 that detects that the above-mentioned shuffled playing card 1 has been drawn out when the shuffled playing card 1 is drawn out, and a card reading section 8 that reads information representing at least the number (rank) of the shuffled playing cards 1. (Note that the card detection section 7 and the card reading section 8 may have a structure that reads the code of the card using a UV sensor described later, or may use a camera or the like to read the above-mentioned shuffled playing card 1 one by one and guide it toward the game table 4. When the shuffled playing card 1 is drawn out, the above-mentioned shuffled playing card 1 is detected. read the information representing at least the number (rank) of the shuffled playing cards 1. (The card detection section 7 and the card reading section 8 will be described later. They may be structured to read the card code using a UV sensor or use a camera or the like to​​​​​ It may be a structure for reading the print of the shuffling playing card 1, or even a structure combining these, and based on the number (rank) of the shuffling playing cards 1 sequentially read by the card reading unit 8, a win / loss determination unit 9 for determining the win / loss of the card game, a control unit 10 including the win / loss determination unit 9 and the memory 10M, an output unit 11 for outputting the determination result of the win / loss determination unit 9, and a result output control unit 12 for controlling the start and end of the output of the output unit (as a result output start and stop control unit 12 for controlling the start and stop of the result output, it may be provided with a result output start control unit and a result output stop control unit separately for start and stop, or may be the same, either way is fine. Also, for example, a part of the result output control unit 12 may be in the shape of a button (win / loss result display button) and may be provided so as to be exposed outside the card shooter device S. Also, the win / loss result display button may be either separate buttons for start and stop or the same button, either way is fine. For example, when the win / loss result display button is pressed once, the control unit 10 of the card shooter device S detects that the button has been pressed and starts the output of the win / loss determination result, and when pressed again, the control unit 10 similarly detects and ends the output of the result. ), and a side monitor 13 provided on the side surface of the card shooter device S, and a management control unit 14 having a function of calculating various times in the progress of the baccarat game described later in units of games or for the entire plurality of games, and is mechanically or electrically connected, further by wire or wirelessly. Here, as shown in FIG. 5, the set 1s of shuffling playing cards is a predetermined number of data

[0026] It is composed of decks (usually one of 4, 6, 8, 10, 12 decks, for example, in the case of 8 decks, 416 cards of 52 cards × 8 decks), and in the manufacturing stage, it is shuffled by a shuffling device in advance into a random arrangement, and then packaged in a package PA that wraps around the entire circumference. After that, it is sealed with a sealing material or a shrink-like packaging material and supplied to a casino or the like. At that time, the package PA is packaged in a carton CA, for example, 18 pieces at a time and supplied, and it may also be placed near the game table 4 while still packaged in the carton. Or in the manufacturing stage, it is not shuffled and supplied to a casino or the like, and then shuffled using a shuffling device, or shuffled again after being supplied in a shuffled state, or the used shuffling playing cards 1s may be shuffled again for reuse. Furthermore, the shuffled shuffling playing cards 1s may be set in a case made of plastic or the like in advance. Note that different ID codes I are attached to the respective package PAs and the plastic cases (not shown) in the form of barcodes BC (which also serve as seals). The set 1s of the shuffling playing cards are unique with different card arrangements for each, and the ID code I is used to identify them by being expressed in the barcode BC (which also serves as a seal), or other QR codes, etc. (In the case of 8 decks, 416 cards of 52 cards × 8 decks), and in the manufacturing stage, it is shuffled by a shuffling device in advance into a random arrangement, and then packaged in a package PA that wraps around the entire circumference. After that, it is sealed with a sealing material or a shrink-like packaging material and supplied to a casino or the like. At that time, the package PA is packaged in a carton CA, for example, 18 pieces at a time and supplied, and it may also be placed near the game table 4 while still packaged in the carton. Or in the manufacturing stage, it is not shuffled and supplied to a casino or the like, and then shuffled using a shuffling device, or shuffled again after being supplied in a shuffled state, or the used shuffling playing cards 1s may be shuffled again for reuse. Furthermore, the shuffled shuffling playing cards 1s may be set in a case made of plastic or the like in advance. Note that different ID codes I are attached to the respective package PAs and the plastic cases (not shown) in the form of barcodes BC (which also serve as seals). The set 1s of the shuffling playing cards are unique with different card arrangements for each, and the ID code I is used to identify them by being expressed in the barcode BC (which also serves as a seal), or other QR codes, etc. Also, as shown in FIG. 5, when accommodating the set 1s of the shuffling playing cards packaged in the package PA into the card shooter device S, remove the side surface of the package PA along the cut line Z provided on the package PA, and the set of shuffling playing cards

[0027] ​​​​​​​After exposing a part of 1s, grab it and lift it up, and insert it into the cover of the card shooter device S. The shuffled playing cards are stored in the card storage section 2. When exposed, it can be used to shuffle playing cards in later card games. A cut card 1c may be inserted to stop the use of the 1s during the process (see FIG. 6). After shuffling the set of playing cards 1s into the card storage section 2, the remaining A part of the package PA is removed from the card storage section 2, and the shuffled playing cards are Only the set 1s remains in the card storage section 2, and storage is completed.

[0028] Here, the cut cards 1c above are shuffled into a set of playing cards 1s for the game. When using this, shuffle the second half of the set of playing cards (one quarter remaining) The shuffle housed in the card shooter device S is inserted into the card slot (about one fifth of the original size). Shuffle the playing cards set 1s and draw one playing card at a time for the game. When you play and use the shuffled playing cards, the number (rank) of each shuffled playing card 1 you receive will be The number of shuffled playing cards 1 remaining (rank) is counted by year. To prevent prediction, about 20 to 40 cards are left in the card shooter S. It is used to end the game. Usually, a cut card 1c is drawn during the game. If it is played, the game or the next game in which a cut card 1c was drawn will be At the end of the game after a predetermined number of times after the cut card 1c has been drawn, Use of the set 1s of shuffled playing cards housed in the card shooter device S End, and replace the shuffled playing card 1 left in the card shooter device S with a new set 1s of shuffled playing cards (hereinafter referred to as "in-shoe package replacement operation"). When performing the in-shoe package replacement operation, open and close the lid 3 provided at the upper part of the card storage section 2, and a lid opening / closing detection sensor 3s for detecting the opening and closing thereof may be provided in the card storage section 2 or the like. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power.

[0029] When performing the in-shoe package replacement operation, open and close the lid 3 provided at the upper part of the card storage section 2, and a lid opening / closing detection sensor 3s for detecting the opening and closing thereof may be provided in the card storage section 2 or the like. When performing the in-shoe package replacement operation, open and close the lid 3 provided at the upper part of the card storage section 2, and a lid opening / closing detection sensor 3s for detecting the opening and closing thereof may be provided in the card storage section 2 or the like. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power. Also, an input interface (not shown) indicating the end of use of the shuffled playing card 1, the start of use of a new shuffled playing card 1, and further the start or end of the shoe replacement operation may be provided separately. Further, when starting the use of a new shuffled playing card 1, generally, a predetermined number of cards are first drawn out and discarded without being used in the game, which is generally called burning, and the control unit 10 may be configured to perform settings and detections related to this burning. Further, when performing the shoe replacement operation, the power of the card shooter device S is turned on and / or off, and the control unit 10 may detect the on / off of the power.

[0030] The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. The management control unit 14 used in the table game system of the present invention will be described with reference to FIG. 1. When the shuffled playing card 1 is drawn out from the card shooter device S, the management control unit 14 receives a signal indicating that the shuffled playing card 1 has been drawn out from the card detection unit 7, and measures which card has been drawn in each game based on the received signal. Also, the result output control unit 12 outputs a signal indicating that the output of the win / loss determination result of the game has started and / or stopped. receive.

[0031] The management control unit 14 also controls the card in relation to the in-shoe package replacement operation. The cut card 1c and a predetermined number of burning cards are drawn from the detection unit 7. and detects whether the cover 3 on the top of the card storage section 2 is open or closed. The sensor 3s indicates that the cover 3 has changed from a closed state to an open state. and a signal indicating that the state has changed from open to closed, Furthermore, the use of the shuffle playing cards 1 can be input through a separate input interface. End of the game, start of using new shuffled playing cards 1, and the package in the shoe Receive input signals indicating the start or end of a betting transaction or the start of a new game bet. Furthermore, the management control unit 14 may be configured as follows: The device may be configured to detect when the power supply is turned on and / or off. The management control unit 14 receives a signal related to the in-shoe package replacement operation. The management control unit 14 further includes a package exchange detection unit (not shown), A signal indicating the start or end of the package exchange operation in the shoe is received from the exchange detection unit. The package exchange detection unit may be configured to detect the package exchange of the management control unit 14. It may also be provided externally.

[0032] The management control unit 14 records the time (date and time) when the above signal is received as The time of occurrence is stamped and can be stored together with the contents of the signal. The time between the occurrence of two stored specific events is automatically measured. The management control unit 14 measures or calculates the time during one or more games and during the period before and after the in-shoe package replacement operation and describes the content of the analysis performed based on the measured or calculated time. Note that the measured or calculated time and the content of the signal are recorded in the memory 14M in the management control unit 14, and further transmitted from the transmission unit 14o to the backyard 208 and used for consideration of countermeasures and the like. Also, it can be output to the output unit 11 of the card shuffler device S, the side monitor 13, which is connected to the management control unit 14 by wire or wirelessly, and a separately provided monitor (not shown). As shown in FIG. 7, the management control unit 14 measures the following times in each game. (1) Starting from the draw time of the first card measured based on the signal received from the card detection unit 7 indicating that the shuffle playing card 1 has been drawn, and ending with the draw time of the fourth

[0033] card, the "dealing time Ax" is measured. (2) Starting from the draw time of the fourth card and measured based on the signal received from the result output control unit 12 indicating that the output of the game win / loss determination result has started, the "player's time Ay" is measured until the start time of the output of the win / loss determination result ends (the result output control unit 12 that controls the start and stop of the result output may be either a separate result output start control unit and result output stop control unit or the same, either is acceptable). (3) Starting from the start time of the output of the win / loss determination result measured based on the signal received from the result output control unit 12 indicating that the output of the win / loss determination result has started, and ending with the output of the win / loss determination result... (4) Measure the "dealing time Ax" starting from the draw time of the first card measured based on the signal received from the card detection unit 7 indicating that the shuffle playing card 1 has been drawn, and ending with the draw time of the fourth card. (5) Starting from the draw time of the fourth card and measured based on the signal received from the result output control unit 12 indicating that the output of the game win / loss determination result has started, measure the "player's time Ay" until the start time of the output of the win / loss determination result ends (the result output control unit 12 that controls the start and stop of the result output may be either a separate result output start control unit and result output stop control unit or the same, either is acceptable). (6) Starting from the start time of the output of the win / loss determination result measured based on the signal received from the result output control unit 12 indicating that the output of the win / loss determination result has started, and ending with the output of the win / loss determination result... (7) The result output control unit 12 that controls the start and stop of the result output may be either a separate result output start control unit and result output stop control unit or the same, either is acceptable. (8) Starting from the start time of the output of the win / loss determination result measured based on the signal received from the result output control unit 12 indicating that the output of the win / loss determination result has started, and ending with the (3) Starting from the start time of the output of the win / loss determination result measured based on the signal received from the result output control unit 12 indicating that the output of the win / loss determination result has started, and ending with the output of the win / loss determination result... Based on the signal indicating that the output has stopped, measure the end time of the output stop of the win / loss determination result, which is the end of the "Settlement Time By". Measure the "Settlement Time By". (4) In the previous game, based on the signal received from the result output control unit 12 indicating that the output of the win / loss determination result has stopped, measure the start time of the output stop of the win / loss determination result, which is the start of the "Betting Time Bx" that ends at the time of drawing the first card in this game. Based on the signal indicating that the output has stopped, measure the start time of the output stop of the win / loss determination result, which is the start of the "Betting Time Bx" that ends at the time of drawing the first card in this game. Measure the "Betting Time Bx". Note that the dealing time Ax and the players' time Ay are important indicators for evaluating the performance of the dealer D, and are less related to the number of customers (players). Since they are different from the other settlement time By and betting time Bx in that they are obtained, separate these positions, and the total time of the former dealing time Ax and players' time Ay is hereinafter referred to as "Play Time A (Ax + Ay)", and the total time of the latter settlement time By and betting time Bx is referred to as "Time B Other than Play (Bx + By)". Furthermore, the dealing time Ax, players' time Ay, settlement time By, and betting time Bx are combined, and the time from the start to the end of one game is hereinafter referred to as "Game Time G". Note that the management control unit 14 can further measure or calculate "Play Time A (Ax + Ay)", "Time B Other than Play (Bx + By)", and "Game Time G" as described below. (5) Based on the signal received from the card detection unit 7 indicating that the shuffled playing card 1 has been drawn, measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. (5) Based on the signal received from the card detection unit 7 indicating that the shuffled playing card 1 has been drawn, measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Based on the signal received from the card detection unit 7 indicating that the shuffled playing card 1 has been drawn, measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Based on the signal received from the card detection unit 7 indicating that the shuffled playing card 1 has been drawn, measure the start time of drawing the first card, and based on the signal indicating that the output of the win / loss determination result of the game received from the result output control unit 12 has started. Based on the signal, the end time is set as the start time of the output of the win / loss determination result measured. Measure the "play time A (Ax + Ay)". (6) Add the measured "dealing time Ax" and "player time Ay". Calculate the "play time A (Ax + Ay)". (7) Add the measured "settlement time By" and "bet time Bx" to calculate the "time B (Bx + By) other than play". Calculate the "time B (Bx + By) other than play". (8) In the previous game, based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has stopped, measure the start time of the output stop of the win / loss determination result. Based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has stopped, measure the start time of the output stop of the win / loss determination result, and based on the signal indicating that the output of the win / loss determination result of this game has stopped, measure the end time of the output stop of the win / loss determination result to measure the "game time G". Based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has stopped, measure the start time of the output stop of the win / loss determination result, and based on the signal indicating that the output of the win / loss determination result of this game has stopped, measure the end time of the output stop of the win / loss determination result to measure the "game time G". Based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has stopped, measure the start time of the output stop of the win / loss determination result, and based on the signal indicating that the output of the win / loss determination result of this game has stopped, measure the end time of the output stop of the win / loss determination result to measure the "game time G". (9) Add the measured "play time A (Ax + Ay)" and "time B (Bx + By) other than play". Calculate the "game time G". (10) Add the measured "dealing time Ax", "player time Ay", "settlement time By", and "bet time Bx" to calculate the "game time G". Calculate the "game time G". (11) Further, the management control unit 14 is configured to measure the start time of the output start of the win / loss determination result based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has started, start from the start time of the output start of the win / loss determination result, and end at the time of drawing the first card in the next game to measure the "time B (Bx + By) other than play". Based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has started, measure the start time of the output start of the win / loss determination result. Start from the start time of the output start of the win / loss determination result, and end at the time of drawing the first card in the next game to measure the "time B (Bx + By) other than play". It may be configured to measure the "time B (Bx + By) other than play".

[0034] The "dealing time Ax", "player time Ay", "settlement time By", "bet time Bx", and "play time A (Ax + Ay)" in the game measured by the management control unit 14. The "dealing time Ax", "player time Ay", "settlement time By", "bet time Bx", and "play time A (Ax + Ay)" in the game measured by the management control unit 14. Using "time B (Bx + By) outside play", "game time G", etc., for a plurality of these items, the mutual ratio (the ratio of the other time when one time is used as a reference) can be calculated and analyzed. For example, for a dealer with a high ratio of "dealing time" to "game time", guidance regarding "dealing" can be provided, which is useful for taking countermeasures. Also, by measuring these "dealing time Ax", "players' time Ay", "settlement time By", "bet time Bx", "play time A (Ax + Ay)", "time B (Bx + By) outside play", and "game time G" over multiple games, an average value (the total value of these times over multiple games divided by the number of games) can be calculated. Here, the number of games can be grasped, for example, by the counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected. In addition to calculating the total time and average time for each dealer D, the total time and average time of multiple dealers D can be calculated, and further, by comparing the calculation results for each floor of the casino or for each time zone, information regarding, for example, a floor with a tendency for the settlement time to be long can be obtained. Also, it is expected that there will be a difference in the time taken for the game between day and night due to the fatigue of the dealer D and the customers (players) C. Whether, for example, the long "bet time Bx" of the customers (players) C at night is the cause, or whether the "dealing time Ax" of the dealer D also tends to be long, etc., can be analyzed in detail. Furthermore, based on the past experience and performance grasped by the casino, the "dealing time Ax", "players' time Ay", "settlement time By", "bet time Bx", "play time A (A x + Ay)", "time B (Bx + By) outside play", and "game time G" can be used to analyze the operation status of the casino and provide appropriate management and improvement measures. Moreover, in addition to calculating the total time and average time for each dealer D, the total time and average time of multiple dealers D can be calculated, and further, by comparing the calculation results for each floor of the casino or for each time zone, information regarding, for example, a floor with a tendency for the settlement time to be long can be obtained. Also, it is expected that there will be a difference in the time taken for the game between day and night due to the fatigue of the dealer D and the customers (players) C. Whether, for example, the long "bet time Bx" of the customers (players) C at night is the cause, or whether the "dealing time Ax" of the dealer D also tends to be long, etc., can be analyzed in detail. Furthermore, based on the past experience and performance grasped by the casino, the "dealing time Ax", "players' time Ay", "settlement time By", "bet time Bx", "play time A (A x + Ay)", "time B (Bx + By) outside play", and "game time G" can be used to analyze the operation status of the casino and provide appropriate management and improvement measures. Moreover, in addition to calculating the total time and average time for each dealer D, the total time and average time of multiple dealers D can be calculated, and further, by comparing the calculation results for each floor of the casino or for each time zone, information regarding, for example, a floor with a tendency for the settlement time to be long can be obtained. Also, it is expected that there will be a difference in the time taken for the game between day and night due to the fatigue of the dealer D and the customers (players) C. Whether, for example, the long "bet time Bx" of the customers (players) C at night is the cause, or whether the "dealing time Ax" of the dealer D also tends to be long, etc., can be analyzed in detail. Based on data regarding how much time each of "x + Ay", "time B (Bx + By) outside of play", and "game time G" takes, in the management control unit 14, corresponding standard reference times can be set. When the set standard reference time is exceeded, the management control unit 14 sends a signal to the card shooter S and the backyard 208, and the output unit 11 of the card shooter S and the side monitor 13 display that the standard reference time has been exceeded. Furthermore, the fact that the standard reference time has been exceeded can be recorded in the memory 14M. Moreover, in the memory 14M of the management control unit 14, the rules of the baccarat game and matters that should be detected as errors and are predetermined are stored. The management control unit 14 detects a rule violation or a predetermined error state during the game, sends a signal to the card shooter S and the backyard 208, and the output unit 11 of the card shooter S and the side monitor 13 display that an error state has been detected. Furthermore, the fact that an error state has been detected can be recorded in the memory 14M. Note that the error state is, for example, the following states. (a) In each game, after the win / loss determination unit 9 determines the win / loss, before the output of the win / loss determination result is started by the output unit 11, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn (b) In each game, after the output of the win / loss determination result is started by the output unit 11 and before the output of the win / loss determination result is stopped, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn

[0035] In addition, in the memory 14M of the management control unit 14, the rules of the baccarat game and matters that should be detected as errors and are predetermined are stored. The management control unit 14 detects a rule violation or a predetermined error state during the game, sends a signal to the card shooter S and the backyard 208, and the output unit 11 of the card shooter S and the side monitor 13 display that an error state has been detected. Furthermore, the fact that an error state has been detected can be recorded in the memory 14M. Note that the error state is, for example, the following states. (a) In each game, after the win / loss determination unit 9 determines the win / loss, before the output of the win / loss determination result is started by the output unit 11, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn (b) In each game, after the output of the win / loss determination result is started by the output unit 11 and before the output of the win / loss determination result is stopped, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn (a) In each game, after the win / loss determination unit 9 determines the win / loss, before the output of the win / loss determination result is started by the output unit 11, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn (b) In each game, after the output of the win / loss determination result is started by the output unit 11 and before the output of the win / loss determination result is stopped, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn states. (a) In each game, after the win / loss determination unit 9 determines the win / loss, before the output of the win / loss determination result is started by the output unit 11, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn or has been drawn, before the output of the win / loss determination result is started by the output unit 11 after the win / loss has been determined by the win / loss determination unit 9 in each game from the card shooter device S. (b) In each game, after the output of the win / loss determination result is started by the output unit 11 and before the output of the win / loss determination result is stopped, if the shuffling playing card 1 is further drawn from the card shooter device S or has been drawn or has been drawn, before the output of the win / loss determination result is stopped after the output of the win / loss determination result has been started by the output unit 11 in each game from the card shooter device S. (c) When the shuffled playing card 1 is drawn out from the card shooter device S and the shuffled playing card 1 stays near the opening 6 for a predetermined time or more or moves in the direction opposite to the direction F (see FIG. 12) in which the shuffled playing card 1 is drawn out when it moves (d) When the shuffled playing card 1 is drawn out from the card shooter device S and the reading result of the shuffled playing card 1 by the card reader 8 does not meet a predetermined standard, or when the shuffled playing card 1 cannot be read by the card reader 8 when it cannot be read

[0036] In addition, the management control unit 14 detects that it has recovered from the error state, and further from the time when the error state is detected to the time when it is detected that it has recovered from the error state, calculates the error recovery time and can record the calculation result in the memory 14M. In addition, recovery from the error state means, for example, the following states. (a) After the win / loss is determined by the win / loss determination unit 9 in each game, before the output unit 11 starts to output the win / loss determination result, when the shuffled playing card 1 is further drawn out from the card shooter device S or when it is drawn out, corresponding to the error and the output unit 11 starts to output the win / loss determination result (b) After the output unit 11 starts to output the win / loss determination result in each game, before the output of the win / loss determination result is stopped, when the shuffled playing card 1 is further drawn out from the card shooter device S or when it is drawn out, corresponding to the error and the output unit 11 stops outputting the win / loss determination result (b) In each game, after the output unit 11 starts to output the win / loss determination result, before the output of the win / loss determination result is stopped, when the shuffled playing card 1 is further drawn out from the card shooter device S or when it is drawn out, corresponding to the error and the output unit 11 stops outputting the win / loss determination result when the output unit 11 stops outputting the win / loss determination result (c) When the shuffled playing card 1 is drawn out from the card shooter device S and the shuffled playing card 1 stays near the opening 6 for a predetermined time or more or moves in the direction opposite to the direction F (see FIG. 12) in which the shuffled playing card 1 is drawn out, or when the shuffled playing card 1 is drawn out from the card shooter device S and the reading result of the shuffled playing card 1 by the card reading unit 8 does not meet a predetermined standard, or when the shuffled playing card 1 is not read by the card reading unit 8) As a continuation of the game, a state where the next shuffled playing card 1 is drawn out from the card shooter device S (d) A state of receiving an input signal indicating that recovery from the error state has been achieved by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these Furthermore, the management control unit 14 is provided with a mode switching unit 14s for switching to a time measurement exclusion mode in which the time between the occurrence times of specific matters received and stored as signals is not measured. While switching to the time measurement exclusion mode by an operation such as that of the dealer D, that is, from the time when switching to the time measurement exclusion mode by the mode switching unit 14s, the time until the time of recovery to the normal mode is calculated as the measurement exclusion time and excluded from the "dealing time Ax", "player's time Ay", "settlement time By", "bet time Bx", "play time A (Ax + Ay)", "time other than play B (Bx + By)", "game time G", and further from the "error recovery time". For example, when there is no customer (player) C

[0037] ​​​​​​​​​ As a result, during the time when the game is not started (the time called "customer waiting time EX", in which the previous game has ended including settlement and, as it is, the next game has started to be measured as the bet time by the management control unit 14), the dealer D operates the mode switching unit 14s to switch to the time measurement exclusion mode, thereby preventing the situation of being included in the aforementioned "bet time Bx", "time B (Bx + By) other than play", and "game time G". Note that the mode switching unit 14s may be provided in the card shuffler device S, or may be provided separately from these. Next, at the point in time when the "in-shoe package replacement operation" is completed, that is, from the point in time when the use of the new set 1s of shuffled playing cards is started, until the use of the set 1s of the shuffled playing cards is completed, and the "in-shoe package replacement operation" is performed again, the time measured by the management control unit 14 during the period until the point in time when the "in-shoe package replacement operation" is completed will be described (see FIG. 8). (1) Starting from the time measured based on receiving a signal indicating the end of the in-shoe package replacement operation or the power-on of the card shuffler device S, and ending at the time measured based on receiving a signal indicating the start of the in-shoe package replacement operation or the power-off of the card shuffler device, the "use time GT of the shuffled playing cards in units of 1 package or 1 set" is measured. (2) Based on receiving a signal indicating the start of the in-shoe package replacement operation or the ...

[0038] ... ... ... ... ... ... ... ... ... ... ... ... Based on the time measured when the power of the card shooter device is turned off as the start, and the signal received indicating the end of the in-shoe package replacement operation, or the time measured based on the power of the card shooter device being turned on as the end, measure the "in-shoe package replacement time SC". Note that the signal indicating the start of the in-shoe package replacement operation is, for example, the following signals. That is, for example: (a) A signal received from a sensor 3s provided at the upper part of the card storage unit 2 of the card shooter device S, indicating that the lid 3 has changed from a closed state to an open state, detected by detecting the opening and closing of the lid 3. (b) A game in which the cut card 1c inserted into the shuffle playing card 1s stored in the card storage unit 2 is pulled out, or a signal indicating the stop of the output of the win / loss determination result of the game after a predetermined number of times after the cut card 1c is pulled out. (c) A signal received from the lid opening / closing detection sensor 3s, indicating that after the cut card 1c is pulled out, the lid 3 provided at the upper part of the card storage unit 2 has changed from an open state to a closed state. (d) An input signal received from a separately provided input interface (not shown), indicating the end of the use of the shuffle playing card or the start of the in-shoe package replacement operation. Furthermore, the signal indicating the end of the in-shoe package replacement operation is, for example, the following signals. That is, for example: (e) A signal received from a sensor 3s provided at the upper part of the card storage unit 2 of the card shooter device S, indicating that the lid 3 has changed from an open state to a closed state, detected by detecting the opening and closing of the lid 3. (f) A predetermined number of shuffle playing cards from the card shooter device S A signal indicating that 1 (burning card) has been drawn (g) A signal indicating that the bet of the game has started (h) Received from a separately provided input interface (not shown), the start of using the shuffle pre An input signal indicating the start of using the raining card or the end of the in-shoe package exchange operation

[0039] Measured by the management control unit 14, "the usage time GT of the shuffle playing card per 1 package unit or 1 set unit" and "the in-shoe package exchange time SC" Using these, for example, their mutual ratio (the ratio of the other time when one of the times is used as a reference) can be calculated and analyzed. For example, for the dealer D with a high ratio of "the in-shoe package exchange time SC" to "the usage time GT of the shuffle playing card per 1 package unit or 1 set unit", guidance regarding the "in-shoe package exchange operation" can be provided, etc., which can be used for countermeasures. Furthermore, at the time when the "in-shoe package exchange operation" ends, that is, from the time when the use of a new set 1s of shuffle playing cards starts, until the use of the set 1s of shuffle playing cards ends and the "in-shoe package exchange operation" is performed again, the detailed time measured and calculated by the management control unit 14 will be described (see FIG. 9). (1) Starting from the time when a signal indicating the end of the in-shoe package exchange operation is received, or the time measured based on the fact that the power of the card shuffler device S is turned on, until a signal indicating the start of the previous in-shoe package exchange operation is received, or the card shi

[0040] Furthermore, at the time when the "in-shoe package exchange operation" ends, that is, from the time when the use of a new set 1s of shuffle playing cards starts, until the use of the set 1s of shuffle playing cards ends and the "in-shoe package exchange operation" is performed again, the detailed time measured and calculated by the management control unit 14 will be described (see FIG. 9). During this period, the management control unit 14 further measures and calculates the detailed time, which will be described (see FIG. 9). (1) Based on receiving a signal indicating the end of the in-shoe package exchange operation, or starting from the time measured based on the fact that the power of the card shuffler device S is turned on, until receiving a signal indicating the start of the previous in-shoe package exchange operation, or the card shi ​​​​​​​​Based on the power-off of the jukebox device, the measured time is set as the end, and the "usage time GT of shuffle playing cards in units of 1 package or 1 set" is measured. Do it. The signal indicating the start of the in-shoe package replacement operation is, for example, the following signal. (a) From the sensor 3s provided on the upper part of the card storage part 2 of the card shuffler device S, which detects the opening and closing of the lid 3, a signal indicating that the lid 3 has changed from the closed state to the open state is received. (b) A game in which the cut card 1c inserted into the shuffle playing card 1s stored in the card storage part 2 is pulled out, or the output stop of the win / loss determination result of the game after a predetermined number of times after the cut card 1c is pulled out is indicated by a signal. (c) After the cut card 1c is pulled out, which is received from the lid opening / closing detection sensor 3s, the lid 3 provided on the upper part of the card storage part 2 has changed from the closed state to the open state A signal indicating that it has become is received. (d) An input signal indicating the end of the use of the shuffle playing card or the start of the in-shoe package replacement operation, which is received from a separately provided input interface (not shown). (e) From the sensor 3s provided on the upper part of the card storage part 2 of the card shuffler device S, which detects the opening and closing of the lid 3, a signal indicating that the lid 3 has changed from the open state to the closed state is received. Furthermore, the signal indicating the end of the in-shoe package replacement operation is, for example, the following signal. (f) A signal indicating that a predetermined number of shuffle playing cards 1 (burning card) have been pulled out from the card shuffler device S. (g) A signal indicating that the lid 3 has changed from the open state to the closed state, which is received from the sensor 3s provided on the upper part of the card storage part 2 of the card shuffler device S. (h) A signal indicating that a predetermined number of shuffle playing cards 1 (burning card) have been pulled out from the card shuffler device S. (g) A signal indicating that the game bet has started (h) An input signal received from a separately provided input interface (not shown), indicating the start of the use of the shuffled playing cards or the end of the in-shoe package replacement operation (2) Based on the signal received from the card detection unit 7, indicating that the shuffled playing card 1 has been drawn, measure the drawing time of the first card as the start, and measure the "dealing time Ax" with the drawing time of the fourth card as the end. Calculate the total time, average time, and variance (a value representing the dispersion of the data) for the "dealing time Ax" of each game in the "use time GT" of the shuffled playing cards per package unit or per set unit. Here, the total time is the sum of the "dealing time Ax" of all games (for example, from game 1 to game 73 in FIG. 9) implemented in the "use time GT" of the shuffled playing cards per package unit or per set unit. The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. "dealing time Ax" is measured, and for the "use time GT" of the shuffled playing cards per package unit or per set unit, calculate the total time, average time, and variance (a value representing the dispersion of the data) for the "dealing time Ax" of each game. Here, the total time is the sum of the "dealing time Ax" of all games (for example, from game 1 to game 73 in FIG. 9) implemented in the "use time GT" of the shuffled playing cards per package unit or per set unit. The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. games (for example, from game 1 to game 73 in FIG. 9) implemented in the "use time GT" of the shuffled playing cards per package unit or per set unit. The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. package unit or per set unit. The total time is the sum of the "dealing time Ax" of all games (for example, from game 1 to game 73 in FIG. 9) implemented in the "use time GT" of the shuffled playing cards per package unit or per set unit. The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. games (for example, from game 1 to game 73 in FIG. 9). The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. time Ax" of each game. The total time is the sum of the "dealing time Ax" of all games (for example, from game 1 to game 73 in FIG. 9). The average time is the time obtained by dividing the total time by the number of games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. games (for example, in FIG. 9, "73 games"). The number of games can be grasped by, for example, a counter (not shown) further provided in the management control unit 14 calculating the number of times the start and end of the game are detected or the number of times the "dealing time Ax" is measured. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. management control unit 14 further includes a counter (not shown) that detects the start and end of the game or calculates the number of times the "dealing time Ax" is measured, and thus can be grasped. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. times or the number of times the "dealing time Ax" is measured, and thus can be grasped. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. Furthermore, the variance is a numerical value representing the dispersion of the data calculated using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. using the difference between the "dealing time Ax" of each game and the average time. Additionally, by using these numerical values and displaying how the "dealing time Ax" of each game changes as the games are repeated using a graph or table, the trend and distribution can be grasped. As the games are repeated, how does the "dealing time Ax" of each game change? By displaying it using a graph or table, the trend and distribution can be grasped. (3) Starting from the time when the fourth card is drawn, measure the "Players Time Ay" that ends at the time when the output of the game win / loss determination result, which is based on the signal received from the result output control unit 12 indicating that the output has started. Calculate the total time, average time, and variance for the "Players Time Ay" of each game in the "Usage time of shuffle playing cards per package unit or per set unit" in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. (4) Starting from the time when the output of the win / loss determination result, which is measured based on the signal received from the result output control unit 12 indicating that the output has started, and ending at the time when the output of the win / loss determination result stops, which is measured based on the signal indicating that the output has stopped, measure the "Settlement Time By". Calculate the total time, average time, and variance for the "Settlement Time By" of each game in the "Usage time of shuffle playing cards per package unit or per set unit" in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. (5) Starting from the time when the output of the win / loss determination result stops, which is measured based on the signal received from the result output control unit 12 indicating that the output has stopped in the previous game, and ending at the time when the first card is drawn in this game, measure the "Bet Time Bx". Calculate the total time, average time, and variance for the "Bet Time Bx" of each game in the "Usage time of shuffle playing cards per package unit or per set unit" in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. (6) Based on the signal indicating that the shuffled playing card 1 received from the card detection unit 7 has been drawn, starting from the drawing time of the first card measured, and based on the signal indicating that the output of the game win / loss determination result received from the result output control unit 12 has started, measuring the output start time of the win / loss determination result as the end, measure the "play time A (Ax + Ay)", and for the "play time A (Ax + Ay)" of each game in the "usage time of shuffled playing cards per 1 package unit or 1 set unit", calculate the total time, average time, and variance in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. (7) Add the measured "settlement time By" and "bet time Bx" to calculate the "time B (Bx + By) other than play", and for the "time B (Bx + By) other than play" of each game in the "usage time of shuffled playing cards per 1 package unit or 1 set unit", calculate the total time, average time, and variance in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. (8) In the previous game, starting from the time of output stop of the win / loss determination result measured based on the signal indicating that the output of the win / loss determination result received from the result output control unit 12 has stopped, and ending with the time of output stop of the win / loss determination result measured based on the signal indicating that the output of the win / loss determination result of this game has stopped, measure the "game time G", and for the "game time G" of each game in the "usage time of shuffled playing cards per 1 package unit or 1 set unit", calculate the total time, average time, and variance in the same way, and utilize them for detailed analysis (such as grasping trends and distributions) and consideration of countermeasures. ​​​​​​​​​​​​​​​​​

[0041] Also, in the memory 14M of the management control unit 14, the rules of the baccarat game and matters that should be detected as errors, which are predetermined, are stored. The management control unit 14 detects a rule violation or a predetermined error state during the game, and transmits information regarding the number and content of the detected errors in the "usage time GT of the shuffled playing cards per 1 package unit or per 1 set unit" to the card shooter device S and the backyard 208. The information is also displayed on the output unit 11 of the card shooter S and the side monitor 13, and further, the fact that an error state has been detected and the number and content of the errors can be recorded in the memory 14M. Here, the number of errors may be configured to be detected by a counter (not shown) further provided in the management control unit 14, for example. Note that the content of the error state is, for example, the following states. ​​​​​​​​​​​​​​​​​​​ (d) When the shuffled playing card 1 is drawn from the card shooter device S and the reading result of the shuffled playing card 1 by the card reader 8 does not meet a predetermined standard, or when the card reader 8 fails to read it

[0042] In addition, the management control unit 14 detects that it has recovered from the error state, and further "1 package unit or the usage time GT of the shuffled playing card in 1 set unit" From the time when the error state is detected to the time when it is detected that it has recovered from the error state Calculate the error recovery time until, and further calculate the total time, Average time, variance, and further record the calculation results in the memory 14M, and for detailed Analysis (grasping trends and distributions, etc.) and consideration of countermeasures can be utilized. Here, the total time refers to "1 package unit or the usage time GT of the shuffled playing card in 1 set unit" The time obtained by adding up all the error recovery times calculated in, and the average time Is the value obtained by dividing the time obtained by adding up the error recovery times by the number of errors. Also Furthermore, the variance is a numerical value representing the dispersion of data calculated using the difference between each error recovery time when the error state occurs and the average time. Furthermore, using these numerical values It is possible to grasp the trends and distributions by using graphs or tables to show how the error recovery time changes each time the error recovery is repeated. Also, by grasping How the error recovery time changes each time the game is repeated, it is possible to know the tendency of the error and how effective the countermeasures are For each game, how the number and content of errors, and the error recovery time change By grasping how it changes It is possible to know the tendency of the error and how effective the countermeasures are It can be done. Note that recovery from an error state refers to, for example, the following states. (a) (After the win / loss determination unit 9 determines the win / loss in each game, before the output unit 11 starts outputting the win / loss determination result, if the shuffling playing card 1 is further drawn from the card shooter device S or in response to an error when it is drawn), the state where the output unit 11 starts outputting the win / loss determination result (b) (In each game, after the output unit 11 starts outputting the win / loss determination result, before the output of the win / loss determination result stops, if the shuffling playing card 1 is further drawn from the card shooter device S or in response to an error when it is drawn), the state where the output unit 11 stops outputting the win / loss determination result (c) (When the shuffling playing card 1 is drawn from the card shooter device S, if the shuffling playing card 1 stays near the opening 6 for a predetermined time or more or moves in the direction opposite to the drawing direction F (see FIG. 12) of the shuffling playing card 1, or if the reading result of the shuffling playing card 1 by the card reading unit 8 does not meet a predetermined standard when the shuffling playing card 1 is drawn from the card shooter device S, or if the shuffling playing card 1 is not read by the card reading unit 8, or in response to an error in such a case), as the continuation of the game, the state where the next shuffling playing card 1 is drawn from the card shooter device S (d) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (e) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (f) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (g) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (h) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (i) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (j) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these (k) The state of recovery from the error state by a reset switch (not shown) provided in the card shooter device S or the management control unit 14, or provided separately from these The state of receiving an input signal indicating something

[0043] The total or average of "dealing time Ax" in the game, measured by the management control unit 14 "Total or average time", "total or average time of players' time Ay", "settlement time Total or average time of By", "total or average time of bet time Bx", "play Total or average time of time A (Ax + Ay)", "time other than play B (Bx + By) Total or average time", "total or average time of game time G", and further "shi Total or average time of in - unit package exchange time SC", and further, "total or average time of the error recovery time" are used to calculate and analyze the mutual ratios for multiple items among these, which can be useful for countermeasures. For example, for dealer D with a large ratio of "average time of game time G" to "average time of the error recovery time", countermeasures such as providing guidance or training regarding error recovery can be taken. Further, for each dealer D, by measuring and comparing, it can be used for performance evaluation of each dealer D based on the length of "total or average time of game time G". Further, for each dealer D, by calculating the number of errors occurred, it can be used for countermeasures to prevent errors and performance evaluation.

[0044] Furthermore, based on past experience and achievements grasped by the casino, "dealing time Ax" "Players' time Ay", "settlement time By", "bet time Bx", "play time A (Ax + Ay)", "time other than play B (Bx + By)", "game time G", and further "in - unit package exchange time SC", and further, "total or average time of the error recovery time" for each ​​​Based on the data regarding how much it costs, the management control unit 14 can set a standard reference time for corresponding. If the set standard reference time is exceeded, and furthermore if the average value of each of these calculated by the management control unit 14 in a plurality of games exceeds the set standard reference time, the management control unit 14 sends a signal to the card shooter S and the backyard 20 8, and displays on the output unit 11 of the card shooter S and the side monitor 13 that the standard reference time has been exceeded. Furthermore, it can record in the memory 14M that the standard reference time has been exceeded. For example, when the average value of the "game time G" exceeds the standard reference time at the end of 10 games by a certain dealer, it is displayed on the side monitor 14 of the card shooter device S that the average value of the "game time G" exceeds the standard reference time, and measures can be taken to speed up the time of subsequent games. Furthermore, it is transmitted to the backyard 208 that the average value of the "game time G" exceeds the standard reference time, and the personnel waiting in the backyard 208 can investigate the cause and consider countermeasures on the spot.

[0045] The identification of the dealer D can be performed by the management control unit 14 or the card shooter device S, or a dealer ID detection means (not shown) provided separately from these. The dealer ID detection means is configured to read an ID code that identifies the dealer D attached to the name tag of the dealer D or the like. As another embodiment, it may be configured to input numbers or alphabets that identify the dealer D. The identification information of the detected dealer D is the time between the occurrence times of specific matters measured by the management control unit 14. is stored together with or in association with.

[0046] Also, as shown in FIG. 3, in this table game system, on the upper part of the game table 4, a monitoring camera 212 for monitoring the bet area BA of the game table 4 is installed and the management control unit 14 is connected by wire or wirelessly to a bet area detection means (not shown) for detecting the chip W placed in the bet area BA. And the management control unit 14 is based on the information obtained by the bet area detection means to calculate, (1) Whether a chip W is bet in the player area of the bet area BA (2) Whether a chip W is bet in the banker area of the bet area BA Based on the information regarding this, "Whether only the hand of the customer (player) C (including the first and third cards, and possibly the fifth and sixth cards) is squeezed or only the hand of the banker (including the second and fourth cards, and possibly the fifth and sixth cards) is squeezed or both hands are squeezed by the customer (player) C", that is, "Whether the hand squeezed by the customer (player) C is one type (only the hand of the player or only the hand of the banker) or two types (both the hand of the player and the hand of the banker)". Squeezing is an interesting action for the customer (player) C in the baccarat game and since the customer (player) C may spend time on this squeezing, the squeezing time may greatly affect "Player time Ay" "Play time A (Ax + Ay)" "Game time G". For the customer (player) C in the baccarat game, and since the customer (player) C may spend time on this squeezing, the squeezing time may greatly affect "Player time Ay" "Play time A (Ax + Ay)" "Game time G". Yes. Therefore, the management control unit 14 associates and stores the information related to the squeeze with "Players Time Ay", "Play Time A (Ax + Ay)", and "Game Time G".

[0047] Furthermore, the management control unit 14 calculates the number of customers (players) C participating in the game among the customers around the game table 4 from the information of the chips W arranged in the bet area BA detected by the bet area detection means (not shown). The number of customers (players) C is likely to have a significant impact on "Betting Time Bx", "Settlement Time By", "Time B (Bx + By) other than play", and "Game Time G". For example, when there is 1 customer (player ) C and 6 customers, the time required for "Betting Time Bx" and "Settlement Time By" should necessarily be different. Therefore, the management control unit 14 associates and stores the information related to the number of customers (players) C with "Betting Time Bx", "Settlement Time By", "Time B (Bx + B y) other than play", and "Game Time G". By storing "Betting Time Bx", "Settlement Time By", "Time B (Bx + By) other than play", and "Game Time G" separately for each number of customers (players) C, a more precise analysis of the game time can be performed. "Time B (Bx + By) other than play", and "Game Time G", a more precise analysis of the game time can be performed. By storing "Betting Time Bx", "Settlement Time By", "Time B (Bx + By) other than play", and "Game Time G" separately for each number of customers (players) C, a more precise analysis of the game time can be performed.

[0048] Furthermore, the structure of the management control unit 14 will be described. FIG. 10 shows a side view of the card shuffler device S and the management control unit 14 connected to the card shuffler device S according to an embodiment of the present invention. The management control unit 14 is included in a box-shaped device 300, and the aforementioned box-shaped device 300 has a detachable structure at the rear of the card shuffler device S. The management control unit 14 includes a control unit 10 including a win / loss determination unit 9 in the card shuffler device S, and an output The management control unit 14 includes a control unit 10 including a win / loss determination unit 9 in the card shuffler device S, and an output The force unit 11, the result output control unit 12, and the side monitor 13 are connected by wire or wirelessly. Furthermore, the box-shaped device 300 has a package of the shuffle playing card 1 to be used next A barcode reader 301 that reads the barcode BC attached to the PA, a management control unit 14 A lock button 302 that stops, releases the stop, and further switches the operation, a lock Release button 303, a key switch 304, and further a power switch 305 that turns on and turns off the power of the management control unit 14, and further includes a power connector 306, each of which is connected to the management control unit 1 4 by wire or wirelessly. Note that the barcode reader 301 may be configured to also serve as the role of the roller ID detection means, and the power switch 305 and the power connector 306 preferably also serve as the power switch and power connector of the card shooter device S. By the power switch 305 and the power connector 306 also serving as the power switch and power connector of the card shooter device S, it is possible to prevent the card shooter device S from being used when the power of the management control unit 14 is turned off, and improve security. Furthermore, as another embodiment of the present invention, the management control unit 14 may be configured inside the card shooter device S, and may further be included in the control unit 10 of the card shooter device S.

[0049]

[0049] Finally, details of the card detection unit 7 and the card reading unit 8 that read the code C representing the rank (number) of the card 1 from the card 1 when the card 1 is pulled out from the card storage unit 2 will be described with reference to FIG. 12. FIG. 12 is an enlarged perspective view of the main part in a state where the card detection unit 7 and the card reading unit 8 at the tip of the card shooter device S are exposed. In FIG. 12, the card detection unit 7 ​ and the card reading unit 8 is provided in a card guide unit 5 that guides the cards 1 drawn one by one from the opening 6 in front of the card storage unit 2 onto the game table 4. The card guide unit 5 is an inclined surface, and card guide covers 114 that also serve as sensor covers are attached to the edges on both sides of it. Each of the two card guide covers 114 is detachably attached with screws or the like (not shown). When the card guide 114 is removed, the four sensors of the card detection unit 7 and the card reading unit 8 are exposed. The four sensors are composed of two ultraviolet reaction sensors (UV sensors) 120, 121 and object detection sensors 122, 123 . The object detection sensors 122, 123 are fiber optic sensors that detect the presence or absence of the card 1 and can detect the movement of the card 1. The object detection sensor 122 is located on the upstream side along the flow direction (arrow F) of the card 1 in the card guide unit 5, and the other object detection sensor 123 is located on the downstream side. As shown in FIG. 12, both object detection sensors 12

[0050] 2, 123 are provided on the upstream side and the downstream side with the UV sensors 120, 121 in between. The U V sensors 120, 121 are equipped with LEDs (ultraviolet LEDs) that emit ultraviolet light and detectors . On the card 1, a mark M of the code C is printed with ultraviolet light-emitting ink that changes color when irradiated with ultraviolet light . The card 1 is irradiated with ultraviolet light (black light), and the reflected light of the mark M of the code C on the card 1 is detected by the detector. The UV sensors 120, 121 are connected to the card detection unit 7, the card reading unit 8, and further to the control unit 10 via cables. In the card detection unit 7 and the card reading unit 8, from the output signals of the detectors of the UV sensors 120, 121 2, 123 are provided on the upstream side and the downstream side with the UV sensors 120, 121 in between. The U V sensors 120, 121 are equipped with LEDs (ultraviolet LEDs) that emit ultraviolet light and detectors . On the card 1, a mark M of the code C is printed with ultraviolet light-emitting ink that changes color when irradiated with ultraviolet light . The card 1 is irradiated with ultraviolet light (black light), and the reflected light of the mark M of the code C on the card 1 is detected by the detector. The UV sensors 120, 121 are connected to the card detection unit 7, the card reading unit 8, and further to the control unit 10 via cables. In the card detection unit 7 and the card reading unit 8, from the output signals of the detectors of the UV sensors 120, 121 cables. The card detection unit 7 and the card reading unit 8 obtain, from the output signals of the detectors of the UV sensors 120, 121 ​ The combination of mark M is determined, and the number (rank) corresponding to each code C is determined.

[0051] Based on the detection signals of the object detection sensors 122 and 123, the card detection unit 7 and the card reading unit 8 are controlled by the control unit 10 to start and end the reading of the UV sensors 120 and 121. In addition, the control unit 10 also determines whether the card 1 has passed through the card guide unit 5 normally, based on the detection signals of the object detection sensors 122 and 123. As shown in FIG. 11, the square marks M representing the rank (number) and suit (such as heart or spade) of the card are arranged in two columns and four rows on the edge of the card 1. When the UV sensors 120 and 121 detect the mark M, they output an on signal. The card detection unit 7 and the card reading unit 8 determine the relative relationship between the two signals input from the two UV sensors 120 and 121. Thereby, the card detection unit 7 and the card reading unit 8 identify the code based on the relative differences and the like between the two marks M detected by the two UV sensors 120 and 121, and identify the number (rank) and type (suit) of the corresponding card 1.

[0052] The relationship between the code C and the output of the on signals of the two UV sensors 120 and 121 is shown in FIG. 13. Based on the comparison result of the relative change in the output of the on signals of the UV sensors 120 and 121, a predetermined combination of the mark M can be identified. As a result, there are 4 types as the combination of the marks M in the upper and lower two columns. When these are printed in 4 columns, 256 types of codes can be configured by 4 to the 4th power of 4 types. The 52 types of cards of the playing cards are respectively assigned to any of the 256 types of codes, and this is stored in a memory or a program as a lookup table. The card detection unit 7 and the card reading unit 8 ​​​​By identifying each code C, the number (rank) and type (suit) of Card 1 are identified from a predefined reference table (not shown). It has a configuration in which the number (rank) and type (suit) are identified. Also, the 256 types of codes can be associated with the 52 types of cards in a free combination and stored in the reference table, so the combination can be made complex, and the combination of the 256 types of codes and the 52 types of cards can be changed according to time and place. The code is printed with a paint that is visualized by receiving ultraviolet light and is preferably printed at a position that does not overlap with the type notation or index of the card.

[0053] As described above, various embodiments of the present invention have been described. However, the above-described embodiments can of course be modified by those skilled in the art within the scope of the present invention, and the device of the present embodiment may be appropriately modified according to the requirements in the applicable game.

Explanation of Reference Numerals

[0054] 1 Shuffle Playing Card 1s Set of Shuffle Playing Cards 1c Cut Card 2 Card Storage Section 3 Lid 3s Lid Open / Close Detection Sensor 4 Game Table 5 Card Guide Section 6 Opening 7 Card Detection Section (Card Detection Sensor) 8 Card Reading Section 9 Win / Loss Determination Section 10 Control Section 10M Memory 11 Output Section 12 Result Output Control Section 13 Side Monitor 14 Management Control Section 14M Memory 14o Transmission Section ​14s Mode Switching Unit 100 Code 114 Sensor Cover 120 Ultraviolet Reaction Sensor 121 Ultraviolet Reaction Sensor 122 Object Detection Sensor 123 Object Detection Sensor 201 Chair 205 Factory 206 Casino 207 Management Department 207b Database 208 Backyard 209 Car 210 Cabinet 212 Surveillance Camera 260 Monitor Display 300 Box-shaped Device 301 Barcode Reader 302 Lock Button 303 Unlock Button 304 Key Switch 305 Power Switch 306 Power Connector BA Bet Area BC Barcode C Customer (Player) CA Carton D Dealer F Card Drawing Direction I ID Code M Mark PA Package R Barcode Reader S Card Shooter Device W Stake Z Cut Line A Play Time Ax Dealing Time Ay Players Time B Time Other than Play Bx Bet Time By Settlement Time EX Customer Waiting Time G Game Time Use of shuffle-playing cards in GT1 package units or 1 set units Time SC In-shoe package replacement time

Claims

1. A table game system for managing a game played on a game table, comprising: Shuffled playing cards consisting of a number of decks, packaged or set as shuffled playing cards; A card shooter device having a card storage unit for storing the shuffled playing cards, and an opening for pulling out cards one by one from the card storage unit onto the game table; A management control unit for measuring the time between the occurrence times of at least two specific events based on the occurrence time of a specific event in a card game; A mode switching unit for switching the mode to a time measurement exclusion mode when the card game is not started, and switching the mode to a time measurement mode when the card game is resumed; Comprising: The management control unit is configured to measure the time of the time measurement exclusion mode by subtracting the time of the time measurement mode from the time when the game table is available. A table game system.

2. The card shooter device further comprises: A card sensor for detecting that one card has been pulled out and outputting a signal; A card reading unit for reading at least the rank of the pulled-out card; A win / loss determination unit for determining the win / loss of the card game based on the rank information of the card read by the card reading unit; A win / loss determination result output unit for outputting the win / loss determination result by the win / loss determination unit. The table game system according to claim 1.

3. The management control unit is configured to measure the time from the time of pulling out the first card to the start time of outputting the win / loss determination result as the play time as a measurement item for the time between the occurrence times of the at least two specific events. The table game system according to claim 2.

4. The measurement items for the time between the occurrence times of the at least two specific events are: (1) A measurement item as the bet settlement time for the time from the start time of outputting the win / loss determination result to the stop time of outputting the win / loss determination result, and (2) A measurement item as the bet time for the time from the stop time of outputting the win / loss determination result of the previous game to the time of pulling out the first card The table game system according to claim 2 or 3, further including at least one of them.

5. The table game system according to claim 4, wherein the management control unit stores the measurement result of the bed settlement time and the measurement result of the bet time together as time other than play.

6. The table game system according to claim 5, wherein the management control unit stores the measurement result of the play time and the measurement result of the time other than play together as game time.

7. As a measurement item of the time between the occurrence times of the at least two specific matters, (1) A measurement item as dealing time of the time from the time of drawing the first card to the time of drawing the fourth card, and (2) A measurement item as player time of the time from the time of drawing the fourth card to the start time of output of the win / loss determination result At least one of them is measured as the content of the play time, and the table game system according to claim 3.

8. The table game system according to claim 2 or 3, wherein the management control unit stores a predetermined rule in the card game, and further includes an error detection unit that detects an error state that violates the rule in the card game based on the rule.

9. The management control unit further indicates that it has recovered from the error state, (1) Drawing of subsequent cards from the card shooter device as a continuation of the game, and (2) Output of the win / loss determination result by the result output unit, At least one of them is specified, and the error recovery time required from the time when the error detection unit detects an error to the time when the error state is recovered is measured, and the table game system according to claim 8.

10. The management control unit is configured to be able to set a corresponding standard reference time for at least one of the measured dealing time, player time, bet settlement time, bet time, play time, time other than play, and game time, and outputs that the standard reference time has been exceeded, and the table game system according to claim 2 or 3.

11. The management control unit is further configured to be able to calculate an average time for at least one of the measured dealing time, player time, bet settlement time, bet time, play time, time other than play, and game time in a plurality of games, and the table game system according to claim 2 or 3.

12. The management and control unit is further configured to be able to calculate the mutual ratios for at least a plurality of items among the measured dealing time, players' time, bet settlement time, bet time, play time, time other than play, and game time. The table game system according to claim 2 or 3.

13. The management and control unit is configured to exclude the measured excluded time from at least one of the bet time, the time other than play, and the game time in the game immediately after switching to the time measurement mode. The table game system according to claim 2 or 3.

14. A table game system for managing a game played on a game table, A shuffled playing card formed by shuffling and packaging or setting playing cards consisting of a plurality of decks, A card shooter device having a card storage unit for storing the shuffled playing cards and an opening for pulling out cards one by one from the card storage unit to the game table, A management and control unit, Comprising, The management and control unit, Is configured to measure the excluded time by subtracting a predetermined time from the time when the game table is available, The predetermined time is defined as (1) the game time, (2) the total of the play time and the time other than play, or (3) the total of the dealing time, players' time, bet time, and settlement time. The management and control unit is configured to measure at least the time necessary for determining the predetermined time among the game time, the play time, the time other than play, the dealing time, the players' time, the bet time, and the settlement time. A table game system.

15. The management and control unit is configured to measure at least any one of the game time, the play time, the time other than play, the dealing time, the players' time, the bet time, and the settlement time based on a signal from the card shooter device. The table game system according to claim 14.

16. The card shooter device has a sensor for detecting a card pulled out from the card storage unit and is configured to output a detection signal when a card is detected. The management control unit is configured to measure at least any one of the game time, the play time, the time other than play, the dealing time, the players' time, the bet time, and the settlement time based on the detection signal from the card shooter device, the table game system according to claim 14.

17. The card shooter device has a button operated by a dealer and is configured to output a button operation signal when the button is operated. The management control unit is configured to measure at least any one of the game time, the play time, the time other than play, the dealing time, the players' time, the bet time, and the settlement time based on the button operation signal from the card shooter device, the table game system according to claim 14.

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