Method for displaying game screen, display device, computer program, and electronic device

The method and device enable simultaneous display of multiple user accounts' game screens in multiplayer games using a picture-in-picture format, addressing the single-screen limitation and enhancing user experience and efficiency.

JP7706019B2Active Publication Date: 2025-07-10TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2024520564
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2021-11-19
Filing Date
2022-09-22
Publication Date
2025-07-10
Estimated Expiration
2042-09-22

AI Technical Summary

Technical Problem

The display method of game screens in multiplayer virtual games is single, allowing users to view only their own account's screen, neglecting the need to collate displays of multiple accounts during gameplay.

Method used

A method and device for displaying a first game screen of a first user account in a multiplayer virtual game, with the option to display smaller secondary game screens of other user accounts upon selection, using a picture-in-picture format.

Benefits of technology

Enhances the comprehensiveness and diversity of game screen display, allowing simultaneous viewing of multiple accounts' information, improving user experience and task execution efficiency.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

This application discloses a method, device, storage medium, and electronic device for displaying a game screen. The method includes the steps of: displaying a first game screen of a first user account in a target virtual game, the target virtual game being a virtual game in which at least two user accounts participate together, the at least two user accounts including a first user account, and displaying an account icon of at least one user account other than the first user account among the at least two user accounts on the first game screen; and displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on an account icon of a second user account among the at least one user account, the display area of ​​the second game screen being smaller than the display area of ​​the first game screen. This application solves the technical problem of a single display method for game screens.
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Description

Technical Field

[0001] This application claims priority based on a Chinese patent application filed with the China National Intellectual Property Administration on November 19, 2021, with an application number of 202111408249.2 and an invention title of "Game Screen Display Method, Device, Memory Medium, and Electronic Device", and all of its content is incorporated herein by reference.

[0002] This application relates to the field of computers, and specifically, to a game screen display method, device, memory medium, and electronic device.

Background Art

[0003] In recent years, the development of virtual games has been becoming increasingly rapid, and in particular, cooperative / competitive virtual games participated by multiple people have gained popularity among users. However, when multiple people are participating, users often can only view the game screen of their own account, or can only view the game screen of one enemy / ally account.

[0004] Upon investigation, the reason is that the display method of the game screen in the related art is single, and only the display of the game screen of one account is considered, while the user's game needs to collate the displays of the game screens of multiple accounts during the game are ignored. Therefore, there is a problem that the display method of the game screen is single. Currently, no effective solution has been proposed for the above problems.

Summary of the Invention

Problems to be Solved by the Invention

[0005] Embodiments of this application provide, at least, a game screen display method, device, memory medium, and electronic device to solve the technical problem that the display method of the game screen is single.

Means for Solving the Problems

[0006] According to one aspect of the embodiments of the present application, there is provided a method for displaying a game screen executed by an electronic device. The method includes: displaying a first game screen of a first user account in a target virtual game, where the target virtual game is a virtual game of a game participated jointly by at least two user accounts, the at least two user accounts include the first user account, and at least one account icon of at least one user account other than the first user account among the at least two user accounts is displayed on the first game screen; and in response to a selection operation triggered on the account icon of a second user account among the at least one user account, displaying a second game screen of the second user account in the target virtual game on the first game screen, where the display area of the second game screen is smaller than the display area of the first game screen.

[0007] According to another aspect of the embodiments of the present application, there is further provided a display device for a game screen. The device includes: a first display unit for displaying a first game screen of a first user account in a target virtual game, where the target virtual game is a virtual game of a game participated jointly by at least two user accounts, the at least two user accounts include the first user account, and at least one account icon of at least one user account other than the first user account among the at least two user accounts is displayed on the first game screen; and a second display unit for displaying a second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account, where the display area of the second game screen is smaller than the display area of the first game screen.

[0008] According to another aspect of the embodiment of the present application, a computer program product or a computer program including computer instructions is provided. The computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and when the processor executes the computer instructions, the computer device is caused to execute the method for displaying a game screen as described above. According to another aspect of the embodiment of the present application, an electronic device is further provided. The electronic device includes a memory, a processor, and a computer program stored in the memory and executable by the processor. The processor executes the computer program to execute the method for displaying a game screen as described above.

Advantages of the Invention

[0009] In the embodiment of the present application, a first game screen of a first user account in a target virtual game is displayed. The target virtual game is a virtual game of a game in which at least two user accounts participate jointly. The at least two user accounts include the first user account. On the first game screen, at least one account icon of a user account other than the first user account among the at least two user accounts is displayed. In response to a selection operation triggered on the account icon of the second user account among the at least one user account, a second game screen of the second user account in the target virtual game is displayed on the first game screen, and the display area of the second game screen is smaller than the display area of the first game screen. By using the display method of picture-in-picture, the game screens of multiple user accounts are simultaneously displayed in the game process. Furthermore, by using a more diverse display method, the purpose of improving the comprehensiveness of the display of the game screen is achieved, the technical effect of improving the diversity of the display of the game screen is realized, and furthermore, the technical problem that the display method of the game screen is single is solved.

Brief Description of the Drawings

[0010] The drawings described herein are for providing a further understanding of the present application and constitute a part of the present application. The schematic embodiments of the present application and their descriptions are for interpreting the present application and do not constitute an improper limitation of the present application.

[0011]

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Embodiments for Carrying Out the Invention

[0012] To enable those skilled in the art to better understand the configuration of the present application, the configuration of the embodiments of the present application will be clearly and completely described below with reference to the drawings of the embodiments of the present application. As is obvious, the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments obtained by those skilled in the art from the embodiments of the present application without creative labor should belong to the protection scope of the present application.

[0013] It should be noted that terms such as "first" and "second" in the specification, claims, and above-mentioned drawings of the present application are for distinguishing similar objects and are not necessarily used to explain a specific order or priority. It should be understood that such terms used in this way are interchangeable where appropriate so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. Also, the terms "including", "comprising", and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device including a series of steps or units is not necessarily limited to the explicitly listed steps or units, and may include other steps or units not explicitly listed, or other steps or units inherent to these processes, methods, products, or devices.

[0014] According to an aspect of the embodiment of the present application, a method for displaying a game screen is provided. As an embodiment, the above method for displaying a game screen may be applied to an environment as shown in FIG. 1, but is not limited thereto. Here, the applicable environment may include, but is not limited to, a user device 102, a network 110, and a server 112. Among them, the user device 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104.

[0015] The specific process may include the following steps S102 to S114. In step S102, the user device 102 obtains a selection operation triggered on the account icon 1024(2) in the first game screen 1022. In steps S104 to S106, the user device 102 transmits an operation command corresponding to the selection operation to the server 112 via the network 110. In step S108, the server 112 obtains a second game screen 1026 corresponding to the selection operation by processing the operation command corresponding to the selection operation by the processing engine 116. In steps S110 to S112, the server 112 transmits the second game screen 1026 to the user device 102 via the network 110. In step S114, the processor 106 of the user device 102 displays the second game screen 1026 on the display 108 and stores the second game screen 1026 in the memory 104.

[0016] In addition to the example shown in FIG. 1, the above steps may be performed independently by the user device 102. That is, the user device 102 executes steps such as obtaining the second game screen. This reduces the processing stress on the server. The user device 102 includes, but is not limited to, a mobile device (e.g., a mobile phone), a notebook computer, a desktop computer, an in-vehicle device, etc. The present application does not limit the specific implementation form of the user device 102.

[0017] As an embodiment, the above method for displaying a game screen may be executed by an electronic device, and the electronic device may be a user device or a server. As shown in FIG. 2, the above method for displaying a game screen is Step S202 of displaying a first game screen of a first user account in a target virtual game, where the target virtual game is a virtual game of a single match in which at least two user accounts participate jointly, at least two user accounts include the first user account, and on the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed, step S202, Step S204 of, in response to a selection operation triggered on an account icon of a second user account among at least one user account, displaying a second game screen of the second user account in the target virtual game on the first game screen, where the display area of the second game screen is smaller than the display area of the first game screen, step S204, which includes.

[0018] In this embodiment, the above method for displaying a game screen may be applied to a virtual game process for controlling and displaying a game screen, but is not limited thereto. For example, a process screen (first game screen) of a first user account in a target virtual game is displayed on a target client of the first user account. When a selection operation is obtained from an account icon of a second user account on the first game screen, in response to the selection operation, a process screen (second game screen) of the second user account in the target virtual game is displayed on the first game screen in a picture-in-picture form.

[0019] In this embodiment, the target virtual game may be a cooperative / competitive virtual game of a single match in which a plurality of user accounts participate jointly, but is not limited thereto. Taking a cooperative virtual game as an example, a plurality of user accounts jointly participating in the target virtual game of the same match exist in the same camp and jointly execute a first virtual task in a cooperative form. Also, taking a competitive virtual game as an example, a plurality of user accounts jointly participating in the target virtual game of the same match are divided into at least two camps and execute a second virtual task in a competitive form.

[0020] In this embodiment, the first game screen may be a game screen from the perspective of the first user account, but is not limited thereto. The second game screen may be a game screen from the perspective of the second user account, but is not limited thereto. Alternatively, the first game screen may be a game screen centered on a virtual object operated by the first user account, but is not limited thereto. The second game screen may be a game screen centered on a virtual object operated by the second user account, but is not limited thereto. Alternatively, the first game screen / second game screen may be the same type of game screen, such as a game screen of a war preparation interface, but is not limited thereto.

[0021] To further illustrate with examples, for example, as shown in FIG. 3, the first game screen 302 of the first user account in the target virtual game is displayed. Here, the first game screen 302 may be a screen of the war preparation interface of the first user account in the target virtual game as shown in FIG. 3(a), but is not limited thereto. Further, in response to a selection operation triggered on the account icon 304 of the second user account as shown in FIG. 3(b), the second game screen 306 of the second user account in the target virtual game is displayed on the first game screen 302. Here, the second game screen 306 may be a picture-in-picture of the first game screen 302, but is not limited thereto.

[0022] In this embodiment, among the at least two user accounts, at least one user account other than the first user account may include, but is not limited to, a user account existing in the same camp as the first user account and / or a user account existing in a different camp from the first user account. Here, in some virtual games, the game screens of other user accounts often represent more comprehensive game information. Therefore, when there is more competition between user accounts, from the perspective of game balance, the viewing of game screens between user accounts in different camps is often restricted. For example, assume that user account A, user account B, and user account C are user accounts participating in the target virtual game, user account A and user account B exist in the same camp, and user account C exists in a different camp from them. Further, when the first game screen is displayed on the client of user account A, the account icon of user account B is also displayed. Further, when a selection operation is triggered on the account icon of user account B, the second game screen of user account B may also be displayed in the form of a picture-in-picture. On the other hand, user account C, as an account in a different camp from them, has more restricted game screen display permissions set.

[0023] Further examples will be given for explanation. For example, as shown in FIG. 4, a first game screen 402 of a first user account in a target virtual game is displayed. Here, the first game screen 402 may be, but is not limited to, a screen from the perspective of the first user account in the target virtual game. As shown in FIG. 4(a), a plurality of account icons (1, 2) are further displayed on the first game screen 402, and the plurality of account icons are account icons of user accounts existing in the same camp as the first user account. Further, as shown in FIG. 4(b), in response to a selection operation triggered on the account icon 404 of the second user account, a second game screen 406 from the perspective of the second user account in the target virtual game is displayed on the first game screen 402. Here, the second game screen 406 may be, but is not limited to, a picture-in-picture of the first game screen 402.

[0024] In this embodiment, the fact that the display area of the second game screen is smaller than the display area of the first game screen may mean that the second game screen belongs to the first game screen, in other words, the second game screen may be a sub-screen of the first game screen, but is not limited to this. Since the display area of the second game screen is smaller than the display area of the first game screen, when the second game screen and the first game screen are further displayed simultaneously, viewers can simultaneously obtain the game information of the first user account and the second user account in the target virtual game. In order to collate the game information of different user accounts, and also in order to improve the execution efficiency of virtual tasks by using more diverse game information, the user's game experience can be improved.

[0025] It should be noted that by using the picture-in-picture display method, in the game process, the game screens of multiple user accounts can be displayed simultaneously, and furthermore, the diversity of the game screen display can be improved. In this way, by using more diverse display methods, not only can the comprehensiveness of the game screen display be improved, but more comprehensive reference information can be provided to users, and the user's game experience can be improved.

[0026] Furthermore, an example will be given for further explanation. For example, as shown in FIG. 5, the first game screen 502 of the first user account in the target virtual game is displayed. Here, the target virtual game is a virtual game in which at least two user accounts participate jointly, and at least two user accounts include the first user account. As shown in FIG. 5(a), on the first game screen 502, at least one account icon 504 of a user account other than the first user account among at least two user accounts is displayed. Furthermore, as shown in FIG. 5(b), in response to a selection operation triggered on the account icon 504 of the second user account among at least one user account, the second game screen 506 of the second user account in the target virtual game is displayed on the first game screen 502. Here, the display area of the second game screen 506 is smaller than the display area of the first game screen 502.

[0027] It should be noted that in the related art, usually, by moving the virtual camera or operating the minimap (the small map displayed in the upper left of FIG. 5), the entire current game screen is adjusted to the switched game screen. However, in such a method, the switched game screen often covers the original game screen, and furthermore, the comprehensiveness of the game screen display is often impaired. On the other hand, in this embodiment, by using the picture-in-picture display method, the effect of synchronously displaying the game screens of multiple user accounts in the game process is realized.

[0028] In the embodiments provided in the present application, the first game screen of the first user account in the target virtual game may be displayed. Here, the target virtual game is a virtual game of a single match in which at least two user accounts participate jointly. Among the at least two user accounts, the first user account is included. On the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed. In response to a selection operation triggered on the account icon of the second user account among the at least one user account, the second game screen of the second user account in the target virtual game is displayed on the first game screen. Here, the display area of the second game screen is smaller than the display area of the first game screen. By using the display method of picture-in-picture, the game screens of multiple user accounts are simultaneously displayed in the game process. Furthermore, by using a more diverse display method, the purpose of improving the comprehensiveness of the display of the game screen is achieved, and the technical effect of improving the diversity of the display of the game screen is realized.

[0029] As one embodiment, the step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in a first area associated with the account icon of the second user account. As one embodiment, after the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method includes the step of displaying the third game screen of the third user account in the target virtual game in a second area associated with the account icon of the third user account in response to a selection operation triggered on the account icon of the third user account among the at least one user account, where the first area is different from the second area.

[0030] In this embodiment, the first area / second area may be a position area for displaying a game sub-screen (second game screen / third game screen), but is not limited thereto. Further, the first area / second area may have its display hidden, but is not limited thereto.

[0031] For further illustration, for example, as shown in FIG. 6, on the first game screen 602, an account icon 604 (B) of the second user account and an account icon 608 of the third user account are further displayed. Further, assuming that a selection operation triggered on the account icon 604 is acquired, a second game screen is displayed in the first area 606 associated with the account icon 604 of the second user account. Alternatively, assuming that a selection operation triggered on the account icon 608 is acquired, a third game screen of the third user account in the target virtual game is displayed in the second area 610 associated with the account icon 608 of the third user account. Here, the first area 606 is different from the second area 610.

[0032] In the embodiment provided in the present application, a second game screen is displayed in the first area associated with the account icon of the second user account, and in response to a selection operation triggered on the account icon of the third user account among at least one user account, a third game screen of the third user account in the target virtual game is displayed in the second area associated with the account icon of the third user account. Here, the first area is different from the second area. By setting the game sub-screen (second game screen / third game screen) to be displayed in the area associated with the account icon of the user account, the relationship between the account icon and the game sub-screen can be displayed more intuitively, and the effect of improving the intuitiveness of the display of the game screen is realized.

[0033] As one embodiment, the step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in the target area. As one embodiment, after the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method includes the step of displaying the third game screen of the third user account in the target virtual game in the target area in response to a selection operation triggered on the account icon of the third user account among at least one user account.

[0034] In this embodiment, the target area may be a predetermined display area, but is not limited thereto. For example, before or during the start of the target virtual game, the display area of the game sub-screen may be set by a setting interface. For example, the display area of the game sub-screen may be fixed as the target area, or the display area of the game sub-screen may be associated with the corresponding account icon.

[0035] It should be noted that the second game screen is displayed in the target area, and in response to a selection operation triggered on the account icon of the third user account among at least one user account, the third game screen of the third user account in the target virtual game is displayed in the target area.

[0036] For further illustration with examples. Based on what is shown in FIG. 6, subsequently, for example, as shown in FIG. 7, the second game screen corresponding to the account icon 604 is displayed in the target area 702, and in response to a selection operation triggered on the account icon 608 of the third user account among at least one user account, the third game screen of the third user account in the target virtual game is displayed in the target area 702, that is, in other words, the game screen displayed in the target area 702 is switched.

[0037] As one embodiment, after the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method includes a step of adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen.

[0038] In this embodiment, the display shape may include, but is not limited to, the size of the shape, the type of the shape, etc. Here, the first adjustment operation may be, but is not limited to, manually adjusting the display shape of the second game screen to meet the user's customization needs. Also, the first adjustment operation may be, but is not limited to, automatically adjusting the display shape of the second game screen. For example, when the display shape of the second game screen blocks the key information of the first game screen, the display shape of the second game screen is automatically adjusted until the key information is no longer blocked. Here, the key information may include, but is not limited to, virtual operation objects, game information, layout information, etc. in the target virtual game.

[0039] As one embodiment, after the step of adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen, the method includes step S1 of reducing the display area of the second game screen in response to a first adjustment operation on the second game screen, and hiding the second game screen when the display area of the second game screen is below a hidden threshold value, and step S2 of expanding the display area of the second game screen to a target display area in response to a second adjustment operation on the second game screen, where the target display area is equal to the display area of the first game screen.

[0040] It should be noted that in response to a first adjustment operation on the second game screen, the display area of the second game screen is reduced, and when the display area of the second game screen is below a hidden threshold value, the second game screen is hidden.

[0041] Further examples will be given for explanation. Based on the scene shown in FIG. 3, subsequently, for example, as shown in FIG. 8, as shown in FIG. 8(a), a first adjustment operation for the second game screen 306 is obtained. Further, as shown in FIG. 8(b), in response to the first adjustment operation for the second game screen 306, the display area of the second game screen 306 is reduced. When the display area of the second game screen 306 is less than or equal to the hiding threshold, the second game screen 306 is hidden.

[0042] It should be noted that in response to a second adjustment operation for the second game screen, the display area of the second game screen is expanded to a target display area, and the target display area is equal to the display area of the first game screen.

[0043] Further examples will be given for explanation. Based on the scene shown in FIG. 3, subsequently, for example, as shown in FIG. 9, as shown in FIG. 9(a), a second adjustment operation for the second game screen 306 is obtained. Further, as shown in FIG. 9(b), in response to the second adjustment operation for the second game screen 306, the display area of the second game screen 306 is expanded to a target display area, and the target display area is equal to the display area of the first game screen 302.

[0044] In the embodiments provided in the present application, in response to a first adjustment operation for the second game screen, the display area of the second game screen is reduced. When the display area of the second game screen is less than or equal to the hiding threshold, the second game screen is hidden. In response to a second adjustment operation for the second game screen, the display area of the second game screen is expanded to a target display area, and the target display area is equal to the display area of the first game screen. Thereby, the effect of improving the flexibility of game screen control is realized.

[0045] As an embodiment, the step of displaying the second game screen of the second user account in the target virtual game on the first game screen is A step of displaying a second game screen and target key information on a first game screen, wherein the target key information includes at least one of real-time game information of a second user account in a target virtual game and past game information in a virtual game participated by the second user account.

[0046] In this embodiment, the target key information may be integrated information obtained by a computer through automatic recognition (such as image recognition, text recognition, etc.), but is not limited thereto. For example, through image recognition, a virtual character controlled by the second user account in the target virtual game is obtained, and through integration processing, the quantity / type of the virtual character, etc. is obtained.

[0047] To further illustrate with examples. Based on the scene shown in FIG. 3, subsequently, for example, as shown in FIG. 10, in the process of displaying the second game screen 306, target key information 1002 (such as the quantity and type of virtual characters operated by the second user account, etc.) may be displayed at a relevant position of the second game screen 306, but is not limited thereto. Alternatively, the target key information 1002 may be displayed on the second game screen 306, but is not limited thereto.

[0048] In the embodiments provided in the present application, a second game screen and target key information are displayed on a first game screen, and the target key information includes at least one of real-time game information of a second user account in a target virtual game and past game information in a virtual game participated by the second user account. Thereby, the effect of improving the comprehensiveness of the display of the game screen is realized.

[0049] As an embodiment, before the step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among at least one user account, the method includes: Step S1 of obtaining a target pressing operation triggered on the account icon of the second user account When the operation time of the target pressing operation reaches the target threshold value, step S2 of obtaining a first selection operation targeting the account icon of the second user account, where the first selection operation includes a selection operation triggered on the account icon of the second user account, step S2

[0050] In this embodiment, the target pressing operation may be a long-press operation, but is not limited thereto. Alternatively, the target pressing operation may be regarded as a valid selection operation only when the operation time reaches the target threshold value.

[0051] As an embodiment, after the step of obtaining a first selection operation targeting the account icon of the second user account, the method includes Step S1 of hiding the second game screen when the target pressing operation ends, or When the target pressing operation has not ended and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon of the fourth user account, step S1 of obtaining a second selection operation targeting the account icon of the fourth user account Step S2 of displaying the fourth game screen of the fourth user account in the target virtual game on the first game screen in response to the second selection operation, where at least one user account includes the fourth user account and the display area of the fourth game screen is smaller than the display area of the first game screen, step S2

[0052] In this embodiment, when the long-press operation (target pressing operation) ends, the display of the game sub-screen (second game screen) may end, but is not limited thereto. Alternatively, an additional end operation is set, and when this end operation is obtained, the display of the game sub-screen (second game screen) ends.

[0053] In this embodiment, since a certain waiting time is required for the trigger of the long-press operation, in order to improve the operation efficiency, when the long-press operation has not ended and a slide operation performed simultaneously (that is, switching the operation target of the target pressing operation to another operation target) is recognized, without waiting for whether the operation time has reached the target threshold, the execution of the selection operation is directly triggered to display the corresponding game sub-screen (the fourth game screen). This saves the waiting time of the operation time and improves the operation efficiency in the process of displaying the game screen.

[0054] It should be noted that when the target pressing operation has not ended and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon of the fourth user account, a second selection operation with the account icon of the fourth user account as the operation target is obtained, and in response to the second selection operation, the fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen. Here, at least one user account includes the fourth user account, and the display area of the fourth game screen is smaller than the display area of the first game screen.

[0055] For further illustration with examples. For example, as shown in FIG. 11, when the operation time of the target pressing operation reaches the target threshold, as shown in FIG. 11(a), a first selection operation with the account icon (A) of the second user account as the operation target is obtained. Further, as shown in FIG. 11(b), when the target pressing operation has not ended and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon (B) of the fourth user account, as shown in FIG. 11(c), a second selection operation with the account icon of the fourth user account as the operation target is obtained. Further, in response to the second selection operation, the fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen. Here, at least one user account includes the fourth user account, and the display area of the fourth game screen is smaller than the display area of the first game screen.

[0056] In the embodiments provided in the present application, when the target pressing operation ends, the second game screen is hidden. Alternatively, when the target pressing operation has not ended and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon of the fourth user account, a second selection operation targeting the account icon of the fourth user account is obtained. In response to the second selection operation, the fourth game screen of the fourth user account in the target virtual game is displayed on the first game screen. Here, at least one user account includes the fourth user account, and the display area of the fourth game screen is smaller than the display area of the first game screen. Thereby, the technical effect of improving the operation efficiency in the process of displaying the game screen is realized.

[0057] As an embodiment, the step of displaying the first game screen of the first user account in the target virtual game is the step of displaying the game screen of the layout information for the first virtual element by the first user account, where the first virtual element is a virtual element for the first user account to participate in the target virtual game selected by the first user account. As an embodiment, the step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to the selection operation triggered on the account icon of the second user account among at least one user account includes the step of displaying the second game screen on the first game screen in response to the selection operation triggered on the account icon of the second user account, where the second game screen displays the layout information for the second virtual element by the second user account, and the second virtual element is a virtual element for the second user account to participate in the target virtual game selected by the second user account.

[0058] In this embodiment, the target virtual game may be a multiplayer strategy game in a form such as Auto Chess, but is not limited thereto. Players combine and cultivate their own piece lineups (also referred to as "lineups" or "configurations") to face the opponent's lineup. The value of the loser's hit points is subtracted, and the ranking is determined according to the elimination order. Here, the virtual element may be a piece in the game, but is not limited thereto.

[0059] It should be noted that in the Auto Chess game, during the game, players need to constantly view the piece information and lineup layout of the opponent player within the specified time (for example, tap on the opponent's avatar to switch to the opponent's chessboard, view the pieces on the opponent's chessboard and in the war preparation area, and calculate the quantity and type of the pieces present by themselves), and need to repeat the battlefield switching operation multiple times during one game. As a result, the player's operation time increases significantly, and the time for the player to perform other operations within the game round decreases, resulting in a time-pressured situation where the player cannot complete all target operations within the specified time.

[0060] In this embodiment, the interaction method for quickly viewing the opponent's battle situation based on the player's avatar list aims to reduce the player's operation cost, shorten the operation time, and realize quick operations for viewing the opponent's battle situation.

[0061] Let's further illustrate with examples. In the game interface, the player long - presses on an avatar in the player list, keeps their finger pressed on the screen, and slides the player list up and down (for example, if there are a total of 8 players in the list), and can quickly view the battlefield information of the other 7 players, making it easier to quickly grasp the combat situation of each player and adjust the layout combination. Specifically, when the player long - presses on another player's avatar, a small quick - view pop - up window appears. After the small quick - view window appears, the player slides the avatar list up and down to quickly view the battlefields of other players.

[0062] Let's further illustrate with examples. For example, as shown in FIG. 12, the specific steps are as follows. In step S1202, a tap operation is obtained from the avatar of a certain other player. For example, in the game interface, when the player long - presses on the avatar of a certain other player, after the system determines it as a "long - press", a small quick - view pop - up window appears. In step S1204, it is determined whether it is a long - press. If it is a long - press, step S1206 is executed; if it is not a long - press, step S1202 is executed. In step S1206, the quick - view pop - up window is activated. In step S1208, game information is displayed in the pop - up window. In step S1210, a slide operation on the player's avatar list is triggered. For example, when the player drags their finger to slide the player's avatar list up and down, the system determines whether the player's finger has entered the avatar area of other players. In step S1212, it is determined whether the slide operation is effective. If it is effective, step S1214 is executed (when entering the avatar area of another player, the content of the small quick viewing pop-up window is switched to the battle situation information of the other player), and if it is not effective, step S1208 is executed (when not entering the avatar area of another player, the content of the small quick viewing pop-up window remains unchanged). In step S1214, the game information in the pop-up window is adjusted.

[0063] In the embodiment provided in the present application, a game screen of layout information for a first virtual element by a first user account is displayed. Here, the first virtual element is a virtual element for participating in a target virtual game selected by the first user account. In response to a selection operation triggered on the account icon of the second user account, a second game screen is displayed on the first game screen. Here, the second game screen displays layout information for a second virtual element by the second user account, and the second virtual element is a virtual element for participating in the target virtual game selected by the second user account. In this way, the problem that the method for a player in an auto chess game to view the opponent's chessboard is too complicated can be better solved. The player can view the battle situation information such as the opponent's chessboard and pieces in his own chessboard, quickly grasp the current situation of the opponent, save time, and at the same time help formulate a countermeasure strategy. Furthermore, the effect of improving the user's game experience is realized.

[0064] As an embodiment, the step of displaying the first game screen of the first user account in the target virtual game includes the step of displaying the game screen of the target virtual game from the perspective of the first user account. As one embodiment, in response to a selection operation triggered on the account icon of a second user account among at least one user account, the step of displaying a second game screen of the second user account in a target virtual game on a first game screen includes the step of displaying, in response to a selection operation triggered on the account icon of the second user account, a game screen of the target virtual game from the perspective of the second user account on the first game screen.

[0065] In this embodiment, the game screen of the target virtual game from the perspective of the user account may be, but is not limited to, a real-time game screen displayed on a client corresponding to the user account. Further, the real-time game screen can be changed by the corresponding client moving a virtual camera. By obtaining the game screen from the perspective of another user account, the operation intention of another user account can be better grasped. In the case of a teammate, cooperation can be strengthened, and in the case of an enemy, opportunities can be explored.

[0066] To further illustrate with an example, for example, as shown in FIG. 4, the first game screen 402 may be, but is not limited to, a game screen from the perspective of the first user account. The second game screen 406 shown in FIG. 4(b) may be, but is not limited to, a game screen from the perspective of the second user account. For example, if the current perspective of the second user account is a scope perspective, the game screen from the scope perspective is further displayed. In other words, what is currently displayed is the game screen that the second user account is currently presenting to the client corresponding to the second user account.

[0067] In the embodiments provided in this application, a game screen of a target virtual game is displayed from the perspective of a first user account, and in response to a selection operation triggered on an account icon of a second user account, a game screen of the target virtual game from the perspective of the second user account is displayed on a first game screen. Thereby, the purpose of providing the user with a game display function that is more comprehensive and in line with the game experience is achieved, and furthermore, the effect of improving the user's game experience is realized.

[0068] As one embodiment, the step of displaying a first game screen of a first user account in a target virtual game includes the step of displaying an action screen of a first virtual object operated by the first user account in a virtual scene of the target virtual game. As one embodiment, the step of displaying a second game screen of a second user account in a target virtual game on a first game screen in response to a selection operation triggered on an account icon of the second user account among at least one user account includes the step of displaying an action screen of a second virtual object operated by the second user account in a virtual scene on the first game screen in response to the selection operation triggered on the account icon of the second user account.

[0069] In this embodiment, the action screen of the virtual object in the virtual scene may be, but is not limited to, a game screen centered on the virtual object operated by the user account.

[0070] Further examples will be given for explanation. For example, as shown in FIG. 5, the first game screen 502 may be a game screen centered on a virtual object (for example, a virtual object having a "gun" as a virtual attack item) operated by the first user account, but is not limited thereto. The second game screen 506 shown in FIG. 5(b) may be a game screen centered on a virtual object (for example, a virtual object having a "sword" as a virtual attack item) operated by the second user account, but is not limited thereto. For example, when the virtual object operated by the second user account is attacking a virtual monster, a game screen is displayed with the virtual object operated by the second user account as the center and the virtual object operated by the second user account attacking the virtual monster.

[0071] In the embodiments provided in the present application, an action screen of a first virtual object operated by a first user account in a virtual scene of a target virtual game is displayed, and in response to a selection operation triggered on an account icon of a second user account, an action screen of a second virtual object operated by the second user account in the virtual scene is displayed on the first game screen. Thereby, the object of providing the user with a game display function that is more comprehensive and conforms to the game experience is achieved, and furthermore, the effect of improving the user's game experience is realized.

[0072] As can be understood, in the specific embodiments of the present application, regarding data related to the game screen of the user account, etc., in order to apply the above embodiments of the present application to specific products or technologies, the permission or consent of the user is required, and relevant laws, regulations and standards of the relevant countries or regions need to be complied with for the collection, use and processing of related data.

[0073] What needs to be explained is that, for the sake of simplicity of explanation, each of the above-described method embodiments is expressed as a combination of a series of operations. However, those skilled in the art should know that according to the present application, any steps can be executed in other orders or simultaneously, so the present application is not limited by the order of the described operations. Next, those skilled in the art should also know that all the embodiments described in the specification belong to exemplary embodiments, and such operations and modules are not necessarily required for the present application.

[0074] According to another aspect of the embodiments of the present application, there is further provided a game screen display device for implementing the above-described game screen display method. As shown in FIG. 13, the device includes a first display unit 1302 for displaying a first game screen of a first user account in a target virtual game, where the target virtual game is a virtual game of a match in which at least two user accounts participate jointly, at least two user accounts include the first user account, and on the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed, the first display unit 1302; a second display unit 1304 for displaying a second game screen of a second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account, where the display area of the second game screen is smaller than the display area of the first game screen, the second display unit 1304.

[0075] In this embodiment, the above game screen display device may be applied to a virtual game process for controlling and displaying the game screen, but is not limited thereto. For example, when the process screen (the first game screen) of the first user account in the target virtual game is displayed on the target client of the first user account, and a selection operation is obtained from the account icon of the second user account on the first game screen, in response to the selection operation, the process screen (the second game screen) of the second user account in the target virtual game is displayed on the first game screen in the form of picture-in-picture.

[0076] In this embodiment, the target virtual game may be a cooperative / competitive virtual game in which a plurality of user accounts participate jointly, but is not limited thereto. Taking the cooperative virtual game as an example, a plurality of user accounts that jointly participate in the target virtual game of the same match exist in the same camp and jointly execute the first virtual task in a cooperative manner. Also, taking the competitive virtual game as an example, a plurality of user accounts that jointly participate in the target virtual game of the same match are divided into at least two camps and execute the second virtual task in a competitive manner.

[0077] In this embodiment, the first game screen may be a game screen from the perspective of the first user account, but is not limited thereto. The second game screen may be a game screen from the perspective of the second user account, but is not limited thereto. Alternatively, the first game screen may be a game screen centered on the virtual object operated by the first user account, but is not limited thereto. The second game screen may be a game screen centered on the virtual object operated by the second user account, but is not limited thereto. Alternatively, the first game screen / second game screen may be the same type of game screen, such as the game screen of a war preparation interface, but is not limited thereto.

[0078] In this embodiment, the fact that the display area of the second game screen is smaller than that of the first game screen does not necessarily mean that the second game screen belongs to the first game screen, or in other words, that the second game screen is a sub-screen of the first game screen, but it is not limited to this. Since the display area of the second game screen is smaller than that of the first game screen, when the second game screen and the first game screen are further displayed simultaneously, viewers can simultaneously obtain the game information of the first user account and the second user account in the target virtual game. In order to collate the game information of different user accounts, to improve the execution efficiency of virtual tasks by using more diverse game information, and to improve the user's game experience.

[0079] It should be noted that by using the picture-in-picture display method, multiple user account game screens can be displayed simultaneously in the game process, and the diversity of the game screen display can be further improved. In this way, by using more diverse display methods, not only can the comprehensiveness of the game screen display be improved, but more comprehensive reference information can be provided to the user, and the user's game experience can be improved.

[0080] For specific embodiments, reference may be made to the examples shown in the above game screen display method. The description of this example is omitted here.

[0081] In the embodiments provided in this application, the first game screen of the first user account in the target virtual game may be displayed. Here, the target virtual game is a virtual game of one match in which at least two user accounts participate jointly. Among the at least two user accounts, the first user account is included. On the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed. In response to a selection operation triggered on the account icon of the second user account among the at least one user account, the second game screen of the second user account in the target virtual game is displayed on the first game screen. Here, the display area of the second game screen is smaller than the display area of the first game screen. By using the display method of picture-in-picture, the game screens of multiple user accounts are displayed simultaneously in the game process. Furthermore, by using more diverse display methods, the purpose of improving the comprehensiveness of the display of the game screen is achieved, and the technical effect of improving the diversity of the display of the game screen is realized.

[0082] As an embodiment, the first display unit 1302 includes a first display module that displays the second game screen in a first area associated with the account icon of the second user account. After the device displays the second game screen of the second user account in the target virtual game on the first game screen, in response to a selection operation triggered on the account icon of the third user account among the at least one user account, in a second area associated with the account icon of the third user account, the device further includes a third display unit that displays the third game screen of the third user account in the target virtual game, where the first area is different from the second area.

[0083] For specific embodiments, reference may be made to the examples shown in the above game screen display method. The description of this example is omitted here.

[0084] As an embodiment, the first display unit 1302 includes a second display module that displays a second game screen in the target area. After the device displays the second game screen of the second user account in the target virtual game on the first game screen, in response to a selection operation triggered on the account icon of the third user account among at least one user account, the device further includes a fourth display unit that displays the third game screen of the third user account in the target virtual game in the target area.

[0085] For specific examples, reference may be made to the examples shown in the above game screen display method. This example is omitted here.

[0086] As an embodiment, the above device includes an adjustment unit that adjusts the display shape of the second game screen in response to a target adjustment operation on the second game screen after the second game screen of the second user account in the target virtual game is displayed on the first game screen.

[0087] For specific examples, reference may be made to the examples shown in the above game screen display method. This example is omitted here.

[0088] As an embodiment, the adjustment unit includes a first adjustment module that reduces the display area of the second game screen in response to a first adjustment operation on the second game screen, and hides the second game screen when the display area of the second game screen is less than or equal to the hidden threshold; and a second adjustment module that enlarges the display area of the second game screen to a target display area in response to a second adjustment operation on the second game screen, where the target display area is equal to the display area of the first game screen.

[0089] For specific examples, reference may be made to the examples shown in the above game screen display method. This example is omitted here.

[0090] As one embodiment, the second display unit 1304 is a third display module that displays a second game screen and target key information on a first game screen, and the target key information includes at least one of real-time game information of a second user account in a target virtual game and past game information in a virtual game participated by the second user account. The third display module is included.

[0091] For specific examples, reference may be made to the examples shown in the above method for displaying a game screen. The description of this example is omitted here.

[0092] As one embodiment, the above device Before displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among at least one user account, a first acquisition unit that acquires a target press operation triggered on the account icon of the second user account, Before displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among at least one user account, when the operation time of the target press operation reaches a target threshold value, a second acquisition unit that acquires a first selection operation targeting the account icon of the second user account, where the first selection operation includes the selection operation triggered on the account icon of the second user account. The second acquisition unit is included.

[0093] For specific examples, reference may be made to the examples shown in the above method for displaying a game screen. The description of this example is omitted here.

[0094] As one embodiment, the above device After obtaining the first selection operation targeting the account icon of the second user account, when the target pressing operation ends, it includes a hiding unit that hides the second game screen, or After obtaining the first selection operation targeting the account icon of the second user account, if the target pressing operation has not ended and the target of the target pressing operation has been switched from the account icon of the second user account to the account icon of the fourth user account, a third acquisition unit that acquires a second selection operation targeting the account icon of the fourth user account, and in response to the second selection operation, a fifth display unit that displays the fourth game screen of the fourth user account in the target virtual game on the first game screen, where at least one user account includes the fourth user account and the display area of the fourth game screen is smaller than the display area of the first game screen.

[0095] For specific embodiments, reference may be made to the examples shown in the above method for displaying game screens. The description of this example is omitted here.

[0096] As an embodiment, the first display unit 1302 is a third display module that displays a game screen of layout information for a first virtual element by a first user account, where the first virtual element is a virtual element for the first user account to participate in the target virtual game selected by the first user account, and includes the third display module. The second display unit 1304 is a fourth display module that displays a second game screen on the first game screen in response to a selection operation triggered on the account icon of the second user account, where layout information for a second virtual element by the second user account is displayed on the second game screen, and the second virtual element is a virtual element for the second user account to participate in the target virtual game selected by the second user account, and includes the fourth display module.

[0097] For specific embodiments, reference may be made to the examples shown in the above method for displaying game screens. The description of this example is omitted here.

[0098] In one embodiment, the first display unit 1302 includes a fifth display module that displays a game screen of a target virtual game from the perspective of a first user account. The second display unit 1304 includes a sixth display module that, in response to a selection operation triggered on the account icon of the second user account, displays a game screen of the target virtual game from the perspective of the second user account on the first game screen.

[0099] For specific examples, reference may be made to the examples shown in the above method for displaying the game screen. The description of this example is omitted here.

[0100] In one embodiment, the first display unit 1302 includes a seventh display module that displays an action screen of a first virtual object operated by a first user account in a virtual scene of a target virtual game. The second display unit 1304 includes an eighth display module that, in response to a selection operation triggered on the account icon of the second user account, displays an action screen of a second virtual object operated by the second user account in the virtual scene on the first game screen.

[0101] For specific examples, reference may be made to the examples shown in the above method for displaying the game screen. The description of this example is omitted here.

[0102] According to another aspect of the embodiments of the present application, an electronic device for implementing the above method for displaying a game screen is further provided. As shown in FIG. 14, the electronic device includes a memory 1402 and a processor 1404. A computer program is stored in the memory 1402, and the processor 1404 is configured to execute the steps in any one of the above method embodiments by the computer program.

[0103] In this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.

[0104] As can be understood by those skilled in the art, the configuration shown in FIG. 14 is merely schematic, and the electronic device may be a terminal device such as a smartphone (e.g., Android smartphone, iOS smartphone, etc.), a tablet computer, a palmtop computer, and a mobile Internet device (MID), or a PAD. FIG. 14 does not limit the configuration of the electronic device. For example, the electronic device may include more or fewer components (e.g., network interface, etc.) than those shown in FIG. 14, or may be arranged differently from those shown in FIG. 14.

[0105] Here, the memory 1402 can be used to store software programs and modules, for example, program instructions / modules corresponding to the game screen display method and apparatus in the embodiments of the present application. The processor 1404 executes the software programs and modules stored in the memory 1402 to execute various functional applications and data processing, that is, to implement the above game screen display method. The memory 1402 may include a high-speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid memories. In some examples, the memory 1402 may further include a memory installed remotely with respect to the processor 1404, and these remote memories can be connected to the terminal via a network. Examples of the above network include, but are not limited to, the Internet, enterprise intranet, local area network, mobile communication network, and combinations thereof. Here, the memory 1402 may specifically be used to store information such as the first game screen and the second game screen, but is not limited thereto. As an example, as shown in FIG. 14, the memory 1402 may include, but is not limited to, the first display unit 1302 and the second display unit 1304 in the game screen display apparatus. It may further include other module units in the game screen display apparatus, but is not limited thereto, and the description thereof is omitted in this example.

[0106] In an embodiment, the above-described transmission device 1406 transmits and receives data via a network. Specific examples of the above network may include a wired network and a wireless network. In one example, the transmission device 1406 includes a network interface controller (NIC) that can be connected to other network devices and routers via a network cable, thereby enabling communication with the Internet or a local area network. In one example, the transmission device 1406 is a radio frequency (RF) module used to communicate with the Internet in a wireless manner.

[0107] Further, the above electronic device further includes a display 1408 for displaying information such as the above first game screen and second game screen, and a connection bus 1410 for connecting each module component in the above electronic device.

[0108] In other embodiments, the above terminal device or server may be a node of a distributed system. Here, this distributed system may be a blockchain system. This blockchain system may be a distributed system in which the plurality of nodes are connected in the form of network communication. Here, the nodes can form a peer-to-peer (P2P) network, and any form of computing device, for example, an electronic device such as a server or a terminal, can participate in this peer-to-peer network to become a node of this blockchain system.

[0109] The numbers of the embodiments of the present application described above are for illustrative purposes only and do not indicate the superiority or inferiority of the embodiments.

[0110] It should be noted that the computer system of the electronic device is only an example and should not impose any limitations on the functions and usage scope of the embodiments of the present application.

[0111] According to the embodiments of the present application, the processes described in the flowcharts of each method may be implemented as a computer software program. For example, the embodiments of the present application include a computer program product including a computer program and / or instructions loaded on a computer-readable medium, and the computer program and / or instructions include program codes for executing the methods shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network by a communication unit and / or installed from a removable medium. When the computer program is executed by a central processing unit, it causes various functions defined in the system of the present application to be executed.

[0112] According to one aspect of the present application, there is provided a computer-readable storage medium for storing a computer program. The computer program includes computer instructions, and when a processor of a computer device reads the computer instructions from the computer-readable storage medium and the processor executes the computer instructions, it causes the computer device to execute the methods provided in the above various implementation forms.

[0113] In this embodiment, as can be understood by those skilled in the art, all or some of the steps of each method in the above embodiments may also be executed by instructing relevant hardware of the terminal device through a program. The program may be stored in a computer-readable storage medium. The storage medium may include a flash disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk, or an optical disk, etc.

[0114] The numbers of the embodiments of the present application described above are only for the purpose of illustration and do not indicate the superiority or inferiority of the embodiments.

[0115] The integrated unit in the above embodiments may be implemented in the form of a software functional unit and stored in the computer-readable storage medium when sold or used as an independent product. Based on such an understanding, the structure of the present application, essentially speaking, in other words, the part that contributes to the prior art, or all or part of the structure, may be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods in the embodiments of the present application.

[0116] In the above embodiments of the present application, each embodiment has its own focus. For parts not detailed in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.

[0117] In some embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other ways. Here, the device embodiments described above are merely exemplary. For example, the division of the above units is only a logical function division, and other division methods may be used in actual implementation. For example, a plurality of units or components may be combined, incorporated into other systems, some features may be ignored or not executed. Also, the shown or considered mutual connection, or direct connection, or communication connection may be through some interfaces, and the indirect connection or communication connection between units or modules may be electrical or other forms.

[0118] The units described as the separated parts may or may not be physically separated. The parts shown as units may or may not be physical units, that is, they may be located in one place or dispersed among multiple units on the network. According to actual needs, some or all of the units may be selected to achieve the purpose of the invention according to this embodiment.

[0119] In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist individually and physically, or two or more units may be integrated into one unit. The above-mentioned integrated unit may be implemented in the form of hardware or in the form of a software functional unit.

[0120] The above are only exemplary embodiments of the present application. It should be noted that those skilled in the art can also make some improvements and modifications without departing from the principle of the present application. These improvements and modifications should also be regarded as within the protection scope of the present application.

Claims

1. A method for displaying a game screen executed by an electronic device, comprising: displaying a first game screen of a first user account in a target virtual game, wherein the target virtual game is a virtual game of a match in which at least two user accounts participate jointly, the at least two user accounts include the first user account, and on the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed; responding to a selection operation triggered on an account icon of a second user account among the at least one user account, and displaying a second game screen of the second user account in the target virtual game on the first game screen, wherein a display area of the second game screen is smaller than a display area of the first game screen; and the step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in a first area associated with the account icon of the second user account.

2. After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method further includes: responding to a selection operation triggered on an account icon of a third user account among the at least one user account, and displaying a third game screen of the third user account in the target virtual game in a second area associated with the account icon of the third user account, wherein the first area is different from the second area. The method according to claim 1.

3. The step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying the second game screen in a target area. After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, the method further includes, in response to a selection operation triggered on the account icon of a third user account among the at least one user account, a step of displaying a third game screen of the third user account in the target virtual game in the target area. The method according to claim 1.

4. After the step of displaying the second game screen of the second user account in the target virtual game on the first game screen, The method further includes, in response to a target adjustment operation on the second game screen, a step of adjusting a display shape of the second game screen. The method according to claim 1.

5. The step of adjusting the display shape of the second game screen in response to a target adjustment operation on the second game screen includes: In response to a first adjustment operation on the second game screen, a step of reducing a display area of the second game screen, and when the display area of the second game screen is less than or equal to a hiding threshold, hiding the second game screen; In response to a second adjustment operation on the second game screen, the display area Of the second game screen is expanded to a target display area, and the target display area is equal to a display area of the first game screen. The method according to claim 4.

6. The step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes: A step of displaying the second game screen and target key information on the first game screen, where the target key information includes at least one of real-time game information of the second user account in the target virtual game and past game information in virtual games participated in by the second user account. The method according to claim 1.

7. Before the step of displaying the second game screen of the second user account in the target virtual game on the first game screen in response to a selection operation triggered on the account icon of the second user account among the at least one user account, Obtaining a target pressing operation triggered on the account icon of the second user account; When the operation time of the target pressing operation reaches a target threshold value, obtaining a first selection operation for operating on the account icon of the second user account, where the first selection operation includes a selection operation triggered on the account icon of the second user account; The method according to claim 1.

8. After obtaining the first selection operation for operating on the account icon of the second user account, When the target pressing operation ends, hiding the second game screen, or When the target pressing operation has not ended and the operation target of the target pressing operation is switched from the account icon of the second user account to the account icon of the fourth user account, obtaining a second selection operation for operating on the account icon of the fourth user account, and in response to the second selection operation, displaying a fourth game screen of the fourth user account in the target virtual game on the first game screen, where the at least one user account includes the fourth user account, and the display area of the fourth game screen is smaller than the display area of the first game screen; The method according to claim 7.

9. The step of displaying the first game screen of the first user account in the target virtual game is the step of displaying a game screen of layout information for a first virtual element by the first user account, where the first virtual element is a virtual element selected by the first user account for participating in the target virtual game; In response to a selection operation triggered on the account icon of the second user account among the at least one user account, the step of displaying, on the first game screen, the second game screen of the second user account in the target virtual game includes: in response to the selection operation triggered on the account icon of the second user account, displaying, on the first game screen, the second game screen, wherein layout information for a second virtual element by the second user account is displayed on the second game screen, and the second virtual element is a virtual element selected by the second user account for participating in the target virtual game. The method according to any one of claims 1 to 8. Claim 10 The step of displaying the first game screen of the first user account in the target virtual game includes the step of displaying, from the perspective of the first user account, the game screen of the target virtual game. In response to a selection operation triggered on the account icon of the second user account among the at least one user account, the step of displaying, on the first game screen, the second game screen of the second user account in the target virtual game includes: in response to the selection operation triggered on the account icon of the second user account, displaying, on the first game screen, the game screen of the target virtual game from the perspective of the second user account. The method according to any one of claims 1 to 8. Claim 11 The step of displaying the first game screen of the first user account in the target virtual game includes the step of displaying, in the virtual scene of the target virtual game, the action screen of the first virtual object operated by the first user account. In response to a selection operation triggered on the account icon of the second user account among the at least one user account, the step of displaying the second game screen of the second user account in the target virtual game on the first game screen includes the step of displaying, on the first game screen, the action screen of the second virtual object operated by the second user account in the virtual scene, in response to the selection operation triggered on the account icon of the second user account. The method according to any one of claims 1 to 8.

12. A display device for a game screen, A first display unit that displays a first game screen of a first user account in a target virtual game, where the target virtual game is a virtual game of a single match in which at least two user accounts participate jointly, the at least two user accounts include the first user account, and on the first game screen, account icons of at least one user account other than the first user account among the at least two user accounts are displayed, a first display unit; A second display unit that displays, on the first game screen, the second game screen of the second user account in the target virtual game in response to a selection operation triggered on the account icon of the second user account among the at least one user account, where the display area of the second game screen is smaller than the display area of the first game screen, a second display unit; Comprising, The second display unit is a device that displays the second game screen in a first area associated with the account icon of the second user account.

13. A computer program for causing a computer to execute the method according to any one of claims 1 to 8.

14. An electronic device comprising a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the method according to any one of claims 1 to 8 by executing the computer program.

Citation Information

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