Information Processing Apparatus, Information Processing Method, and Program

The information processing apparatus enhances player incentives by making transferred game element rights more advantageous, motivating players to share them, thus promoting a sense of unity and transfer within gaming communities.

JP7709090B2Active Publication Date: 2025-07-16MIXI INC
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Patent Information

Application Number
JP2024135081
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-08-13
Publication Date
2025-07-16
Estimated Expiration
2040-03-30

AI Technical Summary

Technical Problem

Existing systems lack incentives for players to transfer game elements such as characters to other players.

Method used

An information processing apparatus that includes an acquisition process execution unit, a rights transfer execution unit, and a privilege granting unit, which enhances the privileges of players who transfer game element rights, making them more advantageous when further transferred.

Benefits of technology

The enhanced privileges motivate players to transfer game element rights to others, fostering a sense of unity and promoting the transfer of rights among players.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide an information processing device which motivates a player to transfer a right for acquiring a game element such as a character, to another player.SOLUTION: An information processing device comprises: an acquisition processing execution unit which executes acquisition processing to make a player acquire a game element; a right transfer execution unit which executes a first transfer to transfer a first right to execute the acquisition processing owned by a first player, to a second player; and a privilege granting unit which, in a case where a second right to execute the acquisition processing owned by the second player is to be transferred to the first or another player, makes a privilege to be obtained in the acquisition processing based on the first right by the second player more advantageous than that in a case where the second right is not transferred.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, a program, and an information processing method.

Background Art

[0002] Patent Document 1 discloses an information processing apparatus that provides a game, and performs a lottery for a second player provided with the right to execute a lottery for obtaining a character or the like from a first player under conditions different from those of the first player.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] On the other hand, there is room for improvement in providing an incentive for transferring the right to obtain a character or the like to another player in this way.

[0005] The present invention provides an information processing apparatus, a program, and an information processing method that serve as an incentive for transferring the right to obtain game elements such as characters to another player.

Means for Solving the Problems

[0006] An information processing apparatus is provided that includes an acquisition process execution unit that executes an acquisition process for causing a player to acquire game elements, a right transfer execution unit that executes a first transfer for transferring a first right to execute the acquisition process that the first player has to a second player, and a privilege granting unit that makes the privilege obtained by the second player in the acquisition process based on the first right more advantageous when the second right to execute the acquisition process that the second player has is transferred to a first or other player than when the second right is not transferred.

[0007] By having such a configuration, when a player who has received a transfer of the right to an acquisition process further transfers the right, the privilege obtained in the acquisition process based on the right received by the player himself / herself becomes more advantageous, which serves as a motivation for the player to transfer the right to other players.

Brief Description of Drawings

[0008]

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Figure 6

Figure 7

Figure 8

Figure 9

Modes for Carrying Out the Invention

[0009] Hereinafter, some embodiments of the present invention will be described with reference to the drawings. Various features shown in the embodiments described below can be combined with each other. Also, an invention can be made independently for each feature item.

[0010] <1. First Embodiment> (1-1. Game Providing System 1) An information processing apparatus according to an embodiment of the present invention is a server 10 that constitutes a part of a game providing system 1 as shown in FIG. 1. The game providing system 1 includes a server 10 and user terminals 20 (for example, user terminal 20a, user terminal 20b, and user terminal 20c).

[0011] The server 10 is configured to be communicable with the user terminal 20 via a communication line 5 and provides a game to the user terminal 20. Players P1 to P3 can transfer the right to execute an acquisition process for acquiring game elements such as characters in the game to other players.

[0012] Here, when player P2, who has received the transfer of the first right to execute the acquisition process from player P1, transfers the second right to execute the acquisition process to player P3, an advantage is given to player P2. This serves as an incentive to transfer the right to execute the acquisition process to other players. Hereinafter, each configuration will be described.

[0013] (1-2. Hardware Configuration of Game Providing System 1) With reference to FIGS. 2 and 3, the hardware configuration of the game providing system 1 will be described.

[0014] (1-2-1. Hardware Configuration of Server 10) Figure 2 is a block diagram showing the hardware configuration of server 10 according to the present embodiment. Server 10 includes a control unit 11, a storage unit 12, and a communication unit 13. Further, server 10 may include an operation input unit 14 configured by a keyboard, a mouse, etc. to receive inputs of various operations, and a monitor 15 such as a liquid crystal display device that displays various images.

[0015] The control unit 11 is, for example, a CPU (Central Processing Unit), a microprocessor, a DSP (Digital Signal Processor), etc., and controls the overall operation of server 10.

[0016] A part of the storage unit 12 is configured by, for example, a RAM (Random Access Memory), a DRAM (Dynamic Random Access Memory), etc., and is used as a work area, etc. when executing processing based on various programs by the control unit 11. Also, a part of the storage unit 12 is, for example, a non-volatile memory such as a ROM (Read Only Memory), or an HDD (Hard Disk Drive), and stores various data and programs used for the processing of the control unit 11.

[0017] The programs stored in the storage unit 12 are, for example, an OS (Operating System) for realizing the basic functions of server 10, drivers for controlling various hardware, programs for realizing various functions, etc., and include the computer program according to the present embodiment.

[0018] The communication unit 13 is, for example, a NIC (Network Interface Controller) and has a function of connecting to the communication line 5. Note that the communication unit 13 may have a function of connecting to a wireless LAN (Local Area Network), a function of connecting to a wireless WAN (Wide Area Network), a function enabling short-distance wireless communication such as Bluetooth (registered trademark), and infrared communication, instead of or together with the NIC. The server 10 is connected to other information processing devices such as the user terminal 20 via the communication line 5 and can transmit and receive various data to and from other information processing devices.

[0019] These control unit 11, storage unit 12, communication unit 13, operation input unit 14, and monitor 15 are electrically connected to each other via the system bus 16. Therefore, the control unit 11 can access the storage unit 12, display an image on the monitor 15, grasp the operation state of the operation input unit 14 by the user, and access various communication networks and other information processing devices via the communication unit 13.

[0020] (1-2-2. Hardware Configuration of User Terminal 20) FIG. 3 is a block diagram showing the hardware configuration of the user terminal 20 according to the present embodiment. The user terminal 20 is an information processing terminal such as a smartphone or a tablet terminal, and includes a control unit 21, a storage unit 22, and a communication unit 23. The user terminal 20 may also include a display unit 24 such as a touch panel display capable of displaying an image and receiving an operation, a speaker 25 for outputting sound, a microphone 26 for inputting sound, a camera 27 for imaging a subject, and operation buttons 28. Hereinafter, the differences from the server 10 will be mainly described.

[0021] The operation buttons 28 are provided on the side surface of the user terminal 20 and are a power button for starting or stopping the user terminal 20, a volume adjustment button for the sound output by the speaker 25, and the like.

[0022] These control unit 21, memory unit 22, communication unit 23, display unit 24, speaker 25, microphone 26, camera 27, and operation buttons 28 are electrically connected to each other via the system bus 29. Therefore, the control unit 21 can access the memory unit 22, display an image on the display unit 24, grasp the operation state of the touch panel display (display unit 24) and the operation buttons 28 by the user, input sound into the microphone 26, output sound from the speaker 25, control the camera 27, and access various communication networks and other information processing devices via the communication unit 23, etc. display, grasp the operation state of the touch panel display (display unit 24) and the operation buttons 28 by the user, input sound into the microphone 26, output sound from the speaker 25, control the camera 27, and access various communication networks and other information processing devices via the communication unit 23, etc.

[0023] (1-3. Functional Configuration of Server 10) As shown in FIG. 4, the control unit 11 of the server 10 includes an acquisition process execution unit 11a, a rights transfer execution unit 11b, and a privilege granting unit 11c.

[0024] The acquisition process execution unit 11a executes an acquisition process for causing the player to acquire game elements. Here, the game elements are a general term for electronic data used by the user for the progress of the game, and specifically include characters, items, cards, avatars, improvement of status (ability values that increase according to the progress of the game), etc. In the following embodiments, as an example, it will be described as acquiring a character as a game element.

[0025] Also, in this embodiment, the acquisition process is performed by a lottery (including so-called "gacha") in which the player selects a group of characters (corresponding to the "group of game elements" in the claims) including a plurality of characters and acquires one or more characters from the group of characters, but it is not limited to this example. For example, it may be in a form in which the player can acquire one or more characters specified by the player.

[0026] The rights transfer execution unit 11b executes a first transfer that transfers the right (first right) to execute an acquisition process possessed by a certain player (first player) to another player (second player). In the present embodiment, this transfer enables the second player to purchase the right to perform the acquisition process using real currency, in-game currency, or the like for the purpose of the first player transferring it to the second player, and designating the second player as the transferee to transfer the right. However, it is not limited to this form, and the first player may transfer the right to execute the acquisition process that the first player originally owned to the second player by designating the second player.

[0027] When such a right transfer is made, the privilege granting unit 11c grants a privilege in the acquisition process based on the transferred first right. For example, the second player who has received the right transfer can acquire a character that is difficult to acquire in the normal acquisition process, or can acquire a character in a state with a higher status than that acquired in the normal acquisition process.

[0028] As an example, in the present embodiment, each character is given a rarity (scarcity) level corresponding to the probability of winning in a lottery. The rarity level is set from level 1 to level 4, with level 1 having the highest probability of winning, and the probabilities of winning decreasing in the order of level 2, level 3, and level 4. The privilege granting unit 11c may execute a lottery a predetermined number of times (for example, 10 times) in the acquisition process based on the transferred first right, and as a privilege, cause the second player to acquire at least one character with the highest rarity level, level 4.

[0029] Furthermore, when the second right that the second player has to execute the acquisition process is transferred to the first or another player, the privilege granting unit 11c makes the privilege obtained by the second player in the acquisition process based on the first right more advantageous than when the second right is not transferred. Details of the advantageous privilege will be described later.

[0030] The above functional configuration may be realized by software (including so-called applications) appropriately installed in the server 10, or may be realized by hardware. When realized by software, various functions can be realized by the control unit 11 executing a program constituting the software.

[0031] When realized by executing a program, the program may be stored in the storage unit 12 built in the server 10, or may be stored in a computer-readable non-transitory recording medium. Also, a program stored in an external storage device may be read out and realized by so-called cloud computing. Or, when realized by hardware, it can be realized by various circuits such as ASIC, SOC, FPGA, or DRP. Also, the above-described functional configuration may be such that some of the functional configurations are processed by software or hardware at the user terminal 20 or the like.

[0032] (1-4. Examples of Advantageous Privileges) Hereinafter, examples of advantageous privileges will be described. As an example of an advantageous privilege, when a second player who has received the transfer of the first right transfers the second right to another player, in the lottery in the acquisition process based on the transferred first right, an example is increasing the number of character groups that the second player can select.

[0033] In the example shown in FIG. 5, for the player, the character groups that can be selected in the lottery in the acquisition process are predetermined. Specifically, in the lottery in January, either character group B11 or B12 can be selected, in the lottery in February, either character group B21 or B22 can be selected, and in the lottery in March, either character group B31 or B32 can be selected to conduct the lottery.

[0034] Here, as an advantageous privilege, the privilege granting unit 11c enables the game element group that was selectable in the past in the lottery in the acquisition process based on the first right to be selectable for the second player who has transferred the second right. Specifically, in the lottery in March, the privilege granting unit 11c also makes the character groups B21 and B22 that were selectable in February selectable. By doing so, players who liked the character groups that could be selected in the past will be motivated to transfer their rights to other players.

[0035] Or as another example, the privilege granting unit 11c may make the game element group that was selectable when the second right was transferred selectable in the lottery in the acquisition process based on the first right. That is, when the transfer of the second right is made in January and the lottery in the acquisition process based on the first right is conducted in March, in addition to the character groups B31 and B32 that are selectable in the lottery in March, the character groups B11 and B12 that were selectable in January may also be made selectable.

[0036] As another example of an advantageous privilege, the privilege granting unit 11c may increase the winning probability of a specific character in the lottery in the acquisition process based on the first right for the second player who has transferred the second right. Here, the specific character may be, for example, a character with a high specific status, or a character that is difficult to acquire in the normal acquisition process. By doing so, players who like a specific character will be motivated to transfer their rights to other players.

[0037] As an example, in terms of the rarity level of characters, the winning probability of a level 1 character is set at 50%, the winning probability of a level 2 character is 30%, the winning probability of a level 3 character is 15%, and the winning probability of a level 4 character is 5%. The privilege granting unit 11c, as an advantageous privilege, raises the winning probabilities of level 3 and level 4 characters by 15% each. That is, the winning probability of level 1 becomes 35%, the winning probability of level 2 becomes 15%, the winning probability of a level 3 character becomes 30%, and the winning probability of a level 4 character becomes 20%. By doing so, it becomes easier to obtain characters with a high rarity level that are usually difficult to win, which motivates other players to transfer their rights.

[0038] As yet another example of advantageous privileges, the privilege granting unit 11c may change the eligible character to a specific character in the lottery in the acquisition process based on the first right for the second player who has transferred the second right. That is, the privilege granting unit 11c changes the character included in the group of eligible characters to a specific character. By doing so, players who like a specific character are motivated to transfer their rights to other players.

[0039] As an example, as described above, assume that the winning probability of a character with a rarity level of level 1 is 50%, the winning probability of a level 2 character is 30%, the winning probability of a level 3 character is 15%, and the winning probability of a level 4 character is 5%. The privilege granting unit 11c, as an advantageous privilege, allows the second player to select one or more characters from the group of characters composed of level 3 characters, and replaces the selected level 3 characters with a part of the level 1 characters. As a result, for example, the winning probability of level 1 becomes 35%, the winning probability of level 2 becomes 30%, the winning probability of a level 3 character becomes 30%, the winning probability of a level 4 character becomes 5%, and the winning probability of the level 3 character selected by the second player increases, making it easier to obtain the character.

[0040] Alternatively, as another example of an advantageous privilege, when the privilege granting unit 11c refers to a character already possessed by the second player and the second player possesses a selectable character whose rarity level is equal to or lower than a predetermined level (for example, level 2 or lower), the possessed character may be excluded from the selection target. By doing so, since the probability of winning an unowned character or a character with a high rarity level increases because the already possessed character with a low rarity level does not win, it becomes an advantageous privilege for the second player.

[0041] As yet another example of an advantageous privilege, the privilege granting unit 11c may increase the number of times of lottery execution in the acquisition process based on the first right for the second player who has transferred the second right. For example, in a normal acquisition process, the lottery is conducted once, and when the lottery becomes twice as a privilege associated with the transfer of the first right, if the second player transfers the second right, the number of times of lottery based on the first right may be increased to three times. By doing so, it motivates players who enjoy the acquisition of characters by lottery to transfer their rights to other players.

[0042] In conferring such an advantageous privilege, it is preferable that the privilege granting unit 11c makes the privilege more advantageous when the right transfer execution unit 11b executes the second transfer before the acquisition process execution unit 11a executes the acquisition process based on the first right. That is, it is preferable that the privilege is made more advantageous when the second player who has received the transfer of the first right transfers the second right to another player before performing the acquisition process based on the first right. In this way, by making the privilege more advantageous only when the second transfer is made before the execution of the acquisition process based on the first right, it becomes easy to realize the conferral of an advantageous privilege.

[0043] Alternatively, the privilege granting unit 11c may make the privilege more advantageous when the second player executes the second transfer within a predetermined period (for example, within 24 hours) after receiving the transfer of the first right. By restricting the period during which the privilege becomes advantageous in this way, it becomes possible to encourage the second transfer.

[0044] Here, the starting point of the predetermined period may be the timing when the first player transfers the first right, or the timing when the second player receives the right. That is, the second player can select on the screen of the user terminal 20 whether to receive the right transferred by the first player. Here, the timing when the second player selects to receive the transferred right may be used as the starting point of the predetermined period.

[0045] (1-5. Flow of processing by game providing system 1) With reference to FIG. 6, an example of the flow of processing by the game providing system 1 will be described.

[0046] First, in step S110, by the operation of player P1, the user terminal 20a transmits a request regarding the transfer of the first right to the server 10. In step S120, the server 10 receives the request from the user terminal 20a.

[0047] In step S130, the server 10 makes settings regarding the transfer of the first right to the user terminal 20b owned by player P2. Here, the server 10 registers in a player management table (not shown) stored in the storage unit 22 that player P2 has received the transfer of the first right. In step S140, the user terminal 20b receives the first right from the server 10.

[0048] Next, in step S210, by the operation of player P2 who has received the transfer of the first right, the user terminal 20b transmits a request regarding the transfer of the second right to the server 10. In step S220, the server 10 receives the request from the user terminal 20b.

[0049] In step S230, the server 10 makes settings regarding the transfer of the second right to the user terminal 20c owned by player P3. Here, the server 10 registers in the player management table stored in the storage unit 22 the fact that player P2 has transferred the second right. In step S240, the user terminal 20c receives the second right from the server 10.

[0050] In step S310, due to the operation of player P2 who has received the transfer of the first right, the user terminal 20b sends a request to the server 10 to execute the acquisition process based on the first right. In step S320, the server 10 accepts the request from the user terminal 20b.

[0051] In step S330, the server 10 refers to the player management table in the storage unit 22 for the acquisition process based on the first right and confirms that player P2 has transferred the second right. If it is confirmed that player P2 has transferred the second right, a privilege favorable to player P2 is granted. In step S340, the user terminal 20b receives the favorable privilege from the server 10, and the acquisition process based on the first right is executed. <2. Modification Example> Hereinafter, various modification examples of the game providing system 1 according to the above first embodiment will be described.

[0052] (2-1. Modification Example 1) In modification example 1, as a favorable privilege, the privilege granting unit 11c causes the player who has received the transfer of the second right to acquire at least a part of the characters of the acquisition result based on the second right owned by the player who has received the transfer of the second right.

[0053] In the example shown in FIG. 7, player P3 who has received the transfer of the second right causes player P2 who has transferred the second right to acquire the character acquired based on the second right. By doing so, at least a part of the lottery result based on the transfer of rights will also be acquired by the player who has transferred the rights, fostering a sense of unity among the players and promoting the transfer of rights.

[0054] As an example, in the example shown in FIG. 7, player P2 who has transferred the second right selects and acquires one of the characters C101, C110, and C121 acquired by player P3 who has received the transfer of the second right. Alternatively, player P2 acquires the character with the highest rarity level among the characters acquired by player P3. In this case, if there are multiple characters with the highest rarity level, all of them may be acquired, or only the one character selected by player P2 may be acquired.

[0055] (2-2. Variant Example 2) In Variant Example 2, when the first player who has transferred the first right receives the transfer of the second right from the second player, the privilege granting unit 11c, as a favorable privilege, causes the second player to acquire at least some of the characters in the acquisition result based on the second right owned by the first player, and causes the first player to acquire at least some of the characters in the acquisition result based on the first right owned by the second player.

[0056] In the example shown in FIG. 8, player P1 who has received the transfer of the second right causes player P2 who has transferred the second right to acquire the character acquired based on the second right, and player P2 who has received the transfer of the first right causes player P1 who has transferred the first right to acquire the character acquired based on the first right. By doing so, when transferring rights to each other, each will also acquire the acquisition results of the other party, fostering a sense of unity among the players and promoting the transfer of rights.

[0057] As an example, in the example shown in FIG. 8, player P2 who has transferred the second right selects and acquires one of the characters C101, C110, and C121 acquired by player P1 who has received the transfer of the second right. Similarly, player P1 who has transferred the first right selects and acquires one of the characters C215, C221, and C234 acquired by player P2 who has received the transfer of the first right.

[0058] Alternatively, player P2 (P1) acquires the character with the highest rarity level among the characters acquired by player P1 (P2). In this case, if there are multiple characters with the highest rarity level, all of them may be acquired, or only one character selected by player P2 (P1) may be acquired.

[0059] (2-3. Modification Example 3) In Modification Example 3, when the transfer of rights circulates among three or more players, the privilege granting unit 11c, as an advantageous privilege, causes the player who has transferred the rights to acquire at least some of the characters in the acquisition result based on the transferred rights owned by the player who has received the transfer of rights. Here, the "circulation" of the transfer of rights means that the transfer of rights is carried out in sequence to different players starting from the player who first initiated the transfer of rights (i.e., the player who has transferred the rights without having received the transfer of rights. Hereinafter, also referred to as the starting point player), and finally the transfer of rights is carried out to the starting point player.

[0060] In the example shown in FIG. 9, player P1 becomes the starting player, and the rights are transferred in order to players P2 and P3, and finally the rights are transferred to player P1. In this case, the privilege granting unit 11c causes player P1, who transferred the rights, to acquire the acquisition result based on the transferred rights owned by player P2, causes player P2, who transferred the rights, to acquire the acquisition result based on the transferred rights owned by player P3, and causes player P3, who transferred the rights, to acquire the acquisition result based on the transferred rights owned by player P1. By doing so, when the rights are transferred in order among three or more players, the player who is the transferee will acquire the acquisition result of the player who is the transferor, fostering a sense of unity among the players and promoting the transfer of rights.

[0061] In this case, each time a right transfer is made, the server 10 registers in the player management table of the storage unit 22 the player who made the right transfer and the player who received the right transfer. And for example, when the player who received the first right transfer makes a second right transfer, the server 10 causes the player who made the first right transfer to acquire the acquisition result obtained by the player based on the first right.

[0062] In addition, in Modification 3, when the right transfer circulates among three or more players, the acquisition results of each player may be acquired by all the players involved in the circulation. That is, the acquisition results of players P1, P2, and P3 may be acquired by all of players P1, P2, and P3.

[0063] <3. Other Embodiments> As described above, the embodiments and their modifications in the present invention have been explained, but the application of the present disclosure is not limited to the above content.

[0064] For example, in the above embodiment, the mode in which the server 10 mainly provides each function has been described, but some functions may be provided by the user terminal 20, or a configuration in which both the server 10 and the user terminal 20 provide them can be adopted.

[0065] In addition, the information processing apparatus such as the server 10 may include not only an apparatus physically configured by one unit but also a plurality of apparatuses communicably connected by wire or wirelessly and functioning as substantially one information processing apparatus.

[0066] In addition, each step described as being executed by the server 10 in the above embodiment may be realized in a manner of causing the user terminal 20 to perform it.

[0067] Furthermore, the present invention can also be realized as a program for causing a game providing system to function in order to realize the above-described system.

[0068] Furthermore, the present invention can also be realized as a computer-readable non-transitory recording medium storing the above-described program.

[0069] As described above, various embodiments of the present invention have been described, but these are presented as examples and are not intended to limit the scope of the invention. The novel embodiments can be implemented in various other forms, and various omissions, replacements, and changes can be made without departing from the gist of the invention. The embodiments and their modifications are included in the scope and gist of the invention and are included in the invention described in the claims and the equivalent scope thereof.

[0070] <4. Features of Embodiment> Hereinafter, the features of the embodiments of the present invention will be summarized.

[0071] There is provided an information processing apparatus including an acquisition processing execution unit 11a that executes acquisition processing for causing a player to acquire game elements, a right transfer execution unit 11b that executes a first transfer for transferring a first right for executing acquisition processing possessed by a first player to a second player, and a privilege granting unit 11c that makes a privilege obtained by the second player in acquisition processing based on the first right more advantageous when a second right for executing acquisition processing possessed by the second player is transferred to the first or another player than when the second right is not transferred.

[0072] By having such a configuration, when a player who has received the transfer of the acquisition processing right further performs the transfer of the right, the benefits obtained in the acquisition processing based on the right received by the player himself / herself become advantageous, which serves as an incentive for the player to transfer the right to other players.

[0073] When the privilege granting unit 11c makes the privilege advantageous in the case where the right transfer execution unit 11b executes the transfer of the second right before the acquisition processing execution unit 11a executes the acquisition processing based on the first right.

[0074] By having such a configuration, it becomes easy to grant an advantageous privilege by making the privilege advantageous only when the second transfer is made before the execution of the acquisition processing based on the first right.

[0075] The acquisition processing is performed by lottery after the player selects a game element group including a plurality of selectable game elements, and the privilege granting unit 11c increases the number of game element groups selectable by the second player in the lottery in the acquisition processing based on the first right as an advantageous privilege.

[0076] By having such a configuration, increasing the number of game element groups to be lottery targets serves as an incentive for the player to transfer the right to other players.

[0077] The privilege granting unit 11c makes the game element group that was selectable in the past selectable as an advantageous privilege.

[0078] By having such a configuration, a player who liked the game element group that could be selected in the past is motivated to transfer the right to other players.

[0079] The privilege granting unit 11c increases the winning probability of a specific game element in the lottery in the acquisition processing based on the first right as an advantageous privilege.

[0080] By having such a configuration, players who like specific game elements will be motivated to transfer their rights to other players.

[0081] As an advantageous privilege, the privilege granting unit 11c changes the game elements that can be won in the lottery in the acquisition process based on the first right to specific game elements.

[0082] By having such a configuration, players who like specific game elements will be motivated to transfer their rights to other players.

[0083] As an advantageous privilege, the privilege granting unit 11c increases the number of times the lottery based on the first right is executed.

[0084] By having such a configuration, players who enjoy the lottery of game elements themselves will be motivated to transfer their rights to other players.

[0085] As an advantageous privilege, the privilege granting unit 11c causes at least some of the game elements of the acquisition result based on the second right owned by the player who has received the transfer of the second right to be acquired by the second player.

[0086] By having such a configuration, a sense of unity among players is fostered and the transfer of rights is promoted.

[0087] When the first player receives the transfer of the second right, as an advantageous privilege, the privilege granting unit 11c causes at least some of the game elements of the acquisition result based on the second right owned by the first player to be acquired by the second player, and causes at least some of the game elements of the acquisition result based on the first right owned by the second player to be acquired by the first player. result to be acquired by the first player.

[0088] By having such a configuration, a sense of unity among players is fostered and the transfer of rights is promoted.

[0089] When the transfer of rights circulates among three or more players, as an advantageous privilege, the privilege granting unit 11c causes the player who transferred the rights to acquire at least some of the game elements of the acquisition results based on the transferred rights owned by the player who received the transfer of rights.

[0090] By having such a configuration, a sense of unity among players is fostered, and the transfer of rights is promoted.

[0091] As another aspect of the present invention, there is provided a computer program that causes a computer to execute an acquisition process execution step, a right transfer execution step, and a privilege granting step. In the acquisition process execution step, the computer executes an acquisition process for causing a player to acquire game elements. In the right transfer execution step, the computer executes a first transfer for transferring a first right for executing the acquisition process owned by a first player to a second player. In the privilege granting step, when the second right for executing the acquisition process owned by the second player is transferred to the first or another player, the computer makes the privilege obtained by the second player in the acquisition process based on the first right more advantageous than when the second right is not transferred.

[0092] As yet another aspect of the present invention, there is provided an information processing method including an acquisition process execution step, a right transfer execution step, and a privilege granting step. In the acquisition process execution step, the computer executes an acquisition process for causing a player to acquire game elements. In the right transfer execution step, the computer executes a first transfer for transferring a first right for executing the acquisition process owned by a first player to a second player. In the privilege granting step, when the second right for executing the acquisition process owned by the second player is transferred to the first or another player, the computer makes the privilege obtained by the second player in the acquisition process based on the first right more advantageous than when the second right is not transferred.

Explanation of Reference Numerals

[0093] 1: Game providing system, 5: Communication line, 10: Server, 11: Control unit, 11a: Acquisition process execution unit, 11b: Rights transfer execution unit, 11c: Privilege granting unit, 12: Memory unit, 13: Communication unit, 14: Operation input unit, 15: Monitor, 16: System bus, 20: User terminal, 21: Control unit, 22: Memory unit, 23: Communication unit, 24: Display unit, 25: Speaker, 26: Microphone, 27: Camera, 28: Operation button, 29: System bus.

Claims

1. An information processing apparatus having a processor, the processor being capable of executing a lottery process for selecting a game element from a group of game elements including a plurality of game elements with rarity set When a user grants to another user the right to execute the lottery process, making the lottery process based on the rights executable by the user more advantageous to the user compared to the case where the right is not granted As an advantageous lottery process, increasing the probability that a game element with a predetermined or higher rarity is selected from the group of game elements for the user

2. A processor capable of executing a lottery process for selecting a game element from a group of game elements including a plurality of game elements with rarity set When a user grants to another user the right to execute the lottery process, making the lottery process based on the rights executable by the user more advantageous to the user compared to the case where the right is not granted As an advantageous lottery process, increasing the probability that a game element with a predetermined or higher rarity is selected from the group of game elements for the user An information processing method

3. A program for causing a processor to execute a lottery process for selecting a game element from a group of game elements including a plurality of game elements with rarity set When a user grants to another user the right to execute the lottery process, making the lottery process based on the rights executable by the user more advantageous to the user compared to the case where the right is not granted As an advantageous lottery process, increasing the probability that a game element with a predetermined or higher rarity is selected from the group of game elements for the user

4. A system comprising a server and a terminal, the server being capable of executing a lottery process for selecting a game element from a group of game elements including a plurality of game elements with rarity set in response to a request from the terminal When a user grants to another user the right to execute the lottery process, making the lottery process based on the rights executable by the user more advantageous to the user compared to the case where the right is not granted As an advantageous lottery process, increasing the probability that a game element with a predetermined or higher rarity is selected from the group of game elements for the user ​ ​ ​

Citation Information

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