Information processing apparatus, program, and content providing method
A mechanism in social games enhances user satisfaction by allowing strategic re-lottery of game contents based on exchange conditions, improving the excitement and rarity of received items.
Patent Information
- Application Number
- JP2021052030
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-03-25
- Publication Date
- 2025-07-17
- Estimated Expiration
- 2041-03-25
AI Technical Summary
Conventional lottery systems in social games do not enhance user satisfaction as they require re-drawing all previously drawn cards, preventing the user from receiving them later, thus diminishing the excitement and satisfaction of the lottery process.
Implement a mechanism that includes a first lottery to select multiple game contents, an exchange condition presentation to inform users of required conditions for re-lottery, and a second lottery to exchange contents based on satisfied conditions, allowing users to potentially receive higher rarity items through re-lottery.
Enhances user satisfaction by providing a mechanism that allows users to strategically improve the rarity of received game contents through re-lottery, increasing engagement and excitement in the lottery process.
Smart Images

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Abstract
Description
Technical Field
[0001] The present disclosure relates to an information processing apparatus, a program, and a content providing method.
Background Art
[0002] In conventional social games, a lottery function is provided to give a card as an object to a user by lottery. Also, in conventional social games, a lottery function (re-drawable lottery) is provided that allows a user to re-draw (that is, re-lottery). The re-drawable lottery means that when the user does not like the card determined by the lottery, the user can re-draw without receiving that card (see, for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0003]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] However, in the technology of Patent Document 1, when a new lottery is performed without receiving the card drawn in the previous lottery, all of the cards drawn in the previous lottery become the targets of re-drawing, so the cards drawn in the previous lottery cannot be received later. Therefore, there is a problem that the lottery function that allows a user to re-draw may not be able to improve the user's satisfaction with the lottery result.
[0005] An object of the present disclosure is to provide a new mechanism for enhancing a user's satisfaction with the result of a lottery in which in-game content is a lottery target.
Means for Solving the Problems
[0006] According to one aspect of the present disclosure, there is provided a first lottery unit that targets content in a game for lottery and performs a first lottery to select a plurality of contents from the content targeted for lottery; an exchange condition presentation unit that receives a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery and presents the user with an exchange condition based on information associated with the content to be exchanged; a second lottery unit that receives a second selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and performs a second lottery to exchange the content to be exchanged according to the exchange condition satisfied by the content to be exchanged selected by the first selection and the second selection; and a content granting unit that grants the content to the user based on the results of the first lottery and the second lottery. Moreover, the information associated with the content is the rarity of the content given as information to the content, and the exchange conditions include the conditions necessary to exchange with the content of a rarity different from the rarity that can be exchanged with the exchange target being selected. An information processing apparatus is provided.
Effect of the Invention
[0007] According to one aspect, a new mechanism can be provided to enhance the user's satisfaction with the result of a lottery that targets content in a game.
Brief Description of the Drawings
[0008]
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Mode for Carrying Out the Invention
[0009] Hereinafter, embodiments for carrying out the present disclosure will be described with reference to the drawings. In this embodiment, an example of a lottery function for lottery targets such as in-game characters, weapons, equipment, items, cards, etc. in the game will be described, but the lottery targets are not limited to in-game contents. The lottery function in this embodiment is an example of information processing for selecting a plurality of contents to be given to the user from the contents that are lottery targets by lottery.
[0010] [Game System] First, the game system 10 according to an embodiment will be described with reference to FIG. 1. FIG. 1 is a diagram showing an example of the game system 10 according to this embodiment. The game system 10 according to an embodiment has a configuration in which a client 20 and a server 30 are communicably connected via a network 40.
[0011] Client 20 is an example of an information processing terminal for a user to play games. Client 20 can be a portable game console, a personal computer, a tablet terminal, a mobile phone such as a smartphone, a home game device, a business game device, etc. Client 20 receives operations from the user through an input device such as a touch panel, a controller, a mouse, or a keyboard, and displays an image corresponding to the operation on a display device to allow the user to play a game. The number of Client 20s is not limited to three, and it can be other than three.
[0012] Server 30 is an example of an information processing device that provides functions necessary for a game to Client 20 by transmitting and receiving data to and from Client 20. Server 30 may be implemented by a cloud computer. Note that the number of Server 30s shown in FIG. 1 is not limited to one, and two or more may be used for distributed processing. For example, Server 30 is used for download processing of game programs (applications) to Client 20, user login processing, processing related to a lottery function for making in-game contents lottery targets, management of various tables, etc.
[0013] FIG. 2 is a diagram showing an example of the hardware configuration of Client 20. Client 20 includes a CPU (Central Processing Unit) 121, a storage device 122, a communication device 123, an input device 124, and a display device 125. CPU 121 controls Client 20. The storage device 122 is a memory such as a ROM (Read Only Memory) or a RAM (Random Access Memory), and a storage such as an HDD (Hard Disk Drive) or an SSD (Solid State Drive).
[0014] The communication device 123 is a communication device such as a network circuit that controls communication. The input device 124 is an input device such as a touch pad, a controller, a mouse, a keyboard, a camera, or a microphone. Also, the display device 125 is an output device such as a display or a speaker. The touch panel is realized by combining a touch pad and a display.
[0015] Figure 3 is a diagram showing an example of the hardware configuration of the server 30. The server 30 includes a CPU 131, a storage device 132, and a communication device 133. The CPU 131 controls the server 30. The storage device 132 is a memory such as a ROM or a RAM, and a storage such as an HDD or an SSD. The communication device 133 is a communication device such as a network card that controls communication.
[0016] Figure 4 is a diagram showing an example of the functional configuration of the client 20. The client 20 includes a storage unit 21, a client control unit 22, an operation reception unit 23, an output control unit 24, and a client-side communication unit 25. The storage unit 21 stores programs such as the game program 31 and data used by the program. The storage unit 21 may be realized by the storage device 122 or may be realized by a storage device connected via the network 40.
[0017] The client control unit 22 controls the entire client 20. The overall control of the client 20 includes control related to all games played by the user. The client control unit 22 is realized by the CPU 121 executing the processes described in the game program 31. The client control unit 22 includes a game control unit 35, an image generation unit 36, a request transmission unit 37, and a result reception unit 38.
[0018] The game control unit 35 controls the game that the user plays. The image generation unit 36 generates images necessary for displaying the game screen, such as the image of the lottery result screen described later. The request transmission unit 37 makes requests for various processes to the server 30, such as making a request for a lottery process in which in-game content is a lottery target based on the user's operation. The result reception unit 38 receives results for various process requests, such as the lottery result for the lottery process request made to the server 30.
[0019] The operation reception unit 23 receives various operations of the user on the input device 124. The output control unit 24 outputs the game screen and game sound to the display device 125. Note that the operation reception unit 23 is realized by the CPU 121 controlling the input device 124. Also, the output control unit 24 is realized by the CPU 121 controlling the display device 125.
[0020] Here, the various operations of the user on the input device 124 refer to the operations by which the user who plays the game operates the operation reception unit 23 in order to cause the CPU 121 to execute processing. The operation reception unit 23 receives various operations from the user who plays the game. The client control unit 22 advances the game based on the various operations received by the operation reception unit 23 from the user.
[0021] The output control unit 24 outputs the game screen and game sound to the display device 125 based on the image data and sound data generated by the client control unit 22. The client-side communication unit 25 communicates with the server 30. Note that the client-side communication unit 25 is realized by the CPU 121 executing the game program 31 and controlling the communication device 123 according to the game program 31.
[0022] FIG. 5 is a diagram showing an example of the functional configuration of the server 30. The server 30 in FIG. 5 includes a storage unit 51, a server control unit 52, and a server-side communication unit 53.
[0023] The storage unit 51 stores a server program 61, a game program 62, data used by various programs, a user information table 63, a content information table 64, an exchange condition table 65, a lottery probability table 66, and the like. The storage unit 51 may be implemented by a storage device 132, or may be implemented by a storage device connected via a network 40.
[0024] The user information table 63 stores information about users who play games on the client 20. The user information table 63 manages user information that associates users who play games on the client 20 with the in-game content owned by each user.
[0025] The content information table 64 manages information about in-game content that is a lottery target. The information about the content includes various information necessary for using the content in the game, such as the rarity, content name, ability, attribute, and image of the in-game content that is a lottery target. The rarity of the content is an example of the information associated with the content, and represents the rarity, strength, excellence, etc. of the content in the game. In this embodiment, the information associated with the content may be information that classifies the value of the content in the game based on some index.
[0026] The exchange condition table 65 manages exchange conditions used for re-lottery described later. FIG. 6 is a configuration diagram of an example of the exchange condition table 65 used in this embodiment. The exchange condition table 65 in FIG. 6 manages information about exchange conditions having exchange condition ID, exchange target, and grant target as items. The item "exchange condition ID" is an example of identification information for identifying exchange conditions.
[0027] The item "Grant Target" is information indicating the rarity, quantity, etc. of in-game content of the grant target that is selected by the subsequent re-selection described below. The item "Exchange Target" is information indicating the rarity, quantity, etc. of in-game content of the exchange target that is consumed to obtain the in-game content indicated in the item "Grant Target".
[0028] For example, the exchange condition of exchange condition ID "T1" is an example of information on the exchange condition for making the user win in-game content with a rarity and quantity of "SR × 9 pieces" by performing re-selection with in-game content with a rarity and quantity of "SSR × 1 piece" as the exchange target. Also, the exchange condition of exchange condition ID "T2" is an example of information on the exchange condition for making the user win in-game content with a rarity and quantity of "SSR × 1 piece" by performing re-selection with in-game content with a rarity and quantity of "SR × 9 pieces" as the exchange target.
[0029] According to the exchange condition of exchange condition ID "T1", the user can obtain 9 pieces of in-game content with a rarity of "SR" by selecting 1 piece of in-game content with a rarity of "SSR" as the exchange target and performing re-selection. Also, according to the exchange condition of exchange condition ID "T2", the user can obtain 1 piece of in-game content with a rarity of "SSR" by selecting 9 pieces of in-game content with a rarity of "SR" as the exchange target and performing re-selection.
[0030] In this way, the exchange condition table 65 in FIG. 6 manages the exchange conditions so that when the rarity of the content of the exchange target is higher than the rarity of the content of the grant target, the quantity of the content of the grant target is larger than the quantity of the content of the exchange target. Also, the exchange condition table 65 in FIG. 6 manages the exchange conditions so that when the rarity of the content of the exchange target is lower than the rarity of the content of the grant target, the quantity of the content of the grant target is smaller than the quantity of the content of the exchange target.
[0031] The lottery probability table 66 manages the lottery probabilities of in-game content used by the lottery function. FIG. 7 is a configuration diagram of an example of the lottery probability table 66 used in this embodiment. The lottery probability table 66 in FIG. 7 manages lottery probability information having rarity, content name, and discharge probability as items. The item "rarity" is information indicating the rarity of in-game content. The item "content name" is information indicating the name of in-game content. The item "discharge probability" is information indicating the discharge probability in the lottery function of in-game content specified by the items "rarity" and "content name".
[0032] Note that the lottery probability table 66 used in the re-lottery of this embodiment is, as will be described later, a modified version of the lottery probability table 66 in FIG. 7 according to the content of the exchange condition table 65 in FIG. 6.
[0033] The server control unit 52 controls the entire server 30. The server control unit 52 is realized by the CPU 131 executing the processes described in the server program 61. For example, the server control unit 52 performs a download process of downloading the game program 62 stored in the storage unit 51, the data used by the game program 62, etc. to the client 20.
[0034] The server control unit 52 has a configuration including a first lottery unit 71, an exchange condition presentation unit 72, a second lottery unit 73, a lottery result presentation unit 74, a content granting unit 75, a request receiving unit 76, and a result sending unit 77.
[0035] The first lottery unit 71 performs a lottery process for in-game content to be lottery-selected according to a lottery request from the client 20, and responds to the client 20 with information on the content selected as the result of the lottery. Note that the lottery request from the client 20 includes a single-shot lottery request for requesting a single lottery process and a continuous lottery request for requesting a plurality of lottery processes. The process related to the re-lottery according to this embodiment is executed when the server 30 receives a continuous lottery request for requesting a plurality of lottery processes from the client 20, as will be described later.
[0036] When the user selects the content to be exchanged from among the plurality of in-game contents displayed to the client 20 as a result of the lottery by the first lottery unit 71, the exchange condition presentation unit 72 presents the user with the exchange conditions for the re-lottery. The exchange conditions for the re-lottery are information that presents the relationship between the content to be exchanged and the content to be awarded to the user. By checking the presented exchange conditions, the user can understand the conditions of the content to be exchanged necessary to obtain in-game content of the desired rarity and quantity through the re-lottery.
[0037] The second lottery unit 73 can accept an additional selection of the content to be exchanged from among the plurality of in-game contents displayed to the client 20 as a result of the lottery by the first lottery unit 71. The second lottery unit 73 re-lotteries the content to be awarded to be exchanged with the content to be exchanged according to the exchange conditions satisfied by the content currently selected as the content to be exchanged.
[0038] The lottery result presentation unit 74 presents the lottery result to the user by displaying the lottery result by the first lottery unit 71 and the lottery result by the second lottery unit 73 to the client 20. On the lottery result screen described later displayed by the lottery result presentation unit 74, first, the lottery result by the first lottery unit 71 is displayed, and each time the lottery by the second lottery unit 73 is executed, it is updated according to the lottery result by the second lottery unit 73.
[0039] When the content awarding unit 75 receives a request from the user to confirm the lottery result, it reflects the lottery result in the user information table 63 to award in-game content to the user.
[0040] The request receiving unit 76 receives various processing requests transmitted from the client 20 based on the user's operation. The result transmitting unit 77 performs various processes on the requests received from the client 20 and transmits the results of the processes to the client 20.
[0041] In addition, the server-side communication unit 53 communicates with the client 20. The server-side communication unit 53 is realized by the CPU 131 executing the server program 61 and controlling the communication device 133 according to the server program 61.
[0042] Note that the functional configuration of the client 20 shown in FIG. 4 and the functional configuration of the server 30 shown in FIG. 5 are examples. For example, at least one of the functional configurations of the server 30 shown in FIG. 5 may be included in the functional configuration of the client 20 shown in FIG. 4. That is, it is sufficient if either the client 20 or the server 30 has the functional configurations shown in FIGS. 4 and 5.
[0043] [Game operation] Hereinafter, the processing after receiving a continuous lottery operation from the user, such as a press operation on the continuous lottery button on the lottery screen, will be described.
[0044] FIG. 8 is a flowchart of an example of processing related to the lottery function according to the present embodiment. In step S10, the first lottery unit 71 of the server 30 receives a continuous lottery request from the client 20 operated by the user. In step S12, the first lottery unit 71 continuously executes a lottery process for contents in the game to be lottery, for example, a predetermined number of times such as 10 times.
[0045] In the continuous lottery in step S12, for example, based on the discharge probability in the lottery probability table 66 in FIG. 7, a lottery process is performed to select a plurality of contents from the contents in the game to be lottery by lottery. The first lottery unit 71 responds to the client 20 with the information of the contents selected as the result of the continuous lottery.
[0046] In step S14, the lottery result presentation unit 74 of the server 30 causes the client 20 to display a lottery result screen 1000 as shown in FIG. 9, for example. FIG. 9 is an image diagram of an example of the lottery result screen 1000.
[0047] The lottery result screen 1000 in Fig. 9 includes a display column 1002 for in-game content selected as the result of consecutive lottery draws and an OK button 1006. By performing an operation of pressing the OK button 1006, the user can request to confirm the lottery result with the in-game content displayed in the display column 1002. In the process of the flowchart in Fig. 8, after step S14, the process proceeds to the processes from step S16 to step S32. When it is determined that there is an instruction to end the lottery, a process of confirming the lottery result is executed, and the process ends.
[0048] Also, a user who desires a re-lottery performs an operation of selecting the content to be exchanged, such as tapping the content in the in-game content displayed in the display column 1002 that the user wants to re-lottery. The operation of the user who selects the content to be exchanged from the display column 1002 is notified to the exchange condition presentation unit 72 of the server 30.
[0049] When it is determined in step S16 that there is a selection of the content to be exchanged, the exchange condition presentation unit 72 of the server 30 reads out the exchange conditions of the content selected as the exchange target from the exchange condition table 65 in step S18.
[0050] For example, in the case of the exchange condition table 65 in Fig. 6, if the rarity of the content to be exchanged by the exchange condition presentation unit 72 is "R", the exchange conditions of the exchange condition IDs "T4" and "T5" for which in-game content with rarity "R" is set as the exchange target are read out from the exchange condition table 65. If the rarity of the content to be exchanged by the exchange condition presentation unit 72 is "SR", the exchange conditions of the exchange condition IDs "T2" and "T3" for which in-game content with rarity "SR" is set as the exchange target are read out from the exchange condition table 65.
[0051] The exchange condition presentation unit 72 responds to the client 20 with the information on the exchange conditions read from the exchange condition table 65. The lottery result presentation unit 74 causes the client 20 to display a lottery result screen 1000 as shown in FIG. 10, for example. FIG. 10 is an image diagram of an example of the lottery result screen 1000 after the content to be exchanged has been selected.
[0052] In the lottery result screen 1000 of FIG. 10, a check mark 1010 is displayed on the content selected by the user as the exchange target, and the content being selected as the exchange target is clearly displayed. Further, in the lottery result screen 1000 of FIG. 10 after the content to be exchanged has been selected by the user, a re-lottery button 1004 for accepting an operation of requesting a re-lottery from the user is displayed. By operating the re-lottery button 1004, the user can request a re-lottery for the content being selected as the exchange target.
[0053] Furthermore, in the lottery result screen 1000 of FIG. 10, the information 1012 on the exchange conditions read from the exchange condition table 65 is displayed. By checking the information 1012 on the exchange conditions displayed on the lottery result screen 1000, the user can understand the rarity and quantity of the content that will be won if the re-lottery is executed as it is, and the rarity and quantity of the content to be exchanged that needs to be added in order to win a content with a higher rarity than the exchange target.
[0054] The user can determine whether to perform the re-lottery as it is or to perform the re-lottery after adding the content to be exchanged, while referring to the information 1012 on the exchange conditions displayed on the lottery result screen 1000 of FIG. 10.
[0055] Here, first, the case where the user performs the re-lottery after adding the content to be exchanged will be described. On the lottery result screen 1000 of FIG. 10, the user performs an operation of selecting the content to be added as the exchange target from the in-game content displayed in the display column 1002.
[0056] In the process of the flowchart in FIG. 8, after step S18, if it is determined that there has been an additional selection of the content to be exchanged before the request for re-drawing from the user, the process proceeds to step S22. The operation of the user who additionally selects the content to be exchanged from the display column 1002 is notified to the exchange condition presentation unit 72 of the server 30.
[0057] When it is determined that there has been an additional selection of the content to be exchanged, the exchange condition presentation unit 72 of the server 30 reads out the exchange conditions of the content being selected, including the content additionally selected as the exchange target, from the exchange condition table 65.
[0058] The exchange condition presentation unit 72 responds to the client 20 with the information on the exchange conditions read from the exchange condition table 65. The lottery result presentation unit 74 updates the lottery result screen 1000 displayed on the client 20 as shown in FIG. 11 for example. FIG. 11 is an image diagram of an example of the lottery result screen 1000 after the content to be exchanged has been additionally selected.
[0059] On the lottery result screen 1000 in FIG. 11, a check mark 1010 is displayed on the content being selected as the exchange target, including the content additionally selected as the exchange target by the user. Also, the information 1012 on the exchange conditions displayed on the lottery result screen 1000 in FIG. 11 has been updated in content due to the addition of the content as the exchange target.
[0060] For example, in the example of the lottery result screen 1000 in FIG. 11, since "4" contents with rarity "R" are being selected as the exchange target, the exchange condition ID "T4" for raising the rarity of the awarding target above that of the exchange target is satisfied.
[0061] Therefore, the information 1012 on the exchange conditions of the lottery result screen 1000 in FIG. 11 is updated to "4 contents of R have been selected. If you perform a re-drawing as it is, the winning of SR content will be confirmed." according to the content of the satisfied exchange condition ID "T4".
[0062] By checking the information 1012 on the exchange conditions displayed on the lottery result screen 1000 in Fig. 11, the user can understand that if the re-lottery is executed as it is, it is possible to win content with a higher rarity than the exchange target.
[0063] By performing an operation of pressing the re-lottery button 1004 on the lottery result screen 1000 in Fig. 11, the user can request a re-lottery with the content displayed in the display column 1002 with a check mark 1010 attached as the exchange target to be selected. The request for re-lottery specifying the content of the exchange target is notified to the second lottery section 73 of the server 30.
[0064] In step S24, the second lottery section 73 determines whether the content of the exchange target specified in the re-lottery request satisfies the exchange condition for raising the rarity of the grant target compared to the exchange target.
[0065] In the example of the lottery result screen 1000 in Fig. 11, since "4" contents with a rarity of "R" are selected as the exchange target, the exchange condition ID "T4" for raising the rarity of the grant target compared to the exchange target is satisfied.
[0066] Therefore, the second lottery section 73 proceeds to the processing from step S24 to step S26, and performs a re-lottery to select the content of the grant target to be exchanged with the content of the exchange target according to the exchange condition for raising the rarity of the grant target compared to the exchange target. Note that the lottery probability table 66 used in the re-lottery in step S26 is modified according to the content of the exchange condition determined to be satisfied in step S24.
[0067] For example, in the example of the lottery result screen 1000 in Fig. 11, since the rarity of the content re-lottery selected from the content of the grant target of the exchange condition ID "T4" is fixed to "SR", the content of the lottery probability table 66 in Fig. 7 is updated as shown in the lottery probability table 66 in Fig. 12. By using the lottery probability table 66 in Fig. 12, the rarity of the content re-lottery in step S26 is fixed to "SR".
[0068] The second lottery section 73 responds to the client 20 with information on the content selected as a result of the re-lottery. In step S30, the lottery result presentation section 74 of the server 30 causes the client 20 to display a lottery result screen 1000 such as that shown in FIG. 13. FIG. 13 is an image diagram of an example of a lottery result screen 1000 on which the results of the re-lottery are displayed.
[0069] On the lottery result screen 1000 of FIG. 13, the four pieces of content selected as the content to be exchanged on the lottery result screen 1000 of FIG. 11 are deleted from the display column 1002, and content of the rarity "SR" that won in the re-lottery is additionally displayed. Note that the user can perform an operation of selecting the content to be exchanged even on the lottery result screen 1000 of FIG. 13 in which a plurality of pieces of content on the lottery result screen 1000 of FIG. 9, which is the result of consecutive lotteries, are updated according to the results of the re-lottery.
[0070] Furthermore, a user who desires a re-lottery can repeat the processes of steps S16 to S32 by performing an operation of selecting the content to be exchanged from among the content displayed in the display column 1002 of FIG. 13. Note that the user can request to confirm the lottery result with the content displayed in the display column 1002 of FIG. 13 by performing an operation of pressing the confirmation button 1006 of FIG. 13.
[0071] In step S24, if the content to be exchanged specified by the re-lottery request does not satisfy the exchange condition for increasing the rarity of the grant target compared to the exchange target, the second lottery section 73 proceeds to the process of step S28. In step S20, if no additional content to be exchanged is selected, the second lottery section 73 proceeds to the process of step S28.
[0072] In the example of the lottery result screen 1000 of FIG. 10, since "1" piece of content of the rarity "R" is selected as the content to be exchanged, the exchange condition ID "T4" for increasing the rarity of the grant target compared to the exchange target is not satisfied, and the exchange condition ID "T5" for decreasing the rarity of the grant target compared to the exchange target is satisfied.
[0073] Therefore, in the process of step S28, the second lottery unit 73 performs a re-lottery to select the content to be granted that is to be exchanged with the content to be exchanged according to the exchange condition of lowering the rarity of the grant target compared to the exchange target. Note that since the process of step S28 is a re-lottery that lowers the rarity of the grant target compared to the exchange target, the number of contents of the grant target selected in the re-lottery becomes larger than the number of contents of the exchange target.
[0074] The lottery probability table 66 used in the re-lottery of step S28 is obtained by modifying the content of the lottery probability table 66 in FIG. 7 according to the exchange condition of lowering the rarity of the grant target compared to the exchange target.
[0075] For example, in the example of the lottery result screen 1000 in FIG. 10, since the rarity of the content re-lottery selected from the content of the grant target with the exchange condition ID "T5" is fixed to "N", the content of the lottery probability table 66 in FIG. 7 is updated as the lottery probability table 66 in FIG. 15(C). By using the lottery probability table 66 in FIG. 15(C), the rarity of the content re-lottery in step S28 is fixed to "N".
[0076] Note that if the lottery probability table 66 in FIG. 15(A) is used, the rarity of the content re-lottery in step S28 is fixed to "SSR". If the lottery probability table 66 in FIG. 15(B) is used, the rarity of the content re-lottery in step S28 is fixed to "R".
[0077] The second lottery unit 73 responds to the client 20 with the information of the content selected as a result of the re-lottery. In step S30, the lottery result presentation unit 74 of the server 30 causes the client 20 to display a lottery result screen 1000 as shown in FIG. 14 for example. FIG. 14 is an image diagram of an example of the lottery result screen 1000 in which the result of the re-lottery is displayed.
[0078] In the lottery result screen 1000 of FIG. 14, one piece of content that was selected as the content to be exchanged in the lottery result screen 1000 of FIG. 10 has been deleted from the display column 1002, and content of rarity "N" that won by re-lottery is additionally displayed. Note that the user can perform an operation of selecting the content to be exchanged even in the lottery result screen 1000 of FIG. 14 in which a plurality of pieces of content in the lottery result screen 1000 of FIG. 9, which is the result of consecutive lotteries, have been updated according to the result of the re-lottery.
[0079] Furthermore, a user who desires re-lottery can repeat the processes of steps S16 to S32 by performing an operation of selecting the content to be exchanged from among the content displayed in the display column 1002 of FIG. 14. Note that the user can make a request to confirm the lottery result with the content displayed in the display column 1002 of FIG. 14 by performing an operation of pressing the confirmation button 1006 of FIG. 14.
[0080] As described above, according to the present embodiment, it is possible to provide a new mechanism for increasing the user's satisfaction with the result of the lottery in which the content in the game is the lottery target.
[0081] The game system 10, the client 20, and the server 30 of the disclosed embodiment should be considered to be examples and not restrictive. The above embodiment can be modified and improved in various forms without departing from the scope and gist of the appended claims. Also, the matters described in the above plurality of embodiments can adopt other configurations and can be combined within a non-contradictory range.
Explanation of Signs
[0082] 10 Game system 20 Client 21 Storage unit 22 Client control unit 23 Operation reception unit 24 Output control unit 25 Client-side communication unit 30 Server 31 Game program 35 Game control unit 36 Image generation unit 37 Request transmission unit 38 Result reception unit 40 Network 51 Memory unit 52 Server control unit 53 Server-side communication unit 61 Server program 62 Game program 63 User information table 64 Content information table 65 Exchange condition table 66 Lottery probability table 71 First lottery unit 72 Exchange condition presentation unit 73 Second lottery unit 74 Lottery result presentation unit 75 Content awarding unit 76 Request reception unit 77 Result transmission unit 1000 Lottery result screen 1002 Display column 1010 Check mark 1012 Information on exchange conditions
Claims
1. A first lottery unit that targets in-game content and conducts a first lottery to select a plurality of contents from the content targeted for the lottery; An exchange condition presentation unit that accepts a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and presents to the user the exchange conditions based on the information attached to the content to be exchanged; A second lottery unit that accepts a second selection of adding the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and conducts a second lottery to exchange the content to be exchanged according to the exchange conditions satisfied by the content to be exchanged selected by the first selection and the second selection; A content awarding unit that awards the content to the user based on the results of the first lottery and the second lottery; having; The information attached to the content is the rarity of the content given as information to the content; The exchange conditions include the conditions necessary to exchange the content with content of a rarity different from the rarity of the content that can be exchanged among the contents to be exchanged being selected. An information processing apparatus.
2. The exchange condition presentation unit can accept again a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery and one or more second lotteries; The second lottery unit accepts again a second selection of adding the content to be exchanged by the user from among the plurality of contents selected by the first lottery and one or more second lotteries, and exchanges the content to be exchanged according to the exchange conditions satisfied by the content to be exchanged selected by the first selection and the second selection. The information processing apparatus according to Claim 1, characterized in that.
3. A lottery result presentation unit that accepts from the user a selection of whether to conduct an exchange or not; The information processing apparatus according to Claim 1 or 2, further having.
4. Based on the rarity of the content to be exchanged, as the exchange conditions, the exchange condition presentation unit presents to the user the rarity and the number of the content to be exchanged added in the second selection, which are necessary when the rarity of the content selected in the second lottery is higher than the rarity of the content to be exchanged. The information processing apparatus according to any one of claims 1 to 3, characterized in that...
5. If the content to be exchanged selected by the first selection and the second selection does not satisfy the exchange conditions required when the rarity of the content selected in the second lottery is higher than the rarity of the content to be exchanged, the rarity of the content selected in the second lottery is made lower than the rarity of the content to be exchanged, and the number of the content selected in the second lottery is made larger than the number of the content to be exchanged. The information processing apparatus according to claim 4, characterized in that...
6. A first lottery unit that performs a first lottery for selecting a plurality of contents from the contents to be lottery targets, where the contents are within a game; An exchange condition presentation unit that accepts a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and presents the exchange conditions based on the information attached to the content to be exchanged to the user; A second lottery unit that accepts a second selection for adding the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and performs a second lottery for exchanging the content to be exchanged according to the exchange conditions satisfied by the content to be exchanged selected by the first selection and the second selection; A content granting unit that grants the content to the user based on the results of the first lottery and the second lottery; and having the information attached to the content is the rarity of the content attached as information to the content; the exchange condition presentation unit presents to the user the rarity and number of the content to be exchanged added in the second selection, which are required when the rarity of the content selected in the second lottery is higher than the rarity of the content to be exchanged, as the exchange conditions based on the rarity of the content to be exchanged. If the rarity of the content selected by the second lottery is not higher than the rarity of the content to be exchanged selected by the first selection and the second selection, and the second lottery does not meet the exchange conditions required when the rarity of the content selected by the second lottery is higher than the rarity of the content to be exchanged, the rarity of the content selected by the second lottery is lower than the rarity of the content to be exchanged, and the number of the content selected by the second lottery is larger than the number of the content to be exchanged. An information processing apparatus. **Claim 7** An information processing apparatus is configured to function as a first lottery unit that performs a first lottery for selecting a plurality of contents from the contents to be lottery targets within a game; an exchange condition presentation unit that accepts a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and presents the exchange conditions based on the information associated with the content to be exchanged to the user; a second lottery unit that accepts a second selection of adding the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and performs a second lottery for exchanging the content to be exchanged according to the exchange conditions satisfied by the content to be exchanged selected by the first selection and the second selection; a content giving unit that gives the content to the user based on the results of the first lottery and the second lottery; and a program for causing the information processing apparatus to function as such, wherein the information associated with the content is the rarity of the content given as information to the content, and the exchange conditions include conditions required for exchanging with the content having a rarity different from the rarity of the content that can be exchanged among the contents to be exchanged being selected. **Claim 8** An information processing apparatus performs a first lottery step of selecting a plurality of contents from the contents to be lottery targets within a game; an exchange condition presentation step of accepting a first selection of the content to be exchanged by the user from among the plurality of contents selected by the first lottery, and presenting the exchange conditions based on the information associated with the content to be exchanged to the user; Receive a second selection that allows the user to add the content to be exchanged from among the plurality of contents selected by the first lottery, and perform a second lottery to exchange the content to be exchanged according to the exchange conditions satisfied by the content to be exchanged selected by the first selection and the second selection; a second lottery step; Based on the results of the first lottery and the second lottery, execute a content awarding step of awarding the content to the user; The information attached to the content is the rarity of the content given as information to the content; The exchange conditions include the conditions necessary to exchange the content with a content having a rarity different from the rarity that can be exchanged among the contents being selected for exchange. Content awarding method.
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