Peripheral device for game device, game device and game program

The detachable peripheral device with a movable operation unit and lock mechanism addresses the limitations of fixed rotary handles in conventional game devices, offering enhanced gameplay experiences through versatile interaction and integration of external game information.

JP7721733B2Active Publication Date: 2025-08-12BANDAI CO LTD
View PDF 3 Cites 0 Cited by

Patent Information

Application Number
JP2024074999
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-05-02
Publication Date
2025-08-12
Estimated Expiration
2037-12-05

AI Technical Summary

Technical Problem

Conventional game devices with fixed rotary handles limit the scope of play and prevent advanced gameplay experiences.

Method used

A detachable peripheral device with a movable operation unit and lock mechanism that can be attached to a game device, allowing for manipulation of game elements and reflection of game information, enhancing playability and versatility.

Benefits of technology

Enables more entertaining and varied gameplay experiences by providing a detachable operation unit and lock mechanism that expands play options and incorporates game information from external items, enhancing user interaction and engagement.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007721733000001
    Figure 0007721733000001
  • Figure 0007721733000002
    Figure 0007721733000002
  • Figure 0007721733000003
    Figure 0007721733000003
Patent Text Reader

Abstract

To provide a peripheral device of a game device, a game device and a game program enabling a more entertaining play.SOLUTION: A peripheral device body portion 21 attachable to a game device 100 comprising display units 104, 105 and an information acquisition unit 106 has a holding unit 23 for holding the game device 100, and an operation unit 30 capable of operating game elements displayed on the display units 104, 105. The operation unit 30 is detachably attached to the peripheral device body portion 21. Thus, a plurality of types of operation units 30 can be selectively attached to the peripheral device main body portion 21, and thereby it is possible to obtain a peripheral device 10 capable of providing a wider range of play and enabling a more entertaining play.SELECTED DRAWING: Figure 1
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a peripheral device for a game device, a game device, and a game program. [Background technology]

[0002] BACKGROUND ART Conventionally, some portable game devices are provided with a rotary handle as an operation means for a player to input various operation instructions (see Patent Document 1).

[0003] The game device described in Patent Document 1 is provided with a rotary handle for rotating a cartridge in which information for identifying a character in a game is registered. [Prior art documents] [Patent documents]

[0004] [Patent Document 1] Japanese Patent Application Laid-Open No. 2008-194320 Summary of the Invention [Problem to be solved by the invention]

[0005] However, in the game device described in Patent Document 1, the operation unit (rotary handle) is fixed to the main body, which makes it difficult to expand the scope of play and prevents the provision of advanced play.

[0006] An object of the present invention is to provide a peripheral device for a game device, a game device, and a game program that enable more entertaining play. [Means for solving the problem]

[0007] A peripheral device according to the present invention is attachable to a game device having a display unit and an information acquisition unit, and includes a peripheral device main body that can come into contact with the game device, a holding unit provided on the peripheral device main body and holding the game device, and an operation unit provided on the peripheral device main body and capable of manipulating game elements displayed on the display unit, the operation unit being detachably attached to a second surface of the peripheral device main body facing in a direction different from the first surface on which the holding unit is provided.Furthermore, a peripheral device for a game device according to the present invention includes a peripheral device main body and an operation unit attachable to the peripheral device main body and capable of manipulating game elements of a game executed on the game device, the operation unit having game information that can be reflected in the game. In addition, a peripheral device for a game device according to the present invention comprises a peripheral device main body, an operation unit that can be attached to the peripheral device main body and that can operate game elements of a game executed on the game device, and a movable lock unit that is provided on the peripheral device main body and can take a first state in which the game device is locked and a second state in which the game device can be removed, wherein the operation unit has game information that can be reflected in the game, and the movable lock unit is fixed to a position corresponding to the first state in response to the operation unit being attached to the peripheral device main body. [Effects of the Invention]

[0008] According to the present invention, it is possible to provide a peripheral device for a game device, a game device, and a game program that enable more entertaining play. [Brief explanation of the drawings]

[0009] [Figure 1] 1 is a perspective view showing the overall configuration of a game device and peripheral devices for the game device according to an embodiment of the present invention; [Figure 2] 1 is an exploded perspective view of a peripheral device according to an embodiment of the present invention, showing the inner surface of a second peripheral device body and the inside of a first peripheral device body with a movable locking portion released. FIG. [Figure 3] FIG. 2 is a perspective view of the first peripheral device main body as seen from below. [Figure 4] (A) is an oblique view of the operating unit seen from below, (B) is an oblique view of the operating unit seen from above with the handle unit in the storage position, (C) is an oblique view of the operating unit seen from above with the handle unit in the operating position, and (D) is an oblique view of the operating unit seen from above. [Figure 5] 1A is a cross-sectional view of the peripheral device body with the operation unit and game device attached, and FIG. 1B is a cross-sectional view of the peripheral device with the operation unit and game device attached being held. [Figure 6](A) is a rear view of the second game device main body when opened, seen from the second peripheral device main body side, (B) is a plan view showing the convex lens attached to the exposed part, and (C) is an oblique view showing the claws that hold the second game device main body when opened. [Figure 7] FIG. 2 is a control block diagram of the game device. [Figure 8] 10 is a flowchart showing the steps of a game program. [Figure 9] FIG. 1 is an explanatory diagram showing the flow of a game using a game device. DETAILED DESCRIPTION OF THE INVENTION

[0010] [Embodiments of the present invention] Fig. 1 is a perspective view showing the overall configuration of a game device and peripheral devices for the game device, and Fig. 2 is an exploded perspective view of a peripheral device according to an embodiment of the present invention, showing the inner surface of the second peripheral device main body and the inside of the first peripheral device main body with the movable locking part released. In the following description, as shown in Fig. 1, the front side will be referred to as "front," the back side as "rear," the upper side as "up," the lower side as "down," the left side as "left," and the right side as "right."

[0011] (Game device) As shown in Fig. 1, a peripheral device 10, which will be described later, can be attached to a game device 100. The game device 100 has a first game device main body (game device main body) 101 and a second game device main body (game device main body) 102, and the first game device main body 101 and the second game device main body 102 are configured to be openable and closable via a hinge 103. The first game device main body 101 and the second game device main body 102 each have display units 104, 105 and an information acquisition unit 106 (see Fig. 7).

[0012] The game device 100 also has an operation means 107 with which the user operates the game device 100, and a movement detection unit 108 (see FIG. 7) such as an acceleration sensor that detects the movement state when the user moves the game device 100 up, down, left, or right. The game device 100 also has a signal receiving unit 109 (see FIG. 7) that receives signals sent from the peripheral device 10, which will be described later. As shown in FIG. 7, the game device 100 also has a built-in control unit (control unit) 110, which is capable of executing various games using signals sent from the peripheral device 10.

[0013] (Peripheral device, peripheral device itself) 2, the peripheral device 10 has a peripheral device main body 20 that is attached to the game device 100 and can come into contact with the game device 100. The peripheral device main body 20 has a first peripheral device main body 21 that is attached to the outer surface of the first game device main body 101 and can hold the first game device main body 101, and a second peripheral device main body 22 that is attached to the outer surface of the second game device main body 102 and can hold the second game device main body 102.

[0014] (First peripheral device main body) 2 and 3, the first peripheral device main body 21 has a generally rectangular plate shape and includes a bottom plate 24 with which the underside of the first game device main body 101 comes into contact, and a peripheral wall 25 that locks the first game device main body 101. The top surface 241 (first surface) of the bottom plate forms a holding portion 23 that holds the first game device main body 101. A fixed lock portion 251 that locks the left end of the first game device main body 101 is provided at the upper end of the peripheral wall 25 toward the holding portion 23.

[0015] A movable locking part 252 that locks the right end of the first game device main body 101 is provided on the peripheral wall 25 facing the fixed locking part 251. The movable locking part 252 has an L-shaped cross section, and its lower end is rotatably supported on an end surface 244 of the bottom plate 24 by an axis (not shown) that is parallel to the bottom plate upper surface 241. Note that Fig. 2 shows the movable locking part 252 in an unlocked state, and Fig. 3 shows the movable locking part 252 in a locked state.

[0016] Furthermore, a protrusion 253 (see FIG. 6(C)) is provided on one of the peripheral walls 25 that support the second game device body 102 from the rear when the second game device body 102 is opened. This allows the second game device body 102 to be fixed in the open state, preventing the second game device body 102 from rattling when the game device 100 is swung around during a game.

[0017] As shown in Fig. 3, a trapezoidal gripping portion 27 is provided on the lower surface (third surface) 242 of the bottom plate of the first peripheral device main body 21, protruding downward. The gripping portion 27 is used by a user to grip the peripheral device 10 to which the game device 100 is attached. A lid 271 is detachably attached to the gripping portion 27, and a storage portion 272 capable of storing a battery 273 is provided inside the lid 271 (see Fig. 7). Openings 243 are formed on the lower surface 242 of the bottom plate on both sides of the gripping portion 27, through which the user's fingers pass when gripping the gripping portion 27 (see Fig. 5(B)).

[0018] Furthermore, a bottom plate front surface 245 connecting the bottom plate upper surface 241 and the bottom plate lower surface 242 is provided with an attachment port (attachment section) 28 to which an item 2 containing game information can be attached. The item 2 is, for example, stick-shaped with a barcode BC2 (including a two-dimensional barcode) attached to the tip (see FIG. 7), and the game information is read from the barcode BC2. Alternatively, the item 2 may be a memory that stores information.

[0019] An operation unit mounting surface (second surface) 26 is provided on the right end of the first peripheral device main body 21, which faces in a different direction from the bottom plate 24, and an operation unit 30, which will be described later, for operating game elements displayed on the display units 104, 105 of the game device 100 is detachably mounted on the operation unit mounting surface 26 (see FIG. 1). The lower end of the operation unit mounting surface 26 is located between the bottom plate upper surface 241 and the bottom plate lower surface 242, and an operation unit lower mounting surface 261 is provided from the operation unit mounting surface 26 toward the interior (left side) of the first peripheral device main body 21, and a lower operation portion mounting surface 262 is provided from the operation unit mounting lower surface 261 toward the bottom plate lower surface 242.

[0020] A plurality of (here, two) T-shaped first guide grooves 263 are formed facing upward at the corner between the operation unit mounting surface 26 and the operation unit mounting lower surface 261. A game information detection unit 264 that detects game information from the operation unit 30 and a rotation detector 265 that detects rotation of the operation unit 30 are provided on the operation unit mounting lower surface 261. Furthermore, a plurality of (here, two) T-shaped second guide grooves 266 are formed facing upward at the corner between the operation lower portion mounting surface 262 and the bottom plate lower surface 242. Furthermore, a positioning protrusion 267 that positions the operation unit 30 is provided on the upper part of the operation lower portion mounting surface 262.

[0021] (Second peripheral device main body) 1 and 2, the second peripheral device main body 22 has a flat plate shape with an outer shape corresponding to the planar shape of the first peripheral device main body 21, and is provided on two opposing sides with a plurality of locking pieces 222 (here, two on each side) that protrude towards the inner surface 221. At the tip of the locking pieces 222, a locking claw 223 is provided facing inward at a position corresponding to the thickness of the second game device main body 102.

[0022] 2 and 6(A), the second peripheral device main body 22 has an end portion (the upper end in FIG. 2) farther from the first peripheral device main body 21 cut out to form an exposure portion 224 that exposes a camera (input unit) 111 connected to the information acquisition unit 106 provided in the game device 100. A convex lens 225 can be attached to the exposure portion 224 in correspondence with the camera 111. The convex lens 225 may be attached to a mounting plate 226 having a shape corresponding to the shape of the cutout in the exposure portion 224 (see FIG. 6(B)), and the mounting plate 226 may be attached to the exposure portion 224. Note that the exposure portion 224 may be an opening or a hole instead of a cutout.

[0023] (Operation unit) As shown in Figures 4(A) to 4(D), the operation unit 30 has a box-shaped operation unit main body 31 that is attached to the peripheral device main body 20 and is detachable from the operation unit attachment surface 26 of the peripheral device main body 20. When attached to the peripheral device main body 20, the protruding dimension of the bottom surface 319 of the operation unit main body 31 relative to the bottom plate lower surface 242 is substantially the same as the protruding dimension of the lower surface 274 of the grip portion 27. Therefore, as shown in Figure 5(B), when the peripheral device 10 to which the operation unit 30 is attached is placed, the lower surface 274 of the grip portion 27 and the bottom surface 319 of the operation unit main body 31 can be positioned on the same plane, resulting in stability.

[0024] The operation unit main body 31 has a base 311 and a protrusion 312 that protrudes upward from a part of the base 311. A recess 313 is formed in the base 311 below the protrusion 312, and a rotation shaft 32 is rotatably supported toward the inside of the base 311. A rod 33 is attached to the tip of the rotation shaft 32 in a direction perpendicular to the rotation shaft 32, allowing the user to rotate the rotation shaft 32. The rotation shaft 32 can rotate clockwise and counterclockwise relative to the operation unit main body 31.

[0025] Rod 33 has crank portion 331 connected to rotary shaft 32 and extending in a direction intersecting the axis of rotary shaft 32, and handle portion 332 connected to crank portion 331. Handle portion 332 is attached rotatably around support shaft 333 that is parallel to a tangent to rotary shaft 32 and intersects the longitudinal direction of crank portion 331. This allows handle portion 332 to rotate between an operating position (see FIG. 4(C)) in which it is approximately parallel to rotary shaft 32 and extends in a direction away from operating unit main body 31, and a storage position (see FIGS. 4(A) and 4(B)) in which it is aligned with the longitudinal extension of crank portion 331.

[0026] Furthermore, the rotation shaft 32 is capable of extending and retracting along the axial direction, and as the rotation shaft 32 extends and retracts, the rod 33 is configured to be able to select between a first position (see FIGS. 4(A) and 4(B)) that is close to the operation unit main body 31 and a second position (see FIG. 4(D)) that is farther away from the operation unit main body 31 than the first position. Therefore, in the first position, the rod 33 is housed in the recess 313 of the operation unit main body 31 and is therefore unable to rotate, and the rotation shaft 32 cannot be rotated. On the other hand, in the second position in which the rotation shaft 32 is pulled out, the rod 33 protrudes outward from the operation unit main body 31 and is therefore rotatable both clockwise and counterclockwise, and the rotation shaft 32 can be rotated.

[0027] The rotation shaft 32 is connected to a rod rotation output unit 34 that outputs the rotation of the rod 33 to the peripheral device main body 20 via a rotation transmission mechanism 35 inside the base 311 of the operation unit main body 31 (see FIG. 7). The rod rotation output unit 34 is provided exposed on the upper surface of the base 311 that comes into contact with the lower surface of the first peripheral device main body 21 when the operation unit 30 is attached to the first peripheral device main body 21, and is capable of meshing with a rotation detector 265 (see FIG. 3) that is provided exposed on the operation unit mounting lower surface 261 of the first peripheral device main body 21 (see FIG. 7).

[0028] A first guide member 314 having a T-shaped cross section is provided at the corner between the protrusion 312 and the base 311, corresponding to the first guide groove 263 of the first peripheral device main body 21. Furthermore, a second guide member 316 having a T-shaped cross section is provided on a surface 315 of the base 311 facing the lower operation portion mounting surface 262 of the first peripheral device main body 21, corresponding to the second guide groove 266 of the first peripheral device main body 21. Furthermore, a game information transmission unit 317 that transmits game information stored in the operation unit 30, and a positioning recess 318 are formed on the upper surface of the base 311.

[0029] Therefore, by inserting the first guide member 314 into the first guide groove 263 and the second guide member 316 into the second guide groove 266, the operation unit 30 is accurately attached to a predetermined position on the first peripheral device main body 21. At this time, the rod rotation output unit 34 meshes with the rotation detector 265, the positioning protrusion 267 fits into the positioning recess 318, and the game information transmission unit 317 comes into contact with the game information detection unit 264.

[0030] (Control unit) 7, the game device 100 has a control unit 110. The control unit 110 is connected to an information acquisition unit 106 that acquires information from a barcode BC1 attached to the product 1 and a barcode BC2 attached to the item 2 via a camera 111, display units 104 and 105, an operation means 107 such as a button with which the user operates the game device 100, a movement detection unit 108 such as an acceleration sensor that detects the movement state when the user moves the game device 100 up, down, left, or right, a signal receiving unit 109 that receives rotation data of the rotation axis 32 sent from the peripheral device 10, and the like.

[0031] The peripheral device main body 20 is connected to an article detection unit 41 that detects the article 2 attached to the attachment port 28, an operation unit detection unit 42 that detects game information held by the operation unit 30 via a game information detection unit 264, a rotation detection unit 43 that detects rotation data from the operation unit 30 via a rotation detector 265, and a signal transmission unit 44 that transmits the detection information of the article 2 and the game information and rotation data of the operation unit 30 to a signal receiving unit 109 of the control unit 110. The rotation detection unit 43 is configured to detect only one of clockwise and counterclockwise rotations, regardless of the direction of the rotation shaft 32 of the operation unit 30. This allows the peripheral device main body 20 to detect the rotation of the rod 33 by the user.

[0032] (Attaching a game device to a peripheral device) Next, the operation of attaching the game device 100 to the peripheral device 10 will be described. 5(A), first, the first game device main body 101 is attached to the first peripheral device main body 21. At this time, one end of the first game device main body 101 is positioned between the holding part 23 (i.e., the bottom plate upper surface 241) and the fixed lock part 251, and the bottom surface of the first game device main body 101 is brought into contact with the holding part 23. Next, as shown in FIG. 5(B), the movable locking part 252 on the other end side is rotated upward (see arrow A in FIG. 5(B)) to fix the other end side of the first game device main body 101.

[0033] Next, the second peripheral device main body 22 is attached from the outside of the second game device main body 102, and the second game device main body 102 is locked by the locking claws 223 of the locking pieces 222 (see FIG. 1). 5(B), after the game device 100 is attached to the peripheral device 10, the operation unit 30 is attached to the first peripheral device main body 21. As a result, the movable locking unit 252 is locked in a fixed position by the operation unit 30. When removing the game device 100 from the peripheral device 10, the above-described procedure can be carried out in reverse.

[0034] When rotating the rotation shaft 32 of the operation unit 30 in a game, the rod 33 is pulled out, and the rotation shaft 32 is pulled out (see arrow B in FIG. 2(B)). Then, the handle unit 332 is raised (see arrow C in FIG. 2(B)) to make the handle unit 332 rotatable.

[0035] (Game program and game operation) Next, the game program and game operation will be described with reference to Figures 8 and 9. The game program is for the control unit 110 to display game elements on the display units 104 and 105 of the game device 100. In this example, the game provided by the game device 100 and the peripheral device 10 is a fishing game, and the rotation operation of the handle unit 332 of the operation unit 30 imitates the winding operation of a reel that winds in a fishing line. Furthermore, the game information held by the operation unit 30 and the game information held in the barcode BC2 of the item 2 varies, for example, the likelihood of a fish biting.

[0036] As shown in Fig. 8, the control unit 110 that executes the game program starts (step SS) and then performs initial settings (step S1). In the initial settings, the control unit 110 acquires game information from the operation unit 30 attached to the peripheral device main body 20, and acquires game information from the item 2 as needed. In this example, the control unit 110 reflects the game information from the item 2 in the game, provided that the item 2 is attached to the attachment port 28.

[0037] Then, the control unit 110 reads the barcode BC1 of the product 1 (step S2), and determines game elements based on the read barcode BC1 (step S3).

[0038] As shown in FIG. 9, the barcode BC1 of the product 1 is read by photographing it with the camera 111 of the game device 100. Then, the fish, the number of fish, how likely the fish are to bite, etc. are set as game elements. These conditions vary depending on the product information indicated by the barcode BC1 of the product 1. In this example, the product information is classified into a plurality of groups including a first group and a second group.

[0039] The products 1 classified into the first group are, for example, products that are in collaboration with the game device 100, and the game elements determined based on the product information of the products 1 classified into the first group are set to be the most advantageous. For example, the fish will bite more, or the number of fish will increase, making it easier to catch. In addition, the fish will be set as a character that includes the characteristics of the product 1.

[0040] The products 1 classified into the second group are, for example, products that are not in collaboration with the game device 100, and the game elements determined based on the product information of the products 1 classified into the second group are set to be relatively advantageous. Also, the fish is set to a character that does not include the characteristics of the products 1.

[0041] The classification of product information is not limited to the two groups of the first group and the second group, but may include three or more groups. For example, there may be a third group in which product 1 is not a product in collaboration with the game device 100 and game elements are set completely randomly. The second and third groups may be classified, for example, by the popularity of the products.

[0042] After determining the game elements, the control unit 110 advances the first stage of the game (step S4).

[0043] 9, in the first stage of the game, a screen of a non-real world such as an animation is displayed as a first background on the display units 104 and 105, and a fish shadow as a first form of the fish is also displayed on the display units 104 and 105. The fish shadow may correspond to the fish of the determined game element, or may be the same regardless of the fish of the determined game element.

[0044] Next, the game device 100 is swung down from top to bottom to cast the fishhook. As a result, the fishhook is displayed on the display units 104, 105. Then, when the fishhook is moved near the shadow of a fish in response to the operation of the operation unit 30 and the movement of the game device 100, the fish notices the fishhook and bites according to the determined bite-ability of the game element. When the fish bites the fishhook, the game device 100 is swung up from bottom to top to hook the fishhook, and / or when the operation unit 30 is operated, the fish is caught on the fishhook according to the determined bite-ability of the game element (first state).

[0045] If the first state is established (step S5-Yes), the control unit 110 shifts the game to the second stage (step S6). On the other hand, if the first state is not established (step S5-No), the control unit 110 continues the first stage of the game.

[0046] 9, in the second stage of the game, a screen of the real world captured by, for example, camera 111 of game device 100 is displayed on display units 104, 105 as a second background, and a character representing a second form of a fish caught on a hook is also displayed on display units 104, 105. Then, the fish is attracted in response to the operation of operation unit 30 and the movement of game device 100, and is reeled in according to the determined ease of reeling game element (second state).

[0047] If the second state is not established (step S7-No), the control unit 110 returns to step S4, which is the first stage of the game. Alternatively, the control unit 110 may return to step S2, which reads the barcode BC1 of the product, or step S1, which performs the initial setting.

[0048] Next, the functions and effects of the peripheral devices for the game device, the game device, and the game program according to this embodiment will be described. According to the gaming device peripheral device 10 of this embodiment, a first peripheral device main body unit 21 attachable to a gaming device 100 having display units 104, 105 and an information acquisition unit 106 has a holding unit 23 that holds the gaming device 100, and an operation unit 30 that can operate game elements displayed on the display units 104, 105. The operation unit 30 is detachably attached to the first peripheral device main body unit 21.

[0049] Therefore, multiple types of operating units 30 can be selectively attached to the first peripheral device main body 21, which provides a wider range of play options and makes it possible to obtain a peripheral device 10 that allows for more entertaining play.

[0050] Furthermore, according to the peripheral device 10 of the game device of this embodiment, the operation unit 30 has a game information transmission unit 317 that transmits game information, and the first peripheral device main body unit 21 is provided with a game information detection unit 264 that detects game information. Therefore, by selectively attaching the operation unit 30, the game information detection unit 264 can obtain game information according to the attached operation unit 30.

[0051] Furthermore, according to the peripheral device 10 of the game device of this embodiment, the operating unit 30 has a rotation axis 32 and a rod 33 for the user to rotate the rotation axis 32, and the rotation axis 32 is rotatable clockwise and counterclockwise relative to the operating unit main body 31. Therefore, by turning the rod 33, the user can have a simulated experience of fishing using a reel.

[0052] Furthermore, according to the peripheral device 10 of the game device of this embodiment, the operation unit main body 31 has a rotation detection unit 43 that can detect the rotation of the rotation axis 32, and the rotation detection unit 43 can detect only one of the clockwise and counterclockwise rotations of the rotation axis 32. Therefore, even if a small child rotates the rod 33 in both directions, the rotation will correspond to one of the directions, allowing the child to have a simulated experience of fishing using a reel.

[0053] Furthermore, according to the peripheral device 10 of the game device of this embodiment, the rod 33 can select between a first position that is close to the operation unit main body 31 and a second position that is farther from the operation unit main body 31 than the first position. Therefore, at the first position, the rod 33 can be stored so as not to be rotatable, and at the second position where the rod 33 is pulled out from the operation portion main body 31, the rod 33 can be rotatable.

[0054] Furthermore, according to the peripheral device 10 of the game device of this embodiment, the rod 33 has a crank portion 331 connected to the rotating shaft 32 and a handle portion 332 connected to the crank portion 331, and the handle portion 332 is rotatable between an operating position and a storage position. Therefore, when the game device 100 is not in use, the handle portion 332 can be folded up, improving portability.

[0055] According to the game program of this embodiment, the program includes a step of displaying a game element having a first form on the display units 104 and 105 in a first stage, and a step of displaying the game element having a second form, on the condition that the first state is reached in response to at least one of detecting operation of the operation unit by the user and detecting movement of the game device main body. Therefore, the control unit 110 can cause the display units 104 and 105 of the game device to display the game elements appropriately.

[0056] According to the game program of this embodiment, the program includes a step in which product information of a product is acquired by the information acquisition unit 106, and a step in which it is determined whether the product information is a product classified into the first group or a product classified into the second group. If the product information is a product classified into the first group, game elements including the product's features are displayed on the display units 104 and 105, and if the product information is a product classified into the second group, game elements not including the product's features are displayed on the display units 104 and 105. Therefore, information about everyday products (for example, food such as sweets, drinks such as plastic bottles, daily necessities themselves, or product information attached to their packaging) can be used in the game, widening the scope of play. Furthermore, if the acquired product information is product information about a product classified into a specific group, a character that incorporates the characteristics of that product will appear in the game, allowing players to enjoy a sense of connection with the product (for example, if the acquired product information is information about chocolate candy, a character that incorporates the characteristics of chocolate will appear).

[0057] The peripheral devices for the game device, the game device, and the game program of the present invention are not limited to the above-described embodiments, and suitable modifications and improvements are possible. For example, in the above-described embodiment, a foldable game device 100 having a first game device main body 101 and a second game device main body 102 is used, but the present invention can also be applied to a single-body integrated type.

[0058] In other words, a single game device main body is provided with a display unit capable of displaying game elements, an information acquisition unit capable of acquiring product information from products, a control unit capable of controlling the progress of the game, and an operation unit capable of operating the game elements, and the operation unit can also be detachable from the game device main body. Even in this case, the same functions and effects as those of the above-described embodiment can be obtained. [Explanation of symbols]

[0059] 1 item 2 Goods 10 Peripheral Devices 20 Peripheral device body 21 First peripheral device main body 22 second peripheral device main body 224 Exposed part 225 Convex Lens 23 Holding part 241 Bottom plate top surface (first surface) 242 Bottom plate underside (third surface) 243 Aperture 251 Fixed lock part 252 Movable lock part 26 Operation unit mounting surface (second surface) 264 Game Information Detection Unit 27 Gripping part 272 Storage Unit 273 Batteries 28 Mounting port (mounting part) 30 Control section 31 Operation unit main body 317 Game Information Communication Department 32 Rotation axis 33 Rod 331 Crank section 332 Handle 333 Support shaft 41 Item detection unit 43 Rotation detection unit 44 Signal transmitter 100 gaming devices 101 First game device main body (game device main body) 102 second game device main body (game device main body) 103 Hinge part (hinge) 104, 105 Display section 106 Information acquisition department 109 Signal receiving unit 110 control section 111 Camera (input section)

Claims

1. A peripheral device for a game device, a peripheral device body; an operation unit that can operate game elements of a game executed on the game device and that can be attached to the peripheral device body; a movable locking part provided on the peripheral device body, the movable locking part being capable of taking a first state in which the game device is locked and a second state in which the game device can be removed; Equipped with the operation unit has game information that can be reflected in the game; The peripheral device, wherein the movable locking portion is fixed at a position corresponding to the first state in response to the operation portion being attached to the peripheral device main body.

2. 2. The peripheral device of claim 1, the operation unit has an operation unit main body attached to the peripheral device main body and a handle used for operation by a user, The peripheral device has an operation unit body that moves the movable locking portion to a position corresponding to the first state when attached to the peripheral device body.

3. 3. The peripheral device according to claim 2, The handle is a peripheral device that can take an operating position where it can be operated by a user and a storage position where it has been moved toward the operating unit main body.

Citation Information

Patent Citations

  • Game device and computer program

    JP2008194320A

  • Portable information terminal holder and controller for portable information terminal

    JP2013135317A

  • Game controller

    JP2017000757A