Item synthesis method and device, computer program, and electronic device

The item synthesis method allows players to preview and undo synthesis operations, addressing the cumbersome and irreversible nature of existing methods, enhancing user experience by reducing errors and improving item synthesis efficiency.

JP7782787B2Active Publication Date: 2025-12-09TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
JP2024529890
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2022-01-29
Filing Date
2022-11-16
Publication Date
2025-12-09
Estimated Expiration
2042-11-16

AI Technical Summary

Technical Problem

Existing item synthesis methods in strategy games require multiple tap operations, are cumbersome and irreversible, leading to low error tolerance and inability to correct incorrect operations.

Method used

An item that is an item synthesis method that includes displaying an item synthesis method and device that allows players to preview and undo the synthesis of the technical solution, including displaying an item list, previewing a synthesized item, determining the target synthesized item, and canceling synthesis if not complete.

Benefits of technology

The synthesis method provides a method for solving the technical problem of low error tolerance and effectively addresses the technical problem by providing a method for solving the technical problem by providing a method for solving the technical problem by providing a method for previewing synthesized items and canceling synthesis operations, thereby improving user experience and reducing errors.

✦ Generated by Eureka AI based on patent content.

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Abstract

The item synthesis method of the present invention includes a step (S202) of displaying an item list of a target account on a display interface on which a virtual game scene is displayed, the item list including item icons of items acquired by the target account; a step (S204) of displaying a preview item icon in a preview state of a composite item matching the first item in response to a drag operation performed on an item icon of a first item in the item list, the composite item being an item obtained by combining the first item with a second item in a candidate composite state; a step (S206) of determining a target composite item matching the operation trajectory end point of the drag operation and displaying synthesis progress information for synthesizing the target composite item; and a step (S208) of canceling the synthesis of the target composite item in response to a cancel operation triggered on the synthesis progress information if the synthesis progress information indicates that the synthesis is not completed.
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Description

[Technical Field]

[0001] This application claims priority from a Chinese patent application filed on January 29, 2022, bearing application number 202210112121.X and entitled "Item synthesis method and device, storage medium, and electronic device," the entire contents of which are incorporated herein by reference.

[0002] FIELD OF THE INVENTION The present invention relates to the computer field, and more particularly to an item synthesis method and apparatus, a storage medium, and an electronic device. [Background technology]

[0003] In many strategy game applications, players typically pre-position virtual characters in a virtual scene to form a certain battle formation, and then during the battle, virtual characters in the friendly formation and virtual characters in the enemy formation battle each other to accomplish the mission of one round of the game, where different virtual characters can be equipped with different equipment or items.

[0004] Currently, a common item synthesis method in the related art for upgrading a low-level item already owned by a player to obtain a high-level item is as follows: A target item in the player's item pouch is tapped to trigger a pop-up window for the target item, and at least one synthesis trajectory corresponding to the target item is displayed in the pop-up window. If it is determined that the player has selected a target synthesis trajectory, the target item is upgraded and synthesized according to the target synthesis trajectory to obtain a new item of a higher level.

[0005] In other words, the item synthesis method provided by the related art requires the player to perform multiple tap operations on the game battle interface to complete the item synthesis process, which can be cumbersome. More importantly, the above-mentioned cumbersome item synthesis operation is irreversible, and once a player performs an incorrect operation, it cannot be restored, resulting in a problem of low error tolerance in item synthesis.

[0006] Currently, no effective solutions have been proposed to the above problems. Summary of the Invention

[0007] In one aspect of an embodiment of the present invention, an item synthesis method executed by an electronic device is provided, the method including the steps of: displaying an item list of a target account on a display interface displaying a virtual game scene, the item list including item icons of items acquired by the target account; displaying a preview item icon in a preview state of a synthesized item that matches the first item in response to a drag operation performed on an item icon of a first item in the item list, the synthesized item being an item obtained by synthesizing the first item with a second item in a candidate synthesis state; determining a target synthesized item that matches the operation trajectory end point of the drag operation and displaying synthesis progress information for synthesizing the target synthesized item; and, if the synthesis progress information indicates that the synthesis is not complete, canceling the synthesis of the target synthesized item in response to a cancel operation triggered on the synthesis progress information.

[0008] Another aspect of an embodiment of the present invention provides an item synthesis device, the device including: a first display unit step of displaying an item list of a target account on a display interface displaying a virtual game scene, the item list including item icons of items acquired by the target account; a second display unit that displays a preview item icon in a preview state of a synthesized item that matches a first item in response to a drag operation performed on the item icon of the first item in the item list, the synthesized item being an item obtained by synthesizing the first item with a second item in a candidate synthesis state; a third display unit that determines a target synthesized item that matches the operation trajectory end point of the drag operation and displays synthesis progress information for synthesizing the target synthesized item; and a synthesis unit that cancels the synthesis of the target synthesized item in response to a cancel operation triggered on the synthesis progress information if the synthesis progress information indicates that the synthesis is not complete.

[0009] Another aspect of an embodiment of the present invention provides a computer-readable storage medium having computer-readable instructions stored thereon, the computer-readable instructions implementing the above-described item synthesis method when executed by a processor.

[0010] Another aspect of an embodiment of the present invention provides a computer program product or a computer program including computer-readable instructions stored on a computer-readable storage medium, wherein a processor reads and executes the computer-readable instructions from the computer-readable storage medium to implement the above-described item synthesis method.

[0011] Another aspect of an embodiment of the present invention provides an electronic device including a memory having computer-readable instructions stored therein and a processor, the processor configured to implement the above-described item synthesis method according to the computer-readable instructions. [Brief explanation of the drawings]

[0012] The following briefly introduces the drawings used in the description of the embodiments in order to more clearly explain the technical means of the embodiments of the present invention. However, the drawings in the following description are only some embodiments of the present invention, and it is obvious that those skilled in the art can obtain other drawings from these drawings without any creative work. [Figure 1] 1 is a schematic diagram of an application environment of a preferred item synthesis method according to an embodiment of the present invention; [Figure 2] 1 is a flowchart of a preferred method for combining items according to an embodiment of the present invention. [Figure 3] 1 is a schematic diagram of a preferred method for combining items according to an embodiment of the present invention; [Figure 4] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 5] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 6] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 7] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 8] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 9] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 10] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 11] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 12]FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 13] FIG. 10 is a schematic diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 14] 1 is a flowchart of another preferred method for combining items according to an embodiment of the present invention. [Figure 15] FIG. 1 is a sequence diagram of a preferred method for combining items according to an embodiment of the present invention. [Figure 16] 1 is a flowchart of another preferred method for combining items according to an embodiment of the present invention. [Figure 17] FIG. 10 is a sequence diagram of another preferred method for combining items according to an embodiment of the present invention. [Figure 18] 1 is a schematic diagram of a preferred configuration of an item synthesis device according to an embodiment of the present invention; [Figure 19] 1 is a schematic diagram illustrating a preferred configuration of an electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE INVENTION

[0013] In order to allow those skilled in the art to fully understand the embodiments of the present invention, the following will clearly and completely describe the technical means in the embodiments of the present invention with reference to the drawings in the embodiments of the present invention. It should be noted that the described embodiments are only a part of the embodiments of the present invention, and are not all of the embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of the present invention without any creative work are within the scope of protection of the present invention.

[0014] In the specification and claims of this application, as well as in the drawings, terms such as "first," "second," etc., are used to distinguish between similar objects and do not dictate a particular order or priority. The data used in this manner may be interchanged as appropriate so that the embodiments of the present invention described herein can be performed in orders other than those illustrated or described herein. The terms "comprise" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or apparatus comprising a series of steps or units is not necessarily limited to the explicitly recited steps or units, but may include other steps or units not explicitly recited or inherent to such process, method, product, or apparatus.

[0015] It should be noted that the embodiments of the present invention relate to the following technical terms:

[0016] Turn-based strategy: A new type of multiplayer strategy game. Players can combine their own team members to battle against the opposing team. Hit points (abbreviated as HP) are subtracted from the losing team, and the ranking is determined by the order of elimination.

[0017] In one aspect of an embodiment of the present invention, an item synthesis method is provided. In one preferred aspect, the item synthesis method may be applied to an item synthesis system in a hardware environment shown in FIG. 1 , but is not limited to this. Here, the item synthesis system may include, but is not limited to, a terminal device 102, a network 104, a server 106, a database 108, and a terminal device 110. A competitive game application client is executed on the terminal device 102 and the terminal device 110. The terminal device 102 includes a human-computer interaction screen, a processor, and a memory. The human-computer interaction screen displays a virtual scene provided by a competitive game task. The virtual scene includes a first virtual player and a second virtual player who participate in the competitive game task and belong to different camps. Here, the first virtual player and the second virtual player may compete directly in the virtual scene, or may compete by controlling virtual characters owned by each player. The human-computer interaction screen further provides a human-computer interaction interface for accepting human-computer interaction operations to control the controlled virtual player in the virtual scene to complete the fighting game tasks set in the virtual scene. The processor generates interactive instructions in response to the above human-computer interaction operations and sends the interactive instructions to the server. The memory stores, for example, screen data of the scene screen, related attribute data such as attribute information of the virtual player controlled by the client (e.g., level information of the virtual player, hit points of the virtual player, the number and type of virtual characters owned by the virtual player, etc.), and virtual social resources owned by the virtual player controlled by the client.

[0018] The server 106 also has a processing engine for executing storage or reading operations on the database 108. Specifically, the processing engine determines the item object to be ultimately combined based on a combining operation command fed back from the terminal device 110. Then, the processing engine determines whether to cancel the current combining operation based on a subsequent control command, and if it is determined that the items should be combined, reads item icons corresponding to the different items from the database 108 and displays the corresponding item icon object on the game interface.

[0019] Specifically, in step S102, the terminal device 102 displays an item list for the target account on a display interface displaying a virtual game scene. Next, in step S104, in response to a drag operation performed on the item icon of a first item in the item list, a preview item icon in a preview state of a combined item matching the first item is displayed. Next, in step S106, a target combined item matching the operation trajectory end point of the drag operation is determined, and combination progress information for combining the target combined item is displayed. Next, in step S108, the terminal device 102 transmits a combination request to the server 106 via the network 104.

[0020] The server 106 executes step S110 to determine the synthesis result according to the item synthesis request and synthesis progress conditions, and then returns the synthesis result to the terminal device 102 via the network 104 in step S112.

[0021] Finally, step S114 is executed, and if the synthesis progress information indicates that the synthesis is not complete, the terminal device 102 cancels the synthesis of the target synthesis item in response to the cancel operation triggered on the synthesis progress information.

[0022] In another preferred embodiment, if the terminal device 102 has a more powerful computing capability, the above step S110 may be performed by the terminal device 102. This is merely an example, and the present embodiment is not limited thereto.

[0023] In an embodiment of the present invention, the item synthesis method includes the steps of: displaying an item list of a target account on a display interface displaying a virtual game scene, the item list including item icons of items acquired by the target account; displaying a preview item icon in a preview state of a synthesized item that matches the first item in response to a drag operation performed on the item icon of a first item in the item list, the synthesized item being an item obtained by synthesizing the first item with a second item in a candidate synthesis state; determining a target synthesized item that matches the operation trajectory end point of the drag operation and displaying synthesis progress information for synthesizing the target synthesized item; and canceling the synthesis of the target synthesized item in response to a cancel operation triggered on the synthesis progress information when the synthesis is not completed. This provides a method for previewing synthesized items and a control method for canceling the synthesis, thereby avoiding the user being unable to undo incorrect synthesis due to incorrect operations and solving the technical problem of the low error tolerance of conventional item synthesis methods.

[0024] In a preferred embodiment, as shown in FIG. 2, the above-mentioned item synthesis method includes the following steps:

[0025] In step S202, an item list of the target account is displayed on the display interface displaying the virtual game scene, where the item list includes item icons of items acquired by the target account.

[0026] In step S204, in response to a drag operation performed on an item icon of a first item in the item list, a preview item icon in a preview state of a composite item that matches the first item is displayed, where the composite item is an item obtained by combining the first item with a second item in a candidate composite state.

[0027] In step S206, a target combined item that matches the end point of the operation locus of the drag operation is determined, and the combination progress information for combining the target combined item is displayed.

[0028] In step S208, if the synthesis progress information indicates that the synthesis is not complete, the synthesis of the target synthesis item is cancelled in response to a cancel operation triggered on the synthesis progress information.

[0029] The virtual game may be a table game, a shooting game, or any type of game that includes equipment items. When a player starts a round of the game, the game interface may be entered, and an indicator of the acquired virtual item may be displayed in an item list of the game interface. In this embodiment, the indicator of the virtual item may be an icon of the virtual item or the name of the virtual item.

[0030] The game interface shown in FIG. 3 is a schematic diagram of a preferred battle game interface. As shown in FIG. 3, virtual characters "Small Monster 1," "Small Monster 2," "Small Monster 3," and "Small Monster 4" controlled by the player battle against virtual characters "Small Monster 5" and "Small Monster 6" controlled by the enemy. In this embodiment, the player acquires virtual resources through battles and exchanges them for virtual items. The player can equip various virtual characters with the virtual items to improve their battle abilities. As shown in FIG. 3, when a touch operation performed on the "My Equipment" widget displayed in the upper left corner of the interface is detected, all virtual items owned by the player may be displayed.

[0031] When a touch operation on the "My Equipment" widget shown in FIG. 3 is detected, the "My Equipment" interface shown in FIG. 4 is displayed. The interface displays a list of items for the target account, including item icons acquired by the target account. As shown in FIG. 4, the target account has acquired "Item 1," "Item 2," "Item 3," "Item 4," "Item 5," "Item 6," "Item 7," and "Item 8." Note that the illustrated symbols are merely for illustrating the various pieces of equipment displayed in the diagram; specific equipment columns may display icons or names of virtual equipment, and the specific display content may be determined according to actual circumstances and is not limited here.

[0032] In addition, when a trigger operation performed on the widget "My Equipment" of Figure 3 is detected, the above interface "My Equipment", i.e., the interface shown in Figure 4, may be displayed in a half-screen floating display in the game interface shown in Figure 3, or in a full-screen display in a new interface, but is not limited to the display method of the above interface "My Equipment".

[0033] As shown in FIG. 5, in one specific embodiment, assume that the first virtual item is item 8, and that item 8 can be combined with other items (items 1 to 7) in the item column other than item 8. As shown in FIG. 5, the player may perform a first touch operation by dragging item 8. In the game interface, preview item icons that can be combined with other items are displayed. For example, the indicator "COMBINATION 1" displayed in the target game interface in FIG. 5 indicates that item 8 and item 1 can be combined to form the virtual combination item "COMBINATION 1." In this embodiment, by displaying virtual combination item icons that can be combined with items in the game interface, the game interface can serve as a prompt to the player that they can select a desired combination item from multiple target virtual items that can be combined.

[0034] In one preferred embodiment, for example, in the game interface shown in FIG. 5 , if a player selects to combine “Item 8” and “Item 7,” they may drag “Item 8” to the location of “Item 7.” If “Item 8” and “Item 7” overlap, “Item 8” and “Item 7” are combined to obtain a first combined item, “Combined 7,” which may be displayed in the item column as a new virtual item already acquired by the player. In this embodiment, the target virtual character is a game object controlled by the player in the game, and the player can control the target virtual character by touching an operation button in the target game. For example, the target virtual character may be controlled to perform an attack operation against an enemy using the newly combined first combined item, “Combined 7.” In this embodiment, the player can combine items by performing a drag operation, which is simple and efficient, thereby improving the player's game operation experience.

[0035] Also, as shown in FIG. 8, the target combination item "Combined 7" that matches the end point of the operation trajectory of the drag operation is displayed, along with the combination progress information for combining the item. In FIG. 8, the combination progress information is displayed in the highlighted portion of the outer frame of the "Combined 7" icon, and the display format of the outer frame of "Combined 7" in FIG. 8 indicates that the combination progress of "Combined 7" has progressed to 3 / 8. Also, an "X" button is displayed on the outer frame of the "Combined 7" icon, indicating that the player can cancel the combination operation by touching this button. Assuming that the player touches the "X" button on the outer frame of "Combined 7" in FIG. 8, the combination operation of "Combined 7" is canceled, and the displayed item list is restored to the display interface shown in FIG. 4.

[0036] In an embodiment of the present invention, the item synthesis method includes the steps of: displaying an item list of a target account on a display interface displaying a virtual game scene, the item list including item icons of items acquired by the target account; displaying a preview item icon in a preview state of a synthesized item that matches the first item in response to a drag operation performed on the item icon of a first item in the item list, the synthesized item being an item obtained by synthesizing the first item with a second item in a candidate synthesis state; determining a target synthesized item that matches the operation trajectory end point of the drag operation and displaying synthesis progress information for synthesizing the target synthesized item; and canceling the synthesis of the target synthesized item in response to a cancel operation triggered on the synthesis progress information when the synthesis is not completed. This provides a method for previewing synthesized items and a control method for canceling the synthesis, thereby avoiding the user being unable to undo incorrect synthesis due to incorrect operations and solving the technical problem of the low error tolerance of conventional item synthesis methods.

[0037] In one preferred embodiment, the step of determining a target composite item that matches the operation locus end point of the drag operation and displaying synthesis progress information for synthesizing the target composite item includes the following steps.

[0038] In step S1, when a touch contact point of a drag operation is detected, it is determined whether the contact point position where the touch contact point is located is located on the operation locus of the drag operation.

[0039] In step S2, if it is detected that the touch contact point on the operation trajectory has disappeared, the disappearance position of the touch contact point is determined as the operation trajectory end point of the drag operation, and the composite item corresponding to the second item whose position overlaps with the operation trajectory end point is determined as the target composite item.

[0040] In step S3, the item icon of the target combination item is displayed, and the combination progress information is displayed on the item icon of the target combination item.

[0041] In this embodiment, the end point of the drag operation is determined by detecting the touch contact point, and the item object involved in the item synthesis is determined. Furthermore, when the end point of the operation trajectory of the drag operation is determined and a synthesis item corresponding to a second item whose position overlaps with the end point of the operation trajectory is determined as the target synthesis item, the item icon of the target synthesis item is highlighted. Preferred display methods include highlighting the entire item icon of the target synthesis item, highlighting the frame of the item icon of the target synthesis item, displaying the item icon of the target synthesis item in bold, or displaying the item icon of the target synthesis item in grayscale. However, this is merely an example and does not limit the actual display method.

[0042] In addition, the item icon of the target combination item is highlighted, and combination progress information is displayed on the item icon of the target combination item. Preferably, the combination progress information may be displayed as a circular progress bar around the frame of the item icon of the target combination item, or as a linear progress bar below the item icon of the target combination item, or as a fan-shaped progress bar on the left / right side of the item icon of the target combination item, or as a percentage value on the left / right side of the frame of the item icon of the target combination item. The above combination progress display method is merely an example and does not limit the actual display method.

[0043] Specifically, as shown in FIG. 8, the target combination item "Combined 7" that matches the end point of the operation trajectory of the drag operation is displayed, along with the combination progress information for combining the item. In FIG. 8, the combination progress information is displayed in the highlighted portion of the outer frame of the "Combined 7" icon, and the display format of the outer frame of "Combined 7" in FIG. 8 indicates that the combination progress of "Combined 7" has progressed to 3 / 8. In addition, an "X" button is displayed on the outer frame of the "Combined 7" icon, indicating that the player can cancel the combination operation by touching this button. Assuming that the player touches the "X" button on the outer frame of "Combined 7" in FIG. 8, the combination operation of "Combined 7" is canceled, and the displayed item list is restored to the display interface shown in FIG. 4.

[0044] In the above embodiment of the present invention, when a touch contact point of a drag operation is detected, it is determined whether the contact point position where the touch contact point is located is located on the operation path of the drag operation; when it is detected that the touch contact point on the operation path has disappeared, the disappearance position of the touch contact point is determined as the end point of the operation path of the drag operation; the composite item corresponding to the second item whose position overlaps with the end point of the operation path is determined as the target composite item; the item icon of the target composite item is displayed, and the composite progress information is displayed on the item icon of the target composite item. In this way, by displaying the composite item icon and dynamically displaying the composite item composite progress, the item composite process is further visualized, a buffer time for item composite is provided, and the user may cancel the composite operation when the composite progress is not completed, which solves the technical problem of the low error tolerance of the traditional item composite operation method.

[0045] In a preferred embodiment, when the synthesis progress information indicates that the synthesis is not complete, the step of canceling the synthesis of the target synthesis item in response to a cancel operation triggered on the synthesis progress information includes the following steps:

[0046] In step S1, if the synthesis progress information indicates that synthesis is not complete, it is determined that a cancel operation has been triggered in response to a tap operation performed on the item icon of the target synthesis item.

[0047] In step S2, the synthesis process for the target synthesis item is canceled, and the first item and the second item for synthesizing the target synthesis item are restored to their original positions.

[0048] In addition, if the synthesis progress information indicates that the synthesis operation is not complete, a control method can be provided for canceling the synthesis operation by canceling the synthesis operation when a tap operation performed on the item icon of the synthesized item is detected, and in the case of an incorrect synthesis due to a user's incorrect operation, a control method can be provided for correcting the incorrect operation.

[0049] Preferably, the tap operation on the above-mentioned composite item may be a direct tap operation on the item icon of the composite item, or a tap operation on an operation widget displayed on the composite item, and the specific operation mode of the cancel operation is not limited.

[0050] In one preferred embodiment, the display method for restoring the first and second items for combining the above-mentioned combination target item to their original positions may be a display method that is the reverse of the display method for combining the first and second items. For example, in the process of combining the first and second items, the icons of the first and second items are controlled to be displayed in a fused state, and the item icon of the combined item is gradually displayed. In contrast to this combination display method, the display method for restoring the first and second items for combining the combination target item to their original positions may fade out the item icon of the combined item, then split it into two icons, the first item icon and the second item icon, and then display the first item icon and the second item icon so that they return to their original positions by sliding display.

[0051] Another preferred display method is that when it is decided to cancel the compositing, the item icon of the composite item is split into a plurality of small dots and displayed, and the plurality of small dots are split into two partial sets of dots and moved to the positions of the original first item icon and second item icon, respectively, and then a set of small dots is displayed, thereby restoring the item icon to its original positions as the first item icon and second item icon.

[0052] The above display methods are merely illustrative and are not intended to limit the specific restored display methods.

[0053] In one specific embodiment, as shown in Figures 8 and 4, when a touch operation is detected on the widget "X" in the upper right corner of the icon "Mix 7" displayed in Figure 8, it is determined to cancel the compounding operation, and the first item and the second item used to compound the target compound item are restored to their original positions, i.e., the item list interface shown in Figure 4 is displayed.

[0054] In this embodiment, when the synthesis progress information indicates that the synthesis is not completed, it is determined that a cancel operation has been triggered in response to a tap operation performed on the item icon of the target synthesis item, and the synthesis process for the target synthesis item is canceled, and the first item and the second item for synthesizing the target synthesis item are restored to their original positions. This provides an operation method for canceling synthesis during the item synthesis process, provides a method for correcting incorrect synthesis operations, avoids incorrect synthesis caused by incorrect operations by the player, and solves the technical problem of low error tolerance in traditional synthesis operations.

[0055] In one preferred embodiment, the step of restoring the first item and the second item for synthesizing the target synthetic item to their original positions includes the following steps.

[0056] In step S1, if the second item for synthesizing the target synthetic item is an item in the item list of the target account, the item icon of the second item for synthesizing the target synthetic item is redisplayed in the item list.

[0057] In step S2, if the second item for synthesizing the target composite item is an item equipped to the target virtual character in the virtual game scene, the second item for synthesizing the target composite item is re-equipped to the target virtual character.

[0058] In this embodiment, when a virtual item is equipped to a virtual character, the item's effect will be exerted. Based on this, the synthesis of virtual items can be realized in two ways, and according to different synthesis methods, there are also multiple ways to restore the first item and the second item to their original positions to synthesize the target synthesis item.

[0059] One preferred synthesis method is to perform synthesis directly in the item list corresponding to the target account, and in this synthesis method, the step of restoring the first item and the second item for synthesizing the target synthesis item to their original positions may be to restore the item icons of the first item and the second item for synthesizing to be directly placed in the item list.

[0060] As another synthesis method, when a virtual character to equip with a virtual item is determined, if the virtual character is already equipped with a first virtual item and a second virtual item is to be synthesized with the first virtual item already equipped by dragging the second virtual item, canceling the synthesis operation may display that the first virtual item is re-equipped to the virtual character and that the second virtual item is restored to the item list.

[0061] It should be noted that the above-described display method for restoring the image to its original position is merely an illustrative example, and does not limit the specific restoration display method.

[0062] According to the above embodiment of the present invention, if the second item for synthesizing the target composite item is an item in the item list of the target account, the item icon of the second item for synthesizing the target composite item is re-displayed in the item list, and if the second item for synthesizing the target composite item is an item equipped by the target virtual character in the virtual game scene, the second item for synthesizing the target composite item is re-equipped on the target virtual character. In this way, the two different restoration methods can diversify the restoration display effect and solve the technical problem of the low error tolerance rate of the conventional equipment synthesis method.

[0063] In one preferred embodiment, the above method further comprises the following steps:

[0064] In step S1, if it is determined that the contact point position where the touch contact point is located is located on the operation locus of the drag operation, and if the dwell time of the touch contact point at the contact point position is longer than the target time length, the item description information corresponding to the target composite item is displayed.

[0065] In step S2, if the disappearance position of the touch contact point is determined as the operation locus end point of the drag operation, the displayed item description information corresponding to the target compound item is hidden.

[0066] In addition, when performing an item synthesis operation, if the dwell time of the touch contact point at the contact point position is longer than the target time length, item description information corresponding to the target synthesized item is displayed. This allows the description information of the synthesized item to be displayed in detail. The method further includes a step of hiding the displayed item description information corresponding to the target synthesized item when the disappearance position of the touch contact point is determined as the end point of the operation trajectory of the drag operation. This cancels the display of detailed description information of the synthesized item when the user cancels the dwell operation. This provides detailed description information of the items to be synthesized during the item synthesis process, and by displaying the detailed description information when the user's touch contact point dwells on an item, the user can further confirm whether the synthesized item is the desired synthesized item object.

[0067] The above method will be explained with reference to Figure 7. As shown in Figure 7, when the icon of "Item 8" is dragged and paused on the icon of "Item 7" (i.e., the long press state is maintained after the drag operation), the icon of the composite item "Composite 7" is slid to the right of the icon of "Item 7", and the following item description information for "Composite 7" is displayed, for example: "Synthesis 7 Passive effect: Increases attack power by 50 points Active Effect: Stun for 2 seconds Recipe: Equipment 7 + Equipment 8 Furthermore, according to the above embodiment of the present invention, when it is determined that the contact point position where the touch contact point is located is located on the operation locus of the drag operation, if the dwell time of the touch contact point at the contact point position is longer than the target time length, the method further includes the steps of: displaying item description information corresponding to the target combined item when it is determined that the disappearance position of the touch contact point is the end point of the operation locus of the drag operation; and hiding the displayed item description information corresponding to the target combined item when it is determined that the disappearance position of the touch contact point is the end point of the operation locus of the drag operation. This allows the user to quickly preview the combined items during the drag operation and display the description information of the combined items combined by the dwell operation, thereby preventing the user from performing an incorrect combination operation and solving the technical problem of the low error tolerance rate of the conventional item combination operation.

[0068] In one preferred embodiment, after displaying the synthesis progress information for synthesizing the above-mentioned target synthesis item, if the synthesis progress information indicates that the synthesis is completed, the method further includes a step of displaying animation presentation information of the synthesized target synthesis item.

[0069] In the interface shown in FIG. 8, when the progress bar information in the "Merge 7" box indicates that the merge is complete, it is assumed that animation presentation information of the target merged item obtained by the merge is displayed. Preferably, the above animation presentation information may be displayed in the following manner: the merged item icon may be displayed by vibrating, the merged item icon may be temporarily highlighted, the merged item icon may be temporarily displayed in grayscale, or the merged presentation information "Merge successful!" may be displayed. The above display manner of the animation presentation information is merely an example and does not limit the specific display manner.

[0070] According to the above embodiment of the present invention, when the synthesis progress information indicates that synthesis is complete, animation presentation information of the target synthesis item obtained by synthesis is displayed, thereby realizing animation presentation of the synthesis result when synthesis is completed, and improving the presentation effect of the synthesis result.

[0071] In one preferred embodiment, the step of displaying a preview item icon in a preview state of a composite item that matches a first item in the above-mentioned item list in response to a drag operation performed on the item icon of the first item includes the following steps:

[0072] In step S1, in response to a drag operation performed on an item icon of a first item, a preview item icon of a composite item that matches a second item in the item list is displayed, where an item that is allowed to be composited with the first item in the item list is determined as the second item in a candidate composite state, and the item icon of the first item and the item icon of the second item have the same display style, and the preview item icon of the composite item and the item icon of the first item have different display styles.

[0073] In step S2, if the position of the operation trajectory end point of the drag operation overlaps with the position of the first target item among the second items in the candidate composite state, the composite item that matches the first target item is determined as the target composite item.

[0074] The above aspects will be described below with reference to FIGS. 5 and 6. As shown in FIG. 5, assuming that "Item 8" is the first item, in response to a drag operation on the first item, the corresponding composite items "Composite 1," "Composite 2," "Composite 3," "Composite 4," "Composite 5," "Composite 6," and "Composite 7" are displayed in a sliding manner to the right of the icons of "Item 1," "Item 2," "Item 3," "Item 4," "Item 5," "Item 6," and "Item 7." As shown in FIG. 5, the icons of "Composite 1," "Composite 2," "Composite 3," "Composite 4," "Composite 5," "Composite 6," and "Composite 7" are all displayed as rectangular icons, and the icons of "Item 1," "Item 2," "Item 3," "Item 4," "Item 5," "Item 6," "Item 7," and "Item 8" are all displayed as square icons. Note that the above-mentioned "Composite 1," "Composite 2," "Composite 3," "Composite 4," "Composite 5," "Composite 6," and "Composite 7" are second items in the candidate composite state.

[0075] As shown in FIG. 6, when the dragged icons of "Item 8" and "Item 7" overlap in position, "Mix 7" is determined as the target compound item, and further subsequent compounding operations are continued.

[0076] According to the above aspect, in response to a drag operation performed on the item icon of a first item, a preview item icon of a composite item that matches the second item in the item list is displayed, and an item that is allowed to be combined with the first item in the item list is determined as the second item in a candidate composite state, and the item icon of the first item and the item icon of the second item have the same display style, and the preview item icon of the composite item and the item icon of the first item have different display styles, and when the position of the operation trajectory end point of the drag operation overlaps with the position of the first target item among the second items in the candidate composite state, the composite item that matches the first target item is determined as the target composite item. This makes it possible to determine a target composite item from multiple candidate composite items by dragging, thereby improving the operation efficiency of the composite items.

[0077] In one preferred embodiment, the step of displaying a preview item icon in a preview state of a composite item that matches a first item in the item list in response to a drag operation performed on the item icon of the first item includes the following steps:

[0078] In step S1, in response to a drag operation performed on an item icon of a first item, a preview item icon of a composite item that matches the second item equipped by each virtual character is displayed in a presentation area corresponding to each virtual character in the virtual game scene. Here, an item that is permitted to be composited with the first item among the items equipped by the virtual character is determined as a second item in a candidate composite state.

[0079] In step S2, if the position of the end point of the operation trajectory of the drag operation overlaps with the position of the reference virtual character, the second item equipped by the reference virtual character is determined as the second target item, and a composite item that matches the second target item is determined as the target composite item.

[0080] The above embodiment will be described below with reference to FIG. 9. FIG. 9 illustrates a method for determining a virtual character for item synthesis and synthesizing the item. As shown in FIG. 9(a), the virtual character for item synthesis is determined to be "Small Monster 1." Then, as shown in FIG. 9(b), when "Item 8" is selected as the first item, the virtual item "Item 7" equipped by the virtual character "Small Monster 1" is displayed above the head of the virtual character. Then, as shown in FIG. 9(c), when "Item 8" is dragged over the icon of "Small Monster 1" and the positions overlap, synthesis preview information "Item 7 → Synthesis 7" is displayed above the head of "Small Monster 1," indicating that "Item 8" can be synthesized with "Item 7" to obtain "Synthesis 7." The selected icon of "Small Monster 1" is shaded, indicating that the virtual item "Synthesis 7" will be equipped to "Small Monster 1." Then, as shown in FIG. 9(d), when "Item 8" is dragged and stopped over the icon of "Small Monster 1," synthesis detailed information for "Synthesis 7" is displayed. Then, as shown in (e) of FIG. 9, when the synthesis is confirmed, the synthesis progress of "Small Monster 1" is displayed above the head of "Small Monster 1." If a touch operation on the "X" in the upper right corner of the "Small Monster 1" icon is detected, the current synthesis operation is canceled. If a cancel operation is not detected, the display shows that the virtual character "Small Monster 1" is equipped with "Small Monster 1."

[0081] According to the above embodiment of the present invention, in response to a drag operation performed on the item icon of a first item, a preview item icon of a composite item that matches the second item equipped by the virtual character is displayed in a presentation area corresponding to each virtual character in the virtual game scene. An item that is permitted to be combined with the first item among the items equipped by the virtual character is determined as the second item in the candidate composite state. If the position of the operation trajectory end point of the drag operation overlaps with the position of the reference virtual character, the second item equipped by the reference virtual character is determined as the second target item, and a composite item that matches the second target item is determined as the target composite item. This provides a method for combining and canceling items for virtual characters, so that when a user performs an item combination operation on a specific virtual character, the progress of the combination can be accurately controlled, the occurrence of incorrect combination operations can be avoided, and the technical problem of the low error tolerance rate of conventional combination methods can be solved.

[0082] In one preferred embodiment, the step of displaying the synthesis progress information on the item icon of the target synthesis item may include one of the following steps.

[0083] A circular progress bar that matches the synthesis progress information is displayed on the item icon of the target synthesis item. A specific display method may be as shown in FIG.

[0084] A sector-shaped highlighted area that matches the synthesis progress information is displayed on the item icon of the target synthesis item. A specific display method may be as shown in FIG.

[0085] The percentage of synthesis progress that matches the synthesis progress information is displayed on the item icon of the target synthesis item. A specific display method may be as shown in FIG.

[0086] A countdown to the completion of the synthesis of the target synthesis item that matches the synthesis progress information is displayed on the item icon of the target synthesis item. A specific display method may be as shown in FIG.

[0087] It should be noted that the above four types of display methods for the combination progress information are merely illustrative and do not limit the specific display methods.

[0088] According to the above aspects of the present invention, the process of displaying synthesis progress information can be made more intuitive, and the efficiency of item synthesis display can be improved.

[0089] A specific embodiment of the present invention will be described below with reference to FIGS.

[0090] As shown in FIG. 14, each step in the figure will be explained.

[0091] In step S1, the player taps the equipment icon UI to open the equipment pouch, drags accessory A therein, and the equipment pouch column expands to display equipment icons that can be combined.

[0092] In step S2, the player drags small item A onto another small item B, and the A+B combination completion icon is highlighted.

[0093] In step S3, it is determined whether the player's finger is kept on the small item B for 1 second or more without being released, and if the answer is "NO" (i.e., released within 1 second), it means that the player's finger was released within 1 second, and the process proceeds directly to S4. If the answer is "YES" (i.e., not released for 1 second or more), steps S3-1 to S3-3 are executed, the detailed presentation information of the composite object is developed, and a check is constantly made to see whether the player's finger has been released, the interface is maintained as it is until the finger is released, and after the finger is released, the detailed presentation information of the composite object is hidden, and the process proceeds to S4.

[0094] In step S4, the synthesis is started, an A+B synthesis completion icon is displayed at the original position where the finger was released, and a synthesis progress bar is displayed on the icon.

[0095] In step S5, the system judges whether the progress bar is completed, if "YES", the composition is successful and the corresponding animation effect is played, if "NO", the system makes the following judgement.

[0096] In step S6, the system determines whether the player has tapped the combination completion icon, and if "YES", the combination is canceled and small items A and B are returned to the pouch, and if "NO", the system returns to the previous determination.

[0097] Corresponding to the above method flow, the background interaction method is shown in FIG.

[0098] In step S1, the player opens the equipment pouch and drags small item A. The presentation layer of the game client (hereinafter referred to as the "presentation layer") transmits real-time operation signals of the player's fingers to the logic layer of the game client (hereinafter referred to as the "logic layer"). The logic layer obtains data files related to the equipment and controls the presentation layer to expand the equipment pouch area to display all combinable combinable icons.

[0099] In step S2, the player drags small object A onto another small object B. The presentation layer transmits the real-time operation signal of the player's finger to the logic layer. The logic layer sets the A+B composite object to a selected state and controls the presentation layer to highlight the A+B composite completion icon.

[0100] In step S3, the player releases his / her finger of his / her own volition. The presentation layer transmits a real-time operation signal of the player's finger to the logic layer, and the logic layer determines whether the player's finger is kept on small item B for 1 second or more without being released. If the answer is "YES," the player's status is marked as "checking," and the presentation layer is controlled to display the detailed presentation information of the composite object until the player releases his / her finger and the detailed presentation information is hidden. If the answer is "NO," the equipment synthesis is started directly, and the presentation layer is controlled to display a status icon indicating that the composite object is being synthesized, and a progress bar is displayed.

[0101] In step S4, the player decides whether or not to cancel the compositing. If they do, they simply tap the compositing icon again. The presentation layer transmits the real-time operation signal of the player's finger to the logic layer, which determines whether the progress bar is complete. If the answer is "YES," the compositing is successful and the cancellation is invalid. If the answer is "NO," the compositing state remains active until the player cancels the compositing and taps the compositing icon again. If the player taps the compositing icon again, the compositing is canceled and small items A and B return to the pouch.

[0102] Another specific embodiment of the present invention will be described below with reference to FIGS.

[0103] 16, in step S1, during a game, friendly pieces Q1, Q2, Q3, etc. are on the field, and Q1 and Q2 are equipped with accessories M and N, respectively, while pieces such as Q3 are not equipped with accessories. The player drags piece V in the equipment pouch, and a combination target of V+M is displayed above the head of piece Q1, a combination target of V+N is displayed above the head of piece Q2, and no combination target is displayed for pieces such as Q3.

[0104] In step S2, the player drags the small item V to the piece Q1 at his / her own will, and the edge of the model of Q1 is highlighted to confirm the operation.

[0105] In step S3, the system determines whether the player's finger remains on the piece Q1 for 1 second or more without being lifted up. If the answer is "NO," it means that the player's finger was lifted up within 1 second, and proceeds directly to S4. If the answer is "YES," steps S3-1 to S3-3 are executed, that is, the detailed presentation information Tips of the composite object is developed, and the system constantly detects whether the player's finger has been lifted up, and the interface is maintained as it is until the finger is lifted up, and after the finger is lifted up, the detailed presentation information of the composite object is hidden, and proceeds to S4.

[0106] In step S4, synthesis is started, a synthesis completion icon for V+M synthesis is displayed at the original position where the finger was released, and a synthesis progress bar is displayed on the icon.

[0107] In step S5, the system judges whether the progress bar is completed, if "YES", the composition is successful and the corresponding animation effect is played, if "NO", the system makes the following judgement.

[0108] In step S6, the system determines whether the player tapped the combination icon; if "YES," the combination is canceled, piece V returns to the pouch, and piece M is still attached to piece Q1; if "NO," the system returns to the previous determination.

[0109] Accordingly, as shown in FIG. 17, the specific flow of recognition and detection for each round (composition on the piece) is as follows:

[0110] In step S1, during the game, the presentation layer controls the scene to display friendly pieces Q1, Q2, Q3, etc., where Q1 and Q2 are equipped with small items M and N, respectively, and pieces such as Q3 are not equipped with small items.

[0111] In step S2, the player opens the equipment pouch and drags piece V. The presentation layer transmits the real-time operation signal of the player's finger to the logic layer. The logic layer acquires data such as equipment and real-time battle situation, and controls the presentation layer to display the V+M composite target above the head of piece Q1 and the V+N composite target above the head of piece Q2. The other pieces are not equipped with accessories, so they cannot be composited and no composite target is displayed.

[0112] In step S3, the player drags the small item V to the piece Q1. The presentation layer transmits the real-time operation signal of the player's finger to the logic layer. The logic layer marks the piece Q1 as "selected" and controls the presentation layer to highlight the edge of the model of Q1 to confirm the operation.

[0113] In step S4, the player releases his / her finger of his / her own volition. The presentation layer transmits a real-time operation signal of the player's finger to the logic layer. The logic layer determines whether the player's finger remains on the piece Q1 for at least 1 second without being released. If the answer is "NO," this means that the player's finger was released within 1 second, and the process proceeds directly to S5. If the answer is "YES," the detailed presentation information of the composite object is displayed, and the process continuously detects whether the player's finger has been released. The interface remains displayed until the finger is released, and after the finger is released, the detailed presentation information of the composite object is hidden and the process proceeds to S5.

[0114] In step S5, synthesis is started, a synthesis completion icon indicating that V+M is being synthesized is displayed at the original position where the finger was released, and a progress bar is displayed on the icon.

[0115] In step S6, the player can decide whether to cancel the compositing operation by tapping the compositing icon again. The presentation layer transmits the real-time operation signal of the player's finger to the logic layer, which determines whether the progress bar is complete. If the answer is "YES," the compositing is successful and the corresponding animation effect is played, and canceling is invalid. If the answer is "NO," the compositing state remains active until the player cancels the compositing operation and taps the compositing icon again. When the player taps the compositing icon again, the compositing is canceled, piece V returns to the pouch, and piece M remains attached to piece Q1.

[0116] In an embodiment of the present invention, the item synthesis method includes the steps of: displaying an item list of a target account on a display interface displaying a virtual game scene, the item list including item icons of items acquired by the target account; displaying a preview item icon in a preview state of a synthesized item that matches the first item in response to a drag operation performed on the item icon of a first item in the item list, the synthesized item being an item obtained by synthesizing the first item with a second item in a candidate synthesis state; determining a target synthesized item that matches the operation trajectory end point of the drag operation and displaying synthesis progress information for synthesizing the target synthesized item; and canceling the synthesis of the target synthesized item in response to a cancel operation triggered on the synthesis progress information when the synthesis is not completed. This provides a method for previewing synthesized items and a control method for canceling the synthesis, thereby avoiding the user being unable to undo incorrect synthesis due to incorrect operations and solving the technical problem of the low error tolerance of conventional item synthesis methods.

[0117] It should be noted that, for the sake of simplicity, the above-described various method embodiments are all represented as a combination of a series of operations, but some steps may be performed in other orders or simultaneously according to this specification, and the present invention is not limited to the order of operations described. Also, the embodiments described herein are preferred embodiments, and the associated operations and modules are not necessarily required in this specification.

[0118] In another aspect of the embodiment of the present invention, there is further provided an item synthesis device for implementing the above-mentioned item synthesis method. As shown in Figure 18, the device includes the following units:

[0119] The first display unit 1802 displays an item list of the target account on the display interface displaying the virtual game scene, where the item list includes item icons of items acquired by the target account.

[0120] In response to a drag operation performed on an item icon of a first item in the item list, the second display unit 1804 displays a preview item icon in a preview state of a combined item that matches the first item, where the combined item is an item obtained by combining the first item with a second item in a candidate combined state.

[0121] The third display unit 1806 determines the target combination item that matches the operation locus end point of the drag operation, and displays the combination progress information for combining the target combination item.

[0122] If the synthesis progress information indicates that the synthesis is not complete, the synthesis unit 1808 cancels the synthesis of the target synthesis item in response to a cancel operation triggered on the synthesis progress information.

[0123] In one embodiment, when a touch contact point of a drag operation is detected, the third display unit 1806 determines whether the contact point position where the touch contact point is located is located on the operation trajectory of the drag operation; when it detects that the touch contact point on the operation trajectory has disappeared, it determines the disappearance position of the touch contact point as the operation trajectory end point of the drag operation; determines the composite item corresponding to the second item whose position overlaps with the operation trajectory end point as the target composite item; displays the item icon of the target composite item; and displays composite progress information on the item icon of the target composite item.

[0124] In one embodiment, the device further includes a synthesis cancellation unit that, when the synthesis progress information indicates that the synthesis is not completed, determines that a cancel operation is triggered in response to a tap operation performed on an item icon of the target synthesis item, cancels the synthesis process for the target synthesis item, and restores the first item and the second item for synthesizing the target synthesis item to their original positions.

[0125] In one embodiment, if the second item for synthesizing the target composite item is an item in the item list of the target account, the synthesis cancellation unit re-displays the item icon of the second item for synthesizing the target composite item in the item list, and if the second item for synthesizing the target composite item is an item equipped by the target virtual character in the virtual game scene, re-equips the second item for synthesizing the target composite item to the target virtual character.

[0126] In addition, in one embodiment, when the third display unit 1806 determines that the contact point position where the touch contact point is located is located on the operation trajectory of the drag operation, and the dwell time of the touch contact point at the contact point position is longer than the target time length, it displays item description information corresponding to the target composite item, and when it determines that the disappearance position of the touch contact point is the end point of the operation trajectory of the drag operation, it hides the displayed item description information corresponding to the target composite item.

[0127] In one embodiment, the third display unit 1806 displays animation presentation information of the combined target combined item when the combination progress information indicates that the combination is completed.

[0128] In one embodiment, in response to a drag operation performed on an item icon of a first item, the second display unit 1804 displays a preview item icon of a composite item that matches the second item in the item list, and an item that is allowed to be composited with the first item in the item list is determined as the second item in a candidate composite state, and the item icon of the first item and the item icon of the second item have the same display style, and the preview item icon of the composite item and the item icon of the first item have different display styles, and if the position of the operation trajectory end point of the drag operation overlaps with the position of the first target item among the second items in the candidate composite state, the composite item that matches the first target item is determined as the target composite item.

[0129] In one embodiment, in response to a drag operation performed on the item icon of the first item, the second display unit 1804 displays a preview item icon of a composite item that matches the second item equipped by the virtual character in a presentation area corresponding to each virtual character in the virtual game scene, and an item that is allowed to be composited with the first item among the items equipped by the virtual character is determined as a second item in a candidate composite state.If the position of the operation trajectory end point of the drag operation overlaps with the position of the reference virtual character, the second item equipped by the reference virtual character is determined as a second target item, and a composite item that matches the second target item is determined as a target composite item.

[0130] In one embodiment, when displaying synthesis progress information on the item icon of the target synthesis item, the third display unit 1806 performs one of the following steps: displaying a circular progress bar on the item icon of the target synthesis item that matches the synthesis progress information; displaying a fan-shaped highlighted area on the item icon of the target synthesis item that matches the synthesis progress information; displaying on the item icon of the target synthesis item the percentage of synthesis progress that matches the synthesis progress information; and displaying on the item icon of the target synthesis item a countdown to completion of synthesis of the target synthesis item that matches the synthesis progress information.

[0131] Another aspect of the present invention further provides an electronic device for implementing the above-described item synthesis method. The electronic device is a terminal device or a server as shown in FIG. 19. In this embodiment, the electronic device is described as a terminal device as an example. As shown in FIG. 19, the electronic device includes a memory 1902 and a processor 1904. The memory 1902 stores computer-readable instructions. The processor 1904 is configured to execute steps in any of the above-described method embodiments in accordance with the computer-readable instructions.

[0132] Preferably, in this embodiment, the electronic device may be located in at least one network device among a plurality of network devices of a computer network.

[0133] Preferably, in this embodiment, the processor may be configured to perform the following steps by computer readable instructions:

[0134] In step S1, an item list of a target account is displayed on a display interface displaying a virtual game scene, where the item list includes item icons of items acquired by the target account.

[0135] In step S2, in response to a drag operation performed on an item icon of a first item in the item list, a preview item icon in a preview state of a composite item that matches the first item is displayed, where the composite item is an item obtained by combining the first item with a second item in a candidate composite state.

[0136] In step S3, a target combined item that matches the end point of the operation locus of the drag operation is determined, and the combination progress information for combining the target combined item is displayed.

[0137] In step S4, if the synthesis progress information indicates that the synthesis is not completed, the synthesis of the target synthesis item is cancelled in response to a cancel operation triggered on the synthesis progress information.

[0138] Preferably, as can be understood by those skilled in the art, the configuration shown in FIG. 19 is merely an example, and the electronic device may be a terminal device such as a smartphone (e.g., an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palmtop computer, a mobile internet device (MID), or a PAD. Furthermore, FIG. 19 does not limit the configuration of the electronic device. Furthermore, the electronic device may, for example, include more or fewer components (e.g., a network interface, etc.) than those shown in FIG. 19, or may have a configuration different from that shown in FIG. 19.

[0139] Here, the memory 1902 may store software programs and modules, such as program instructions / modules corresponding to the item synthesis method and apparatus according to an embodiment of the present invention. The processor 1904 executes the software programs and modules stored in the memory 1902 to perform various functional applications and data processing, i.e., to realize the above-described item synthesis method. The memory 1902 may include high-speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1902 may further include memory located remotely from the processor 1904 and may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the Internet, a corporate intranet, a local area network, a mobile communication network, and combinations thereof. The memory 1902 may specifically store information such as elements in a scene screen, item synthesis information, etc., but is not limited to such information. 19, the memory 1902 may include, but is not limited to, the first display unit 1802, the second display unit 1804, the third display unit 1806, and the synthesis unit 1808 of the above-mentioned item synthesis device. Furthermore, the memory 1902 may include, but is not limited to, other modules of the above-mentioned item synthesis device, which will not be described in this example.

[0140] Preferably, the electronic device includes a transmission device 1906 for receiving or transmitting data over a network. Examples of the network may include a wired network and a wireless network. In one embodiment, the transmission device 1906 includes a network interface controller (NIC), which may be connected to another network device or a router via a network cable to communicate with the Internet or a local area network. In one embodiment, the transmission device 1906 is a radio frequency (RF) module that wirelessly communicates with the Internet.

[0141] In one embodiment, the electronic device includes a display 1908 and a connection bus 1910. The display 1908 displays the virtual scene in the interface. The connection bus 1910 connects the modules in the electronic device.

[0142] In another embodiment, the terminal device or server may be a node in a distributed system. Here, the distributed system may be a blockchain system, which may be a distributed system formed by connecting multiple nodes in the form of network communication. Here, a peer-to-peer (P2P) network may be formed between the nodes, and any type of computing device, for example, an electronic device such as a server or a terminal, may become a node in the blockchain system by joining the peer-to-peer network.

[0143] In one aspect of the present invention, a computer program product or computer program is provided. The computer program product or computer program includes computer-readable instructions, which include program code for executing the method illustrated in the flowchart. In this embodiment, the computer program can be downloaded and installed from a network via a communication unit and / or can be installed from a removable medium. When the computer program is executed by a central processor, various functions according to the embodiment of the present invention are performed.

[0144] The numbers of the embodiments of the present invention are for illustrative purposes only and do not represent the superiority or inferiority of the embodiments.

[0145] In one aspect of the present invention, a computer-readable storage medium is provided, wherein a processor of an electronic device reads computer instructions from the computer-readable storage medium and executes the computer instructions to cause the electronic device to perform the above-described item synthesis method.

[0146] Preferably, in this embodiment, the above computer-readable storage medium may be configured to store computer-readable instructions for performing the following steps:

[0147] In step S1, an item list of a target account is displayed on a display interface displaying a virtual game scene, where the item list includes item icons of items acquired by the target account.

[0148] In step S2, in response to a drag operation performed on an item icon of a first item in the item list, a preview item icon in a preview state of a composite item that matches the first item is displayed. The composite item is an item obtained by combining the first item with a second item in a candidate composite state.

[0149] In step S3, a target combined item that matches the end point of the operation locus of the drag operation is determined, and the combination progress information for combining the target combined item is displayed.

[0150] In step S4, if the synthesis progress information indicates that the synthesis is not completed, the synthesis of the target synthesis item is cancelled in response to a cancel operation triggered on the synthesis progress information.

[0151] Preferably, in this embodiment, as can be understood by those skilled in the art, all or some steps of the various methods in the above-described embodiments may be achieved by instructing hardware associated with the terminal device by computer-readable instructions that may be stored in a computer-readable storage medium, including flash memory, read-only memory (ROM), random access memory (RAM), magnetic disk, optical disk, etc.

[0152] The integrated units in the above examples can be realized as software functional units and stored in the above computer-readable storage medium when sold or used as separate products. Based on this understanding, the technical solutions of the present invention, essentially or in part contributing to the prior art, or all or a part thereof, can be embodied in the form of a computer software product stored in a storage medium, including instructions for causing one or more computer devices (such as personal computers, servers, or network devices) to execute all or a part of the steps of the methods described in various embodiments of the present invention.

[0153] In the above-described embodiments of the present invention, different emphasis is placed on the description of the various embodiments, and for parts not described in detail in a particular embodiment, reference may be made to the relevant descriptions of other embodiments.

[0154] It should be noted that in some embodiments of the present invention, the disclosed client may be implemented in other ways. The above-described device embodiments are merely illustrative. For example, the division of units is merely a division of logical functions, and additional divisions are possible when actually implemented. For example, multiple units or components may be combined or integrated into another system, or some features may be omitted or not implemented. Furthermore, the mutual couplings or direct couplings, or communication connections shown or described, may be indirect couplings or communication connections via some interfaces, units, or modules, which may be electrical or in other forms.

[0155] The units exemplified as the above separation means may or may not be physically separated, and the units shown as units may or may not be physical units, i.e., they may be located in one place or distributed across multiple network units. Some or all of these units may be selected according to actual needs to achieve the objectives of this embodiment.

[0156] Furthermore, each functional unit according to each embodiment of the present invention may be integrated into one processing unit, each unit may be physically present, or two or more units may be integrated into one unit. These integrated units may be realized as hardware or as software functional units.

[0157] The above is merely a preferred embodiment of the present invention. However, as can be understood by those skilled in the art, some improvements and modifications may be made without departing from the principle of the present invention, and these improvements and modifications should also be considered within the protection scope of the present invention.

Claims

1. An item synthesis method executed by an electronic device, comprising: Displaying an item list of the target account on a display interface displaying the virtual game scene, the item list including item icons of items acquired by the target account; a step of displaying candidate item icons of a second item in presentation areas corresponding to each of a plurality of virtual characters in response to a drag operation performed on an item icon of a first item in the item list, the candidate item icons indicating the second item in a candidate combination state; a step of displaying a preview item icon in a preview state of a composite item that matches the first item in the presentation area corresponding to the reference virtual character when an end point of an operation locus of the drag operation and a display area of ​​the reference virtual character overlap, the composite item being an item obtained by combining the first item with the second item in the candidate composite state; determining a target combined item that matches the end point of the operation locus of the drag operation, and displaying combination progress information for combining the target combined item; and canceling the compositing of the target composite item in response to a cancel operation triggered on the compositing progress information if the compositing progress information indicates that compositing is not complete.

2. The step of determining a target combined item that matches the operation locus end point of the drag operation and displaying combination progress information for combining the target combined item includes: When the touch contact point of the drag operation is detected, determining whether the contact point position of the touch contact point is located on the operation locus of the drag operation; When it is detected that the touch contact point on the operation trajectory has disappeared, determining the disappearance position of the touch contact point as an operation trajectory end point of the drag operation, and determining a composite item corresponding to the second item whose position overlaps with the operation trajectory end point as the target composite item; The method of claim 1 , further comprising the steps of: displaying an item icon for the target composite item; and displaying the composite progress information on the item icon for the target composite item.

3. When the synthesis progress information indicates that synthesis is not completed, the step of canceling the synthesis of the target synthesis item in response to a cancel operation triggered on the synthesis progress information includes: If the synthesis progress information indicates that synthesis is not completed, determining that the cancel operation has been triggered in response to a tap operation performed on an item icon of the target synthesis item; The method of claim 2 , further comprising: canceling the compositing process for the target composite item and restoring the first item and the second item for compositing the target composite item to their original positions.

4. The step of restoring the first item and the second item for synthesizing the target synthesized item to their original positions includes: When the second item for synthesizing the target synthetic item is an item in the item list of the target account, re-displaying the item icon of the second item for synthesizing the target synthetic item in the item list; The method of claim 3, further comprising the step of: if the second item for synthesizing the target composite item is an item equipped by a target virtual character in the virtual game scene, re-equipping the target virtual character with the second item for synthesizing the target composite item.

5. When it is determined that the contact point position where the touch contact point is located is located on the operation locus of the drag operation, if the dwell time of the touch contact point at the contact point position is longer than a target time length, displaying item description information corresponding to the target composite item; The method of claim 2 , further comprising: hiding the displayed item description information corresponding to the target composite item when the disappearance position of the touch contact point is determined as the operation trajectory end point of the drag operation.

6. After displaying synthesis progress information for synthesizing the target synthesis item, The method of claim 1 , further comprising the step of: displaying animation presentation information of the composited target composite item when the composite progress information indicates that the composite is complete.

7. In response to a drag operation performed on an item icon of a first item in the item list, displaying a preview item icon in a preview state of a composite item that matches the first item includes: a step of displaying a preview item icon of a composite item that matches the second item in the item list in response to the drag operation performed on the item icon of the first item, wherein an item that is permitted to be composited with the first item in the item list is determined as the second item in the candidate composite state, the item icon of the first item and the item icon of the second item have the same display style, and the preview item icon of the composite item and the item icon of the first item have different display styles; The method of claim 1, further comprising: when the position of the operation trajectory end point of the drag operation overlaps with the position of a first target item among the second items in the candidate composite state, determining a composite item that matches the first target item as the target composite item.

8. In response to a drag operation performed on an item icon of a first item in the item list, displaying a preview item icon in a preview state of a composite item that matches the first item includes: a step of displaying, in response to the drag operation performed on the item icon of the first item, the preview item icon of a composite item that matches the second item equipped by each virtual character in the virtual game scene in the presentation area corresponding to each virtual character, wherein an item that is permitted to be composited with the first item among the items equipped by the virtual character is determined as the second item in the candidate composite state; 2. The method of claim 1, further comprising: if the position of the end point of the operation trajectory of the drag operation overlaps with the position of a reference virtual character, determining the second item equipped by the reference virtual character as a second target item, and determining a composite item that matches the second target item as the target composite item.

9. The step of displaying the synthesis progress information on the item icon of the target synthesis item includes: displaying a circular progress bar corresponding to the synthesis progress information on the item icon of the target synthesis item; displaying a sector-shaped highlighted area that matches the synthesis progress information on the item icon of the target synthesis item; Displaying a synthesis progress rate that matches the synthesis progress information on the item icon of the target synthesis item; and The method of claim 1 , further comprising one of the steps of: displaying a countdown to completion of synthesis of the target synthesized item that matches the synthesis progress information on the item icon of the target synthesized item.

10. An item synthesis device, a first display unit step of displaying an item list of the target account on a display interface on which the virtual game scene is displayed, the item list including item icons of items acquired by the target account; a second display unit that, in response to a drag operation performed on an item icon of a first item in the item list, displays candidate item icons of a second item in presentation areas corresponding to a plurality of virtual characters, and, when an operation trajectory end point of the drag operation overlaps with a display area of ​​a reference virtual character, displays a preview item icon in a preview state of a composite item that matches the first item in the presentation area corresponding to the reference virtual character, wherein the candidate item icon indicates a second item in a candidate composite state, and the composite item is an item obtained by combining the first item with the second item in the candidate composite state; a third display unit that determines a target combined item that matches the operation locus end point of the drag operation and displays combination progress information for combining the target combined item; a synthesis unit that cancels synthesis of the target synthesis item in response to a cancel operation triggered on the synthesis progress information if the synthesis progress information indicates that synthesis is not complete.

11. 10. A computer program comprising computer readable instructions stored on a computer readable storage medium, the computer program being configured to read and execute the computer readable instructions from the computer readable storage medium by a processor so as to implement the steps of the method of any one of claims 1 to 9.

12. 10. An electronic device comprising: a memory having computer readable instructions stored therein; and a processor, the processor being configured to implement a method according to any one of claims 1 to 9 by means of the computer readable instructions.

Citation Information

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