Method, apparatus, storage medium and electronic device for changing skin of virtual equipment

The method and apparatus enable selective skin changes for virtual equipment parts, enhancing flexibility and variety, addressing the limitations of current whole-skin replacement methods in games.

JP7797542B2Active Publication Date: 2026-01-13NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
JP2023574194
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Priority Date
2022-04-20
Filing Date
2022-09-21
Publication Date
2026-01-13
Estimated Expiration
2042-09-21

AI Technical Summary

Technical Problem

Current methods for changing virtual equipment skins in games require players to purchase or select entire skins, lacking flexibility and variety in skin combinations.

Method used

A method and apparatus that allows players to change individual parts of virtual equipment skins through a graphical user interface, enabling selective skin replacement and management of skins in a component library, with options based on player preferences and account levels.

Benefits of technology

Enhances flexibility and variety in virtual equipment skin combinations, improving player interaction and experience by allowing selective skin changes without needing to replace entire skins.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

The method for changing skin of virtual equipment includes: displaying a skin control of a number of first selected skins corresponding to a target part among the plurality of parts in response to a skin changing touch operation on the target part (step 201); and changing a current skin change of the target part to the target skin in response to a first selection touch operation on the target skin in the skin control (step 202), thereby improving the flexibility and rich combinations of skin change of virtual equipment.
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Description

Cross-Citation of Related Applications

[0001] This application is a priority claim of a Chinese patent application filed on April 20, 2022, with application number 202210420432.2, entitled "Method, apparatus, storage medium and electronic device for changing skin of virtual equipment," the entire contents of which are incorporated herein by reference. [Technical Field]

[0002] The present disclosure relates to the field of gaming technology, and in particular to a method, apparatus, storage medium and electronic device for exchanging skins for virtual equipment. [Background technology]

[0003] In games, in addition to designating a virtual character, players typically acquire virtual equipment such as pickaxes and firearms through purchase, combat, or other means as needed. After acquiring virtual equipment, the skin of the equipment is generally the system's default skin. If the player wants to change the skin of the equipment according to their own preferences, they simply purchase or select the entire skin to change it. Summary of the Invention

[0004] The present disclosure provides a method, apparatus, storage medium, and electronic device for changing the skin of virtual equipment.

[0005] In a first aspect, an embodiment of the present disclosure provides a method for changing a skin of virtual equipment, the method including: providing a graphical user interface on a terminal device; and displaying content on the graphical user interface including at least a virtual equipment consisting of a plurality of parts; and Responsive to a skin change touch operation on a target part of the plurality of parts, displaying a skin control of a number of first selected skins corresponding to the target part; and replacing the current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control.

[0006] In an optional embodiment of the present disclosure, displaying a skin control of a number of first selected skins corresponding to a target part in response to a skin change touch operation on the target part among the plurality of parts includes: displaying first skin change controls corresponding to the plurality of parts of the virtual equipment in response to a first skin change touch operation on the virtual equipment; and displaying a number of skin controls of the first selected skins corresponding to the target parts in response to a second skin change touch operation on the target parts in each of the first skin change controls.

[0007] In an optional embodiment of the present disclosure, displaying first skin change controls corresponding to a plurality of parts of the virtual equipment in response to a first skin change touch operation on the virtual equipment includes: In response to a first skin-changing touch operation on the virtual equipment, jumping a current display interface to a remodeling interface of the virtual equipment; and displaying, in the retrofit interface, first skin change controls corresponding to the plurality of parts, respectively.

[0008] In an optional embodiment of the present disclosure, after responding to a first skin changing touch operation on the virtual equipment, the skin changing method for the virtual equipment further includes: Displaying an instruction assembly showing the correspondence between each part in the virtual equipment and each first skin change control.

[0009] In an optional embodiment of the present disclosure, after each first skin changing control responds to a second skin changing touch operation on the target part, the virtual equipment skin changing method further includes: In response to a second selection touch operation on the skin recommendation control, displaying a skin control of the recommended skin for the target component.

[0010] In an alternative embodiment of the present disclosure, before displaying the skin control of the recommended skin of the target part, the virtual equipment skin changing method further includes: Determining current skin theme information for the virtual equipment; The method includes determining, as a recommended skin, a component skin in the component skin library of the target component that matches the current skin theme information to a degree greater than a predetermined degree of matching.

[0011] In an alternative embodiment of the present disclosure, the magnitude of skin control for each recommended skin is positively correlated with the corresponding matching degree; and / or The skin controls for each recommended skin are ordered according to the magnitude of the corresponding matching degree.

[0012] In an optional embodiment of the present disclosure, displaying a skin control of a number of first selected skins corresponding to the target part includes: Determining the account level of the account to which the virtual equipment belongs; Selecting at least one component skin corresponding to the account level from the component skin library of the target component according to the account level as a first selection target skin; and displaying a skin control for the first selected skin.

[0013] In an optional embodiment of the present disclosure, selecting at least one part skin corresponding to the account level from the part skin library of the target part as the first selection target skin according to the account level includes: Selecting at least one part skin corresponding to the account level from the part skin library of the target part according to the account level as an initial first selection target skin; In response to a first purchase operation for at least one part skin among the number of initial first selection target skins, determining the part skin corresponding to the first purchase operation as a target first selection target skin.

[0014] In an optional embodiment of the present disclosure, before displaying a skin control of a number of first selected skins corresponding to a target part in response to a skin change touch operation on the target part among the plurality of parts, the method for changing skin of virtual equipment further includes: In response to a skin acquisition operation on a target part of the plurality of parts, some skins corresponding to the skin acquisition operation are stored as selected skins in a part skin library to which the target part belongs.

[0015] In an optional embodiment of the present disclosure, displaying a skin control of a number of first selected skins corresponding to a target part in response to a skin change touch operation on the target part among the plurality of parts includes: In response to a skin change touch operation on a target part among the plurality of parts, selecting some skins corresponding to the target part from the part skin library as first selection target skins; and displaying a skin control for the first selected skin.

[0016] In an optional embodiment of the present disclosure, in response to a skin acquisition operation on a target part among a plurality of parts, storing some skins corresponding to the skin acquisition operation as selected skins in a part skin library to which the target part belongs, In response to a second purchase operation for a skin of a target part among the plurality of parts, some skins corresponding to the second purchase operation are stored as selection target skins in a part skin library to which the target part belongs.

[0017] In an optional embodiment of the present disclosure, the skin control of the first selected skin is associated with a skin purchase control of the first selected skin, and replacing the current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control includes: In response to a third purchase operation on the skin purchase control, determining the first selected skin corresponding to the third purchase operation as an initial target skin; and replacing the current skin of the target part with the target skin in response to a first selection touch operation on a skin control of the target skin of the number of initial target skins.

[0018] In an optional embodiment of the present disclosure, displaying a number of skin controls of a first selected skin corresponding to a target part in response to a second skin change touch operation on the target part in each first skin change control includes: In response to a second skin change touch operation on the target part in each of the first skin change controls, displaying a number of skin controls of the first selected skin corresponding to the target part in a first display area of ​​the current display interface; A second skin change control corresponding to a replaceable part is displayed in a second display area of ​​the current display interface, where the list of replaceable parts includes second skin change controls corresponding to a plurality of replaceable parts, and the replaceable parts are parts that can be installed by exchanging the installation position of the target part in the virtual equipment.

[0019] In an optional embodiment of the present disclosure, after displaying the second skin changing control corresponding to the replaceable part in the second display area of ​​the current display interface, the virtual equipment skin changing method further comprises: In response to a third selection touch operation on the target replacement part in the plurality of second skin replacement controls, a second selection skin corresponding to the target replacement part is displayed.

[0020] In an alternative embodiment of the present disclosure, the method for changing skins on virtual equipment further comprises: Responsive to a full skin change operation on the virtual device, displaying skin controls of a number of device skins corresponding to the virtual device; and replacing the current overall device skin of the virtual device with the target device skin in response to a third selection touch operation on the target device skin in the skin control of the some of the device skins.

[0021] In a second aspect, an embodiment of the present disclosure provides a virtual equipment skin changing device, the device providing a graphical user interface, and content displayed on the graphical user interface including at least a virtual equipment consisting of a plurality of parts, the device including a first response module and a second response module; the first response module is configured to display a skin control of a number of first selected skins corresponding to a target part of the plurality of parts in response to a skin change touch operation on the target part; The second response module is configured to replace the current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control.

[0022] In a third aspect, an embodiment of the present disclosure provides a computer-readable storage medium storing a computer program that, when executed by a processor, implements the above method.

[0023] In a fourth aspect, an embodiment of the present disclosure provides an electronic device including a processor and a memory for storing processor executable instructions, wherein the processor is configured to perform the above method by executing the executable instructions.

[0024] The above-mentioned virtual equipment skin changing method displays a plurality of first selectable skins corresponding to the target part for further selection by the player in response to a skin changing touch operation on a target part among the plurality of parts by the player, and changes the current skin of the target part to the target skin in response to a first selection touch operation on the target skin among the skin controls. The embodiment of the present disclosure performs skin changing on parts within virtual equipment, facilitating players to freely assemble skins according to their preferences, without the need to change the entire skin according to conventional techniques, thereby solving the relatively single technical problem of the current virtual equipment skin changing method and achieving the technical effect of increasing the flexibility and variety of combinations of virtual equipment skin changing.

[0025] It should be noted that the above general description and the following detailed description are merely exemplary and explanatory and are not intended to limit the present disclosure. [Brief explanation of the drawings]

[0026] It is noted here that the drawings are incorporated into the specification, are adapted to embodiments of the present disclosure, and are used together with the specification to explain the principles of the present disclosure. Obviously, the drawings in the following description are only some embodiments of the present disclosure, and those skilled in the art can derive other drawings based on these drawings without paying creative labor. [Figure 1] FIG. 1 is a schematic diagram illustrating an application scenario of the method for changing the skin of virtual equipment in this embodiment; [Figure 2] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 3] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 4] 10 is a graphical user interface diagram of a method for changing the skin of virtual equipment in this embodiment. [Figure 5] 10 is another graphical user interface diagram of the method for changing the skin of virtual equipment in this embodiment. FIG. [Figure 6]1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 7] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 8] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 9] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 10] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 11] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 12] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 13] 1 is a flowchart of a method for changing the skin of virtual equipment in this embodiment. [Figure 14] 1 is a schematic diagram of the configuration of a virtual equipment skin replacement device in this embodiment. [Figure 15] 1 is a schematic diagram of the configuration of an electronic device in this example. DETAILED DESCRIPTION OF THE INVENTION

[0027] Next, exemplary embodiments will be described in more detail with reference to the drawings. However, the exemplary embodiments may be embodied in various forms and should not be understood as being limited to the examples described herein. Rather, these embodiments are provided to make the present disclosure more comprehensive and complete and to fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics may be incorporated into one or more embodiments in any suitable manner. In the following description, numerous specific details are provided to provide a thorough understanding of the embodiments of the present disclosure. However, those skilled in the art will recognize that the technical aspects of the present disclosure can be implemented without one or more of the specific details, or that other methods, components, devices, steps, etc. can be employed. In other cases, well-known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.

[0028] Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings indicate the same or similar parts, and redundant description will be omitted. Some of the block diagrams shown in the drawings are functional entities that do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software, in one or more hardware modules or integrated circuits, or in different networks and / or processor and / or microcontroller devices.

[0029] In the related art, in games, in addition to designating a virtual character, players generally acquire virtual equipment such as pickaxes and firearms through purchase, combat, or other means as needed. After a player acquires virtual equipment, the skin of the virtual equipment is generally the system's default skin. If a player wants to change the skin of the virtual equipment according to their own preferences, they only need to purchase or select and change the entire skin. Therefore, the current method of changing the skin of virtual equipment is relatively simple.

[0030] In view of the above problems, the embodiment of the present disclosure provides a method for changing skins on virtual equipment to improve the flexibility and richness of skin changes. The following briefly describes the application environment of the method for changing skins on virtual equipment provided by the embodiment of the present disclosure.

[0031] The embodiments of the present disclosure are applied to a terminal device. The terminal device may be a local terminal device, such as a mobile phone, tablet, computer, or any other electronic device with a human-machine interaction interface, or a client device, such as a server, in a cloud interaction system; the embodiments of the present disclosure are not particularly limited. Referring to FIG. 1 , the terminal device provides a graphical user interface 100 during execution. The content displayed on the graphical user interface 100 includes at least a virtual equipment 110 consisting of multiple parts and a control (not shown in FIG. 1 ) for performing a skin change operation on each part. The player can change the skin of each part by touching the control. Note that the control may be located on the body of each part or in another area of ​​the graphical user interface 100 independent of the area of ​​the virtual equipment 110, but this is not a limitation.

[0032] The following will explain names and terms that appear in the course of describing one embodiment of the present disclosure.

[0033] Virtual Equipment Tools that can be used in game scenes to perform missions such as attacking, competing, clearing land, capturing, removing, and building, and include, but are not limited to, firearms, cold weapons, mines, shields, springboards, puppets, and other virtual objects that can be used by virtual characters to speed up their own attributes, assist in operations, or inflict damage on other virtual characters.

[0034] parts This refers to parts attached to virtual equipment such as muzzles, barrels, guards, front grips, magazines, machine boxes, buttstocks, optical sights, mechanical sights, lasers, flashlights, extended magazines, magnifying mirrors, and fire extinguishers.

[0035] Components and Controls A component is a component that displays or indicates information, such as an indication assembly that indicates the correspondence between each part of the virtual equipment and a first skin change control, and that displays the virtual equipment and each part of the virtual equipment. A control is a component with a touch-responsive function that can realize human interaction between the player and the terminal device, and includes, for example, a skin change control for changing the skin of a part and a skin control for changing skin. Of course, the control may also have the function of displaying information or indicating the component, and this embodiment is not particularly limited.

[0036] Touch operation The touch operations in the embodiments of the present disclosure include a selection touch operation, a skin change touch operation, etc., and the player can control the virtual objects in the game, such as a virtual character, virtual equipment, etc. The touch operations in the embodiments of the present disclosure may be any type, such as clicking, dragging, sliding, long pressing, double clicking, etc., and are not limited thereto.

[0037] skin The term "skin" used in the embodiments of the present disclosure refers to decorations that distinguish and beautify virtual equipment in the virtual game world, and may be composed of patterns, images, icons, various colors, etc. Skins can be acquired in various ways, such as system pre-arrangement, automatic arrangement, player purchase, game competition acquisition, vendor gift, teammate gift, etc., which will not be listed here.

[0038] Next, an example will be described in which the skin of a part of virtual equipment is replaced by applying the skin replacement method of the virtual equipment to the terminal device as an execution subject. Referring to FIG. 2, the skin replacement method of virtual equipment according to the embodiment of the present disclosure includes the following steps 201 to 202.

[0039] In step 201, the terminal device displays a number of skin controls of a first selected skin corresponding to a target part in response to a skin change touch operation on the target part among the plurality of parts.

[0040] Here, a skin change touch operation refers to an operation for activating a skin control. A player selects a component from multiple components for which they need to change their skin through a skin change touch operation, such as clicking, double-clicking, long-pressing, or sliding, in a corresponding touch area, e.g., an area where a component is located or an area where a control corresponding to the component is located. After responding to the skin change touch operation, the terminal device determines the component corresponding to the skin change touch operation as a target component, extracts all or part of the skins corresponding to the target component from the skin library as first selectable skins, and displays a skin control corresponding to the first selectable skin for the player to select. The skin control corresponding to the first selectable skin may be displayed in the current display interface, thereby reducing the number of page switches and improving the efficiency of skin change. Furthermore, the terminal device may also jump to the next interface and enlarge or highlight the skin control corresponding to the first selectable skin, allowing the player to more intuitively view the details of each first selectable skin and facilitating operation.

[0041] In step 202, the terminal device replaces the current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control.

[0042] The terminal device displays skin controls for a plurality of first selectable skins, and the player selects the skin he or she wants to exchange through a first selection touch operation such as clicking, double-clicking, long-pressing, or sliding. After responding to the first selection touch operation, the terminal device determines the skin corresponding to the first selection touch operation as the target skin, for example, the skin corresponding to the click position, double-click position, or long-press position, or the skin corresponding to the end position of the sliding operation. After obtaining the target skin, the terminal device exchanges the current skin of the target component with the target skin, thereby completing the skin exchange operation.

[0043] In accordance with an embodiment of the present disclosure, a method for changing skins of virtual equipment displays a skin control of a plurality of first selectable skins corresponding to the target part for the player to select in response to a skin change touch operation on a target part among a plurality of parts by a player, and changes the current skin of the target part to the target skin in response to a first selection touch operation on the target skin in the skin control. The embodiment of the present disclosure changes skins of parts in virtual equipment, facilitating players to freely assemble skins according to their preferences, eliminating the need to change the entire skin according to the traditional method, thereby solving a relatively single technical problem associated with the current method for changing skins of virtual equipment, and achieving the technical effect of increasing the flexibility and variety of combinations of skin changes for virtual equipment.

[0044] Referring to FIG. 3, in an optional embodiment of the present disclosure, in the above step 201, the terminal device displays a skin control of a number of first selection target skins corresponding to the target part in response to a skin change touch operation on a target part among a plurality of parts, which includes the following steps 301 to 302.

[0045] In step 301, the terminal device displays first skin-changing controls corresponding to a plurality of parts of the virtual equipment in response to a first skin-changing touch operation on the virtual equipment.

[0046] In this embodiment, the first skin change touch operation refers to an operation for activating and displaying a first skin change control corresponding to each component. The first skin change control may be an independent control or multiple controls, each corresponding to a different component. Therefore, the operation area corresponding to the first skin change touch operation may be a fixed area or any area on the virtual equipment. This embodiment is not specifically limited. For example, referring to Figure 4, the muzzle component 401a corresponds to the muzzle skin change control 401b, the gun tube component 402a corresponds to the gun tube skin change control 402b, and the foregrip component 403a corresponds to the foregrip skin change control 403b. Other components and their corresponding skin change controls are not shown in Figure 4, but are merely examples.

[0047] In step 302, the terminal device displays a number of skin controls of the first selected skins corresponding to the target parts in response to a second skin change touch operation on the target part in each first skin change control.

[0048] Here, the second skin change touch operation refers to an operation in which the player selects a target component for which skin needs to be changed from a plurality of first skin change controls. For example, the muzzle suppressor 404 in FIG. 4 is selected as the target component through a second skin change touch operation such as clicking, double-clicking, long-pressing, or sliding. After responding to the second skin change touch operation, the terminal device jumps to the current display interface or another interface based on the target component corresponding to the second skin change touch operation, e.g., the muzzle suppressor 404, to display a skin control of the first selected skin corresponding to the muzzle suppressor. For example, skin controls such as "Default Skin," "Forest Camouflage," "Desert Camouflage," and "Snow Camouflage" in FIG. 5 are displayed, which the user can use to select a skin.

[0049] In the embodiment of the present disclosure, in order for the player to select a target part that needs to be skinned, a first skin changing control corresponding to each part in the virtual equipment is displayed based on the player's first skin changing touch operation, and then, in order for the player to make a skin selection, a skin control of the first selectable skin corresponding to the target part is displayed based on the player's second skin changing touch operation on the target part, which allows the player high selectivity and greatly improves the flexibility of skin changing, and increases the richness and variety of virtual equipment skin combinations, while greatly improving the player's skin changing experience.

[0050] Referring to FIG. 6, in an optional embodiment of the present disclosure, in the above step 301, the terminal device responds to the first skin change touch operation on the virtual equipment by displaying each first skin change control corresponding to each of multiple parts in the virtual equipment, including the following steps 601 to 602.

[0051] In step 601, the terminal device jumps a current display interface to a remodeling interface of the virtual equipment in response to a first skin-changing touch operation on the virtual equipment.

[0052] Here, the remodeling interface is an interface for displaying each part of the virtual equipment as a whole. Unlike interfaces that include various virtual characters and game scenes in the game, this remodeling interface enlarges and highlights the virtual equipment, allowing the player to intuitively see the position and overall structure of each part of the virtual equipment and further intuitively determine the target part that requires a skin change operation.

[0053] In step 602, the terminal device displays first skin change controls corresponding to the plurality of parts respectively in the retrofit interface.

[0054] In this embodiment, the first skin change touch operation is also an operation for launching and displaying the first skin change control corresponding to each part. However, unlike the above-described embodiment, after responding to the first skin change touch operation, the terminal device in this embodiment first jumps to the remodeling interface, and then launches and displays the first skin change control corresponding to each part in the remodeling interface.

[0055] In the embodiment of the present disclosure, in response to the first skin change touch operation, a remodeling interface is displayed, and the virtual equipment is enlarged and highlighted in the remodeling interface, allowing the player to intuitively view the overall structure of the virtual equipment and the position of each part, thereby intuitively determining the target part for the skin change operation, thereby improving the player's operation convenience and further enhancing the player's user experience.

[0056] In an optional embodiment of the present disclosure, after the terminal device responds to the first skin-changing touch operation on the virtual equipment in the above step 301, the skin-changing method for the virtual equipment further includes the following step A:

[0057] In step A, the terminal device displays an indication assembly indicating the correspondence between each part in the virtual equipment and each first skin change control.

[0058] Here, the indicator assemblies are used to indicate the correspondence between each component in the virtual equipment and each first skin change control. Referring to FIG. 4 , for example, indicator assembly 401c has one end connected to component muzzle 401a and the other end connected to muzzle skin change control 401b, and is used to indicate the correspondence between muzzle 401a and muzzle skin change control 401b. Indicator assembly 402c has one end connected to component gun tube 402a and the other end connected to gun tube skin change control 402b, and is used to indicate the correspondence between gun tube 402a and gun tube skin change control 402b. Indicator assembly 403c has one end connected to component foregrip 403a and the other end connected to foregrip skin change control 403b, and is used to indicate the correspondence between foregrip 403a and foregrip skin change control 403b.

[0059] In the embodiments of the present disclosure, by arranging an indication assembly corresponding to each first skin change control, it is convenient for the player to clearly determine the parts and the positions of the parts corresponding to each first skin change control, it is convenient for the player to quickly select the target parts that require skin change through the corresponding first skin change control, it is possible to avoid the situation where some parts are too small and it is easy to erroneously operate other parts, and it is possible to greatly improve the convenience and accuracy of the player's operation.

[0060] In an optional embodiment of the present disclosure, in the above step 302, after the terminal device responds to the second skin changing touch operation on the target part in each first skin changing control, the virtual equipment skin changing method further includes the following step B.

[0061] In step B, the terminal device displays a skin control of a recommended skin for the target component in response to a second selection touch operation on the skin recommendation control.

[0062] The terminal device determines and stores recommended skins corresponding to each component in advance, and the player can click on the skin recommendation control by a second selection touch operation such as clicking, double-clicking, long-pressing, or sliding. After responding to the second selection touch operation on the skin recommendation control, the terminal device determines several recommended skins for the target component and displays skin controls corresponding to the several recommended skins on the current interface for the player to select.

[0063] In the embodiment of the present disclosure, after responding to a second selection touch operation on the skin recommendation control, a skin control of recommended skins for the target component is displayed, providing the player with selectable skins that are more suitable for the current scene, avoiding unnecessary operations such as level confirmation and identity confirmation, and greatly improving the efficiency of skin exchange. In particular, for some players with selection difficulties, they can quickly determine and assemble a target skin from a few recommended skins, thereby improving the efficiency of skin exchange and the skin exchange experience of the player.

[0064] Referring to FIG. 7, in an optional embodiment of the present disclosure, in the above step B, before the terminal device displays the skin control of the recommended skin of the target part, the virtual equipment skin changing method further includes steps 701 to 702.

[0065] In step 701, the terminal device determines the current skin theme information of the virtual equipment.

[0066] Here, the skin theme information may be a color, a pattern, an image, etc., and this embodiment is not specifically limited.

[0067] In step 702, the terminal device determines, as a recommended skin, a component skin in the component skin library of the target component that has a matching degree with the current skin theme information greater than a preset matching degree.

[0068] The terminal device determines the matching degree between the current skin theme and each component skin by methods such as calculating the ratio of pixel values, the ratio of pattern textures, or the similarity of the two images, and then can select the component skin whose matching degree is greater than a preset matching degree, for example, 70% or more or 80% or more, as the recommended skin.

[0069] In an embodiment of the present disclosure, the current skin theme information of the virtual equipment is determined, and then a part skin from the part skin library of the target part that has a matching degree with the current skin theme information greater than a predetermined matching degree is determined as a recommended skin, thereby ensuring that the target skin of the target part obtained and the current skin style of the virtual equipment are as consistent or close as possible, thereby improving the style uniformity and overall beauty of the virtual equipment.

[0070] In an optional embodiment of the present disclosure, the magnitude of skin control of each recommended skin is positively correlated with the corresponding matching degree, that is, the greater the matching degree, the greater the skin control, and the smaller the matching degree, the smaller the skin control, allowing players to intuitively determine the recommendation index of each recommended skin, which is convenient for players to quickly determine the target skin from each recommended skin.

[0071] In an optional embodiment of the present disclosure, the skin controls of each recommended skin are arranged in order according to the magnitude of the corresponding matching degree, for example, the greater the matching degree, the higher the ranking of the skin control, and the smaller the matching degree, the lower the ranking of the skin control, so that the player can intuitively determine the recommendation index of each recommended skin and it is convenient for the player to quickly determine the target skin from each recommended skin.

[0072] Referring to FIG. 8, in an optional embodiment of the present disclosure, in the above step 201, the terminal device displays a skin control of a number of first selection target skins corresponding to the target part, including the following steps 801 to 803.

[0073] In step 801, the terminal device determines the account level of the account to which the virtual equipment belongs.

[0074] Since the corresponding game level varies depending on the player, the embodiment of the present disclosure first determines the account to which the virtual equipment belongs, that is, the level of the corresponding player's account.

[0075] In step 802, the terminal device selects, according to the account level, at least one part skin corresponding to the account level from the part skin library of the target part as a first selection target skin.

[0076] For example, the part skin library of a target part includes 1 to 50 interchangeable skins, and the skins are different for different levels, such that a level 1 player can use part skins numbered 1 to 20, and the first selectable skins correspond to the part skins numbered 1 to 20, a level 2 player can use part skins numbered 1 to 40, and the first selectable skins correspond to the part skins numbered 1 to 40, and a level 3 player can use part skins numbered 1 to 50, and the first selectable skins correspond to the part skins numbered 1 to 50.

[0077] In step 803, the terminal device displays a skin control for the first selected skin.

[0078] In this way, after the terminal device determines the first selection target skin, it displays the skin control corresponding to the first selection target skin on the current interface, for example, in a list format sorted by number, or in a ring shape around the target component. This embodiment is not particularly limited and can be specifically set according to actual circumstances.

[0079] In the embodiment of the present disclosure, the account level of the account to which the virtual equipment belongs is determined, and according to the account level, at least one part skin corresponding to the account level is selected from the part skin library of the target part as the first selectable skin to be displayed in the control, so that users of different levels can be matched with part skins of different levels, which greatly improves the diversity of part skin exchange and avoids the need for players to perform additional operations to determine their own level, character information, etc., thereby improving operation efficiency.

[0080] Referring to FIG. 9, in an optional embodiment of the present disclosure, in the above step 802, the terminal device selects at least one part skin corresponding to the account level from the part skin library of the target part according to the account level as the first selection target skin, which includes the following steps 901 to 902.

[0081] In step 901, the terminal device selects, according to the account level, at least one part skin corresponding to the account level from the part skin library of the target part as an initial first selection target skin.

[0082] The terminal device can select at least one part skin corresponding to the account level from the part skin library of the target part as the initial first selection target skin in the same manner as in step 802 above, and the description thereof will be omitted here.

[0083] In step 902, in response to a first purchase operation for at least one part skin among a number of initial first selected skins, the terminal device determines the part skin corresponding to the first purchase operation as a target first selected skin.

[0084] After obtaining the plurality of initial first selectable skins as described above, the terminal device can display the plurality of initial first selectable skins and the corresponding purchase prices on the current interface through a display component or a payment control, allowing the player to make a selection and purchase. The player can select one or more skins and purchase the one or more skins through a first purchase operation. After the purchase payment is successful, the purchased one or more skins become the aforementioned target first selectable skins, and the terminal device adds the target first selectable skins to the player's component skin library for the player to use and exchange later.

[0085] In an embodiment of the present disclosure, according to the account level, at least one part skin corresponding to the account level is selected as an initial first selected skin from the part skin library of the target part, and after the player's first purchase operation for at least one part skin among the multiple initial first selected skins, the part skin corresponding to the first purchase operation is determined as the target first selected skin, thereby enhancing interaction between the operator and the player.

[0086] Referring to FIG. 10, in an optional embodiment of the present disclosure, in the above step 302, the terminal device responds to a second skin change touch operation on a target part in each first skin change control to display a skin control of a number of first selected skins corresponding to the target part, including steps 1001 to 1002.

[0087] In step 1001, the terminal device displays a number of skin controls of a first selected skin corresponding to the target part in a first display area of ​​the current display interface in response to a second skin change touch operation on the target part in each first skin change control.

[0088] For example, referring to FIG. 5, a first display area 501 displays four skin controls: "Default Skin," "Forest Camouflage," "Desert Camouflage," and "Snow Camouflage."

[0089] In step 1002, the terminal device displays a second skin change control corresponding to the replaceable part in a second display area of ​​the current display interface.

[0090] Here, the interchangeable parts are parts that can be installed by exchanging the installation position of the target part in the virtual equipment. For example, a muzzle fire extinguisher 5022 and a muzzle ricochet stopper 5023 can be installed in the position of a muzzle suppressor 5021, and the muzzle suppressor 5021, the muzzle fire extinguisher 5022, and the muzzle ricochet stopper 5023 are all interchangeable parts corresponding to the positions. The interchangeable parts may be displayed in a list format in the second display area 502, as shown in FIG. 5, or may be distributed or arranged in a circular pattern in the second display area 502. Note that the first display area 501 and the second display area 502 are independent of each other and may be distributed, for example, left and right, up and down, or in a circular direction, and the embodiments of the present disclosure are not specifically limited.

[0091] In the embodiment of the present disclosure, a first display area of ​​the current display interface displays skin controls of a plurality of first selectable skins corresponding to target parts, and a second display area displays a second skin change control corresponding to replaceable parts. When changing the skin of a part, the part at that position can be changed at the same time, and the skin of the replaced part can be changed, which greatly facilitates the player's operation and improves the player's gaming experience.

[0092] In an optional embodiment of the present disclosure, after the terminal device displays a second skin changing control corresponding to the replaceable part in the second display area of ​​the current display interface in the above step 1002, the virtual equipment skin changing method further includes the following step C:

[0093] In step C, the terminal device displays a second selected skin corresponding to the target replacement part in response to a third selection touch operation on the target replacement part in the plurality of second skin replacement controls.

[0094] Referring to FIG. 5 , the terminal device displays a list of multiple second skin change controls in the second display area 502. When the player needs to change a part, the player can select the target replacement part that needs to be changed by a third selection operation such as clicking, double-clicking, long pressing, or sliding. The terminal device will then display a second selection skin corresponding to the target replacement part for the player to select, thereby significantly improving the variety of skin changes, the speed of part changes, and the richness of player operations.

[0095] In an optional embodiment of the present disclosure, in the above step 201, before the terminal device displays a skin control of a number of first selected skins corresponding to the target part in response to a skin change touch operation on a target part among the multiple parts, the virtual equipment skin change method further includes the following step D.

[0096] In step D, in response to a skin acquisition operation on a target part among the multiple parts, the terminal device stores some skins corresponding to the skin acquisition operation as selection target skins in the part skin library to which the target part belongs.

[0097] In this embodiment, the skin acquisition operation method involves players acquiring skins by completing tasks, competitions, etc.; game developers pre-configure skins for each component in the virtual equipment; players purchase corresponding skins through charging, etc.; and players inherit the skins after their teammates quit the game or are killed in battle. Game developers can gift or distribute skins to players during certain scenes, events, or time periods. After acquiring a corresponding skin through the skin acquisition operation, players save the skin in their component skin library for use in the next skin exchange. Note that a component skin library can be configured for one player or one game account, meaning that a player can store all of their acquired skins in the component skin library. Furthermore, the component skin library can be divided into multiple sub-libraries according to component types, each storing different component skins. For example, a first sub-library could be a muzzle skin library for connecting components, storing a number of muzzle skins; a second sub-library could be a gun tube skin library, storing a number of gun tube skins.

[0098] In an embodiment of the present disclosure, when a skin acquisition operation is performed on a target component among a plurality of components, a number of skins corresponding to the skin acquisition operation are stored as selectable skins in a component skin library to which the target component belongs. During the game, a player can acquire the skin they need at any time according to the game process or their own preferences, greatly improving the player's game participation and experience. At the same time, in an embodiment of the present disclosure, a player stores the selectable skin in a component skin library to which the target component belongs through the skin acquisition operation, and then, when a skin change is required, the skin can be directly retrieved from the component skin library, which is convenient and fast, greatly improving the efficiency of component skin changes and the player's experience.

[0099] Therefore, referring to FIG. 11, in the above step 201, the terminal device responds to a skin change touch operation on a target part among a plurality of parts by displaying a skin control of a number of first selected skins corresponding to the target part, which includes the following steps 1101 to 1102.

[0100] In step 1101, in response to a skin change touch operation on a target part among a plurality of parts, the terminal device selects some skins corresponding to the target part from the part skin library as first selection target skins.

[0101] In step 1102, the terminal device displays a skin control for a first selected skin.

[0102] In the embodiment of the present disclosure, after responding to a skin change touch operation on a target part among multiple parts, some skins corresponding to the target part are directly selected from the part skin library as the first selection target skin, thereby avoiding the step of obtaining them in real time from a service terminal, a user terminal, etc., avoiding the waste of computing resources of the terminal device, greatly improving the efficiency of determining the first selection target skin, and further enhancing the player's gaming experience.

[0103] In an optional embodiment of the present disclosure, in the above step D, the terminal device responding to a skin acquisition operation on a target part among a plurality of parts to store a number of skins corresponding to the skin acquisition operation as selected skins in the part skin library to which the target part belongs includes the following step E.

[0104] In step E, in response to a second purchase operation for a skin of a target part among the plurality of parts, the terminal device stores some skins corresponding to the second purchase operation as selection target skins in a part skin library to which the target part belongs.

[0105] Unlike the above-described embodiments, in the embodiments of the present disclosure, a skin for the target component is obtained through a second purchase operation. That is, in the embodiments of the present disclosure, the above-described skin acquisition operation is limited to the second purchase operation. After the terminal device displays multiple skins for the target component provided by the terminal device on the graphical user interface, the player can purchase the skin they need through game charges or other methods. This combines a purely virtual game experience with real-world transactions, greatly improving the business attributes of the virtual device and the corresponding game. At the same time, by configuring this second purchase operation to determine the skin to be selected, the player's purchase rate and game participation can be significantly increased.

[0106] In an alternative embodiment of the present disclosure, the skin controls of the first selected skin are associated with the skin purchase controls of the first selected skin.

[0107] Here, the skin purchase control may be a payment control, a shopping mall jump control, a shopping cart, or other controls for purchasing skins, and this embodiment is not listed here. The association in this embodiment means that the skin control and the skin purchase control correspond one by one. The skin purchase control may be located on the skin control or in another area other than the skin control. The two simply need to be associated. For example, the "desert camouflage" skin purchase control may be located in the lower right corner of the "desert camouflage" skin control. The player can purchase the "desert camouflage" skin simply by interacting with the skin purchase control with any touch operation, such as clicking.

[0108] Therefore, referring to FIG. 12, in the above step 202, the terminal device replaces the current skin of the target part with the target skin in response to the first selection touch operation on the target skin in the skin control, including the following steps 1201 to 1202.

[0109] In step 1201, in response to a third purchase operation on the skin purchase control, the terminal device determines the first selected skin corresponding to the third purchase operation as an initial target skin.

[0110] Note that this third purchase operation does not refer to the above-mentioned touch operations such as clicking, double-clicking, or sliding, but refers to the player's purchase behavior operation for a skin. This third purchase operation may be a direct payment operation for game medals, or a purchase operation to jump to an interface such as a skin mall or equipment mall; this embodiment is not specifically limited. The terminal device determines the purchase result for each first selection target skin based on the player's third purchase operation skin, and sets the first selection target skin that was successfully purchased as the initial target skin for the player to continue selection.

[0111] In step 1202, the terminal device replaces the current skin of the target part with the target skin in response to a first selection touch operation on a skin control of a target skin among a number of initial target skins.

[0112] After the terminal device obtains the initial target skin based on the third purchase operation of step 1201 above, the terminal device displays skin controls of multiple initial target skins, and the player can select the skin he or she wants to exchange as the target skin by a first selection touch operation such as clicking, double-clicking, long pressing, or sliding, and exchange the current skin of the target part with the target skin, thereby completing the skin exchange operation for the target part.

[0113] Referring to FIG. 13, in an alternative embodiment of the present disclosure, the method for changing skin of virtual equipment further includes the following steps 1301 to 1302.

[0114] In step 1301, the terminal device displays skin controls of some device skins corresponding to the virtual device in response to an entire skin change operation on the virtual device.

[0115] Here, a virtual device is composed of multiple components, and the corresponding device skin refers to the overall device skin composed of multiple component skins. It should be noted that the device skin may be a skin of the same style or theme, or a skin that can be directly applied to a complete virtual device composed of component skins with different themes; this embodiment is not specifically limited. The overall skin change control may be located on the virtual device itself or in any area independent of the virtual device. This embodiment is not limited in any way to the size, shape, or location of the overall skin change control, and may be specifically arranged according to actual circumstances. The terminal device displays the overall skin change control on the current display interface, and the player can operate the overall skin change control through any overall skin change operation, such as clicking, double-clicking, sliding, or long pressing. After responding to the overall skin change control, the terminal device displays skin controls for some pre-arranged device skins of the virtual device, allowing the player to select the device skin they want to change.

[0116] In step 1302, the terminal device replaces the current overall device skin of the virtual device with the target device skin in response to a third selection touch operation on the target device skin in the skin control of some device skins.

[0117] The player selects a target device skin to be exchanged from among a number of device skins through any third selection touch operation such as clicking, double-clicking, sliding, or long pressing, and the skin exchange device for the virtual device responds to the third touch operation on the target device skin and then exchanges the current overall device skin of the virtual device with the target device skin.

[0118] In the embodiments of the present disclosure, when a player needs to change the overall skin of a virtual device, the player can trigger and display skin controls for several device skins for the player to select through an overall skin change operation, and the player can change the current overall device skin of the virtual device to the target device skin through a third selective touch operation of a target device skin among the several device skins, which is quick and convenient and greatly improves the efficiency of skin change for virtual devices.

[0119] Referring to FIG. 14, in order to realize the above-mentioned virtual equipment skin changing method, an embodiment of the present disclosure provides a virtual equipment skin changing device 1400, where a graphical user interface is provided, and the graphical user interface includes at least a virtual equipment composed of a plurality of parts. FIG. 14 shows a configuration diagram of the virtual equipment skin changing device 1400, which includes a first response module 1410 and a second response module 1420, where: the first response module 1410 is configured to, in response to a skin change touch operation on a target part of the plurality of parts, display a skin control of a number of first selected skins corresponding to the target part; The second response module 1420 is configured to replace the current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control.

[0120] The virtual equipment skin changing device 1400 according to the embodiment of the present disclosure displays a skin control of a plurality of first selectable skins corresponding to the target part for the player to select in response to a skin changing touch operation on a target part among a plurality of parts by the player, and changes the current skin of the target part to the target skin in response to a first selection touch operation on the target skin in the skin control. The embodiment of the present disclosure changes the skin of parts in virtual equipment, facilitating the player to freely assemble skins according to their preferences, eliminating the need to change the entire skin according to the traditional method, thereby solving a relatively simple technical problem associated with the current method of changing skins for virtual equipment, and achieving the technical effect of increasing the flexibility and variety of combinations for changing skins for virtual equipment.

[0121] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to display each first skin change control corresponding to a plurality of parts in the virtual equipment in response to a first skin change touch operation on the virtual equipment, and to display a number of skin controls of a first selected skin corresponding to the target part in response to a second skin change touch operation on the target part in each first skin change control.

[0122] In the embodiment of the present disclosure, in order for the player to select a target part that needs to be skinned, a first skin changing control corresponding to each part in the virtual equipment is displayed based on the player's first skin changing touch operation, and then, in order for the player to make a skin selection, a skin control of the first selectable skin corresponding to the target part is displayed based on the player's second skin changing touch operation on the target part, which allows the player high selectivity and greatly improves the flexibility of skin changing, and increases the richness and variety of virtual equipment skin combinations, while greatly improving the player's skin changing experience.

[0123] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to, in response to a first skin change touch operation on the virtual equipment, jump the current display interface to a remodeling interface of the virtual equipment, and display each first skin change control corresponding to each of the multiple parts in the remodeling interface.

[0124] In the embodiment of the present disclosure, in response to the first skin change touch operation, a remodeling interface is entered, and the virtual equipment is enlarged and highlighted in the remodeling interface, allowing the player to intuitively view the overall structure of the virtual equipment and the position of each part, thereby intuitively determining the target part for the skin change operation, thereby improving the player's operation convenience and further enhancing the player's user experience.

[0125] In an alternative embodiment of the present disclosure, the first response module 1410 is further configured to display an indication assembly indicating a correspondence between each piece in the virtual equipment and each first skin change control.

[0126] In the embodiments of the present disclosure, by arranging an indication assembly corresponding to each first skin change control, it is convenient for the player to clearly determine the parts and the positions of the parts corresponding to each first skin change control, it is convenient for the player to quickly select the target parts that require skin change through the corresponding first skin change control, it is possible to avoid the situation where some parts are too small and it is easy to erroneously operate other parts, and it is possible to greatly improve the convenience and accuracy of the player's operation.

[0127] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to display a skin control of a recommended skin for the target part in response to a second selection touch operation on the skin recommendation control.

[0128] In the embodiment of the present disclosure, after responding to a second selection touch operation on the skin recommendation control, a skin control of recommended skins for the target component is displayed, providing the player with selectable skins that are more suitable for the current scene, avoiding unnecessary operations such as level confirmation and identity confirmation, and greatly improving the efficiency of skin exchange. In particular, for some players with selection difficulties, they can quickly determine and assemble a target skin from a few recommended skins, thereby improving the efficiency of skin exchange and the skin exchange experience of the player.

[0129] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to determine current skin theme information of the virtual equipment, and determine a part skin in the part skin library of the target part that has a matching degree with the current skin theme information greater than a predetermined matching degree as a recommended skin.

[0130] In an embodiment of the present disclosure, the current skin theme information of the virtual equipment is determined, and then a part skin from the part skin library of the target part that has a matching degree with the current skin theme information greater than a predetermined matching degree is determined as a recommended skin, thereby ensuring that the target skin of the target part obtained and the current skin style of the virtual equipment are as consistent or close as possible, thereby improving the style uniformity and overall beauty of the virtual equipment.

[0131] In an optional embodiment of the present disclosure, the magnitude of the skin control of each recommended skin is directly correlated to the corresponding matching degree, and / or the skin controls of each recommended skin are arranged in order according to the magnitude of the corresponding matching degree.

[0132] The greater the matching degree, the greater the skin control; the smaller the matching degree, the smaller the skin control; the skin control with a greater matching degree will be ranked higher, and the skin control with a smaller matching degree will be ranked lower, allowing players to intuitively determine the recommendation index of each recommended skin, and it is convenient, fast and easy for players to determine the target skin from each recommended skin.

[0133] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to determine the account level of the account to which the virtual equipment belongs, and according to the account level, select at least one part skin corresponding to the account level from the part skin library of the target part as a first selected skin, and display a skin control of the first selected skin.

[0134] In the embodiment of the present disclosure, the account level of the account to which the virtual equipment belongs is determined, and according to the account level, at least one part skin corresponding to the account level is selected from the part skin library of the target part as the first selectable skin to be displayed in the control, so that users of different levels can be matched with part skins of different levels, which greatly improves the diversity of part skin exchange and avoids the need for players to perform additional operations to determine their own level, character information, etc., thereby improving operation efficiency.

[0135] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to select at least one part skin corresponding to the account level from the part skin library of the target part according to the account level as an initial first selected skin, and in response to a first purchase operation for at least one part skin among the number of initial first selected skins, determine a part skin corresponding to the first purchase operation as a target first selected skin.

[0136] In an embodiment of the present disclosure, according to the account level, at least one part skin corresponding to the account level is selected as an initial first selected skin from the part skin library of the target part, and after the player's first purchase operation for at least one part skin among the multiple initial first selected skins, the part skin corresponding to the first purchase operation is determined as the target first selected skin, thereby enhancing interaction between the operator and the player.

[0137] In an optional embodiment of the present disclosure, the first response module 1410 is further configured to, in response to a skin acquisition operation on a target part among the plurality of parts, store a number of skins corresponding to the skin acquisition operation as selected skins in a part skin library to which the target part belongs.

[0138] In an embodiment of the present disclosure, when a skin acquisition operation is performed on a target component among a plurality of components, a number of skins corresponding to the skin acquisition operation are stored as selectable skins in a component skin library to which the target component belongs. During the game, a player can acquire the skin they need at any time according to the game process and their own preferences, greatly improving the player's game participation and experience. At the same time, in an embodiment of the present disclosure, a player stores the selectable skin in a component skin library to which the target component belongs through the skin acquisition operation, and then, when a skin change is required, the skin can be directly retrieved from the component skin library, which is convenient and fast, greatly improving the efficiency of component skin changes and the player's experience.

[0139] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to respond to a skin change touch operation on a target part among the plurality of parts by selecting a number of skins corresponding to the target part from the part skin library as first selected skins and displaying a skin control for the first selected skin.

[0140] In the embodiment of the present disclosure, after responding to a skin change touch operation on a target part among a plurality of parts, some skins corresponding to the target part are directly selected from the part skin library as the first selection target skin, thereby avoiding the step of obtaining them in real time from a service terminal, a user terminal, etc., avoiding the waste of computing resources of the virtual equipment skin change device 1400, greatly improving the efficiency of determining the first selection target skin, and further enhancing the player's gaming experience.

[0141] In an optional embodiment of the present disclosure, the first response module 1410 is specifically configured to, in response to a second purchase operation on a skin of a target part among the plurality of parts, store a number of skins corresponding to the second purchase operation as selected skins in a part skin library to which the target part belongs.

[0142] In an embodiment of the present disclosure, a skin for the target component is obtained through a second purchase operation. That is, in an embodiment of the present disclosure, the skin acquisition operation described above is limited to the second purchase operation. The virtual equipment skin exchange device 1400 displays multiple skins for the target component provided by the device on a graphical user interface, and the player can purchase the skin they need through game charges or other methods. This combines a purely virtual game experience with real-world transactions, greatly improving the business attributes of the virtual device and the corresponding game. At the same time, by configuring this second purchase operation to determine the skin to be selected, the player's purchase rate and game participation can be significantly increased.

[0143] In an optional embodiment of the present disclosure, the second response module 1420 is specifically configured to determine a first selected skin corresponding to the third purchase operation as an initial target skin in response to a third purchase operation on the skin purchase control, and to replace the current skin of the target part with the target skin in response to a first selection touch operation on the skin control of a target skin among the initial target skins.

[0144] In an embodiment of the present disclosure, after obtaining the initial target skin based on the third purchase operation in the above step, the virtual equipment skin exchange device 1400 displays skin controls of multiple initial target skins, and the player can select the skin he or she wants to exchange as the target skin by a first selection touch operation such as clicking, double-clicking, long pressing, or sliding, and exchange the current skin of the target part with the target skin, thereby completing the skin exchange operation for the target part.

[0145] In an optional embodiment of the present disclosure, the first response module 1410 specifically, in response to a second skin change touch operation on a target part in each first skin change control, displays skin controls of a number of first selected skins corresponding to the target part in a first display area of ​​the current display interface, and displays second skin change controls corresponding to replaceable parts in a second display area of ​​the current display interface, where the list of replaceable parts includes second skin change controls corresponding to multiple replaceable parts, and the replaceable parts are parts that can be installed by exchanging the installation position of the target part in the virtual equipment.

[0146] In the embodiment of the present disclosure, a first display area of ​​the current display interface displays skin controls of multiple first selectable skins corresponding to target parts, and a second display area displays second skin change controls corresponding to replaceable parts, so that when a part is changed for a skin change, the part at that position can be changed at the same time, and the replaced part can be changed for a skin change, which greatly facilitates the player's operation and improves the player's gaming experience.

[0147] In an optional embodiment of the present disclosure, the first response module 1410 is further configured to display a second selected skin corresponding to the target replacement part in response to a third selection touch operation on the target replacement part in the plurality of second skin replacement controls.

[0148] In an embodiment of the present disclosure, a plurality of second skin change controls are displayed in a list in the second display area, and when the player needs to change a part, the player can select the target change part that needs to be changed by a third selection operation such as clicking, double-clicking, long pressing, or sliding, and the virtual equipment skin change device 1400 will display a second selection skin corresponding to the target change part for the player to select, thereby greatly increasing the variety of skin changes, the speed of part changes, and the richness of player operations.

[0149] In an optional embodiment of the present disclosure, the second response module 1420 is further configured to display skin controls of some device skins corresponding to the virtual device in response to an overall skin replacement operation on the virtual device, and to replace the current overall device skin of the virtual device with the target device skin in response to a third selection touch operation on a target device skin in the skin controls of some device skins.

[0150] In the embodiments of the present disclosure, when a player needs to change the overall skin of a virtual device, the player can trigger and display skin controls for several device skins for the player to select through an overall skin change operation, and the player can change the current overall device skin of the virtual device to the target device skin through a third selective touch operation of a target device skin among the several device skins, which is quick and convenient and greatly improves the efficiency of skin change for virtual devices.

[0151] An exemplary embodiment of the present disclosure also provides a computer-readable storage medium that can be embodied in the form of a program product that, when running on an electronic device, causes the electronic device to perform steps according to various exemplary embodiments of the present disclosure described in the "Exemplary Methods" section above. In one embodiment, the program product is implemented as a portable compact disc read-only memory (CD-ROM), includes program code, and can run on an electronic device such as a personal computer. However, the program product of the present disclosure is not limited thereto, and in this file, a readable storage medium may be any tangible medium that contains or stores a program that can direct the execution of, or be used in conjunction with, a system, apparatus, or device.

[0152] The program product may use any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (non-limiting list) of readable storage media include an electrical connection having one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.

[0153] A computer-readable signal medium may include a propagated data signal, either contained in baseband or as part of a carrier wave, carrying readable program code. Such a propagated data signal may take various forms, including, but not limited to, an electromagnetic signal, an optical signal, or any suitable combination of the foregoing. A readable signal medium may be any readable medium other than a readable storage medium that can transmit, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device.

[0154] The program code contained in the readable medium may be transmitted over any suitable medium, including but not limited to wireless, wired, optical cable, RF, etc., or any suitable combination of the above.

[0155] Program code for performing the operations of the present disclosure can be written in any combination of one or more programming languages, including object-oriented programming languages ​​such as Java, C++, etc., as well as conventional procedural programming languages ​​such as "C" or similar programming languages. The program code can run entirely on the user computing device, partially on the user device, as an independent package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. When referring to a remote computing device, the remote computing device can be connected to the user computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or can be connected to an external computing device (e.g., via the Internet using an Internet service provider). In an embodiment of the present disclosure, program code stored in a computer-readable storage medium, when executed, can realize any step of the above-described virtual device skin replacement method.

[0156] In one embodiment of the present disclosure, the following steps can be realized when the program code stored in the computer-readable storage medium is executed.

[0157] In response to a skin change touch operation on a target part of the plurality of parts, displaying a skin control of a number of first selected skins corresponding to the target part; In response to a first selection touch operation on the target skin in the skin control, the current skin of the target part is replaced with the target skin.

[0158] When the computer-readable storage medium is executed, in response to a player's skin change touch operation on a target part among the plurality of parts, a skin control of a plurality of first selectable skins corresponding to the target part is displayed for the player to select, and after a first selection touch operation on the target skin is performed in the skin control, the current skin of the target part is changed to the target skin. The embodiments of the present disclosure change skins for parts in virtual equipment, facilitating players to freely assemble skins according to their preferences, without the need to change the entire skin according to the traditional method, thereby solving a relatively single technical problem associated with the current method of changing skins for virtual equipment, and achieving the technical effect of increasing the flexibility and variety of combinations for changing skins for virtual equipment.

[0159] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a first skin change touch operation on the virtual equipment, display each first skin change control corresponding to a plurality of parts in the virtual equipment, and in response to a second skin change touch operation on a target part in each first skin change control, display a number of skin controls of a first selected skin corresponding to the target part.

[0160] In the embodiment of the present disclosure, in order for the player to select a target part that needs to be skinned, a first skin changing control corresponding to each part in the virtual equipment is displayed based on the player's first skin changing touch operation, and then, in order for the player to make a skin selection, a skin control of the first selectable skin corresponding to the target part is displayed based on the player's second skin changing touch operation on the target part, which allows the player high selectivity and greatly improves the flexibility of skin changing, and increases the richness and variety of virtual equipment skin combinations, while greatly improving the player's skin changing experience.

[0161] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a first skin change touch operation on the virtual equipment, jump the current display interface to a remodeling interface of the virtual equipment, and display each first skin change control corresponding to each of the multiple parts in the remodeling interface.

[0162] In the embodiment of the present disclosure, in response to the first skin change touch operation, a remodeling interface is entered, and the virtual equipment is enlarged and highlighted in the remodeling interface, allowing the player to intuitively view the overall structure of the virtual equipment and the position of each part, thereby intuitively determining the target part for the skin change operation, thereby improving the player's operation convenience and further enhancing the player's user experience.

[0163] In an alternative embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized to display an indication assembly indicating the correspondence between each part in the virtual equipment and each first skin change control.

[0164] In the embodiments of the present disclosure, by arranging an indication assembly corresponding to each first skin change control, it is convenient for the player to clearly determine the parts and the positions of the parts corresponding to each first skin change control, it is convenient for the player to quickly select the target parts that require skin change through the corresponding first skin change control, it is possible to avoid the situation where some parts are too small and it is easy to erroneously operate other parts, and it is possible to greatly improve the convenience and accuracy of the player's operation.

[0165] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a second selection touch operation on the skin recommendation control, display a skin control of a recommended skin for the target part.

[0166] In the embodiment of the present disclosure, after responding to a second selection touch operation on the skin recommendation control, a skin control of recommended skins for the target component is displayed, providing the player with selectable skins that are more suitable for the current scene, avoiding unnecessary operations such as level confirmation and identity confirmation, and greatly improving the efficiency of skin exchange. In particular, for some players with selection difficulties, they can quickly determine and assemble a target skin from a few recommended skins, thereby improving the efficiency of skin exchange and the skin exchange experience of the player.

[0167] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: determine current skin theme information of the virtual equipment; and determine, in the part skin library of the target part, a part skin that has a matching degree with the current skin theme information greater than a predetermined matching degree as a recommended skin.

[0168] In an embodiment of the present disclosure, the current skin theme information of the virtual equipment is determined, and then a part skin from the part skin library of the target part that has a matching degree with the current skin theme information greater than a predetermined matching degree is determined as a recommended skin, thereby ensuring that the target skin of the target part obtained and the current skin style of the virtual equipment are as consistent or close as possible, thereby improving the style uniformity and overall beauty of the virtual equipment.

[0169] In an optional embodiment of the present disclosure, the magnitude of the skin control of each recommended skin is directly correlated to the corresponding matching degree, and / or the skin controls of each recommended skin are arranged in order according to the magnitude of the corresponding matching degree.

[0170] The greater the matching degree, the greater the skin control; the smaller the matching degree, the smaller the skin control; the higher the ranking of the skin control with a greater matching degree, and the lower the ranking of the skin control with a smaller matching degree, the player can intuitively determine the recommendation index of each recommended skin, which is convenient, fast and convenient for the player to determine the target skin from each recommended skin.

[0171] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: determine the account level of the account to which the virtual equipment belongs; select at least one part skin corresponding to the account level from the part skin library of the target part according to the account level as a first selected skin; and display a skin control of the first selected skin.

[0172] In the embodiment of the present disclosure, the account level of the account to which the virtual equipment belongs is determined, and according to the account level, at least one part skin corresponding to the account level is selected from the part skin library of the target part as the first selectable skin to be displayed in the control, so that users of different levels can be matched with part skins of different levels, which greatly improves the diversity of part skin exchange and avoids the need for players to perform additional operations to determine their own level, character information, etc., thereby improving operation efficiency.

[0173] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: according to the account level, select at least one part skin corresponding to the account level from the part skin library of the target part as an initial first selected skin; and in response to a first purchase operation for at least one part skin among the number of initial first selected skins, determine the part skin corresponding to the first purchase operation as a target first selected skin.

[0174] In an embodiment of the present disclosure, according to the account level, at least one part skin corresponding to the account level is selected as an initial first selected skin from the part skin library of the target part, and after the player's first purchase operation for at least one part skin among the multiple initial first selected skins, the part skin corresponding to the first purchase operation is determined as the target first selected skin, thereby enhancing interaction between the operator and the player.

[0175] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a skin acquisition operation on a target part among the plurality of parts, a number of skins corresponding to the skin acquisition operation are stored as selected skins in a part skin library to which the target part belongs.

[0176] In an embodiment of the present disclosure, when a skin acquisition operation is performed on a target component among a plurality of components, a number of skins corresponding to the skin acquisition operation are stored as selectable skins in a component skin library to which the target component belongs. During the game, a player can acquire the skin they need at any time according to the game process and their own preferences, greatly improving the player's game participation and experience. At the same time, in an embodiment of the present disclosure, a player stores the selectable skin in a component skin library to which the target component belongs through the skin acquisition operation, and then, when a skin change is required, the skin can be directly retrieved from the component skin library, which is convenient and fast, greatly improving the efficiency of component skin changes and the player's experience.

[0177] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized, including selecting a number of skins corresponding to the target part from the part skin library as first selected skins in response to a skin change touch operation on a target part among the plurality of parts, and displaying a skin control for the first selected skin.

[0178] In the embodiment of the present disclosure, after responding to a skin change touch operation on a target part among multiple parts, some skins corresponding to the target part are directly selected from the part skin library as the first selection target skin, thereby avoiding the step of obtaining them in real time from a service terminal, a user terminal, etc., avoiding the waste of computing resources of the terminal device, greatly improving the efficiency of determining the first selection target skin, and further enhancing the player's gaming experience.

[0179] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a second purchase operation on a skin of a target part among the plurality of parts, a number of skins corresponding to the second purchase operation are stored as selected skins in a part skin library to which the target part belongs.

[0180] In an embodiment of the present disclosure, a skin for the target component is obtained through a second purchase operation, i.e., in an embodiment of the present disclosure, the skin acquisition operation described above is limited to the second purchase operation. After the computer-readable storage medium displays multiple skins for the target component offered by the computer in a graphical user interface, the player can purchase the skin they need through methods such as game charges. This combines a purely virtual game experience with real-world transactions, greatly improving the business attributes of the virtual device and the corresponding game. At the same time, by configuring this second purchase operation to determine the skin to be selected, the player's purchase rate and game participation can be greatly increased.

[0181] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a third purchase operation on the skin purchase control, determine a first selected skin corresponding to the third purchase operation as an initial target skin; and in response to a first selection touch operation on the skin control of a target skin among the number of initial target skins, replace the current skin of the target part with the target skin.

[0182] In an embodiment of the present disclosure, after obtaining the initial target skin based on the third purchase operation in the above step, the computer-readable storage medium displays skin controls for multiple initial target skins, and the player can then select the skin he or she wants to exchange as the target skin by a first selection touch operation such as clicking, double-clicking, long pressing, or sliding, and exchange the current skin of the target part with the target skin, thereby completing the skin exchange operation for the target part.

[0183] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to a second skin change touch operation on a target part in each first skin change control, display a number of skin controls of a first selected skin corresponding to the target part in a first display area of ​​the current display interface, and display a second skin change control corresponding to a replaceable part in a second display area of ​​the current display interface, wherein the list of replaceable parts includes second skin change controls corresponding to multiple replaceable parts, and the replaceable parts are parts that can be installed by exchanging the installation position of the target part in the virtual equipment.

[0184] In the embodiment of the present disclosure, a first display area of ​​the current display interface displays skin controls of multiple first selectable skins corresponding to target parts, and a second display area displays second skin change controls corresponding to replaceable parts, so that when a part is changed for a skin change, the part at that position can be changed at the same time, and the replaced part can be changed for a skin change, which greatly facilitates the player's operation and improves the player's gaming experience.

[0185] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized, including displaying a second selected skin corresponding to the target replacement part in response to a third selection touch operation on the target replacement part in the plurality of second skin replacement controls.

[0186] In an embodiment of the present disclosure, a plurality of second skin change controls are displayed in a list in the second display area, and when a player needs to change a part, the player can select the target replacement part that needs to be changed by a third selection operation such as clicking, double-clicking, long pressing, or sliding, and the computer-readable storage medium will display a second selected skin corresponding to the target replacement part for the player to select, thereby significantly increasing the variety of skin changes, the speed of part changes, and the richness of player operations.

[0187] In an optional embodiment of the present disclosure, when the program code stored in the computer-readable storage medium is executed, the following steps are also realized: in response to an overall skin replacement operation on the virtual device, display skin controls of some device skins corresponding to the virtual device; and in response to a third selection touch operation on the target device skin in the skin controls of some device skins, replace the current overall device skin of the virtual device with the target device skin.

[0188] In the embodiments of the present disclosure, when a player needs to change the overall skin of a virtual device, the player can trigger and display skin controls for several device skins for the player to select through an overall skin change operation, and the player can change the current overall device skin of the virtual device to the target device skin through a third selective touch operation of a target device skin among the several device skins, which is quick and convenient and greatly improves the efficiency of skin change for virtual devices.

[0189] Referring to Fig. 15, an exemplary embodiment of the present disclosure provides an electronic device 1500 that is a background server of an information platform. Next, the electronic device 1500 will be described with reference to Fig. 15. It should be understood that the electronic device 1500 shown in Fig. 15 is merely an example and does not impose any limitations on the functionality and scope of use of the embodiment of the present disclosure.

[0190] 15, electronic device 1500 is depicted as a general-purpose computing device. Components of electronic device 1500 may include, but are not limited to, at least one processing unit 1510, at least one storage unit 1520, and a bus 1530 connecting different system components including storage unit 1520 and processing unit 1510.

[0191] Here, the storage unit stores program code that the processing unit 1510 can execute to perform steps according to various embodiments of the present disclosure described in the "Example Method" section above of this specification. For example, the processing unit 1510 can perform method steps such as those shown in FIG. 2.

[0192] The storage unit 1520 may include a volatile storage unit such as a random access storage unit (RAM) 1521 and / or a cache storage unit 1522, and may further include a read-only storage unit (ROM) 1523.

[0193] The storage unit 1520 may also include, but is not limited to, a program / utility 1524 having a set (at least one) of program modules 1525, including an operating system, one or more applications, other program modules, and program data, each of which, or some combination thereof, may include the implementation of a network environment.

[0194] The bus 1530 may include a data bus, an address bus, and a control bus.

[0195] The electronic device 1500 may also communicate with one or more external devices 2000, such as a keyboard, pointing device, Bluetooth device, etc., which may occur via an input / output (I / O) interface 1540. The electronic device 1500 may also communicate with one or more networks, such as a local area network (LAN), a wide area network (WAN), and / or the Internet, via a network adapter 1550. As shown, the network adapter 1550 communicates with other modules of the electronic device 1500 via a bus 1530. It should be understood that, although not shown, other hardware and / or software modules may be used in combination with the electronic device 1500, including, but not limited to, microcode, device drives, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, etc.

[0196] In an embodiment of the present disclosure, when a program code stored in an electronic device is executed, any step of the above-described method for changing skins on virtual equipment can be realized.

[0197] In an embodiment of the present disclosure, when the program code stored in the electronic device is executed, it performs the following steps.

[0198] In response to a skin change touch operation on a target part of the plurality of parts, displaying a skin control of a number of first selected skins corresponding to the target part; In response to a first selection touch operation on the target skin in the skin control, the current skin of the target part is replaced with the target skin.

[0199] When the program code stored in the electronic device is executed, in response to a skin change touch operation by a player on a target component among the plurality of components, a skin control of a plurality of first selectable skins corresponding to the target component is displayed for the player to select, and after a first selection touch operation on the target skin is performed in the skin control, the current skin of the target component is changed to the target skin. The embodiments of the present disclosure change the skin of components in virtual equipment, facilitating players to freely assemble skins according to their preferences, eliminating the need to change the entire skin according to the traditional method, thereby solving a relatively single technical problem associated with the current method of changing the skin of virtual equipment, and achieving the technical effect of increasing the flexibility and variety of combinations of skin changes for virtual equipment.

[0200] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to a first skin change touch operation on the virtual equipment, displaying first skin change controls corresponding to multiple parts of the virtual equipment, and in response to a second skin change touch operation on a target part in each first skin change control, displaying a number of skin controls of a first selected skin corresponding to the target part.

[0201] In the embodiment of the present disclosure, in order for the player to select a target part that needs to be skinned, a first skin changing control corresponding to each part in the virtual equipment is displayed based on the player's first skin changing touch operation, and then, in order for the player to make a skin selection, a skin control of the first selectable skin corresponding to the target part is displayed based on the player's second skin changing touch operation on the target part, which allows the player high selectivity and greatly improves the flexibility of skin changing, and increases the richness and variety of virtual equipment skin combinations, while greatly improving the player's skin changing experience.

[0202] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to a first skin change touch operation on the virtual equipment, the current display interface jumps to a remodeling interface of the virtual equipment, and each first skin change control corresponding to a plurality of parts is displayed in the remodeling interface.

[0203] In the embodiment of the present disclosure, in response to the first skin change touch operation, a remodeling interface is entered, and the virtual equipment is enlarged and highlighted in the remodeling interface, allowing the player to intuitively view the overall structure of the virtual equipment and the position of each part, thereby intuitively determining the target part for the skin change operation, thereby improving the player's operation convenience and further enhancing the player's user experience.

[0204] In an alternative embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed to display an instruction assembly showing the correspondence between each part in the virtual equipment and each first skin change control.

[0205] In the embodiments of the present disclosure, by arranging an indication assembly corresponding to each first skin change control, it is convenient for the player to clearly determine the parts and the positions of the parts corresponding to each first skin change control, it is convenient for the player to quickly select the target parts that require skin change through the corresponding first skin change control, it is possible to avoid the situation where some parts are too small and it is easy to erroneously operate other parts, and it is possible to greatly improve the convenience and accuracy of the player's operation.

[0206] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed to display a skin control of a recommended skin for the target component in response to a second selection touch operation on the skin recommendation control.

[0207] In the embodiment of the present disclosure, after responding to a second selection touch operation on the skin recommendation control, a skin control of recommended skins for the target component is displayed, providing the player with selectable skins that are more suitable for the current scene, avoiding unnecessary operations such as level confirmation and identity confirmation, and greatly improving the efficiency of skin exchange. In particular, for some players with selection difficulties, they can quickly determine and assemble a target skin from a few recommended skins, thereby improving the efficiency of skin exchange and the skin exchange experience of the player.

[0208] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: determine current skin theme information of the virtual equipment; and determine, in the part skin library of the target part, a part skin that has a matching degree with the current skin theme information greater than a predetermined matching degree as a recommended skin.

[0209] In an embodiment of the present disclosure, the current skin theme information of the virtual equipment is determined, and then a part skin from the part skin library of the target part that has a matching degree with the current skin theme information greater than a predetermined matching degree is determined as a recommended skin, thereby ensuring that the target skin of the target part obtained and the current skin style of the virtual equipment are as consistent or close as possible, thereby improving the style uniformity and overall beauty of the virtual equipment.

[0210] In an optional embodiment of the present disclosure, the magnitude of the skin control of each recommended skin is directly correlated to the corresponding matching degree, and / or the skin controls of each recommended skin are arranged in order according to the magnitude of the corresponding matching degree.

[0211] The greater the matching degree, the greater the skin control; the smaller the matching degree, the smaller the skin control; the higher the ranking of the skin control with a greater matching degree, and the lower the ranking of the skin control with a smaller matching degree, the player can intuitively determine the recommendation index of each recommended skin, which is convenient, fast and convenient for the player to determine the target skin from each recommended skin.

[0212] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: determine the account level of the account to which the virtual equipment belongs; select at least one part skin corresponding to the account level from the part skin library of the target part according to the account level as a first selected skin; and display a skin control of the first selected skin.

[0213] In the embodiment of the present disclosure, the account level of the account to which the virtual equipment belongs is determined, and according to the account level, at least one part skin corresponding to the account level is selected from the part skin library of the target part as the first selectable skin to be displayed in the control, so that users of different levels can be matched with part skins of different levels, which greatly improves the diversity of part skin exchange and avoids the need for players to perform additional operations to determine their own level, character information, etc., thereby improving operation efficiency.

[0214] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: according to the account level, select at least one part skin corresponding to the account level from the part skin library of the target part as an initial first selected skin; and in response to a first purchase operation for at least one part skin among the number of initial first selected skins, determine the part skin corresponding to the first purchase operation as a target first selected skin.

[0215] In an embodiment of the present disclosure, according to the account level, at least one part skin corresponding to the account level is selected as an initial first selected skin from the part skin library of the target part, and after the player's first purchase operation for at least one part skin among the multiple initial first selected skins, the part skin corresponding to the first purchase operation is determined as the target first selected skin, thereby enhancing interaction between the operator and the player.

[0216] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed, and in response to a skin acquisition operation on a target part among a plurality of parts, a number of skins corresponding to the skin acquisition operation are stored as selected skins in a part skin library to which the target part belongs.

[0217] In an embodiment of the present disclosure, when a skin acquisition operation is performed on a target component among a plurality of components, a number of skins corresponding to the skin acquisition operation are stored as selectable skins in a component skin library to which the target component belongs. During the game, a player can acquire the skin they need at any time according to the game process and their own preferences, greatly improving the player's game participation and experience. At the same time, in an embodiment of the present disclosure, a player stores the selectable skin in a component skin library to which the target component belongs through the skin acquisition operation, and then, when a skin change is required, the skin can be directly retrieved from the component skin library, which is convenient and fast, greatly improving the efficiency of component skin changes and the player's experience.

[0218] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to a skin change touch operation on a target part among a plurality of parts, a number of skins corresponding to the target part are selected from the part skin library as first selected skins, and a skin control of the first selected skin is displayed.

[0219] In the embodiment of the present disclosure, after responding to a skin change touch operation on a target part among a plurality of parts, some skins corresponding to the target part are directly selected from a part skin library as the first selection target skin, thereby avoiding the step of obtaining them in real time from a service terminal, a user terminal, etc., avoiding the waste of computing resources of the electronic device, greatly improving the efficiency of determining the first selection target skin, and further enhancing the player's gaming experience.

[0220] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed, and in response to a second purchase operation on a skin of a target part among the plurality of parts, a number of skins corresponding to the second purchase operation are stored as selected skins in a part skin library to which the target part belongs.

[0221] In an embodiment of the present disclosure, a skin for the target component is obtained through a second purchase operation, i.e., in an embodiment of the present disclosure, the skin acquisition operation described above is limited to the second purchase operation. After the electronic device displays multiple skins for the target component provided by the electronic device on a graphical user interface, the player can purchase the skin they need through game charges or other methods. This combines a purely virtual game experience with real-world transactions, greatly improving the business attributes of the virtual device and the corresponding game. At the same time, by configuring this second purchase operation to determine the skin to be selected, the player's purchase rate and game participation can be greatly increased.

[0222] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to a third purchase operation on a skin purchase control, a first selected skin corresponding to the third purchase operation is determined as an initial target skin; and in response to a first selection touch operation on a skin control of a target skin among the initial target skins, the current skin of the target part is replaced with the target skin.

[0223] In an embodiment of the present disclosure, after obtaining the initial target skin based on the third purchase operation in the above step, the electronic device displays skin controls of multiple initial target skins, and then the player can select the skin they want to exchange as the target skin by a first selection touch operation such as clicking, double-clicking, long pressing, or sliding, and exchange the current skin of the target part with the target skin, thereby completing the skin exchange operation for the target part.

[0224] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to a second skin change touch operation on a target part in each first skin change control, display a number of skin controls of a first selected skin corresponding to the target part in a first display area of ​​the current display interface, and display a second skin change control corresponding to a replaceable part in a second display area of ​​the current display interface, wherein the list of replaceable parts includes second skin change controls corresponding to multiple replaceable parts, and the replaceable parts are parts that can be installed by exchanging the installation position of the target part in the virtual equipment.

[0225] In the embodiment of the present disclosure, a first display area of ​​the current display interface displays skin controls of multiple first selectable skins corresponding to target parts, and a second display area displays second skin change controls corresponding to replaceable parts, so that when a part is changed for a skin change, the part at that position can be changed at the same time, and the replaced part can be changed for a skin change, which greatly facilitates the player's operation and improves the player's gaming experience.

[0226] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed, including displaying a second selection skin corresponding to the target replacement part in response to a third selection touch operation on the target replacement part in the plurality of second skin replacement controls.

[0227] In an embodiment of the present disclosure, a plurality of second skin change controls are displayed in a list in the second display area, and when the player needs to change a part, the player can select the target replacement part that needs to be changed by a third selection operation such as clicking, double-clicking, long-pressing, or sliding, and the electronic device will display a second selection skin corresponding to the target replacement part for the player to select, thereby significantly increasing the variety of skin changes, the speed of part changes, and the richness of player operations.

[0228] In an optional embodiment of the present disclosure, when the program code stored in the electronic device is executed, the following steps are performed: in response to an overall skin replacement operation on the virtual device, display skin controls of some device skins corresponding to the virtual device; and in response to a third selection touch operation on a target device skin in the skin controls of some device skins, replace the current overall device skin of the virtual device with the target device skin.

[0229] In the embodiments of the present disclosure, when a player needs to change the overall skin of a virtual device, the player can trigger and display skin controls for several device skins for the player to select through an overall skin change operation, and the player can change the current overall device skin of the virtual device to the target device skin through a third selective touch operation of a target device skin among the several device skins, which is quick and convenient and greatly improves the efficiency of skin change for virtual devices.

[0230] Although the above detailed description refers to several modules or units of an apparatus for performing operations, such division is not mandatory. In fact, according to exemplary embodiments of the present disclosure, the features and functions of two or more of the modules or units described above may be embodied in one module or unit. Conversely, the features and functions of one of the modules or units described above may be further divided and embodied in multiple modules or units.

[0231] Those skilled in the art will appreciate that various aspects of the present disclosure can be embodied as a system, method, or program product. Accordingly, various aspects of the present disclosure can be embodied as an entirely hardware embodiment, an entirely software embodiment (including firmware, microcode, etc.), or an embodiment combining hardware and software aspects, which may be collectively referred to herein as a "circuit," "module," or "system." Other embodiments of the present disclosure will readily occur to those skilled in the art after considering the specification and practicing the invention(s) disclosed herein. This disclosure is intended to cover any modifications, uses, or adaptations of the present disclosure, in accordance with the general principles of the present disclosure, including common knowledge or customary technical means known in the art but not disclosed herein. The specification and examples are considered to be merely exemplary, with the true scope and spirit of the present disclosure being indicated by the claims.

[0232] It is to be understood that the present disclosure is not limited to the exact construction described above and illustrated in the drawings, but that various modifications and variations are possible without departing from the scope of the present disclosure, which is defined solely by the appended claims.

Claims

1. A method for changing a skin of virtual equipment, comprising: providing a graphical user interface on a terminal device; and displaying content on the graphical user interface including at least a virtual equipment having a plurality of parts, the method comprising: displaying a skin control of one or more first selected skins corresponding to a target component in response to a skin change touch operation on the target component among the plurality of components; and in response to a first selection touch operation on a target skin in a skin control, replacing a current skin of the target part with the target skin; In response to a skin change touch operation on a target part among the plurality of parts, displaying a skin control of one or more first selected skins corresponding to the target part includes: displaying first skin change controls corresponding to the plurality of parts of the virtual equipment in response to a first skin change touch operation on the virtual equipment; and displaying a skin control of one or more of the first selected skins corresponding to the target part in response to a second skin change touch operation on the target part in each of the first skin change controls; displaying first skin changing controls corresponding to the plurality of parts of the virtual equipment in response to a first skin changing touch operation on the virtual equipment, In response to the first skin-changing touch operation on the virtual equipment, jumping a current display interface to a remodeling interface of the virtual equipment; displaying, in the retrofit interface, each of the first skin change controls corresponding to a respective one of the plurality of parts; The modification interface is an interface for displaying the entirety of each part of the virtual equipment, and is different from the interface that includes various virtual characters and game scenes in the game. A method for exchanging skins for virtual equipment.

2. After responding to a first skin changing touch operation on the virtual equipment, the method further comprises: displaying an indication assembly indicating a correspondence between each of the parts in the virtual equipment and each of the first skin change controls; The support assembly has one end connected to the component and the other end connected to the first skin change control.

2. The method for changing skins of virtual equipment according to claim 1.

3. After responding to a second skin change touch operation on the target part in each of the first skin change controls, the method further comprises: and displaying a skin control of a recommended skin for the target component in response to a second selection touch operation on the skin recommendation control.

2. The method for changing skins of virtual equipment according to claim 1.

4. Before displaying a skin control for the recommended skin of the target part, the method further comprises: determining current skin theme information of the virtual equipment; determining, as the recommended skin, a component skin in the component skin library of the target component that has a matching degree with the current skin theme information greater than a predetermined matching degree.

4. The method for changing skins of virtual equipment according to claim 3.

5. The magnitude of skin control of each of the recommended skins is positively correlated with the corresponding matching degree; and / or The skin controls of the recommended skins are arranged in order according to the magnitude of the corresponding matching degree.

4. The method for changing skins of virtual equipment according to claim 3.

6. Displaying skin controls for one or more first selected skins corresponding to the target part includes: determining an account level of an account to which the virtual equipment belongs; selecting, as the first selection target skin, at least one part skin corresponding to the account level from a part skin library of the target part based on the account level; and displaying a skin control for the first selected skin.

2. The method for changing skins of virtual equipment according to claim 1.

7. Selecting at least one part skin corresponding to the account level from a part skin library of the target part based on the account level as the first selection target skin, selecting at least one part skin corresponding to the account level from a part skin library of the target part based on the account level as an initial first selection target skin; In response to a first purchase operation for at least one part skin among the one or more initial first selected skins, determining the part skin corresponding to the first purchase operation as a target first selected skin.

7. The method for changing skins of virtual equipment according to claim 6.

8. Before displaying a skin control of one or more first selected skins corresponding to a target part of the plurality of parts in response to a skin change touch operation on the target part, the method further comprises: and in response to a skin acquisition operation on the target part among the plurality of parts, storing one or more skins corresponding to the skin acquisition operation as selected skins in a part skin library to which the target part belongs.

2. The method for changing skins of virtual equipment according to claim 1.

9. In response to a skin change touch operation on a target part among the plurality of parts, displaying a skin control of one or more first selected skins corresponding to the target part includes: In response to the skin change touch operation on the target part among the plurality of parts, selecting one or more skins corresponding to the target part from the part skin library as the first selection target skins; and displaying a skin control for the first selected skin.

9. The method for changing skins of virtual equipment according to claim 8.

10. In response to a skin acquisition operation on the target part among the plurality of parts, storing one or more skins corresponding to the skin acquisition operation as selection target skins in a part skin library to which the target part belongs, and storing one or more skins corresponding to the second purchase operation as the selection target skins in a part skin library to which the target part belongs in response to a second purchase operation for the skin of the target part among the plurality of parts.

9. The method for changing skins of virtual equipment according to claim 8.

11. a skin control for the first selected skin associated with a skin purchase control for the first selected skin, and replacing a current skin of the target part with the target skin in response to a first selection touch operation on the target skin in the skin control; In response to a third purchase operation on the skin purchase control, determining the first selected skin corresponding to the third purchase operation as an initial target skin; and replacing the current skin of the target part with the target skin in response to a first selection touch operation on a skin control of the target skin within the one or more initial target skins.

2. The method for changing skins of virtual equipment according to claim 1.

12. In response to a second skin change touch operation on the target part in each of the first skin change controls, displaying a skin control of one or more of the first selected skins corresponding to the target part includes: In response to the second skin change touch operation on the target part in each of the first skin change controls, displaying skin controls of one or more of the first selected skins corresponding to the target part in a first display area of ​​a current display interface; A second skin change control corresponding to a replaceable part is displayed in a second display area of ​​the current display interface, and the list of replaceable parts includes second skin change controls corresponding to a plurality of replaceable parts, and the replaceable parts are parts that can be attached by exchanging the attachment position of the target part in the virtual equipment.

2. The method for changing skins of virtual equipment according to claim 1.

13. After displaying a second skin change control corresponding to the replaceable part in a second display area of ​​the current display interface, the method further comprises: and displaying a second selection skin corresponding to the target replacement part in response to a third selection touch operation on the target replacement part in the plurality of second skin change controls.

13. The method for changing skins of virtual equipment according to claim 12.

14. The method further comprises: Responsive to a full skin change operation on the virtual equipment, displaying skin controls of one or more device skins corresponding to the virtual equipment; and exchanging the current overall device skin of the virtual equipment with the target device skin in response to a third selection touch operation on a target device skin in a skin control of one or more of the device skins.

2. The method for changing skins of virtual equipment according to claim 1.

15. A skin changing device for virtual equipment, which provides a graphical user interface on a terminal device, and the content displayed on the graphical user interface includes at least a virtual equipment consisting of a plurality of parts, The virtual equipment skin changing device includes a first response module and a second response module; the first response module is configured to display a skin control of one or more first selected skins corresponding to a target part of the plurality of parts in response to a skin change touch operation on the target part; the second response module is configured to replace a current skin of a target part with the target skin in response to a first selection touch operation on a target skin in a skin control; the first response module is further configured to display, in response to a first skin change touch operation on the virtual equipment, first skin change controls corresponding to the plurality of parts in the virtual equipment, respectively, and to display, in each of the first skin change controls, skin controls of one or more of the first selected skins corresponding to the target parts in response to a second skin change touch operation on the target parts; The first response module is further configured to, in response to the first skin change touch operation on the virtual equipment, jump a current display interface to a remodeling interface of the virtual equipment, and display the first skin change controls corresponding to the plurality of parts, respectively, in the remodeling interface; The modification interface is an interface for displaying the entirety of each part of the virtual equipment, and is different from the interface that includes various virtual characters and game scenes in the game. A skin changing device for virtual equipment.

16. storing a computer program which, when executed by a processor, implements the method according to any one of claims 1 to 14; A computer-readable storage medium comprising:

17. 1. An electronic device including a processor and a memory that stores executable instructions for the processor, The processor executes the executable instructions to perform the method of any one of claims 1 to 14. An electronic device characterized by:

Citation Information

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