Method and apparatus for acquiring virtual characters, computer programs, and electronic devices.
By displaying a virtual interaction object with attribute-specific regions, users can selectively acquire virtual characters, improving control and efficiency in the acquisition process.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-04-07
- Publication Date
- 2026-04-06
AI Technical Summary
Existing methods for obtaining virtual characters lack user interaction control and efficiency, resulting in difficulty in acquiring desired characters based on user needs.
A method and apparatus that display a virtual interaction object with multiple regions, each associated with different virtual organism attributes, allowing users to select a region through a targeted interaction scheme to acquire a virtual character with corresponding attributes.
Enhances user control over the acquisition process, optimizing the experience and efficiency by allowing users to influence the outcome of virtual character selection.
Smart Images

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Abstract
Description
Technical Field
[0001] [Cross - Reference to Related Applications] This application claims the priority of a Chinese patent application with the application number 202210647410.X, filed with the China National Intellectual Property Administration on June 9, 2022, and the title of the application being "Method and Apparatus for Obtaining Virtual Characters, Storage Medium, and Electronic Device", and incorporates the entire content thereof by reference into this application.
[0002] [Technical Field] This application relates to the field of computers, and specifically to the technology for obtaining virtual characters.
Background Art
[0003] A virtual character refers to a character image simulated by people on a computer. With the rapid development of computer technology, virtual characters are widely applied in various fields, such as games, movies and TV, education, medical treatment, etc.
[0004] In many situations, users can use virtual characters only after obtaining the virtual characters in a certain way first. Currently, in the process of obtaining virtual characters, users can only randomly obtain virtual characters from the entire set of virtual characters by performing simple interaction operations. When performing simple interaction operations, the discriminatory behavior of users does not truly affect the result of obtaining virtual characters. As a result, the user's interaction behavior lacks a target, it is difficult to actually participate in the process of obtaining virtual characters, it is difficult for users to obtain the virtual characters they need according to their actual needs, thereby making it difficult to control the result of obtaining virtual characters and having the technical problem of low efficiency in obtaining virtual characters.
Summary of the Invention
Problems to be Solved by the Invention
[0005] The embodiments of this application provide a method and apparatus for acquiring virtual characters, a storage medium, and electronic equipment, in order to solve at least the technical problems in related technologies, such as the difficulty in controlling the acquisition results of virtual characters and the low efficiency of virtual character acquisition. [Means for solving the problem]
[0006] According to one embodiment of the present invention, a method for acquiring a virtual character performed by an electronic device is provided, comprising the steps of: displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, wherein the virtual interaction object includes a plurality of interaction regions, each interaction region is associated with a virtual organism attribute, and the plurality of interaction regions correspond to a plurality of virtual organism attributes; acquiring a selection operation for a first interaction region from the plurality of interaction regions according to a target interaction scheme, wherein the virtual organism attribute corresponding to the first interaction region is a first virtual organism attribute, and the target interaction scheme corresponds to the attribute type of the plurality of virtual organism attributes; and acquiring a first virtual character from a target virtual character set in response to the selection operation for the first interaction region, and displaying the acquired first virtual character, wherein the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0007] According to another embodiment of the present invention, a virtual character acquisition device to be placed in an electronic device is further provided, comprising: a display module for displaying a virtual interaction object for acquiring a virtual character on a virtual character acquisition interface, wherein the virtual interaction object includes a plurality of interaction areas, each interaction area is associated with a virtual organism attribute, and the plurality of interaction areas correspond to a plurality of virtual organism attributes; an acquisition module for acquiring a selection operation for a first interaction area among the plurality of interaction areas according to a target interaction method, wherein the virtual organism attribute corresponding to the first interaction area is a first virtual organism attribute, and the target interaction method corresponds to the attribute type of the plurality of virtual organism attributes; and a processing module for acquiring a first virtual character from a target virtual character set and displaying the acquired first virtual character in response to the selection operation for the first interaction area, wherein the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0008] According to another embodiment of the present invention, a computer-readable storage medium is further provided, the computer-readable storage medium storing a computer program, the computer program being configured to execute the method for obtaining the virtual character when executed.
[0009] According to another embodiment of the present invention, a computer program product is provided, the computer program product includes a computer program, the computer program is stored in a computer-readable storage medium. The processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, thereby causing the computer device to perform the virtual character acquisition method described above.
[0010] According to another embodiment of the present invention, an electronic device is provided, comprising a memory and a processor, wherein a computer program is stored in the memory and the processor is configured to execute the method for acquiring the virtual character according to the computer program.
[0011] In the embodiment of the present invention, a virtual interaction object for acquiring a virtual character is displayed in the virtual character acquisition interface, the virtual interaction object includes multiple interaction regions, each interaction region is associated with a virtual organism attribute, the multiple interaction regions correspond to multiple virtual organism attributes, a selection operation for the first interaction region from among the multiple interaction regions is acquired according to the target interaction method, the virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute, the target interaction method corresponds to the attribute type of the multiple virtual organism attributes, and in response to the selection operation for the first interaction region, the first virtual character is acquired from the target virtual character set and the acquired first virtual character is displayed, and the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute. By arranging different interaction regions corresponding to different virtual organism attributes for virtual interaction objects, and further adopting a target interaction method corresponding to the virtual organism attributes to select the first interaction region, the first virtual character in the target virtual character set can be acquired. Different users may choose different interaction regions, thereby achieving the objective of allowing discriminatory actions by users to affect the acquired virtual character. This optimizes the user experience, improves the efficiency of virtual character acquisition, realizes the technical effect of allowing users to influence the virtual character acquisition result, and further solves the technical challenges in related technologies where the virtual character acquisition result is difficult to control and the virtual character acquisition efficiency is low. [Brief explanation of the drawing]
[0012] The drawings described herein are intended to further illustrate the present application and constitute part of it. The exemplary embodiments and their descriptions are interpretive and not limiting to the present application. [Figure 1] This is a schematic diagram of an application environment for the method of acquiring selectable virtual characters according to an embodiment of the present invention. [Figure 2] This is a schematic flowchart of the method for obtaining selectable virtual characters according to the embodiment of the present application. [Figure 3] This is a schematic diagram of a method for obtaining selectable virtual characters according to an embodiment of the present application. [Figure 4] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 5] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 6] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 7] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 8] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 9] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 10] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 11] This is a schematic diagram of another method for obtaining a selectable virtual character according to an embodiment of the present application. [Figure 12] This is a schematic diagram of the structure of a selectable virtual character acquisition device according to an embodiment of the present invention. [Figure 13] This is a schematic diagram of the structure of a selectable virtual character acquisition device according to an embodiment of the present invention. [Figure 14] This is a schematic diagram of the structure of a selectable virtual character acquisition device according to an embodiment of the present invention. [Figure 15]It is a schematic structural diagram of an acquisition product of a selectable virtual character according to an embodiment of the present application. [Figure 16] It is a schematic structural diagram of a selectable electronic device according to an embodiment of the present application.
Embodiments for Carrying out the Invention
[0013] For those skilled in the art to better understand the solution of the present application, hereinafter, in combination with the drawings in the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly and completely described. Obviously, the described embodiments are only a part of the embodiments of the present application, not all. All other embodiments obtained by those skilled in the art on the premise of not performing creative labor based on the embodiments in the present application shall fall within the protection scope of the present application.
[0014] In addition, terms such as "first", "second", etc. in the specification, claims, and the above drawings of the present application are not for describing in a specific order or sequence, but for distinguishing similar objects. As can be understood, such data may be replaced with each other when appropriate, and the embodiments of the present application described here may be implemented in an order other than that illustrated or described here. Also, the terms "comprising", "including", and any variations thereof cover non-exclusive inclusion. For example, a process, method, system, product, or device including a series of steps or units is not limited to the clearly listed steps or units, and may include other steps or units not clearly listed or specific to these processes, methods, products, or devices.
[0015] First, for some nouns or terms that appear during the description of the embodiments of the present application, the following interpretations shall apply.
[0016] Game character: A character in a game, especially a character in a role-playing game.
[0017] Role-playing game: A role-playing game is a type of game. In a role-playing game, the player plays as one or more characters in a virtual world, and by controlling the game character, the player fights, grows, and completes tasks set up in the game.
[0018] Character unlocking: This means gaining control of a certain game character after fulfilling specific conditions in the game.
[0019] The present application will be described below by combining the following examples.
[0020] According to one embodiment of the present invention, a method for acquiring a virtual character is provided, in which the method for acquiring a virtual character can be applied to a hardware environment consisting of a server 101 and a terminal device 103, as shown in Figure 1. As shown in Figure 1, the server 101 is connected to the terminal 103 via a network and may be used to provide services for the terminal device or an application program installed on the terminal device. The application program may be a video application program, an instant messaging application program, a browser application program, an educational application program, a game application program, etc. A database 105 can be installed on or independently of the server to provide data storage services to server 101, for example, a game data storage server. The network may include, but is not limited to, a wired network or a wireless network. The wired network may include a local area network, a metropolitan area network, and a wide area network. The wireless network may include Bluetooth®, Wi-Fi, and other networks that enable wireless communication. Terminal device 103 may be a terminal on which an application program is installed and may include, but is not limited to, at least one of the following computer devices: a mobile phone (e.g., an Android phone, an iOS phone), a laptop computer, a tablet computer, a handheld PC, a MID (Mobile Internet Device), a PAD, a desktop computer, a smart TV, an intelligent voice interaction device, a smart home appliance, an in-car terminal, an aircraft, etc. The server may be a single server, a server cluster consisting of multiple servers, or a cloud server. The application program 107 that uses the virtual character acquisition method is displayed via terminal device 103 or other connected display devices.
[0021] As shown by combining Figure 1, the method for obtaining the above virtual character can be implemented in terminal device 103 through the following steps. S1 displays a virtual interaction object for acquiring a virtual character on the virtual character acquisition interface of terminal device 103. The virtual interaction object contains multiple interaction regions, each interaction region is associated with a virtual creature attribute, and multiple interaction regions correspond to multiple virtual creature attributes. S2, terminal device 103 acquires a selection operation for the first interaction area from among multiple interaction areas according to the target interaction method. The virtual organism attribute corresponding to the first interaction area is the first virtual organism attribute, and the target interaction method corresponds to the attribute type of multiple virtual organism attributes. S3, in response to a selection operation on the terminal device 103 for the first interaction area, retrieves the first virtual character from the target virtual character set and displays the retrieved first virtual character, and the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0022] In possible implementations, the method for acquiring the virtual character may further be implemented by a server, for example, by the server 101 shown in Figure 1, or jointly by a terminal device and a server. That is, the electronic device that performs the method provided by the embodiment of the present application may be at least one of a terminal device and a server.
[0023] The above is merely illustrative, and this embodiment is not specifically limited.
[0024] In one possible implementation, as shown in Figure 2, the method for obtaining the virtual character includes S202 to S206. S202 displays a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface. The virtual interaction object contains multiple interaction regions, each interaction region is associated with a virtual creature attribute, and multiple interaction regions correspond to multiple virtual creature attributes. S204, depending on the target interaction method, a selection operation is obtained for the first interaction region from among multiple interaction regions. The virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute, and the target interaction method corresponds to the attribute type of multiple virtual organism attributes. S206, in response to a selection operation on the first interaction region, the first virtual character is obtained from the target virtual character set and the obtained first virtual character is displayed, and the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0025] In possible implementations, the method for acquiring the virtual character described above in the embodiment of this application may, but is not limited to, applications that require the acquisition of virtual characters such as game applications, social applications, and conferencing applications. When applied to an application that requires the acquisition of virtual characters for a game application, the virtual character may be a game character.
[0026] The above-mentioned game application may be a Multiplayer Online Battle Arena (MOBA) or a Single-Player Game (SPG). The type of game application may include, but is not limited to, at least one of the following: a Two-Dimensional (2D) game application, a Three-Dimensional (3D) game application, a Virtual Reality (VR) game application, an Augmented Reality (AR) game application, or a Mixed Reality (MR) game application. The above is merely illustrative, and this embodiment is not limited thereto.
[0027] In possible implementations, in the embodiments of the present application, the virtual character acquisition interface may include, but is not limited to, the game interface of the game application that allows the acquisition of a virtual character, and the display of the virtual character acquisition interface may be triggered by an interaction operation by the current account logged into the game application, and may also include, but is not limited to, being triggered after the current account completes a pre-configured task, and may also include, but is not limited to, being triggered when the virtual resources owned by the current account satisfy pre-configured conditions. Exemplarily, taking as an example that the method of acquiring a virtual character is applied to a game application, Figure 3 is a schematic diagram of a selectable method of acquiring a virtual character according to an embodiment of the present application, and as shown in Figure 3, the virtual character acquisition interface can be displayed through, but is not limited to, the following methods. S1 displays the game screen 302 in which the current account is playing the game. The game screen 302 includes an interaction object 304, which is used to trigger and display the virtual character acquisition interface. S2, in response to an interaction operation performed on the interaction object 304, displays the game screen 306, which is the virtual character acquisition interface, and the game screen 306 includes an interaction object 308, which is the virtual interaction object and is used to acquire the first virtual character.
[0028] In possible implementations, in the embodiments of this application, the shape of the virtual interaction object can include many types, and can be displayed as, for example, a virtual circular area, a virtual rectangular area, a virtual triangular area, etc., but is not limited to these, and is acceptable as long as it is permitted to be arranged as multiple interaction areas.
[0029] Furthermore, the above-mentioned virtual interaction object includes multiple interaction areas, and the areas of these multiple interaction areas may be the same or different, and can be flexibly arranged according to actual needs. Smaller interaction areas may be placed to correspond to valuable virtual organism attributes, and larger interaction areas may be placed to correspond to ordinary virtual organism attributes.
[0030] In one possible implementation, in the embodiments of the present application, each interaction region is associated with a virtual organism attribute, and the association of multiple interaction regions with multiple virtual organism attributes can be understood as each interaction region corresponding to one type of virtual organism attribute. Furthermore, some interaction regions may correspond to the same virtual organism attribute, while the remaining interaction regions may correspond to other types of virtual organism attributes different from the former, but may include at least two different types of virtual organism attributes.
[0031] In one possible implementation, the attribute types of the above-mentioned virtual organism attributes can include many types, such as, but are not limited to, biological attributes such as time attributes, regional attributes, component attributes, and dietary habits. Each of the multiple interaction domains corresponds to one of the above-mentioned virtual organism attributes, and each of the multiple interaction domains corresponds to one of the above-mentioned virtual organism attributes.
[0032] For example, taking the above-mentioned Class 1 virtual organism attribute as a time attribute, multiple virtual organism attributes may include, but are not limited to, day, night, or spring, summer, autumn, and winter.
[0033] For example, Figure 4 is a schematic diagram of a method for obtaining various selectable virtual characters according to an embodiment of the present invention, and taking as an example that multiple virtual organism attributes include day and night, the above virtual interaction object can be displayed through the following methods, but is not limited to these. In Figure 4, upper marker A, left marker B, and right marker C indicate that the corresponding virtual organism attribute is daytime, and lower marker D indicates that the corresponding virtual organism attribute is nighttime. In this case, region 402, consisting of markers A, B, and C, is one of the multiple interaction regions, and region 404, corresponding to marker D, is another of the multiple interaction regions.
[0034] Furthermore, for example, Figure 5 is a schematic diagram of another selectable method for obtaining a virtual character according to an embodiment of the present application, and taking as an example that different virtual biological attributes include spring, summer, autumn, and winter, the above virtual interaction object can be displayed through the following methods, but is not limited to these. In Figure 5, upper marker A indicates that the corresponding virtual organism attribute is spring, right marker C indicates that the corresponding virtual organism attribute is summer, lower marker D indicates that the corresponding virtual organism attribute is autumn, and left marker B indicates that the corresponding virtual organism attribute is winter. In this case, markers A, B, C, and D correspond to regions 502, 504, 506, and 508, respectively, and regions 502, 504, 506, and 508 are each one of the multiple interaction regions and correspond to different virtual organism attributes.
[0035] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0036] In possible implementations, in the embodiments of the present invention, the target interaction method is an interaction method corresponding to the attribute types of the plurality of virtual organism attributes, and taking the example that the attribute type of the virtual organism attribute is a time attribute, the virtual interaction object may be arranged as a clock mode, in which case the target interaction method may be a method that rotates the hour hand of the clock to realize a selection operation to be performed on the first interaction area among the plurality of interaction areas. Taking the example that the attribute type of the virtual organism attribute is a component attribute, the virtual interaction object may be arranged as a mode in which elements float, and a selection operation to be performed on the first interaction area among the plurality of interaction areas is realized by grabbing the elements floating on the virtual interaction object.
[0037] For example, Figure 6 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present application, and taking as an example that the attribute type of the virtual organism attribute is a time attribute and multiple virtual organism attributes include day and night, the target interaction method can be realized through, but is not limited to, the following methods. As shown in Figure 6, the upper, left, and right indicators in Figure 6 indicate that the corresponding virtual creature attribute is daytime, and the lower indicator indicates that the corresponding virtual creature attribute is nighttime. In this case, dragging the roulette pointer rotates it clockwise to the lower right corner, and the interaction area indicated by the roulette pointer is the first interaction area, which indicates that the first virtual creature attribute of the currently acquired virtual character is the nighttime virtual creature attribute.
[0038] In one possible implementation, in the embodiment of the present application, the selection operation may be understood as being used to indicate the selection of the first interaction region, and by selecting the first virtual organism attribute corresponding to the first interaction region, the objective of obtaining a first virtual character having the first virtual organism attribute is achieved.
[0039] In one possible implementation, in the embodiment of the present invention, all virtual organism attributes of the virtual characters in the target virtual character set are first virtual organism attributes, if there is only one virtual character in the target virtual character set, that virtual character is the first virtual character, and if there are multiple virtual characters in the target virtual character set, one virtual character is randomly selected from the target virtual character set as the first virtual character.
[0040] Furthermore, the selection operation described above actually selects a target set of virtual characters. If the target set of virtual characters contains multiple virtual characters, the first virtual character can be determined randomly or based on the number of virtual resources currently held by the account. Thus, users are allowed to influence the outcome of virtual character acquisition, further enhancing the enjoyment of the virtual character acquisition process, optimizing the user experience, and improving the efficiency of the user's virtual character acquisition.
[0041] Through this embodiment, a virtual interaction object for acquiring a virtual character is displayed in the virtual character acquisition interface. The virtual interaction object includes multiple interaction regions, each interaction region is associated with a virtual organism attribute, and the multiple interaction regions correspond to multiple virtual organism attributes. A selection operation for the first interaction region is acquired from among the multiple interaction regions according to the target interaction method. The virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute. The target interaction method corresponds to the attribute type of the multiple virtual organism attributes. In response to the selection operation for the first interaction region, the first virtual character is acquired from the target virtual character set, and the acquired first virtual character is displayed. The virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute. By arranging different interaction regions corresponding to different virtual organism attributes for virtual interaction objects, and further adopting a target interaction method corresponding to the virtual organism attributes to select the first interaction region, the first virtual character in the target virtual character set can be acquired. Different users may choose different interaction regions, thereby achieving the objective of allowing discriminatory actions by users to affect the acquired virtual character. This optimizes the user experience, improves the efficiency of virtual character acquisition, realizes the technical effect of allowing users to influence the virtual character acquisition results, and further solves the technical challenges in related technologies where the virtual character acquisition results are difficult to control and the virtual character acquisition efficiency is low.
[0042] In possible implementations, the step of obtaining a first virtual character from the target virtual character set in response to a select operation on the first interaction region is: If multiple virtual organism attributes are different time attributes, the step of obtaining a first virtual character from a target virtual character set in response to a selection operation for a first interaction domain, wherein the first virtual organism attribute is a first time attribute, different time attributes indicate different time periods, the first time attribute indicates a first time period, and the virtual character whose virtual organism attribute is a first time attribute includes at least one of the following: a virtual character that is allowed to evolve and obtain in the first time period, and a virtual character that is allowed to be used in the first time period.
[0043] In one possible implementation, in the embodiment of the present invention, the above-mentioned first virtual organism attribute being a first time attribute may be understood as the first interaction region being arranged to be associated with a first virtual character having the first time attribute, and when the selection operation of the target interaction scheme selects the first interaction region, the acquisition of the first virtual character in the target virtual character set is initiated.
[0044] In one possible implementation, in the embodiments of the present application, the different time attributes described above may be understood as different time periods consisting of day and night, or further, as different time periods consisting of spring, summer, autumn, and winter.
[0045] In one possible implementation, in the embodiment of the present invention, the inclusion of a virtual character whose virtual biological attribute is a first time-based attribute, which is permitted to evolve in the first time period, may be understood as the virtual character in the target virtual character set being able to evolve in the first time period.
[0046] For example, virtual character A can evolve during the day to obtain virtual character B, and can also evolve at night to obtain virtual character C. In this case, if the target interaction method selection operation selects the first interaction region and the virtual organism attribute corresponding to the first interaction region is daytime, virtual character B is obtained. If the target interaction method selection operation selects the first interaction region and the virtual organism attribute corresponding to the first interaction region is nighttime, virtual character C is obtained.
[0047] In one possible implementation, in the embodiment of the present application, the inclusion of a virtual character whose virtual organism attribute is a first time attribute in the set of target virtual characters may be understood as the virtual character in the set of target virtual characters being usable in the first time period.
[0048] For example, if virtual character B is available during the day and virtual character C is available at night, then if the target interaction method selection operation selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is daytime, virtual character B is obtained. If the target interaction method selection operation selects the first interaction area and the virtual creature attribute corresponding to the first interaction area is nighttime, virtual character C is obtained.
[0049] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0050] In one possible implementation, the step of obtaining a first virtual character from the target virtual character set in response to a select operation on the first interaction region is: If multiple virtual organism attributes are different regional attributes, the step of obtaining a first virtual character from a target set of virtual characters in response to an interaction operation on a first interaction domain, wherein the first virtual organism attribute is a first regional attribute, different regional attributes indicate different regions, the first regional attribute indicates a first region, and the virtual character whose virtual organism attribute is a first regional attribute includes at least one of the following: a virtual character that is allowed to be obtained by evolving in the first region, and a virtual character that is allowed to be used in the first region.
[0051] In one possible implementation, in the embodiment of the present invention, the above-mentioned first virtual organism attribute being a first regional attribute may be understood as the first interaction region being arranged to be associated with a first virtual character having the first regional attribute, and when the selection operation of the target interaction scheme selects the first interaction region, the acquisition of the first virtual character in the target virtual character set is initiated.
[0052] In one possible implementation, in the embodiments of the present invention, the different regional attributes described above may be understood as different regions consisting of land and ocean, or further, as different regions consisting of east, south, west, and north.
[0053] In one possible implementation, in the embodiment of the present application, the inclusion of virtual characters that are permitted to be obtained by evolving in the first region if the above-mentioned virtual biological attributes are first region attributes may be understood as meaning that the virtual characters in the above-mentioned target virtual character set can evolve in the first region.
[0054] For example, virtual character A can evolve in a land area to obtain virtual character B, and can also evolve in an ocean area to obtain virtual character C. In this case, if the target interaction method selection operation selects the first interaction area and the virtual organism attribute corresponding to the first interaction area is the land area, virtual character B is obtained. If the target interaction method selection operation selects the first interaction area and the virtual organism attribute corresponding to the first interaction area is the ocean area, virtual character C is obtained.
[0055] In one possible implementation, in the embodiments of the present application, the inclusion of virtual characters whose virtual organism attribute is a first region attribute in the first region may be understood as meaning that the virtual characters in the target virtual character set can be used in the first region.
[0056] For example, if virtual character B is usable in land areas and virtual character C is usable in ocean areas, then if the target interaction method selection operation selects the first interaction area and the virtual organism attribute corresponding to the first interaction area is land, virtual character B is obtained. If the target interaction method selection operation selects the first interaction area and the virtual organism attribute corresponding to the first interaction area is ocean, virtual character C is obtained.
[0057] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0058] As a technical proposal in one possible implementation, the step of obtaining a first virtual character from a set of target virtual characters in response to a selection operation on the first interaction domain is: If multiple virtual organism attributes are different time and region attributes, the step of obtaining a first virtual character from a target virtual character set in response to a selection operation for a first interaction area, wherein the first virtual organism attribute includes a first time attribute and a first region attribute, different time attributes indicate different time periods, the first time attribute indicates a first time period, different region attributes indicate different regions, and the first region attribute indicates a first region, A virtual character whose virtual organism attributes are the first time attribute and the first geographic attribute, Virtual characters that are permitted to evolve and be obtained in the first time zone and first region, A virtual character that is permitted to evolve and be obtained in the first time zone, and that is permitted to be used in the first region, A virtual character that is permitted to be used in the first time period and is permitted to be obtained by evolving in the first region, Includes at least one of the following: a virtual character permitted to be used in the first time zone and the first region.
[0059] In one possible implementation, in the embodiments of the present invention, the inclusion of the first virtual organism attribute may be understood as the first interaction region being arranged to be associated with a first virtual character having the first time attribute and the first geographic attribute, and when the selection operation of the target interaction scheme selects the first interaction region, the acquisition of the first virtual character in the target virtual character set is initiated.
[0060] In one possible implementation, in the embodiment of the present invention, the different time attributes described above may be understood as different time periods consisting of day and night, or further as different time periods consisting of spring, summer, autumn, and winter, and the different regional attributes described above may be understood as different regions consisting of land and ocean, or further as different regions consisting of east, south, west, and north.
[0061] In one possible implementation, the embodiment of the present application may be understood as including a virtual character that is permitted to be obtained by evolving in the first time period and first region, where the above-mentioned virtual biological attributes are first time period and first region attributes, meaning that the virtual character in the above-mentioned target virtual character set may evolve in the first time period and first region.
[0062] For example, virtual character A can evolve on land during the day to obtain virtual character B, and can also evolve in the ocean at night to obtain virtual character C. In this case, if the target interaction method selection operation selects the first interaction region, and the virtual organism attributes corresponding to the first interaction region are day and land, virtual character A evolves to obtain virtual character B. If the target interaction method selection operation selects the first interaction region, and the virtual organism attributes corresponding to the first interaction region are night and ocean, virtual character A evolves to obtain virtual character C.
[0063] In one possible implementation, the embodiment of the present application may be understood as including a virtual character in which the above-mentioned virtual biological attributes are a first time attribute and a first region attribute that is permitted to evolve in the first time period and is permitted to be used in the first region, and the virtual character in the above-mentioned target virtual character set is permitted to evolve in the first time period and is permitted to be used in the first region.
[0064] For example, if virtual character A evolves during the day to obtain virtual character B, and virtual character B is usable on land, and virtual character A can also evolve at night to obtain virtual character C, and virtual character C is usable in the ocean, then if the target interaction method selection operation selects the first interaction area, and the virtual organism attributes corresponding to the first interaction area are day and land, virtual character B is obtained, and if the target interaction method selection operation selects the first interaction area, and the virtual organism attributes corresponding to the first interaction area are night and ocean, virtual character C is obtained.
[0065] In one possible implementation, in the embodiment of the present application, the inclusion of a virtual character whose virtual biological attributes are a first time attribute and a first region attribute, which is permitted to be used in the first time period and permitted to be obtained by evolving in the first region, may be understood as the virtual character in the target virtual character set being usable in the first time period and permitted to be obtained by evolving in the first region.
[0066] For example, if virtual character A evolves on land and obtains virtual character B, and virtual character B is usable during the day, and virtual character A can also evolve in the ocean and obtain virtual character C, and virtual character C is usable at night, then if the target interaction method selection operation selects the first interaction area, and the virtual organism attributes corresponding to the first interaction area are land and daytime, virtual character B is obtained, and if the target interaction method selection operation selects the first interaction area, and the virtual organism attributes corresponding to the first interaction area are ocean and nighttime, virtual character C is obtained.
[0067] In one possible implementation, in the embodiments of the present application, the inclusion of virtual characters whose virtual organism attributes are first time and first region attributes, which are permitted to be used in the first time period and first region, may be understood as meaning that the virtual characters in the target virtual character set are usable in the first time period and first region.
[0068] For example, if virtual character B is usable on land during the day and virtual character C is usable in the ocean at night, then if the target interaction method selection operation selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are day and land, virtual character B is obtained. If the target interaction method selection operation selects the first interaction area and the virtual creature attributes corresponding to the first interaction area are night and ocean, virtual character C is obtained.
[0069] In one possible implementation, the embodiment of the present application includes a virtual character whose virtual biological attribute is a first regional attribute, and which is permitted to evolve in the first region. This can be understood as the virtual character in the target virtual character set being able to evolve in the first region. For example, virtual character A can evolve in a land region to obtain virtual character B, and can also evolve in an ocean region to obtain virtual character C. In this case, if the selection operation of the target interaction scheme selects a first interaction region and the virtual biological attribute corresponding to the first interaction region is a land region, virtual character A evolves to obtain virtual character B. If the selection operation of the target interaction scheme selects a first interaction region and the virtual biological attribute corresponding to the first interaction region is an ocean region, virtual character A evolves to obtain virtual character C.
[0070] In one possible implementation, in the embodiment of the present application, the inclusion of a virtual character whose virtual organism attribute is a first region attribute in the set of target virtual characters may be understood as meaning that the virtual characters in the set of target virtual characters are usable in the first region. For example, virtual character B is usable in land regions and virtual character C is usable in ocean regions. In this case, if the selection operation of the target interaction scheme selects a first interaction region and the virtual organism attribute corresponding to the first interaction region is land, virtual character B is obtained. If the selection operation of the target interaction scheme selects a first interaction region and the virtual organism attribute corresponding to the first interaction region is ocean, virtual character C is obtained.
[0071] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0072] Through this embodiment, by arranging different time and geographical attributes corresponding to different interaction areas, the user's act of acquiring a virtual character and its results are brought closer to the world setting of the application scene, the virtual character acquisition process is associated with time and map attributes, the relationship between the virtual character's biological attributes and the virtual character is strengthened, the user's degree of freedom in the virtual character acquisition process is optimized, and the efficiency and accuracy of the user's acquisition of virtual characters are further improved.
[0073] In the embodiments of this application, the virtual interaction object may have different forms, and if the forms of the virtual interaction object are different, the method of displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface may be different, and the corresponding selection operation may also be different. In a possible implementation, the virtual interaction object may be a virtual roulette, in which case the step of displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is the step of displaying a virtual roulette for acquiring a virtual character in the virtual character acquisition interface, wherein the virtual roulette includes a plurality of interaction areas and a virtual roulette pointer, and the virtual roulette pointer is positioned to allow rotation in the plurality of interaction areas. The step of obtaining a selection operation for a first interaction region from among multiple interaction regions according to the target interaction method includes determining the target interaction method as a rotation operation according to the virtual organism attributes to which the multiple interaction regions in the virtual roulette correspond, and obtaining a rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction region.
[0074] In one possible implementation, in the embodiment of the present invention, the virtual roulette may include, but is not limited to, a virtual roulette determined according to the virtual organism attributes, that is, each of the multiple interaction areas placed on the virtual roulette corresponds to one type of virtual organism attribute.
[0075] Exemplary, Figure 7 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present invention, as shown in Figure 7, the virtual roulette includes a virtual roulette pointer 702, and interaction areas 704 and 706, wherein the virtual roulette pointer 702 is positioned to rotate clockwise on the virtual roulette, the interaction area 704 corresponds to one type of virtual creature attribute, and the interaction area 706 corresponds to one type of virtual creature attribute, and when the virtual roulette pointer rotates and remains in the interaction area 706, the interaction area 706 is the first interaction area, that is, the target virtual character set includes a virtual character having a first virtual creature attribute corresponding to the first interaction area.
[0076] If the virtual interaction object is a virtual roulette, the step of stopping the virtual roulette pointer in the first interaction area by obtaining the spin operation to be performed on the virtual roulette pointer is: A step of obtaining a rotation operation to be performed on a virtual roulette pointer, wherein the rotation operation is used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction, In the process of the virtual roulette pointer rotating, if the virtual roulette pointer rotates to a first interaction area, a step is to display a first display special effect, wherein the first display special effect corresponds to the first interaction area and is used to indicate a first virtual organism attribute. In the process of the virtual roulette pointer rotating, if the virtual roulette pointer rotates to the second interaction area, a step is taken to display a second display special effect, wherein the second interaction area is used to acquire a second virtual character, the second virtual character corresponds to a second virtual creature attribute, and the second display special effect is used to indicate the second virtual creature attribute, and the second virtual creature attribute is different from the first virtual creature attribute. If the virtual roulette pointer stops in the first interaction area, the step of displaying a third display special effect, the third display special effect being used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute.
[0077] In possible implementation methods, in the embodiment of the present invention, the rotation operation performed on the virtual roulette can be achieved by methods such as touching the direction buttons or rotating a joystick, but is not limited to these.
[0078] For example, Figure 8 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present invention, as shown in Figure 8, the virtual roulette includes a virtual roulette pointer, and when a rotation operation is acquired, the virtual roulette pointer is controlled to rotate in a clockwise or counterclockwise direction.
[0079] In one possible implementation, in the embodiment of the present invention, the first display special effect may be understood as a special effect displayed when the virtual roulette pointer passes through a first interaction area while the rotation is still ongoing, and the special effect is used to indicate a first virtual organism attribute.
[0080] For example, if the first virtual organism attribute indicates daytime, the first display special effect may be white light, which indicates that the current virtual roulette pointer is passing through the first interaction area.
[0081] In one possible implementation, in the embodiment of the present invention, the second display special effect may be understood as a special effect displayed when the virtual roulette pointer passes through the second interaction area while the rotation is still in progress, and the special effect is used to indicate the second virtual organism attribute, and when the virtual roulette pointer remains in the second interaction area, all virtual characters in the target virtual character set are virtual characters having the second virtual organism attribute.
[0082] For example, if the second virtual organism attribute indicates night, the first display special effect may be black light, which indicates that the current virtual roulette pointer is passing through the second interaction area.
[0083] In one possible implementation, in the embodiment of the present invention, when the virtual roulette pointer stops in the first interaction area, displaying the third display special effect may be understood as indicating that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute; that is, the first virtual character to be acquired can be indicated by displaying the associated special effect of the virtual character having the first virtual creature attribute.
[0084] Furthermore, since a virtual creature attribute may have multiple attribute types, if the attribute types of the multiple virtual creature attributes corresponding to multiple interaction areas are different, the type of virtual roulette will also be different, and the method for stopping the virtual roulette pointer in the first interaction area will be slightly different. In possible implementations, the step of stopping the virtual roulette pointer in the first interaction area is performed by determining the target interaction method as a rotation operation according to the virtual creature attributes corresponding to the multiple interaction areas in the virtual roulette, and obtaining the rotation operation to be performed on the virtual roulette pointer. In situations where multiple virtual organism attributes exhibit different time attributes, the virtual roulette is a virtual clock roulette, and the step involves determining the rotation operation as a clock rotation operation and obtaining the clock rotation operation to be executed on the virtual clock roulette pointer, thereby stopping the virtual clock roulette pointer in the first interaction area, wherein the virtual roulette is a step including a virtual clock roulette, or In a situation where multiple virtual organism attributes indicate different regional attributes, the process includes the step of determining a rotation operation as a map rotation operation and obtaining a map rotation operation to be performed on a virtual map roulette pointer, thereby stopping the virtual map roulette pointer in a first interaction area, wherein the virtual roulette includes a virtual map roulette.
[0085] In one possible implementation, in the embodiment of the present invention, the virtual clock roulette may be a clock roulette determined according to the virtual organism attribute, and if the virtual organism attribute includes day and night, the clock roulette may include two ticks, day and night, and if the virtual organism attribute includes spring, summer, autumn, and winter, the clock roulette may include four ticks, spring, summer, autumn, and winter.
[0086] In one possible implementation, in the embodiment of the present invention, the virtual map roulette may be a map roulette determined according to a virtual organism attribute, and if the virtual organism attribute includes a world map, the map roulette may include a plurality of ticks demarcated by longitude, and if the virtual organism attribute includes a system-pre-configured map, the map roulette may include a plurality of pre-configured ticks.
[0087] Figure 9 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present invention, and as shown in Figure 9, the region between every two clock ticks or every two map ticks is one of the interaction regions among the multiple interaction regions described above.
[0088] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0089] Furthermore, there may be various trigger methods for displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface. For example, it may be a method that is triggered after an account completes a pre-configured task, or a method that is triggered when the virtual resources owned by the account meet pre-configured conditions. If displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is triggered after an account completes a pre-configured task, then the step of displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is: When a pre-configured task has been completed, the process includes the step of displaying a virtual interaction object in the virtual character acquisition interface according to the task attributes of the pre-configured task, wherein the task attributes of the pre-configured task correspond to attribute types, and the task attributes are used to indicate the completion result of the pre-configured task or the task type of the pre-configured task.
[0090] In one possible implementation, in an embodiment of the present invention, the pre-configured task may be configured to retrieve the task of the current account of a virtual character, and the pre-configured task may be completed independently by the current account or jointly by the current account and other accounts in the same faction as the current account.
[0091] In one possible implementation, in the embodiment of the present invention, the correspondence between the task attribute of the pre-configured task and the attribute type may be understood as the task attribute being an attribute associated with the attribute type. For example, in a situation where the attribute type of a virtual organism attribute is a time attribute, the task attribute may be positioned as a time attribute related to the task, such as the duration of the task, the time at which the task is completed, etc.
[0092] In one possible implementation, in the embodiment of the present invention, the completion result of the pre-configured task may include, but is not limited to, the progress of the pre-configured task, the completion level of the pre-configured task, etc., and the task type of the pre-configured task may include, but is not limited to, the virtual organism attributes, target virtual character set, etc., indicated by the pre-configured task.
[0093] In one possible implementation, the step of displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, depending on the task attributes of a pre-configured task, If the task attribute indicates the completion result of a pre-configured task, and the pre-configured task completion result indicates a first degree of completion, the step is to display a virtual interaction object in the virtual character acquisition interface, wherein the multiple virtual creature attributes include different virtual creature attributes belonging to the first attribute type, If the task attribute indicates the completion result of a pre-configured task, and the completion result of the pre-configured task indicates a second degree of completion, the step of displaying a virtual interaction object in the virtual character acquisition interface includes the steps of: the multiple virtual creature attributes include different virtual creature attributes belonging to a second attribute type, the first degree of completion is different from the second degree of completion, and the first attribute type is different from the second attribute type.
[0094] In one possible implementation, in the embodiment of the present application, the above-mentioned pre-set completion levels may include, but are not limited to, a plurality of completion levels pre-set by the system, and each completion level corresponds to one type of virtual organism attribute, and the completion levels may include, but are not limited to, the number of virtual resources acquired, the duration of a pre-set task, etc.
[0095] For example, Figure 10 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present invention. As shown in Figure 10, after the current account accepts the above-mentioned pre-configured task, the indicator 1002 for the pre-configured task and the task completion progress bar are displayed on the game screen. If the pre-configured task is configured to acquire virtual resources that satisfy pre-configured conditions, the task completion progress bar is continuously updated as the current account acquires the virtual resources. When the number of virtual resources corresponding to the first completion level is acquired, a virtual interaction object is displayed on the game screen. A button 1004 is displayed to show the virtual interaction object, and in this case, by performing an interaction operation on button 1004, a virtual interaction object is triggered and displayed, and multiple virtual creature attributes include different virtual creature attributes belonging to the region attribute. When the number of virtual resources corresponding to the second completion level is obtained, a button 1006 is displayed on the game screen to trigger and display a virtual interaction object, and in this case, by performing an interaction operation on button 1006, a virtual interaction object is triggered and displayed, and multiple virtual creature attributes include different virtual creature attributes belonging to the time attribute. In this case, the first attribute type may be a region attribute, and the second attribute type may be a time attribute.
[0096] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0097] One possible implementation method involves the step of displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, depending on the task attributes of a pre-configured task. If the task attribute indicates the task type of a pre-configured task, and the completion result of the pre-configured task indicates the first task type, the step of displaying a virtual interaction object in the virtual character acquisition interface is to include a step in which multiple virtual creature attributes include different virtual creature attributes belonging to the first attribute type. If a task attribute indicates a task type of a pre-configured task, and the completion result of the pre-configured task indicates a second task type, the step of displaying a virtual interaction object in the virtual character acquisition interface includes the steps of: the multiple virtual creature attributes include different virtual creature attributes belonging to the second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type.
[0098] In one possible implementation, in the embodiment of the present invention, the above-mentioned pre-configured task types may include, but are not limited to, a plurality of task types pre-configured by the system, each task type corresponding to one type of virtual creature attribute, and the task types may include, but are not limited to, time-limited tasks (to be completed within a pre-configured time), map-running tasks (to control the virtual character to move on the game map until it has traversed all points required by the pre-configured tasks), and so on.
[0099] For example, Figure 11 is a schematic diagram of a method for acquiring a virtual character in another possible implementation according to an embodiment of the present invention. As shown in Figure 11, after the current account accepts the pre-configured task, the indicator 1102 of the pre-configured task and the task type are displayed on the game screen. If the pre-configured task is set as a time-limited task, the current account continues to execute the pre-configured task until the conditions of the time-limited task are met. As a result, a button 1104 for triggering and displaying a virtual interaction object is displayed on the game screen, and in this case, an interaction operation is performed on the button 1104. By doing so, a virtual interaction object is triggered and displayed, and multiple virtual creature attributes include different virtual creature attributes belonging to the time attribute. When a pre-configured task is set as a map running task, the current account continues to execute the pre-configured task until the conditions of the map running task are met, and a button 1106 for triggering and displaying a virtual interaction object is displayed on the game screen. In this case, by performing an interaction operation on the button 1106, a virtual interaction object is triggered and displayed, and multiple virtual creature attributes include different virtual creature attributes belonging to the region attribute. In this case, the first attribute type may be the time attribute, and the second attribute type may be the region attribute.
[0100] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0101] In one possible implementation, the step of obtaining a selection operation for a first interaction region among the plurality of interaction regions according to the target interaction method is: A step of acquiring a directional control operation, wherein the directional control operation is used to determine a first interaction region, The process includes the step of selecting the first interaction region and obtaining a selection operation for the first interaction region if the time spent in the first interaction region of the direction control operation exceeds a preset time.
[0102] In one possible implementation, in the embodiment of the present invention, the directional control operation may be triggered by a virtual directional button or a virtual joystick, and by sustaining the execution of the directional control operation, the virtual interaction object is sustained and adjusted until a first interaction region of the virtual interaction object is selected. The preset time length may be preset by the system or controlled by the current account, for example, taking a virtual joystick as an example, when the virtual joystick is swung, the execution of the directional control operation begins, and when the swing of the virtual joystick is stopped, the directional control operation causes it to remain in the first interaction region.
[0103] In one possible implementation, prior to the step of displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, the method further: The current account obtains an initial virtual character that it has acquired in advance, Depending on the initial virtual character, the steps include determining the virtual character types that are permitted to evolve or be used by the initial virtual character, The steps include determining a virtual interaction object, where the virtual character type indicates that the initial virtual character is allowed to evolve or use at least two virtual character types, and each of the different interaction regions of the virtual interaction object corresponds to a different virtual character type that is allowed to evolve or use at the initial virtual character, and each of the different virtual character types corresponds to a different virtual organism attribute.
[0104] In one possible implementation, in the embodiment of the present invention, the initial virtual character may, but is not limited to, be associated with the pre-configured task, that is, the pre-configured task may be set as the task to which the initial virtual character is associated, and the initial virtual character may be used to determine the target virtual character set.
[0105] For example, Figure 12 is a schematic diagram of a method for acquiring a virtual character in another possible implementation according to an embodiment of the present invention. As shown in Figure 12, the initial virtual character is a virtual character previously acquired by the current account, but different interaction regions among the virtual interaction objects are used to evolve the initial virtual character into a first virtual character or a second virtual character, and the type of the first virtual character and the type of the second virtual character are determined according to the evolution chain previously set up for the initial virtual character.
[0106] The above are merely illustrative examples, and none of the embodiments described herein are particularly limited.
[0107] In one possible implementation, the step of acquiring directional control is: In situations where a virtual interaction object is displayed, the steps include obtaining the directional control operation triggered by the virtual joystick, or In situations where a virtual interaction object is displayed, the process includes the step of obtaining the directional control operation triggered by the virtual directional buttons.
[0108] In one possible implementation, in the embodiment of the present invention, the virtual joystick can control and select virtual interaction objects by rotating clockwise or counterclockwise, and the speed at which the virtual joystick rotates can be associated with the amplitude of the directional control operation.
[0109] In one possible implementation, in the embodiment of the present invention, the virtual directional button can be pressed to control and select a virtual interaction object, and the force with which the virtual directional button is pressed can be associated with the amplitude of the directional control operation.
[0110] According to the embodiment of the present invention, the method for acquiring the user's virtual character can be optimized, thereby allowing the user to perform directional control operations by rotation speed or pressure, increasing the ways in which the game can be played and enriching the user experience.
[0111] The present application will be further interpreted and explained by combining specific examples below.
[0112] Players can repair a broken clock by accumulating task points, and after the repair is complete, they can invoke the dial UI (corresponding to the virtual interaction object described above). There are clear tick marks for day and night around the dial, with a single hour hand pointer in the center (in this case, the virtual interaction object is the virtual clock roulette, i.e., the dial, the hour hand pointer is the virtual clock roulette pointer, and the area corresponding to each tick mark is the interaction area). Players can rotate the pointer using gestures (mobile platform) / joystick (handle), and when they release their hand, if the hour hand points to nighttime, a game character with nocturnal biological habits evolves, and if it points to daytime, a game character with daytime biological habits is unlocked.
[0113] As the player rotates the pointer, if the pointer reaches a different area, the dial will display different animations (i.e., special display effects) that indicate the difference in the result.
[0114] After the player raises their hand / releases the joystick, different character unlock feedback is given depending on where the pointer remains: 1) If the pointer remains in the upper half of the dial (day), a branching pattern that can only evolve during the day is unlocked; 2) If the pointer remains in the lower half of the dial (night), a branching pattern that can only evolve at night is unlocked.
[0115] Figure 13 is a schematic diagram of another selectable virtual character acquisition method according to an embodiment of the present invention. The complete flow of the present invention is shown in Figure 13, which begins when the player manipulates and moves a pointer. The client provides feedback based on the state of the pointer and sends data to the background. The background verifies and processes the data and then returns it to the client to perform the corresponding expression. The client may be installed on the terminal device mentioned above, and the background may be a server that provides services for the client.
[0116] Specifically, this includes, but is not limited to, the following steps: S1, start. S2 repeats the operation guidance animation. S3 determines whether or not the pointer rotation begins. S4, Stop the guidance animation. S5, it is determined that the pointer is in interval A. S6 plays UI animation A. S7, it is determined that the pointer is in interval B. S8 plays UI animation B. S9 determines whether the pointer's rotation stops. S10, Stop UI animations. S11, send the pointer coordinates to the server. S12, query the character ID corresponding to the coordinates. S13 returns the character ID to the client. S14 will showcase the character unlock UI. Season 15, finished.
[0117] Furthermore, the animation guides the player to interact with the dial, which is represented as a finger slide on mobile platforms and joystick rotation on NX platforms, with the animation repeating until the player rotates the pointer.
[0118] The upper half of the dial (0-90° & 270°-360°) is section A, representing daytime, and the lower half of the dial (90°-270°) is section B, representing nighttime. When the pointer is in section A, animation A (orange light effect) is played, suggesting evolution to the daytime branching mode. When the pointer is in section B, animation B (blue light effect) is played, suggesting evolution to the nighttime branching mode.
[0119] After the player stops interacting with the game, the client determines the section to which the player belongs based on the pointer angle and uploads the data to the server. The server queries for the character ID corresponding to the section data and returns it to the client. The client then displays the corresponding character unlock UI.
[0120] Through this embodiment, we can enhance the biological habitual characteristics of game characters, deepen players' perception of game characters, provide players with free space to interact in the character unlocking dimension, increase players' freedom in character selection, strengthen the sense of connection between the game and the real world, and generate buzz, encouraging players to more actively explore the unlocking mechanism, interact with others, spread information, and revitalize the social atmosphere.
[0121] Furthermore, in the specific embodiments of this application, with regard to related data such as user information, if the above embodiments of this application are applied to a specific product or technology, it is necessary to obtain the user's sole permission or consent, and the collection, use, and processing of related data must comply with the relevant laws, regulations, and standards of the relevant countries and regions.
[0122] Furthermore, while the above-described embodiments of the methods have been described as a series of operations for the sake of brevity, as those skilled in the art will understand, the present invention is not limited to the order of operations described, because according to the present invention, certain steps can be performed in other orders or simultaneously. Next, as those skilled in the art will understand, all embodiments described in the specification belong to preferred embodiments, and the operations and modules related to them are not necessarily required for the present invention.
[0123] According to another embodiment of the present invention, a virtual character acquisition apparatus for carrying out the above-described method for acquiring a virtual character is further provided. As shown in Figure 14, the apparatus is A display module 1402 for displaying a virtual interaction object for acquiring a virtual character in a virtual character acquisition interface, wherein the virtual interaction object includes multiple interaction areas, each interaction area is associated with a virtual creature attribute, and the multiple interaction areas correspond to multiple virtual creature attributes, and the display module 1402 An acquisition module 1404 for acquiring a selection operation for a first interaction region among multiple interaction regions according to the target interaction method, wherein the virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute, and the target interaction method is an acquisition module 1404 corresponding to the attribute type of multiple virtual organism attributes, A processing module 1406 for obtaining a first virtual character from a target virtual character set and displaying the obtained first virtual character in response to a selection operation on a first interaction area, wherein the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0124] As a technical proposal in one possible implementation, the processing module 1406 acquires a first virtual character from the target virtual character set in response to a selection operation on the first interaction region in the following manner: If multiple virtual organism attributes are different time attributes, then in response to a selection operation on the first interaction domain, a first virtual character is obtained from the target virtual character set, where the first virtual organism attribute is the first time attribute, different time attributes indicate different time periods, the first time attribute indicates the first time period, and a virtual character whose virtual organism attribute is the first time attribute includes at least one of the virtual characters that are allowed to evolve and obtain in the first time period, and virtual characters that are allowed to be used in the first time period.
[0125] As a technical proposal in one possible implementation, the processing module 1406 acquires a first virtual character from the target virtual character set in response to a selection operation on the first interaction region in the following manner: If multiple virtual organism attributes are different regional attributes, then in response to an interaction operation on the first interaction domain, the first virtual character is obtained from the target virtual character set, the first virtual organism attribute is the first regional attribute, different regional attributes indicate different regions, the first regional attribute indicates the first region, and the virtual character whose virtual organism attribute is the first regional attribute includes at least one of the virtual characters that are allowed to evolve and be obtained in the first region, and the virtual characters that are allowed to be used in the first region.
[0126] As a technical proposal in one possible implementation, the processing module 1406 acquires a first virtual character from the target virtual character set in response to a selection operation on the first interaction region in the following manner: If multiple virtual organism attributes are different time and region attributes, in response to a selection operation on the first interaction area, the first virtual character is obtained from the target virtual character set, and the first virtual organism attribute includes a first time attribute and a first region attribute, different time attributes indicate different time periods, the first time attribute indicates a first time period, different region attributes indicate different regions, and the first region attribute indicates a first region. A virtual character whose virtual organism attributes are the first time attribute and the first geographic attribute, Virtual characters that are permitted to evolve and be obtained in the first time zone and first region, A virtual character that is permitted to evolve and be obtained in the first time zone, and that is permitted to be used in the first region, A virtual character that is permitted to be used in the first time period and is permitted to be obtained by evolving in the first region, Includes at least one of the following: a virtual character permitted to be used in the first time zone and the first region.
[0127] As one possible implementation method, The device displays a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface in the following manner: a virtual roulette for acquiring a virtual character is displayed in the virtual character acquisition interface, the virtual roulette includes multiple interaction areas and a virtual roulette pointer, and the virtual roulette pointer is positioned to allow rotation in multiple interaction areas. The device acquires a selection operation for the first interaction area of a virtual interaction object according to the target interaction method in the following manner: Depending on the virtual organism attribute to which the multiple interaction areas in the virtual roulette correspond, the target interaction method is determined as a rotation operation, and the rotation operation to be performed on the virtual roulette pointer is acquired, thereby stopping the virtual roulette pointer in the first interaction area.
[0128] One possible implementation involves a device that stops the virtual roulette pointer in a first interaction area by acquiring a rotation operation performed on the virtual roulette pointer in the following manner: The system obtains the rotation operation to be performed on the virtual roulette pointer, and the rotation operation is used to control the virtual roulette pointer to rotate in either a clockwise or counterclockwise direction. During the rotation of the virtual roulette pointer, when the virtual roulette pointer rotates to the first interaction area, the first display special effect is displayed, the first display special effect corresponds to the first interaction area, and the first display special effect is used to indicate the first virtual creature attribute. During the rotation of the virtual roulette pointer, if the virtual roulette pointer rotates to the second interaction area, a second display special effect is displayed. The second interaction area is used to acquire the second virtual character, the second virtual character corresponds to the second virtual creature attribute, and the second display special effect is used to indicate the second virtual creature attribute. The second virtual creature attribute differs from the first virtual creature attribute. When the virtual roulette pointer stops in the first interaction area, a third display special effect is shown, which is used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute.
[0129] As a technical proposal for one possible implementation, the device determines the target interaction method as a rotational operation according to the virtual organism attributes corresponding to multiple interaction areas in the virtual roulette, and then stops the virtual roulette pointer in the first interaction area by acquiring the rotational operation to be performed on the virtual roulette pointer: In situations where multiple virtual organism attributes exhibit different time attributes, the virtual roulette is a virtual clock roulette, and by determining the rotation operation as a clock rotation operation and obtaining the clock rotation operation to be executed on the virtual clock roulette pointer, the virtual clock roulette pointer is stopped in the first interaction area, and the virtual roulette includes the virtual clock roulette, or In situations where multiple virtual organism attributes indicate different regional attributes, the rotation operation is determined as a map rotation operation, and the map rotation operation to be executed on the virtual map roulette pointer is obtained, thereby stopping the virtual map roulette pointer in the first interaction area, and the virtual roulette includes the virtual map roulette.
[0130] One possible implementation method involves the device displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface in the following manner: When a pre-configured task is completed, a virtual interaction object is displayed in the virtual character acquisition interface according to the task attributes of the pre-configured task. The task attributes of the pre-configured task correspond to attribute types, and the task attributes are used to indicate the completion result or task type of the pre-configured task.
[0131] One possible implementation method involves the device displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, according to the task attributes of a pre-configured task, in the following manner: If the task attribute indicates the completion result of a pre-configured task, and the pre-configured task completion result indicates a first level of completion, then the virtual interaction object is displayed in the virtual character acquisition interface, and multiple virtual creature attributes include different virtual creature attributes belonging to the first attribute type. If the task attribute indicates the completion result of a pre-configured task, and the pre-configured task completion result indicates a second level of completion, then the virtual interaction object is displayed in the virtual character acquisition interface. Multiple virtual creature attributes include different virtual creature attributes belonging to the second attribute type, the first level of completion differs from the second level of completion, and the first attribute type differs from the second attribute type.
[0132] One possible implementation method involves the device displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface, according to the task attributes of a pre-configured task, in the following manner: If the task attribute indicates the task type of a pre-configured task, and the completion result of the pre-configured task indicates the first task type, then the virtual interaction object is displayed in the virtual character acquisition interface, and multiple virtual creature attributes include different virtual creature attributes belonging to the first attribute type. If the task attribute indicates the task type of a pre-configured task, and the completion result of the pre-configured task indicates the second task type, then the virtual interaction object is displayed in the virtual character acquisition interface. Multiple virtual creature attributes include different virtual creature attributes belonging to the second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type.
[0133] As a technical proposal in one possible implementation, the device acquires a selection operation for a first interaction region from among multiple interaction regions, depending on the target interaction method, in the following manner: Directional control operations are acquired and used to determine the first interaction area. If the time spent in the first interaction area of the direction control operation exceeds a preset time, the first interaction area is selected, and the selection operation for the first interaction area is acquired.
[0134] According to one embodiment of the present application, a computer program product is provided, which includes a computer program, which includes program code for performing a method shown in a flowchart. In such an embodiment, the computer program may be downloaded and installed from a network via a communication unit 1509 and / or installed from a removable medium 1511. When the computer program is executed by a central processing unit 1501, it performs various functions provided by the embodiments of the present application.
[0135] The serial numbers of the embodiments described above are for descriptive purposes only and do not indicate any superiority or inferiority among the embodiments.
[0136] Figure 15 illustrates a structural block diagram of a computer system for realizing the electronic device of the present invention.
[0137] Note that the electronic computer system 1500 shown in Figure 15 is merely an example and does not limit the functions and scope of use of the embodiments of this application.
[0138] As shown in Figure 15, the computer system 1500 includes a central processing unit (CPU) that can perform various appropriate operations and processes using programs stored in read-only memory (ROM) 1502 or programs loaded from memory 1508 into random access memory (RAM) 1503. The random access memory 1503 further stores various programs and data necessary for the operation of the system. The central processing unit 1501, read-only memory 1502, and random access memory 1503 are connected to each other via bus 1504. An input / output interface (I / O interface) 1505 is also connected to bus 1504.
[0139] The input / output interface 1505 is connected to an input section 1506 including a keyboard, mouse, etc., an output section 1507 including, for example, a cathode ray tube (CRT), liquid crystal display (LCD), speakers, etc., a storage section 1508 including a hard disk, etc., and a communication section 1509 including, for example, a LAN card, modem, or other network interface card. The communication section 1509 performs communication processing via a network such as the Internet. The driver 1150 is also connected to the input / output interface 1505 as needed. Removable media 1511, such as magnetic disks, optical disks, magneto-optical disks, semiconductor memory, etc., are attached to the driver 1150 as needed so that computer programs read from them are installed in the storage section 1508 as needed.
[0140] In particular, according to embodiments of the present application, the processes described in each method flowchart can be implemented as a computer software program. For example, embodiments of the present application include a computer program product which includes a computer program loaded onto a computer-readable medium, the computer program including program code for performing the methods shown in the flowchart. In such embodiments, the computer program may be downloaded and installed from a network via a communication unit 1509 and / or installed from a removable medium 1511. When the computer program is executed by a central processing unit 1501, it performs various functions limited to the system of the present application.
[0141] According to another embodiment of the present invention, an electronic device for carrying out the method for acquiring the virtual character described above is further provided, the electronic device may be a terminal device or a server as shown in Figure 1. This embodiment will be described using the example that the electronic device is a terminal device. As shown in Figure 16, the electronic device includes a memory 1602 and a processor 1604, the memory 1602 storing a computer program, and the processor 1604 is configured to execute the steps of any of the above-described method embodiments through the computer program.
[0142] In one possible implementation, in this embodiment, the electronic device can be located at least one of several network devices in a computer network.
[0143] In a possible implementation, in this embodiment, the processor may be configured to execute steps S1 to S3 through a computer program. S1 displays a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface. The virtual interaction object contains multiple interaction regions, each interaction region is associated with a virtual creature attribute, and multiple interaction regions correspond to multiple virtual creature attributes. S2, depending on the target interaction method, obtains a selection operation for the first interaction region from among multiple interaction regions. The virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute, and the target interaction method corresponds to the attribute type of multiple virtual organism attributes. S3, in response to a selection operation on the first interaction region, retrieves the first virtual character from the target virtual character set and displays the retrieved first virtual character, and the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute.
[0144] In possible implementations, as those skilled in the art will understand, the structure shown in Figure 16 is merely illustrative, and the electronic device may be a smartphone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a handheld PC, and terminal devices such as Mobile Internet Devices (MIDs), PADs, etc. Figure 16 is not limiting to the structure of the electronic device. For example, the electronic device may further include more or fewer components (e.g., a network interface, etc.) than those shown in Figure 16, or may have a different arrangement than that shown in Figure 16.
[0145] Memory 1602 may be used to store software programs and modules, for example, program instructions / modules corresponding to the virtual character acquisition method and apparatus in the embodiment of the present application. The processor 1604 executes various functional applications and data processing by executing the software programs and modules stored in memory 1602, i.e., realizing the virtual character acquisition method described above. Memory 1602 may include high-speed random memory, and may further include non-volatile memory, for example, one or more magnetic memory devices, flash memory, or other non-volatile solid-state memory. In some examples, memory 1602 may further include memory installed remotely from the processor 1604, and these remote memories may be connected to terminals via a network. Examples of the network include, but are not limited to, the Internet, intranet, local area network, mobile communication network, and combinations thereof. Memory 1602 may specifically be used to store information such as virtual characters, but is not limited thereto. As an example, as shown in Figure 16, the memory 1602 may include, but is not limited to, the display module 1402, acquisition module 1404, and processing module 1406 in the virtual character acquisition device. Furthermore, it may include, but is not limited to, other modules and units in the virtual character acquisition device, and will not be elaborated in this example.
[0146] In possible implementations, the transmission device 1606 described above is used to send and receive data over a network. Specific examples of the network described above may include wired and wireless networks. In one example, the transmission device 1606 includes a network interface controller (NIC), which can be connected to other network devices, such as routers, via network cables, thereby enabling communication with the Internet or a local area network. In another example, the transmission device 1606 is a radio frequency (RF) module, used to communicate with the Internet wirelessly.
[0147] The above-mentioned electronic device further includes a display 1608 for displaying the virtual character acquisition interface and a connection bus 1610 for connecting each module component in the above-mentioned electronic device.
[0148] In other embodiments, the terminal device or server may be a node in a distributed system, which may be a blockchain system, which may be a distributed system formed by multiple nodes being connected through network communication. A peer-to-peer (P2P) network can be formed between the nodes, and any type of computing device, such as electronic devices including servers and terminals, can become a node in the blockchain system by participating in the peer-to-peer network.
[0149] According to one aspect of the present invention, a computer-readable storage medium is provided, the processor of a computer device reads a computer program from the computer-readable storage medium, and the processor executes the computer program, thereby causing the computer device to execute a method for acquiring a virtual character provided from various selectable implementations of the virtual character acquisition method.
[0150] In possible implementations, as those skilled in the art will understand, in this embodiment, all or some of the steps in the various methods of the above embodiment may be completed by instructing hardware related to a terminal device through a program, which may be stored in a computer-readable storage medium, which may include a flash disk, read-only memory (ROM), random access memory (RAM), magnetic disk, or optical disk, etc.
[0151] The serial numbers of the embodiments described above are for descriptive purposes only and do not indicate any superiority or inferiority among the embodiments.
[0152] If the integrated units of the above embodiments are implemented in the form of software function units and sold or used as independent products, they may be stored on the computer-readable storage medium described above. Based on this understanding, the essential or prior art contributions of the present invention, or all or part of the present invention, may be embodied in the form of a software product, which is stored on a storage medium and includes some instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in each embodiment of the present invention.
[0153] In the embodiments described above, each embodiment has its own emphasis, and for parts not detailed in one embodiment, it is possible to refer to the relevant descriptions in other embodiments.
[0154] As can be understood from some embodiments provided herein, the disclosed clients may be implemented in other ways. The apparatus embodiments described above are illustrative only, and for example, the partitions of the units are merely partitions of logical functions, and in actual implementation, there may be other partitioning schemes, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted or not implemented. On the other hand, the coupling or direct coupling or communication connection between the entities shown or discussed may be an indirect coupling or communication connection by some interface, unit or module, and may be in electrical or other forms.
[0155] The units described as separation members may or may not be physically separated, and the members referred to as units may or may not be physical units; that is, they may be located in one place or arranged in multiple network units. Some or all of these units can be selected according to actual requirements to achieve the objectives of this embodiment.
[0156] Furthermore, each functional unit in each embodiment of the present application may be integrated into a single processing unit, each unit may exist physically independently, or two or more units may be integrated into a single unit. The integrated unit may be implemented in hardware form or in software functional unit form.
[0157] The foregoing description is merely a preferred embodiment of the present application, and a person skilled in the art may make some improvements and modifications without departing from the principles of the present application, and such improvements and modifications should also be considered within the scope of protection of the present application. [Explanation of Symbols]
[0158] 101 Server 103 Terminal equipment 103 terminals 105 Databases 107 Application Programs 302 Game Screen 304 Interaction Object 306 Game Screen 308 Interaction Objects 702 Virtual Roulette Pointer 704 Interaction Area 706 Interaction Area 1002 signs 1004 Button 1006 Buttons 1102 Signs 1104 button 1106 Button 1150 Driver 1402 Display Module 1404 Acquisition Module 1406 Processing Module 1500 Computer Systems 1501 Central Processing Unit 1502 Read-only memory 1503 Random Access Memory 1504 Bus 1505 Output Interface 1506 Input section 1507 Output part 1508 Memory part 1509 Communication section 1511 Removable media 1602 memory 1604 Processor 1606 Transmission equipment 1608 Display 1610 Connecting Bus
Claims
1. A method for obtaining a virtual character executed by an electronic device, A step of displaying a virtual interaction object for acquiring a virtual character in a virtual character acquisition interface, wherein the virtual interaction object includes a plurality of interaction regions, each interaction region is associated with a virtual creature attribute, and the plurality of interaction regions correspond to a plurality of virtual creature attributes, A step of obtaining a selection operation for a first interaction region from among the plurality of interaction regions according to a target interaction method, wherein the virtual organism attribute corresponding to the first interaction region is a first virtual organism attribute, and the target interaction method corresponds to the attribute type of the plurality of virtual organism attributes, wherein the attribute type includes at least a time attribute type and / or a regional attribute type, the time attribute type includes the plurality of virtual organism attributes corresponding to different times, and the regional attribute type includes the plurality of virtual organism attributes corresponding to different regions, The process includes the steps of obtaining a first virtual character from a target virtual character set in response to the selection operation on the first interaction area, and displaying the obtained first virtual character, wherein the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute, The step of displaying the virtual interaction object includes displaying a plurality of interaction areas corresponding to the virtual organism attribute of a different attribute type, based on each of the different attribute types of the plurality of virtual organism attributes. A method characterized by the following:
2. The step of obtaining a first virtual character from the target virtual character set in response to a selection operation on the first interaction region is: If the plurality of virtual organism attributes are different time attributes, the step of obtaining the first virtual character from the target virtual character set in response to a selection operation for the first interaction region, wherein the first virtual organism attribute is a first time attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, and the virtual character whose virtual organism attribute is the first time attribute includes at least one of the virtual characters that are permitted to be obtained by evolving in the first time period, and the virtual characters that are permitted to be used in the first time period. The method according to feature 1.
3. The step of obtaining a first virtual character from the target virtual character set in response to a selection operation on the first interaction region is: If the plurality of virtual organism attributes are different regional attributes, the step of obtaining the first virtual character from the target virtual character set in response to an interaction operation on the first interaction area, wherein the first virtual organism attribute is a first regional attribute, the different regional attributes indicate different regions, the first regional attribute indicates a first region, and the virtual character whose virtual organism attribute is a first regional attribute includes at least one of the virtual characters that are permitted to be obtained by evolving in the first region and the virtual characters that are permitted to be used in the first region. The method according to feature 1.
4. The step of obtaining a first virtual character from the target virtual character set in response to a selection operation on the first interaction region is: If the plurality of virtual organism attributes are different time and region attributes, the step of obtaining the first virtual character from the target virtual character set in response to a selection operation for the first interaction area, wherein the first virtual organism attribute includes a first time attribute and a first region attribute, the different time attributes indicate different time periods, the first time attribute indicates a first time period, the different region attributes indicate different regions, and the first region attribute indicates a first region, A virtual character whose virtual organism attributes are the first time attribute and the first region attribute is, A virtual character that is permitted to evolve in the first time period and the first region, A virtual character which is permitted to evolve and be obtained in the first time period and which is permitted to be used in the first region, A virtual character that is permitted to be used in the first time period and is permitted to be obtained by evolving in the first region, A virtual character that is permitted to be used in the first time period and the first region, including at least one of the following: The method according to feature 1.
5. The virtual interaction object is a virtual roulette, and the step of displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is, A step of displaying a virtual roulette for acquiring a virtual character in the virtual character acquisition interface, wherein the virtual roulette includes a plurality of interaction areas and a virtual roulette pointer, and the virtual roulette pointer is positioned to allow rotation in the plurality of interaction areas. The step of obtaining a selection operation for the first interaction region among the plurality of interaction regions according to the target interaction method is: The process includes determining the target interaction method as a rotation operation according to the virtual organism attributes corresponding to the multiple interaction areas in the virtual roulette, and obtaining the rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area. The method according to feature 1.
6. The step of stopping the virtual roulette pointer in the first interaction area by obtaining a rotation operation to be performed on the virtual roulette pointer is: A step of obtaining a rotation operation to be performed on the virtual roulette pointer, wherein the rotation operation is used to control the virtual roulette pointer to rotate in a clockwise or counterclockwise direction. In the process of the virtual roulette pointer rotating, if the virtual roulette pointer rotates to the first interaction area, a step of displaying a first display special effect, wherein the first display special effect corresponds to the first interaction area and is used to indicate the first virtual organism attribute, In the process of the virtual roulette pointer rotating, if the virtual roulette pointer rotates to a second interaction area, a second display special effect is displayed, wherein the second interaction area is used to acquire a second virtual character, the second virtual character corresponds to a second virtual organism attribute, the second display special effect is used to indicate the second virtual organism attribute, and the second virtual organism attribute is different from the first virtual organism attribute. If the virtual roulette pointer stops in the first interaction area, the process includes the step of displaying a third display special effect, wherein the third display special effect is used to indicate that the virtual creature attribute of the currently acquired virtual character is the first virtual creature attribute. The method according to specification 5.
7. The step of determining the target interaction method as a rotation operation according to the virtual organism attributes corresponding to the multiple interaction areas in the virtual roulette, and obtaining the rotation operation to be performed on the virtual roulette pointer, thereby stopping the virtual roulette pointer in the first interaction area, is as follows: In a situation where the aforementioned multiple virtual biological attributes exhibit different time attributes, the virtual roulette is a virtual clock roulette, and the rotation operation is determined as a clock rotation operation. The clock rotation operation to be executed on the virtual clock roulette pointer is obtained, thereby stopping the virtual clock roulette pointer in the first interaction area, or In situations where the aforementioned multiple virtual organism attributes indicate different regional attributes, the virtual roulette is a virtual map roulette, and the operation includes the step of determining the rotation operation as a map rotation operation and obtaining the map rotation operation to be executed on the virtual map roulette pointer, thereby stopping the virtual map roulette pointer in the first interaction area. The method according to specification 5.
8. The step of displaying a virtual interaction object for acquiring a virtual character in the virtual character acquisition interface is, When a pre-configured task has been completed, the virtual interaction object is displayed in the virtual character acquisition interface according to the task attributes of the pre-configured task, the task attributes of the pre-configured task correspond to the attribute type, and the task attributes are used to indicate the completion result of the pre-configured task or the task type of the pre-configured task. The method according to feature 1.
9. The step of displaying the virtual interaction object in the virtual character acquisition interface according to the task attributes of the pre-configured task is as follows: When the task attribute is used to indicate the completion result of the pre-configured task, if the completion result of the pre-configured task indicates a first degree of completion, the step of displaying the virtual interaction object in the virtual character acquisition interface is the step of the plurality of virtual creature attributes including different virtual creature attributes belonging to a first attribute type. If the task attribute is used to indicate the completion result of the pre-configured task, and the completion result of the pre-configured task indicates a second degree of completion, the steps include displaying the virtual interaction object in the virtual character acquisition interface, wherein the plurality of virtual organism attributes include different virtual organism attributes belonging to a second attribute type, the first degree of completion is different from the second degree of completion, and the first attribute type is different from the second attribute type. The method according to feature 8.
10. The step of displaying the virtual interaction object for acquiring a virtual character in the virtual character acquisition interface according to the task attributes of the pre-configured task is as follows: If the task attribute is used to indicate the task type of the pre-configured task, and the completion result of the pre-configured task indicates a first task type, the step of displaying the virtual interaction object in the virtual character acquisition interface is to include a step in which the plurality of virtual organism attributes include different virtual organism attributes belonging to the first attribute type. If the task attribute is used to indicate the task type of the pre-configured task, and the completion result of the pre-configured task indicates a second task type, the step of displaying the virtual interaction object in the virtual character acquisition interface includes the steps of: the plurality of virtual organism attributes include different virtual organism attributes belonging to the second attribute type, the first task type is different from the second task type, and the first attribute type is different from the second attribute type; The method according to feature 8.
11. The step of obtaining a selection operation for the first interaction region among the plurality of interaction regions according to the target interaction method is: A step of acquiring a direction control operation, wherein the direction control operation is used to determine the first interaction area, The process includes the step of selecting the first interaction region and acquiring a selection operation for the first interaction region if the time duration of the directional control operation exceeds a preset time duration, The method according to any one of claims 1 to 10, characterized by...
12. A device for acquiring virtual characters placed on electronic devices, A display module for displaying a virtual interaction object for acquiring a virtual character in a virtual character acquisition interface, wherein the virtual interaction object includes a plurality of interaction areas, each interaction area is associated with a virtual creature attribute, and the plurality of interaction areas correspond to a plurality of virtual creature attributes, wherein the attribute type of the virtual creature attribute includes at least a time attribute type and / or a region attribute type, the time attribute type includes the plurality of virtual creature attributes corresponding to different times, and the region attribute type includes the plurality of virtual creature attributes corresponding to different regions, and the display module, An acquisition module for acquiring a selection operation for a first interaction region among the plurality of interaction regions according to a target interaction method, wherein the virtual organism attribute corresponding to the first interaction region is the first virtual organism attribute, and the target interaction method is an acquisition module corresponding to the attribute type of the plurality of virtual organism attributes, A processing module for acquiring a first virtual character from a target virtual character set and displaying the acquired first virtual character in response to the selection operation on the first interaction area, wherein the virtual organism attribute of the virtual character in the target virtual character set is the first virtual organism attribute, Displaying the virtual interaction object includes displaying multiple interaction areas corresponding to the virtual organism attributes of different attribute types, based on the different attribute types of the multiple virtual organism attributes. A device characterized by the following features.
13. A computer program, which includes a computer program, and which, when executed by a processor, implements the method described in any one of claims 1 to 10. A computer program characterized by the following features.
14. An electronic device comprising a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to perform the method according to any one of claims 1 to 10 by the computer program. An electronic device characterized by the following features.
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