Training support system

The training support system addresses the limitations of conventional games by using wearable sensors and networked rewards to enhance user motivation and facility utilization, supporting diverse training needs and promoting continuous fitness engagement.

JP7845132B2Active Publication Date: 2026-04-14MURATA MFG CO LTD
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
MURATA MFG CO LTD
Filing Date
2022-09-16
Publication Date
2026-04-14

AI Technical Summary

Technical Problem

Conventional computer games are limited in training intensity and cannot meet the demands of advanced users, failing to support various user groups from beginners to advanced users effectively.

Method used

A training support system utilizing a wearable device with sensors, a user terminal, and a server interconnected via a network to track training activities, provide entry detection, and offer rewards for facility attendance and performance, tailored to individual and group training needs.

Benefits of technology

Enhances user motivation through rewards, optimizes facility usage, and encourages continuous training by integrating gamification with real-world fitness, promoting interaction and equipment utilization.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a training support system which supports various user levels from beginners to advanced individuals to perform training in a continuous manner.SOLUTION: In a training support system, if a selected user wears a wearable device to perform training, a user terminal of the selected user transmits entrance certification for proving that the selected user has entered a training facility and information on the training performed in the training facility to a database server. The database server receives the entrance certification of the selected user and the training information, updates a database on the basis of the received entrance certification and the training information, and notifies a game application server of updated information. The game application server, when determining that the received information satisfies a reward granting condition designated by solicitation information, provides contents as reward for the user terminal of the selected user.SELECTED DRAWING: Figure 4
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Description

Technical Field

[0001] The present invention relates to a training support system.

Background Art

[0002] In recent years, muscle training and fitness for the purpose of body shaping, extending healthy life expectancy, etc. have become popular. On SNS and the like, a large number of training photos and videos are publicly available, and the number of people starting training after being stimulated by this information is increasing. Computer games that can practice fitness using gamification are known (Patent Document 1).

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] Conventional computer games are suitable for the purpose of allowing beginners to exercise while enjoying, but since the training intensity is limited by a dedicated device used in the game, they cannot meet the demands of user groups interested in more advanced training.

[0005] An object of the present invention is to provide a training support system that supports various user groups from beginners to advanced users in continuously performing training.

Means for Solving the Problems

[0006] According to one aspect of the present invention, a wearable device including a sensor and acquiring measurement data detected by the sensor according to the training situation of the user wearing it, A server containing a database that records user information for each of multiple users and training information related to the training performed by those users, An entry detection unit that detects when a user enters a training facility, A user terminal that receives the measurement data from the wearable device and generates training information related to the training performed by the user based on the measurement data. Equipped with, The user terminal and the server are interconnected via a network. The server, based on the information in the database, selects at least one user from among multiple users to be designated as a selected user, and sends invitation information to the selected user's user terminal to encourage entry to the training facility. When the user terminal of the selected user receives the solicitation information, it notifies the selected user of the content of the solicitation information. When the selected user enters the training facility, the entry detection unit detects the entry of the selected user. When the selected user wears the wearable device and performs training, the selected user's user terminal transmits to the server an entry certificate proving that the selected user entered the training facility, and training information regarding the training performed at the training facility. The server receives the entry certificate and training information of the selected user, and if it determines that the received information satisfies the reward conditions specified in the solicitation information, a training support system is provided that provides reward content to the selected user's user terminal. [Effects of the Invention]

[0007] Because users can receive rewards for their training, they can maintain a high level of motivation to continue training. [Brief explanation of the drawing]

[0008] [Figure 1] Figure 1 is a block diagram of the training support system according to the first embodiment. [Figure 2] Figures 2A through 2G are schematic diagrams showing the user's state while performing various training exercises. [Figure 3] Figure 3 shows the information stored in the database of the database server. [Figure 4] Figure 4 shows the processes performed by the wearable device, user terminal, game application server, and database server of the training support system according to the first embodiment, as well as the communication that takes place between them. [Figure 5] Figure 5 is a block diagram of the training support system according to the second embodiment. [Figure 6] Figure 6 shows the processes performed by the wearable device, user terminal, game application server, and database server of the training support system according to the second embodiment, as well as the communication that takes place between them. [Figure 7] Figure 7 is a block diagram of the training support system according to the third embodiment. [Modes for carrying out the invention]

[0009] [First Embodiment] The training support system according to the first embodiment will be described with reference to Figures 1 to 4.

[0010] Figure 1 is a block diagram of a training support system according to the first embodiment. The training support system according to the first embodiment includes a wearable device 10 with a built-in sensor, a user terminal 20, and a server 30. The server 30 and the user terminal 20 communicate with each other via a network 50. The wearable device 10 and the user terminal 20 communicate with each other using short-range wireless communication technology. A user performing training enters a training facility 60 carrying the user terminal 20, puts on the wearable device 10, and performs training such as strength training and aerobic exercise.

[0011] The wearable device 10 includes a protective glove 14 worn on the hand for the purpose of protecting the wrist and assisting grip strength during training, and various sensors and a control circuit 15 attached to the protective glove 14. The various sensors include multiple force sensors 11 and motion sensors 12. The force sensors 11 generate measurement data regarding the load applied to the body of the user wearing the wearable device 10. The force sensors 11 may include weight sensors, load sensors, pressure sensors, etc. The motion sensors 12 include an accelerometer and a gyroscope and generate data regarding the movement of the part of the wearable device 10 that is attached. The control circuit 15 includes a communication module and a battery, etc., that transmit the measurement data of the force sensors 11 and motion sensors 12 to the user terminal 20.

[0012] The user terminal 20 includes a training information generation unit 21, an entry detection unit 22, and a game application 23. For example, a smartphone is used as the user terminal 20, and the functions of the training information generation unit 21 and the entry detection unit 22 are realized by a dedicated application program installed on the smartphone.

[0013] The training information generation unit 21 generates training information based on measurement data from various sensors received from the wearable device 10. The training information includes information such as the type of training, load, number of repetitions, date and time of execution, and location of execution.

[0014] Server 30 includes a database server 31 and a game application server 32. The database server 31 and the game application server 32 may be realized by common hardware or by separate hardware.

[0015] Next, an example of a training item and a load will be described with reference to the drawings from FIG. 2A to FIG. 2G. The drawings from FIG. 2A to FIG. 2G are schematic diagrams showing the state of the user when performing various training items. In the drawings from FIG. 2A to FIG. 2G, the direction of the force applied to the wearable device 10 is indicated by an arrow.

[0016] FIG. 2A shows a state in which the user holds the dumbbell 70 from above with the hand wearing the wearable device 10, and FIG. 2B shows a state in which the dumbbell 70 is held horizontally. FIG. 2C shows a state when the user is performing a bench press while wearing the wearable device 10. FIG. 2D shows a state when the user is performing a suspension while wearing the wearable device 10 and hanging from a bar. FIG. 2E shows a state when the user is performing flexion and extension of the arms while wearing the wearable device 10 and gripping parallel bars with both hands. FIG. 2F shows a state when the user is performing a push-up while wearing the wearable device 10. FIG. 2G shows a state when the user is performing a barbell squat while wearing the wearable device 10.

[0017] The type of training a user is performing from the various training exercises shown in Figures 2A to 2G can be identified based on measurement data from multiple force sensors 11 and motion sensors 12. For example, the type of training, load, number of repetitions, etc., can be identified from the load applied to the hand during training, the posture and movement trajectory of the wearable device 10, etc. The training information generation unit 21 (Figure 1) transmits the generated training information to the server 30. Note that the training exercises shown in Figures 2A to 2G are just examples of training exercises for which training information can be acquired by wearing the wearable device 10, and it is also possible to acquire training information for other training exercises by wearing the wearable device 10.

[0018] When a user enters the training facility 60 and reads an IC tag or QR code (registered trademark) installed in the training facility with the user terminal 20, the entry detection unit 22 (Figure 1) of the user terminal 20 detects entry into the training facility 60 and generates an entry certificate. The entry detection unit 22 transmits the entry certificate to the server 30.

[0019] The user can launch the game application 23 on the user terminal 20 and enjoy the game. Furthermore, the game application 23 can receive game rewards from the server 30 when certain conditions, described later, are met. Game rewards include, for example, effects or items that give an advantage in the game. Game rewards may include, for example, increases in the game character's level or experience points, money, items, equipment such as weapons, and materials. Additionally, game rewards may include items that do not affect the game's progression but change the appearance of the character or avatar, such as equipment and clothing, body parts such as faces and muscles, character actions, and effect effects.

[0020] Alternatively, another application program (hereinafter referred to as "app") may receive rewards from the server 30 instead of the game app 23. For example, the appearance of an avatar within the app or the design theme of the app itself may be used as a reward. Other possible rewards include discount coupons or points usable at physical stores or web services, cryptocurrency, and digital data with unique value assigned through NFT technology.

[0021] Figure 3 shows the information stored in the database of database server 31. Each user is assigned a user ID, and each training facility is assigned a facility ID.

[0022] The database includes user information 40, training information 41, and facility usage history information 42 associated with each user ID. User information 40 includes information indicating the user's attributes such as age, gender, and address. Training information 41 includes information indicating the type of training, weight, number of repetitions, date and time of implementation, and location of implementation. Facility usage history information 42 includes information indicating the date and time of use and the equipment used. The equipment used can be identified from the type of training.

[0023] Furthermore, the database includes facility information associated with each facility ID. The facility information includes member usage history information 43, congestion information 44, equipment information 45 showing a list of equipment installed at the facility, and information 46 showing the usage status of the equipment. The congestion information 44 and the information showing the usage status of the equipment 46 are sent periodically, for example, from the training facility to the database server 31, for example, in near real time.

[0024] Next, the procedure performed by the training support system according to the first embodiment will be described with reference to Figure 4. Figure 4 is a diagram showing the processes performed by the wearable device 10, user terminal 20, game application server 32, and database server 31 of the training support system according to the first embodiment, and the communication that takes place between them.

[0025] First, the database server 31 selects at least one user based on user information 40, training information 41, facility usage history information 42, and predetermined selection criteria stored in the database (step S1). The selected user is referred to as the selected user. The selection criteria for selecting a user are specified by the administrator of the training support system, etc. In addition to user information 40, etc., information on training facilities, such as member usage history information 43, congestion information 44, equipment information 45, and information indicating the usage status of equipment 46, may also be used to select users.

[0026] When the database server 31 selects a user, it sends the user ID of the selected user to the game application server. The game application server 32 notifies the user terminal 20 of the user ID received from the database server 31 with information that game rewards can be earned by performing training at a specific training facility. When the game application 23 (Figure 1) on the user terminal 20 receives the information, it notifies the selected user by displaying its contents on the display screen.

[0027] When a selected user notices the solicitation information and enters the training facility 60 identified in the solicitation information and performs the procedure to obtain proof of entry, the user terminal 20 generates proof of entry (step S2). Proof of entry can be obtained, for example, by reading an IC tag or QR code (registered trademark) installed at the training facility with the user terminal 20.

[0028] When a selected user wears the wearable device 10 and performs training that puts a load on their hands, the force sensor 11 and motion sensor 12 included in the wearable device 10 generate measurement data (step S3) and transmit it to the user terminal 20. The training information generation unit 21 (Figure 1) of the user terminal 20 generates training information based on the received measurement data (step S4).

[0029] Subsequently, the user terminal 20 sends the entry certificate and training information to the database server 31. The database server 31 updates the database based on the received entry certificate and training information (step S5) and notifies the game application server 32 of the updated information.

[0030] The game application server 32 checks the training content (step S6), and if the predetermined reward granting conditions are met, it sends a reward corresponding to the training content to the user terminal 20. Rewards may also be granted based solely on the selected user entering the training facility. Furthermore, the reward level may be changed according to the difficulty of the training.

[0031] Next, we will describe the excellent effects of the first embodiment. In the first embodiment, the user terminal 20 generates training information based on measurement data measured by the wearable device 10, thus eliminating the need for manual input of training information. Since training information is not manually entered, fraudulent activities related to reward distribution, such as obtaining rewards through fraudulent training, can be prevented.

[0032] Furthermore, because a glove-type wearable device 10 is used, various training exercises that place a load on the hands using general training equipment can be used as the basis for determining whether or not to provide a reward. Examples of equipment for performing training exercises that may be subject to evaluation include dumbbells, barbells, chest press machines, butterfly machines, lat pulldown machines, shoulder press machines, rowing machines, chin-up bars, dip bars, push-up bars, Smith machines, etc.

[0033] Furthermore, the training load can be adjusted according to the user's level. In addition, bodyweight training that does not require special equipment, such as push-ups, can also be included in the criteria for determining whether or not to provide rewards.

[0034] By providing rewards for purposes other than training, such as smoother gameplay, users are motivated to continue training, which is a significant benefit. For users who are not currently using training facilities, the rewards can motivate them to start attending.

[0035] Furthermore, training facilities can attract users by offering rewards for purposes other than training. For example, this can lead to new user enrollments and improved retention rates among existing users.

[0036] Users who consistently engage in training will naturally want to pursue more optimal training. For example, users who train at home may encounter issues such as insufficient training load. By providing such users with information on training facility equipment and content such as more advanced training menus using that equipment, it is possible to guide them to training facilities.

[0037] Even advanced users who are already training at a specific facility may feel that their current facility has reached its limits. For such advanced users, operators of other training facilities can guide them to new facilities by providing content about training facilities equipped with higher intensity or more advanced equipment.

[0038] If training facilities become overcrowded due to indiscriminate marketing, it may become difficult for existing users to use them, raising concerns about decreased customer satisfaction. The training support system according to the first embodiment can alleviate congestion at training facilities by appropriately offering rewards considering user usage frequency and the congestion level of the training facilities. For example, rewards can be offered to potential new users to encourage them to use the training facilities during off-peak seasons. By not offering rewards to potential users during times when there are many high-value users (users with high usage frequency), it becomes possible to ensure that high-value users can use the facilities comfortably.

[0039] The database server 31 acquires various information from each training facility in near real-time, such as member usage history information 43, congestion information 44, equipment information 45, and information indicating the usage status of equipment 46. By using this information to offer rewards, the congestion status of training facilities can be optimized with greater accuracy. Furthermore, by considering the usage status of training types and equipment, it is possible to optimize equipment usage even if there are many users, by taking into account cases where specific equipment is available. For example, even if there are many users of studios and aerobic exercise equipment at a training facility, if the strength training equipment is available, it is possible to offer rewards to users who prioritize strength training to attract them.

[0040] Next, a modified example of the first embodiment will be described. In the first embodiment, a glove-type device worn on the hand is used as the wearable device 10, but other types may also be used. For example, a shoe-type device worn on the foot may be used as the wearable device 10. By placing a force sensor on the sole of the foot and a motion sensor inside the shoe, it is possible to acquire information about training that puts load on the sole of the foot, such as leg press or running.

[0041] In the first embodiment, the various functions of the training support system are divided as shown in Figure 1, but the division of functions may be changed. For example, the functions of the training information generation unit 21 may be implemented by a microcontroller (MCU) built into the wearable device 10, or by a database server 31.

[0042] Alternatively, the function of the entry detection unit 22 of the user terminal 20 may be performed by an entry / exit detection device installed in the training facility. In this case, the training support system according to the first embodiment will include an entry / exit detection device. The server 30 is connected to the entry / exit detection device via a network, and the entry / exit detection device transmits the user's entry certificate to the database server 31. Alternatively, the entry / exit detection device may transmit the entry certificate to the user terminal 20 (Figure 1) using short-range wireless communication, and the user terminal 20, upon receiving the entry certificate, may transmit the entry certificate to the server 30.

[0043] While Figures 2A to 2G show various types of strength training as examples, the training support system according to the first embodiment is not limited to strength training and can be applied to various other types of training. Examples of training to which the training support system according to the first embodiment can be applied include rehabilitation and exercise therapy.

[0044] [Second Example] Next, the training support system according to the second embodiment will be described with reference to Figures 5 and 6. The following description will omit explanations of components common to the training support system according to the first embodiment, which was described with reference to Figures 1 to 4.

[0045] Figure 5 is a block diagram of the training support system according to the second embodiment. In the first embodiment (Figure 4), when the database server 31 selects a user in step S1, it selects at least one user. Even if multiple users are selected, each of the multiple users is not associated with the others and is treated as an individual user in subsequent steps. In contrast, in the second embodiment, the server 30 processes the selected multiple users by associating them with each other. For example, data communication is performed between the server 30 and the multiple user terminals 20, based on the relationships between the users.

[0046] Figure 6 shows the processes performed by the wearable device 10, user terminal 20, game application server 32, and database server 31 of the training support system according to the second embodiment, as well as the communication that takes place between them.

[0047] The database server 31 selects multiple users who have something in common (step SA1). The multiple selected users are associated with each other and form a single user group. The game application server 32 sends invitation information to the user terminals 20 of the multiple selected users that make up the user group. The invitation information includes a reward condition that rewards will be given if multiple selected users belonging to the user group train at a specific training facility during a specified period. The reward condition further includes information indicating the level of training. Examples of information indicating the level of training include the number of times the training facility has been entered, the number of training sessions performed, and the degree of physical load (the magnitude of the force measured by the force sensor). The period specified in the invitation information can be specified in minutes (e.g., 30 minutes from a specified date and time), hours (e.g., 2 hours from a specified date and time), days (e.g., between September 1st and September 20th), or months (e.g., September). Alternatively, the specified period may start from the present time, such as within 60 minutes from the present time. Furthermore, if the specified period is set in days or months, the time slots during which multiple selected users train at the training facility do not need to overlap among the selected users.

[0048] The procedures for each of the selected users, from the time multiple selected users enter the training facility 60 until the database server 31 updates the database (step S5), are the same as the procedures performed by the training support system according to the first embodiment. The game application server 32 checks the training content of multiple users constituting a single user group based on the database update (step SA6). If the training content of multiple users as a whole satisfies the reward granting conditions, a reward is sent to the user terminals 20 of the multiple users constituting the user group. For example, if the total level of training performed by multiple selected users belonging to a single user group at the training facility within the period specified in the recruitment information satisfies the predetermined reward granting conditions, a reward is granted.

[0049] Next, we will describe the excellent effects of the second embodiment. In the second embodiment, multiple users who receive invitation information are more likely to gather at the same training facility at the same time. This increases opportunities for interaction among users. If the period specified in the invitation information is set to one week, the probability of users entering the training facility at the same time decreases compared to specifying it in hourly increments, but users benefit from greater freedom in choosing the date and time they train.

[0050] Having friends or training partners to train with is effective for maintaining training. Having experienced users who can provide guidance is also effective for continuing training. Users can receive training guidance by contracting with a trainer, but this is often financially challenging. 24-hour training facilities have the advantage of being easy to attend alone, but they may not always have trainers available. Furthermore, it can be difficult to interact with friends or partners.

[0051] By presenting information to multiple users that they can receive rewards for training at the same facility at the same time, opportunities for interaction can be provided to multiple users. In particular, it is preferable to select multiple users with similar attributes and multiple users with common interests in training to form a single user group. This information can also serve as a conversation starter among users. As a result, interaction among users will occur, and by teaching each other about the training content, it is expected that the continuation of training will improve.

[0052] [Third Embodiment] Next, a training support system according to the third embodiment will be described with reference to Figure 7. The following description will omit explanations of components common to the training support system according to the first embodiment, which was described with reference to Figures 1 to 4.

[0053] Figure 7 is a block diagram of the training support system according to the third embodiment. In the first embodiment (Figure 1), the training facility 60 is not connected to the server 30 via the network 50. In contrast, in the third embodiment, the training facility 60 and the store 61 that sells training-related goods are connected to the server 30 via the network 50.

[0054] Server 30 provides database information to operators of training facilities 60 and stores 61. In this process, it is preferable to group or process the information to ensure user anonymity.

[0055] Next, we will describe the excellent effects of the third embodiment. The business operator of store 61 can utilize the information obtained from server 30 as valuable marketing information. For example, it becomes possible to conduct detailed and efficient sales promotion activities based on the information obtained from server 30. For instance, it becomes possible to appropriately suggest training-related products, food, supplements, etc., according to the consumer's age group, gender, training level, etc. This can be expected to encourage repeat visits from consumers.

[0056] Furthermore, for users of Store 61, receiving appropriate product suggestions tailored to their training level can significantly boost their motivation to continue training, which is a great benefit. In addition, by using appropriate products to improve their training level, users can expect synergistic effects such as progressing to more challenging game content.

[0057] The operators of the training facilities 60 can optimize equipment improvements by understanding the training levels of their users. For example, if they notice an increase in advanced users and a decrease in the use of older equipment (machines), they can improve the satisfaction of advanced users by replacing the older equipment with the latest equipment. In this way, it becomes possible to make efficient equipment investments based on the information provided by the database server 31.

[0058] The embodiments described above are illustrative, and it goes without saying that partial substitution or combination of the configurations shown in different embodiments is possible. Similar effects and benefits from similar configurations in multiple embodiments will not be mentioned sequentially for each embodiment. Furthermore, the present invention is not limited to the embodiments described above. For example, it will be obvious to those skilled in the art that various modifications, improvements, and combinations are possible.

[0059] Based on the embodiments described herein, the following inventions are disclosed. <1> A wearable device that includes a sensor and acquires measurement data detected by the sensor according to the training status of the user wearing it, A server containing a database that records user information for each of multiple users and training information related to the training performed by those users, An entry detection unit that detects when a user enters a training facility, A user terminal that receives the measurement data from the wearable device and generates training information related to the training performed by the user based on the measurement data. Equipped with, The user terminal and the server are interconnected via a network. The server, based on the information in the database, selects at least one user from among multiple users to be designated as a selected user, and sends invitation information to the selected user's user terminal to encourage entry to the training facility. When the user terminal of the selected user receives the solicitation information, it notifies the selected user of the content of the solicitation information. When the selected user enters the training facility, the entry detection unit detects the entry of the selected user. When the selected user wears the wearable device and performs training, the selected user's user terminal transmits to the server an entry certificate proving that the selected user entered the training facility, and training information regarding the training performed at the training facility. The server receives the entry certificate and training information of the selected user, and if it determines that the received information satisfies the reward granting conditions specified in the solicitation information, it provides the reward content to the selected user's user terminal as a training support system.

[0060] <2> The sensors in the wearable device generate data on the load applied to the user's body while wearing the wearable device, and on the movement of the area where the device is worn. <1> The training support system described above.

[0061] <3> The wearable device is worn on the user's hand and includes a force sensor that measures the force applied to the user's hand, and a motion sensor that detects the user's hand movements. <1> or <2> The training support system described above.

[0062] <4> The wearable device is attached to the user's foot and includes a force sensor that measures the force applied to the user's foot, and a motion sensor that detects the movement of the user's foot. <1> or <2> The training support system described above.

[0063] <5> The functions of the entry detection unit are implemented in the user terminal. <1> ~ <4> A training support system described in any one of the following.

[0064] <6> The aforementioned entry detection unit includes a device installed in the training facility that detects entry and exit. <1> ~ <4> A training support system described in any one of the following.

[0065] <7> The aforementioned database includes facility information relating to the training facility, The server transmits the facility information along with the solicitation information to the user terminal of the selected user. <1> ~ <6> A training support system described in any one of the following.

[0066] <8> The aforementioned server, When selecting at least one of the selected users from multiple users, multiple users are selected, and the solicitation information is sent to each of the user terminals of the multiple selected users. Upon receiving the entry certificates and training information of each of the multiple selected users, the system determines a reward based on the entry certificates and training information of the multiple selected users and provides the reward content to each of the multiple selected users' user terminals. <1> ~ <7> A training support system described in any one of the following.

[0067] <9> The server further has the function of providing the information contained in the database to businesses that operate training facilities or businesses that handle training-related products. <1> ~ <8> A training support system described in any one of the following. [Explanation of symbols]

[0068] 10 Wearable Devices 11 Force Sensors 12 motion sensors 14 Protective Gloves 15 Control circuits 20 User Terminals 21 Training Information Generation Unit 22 Entry detection unit 23 Game Apps 30 servers 31 Database Server 32 Game application servers 40 User Information 41 Training Information 42 Facility Usage History Information 43. Member usage history information 44. Congestion Information 45 Facility Equipment Information 46. ​​Information showing the usage status of the equipment 50 Networks 60 training facilities 61 stores 70 dumbbells

Claims

1. A wearable device that includes a sensor and acquires measurement data detected by the sensor according to the training status of the user wearing it, A server containing a database that records user information for each of multiple users and training information related to the training performed by those users, An entry detection unit that detects when a user enters a training facility, A user terminal that receives the measurement data from the wearable device and generates training information related to the training performed by the user based on the measurement data. Equipped with, The user terminal and the server are interconnected via a network. The server, based on the information in the database, selects at least one user from among multiple users to be designated as a selected user, and transmits invitation information to the selected user's user terminal to encourage entry to the training facility. When the user terminal of the selected user receives the solicitation information, it notifies the selected user of the content of the solicitation information. When the selected user enters the training facility, the entry detection unit detects the entry of the selected user. When the selected user wears the wearable device and performs training, the selected user's user terminal transmits to the server an entry certificate proving that the selected user entered the training facility, and training information regarding the training performed at the training facility. The server receives the entry certificate and training information of the selected user, and if it determines that the received information satisfies the reward granting conditions specified in the solicitation information, it provides the reward content to the selected user's user terminal as a training support system.

2. The training support system according to claim 1, wherein the sensor of the wearable device generates data relating to the load applied to the body of the user wearing the wearable device and the movement of the part where the device is attached.

3. The training support system according to claim 1 or 2, wherein the wearable device is attached to the user's hand and includes a force sensor for measuring the force applied to the user's hand and a motion sensor for detecting the user's hand movements.

4. The training support system according to claim 1 or 2, wherein the wearable device is attached to the user's foot and includes a force sensor that measures the force applied to the user's foot and a motion sensor that detects the movement of the user's foot.

5. The training support system according to claim 1 or 2, wherein the function of the entry detection unit is implemented in the user terminal.

6. The training support system according to claim 1 or 2, wherein the entry detection unit includes a device installed in the training facility for detecting entry and exit.

7. The aforementioned database includes facility information relating to the training facility, The training support system according to claim 1 or 2, wherein the server transmits the facility information along with the solicitation information to the user terminal of the selected user.

8. The aforementioned server, When selecting at least one user to be selected from multiple users, multiple users are selected, and the solicitation information is sent to each of the user terminals of the multiple users to be selected. A training support system according to claim 1 or 2, which, upon receiving the entry certificate and training information of each of the multiple selected users, determines a reward based on the entry certificate and training information of the multiple selected users and provides the reward content to each of the user terminals of the multiple selected users.

9. The training support system according to claim 1 or 2, further comprising the function of providing the information contained in the database to a business operator that operates a training facility or a business operator that handles training-related products.

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