Information processing device, information processing method, and program

The information processing device enhances gameplay by selecting and assembling diverse objects, offering advantageous effects, thereby encouraging users to vary their choices and enriching their gaming experience.

JP7911304B2Active Publication Date: 2026-08-26MIXI INC
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Patent Information

Application Number
JP2025038561
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2025-03-11
Publication Date
2026-08-26
Estimated Expiration
2041-05-10

AI Technical Summary

Technical Problem

Users often find it troublesome to change objects in games and tend to use the same object repeatedly, limiting their gameplay experience.

Method used

An information processing device that includes a selection unit to choose a specific object, an organization unit to assemble a deck with selected objects, and an execution unit to generate advantageous effects when using the deck, encouraging users to select various objects.

Benefits of technology

Facilitates users in selecting diverse objects, enhancing gameplay experience by providing favorable effects such as increased rewards and encouraging the use of varied characters.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To provide a technology capable of facilitating a user to play a game by selecting various objects.SOLUTION: There is provided an information processing device including: a selection unit for selecting a specific object to be associated with a game from among a plurality of objects being selectable by a user; an organizing unit for organizing a deck containing one or more objects selected by the user from among the plurality of objects; and an implementation unit for generating an effect advantageous to the user when the game is implemented by using the deck in which the specific objects are organized.SELECTED DRAWING: Figure 3
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] There is known a game in which a quest is cleared using a team composed of a plurality of characters called a deck. For example, Patent Document 1 discloses a game in which a player executes a quest using a player character possessed by the player.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] For example, in a game in which a plurality of objects are prepared, it is common for each object to have different characteristics. Therefore, a user can enjoy the game from various viewpoints by selecting different objects when playing the game. However, some users may find it troublesome to change objects and may continue to fixedly use the same object.

[0005] Therefore, an object of the present invention is to provide a technology that enables a user to be promoted to play a game by selecting various objects.

Means for Solving the Problems

[0006] An information processing device according to one aspect of the present invention includes a selection unit that selects a specific object to be associated with a game from among a plurality of selectable objects; an organization unit that assembles a deck containing one or more objects selected by the user from among the plurality of objects; and an execution unit that generates an effect advantageous to the user when the game is executed using the deck in which the specific object is assembled. [Effects of the Invention]

[0007] According to the present invention, it is possible to provide a technology that facilitates users selecting various objects to play a game. [Brief explanation of the drawing]

[0008] [Figure 1] This figure shows an example of the system configuration of the game system according to this embodiment. [Figure 2] This figure shows an example of the hardware configuration of a game server and terminal. [Figure 3] This figure shows an example of the functional block structure of a game server. [Figure 4] This figure shows an example of the functional block configuration of a terminal. [Figure 5] This figure shows an example of a user management database and a owned character management database. [Figure 6] This figure shows an example of a quest management database and a common character management database. [Figure 7] This flowchart shows an example of the processing steps performed by the game server. [Figure 8] This figure shows an example of a game screen. [Figure 9] This figure shows an example of a game screen. [Figure 10] This figure shows an example of a game screen. [Modes for carrying out the invention]

[0009] Embodiments of the present invention will be described with reference to the attached drawings. In each drawing, components denoted by the same reference numerals have the same or similar configurations.

[0010] <System Configuration> Figure 1 shows an example of the system configuration of the game system 1 according to this embodiment. The game system 1 shown in Figure 1 comprises a game server 10 and a plurality of terminals 20. The game server 10 and the terminals 20 are connected to each other so as to be able to communicate via a communication network N such as the Internet, intranet, wireless LAN, or mobile communication.

[0011] The game server 10 is a device that performs some of the functions necessary for the terminal 20 to provide the game, such as managing various information about the user or executing some of the game's processing. The game server 10 may consist of one or more information processing devices or computers, or it may be configured using a virtual server (such as a cloud server).

[0012] Terminal 20 is an information processing device that provides games to the user, and the user can run the game according to this embodiment by operating Terminal 20. Terminal 20 is a computer such as a mobile phone (including a smartphone), tablet, personal computer, arcade game machine, or consumer game machine. Terminal 20 is GPS The system notifies the game server 10 of its own position, which has been detected using a Global Positioning System (GPS) or similar method.

[0013] <Game Overview> Next, the outline of the game provided by the game system 1 according to the present embodiment will be described. In the game provided by the game system 1 (hereinafter referred to as "this game"), a user (which may also be referred to as a player) can obtain rewards by forming a deck with an object selected from a plurality of objects and clearing quests using the formed deck. In the present embodiment, the user playing a quest may also be referred to as the user playing the game. That is, "the user playing the game" may include, in addition to or instead of the user playing the game itself, the meaning of "the user playing individual quests".

[0014] The "object" may be any object as long as it is an object that can be operated by the user. Examples of objects include characters, monsters, vehicles (cars, airplanes, ships, etc.), items, and objects.

[0015] Here, a quest is a term that means a task that can be cleared by satisfying a predetermined set of conditions. Quests are generally sometimes called explorations, tasks, and missions. The quests in the present embodiment may be any quests, but for example, a quest (which may also be referred to as the "first quest") in which a gauge accumulates over time and enemy characters attack when the gauge is full may be used. Also, a quest (which may also be referred to as the "second quest") in which the user and enemy characters attack each other alternately every turn may be used.

[0016] A deck is a term that means a group formed by combining a plurality of objects. When executing a quest, the user forms a deck with a plurality of objects and executes the quest. In the present embodiment, the user executing the game or executing the quest may also be referred to as playing the game or playing the quest.

[0017] Users who participate in a quest can clear the quest by meeting certain conditions, and upon clearing the quest, the users are given rewards. The rewards include characters, items, and / or points, etc.

[0018] A quest can be executed jointly by multiple users. Hereinafter, jointly executing a quest by multiple users is referred to as "multi-play". In multi-play, each user operates the objects assigned to themselves among the multiple objects for deck formation. The user who召集 multi-play is called the host user, and the users who participate in the multi-play召集 by the host user are called guest users.

[0019] In this game, a user can select any object from among the multiple objects that the user can select to form a deck. Also, in this game, the game server 10 selects one or more objects from among the multiple objects that the user can select. In the following description, the one or more objects selected by the game server 10 are referred to as "specific objects". Also, when a user forms a deck with the specific object and plays a quest, the game server 10 generates an advantageous effect on the user. The advantageous effect can be any effect, for example, the reward upon clearing the quest may increase compared to the case where the specific object is not formed in the deck. Also, the specific object does not always have to be the same, and it may be switched at a predetermined timing. Also, different specific objects may be selected for each user.

[0020] <Hardware Configuration> Figure 2 shows an example of the hardware configuration of the game server 10 and terminal 20. The game server 10 and terminal 20 consist of a processor 11 such as a CPU (Central Processing Unit) and a GPU (Graphical Processing Unit), a storage device 12 such as memory, an HDD (Hard Disk Drive) and / or an SSD (Solid State Drive), and a communication interface for wired or wireless communication. The interface (13) includes an input device 14 that accepts input operations and an output device 15 that outputs information. The input device 14 is, for example, a keyboard, a touch panel, a mouse, and / or a microphone. The output device 15 is, for example, a display, a touch panel, and / or a speaker.

[0021] <Functional Block Configuration> (Game Server) Figure 3 shows an example of the functional block configuration of the game server 10. The game server 10 includes a storage unit 100 and a game control unit 110. The storage unit 100 can be implemented using a storage device 12 provided by the game server 10. The game control unit 110 can be implemented by the processor 11 of the game server 10 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a non-transitory computer-readable medium. The non-transitory storage medium is not particularly limited, but may be, for example, a USB memory stick or a CD-ROM.

[0022] The memory unit 100 stores the game data necessary for the game server 10 to run the game. The game data includes various databases.

[0023] The game control unit 110 provides various functions necessary to run the game. The game control unit 110 includes a reception unit 111, a selection unit 112, a configuration unit 113, an execution unit 114, an assignment unit 115, and a display control unit 116.

[0024] The reception unit 111 accepts from the user the selection of the quest (game) to play, the selection of objects to build a deck, etc. Note that the fact that the reception unit 111 accepts various selections from the user may be interpreted as the reception unit 111 accepting various selections from the terminal 20.

[0025] The selection unit 112 selects a specific object to be associated with a quest (game) from among multiple objects that the user can select. These multiple objects that the user can select may be, for example, multiple objects provided in common for each user, or multiple objects that each user possesses individually.

[0026] The composition unit 113 assembles a deck that includes one or more objects selected by the user from among multiple objects.

[0027] The execution unit 114 generates a favorable effect for the user when a quest (game) is executed using a deck that includes a specific object. Furthermore, the execution unit 114 may also generate a more favorable effect when a quest is executed using a deck that includes a specific object than when a quest is executed using a deck that does not include a specific object.

[0028] The point awarding unit 115 awards points to the user when the user fulfills the achievement conditions by executing a quest (game). The point awarding unit 115 also awards a reward to the user when the points awarded to the user meet the reward awarding conditions. Furthermore, the point awarding unit 115 may award more points to the user when the user fulfills the achievement conditions by executing a quest (game) using a specific object (i.e., when the achievement conditions are fulfilled with a deck that includes the specific object) as a favorable effect, compared to when the user fulfills the achievement conditions by executing the quest without using the specific object (i.e., when the achievement conditions are fulfilled with a deck that does not include the specific object). The achievement conditions may be, for example, clearing a quest, or completing a mission during quest execution (e.g., defeating a predetermined number of enemy characters), but are not limited to these. The reward awarding conditions may be, for example, a condition on the number of points required to receive a reward (e.g., one reward for every 500 points).

[0029] The display control unit 116 displays various screens in the game on the display of the terminal 20.

[0030] (terminal) Figure 4 shows an example of the functional block configuration of terminal 20. Terminal 20 includes a storage unit 200, a communication unit 201, a UI (User Interface) unit 202, and a game control unit 203. The storage unit 200 can be implemented using a storage device 12 provided by terminal 20. The communication unit 201, the UI unit 202, and the game control unit 203 can be implemented by the processor 11 of terminal 20 executing a program stored in the storage device 12. This program can be stored in a storage medium. The storage medium on which the program is stored may be a computer-readable non-temporary storage medium. The non-temporary storage medium is not particularly limited, but may be, for example, a USB memory or a CD-ROM.

[0031] The memory unit 200 stores the game data necessary for the game control unit 203 to run the game. The game data includes image data of objects, game scenarios, and the like.

[0032] The communication unit 201 has the function of performing various types of communication with the game server 10 using the communication IF 13.

[0033] The UI unit 202 has the function of receiving various inputs from the user and displaying various game screens on the display. The UI unit 202 also displays the game screen on the output device 15 (display) of the terminal 20 according to the instructions of the game server 10.

[0034] The game control unit 203 works in conjunction with the game server 10 to provide various functions necessary to run the game. For example, the game control unit 203 provides functions such as obtaining various information (icon image data, text data, etc.) from the game server 10 for drawing on the game screen.

[0035] Regarding the functional block configuration described above, it is also possible to configure the game control unit 203 of the terminal 20 to have all or part of the reception unit 111, selection unit 112, organization unit 113, execution unit 114, assignment unit 115, and display control unit 116 included in the game server 10.

[0036] <Processing Procedure> Next, we will explain the specific processing steps performed by Game System 1. In the following explanation, "object" will be described as "character," but this embodiment is not limited to this. Also, the aforementioned "specific object" will be replaced with the name "specific character" in the explanation. Also, the aforementioned "multiple objects that the user can select" will be replaced with "multiple characters that the user can select" in the explanation. Furthermore, "quest" in the following explanation can also be replaced with "game."

[0037] The memory unit 100 of the game server 10 stores a user management DB (Database) 100a that manages each user's game data, a character ownership management DB 100b that manages the characters owned by each user, a quest management DB 100c that manages various data for executing quests, and a common character management DB 100d that manages characters that can be used in common by each user in quests.

[0038] Figure 5 shows an example of a user management DB and a character ownership management DB. User management DB 100a stores, for example, a user ID that uniquely identifies a user, a nickname used as a username in the game, a friend registration list showing other users with whom the user is friends, location information indicating the location of the terminal 20 used by the user, various parameters such as the user's experience points, rank and stamina, and the number of points each user possesses. Character ownership management DB 100b stores, in association with a user ID that uniquely identifies a user, the character ID of the character owned by each user, and the current status of each character.

[0039] Figure 6 shows an example of a quest management DB and a common character management DB. The quest management DB 100c stores, for example, a quest ID that uniquely identifies a quest and various data used to execute the quest, in association with each other. The common character management DB 100d stores character IDs and the status of each character, in association with each other.

[0040] Figure 7 is a flowchart illustrating an example of a processing procedure performed by the game server 10. In step S10, the reception unit 111 accepts the user's selection of the quest they wish to play. In step S11, the selection unit 112 selects a specific character from among several characters that the user can select to form a deck. In step S12, the reception unit 111 accepts the user's selection of the characters to form a deck from among those several characters. The formation unit 113 then forms a deck containing the characters selected by the user. The multiple characters that the user can select to form a deck may, for example, be characters managed in the common character management DB 100d that can be used in common by each user in quests.

[0041] In step S13, the execution unit 114 executes a quest using a deck containing the characters selected by the user. In this quest, for example, the user may control one or more characters included in the deck to attack enemy characters. At this time, a gauge fills up over time, and when the gauge is full, the enemy characters may attack the user's characters. The quest may be determined to be cleared if the user defeats the enemy characters before all the characters in the deck are defeated.

[0042] In step S14, the execution unit 114 determines whether the user has cleared the quest with a deck containing a specific character. If the user has cleared the quest with a deck containing a specific character, the process proceeds to step S15. If the user has cleared the quest with a deck that does not contain a specific character, the process ends. In other words, if the user selects a specific character in the process of step S12, forms a deck, and clears the quest using that deck, the process proceeds to step S15. Also, if the user forms a deck without selecting a specific character in the process of step S12, and clears the quest using that deck, the process proceeds to step S15.

[0043] In step S15, the execution unit 114 generates an effect advantageous to the user if the user clears the quest with a deck containing a specific character (S14-YES). However, the execution unit 114 does not generate an effect advantageous to the user if the user clears the quest with a deck that does not contain a specific character (S14-NO).

[0044] In the processing procedure described above, the order may be changed as long as there is no inconsistency in the processing. For example, the processing steps of step S12 and step S13 may be reversed. Also, the processing step of step S12 may come before the processing step of step S10.

[0045] Furthermore, the processing procedure in step S11 may precede the processing procedure in step S10. In this case, the selection unit 112 may pre-select a specific character for each of the multiple quests that the user can play, before accepting the user's selection of the quest they wish to play.

[0046] (Advantageous effect) In step S15, the execution unit 114 may instruct the granting unit 115 to increase the points awarded to the user upon quest completion as a favorable effect, compared to the case where no favorable effect is generated. For example, the granting unit 115 may award bonus points to the user in addition to normal points if the user completes the quest with a deck that includes a specific character, and award only normal points to the user if the user completes the quest with a deck that does not include a specific character.

[0047] Furthermore, the execution unit 114 may set an upper limit on the number of times it generates a favorable effect. For example, the execution unit 114 may limit the number of occurrences to a predetermined number within a predetermined period. For example, the execution unit 114 may limit the occurrence of a favorable effect to once per day, or to twice per day.

[0048] Furthermore, the display control unit 116 may display on the screen that an effect favorable to the user has occurred. The display control unit 116 may also display on the screen the remaining number of times an effect favorable to the user can be generated within a predetermined period.

[0049] (Method 1 for selecting a specific character) In the processing procedure of step S11, if the selection unit 112 selects the first character as the specific character associated with the first quest, it may select a different second character as the specific character associated with the second quest. That is, the selection unit 112 may select different specific characters depending on whether the user selects quest A or quest B as the quest to play. For example, if the user selects quest A, character X may be selected as the specific character, and if the user selects quest B, character Y may be selected as the specific character. This makes it possible to encourage users who play various quests to use various specific characters, as the selected specific character changes depending on the quest the user plays.

[0050] (Method 2 for selecting a specific character) In the processing procedure of step S11, the selection unit 112 may select a first character as the specific character associated with the first quest for the first user, and a third character different from the first character as the specific character associated with the first quest for the second user. That is, if different users select the same quest to play, the selection unit 112 may select a different specific character for each user. For example, if user A selects quest A, character X may be selected as user A's specific character, and if user B also selects quest A, character Y, different from character X, may be selected as user B's specific character. This makes it possible to distribute the specific characters selected for each user, as the specific character selected will change for each user even when playing the same quest. If the number of users is greater than the number of characters that can be selected as specific characters, the users may be divided into groups equal to the number of characters, and the selection unit 112 may select a specific character based on the group to which the user belongs. For example, the selection unit 112 may select character X for users belonging to group A and character Y for users belonging to group B.

[0051] (Method 3 for selecting a specific character) The selection unit 112 may select a first character for the first user as the specific character associated with the first quest, and select a third character different from the first character for the second user who has a predetermined relationship with the first user as the specific character associated with the first quest. Here, the predetermined relationship may be a relationship that is established when one user requests and the other user approves the request (for example, a friendship). Alternatively, the predetermined relationship may be a relationship in which the users have played multiplayer together a predetermined number of times or more.

[0052] For example, the selection unit 112 may select character X as the specific character for user A when user A plays the first quest, and select character Y as the specific character for user B when user B, who is friends with user A, plays the first quest. This ensures that even when playing the same quest, different specific characters are selected for users with a predetermined relationship, thus distributing the specific characters selected for each user.

[0053] (Method 4 for selecting a specific character) The selection unit 112 may, when the first user and the second user play the first quest together (i.e., when playing multiplayer), select the first character for the first user as the specific character associated with the first quest, and select a third character different from the first character for the second user as the specific character associated with the first quest.

[0054] For example, the selection unit 112 may select character X as the specific character for user A and character Y as the specific character for user B when user A and user B are playing multiplayer. This ensures that different specific characters are selected for each user when playing multiplayer, thus distributing the specific characters selected for each user.

[0055] Furthermore, the selection unit 112 may determine the attributes of the specific character to be selected for the second user based on the attributes of the specific character selected for the first user. That is, if the selection unit 112 selects the first character as the specific character to be associated with the first quest (a quest to be played jointly) for the first user, it may select a third character having different attributes (or the same attributes) as the first character as the specific character for the second user. Here, attributes may be "character characteristics" or "character roles" that are pre-set for each character. Moreover, the first user may be the host user and the second user may be the guest user. For example, if the selection unit 112 selects character X as the specific character for user A, who is the host user, it may select character Y, which has a different role from character X, as the specific character for user B, who is the guest user. The reception unit 111 may accept requests from guest users to participate in multiplayer after the host user has selected the quest to play and the characters to be used in that quest.

[0056] Furthermore, if the first user selects a character other than the specified character to be used in a quest played jointly, the selection unit 112 may determine the attributes of the specified character to be selected for the second user based on the attributes of the character selected by the first user. For example, if the host user, user A, selects a character other than the specified character, character M, to be used in a quest played jointly, the selection unit 112 may select character Y, which has a different role from character M, as the specified character for the guest user, user B.

[0057] Furthermore, when the first user and the second user play the first quest together (i.e., in multiplayer mode), the selection unit 112 may select the first character as the specific character associated with the first quest for the first user, and for the second user, it may select the first character in addition to the third character as the specific character associated with the first quest. Furthermore, the selection unit 112 may select a fourth character (i.e., a specific character different from the first user's specific character) in addition to the third character as the specific character associated with the first quest for the second user.

[0058] For example, the selection unit 112 may, when user A and user B are playing multiplayer, select character X as user A's specific character and character X and character Y as user B's specific characters. In this case, the first user may be the host user and the second user may be the guest user. Since the guest user can select multiple characters as their specific characters, it becomes possible to facilitate multiplayer. Alternatively, the first user may be the guest user and the second user may be the host user. Since the host user can select multiple characters as their specific characters, it becomes possible to facilitate multiplayer.

[0059] Here, if the selection unit 112 receives instructions from the second user to play the first quest (first game) together with the first user (i.e., if the second user instructs the selection unit 112 to participate in multiplayer), it may notify the second user that the first character, which is the first user's specific character, has been selected as the specific character associated with the second user (or that, in addition to the third character, the first character, which is the first user's specific character, has also been selected as the specific character).

[0060] For example, if user A and user B are playing multiplayer, and user B instructs user A to join a multiplayer game hosted by user A, the selection unit 112 may notify user B that character X has been selected as user B's specific character (or that character Y has also been selected in addition to character Y). This allows guest users participating in the multiplayer game to recognize that multiple characters have been selected as specific characters.

[0061] (Method 5 for selecting a specific character) If the selection unit 112 selects a first character as the specific character to be associated with a quest during the first period, it may also select a second character, different from the first character, as the specific character to be associated with the quest after the first period has ended.

[0062] For example, if the selection unit 112 selects character X as the specific character for user A during the first period (e.g., one day or one week), it may select a different character Y as the specific character for user A during the next first period (e.g., the next day or the next week). Since the specific character changes with each period, the user will play by changing the characters they use to form their deck each period in order to obtain advantageous effects. This makes it possible for the user to play quests with a variety of characters.

[0063] Furthermore, if a user selects a first character as the specific character associated with the first quest during the first period, and the user does not use the first character in the first quest during that first period, the selection unit 112 may select the first character again as the specific character associated with the first quest for the user after the first period has ended. For example, if the selection unit 112 selects character X as the specific character for quest P for user A during the first period (e.g., one day or one week), and user A does not use character X in quest P during that first period, the selection unit 112 may select character X again as the specific character for user A in quest P during the next first period (e.g., the next day or the next week).

[0064] (Method 6 for selecting a specific character) The selection unit 112 may select a specific character to associate with a quest from among multiple characters owned by the user and selectable by the user, based on the usage history of each of those characters. The usage history may also refer to the history of characters used by the user when playing quests in the past.

[0065] For example, the selection unit 112 may select one character from among the characters owned by the user as a specific character, based on the usage history. For example, the selection unit 112 may select a specific character from a predetermined number of characters in order of least usage. This makes it possible for the user to select a specific character from among the characters they own. It also makes it possible to encourage the user to use characters they do not normally use.

[0066] (Method 7 for selecting a specific character) The selection unit 112 may select a specific character to correspond to a quest from among multiple characters owned by the user and selectable by the user, based on the parameters of each of those characters. The parameters may be, for example, the status of each character (level, luck, HP, etc.). The selection unit 112 may also select a specific character from among characters whose status is lower than a predetermined value. This makes it possible to encourage the user to use characters with low parameter values ​​that are not being used.

[0067] Furthermore, the selection unit 112 may select a specific character to associate with a quest from among multiple characters owned by the user, based on the relationship between the difficulty of the quest and the parameters (such as character level and attributes) of each of the multiple characters the user can select. For example, the selection unit 112 may select a higher-level character (a more powerful character) the higher the difficulty of the quest. This makes it possible to encourage the user to use a character from among the characters they own that is capable of clearing the quest (i.e., excluding characters that are too weak to clear the quest).

[0068] (Method 8 for selecting a specific character) As shown in the quest management DB 100c in Figure 6, a quest may contain multiple quests. Furthermore, when the selection unit 112 selects a specific character for a first user whose number of characters owned is equal to or greater than the number of quests, it may select specific objects so that the selected specific character does not overlap among the quests. Furthermore, when the selection unit 112 selects a specific object for a second user whose number of objects owned is less than the number of quests, it may select specific objects so that the selected specific object does not overlap among the quests.

[0069] For example, let's assume there are 10 quests, numbered 1 through 10. In this case, when the selection unit 112 selects a specific character for a user who owns 10 or more characters, it may select characters in such a way that the selected characters do not overlap between quests. Alternatively, when the selection unit 112 selects a specific character for a user who owns fewer than 10 characters, it may select characters in such a way that some of the selected characters overlap between quests. For example, a user who owns 5 characters, A through E, may select character A for quests 1 and 2, character B for quests 3 and 4, character C for quests 5 and 6, character D for quests 7 and 8, and character E for quests 9 and 10. This ensures that as many different specific characters as possible are selected across multiple quests, encouraging the user to use a variety of characters.

[0070] Figures 8 to 10 show examples of game screens. Screen M10 in Figure 8 is the screen where quest selection is accepted. For example, the quests described so far may correspond to the "Special Quest" on screen M10. When button B10-2 is pressed on screen M10, the player transitions to the quest setting screen M11. The quest setting screen M11 includes button B11-1, which accepts the change of character used in the quest, and buttons B11-2 to B11-4, which accept the selection of the quest to play.

[0071] When the user presses any of buttons B11-2 to B11-4, the screen transitions to the deck formation screen M12. The deck formation screen M12 displays the names of the multiple characters (two in the example in Figure 8) that make up the deck. "User Character" refers to the character controlled by the user, and "AI Character" refers to the character controlled by the computer. The user can change the user character or AI character by pressing button B12-1 or button B12-2. When button B12-3 is pressed, the screen transitions to the quest execution screen (not shown). When the quest is completed, the screen transitions to the quest reward display screen M13. The quest reward display screen M13 displays the normal points awarded regardless of whether the deck contains the specific character, and the bonus points awarded if the deck contains the specific character. Note that the bonus points may not be displayed if the quest is cleared with a deck that does not contain the specific character.

[0072] Here, the display control unit 116 may change the content of the character selection screen depending on whether the selection of a character to be used is accepted before or after quest selection. For example, if the user presses button B11-1 on the quest setting screen M11 before selecting a quest, the display control unit 116 may transition (display) a character selection screen where the specific character is not displayed, as shown in the character selection screen M14 in Figure 9. Also, if the user selects button B12-1 or button B12-2 on the deck formation screen M12 (i.e., after selecting a quest), the display control unit 116 may transition (display) a character selection screen where the specific character is displayed, as shown in the character selection screen M15 in Figure 9.

[0073] When transitioning to the character selection screen M15, the user has already selected a quest to play on screen M11 in Figure 8. Therefore, the display control unit 116 may display the specific character selected by the selection unit 112 based on that quest on the character selection screen M15. On the other hand, when transitioning to the character selection screen M14, the user has not selected a quest to play on screen M11 in Figure 8. Therefore, the selection unit 112 has not selected a specific character. Accordingly, the display control unit 116 may display the character selection screen M14, which does not contain any specific character.

[0074] On the character selection screen M15, the user can visually identify which of the multiple selectable characters (X1 to X8) is the specific character. In the example in Figure 9, since character X1 is the specific character, the user can easily add the specific character to the deck by pressing button B15-9.

[0075] Furthermore, if a user has already received a reward (bonus points) using a specific character, the display control unit 116 may display an icon R17 on the quest setting screen, as shown in the quest setting screen M17 of Figure 10, to indicate that the reward has already been received. Alternatively, the display control unit 116 may display an icon R18 on the character selection screen, as shown in the character selection screen M18 of Figure 10, to indicate that the reward has already been received. This allows the user to recognize that they have already received the bonus.

[0076] Furthermore, the display control unit 116 may, as shown in the quest setting screen M19 of Figure 10, display in a manner recognizable to the user (displaying icon R19 in the example of Figure 10) quests in which the character the user will use in the quest (character X3 in the example of Figure 10) is selected as a specific character (i.e., quests in which advantageous effects occur) from among the multiple quests that the user can play. To realize this process, the selection unit 112 may pre-select a specific character for each of the multiple quests that the user can play before accepting the user's selection of the quest they wish to play. This makes it possible for the user to prioritize selecting quests in which advantageous effects occur when selecting a quest.

[0077] <Summary> According to the embodiment described above, the game server 10 is configured to select a specific character and, when the user plays the game with that character, to grant the user an advantageous effect (e.g., bonus points). This makes it possible to encourage the user to select various objects and play the game.

[0078] The embodiments described above are provided to facilitate understanding of the present invention and are not intended to limit its interpretation. The flowcharts, sequences, elements of the embodiments, and their arrangement, materials, conditions, shapes, and sizes described in the embodiments are not limited to those exemplified and can be modified as appropriate.

[0079] <Note> <Note 1> A selection section where the user selects a specific object to associate with the game from among multiple selectable objects, A deck building unit that assembles a deck containing one or more objects selected by the user from among the aforementioned multiple objects, An execution unit that generates a favorable effect for the user when the game is played using a deck in which the aforementioned specific objects are assembled, An information processing device having

[0080] According to Appendix 1, it will be possible to encourage users to select various objects to play the game.

[0081] <Note 2> The execution unit generates a more advantageous effect when the game is played using a deck that includes the specific object than when the game is played using a deck that does not include the specific object. The information processing device described in Appendix 1.

[0082] According to Appendix 2, when a game is played with a deck that includes a specific object, it becomes possible to generate more advantageous effects than when a game is played with a deck that does not include that specific object.

[0083] <Note 3> If the selection unit selects a first object as the specific object to be associated with the first game, it will select a second object, which is different from the first object, as the specific object to be associated with the second game. The information processing device described in Appendix 1 or 2.

[0084] According to Appendix 3, since the specific object selected changes depending on the game being played, it becomes possible to encourage users to utilize a variety of specific objects.

[0085] <Note 4> The selection unit selects a first object as the specific object to be associated with the first game for the first user, and selects a third object different from the first object as the specific object to be associated with the first game for the second user. An information processing device as described in any one of the appendices 1 to 3.

[0086] According to Appendix 4, since the specific objects selected vary from user to user even when playing the same game, it becomes possible to distribute the selected specific objects among users.

[0087] <Note 5> The selection unit selects a first object as the specific object associated with the first game for the first user, and selects a third object different from the first object as the specific object associated with the first game for the second user who has a predetermined relationship with the first user. An information processing device as described in any one of the appendices 1 to 4.

[0088] According to Appendix 5, even when playing the same game, the specific object selected will change depending on the relationship between users, making it possible to distribute the selected specific object among users.

[0089] <Note 6> The selection unit, when the first user and the second user play the first game together, selects a first object as the specific object associated with the first game for the first user, and selects a third object different from the first object as the specific object associated with the first game for the second user. An information processing device as described in any one of the appendices 1 to 5.

[0090] According to Appendix 6, when multiple users play the game together, different characters are selected for each user, making it possible to distribute the selection of specific characters among players.

[0091] <Note 7> The selection unit, when the first user and the second user play the first game together, selects the first object in addition to the third object as a specific object associated with the second user. The information processing device described in Appendix 4 or 5.

[0092] According to Appendix 7, when multiple users play the game together, at least one user will be able to select multiple characters as their specific character, thus promoting multiplayer gameplay.

[0093] <Note 8> When the selection unit receives an instruction from the second user to play the first game together with the first user, it notifies the second user that the first object has been selected as the specific object associated with the second user. The information processing device described in Appendix 7.

[0094] According to Appendix 8, users will be able to recognize that multiple characters have been selected as a specific character.

[0095] <Note 9> The system includes a granting unit that, if the user fulfills the achievement conditions by playing the game, grants points to the user, and if the points granted to the user meet the conditions for granting a reward, grants a reward to the user. The awarding unit awards, as a favorable effect, more points to the user if the user fulfills the achievement condition by playing the game using the specific object than if the user fulfills the achievement condition by playing the game without using the specific object. An information processing device as described in any one of the appendices 1 to 8.

[0096] According to Appendix 9, since users can earn more points by using specific objects when playing the game, it becomes possible to encourage users to use specific objects when playing the game.

[0097] <Note 10> If the selection unit selects a first object as the specific object to associate with the game during the first period, it will select a second object different from the first object as the specific object to associate with the game after the first period has ended. An information processing device as described in any one of the appendices 1 to 9.

[0098] According to Appendix 10, since a specific object is modified when the first period ends, it becomes possible to encourage users to use various specific objects.

[0099] <Note 11> The selection unit selects a specific object to associate with the game from among the multiple objects based on the usage history of each of the multiple objects owned by the user. An information processing device as described in any one of the appendices 1 to 10.

[0100] According to Appendix 11, it will be possible to select a specific object based on the usage history of objects owned by the user.

[0101] <Note 12> The selection unit selects a specific object to associate with the game from among the multiple objects, based on the relationship between the difficulty level of the game and the parameters of each of the multiple objects possessed by the user. An information processing device as described in any one of the appendices 1 to 11.

[0102] According to Appendix 12, it becomes possible to select specific objects based on the relationship between the game's difficulty and the parameters of each object.

[0103] <Note 13> The aforementioned game includes multiple games, The aforementioned selection unit is When selecting a specific object for a first user whose number of the aforementioned objects is equal to or greater than the number of the aforementioned games, the specific object to be selected is selected so as not to overlap among the aforementioned games. When selecting a specific object for a second user whose number of the aforementioned multiple objects is less than the number of the aforementioned multiple games, the specific object to be selected is selected such that it overlaps with the aforementioned multiple games. An information processing device as described in any one of the appendices 1 to 12.

[0104] According to Appendix 13, it becomes possible to distribute specific objects selected across multiple games as much as possible.

[0105] <Note 14> The steps include: selecting a specific object to associate with the game from among several selectable objects; The steps include: forming a deck that includes one or more objects selected by the user from among the aforementioned multiple objects; The steps include: generating a favorable effect for the user when the game is played using a deck in which the aforementioned specific object is assembled; An information processing method performed by an information processing device, including [the specified term].

[0106] According to Appendix 14, it will be possible to encourage users to select various objects to play the game.

[0107] <Note 15> The steps include: selecting a specific object to associate with the game from among several selectable objects; The steps include: forming a deck that includes one or more objects selected by the user from among the aforementioned multiple objects; The steps include: generating a favorable effect for the user when the game is played using a deck in which the aforementioned specific object is assembled; A program that causes a computer to execute something.

[0108] According to Appendix 15, it will be possible to encourage users to select various objects to play the game. [Explanation of Symbols]

[0109] 1...Game system, 10...Game server, 11...Processor, 12...Storage device, 13...Communication interface, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a...User management DB, 100b...Owned character management DB, 100c...Quest management DB, 100d...Common character management DB, 110...Game control unit, 111...Reception unit, 112...Selection unit, 113...Organization unit, 114...Execution unit, 115...Assignment unit, 116...Display control unit, 200...Storage unit, 201...Communication unit, 202...UI unit, 203...Game control unit

Claims

1. Having a processor, the processor is From among the multiple objects that users can include in their decks for playing quests, specific objects are assigned to each quest, with objects of different strengths selected based on the difficulty of the quest. If, during the first period, the first object is selected as the specific object associated with the first quest, and after the first period ends, a second object different from the first object is selected as the specific object associated with the first quest, The user will assemble a deck that includes objects they own. A screen is displayed on the user's device to allow them to select a quest from among several available quests. Of the multiple quests displayed on the aforementioned screen, a first quest in which an object included in the deck is selected as a specific object and a second quest in which an object included in the deck is not selected as a specific object are displayed in a way that allows for identification. When the user plays the first quest using the deck, the system generates an effect that is more advantageous to the user than when the user plays the second quest using the deck. Information processing device.

2. The processor selects specific objects of varying strengths from among the multiple objects that the user can assemble into a deck for playing quests, assigning them to different quests based on the difficulty of the quest. If the processor selects a first object as the specific object to associate with the first quest during the first period, then after the first period ends, it selects a second object different from the first object as the specific object to associate with the first quest. The processor causes the user to assemble a deck containing objects owned by the user, The processor displays a screen on the user's terminal that allows them to select a quest to execute from among several quests. The processor displays, in a way that allows for identification, a first quest in which an object included in the deck is selected as a specific object, and a second quest in which an object included in the deck is not selected as a specific object, among the multiple quests displayed on the screen. The processor generates an effect that is more advantageous to the user when the user plays the first quest using the deck than when the user plays the second quest using the deck. Information processing methods.

3. The processor is instructed to select specific objects of different strengths from among multiple objects that can be assembled into a deck used by the user to play a quest, to be associated with each of multiple quests, based on the difficulty of the quest. If the processor selects a first object as the specific object to associate with the first quest during the first period, after the first period ends, it will be instructed to select a second object, different from the first object, as the specific object to associate with the first quest. The user will assemble a deck that includes objects they own. A screen is displayed on the user's device to allow them to select a quest from among several available quests. Of the multiple quests displayed on the aforementioned screen, a first quest in which an object included in the deck is selected as a specific object and a second quest in which an object included in the deck is not selected as a specific object are displayed in a way that allows for identification. When the user plays the first quest using the deck, the system generates an effect that is more advantageous to the user than when the user plays the second quest using the deck. A program that instructs the processor to perform a task.

4. Equipped with a server and terminals, The aforementioned server, From among the multiple objects that users can include in their decks for playing quests, specific objects are assigned to each quest, with objects of different strengths selected based on the difficulty of the quest. If, during the first period, the first object is selected as the specific object associated with the first quest, and after the first period ends, a second object different from the first object is selected as the specific object associated with the first quest, The user will assemble a deck that includes objects they own. A screen is displayed on the user's device to allow them to select a quest from among several available quests. Of the multiple quests displayed on the aforementioned screen, a first quest in which an object included in the deck is selected as a specific object and a second quest in which an object included in the deck is not selected as a specific object are displayed in a way that allows for identification. When the user plays the first quest using the deck, the system generates an effect that is more advantageous to the user than when the user plays the second quest using the deck. system.

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