SCREENLESS SMART CODING AND ALGORITHMIC THINKING GAME SET

The screenless coding system addresses excessive screen time and lack of feedback in existing methods by using physical blocks and an intelligent robot for dynamic feedback, enhancing coding and motor skills in children.

TR202612193U5Pending Publication Date: 2026-10-21DENİZLİ PAMUKKALE İLKOKUL DOĞAN DEMİRCİOĞLU EMSAN +6
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Patent Information

Application Number
TR202612193U
Authority / Receiving Office
TR · TR
Patent Type
Utility models
Current Assignee / Owner
Filing Date
2026-07-21
Publication Date
2026-10-21
Estimated Expiration
2036-07-21

AI Technical Summary

Technical Problem

Existing coding education methods for children face issues with excessive screen time leading to health concerns and lack of dynamic feedback, causing loss of interest and delayed motor development.

Method used

A screenless coding system using physical command blocks, a coding board, a task mat, and an intelligent robot that provides audio guidance and error detection to teach logical sequencing and debugging through physical interaction.

Benefits of technology

Enhances children's coding skills and motor development by providing dynamic feedback and engaging play experiences without screens, improving logical sequencing and problem-solving abilities.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to an interactive educational game set that enables preschool and elementary school students to learn basic coding logic, directional concepts, logical sequencing (algorithms), and problem-solving skills physically, without exposure to computer or tablet screens. Within the system, an algorithmic sequence formed by arranging physical command blocks containing direction, loop, and logical command symbols on a control panel is wirelessly scanned; the resulting command sequence is analyzed by a microcontroller on the control panel and wirelessly transmitted to an intelligent, mobile robot. The intelligent robot attempts to reach the target by executing these commands sequentially on a physical task mat, and in case of errors, it encourages the student to correct their algorithm (debugging) with audible feedback.
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Description

1 TARIFF SCREENLESS SMART CODING AND ALGORITHMIC THINKING GAME SET TECHNICAL FIELD: Invention; educational technologies, primary school cognitive development materials, screenless coding tools. and relates to the technical field of robotics education systems. The invention specifically addresses the digital development of primary school children. Navigation and logical sequencing through interaction with physical objects, without being exposed to screens. with a smart robotics training kit that enables them to develop (algorithm) and problem-solving skills It is related. STATE OF TECHNOLOGY Today, teaching children algorithmic thinking and coding various computer programs, tablet applications or to teach the logic Completely plastic mechanical control toys are used. Tablets and computers. While screen-based coding education offers children a rich array of scenarios, excessive screen time at an early age is a concern. exposure, distraction, eye strain, and children's physical hand skills This leads to delays in (motor development). Completely mechanical (without electronics) directional toys, on the other hand, are for children It cannot offer dynamic feedback. When a child makes a mistake, the toy doesn't automatically correct it. It detects and provides audio guidance, analyzes where the error (bug) is located and gives hints. This is not possible. This causes the student to lose interest. THE PURPOSE OF THE INVENTION • The main purpose of the invention is to keep children away from the harmful effects of digital screens by teaching them coding and The goal is to teach logical sequencing concepts entirely through physical and tactile objects. • Another aim of the invention is to teach children the concept of debugging through play; When the robot fails to reach the target, it examines the blocks on the control panel and identifies the error itself. The goal is to help them find it. • The invention also helps children with their daily lives through different scenarios on the physical task mat. It aims to improve their skills and sense of direction. DESCRIPTION OF FIGURES Figure 1: General layout of the screenless coding game set, which is the subject of the invention. Block showing the relationship between the components (coding board, blocks, task mat, and smart robot) It is a diagram. PART (REFERENCE) NUMBERS 1. Physical command blocks 2. Main coding board 3. Physical task mat 4. Intelligent mobile robot 4.1. Infrared and color sensors 5. Microcontroller control unit 6. Sound synthesizer and speaker unit 7. Wireless communication module 8. Rechargeable power supply 2 DETAILED DESCRIPTION OF THE INVENTION The system in question consists of: physical command blocks (1), main coding board (2), physical task mat. (3), intelligent mobile robot (4), microcontroller control unit (5), voice synthesizer and speaker unit (6), wireless communication module (7) and rechargeable power supply (8) It consists of. During use, the student will see symbols representing directions, loops, or logical commands. The physical command blocks (1) found are placed into the slots on the main coding board (2) respectively. It arranges the physical commands arranged under the main coding board (2). He reads the blocks (1) in order from left to right. The resulting coding sequence is processed by the microcontroller control unit (5) and The signal is transmitted to the intelligent mobile robot (4) via the wireless communication module (7). The mobile robot (4) executes these commands sequentially on the physical task mat (3). It is trying to reach the determined goal. The intelligent mobile robot (4) has infrared and color sensors (4.1) within it. It tracks its position on the physical task mat (3). The robot (4) deviates from the course. or if it encounters an obstacle due to a faulty instruction chain, the microcontroller The sound synthesizer and speaker unit (6) are triggered by the control unit (5) and the user is given Turkish voice prompts are provided, encouraging the user to fix the bug independently. is being done. The entire system is powered by its integrated rechargeable power supply (8).

Claims

3 REQUEST SCREENLESS SMART CODING AND ALGORITHMIC THINKING GAME SET 1. It is a screenless smart coding and algorithmic thinking game set, the feature of which is;  Physical command blocks containing direction and loop symbols (1),  The main coding table (2) on which the command blocks (1) are arranged,  Physical task mat with scenarios and objectives on it (3),  The intelligent mobile robot (4) that executes the commands on the mat (3),  Microcontroller control unit that analyzes the block arrangement (5),  Voice synthesizer that provides audio feedback in case of errors and guidance. speaker unit (6),  Wireless communication that enables data transfer between the table (2) and the robot (4) module (7),  And it consists of a rechargeable power supply (8) that feeds the system.

2. It is a screenless smart coding and algorithmic thinking game set that complies with Claim 1, The feature is that the physical command blocks in question (1) reduce the risk of children swallowing and losing them. It is manufactured with ergonomic dimensions that will prevent this.

3. It is a screenless smart coding and algorithmic thinking game set that complies with Claim 1, Its feature is that the intelligent mobile robot (4) follows the lines and positions on the task mat (3). It includes infrared and color sensors (4.1) that enable it to track its markers.

4. It is a screenless smart coding and algorithmic thinking game set that complies with Claim 1, Its feature is the blocks of the microcontroller control unit (5) on the main coding board (2). (1) has a software algorithm that will read in a chain of algorithms from left to right It is the fact that.

5. It is a screenless smart coding and algorithmic thinking game set that complies with Claim 1, The feature is that the voice synthesizer and speaker unit (6) can go off course or misdirect the robot (4). It is designed to play audio cues to guide the user if they are going to the target. It is the fact that.