Digital racquet sports training court

The modular sports-technology system addresses the court shortage by integrating a simulator screen, sensor array, and smart ball launcher for efficient racquet sports training and recreation, enhancing skill development and entertainment.

US20260014444A1Pending Publication Date: 2026-01-15COURTVIM LLC
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Patent Information

Application Number
US19/265510
Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
Priority Date
2024-07-10
Filing Date
2025-07-10
Publication Date
2026-01-15

AI Technical Summary

Technical Problem

The rise in racquet sports enthusiasts, particularly pickleball, has led to a shortage of available courts, necessitating a compact and versatile training solution.

Method used

A modular sports-technology system comprising an impact-resistant simulator screen, integrated sensor array, smart ball launching device, and modular support structure, enabling single-user or multi-user sessions for training, fitness, or entertainment, occupying less than fifty square feet.

Benefits of technology

Provides a space-efficient, versatile environment for racquet sports training and recreation, facilitating skill development and continuous play with real-time metrics and cloud-based content updates.

✦ Generated by Eureka AI based on patent content.

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Abstract

Provided herein is a modular sports-court simulator and methods that deliver interactive racquet-sport training, fitness and entertainment in a compact footprint. The system includes: (i) an impact-resilient screen configured to receive projected imagery and to drop a struck ball into a collection zone; (ii) at least one projector that casts selectable visual targets onto the screen; (iii) an optical sensor array directed toward the screen to detect ball-impact location and trajectory; (iv) a ball-receptor surface disposed in front of and below the screen, the surface guiding each rebounding ball into a ball-launching device; (v) the ball-launching device, which stores multiple balls and propels them toward the user; and (vi) a processor in electronic communication with the sensor array, projector and launching device. The processor registers target hits, updates scoring feedback, automatically relocates projected targets, and synchronizes launch parameters, thereby creating a continuous, closed-loop play experience for single or multiple users.
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Description

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application claims priority to U.S. Provisional Application Ser. No. 63 / 669,382, filed Jul. 10, 2024, the entire contents of which are incorporated herein by reference.TECHNICAL FIELD OF THE INVENTION

[0002] The present invention relates in general to the field of sports devices and systems, and more particularly, to a device, system, and method that provide training, fitness, recreational and entertainment experiences for racquet-sport participants of all skill levels.STATEMENT OF FEDERALLY FUNDED RESEARCH

[0003] None.INCORPORATION-BY-REFERENCE OF MATERIALS FILED ON COMPACT DISC

[0004] None.BACKGROUND OF THE INVENTION

[0005] Without limiting the scope of the invention, its background is described in connection with tennis, pickleball, and paddle.

[0006] The influx of racquet sports enthusiasts has witnessed a substantial rise in the aftermath of the Covid-19 pandemic, notably spearheaded by the meteoric growth of pickleball, now recognized as the fastest-growing sport in history.

[0007] What is needed are novel devices and methods for pickleball and other racquet sports.SUMMARY OF THE INVENTION

[0008] As embodied and broadly described herein, an aspect of the present disclosure relates to a sports technology device and digital court system and / or a modular training device comprising, consisting essentially of, or consisting of: a court for racquet sports comprising and area for a user to practice racquet training alone or with one or more additional users; a screen having a surface, wherein the surface is resilient such that a racquet sports ball that strikes the surface, drops to within about 0-180 cm from the surface; one or more projectors that project one or more visual targets on the screen surface, wherein one or more visual target areas is a positioned for the racquet sports ball to strike; one or more sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas; a ball launching device for the ball positioned to lob or shoot the ball in a direction that is generally away from the screen; a ball receptor positioned in front of, and below, the surface and comprising an area that is within about 0 and 180 cm, e.g., 1, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 75, 80, 90, 100, 110, 120, 125, 130, 140, 150, 160, 170, 175, or 179 cm, from the surface, wherein a ball receptor surface is angled down and toward connected to the ball launching device such that the racquet sports ball that enters the opening is directed into a pool of racquet sports balls to be fired by the ball launching device; and wherein the device is operable to display the one or more visual target areas at a location on the surface where it is desired that a user direct the racquet sports ball, and the visual return indicator is operable to display a launching target indicating a particular location within a practice area; wherein the ball launching device is triggered to lob or shoot the racquet sports ball to a position where the user is capable of strike the racquet sports ball toward the screen; and wherein a processor in electronic communication with one or more sensors or array of sensors that detect when the ball strikes within the location, and then repositions the one or more visual target areas to a new location. In one aspect, the surface comprises a sheet of vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, or a composite material. In another aspect, the device comprises a target controller coupled to a target projector, the controller being operable to vary the location on the surface where it is desired that the user propels the ball. In another aspect, the one or more opening of the ball receptor are positioned in the middle, sides, or back of the ball receptor surface. In another aspect, the ball launching device comprises a fixed or an adjustable barrel and a ball propulsion mechanism for propelling a ball through the barrel, wherein the barrel is fixed or adjustable to direct delivery of the ball to the user, and wherein the barrel is tiltable along its vertical axis, by a vertical tilt angle, tiltable along its horizontal axis, by a horizontal tilt angle, or both. In another aspect, the ball launching device is arranged to lob or fire the ball at one or more speeds, one or more rotations, or both. In another aspect, the processor at least one of: is in a device selected from a tablet, smartphone, or other mobile controller, controls and synchronizes the ball launching device, sensors, and game parameters in real time; or wirelessly synchronizes the smart ball-launching device with the sensors and manages all game parameters: player names, running count of successful strikes on each projected target, session duration, points awarded per strike, and time remaining in a session. In another aspect, the processor is connected to a mobile device wirelessly or wired, the mobile device allowing the system to be controlled at the mobile device. In another aspect, a resiliency of the screen is selected such that a ball that strikes the screen will drop within about 1 to 36, 1 to 30, 1 to 24, 1 to 18, 1 to 16, or 1 to 12 inches from the screen. In another aspect, the device comprises a timer operable to measure a duration between the time of display of the target at a location on the surface where it is desired that the user propel the racquet sports ball, and the time when a ball is detected hitting the first surface. In another aspect, the device includes a ball receptor to store the one or more racquet sports balls in communication with the ball launching device. In another aspect, the system further comprises a ball collector area adjacent to the ball receptor wherein the device ball collector area that is angled toward the ball receptor and an opening in communication with the ball receptor.

[0009] As embodied and broadly described herein, an aspect of the present disclosure relates to a device for racquet sports comprising, consisting essentially of, or consisting of: providing a digital sports system comprising: a screen having a surface, wherein the surface is resilient such that a racquet sports ball with that strikes the surface, drops to within about 0-180 cm from the surface; one or more projectors that project one or more visual targets on the surface of the screen, wherein one or more visual target areas is a positioned for the user to direct the racquet sports ball to strike; one or more sensors or an array of sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas; a racquet sports ball launching device for the racquet sports ball positioned to lob or shoot the racquet sports ball in a direction that is generally away from the screen; and a ball receptor positioned in front of, and below, the surface and comprising an area that is within about 0 and 180 cm from the surface, e.g., 1, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 75, 80, 90, 100, 110, 120, 125, 130, 140, 150, 160, 170, 175, or 179 cm, wherein a ball receptor surface is angled down and toward connected to the ball launching device such that a racquet sports ball that enters the opening is directed into a pool of racquet sports balls to be fired by the ball launching device; launching or propelling a racquet sports ball from the ball launching device is triggered to lob or shoot the racquet sports ball to a position where the user is capable of striking the racquet sports ball toward the screen; providing an area in which a user is capable of striking the racquet sports ball, wherein a projector displays the one or more visual target areas at a location on the surface where it is desired that a user direct the racquet sports ball, and a visual return indicator that is operable to display a launching target indicating a particular location within the court; and wherein a processor in electronic communication with one or more sensors that detect when the racquet sports ball strikes within the one or more visual target areas, and then repositions the one or more visual target areas to a new location. In one aspect, the surface comprises a sheet of vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, or a composite material. In another aspect, the sports court system comprises a target controller coupled to a target projector, the controller being operable of varying the location on the surface where it is desired that the user direct the ball. In another aspect, the ball receptor is positioned in the middle, sides, or back of the ball receptor surface. In another aspect, the ball launching device comprises a fixed or an adjustable barrel and a ball propulsion mechanism for propelling a ball through the barrel, wherein the barrel is fixed or adjustable to direct delivery of the ball to the user, and wherein the barrel is tiltable along its vertical axis, by a vertical tilt angle, tiltable along its horizontal axis, by a horizontal tilt angle, or both. In another aspect, the ball launching device is arranged to lob or fire the ball at one or more speeds, one or more rotations, or both. In another aspect, the processor at least one of: is in a device selected from a tablet, smartphone, or other mobile controller, controls and synchronizes the ball launching device, sensors, and game parameters in real time; or wirelessly synchronizes the smart ball-launching device with the sensors and manages all game parameters: player names, running count of successful strikes on each projected target, session duration, points awarded per strike, and time remaining in a session. In another aspect, the processor is connected to a mobile device wirelessly or wired, the mobile device allowing the system to be controlled at the wirelessly or wired device. In another aspect, the sports court system comprises a timer operable to measure a duration between the time of display of the target at a location on the first surface where it is desired that the user propels a ball, and the time when a ball is detected hitting the first surface. In another aspect, a resiliency of the screen is selected such that a ball that strikes the screen will drop within about 1 to 36, 1 to 30, 1 to 24, 1 to 18, 1 to 16, or 1 to 12 inches from the screen. In another aspect, the racquet sports ball includes a ball receptor to store the one or more racquet sports balls in communication with the ball launching device. In another aspect, the method further comprises a ball collector area adjacent to the ball receptor wherein the device ball collector area is angled toward the ball receptor and an opening in communication with the ball receptor. In another aspect, the method further comprises one or more additional stations for: practicing side to side contact with a ball, practicing contact with a ball after it contacts the floor and bounces upward, side-by-side running, forward and rearward running, and rotating between the one or more additional stations in one or more timed routines.

[0010] As embodied and broadly described herein, an aspect of the present disclosure relates to a device comprising, consisting essentially of, or consisting of: a screen having a surface, wherein the surface is resilient such that a racquet sports ball with that strikes the surface, drops to within about 0-180 cm from the surface; one or more projectors that project one or more visual targets on the surface of the screen, wherein one or more visual target areas is a positioned for the racquet sports ball to strike; one or more sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas; a racquet sports ball launching device for the racquet sports ball positioned to lob or shoot the racquet sports ball in a direction that is generally away from the screen; and a ball receptor positioned in front of, and below, the surface and comprising an area that is within about 0 and 180 cm from the surface, e.g., 1, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 75, 80, 90, 100, 110, 120, 125, 130, 140, 150, 160, 170, 175, or 179 cm, wherein a ball receptor surface is angled down and toward connected to the ball launching device such that a racquet sports ball that enters the is directed into a pool of racquet sports balls to be fired by the ball launching device; and wherein the device is operable to display the one or more visual target areas at a location on the surface where it is desired that a user contacts the racquet sports ball, and a visual return indicator is operable to display a launching target indicating a particular location within a practice area; wherein the ball 20 launching device is triggered to lob or shoot the racquet sports ball to a position where the user can strike the racquet sports ball toward the screen; and wherein a processor in electronic communication with one or more sensors or array of sensors that detect when the racquet sports ball strikes within the location, and then repositions the one or more visual target areas to a new location. In another aspect, a resiliency of the screen is selected such that a ball that strikes the screen will drop within about 1 to 36, 1 to 30, 1 to 24, 1 to 18, 1 to 16, or 1 to 12 inches from the screen.

[0011] As embodied and broadly described herein, an aspect of the present disclosure relates to a modular sports-technology system, the system comprising: (a) an impact-resistant simulator screen configured to display a digital court for racquet-sport play or arcade-style target games; (b) an integrated sensor array operatively coupled to the impact-resistant simulator screen for detecting ball-impact location and trajectory, the integrated sensor array being in three-way communication with: (i) one or more screen sensors, (ii) one or more projectors, (iii) one or more ball launching devices, (iv) a ball receptor assembly, and (v) a wireless control processor that synchronizes and adjusts one or more ball feed parameters to the ball launching device; (c) a control processor that coordinates the integrated sensor array, the ball launching device, and a user interface, wherein the user interface enables single-user or multi-user sessions for at least one of: training, fitness, or entertainment; and (d) a modular support structure that houses and aligns the impact-resistant simulator screen, integrated sensor array, projector, ball receptor assembly, and the ball launching device. In one aspect, the modular support structure is pre-fabricated with interlocking panels and tool-less or low-tool fasteners. In another aspect, the one or more screen sensors comprise an optical sensor array. In another aspect, the one or more ball launching devices are gravity-fed.BRIEF DESCRIPTION OF THE DRAWINGS

[0012] For a more complete understanding of the features and advantages of the present invention, reference is now made to the detailed description of the invention along with the accompanying figures and in which:

[0013] FIG. 1 shows one configuration of the overall device and sports court system of the present invention.

[0014] FIG. 2 shows an example of an interactive screen in which the sensor array is concealed within the frame for use with the present invention.

[0015] FIG. 3 shows one view of the interactive screen in which the user is shown a target superimposed on an image that gives the perception of a three-dimensional (3D) image in the form of a court.

[0016] FIG. 4 shows a version of the on-screen game in which the targets are depicted as images related to Texan items.

[0017] FIG. 5 shows a version of the on-screen game in which the targets are depicted as blocks that should be hit to let the racquet sports ball come down.

[0018] FIG. 6 shows a version of a pickleball court game with a target that moves continuously.

[0019] FIG. 7 shows one embodiment of the ball receptor and the ball launching device, which directs balls toward a user.

[0020] FIG. 8 is a top view of one configuration of the ball receptor, the ball launching device, a post with buttons that turn the device on and off, and the screen.

[0021] FIG. 9 is one configuration of a post with the ON / OFF button switch that enables the device to launch balls.

[0022] FIG. 10 shows an isometric view of another device and sports court system of the present invention.

[0023] FIG. 11 shows a side view of the modular structure, which houses the interactive screen, the ball receptor, and the ball launching device that directs balls toward a user for use with the present invention.

[0024] FIG. 12 shows a close-up, side view of the ball receptor and, beneath it, the ball launching device mounted on a proprietary adjustable platform that sets the launch angle to deliver optimal ball feeds for all skill levels, directing balls toward the player for use with the present invention.

[0025] FIG. 13 shows a version of the projector and detector that depicts images on the interactive screen and detects contact of a ball on the interactive screen.

[0026] FIG. 14 shows a front view of a material that resembles a racquet sports net and that surrounds the ejection point of the ball launching device.

[0027] FIG. 15 shows an isometric view of an example of the device and sports court system of the present invention in which the user steps up to a pedestal with a screen or kiosk and input game parameters into a wireless device.

[0028] FIG. 16 shows an isometric view of the pedestal that holds to a screen or kiosk and input game parameters into a wireless device.

[0029] FIG. 17 shows a close-up view of the screen of the wireless device that includes game menu inputs such as selection of the type of court or game for a single user or two users.DETAILED DESCRIPTION OF THE INVENTION

[0030] While the making and using of various embodiments of the present invention are discussed in detail below, it should be appreciated that the present invention provides many applicable inventive concepts that can be embodied in a wide variety of specific contexts. The specific embodiments discussed herein are merely illustrative of specific ways to make and use the invention and do not delimit the scope of the invention.

[0031] To facilitate the understanding of this invention, a number of terms are defined below. Terms defined herein have meanings as commonly understood by a person of ordinary skill in the areas relevant to the present invention. Terms such as “a”, “an” and “the” are not intended to refer to only a singular entity but include the general class of which a specific example may be used for illustration. The terminology herein is used to describe specific embodiments of the invention, but their usage does not delimit the invention, except as outlined in the claims.

[0032] In response to the escalating demand and the consequent shortage of available courts, the inventors introduce the Digital Racquet Sports System. This innovative solution offers a space-efficient alternative, occupying just one-tenth of a typical Pickleball Court, thereby providing a compact yet versatile environment for recreation and training.

[0033] As embodied and broadly described herein, one aspect of the present disclosure provides an all-in-one, modular sports-technology system, the system consisting essentially of: (a) an impact-resistant simulator screen configured to display a digital court for racquet-sport play or arcade-style target games; (b) an integrated sensor array operatively coupled to the screen for detecting ball-impact location and trajectory, the array being in three-way communication with (i) the screen sensors, (ii) a proprietary “smart” ball launching device formed by retrofitting a conventional launcher, and (iii) wireless control firmware that synchronizes and adjusts feed parameters in real time; (c) control electronics and software that coordinate the sensor array, smart ball launching device, and user interface, thereby enabling single-user or multi-user sessions for training, fitness, or entertainment; and (d) a modular support structure that houses and aligns the simulator screen, sensor array, projector, ball receptor assembly, and the smart ball launching device, the structure being pre-fabricated with interlocking panels and tool-less or low-tool fasteners so that two installers can assemble the entire unit in a few hours, providing a turnkey, all-in-one solution.

[0034] An all-in-one modular simulator combines a projection screen, optical sensor array, smart ball launcher, gravity-fed ball receptor, and self-supporting frame. Projected targets account for points when struck, while a digital controller synchronizes sensors and launcher to deliver continuous play. Rebounding balls funnel into the launcher, creating a continuous closed loop. The modular, prefabricated frame assembles with case and in just a few hours. The system occupies less than fifty square feet, enabling installation in fitness clubs, entertainment centers, hotels, schools, and residences. Real-time metrics, cloud-based content updates, and remote diagnostics support training, fitness, and entertainment modes for single or multiple users.

[0035] In one embodiment, the present invention encompasses a dedicated space, covering approximately 50, 60, 70, 75, 80, 90, 100, 110, 120, 125, 130, 140, 150, 160, 170, 180, 190, 200 or more sq ft., where players can actively engage with a system designed to facilitate skill development, gameplay refinement, and social recreative play.

[0036] The system has the following components:

[0037] Interactive Screen: The hitting surface (made of a resilient material, such as vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, or a composite material that is placed in a way that, e.g., creates no tension). The material is resilient such that, depending on the size and weight of the ball that strikes the resilient screen, the ball will drop within about 1 to 36 inches from the screen, and in certain cases, about 1 to 30, 1 to 24, 1 to 18, 1 to 16, or even 1 to 12 inches from the screen. That is, the resilient screen absorbs, dampens, and / or attenuates the impact of the ball such that the ball falls within the ball recovery or ball receptor area that is located below the screen and extends horizontally between the screen and the user, which area extends about 12, 16, 18, 20, 24, 30, 36, or more inches from the screen, and can extend along the length of the screen and can even extend outside the length of the screen both right and left of the screen 12, 16, 18, 20, 24, 30, 36, or more inches beyond the width of the screen. In some cases, where the device has sides adjacent the screen, then the entire area in which the balls are captured is below the screen.

[0038] FIG. 1 shows one configuration of the overall system 1, which is shown with the device 10 in relation to an enclosure / net 12 and a court surface 14. A player is shown to provide perspective as to the relative size of the system in relation to the court surface 14. Of course, the skilled artisan will understand that the enclosure / net 12 is engineered to restrict the rebound of a ball outside the playing area, that is attenuating any bounce, and thus, capturing most of the balls into the ball receptor described below.

[0039] FIG. 2 shows an example of an interactive screen for use with the present invention. Screen 10 is depicted having a frame 20 in which the sensor array is concealed within the frame. The screen 10 is covered with a material that dampens or attenuates any bounce from a ball striking the screen but also provides a surface on which a projector will display one or more targets (not depicted), which can be dynamic targets, that will be the location toward which a player will direct a ball to strike the screen 10. The target(s) stay in place until such time that the user strikes the screen 10 with a ball at the target, at which time the dynamic targets can change.

[0040] The screen 10 can be an interactive screen that features dynamic targets that move continuously either by time or once they are impacted by the player, these targets can be numerous (See FIGS. 2, 3, 4). FIG. 3 shows one view of the interactive screen in which the user is shown a target 30 superimposed on an image that gives the perception of a three-dimensional (3D) image in the form of a court 32. A timer 34 can show the time that has elapsed since the target 30 has been shown on the screen 10 and that provides the user with, e.g., a countdown during which to strike the target 30 with a ball. Once the user successfully hits the target 30 at a first location, the system moves the target 30 to a new location and reinitiates the countdown of the timer 34 and provides the username 35 and the number of balls that have hit targets or points scored 38. Further, the system can also trigger awarding points to the player upon correctly striking the target 30. The screen 30 that is the hitting surface for the ball can be positioned at any height depending on the type of player (adults, children, wheelchaired) or can be modified in its dimensions to suit the space where it will be placed. Two components of the Interactive Screen can include: (1) to include targets that recognize if the ball in fact hit the target; (2) a surface than restricts / prevents the bounce back of the ball to the player. FIG. 4 shows a version of the screen 10 in which the targets 30 are depicted as hexagons (any shape that is regular or irregular can also be substituted), which can be changed in color to indicate the location of the target 30 and which location changes once the user strikes the target 30. FIG. 5 shows a version of the screen 10 in which the targets 30 are depicted as squares (but can be any shape or form), e.g., for use with children or parties, that also shows the timer 34, a level 37, and hits / misses 39, which are in a different location in addition to the points scored. FIG. 6 shows another screen 10 which depicts a court 21.

[0041] The ball launching device may be connected to a LED light that blinks green when is about to begin to launch balls, remains green while it is launching balls and turns red when the device is ready to launch (in about 1-2 seconds) but not actually launching.

[0042] FIG. 7 shows one embodiment of the ball receptor (50) and the ball launching device 60 that directs balls toward a user. The ball receptor 50 is positioned below and in front of the screen 10 (not depicted) just beneath the lowest part of the Interactive Screen (FIGS. 2, 3). In one embodiment, the ball receptor (50) has roughly the exact same width as the Interactive Screen, and can include a depth of 1, 2, 3, or 4 feet. Its main purpose is to capture balls that upon impact with the interactive screen drop into the ball receptor (50). The material of the screen 20 restricts the bounce from the balls and has a geometry with a downward angle 52 that enables the balls to move to an opening (54) (shown herein generally in the center of the ball receptor (50), but it can be located anywhere in the area in which the ball is captured), of the ball receptor (50) where there is a structure, such as a funnel, that sends the balls back to the ball launching device, which stands on a platform that has a geometry that delivers to an elevation that delivers a launch angle for balls to be hit for players of all skill levels 60. The ball launching device (60) shows below the screen; however, the system can include one or more ball launching devices that can also be located to a side of, or above a player.

[0043] The front of the ball receptor (50) can be covered by a range of materials like vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, a composite material, or a net (56) that prevent balls that are aimed below the screen 10 (not depicted) from going below the ball receptor (50). At the center of the net (56) there is an opening (which can be in the shape of a square, rectangle, circle oval, or other shape) that lets through the ball(s) that come out from the ball launching device 60.

[0044] FIG. 8 is an isometric view of one device configuration that shows the relationship of the screen 10, the ball receptor 50, the opening (54), the balls 62, the ball launching device 60, in which the ball launching device 60 is gravity fed the balls 62 and an on (start) / off switch 70. Alternatively, a mechanical ball receptor device operating in the background can deliver balls from ball receptor 50 to the ball launching device.

[0045] FIG. 9 shows one configuration to enable the ball launching device to launch balls with the on (start) / off switch 70 that includes one or more on / off switches 72 and light sources 74 that can alternate between e.g., green and red to let the user know the position of the switch. The green / red lights can also pulse to let the user know that the ball launching device is about to start (giving the user time to get ready) or will be shutting down. In FIG. 8 the on (start) / off switch 70 is depicted adjacent the ball receptor 50 but can be positioned anywhere in or around the court or area of play.

[0046] FIG. 10 shows an isometric view of the device 100, which includes the modular device and is an all-in-one or modular standalone configuration. The device 102 is modular and can be shipped assembled or can be disassembled for shipping and then installed on-site. The screen 104 is engineered to restrict the rebound of a ball, that is attenuating any bounce, and thus, capturing most of the balls into the ball receptor area 106. An opening 108 is positioned such that a ball launching device or multiple machines are positioned to direct a ball toward a player during use. As with the ball launching devices described hereinabove, the same features are available for this more modular standalone configuration. The device 100 can be manufactured from materials that allow use both indoor and outdoor. The sides 110 can redirect the ball toward the screen an ultimately the ball receptor are 106 that includes the ball receptor (not shown in this figure).

[0047] FIG. 11 presents a side view of the modular device 102, detailing the interactive screen 104, ball receptor opening 114, and ball launching device 112 positioned beneath ball receptor area 106. One outer side panel has been removed to reveal the alignment of the ball receptor opening 114 and ball launching device 112. In operation (balls not shown), balls striking screen 104 are captured by receptor 106, funneled through opening 114, and collected in ball launching device 112, which stores multiple balls and relaunches them toward the player-creating a continuous closed-loop of capture, funnel, and launch.

[0048] The ball launching device 112 in this example is shown in the middle of the modular device 102, but the modular device 102 can include more than one ball launching device 112 and the ball launching device 112 can be positioned in any location that permits balls to be directed toward a user, that will allow the use to strike the ball with a racquet or paddle toward the screen 104.

[0049] FIG. 12 shows a close-up, side bottom view of the ball receptor opening funnel 114 and the ball launching device 112 under the ball receptor area 106 that is angled to direct balls into the ball receptor opening 114. In this example, the ball launching device 112 is shown such that a launcher platform 116 creates an angle under the ball launching device 112 to direct the ball upwards. However, a platform is not necessary if the ball launching device 112 can direct the ball in one or more directions, as will be known to those of skill in the art. Examples of ball launching devices 112 capable for a wide range directions, speeds, spin, ball storage, etc., are well known in the art of, e.g., pitching machines and the like, such as those taught in U.S. Pat. Nos. 7,766,770, 7,691,012, 7,980,967, and 8,287,404, relevant portions incorporated herein by reference.

[0050] FIG. 13 shows a version of the projector 120 that is mounted centrally inside the upper section of modular housing 102. Projector 120 casts game imagery and target zones onto the resilient screen. The location where a ball or other object strikes the screen is detected by one or more sensors or an array of sensors in contact with or directed toward, e.g., surrounding the screen, sensors in the screen, sensors behind the screen, by a remote detected that detects where on the screen the ball strikes, using one or more sensors in or on the ball or object, or any combination thereof, which sensors detect the location of an object, such as a ball, striking the screen.

[0051] FIG. 14 shows a front, close-up view of a material that can be mesh, PVC, or other material type 118 that surrounds the ball ejection opening 108. The opening 108 in this example is located under the screen 104 can generally located centrally under the opening 106.

[0052] FIG. 15 shows an isometric view of the modular device 100, shown as a modular device 102 of the present invention in which the user steps up to a pedestal 130 (or kiosk, not depicted) with a user input screen 132 and input game parameters shown as a wireless device. However, the screen 132 can be connected via wire to the processor that controls the ball launching device 112 and the projector 120 that includes video projector 122.

[0053] FIG. 16 shows an isometric view of one type of the pedestal 130 that holds to a user input screen 132 or kiosk in which the user can input game parameters. The pedestal can be raised or lower depending on the height of the user and is depicted as being separate and movable from the device 100. However, the input screen 132 can be manual, can be loaded onto a user's personal electronic device (e.g., a phone or tablet via an app), or can be attached to the front, sides, or back of the modular device 102.

[0054] FIG. 17 shows a close-up view of the user input screen 132 that includes basic game inputs such as selection of a number of players 134 (e.g., single, double or multiple users), the type of court or game 136 (e.g., 2D or 3D), different examples of games 138 that can be played, and start / stop button 140.

[0055] The launching device offers the flexibility to oscillate or remain stationary, and it is equipped to launch balls in a manner conducive to player engagement, including volleys, groundstrokes, dinks, overheads, or lobs. The launching device can be programmed by the user (using a tablet or cell phone), or it can have a predetermined sequence established by the venues' operator.

[0056] Playing Area: The playing usually has the same width as the Interactive Screen.

[0057] Usually, the player can hit the ball beginning from approximately 10 feet from the Ball Receptor (2), and it can go longer, usually to 30 ft to mimic a pickleball court, or longer.

[0058] This setup allows for versatile practice, including hitting volleys, grounds strokes, dinks overheads, and lobs.

[0059] Encircling the Playing Area are vertical nets strategically placed to maintain all balls within that area (those that were not intercepted by the Ball Receptor (1) and (2).Step-by-Step Guide to Utilizing the Digital Court

[0060] Based on the Players' choice the venue operator or customer selects a game (there are multiple games). There are various modes, difficulty levels, game durations, and interface options available.

[0061] The Player enters the Playing area where it can select a game from the mobile device and the difficulty level.

[0062] Once the Ball launching device starts launching balls, then the player should move around the Playing area trying to hit those balls towards the moving targets that appear on the screen.

[0063] The Ball launching device stops either by pushing a stop button on the mobile device, or when the duration of the game ends.

[0064] The mobile device keeps the score of the Player (hit target versus non-hit target or points scored).

[0065] It is contemplated that any embodiment discussed in this specification can be implemented with respect to any method, kit, reagent, or composition of the invention, and vice versa. Furthermore, compositions of the invention can be used to achieve methods of the invention.

[0066] It will be understood that embodiments described herein are shown by way of illustration and not as limitations of the invention. The principal features of this invention can be employed in various embodiments without departing from the scope of the invention. Those skilled in the art will recognize or be able to ascertain using no more than routine experimentation, numerous equivalents to the specific procedures described herein. Such equivalents are within the scope of this invention and are covered by the claims.

[0067] All publications and patent applications mentioned in the specification are indicative of the level of skill of those skilled in the art to which this invention pertains. All publications and patent applications are herein incorporated by reference to the same extent as if each individual publication or patent application was specifically and individually indicated to be incorporated by reference.

[0068] The use of the word “a” or “an” when used in conjunction with the term “comprising” in the claims and / or the specification may mean “one,” but it is also consistent with the meaning of “one or more,”“at least one,” and “one or more than one.” The use of the term “or” in the claims is used to mean “and / or” unless explicitly indicated to refer to alternatives only or the alternatives are mutually exclusive, although the disclosure supports a definition that refers to only alternatives and “and / or.” Throughout this application, the term “about” is used to indicate that a value includes the inherent variation of error for the device, the method being employed to determine the value, or the variation that exists among the study subjects.

[0069] As used in this specification and claim(s), the words “comprising” (and any form of comprising, such as “comprise” and “comprises”), “having” (and any form of having, such as “have” and “has”), “including” (and any form of including, such as “includes” and “include”) or “containing” (and any form of containing, such as “contains” and “contain”) are inclusive or open-ended and do not exclude additional, unrecited elements or method steps. In embodiments of any of the compositions and methods provided herein, “comprising” may be replaced with “consisting essentially of” or “consisting of”. As used herein, the phrase “consisting essentially of” requires the specified integer(s) or steps as well as those that do not materially affect the character or function of the claimed invention. As used herein, the term “consisting” is used to indicate the presence of the recited integer (e.g., a feature, an element, a characteristic, a property, a method / process step or a limitation) or group of integers (e.g., feature(s), element(s), characteristic(s), properties(s), method / process steps or limitation(s)) only.

[0070] The term “or combinations thereof” as used herein refers to all permutations and combinations of the listed items preceding the term. For example, “A, B, C, or combinations thereof” is intended to include at least one of: A, B, C, AB, AC, BC, or ABC, and if order is important in a particular context, also BA, CA, CB, CBA, BCA, ACB, BAC, or CAB. Continuing with this example, expressly included are combinations that contain repeats of one or more item or term, such as BB, AAA, AB, BBC, AAABCCCC, CBBAAA, CABABB, and so forth. The skilled artisan will understand that typically there is no limit on the number of items or terms in any combination, unless otherwise apparent from the context.

[0071] As used herein, words of approximation such as, without limitation, “about”, “substantial” or “substantially” refers to a condition that when so modified is understood to not necessarily be absolute or perfect but would be considered close enough to those of ordinary skill in the art to warrant designating the condition as being present. The extent to which the description may vary will depend on how great a change can be instituted and still have one of ordinary skilled in the art recognize the modified feature as still having the required characteristics and capabilities of the unmodified feature. In general, but subject to the preceding discussion, a numerical value herein that is modified by a word of approximation such as “about” may vary from the stated value by at least ±1, 2, 3, 4, 5, 6, 7, 10, 12 or 15%.

[0072] Additionally, the section headings herein are provided for consistency with the suggestions under 37 CFR 1.77 or otherwise to provide organizational cues. These headings shall not limit or characterize the invention(s) set out in any claims that may issue from this disclosure. Specifically, and by way of example, although the headings refer to a “Field of Invention,” such claims should not be limited by the language under this heading to describe the so-called technical field. Further, a description of technology in the “Background of the Invention” section is not to be construed as an admission that technology is prior art to any invention(s) in this disclosure. Neither is the “Summary” to be considered a characterization of the invention(s) set forth in issued claims. Furthermore, any reference in this disclosure to “invention” in the singular should not be used to argue that there is only a single point of novelty in this disclosure. Multiple inventions may be set forth according to the limitations of the multiple claims issuing from this disclosure, and such claims accordingly define the invention(s), and their equivalents, that are protected thereby. In all instances, the scope of such claims shall be considered on their own merits considering this disclosure but should not be constrained by the headings set forth herein.

[0073] All the compositions and / or methods disclosed and claimed herein can be made and executed without undue experimentation considering the present disclosure. While the compositions and methods of this invention have been described in terms of preferred embodiments, it will be apparent to those of skill in the art that variations may be applied to the compositions and / or methods and in the steps or in the sequence of steps of the method described herein without departing from the concept, spirit and scope of the invention. All such similar substitutes and modifications apparent to those skilled in the art are deemed to be within the spirit, scope and concept of the invention as defined by the appended claims.

[0074] To aid the Patent Office, and any readers of any patent issued on this application in interpreting the claims appended hereto, applicants wish to note that they do not intend any of the appended claims to invoke paragraph 6 of 35 U.S.C. § 112, U.S.C. § 112 paragraph (f), or equivalent, as it exists on the date of filing hereof unless the words “means for” or “step for” are explicitly used in the particular claim.

[0075] For each of the claims, each dependent claim can depend on both from the independent claim and from each of the prior dependent claims for each claim so long as the prior claim provides a proper antecedent basis for a claim term or element.

Claims

1. A modular device comprising:a screen having a surface, wherein the surface is resilient such that a racquet sports ball that strikes the surface drops to within about 0-180 cm from the surface;one or more projectors that project one or more visual targets on the screen surface, wherein one or more visual target areas is positioned for the racquet sports ball to strike;one or more sensors or array of sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas;a ball launching device for the racquet sports ball positioned to lob or shoot the racquet sports ball in a direction that is generally away from the screen;a ball receptor positioned in front of and below the screen surface; andwherein the device is operable to display the one or more visual target areas at a location on the surface where it is desired that a user directs the racquet sports ball, and the visual return indicator is operable to display a launching target indicating a particular location within a practice area;wherein the ball launching device is triggered to lob or shoot the racquet sports ball to a position where the user is capable of strike the racquet sports ball toward the screen; andwherein a processor in electronic communication with the one or more sensors or array of sensors detects when the racquet sports ball strikes within the location, and in one instance then repositions the one or more visual target areas to a new location.

2. The modular device of claim 1, wherein the surface comprises a sheet of vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, or a composite material.

3. The modular device of claim 1, wherein a surface of the ball receptor is within approximately 0 cm to 180 cm of the screen and having a downward slope toward a ball-launching device, the ball receptor being coupled to the ball-launching device so that any racquet-sport ball falling into the ball receptor is then guided into the ball-launching device ball reservoir to be subsequently fired by the ball-launching device.

4. The modular device of claim 1, wherein the one or more openings of the ball receptor are positioned in the middle, sides, or back of the ball receptor surface.

5. The modular device of claim 1, wherein the ball launching device comprises a fixed or an adjustable barrel and a ball propulsion mechanism for propelling a ball through the barrel, wherein the barrel is fixed or adjustable to direct delivery of the ball to the user, and wherein the barrel is tiltable along its vertical axis, by a vertical tilt angle, tiltable along its horizontal axis, by a horizontal tilt angle, or both.

6. The modular device of claim 1, wherein the ball launching device is arranged to lob or fire the ball at one or more speeds, one or more rotations, or both.

7. The modular device of claim 1, wherein the processor at least one of:is in a device selected from a tablet, smartphone, or other mobile controller, controls and synchronizes the ball launching device, sensors, and game parameters in real time; orwirelessly synchronizes the smart ball-launching device with the sensors and manages all game parameters: player names, running count of successful strikes on each projected target, session duration, points awarded per strike, and time remaining in a session.

8. The modular device of claim 1, wherein screen resiliency is selected such that a ball that strikes the screen will drop within about 1 to 36, 1 to 30, 1 to 24, 1 to 18, 1 to 16, or 1 to 12 inches from the screen.

9. The modular device of claim 1, wherein the device comprises a timer operable to measure a duration between a time of display of a target at a location on the surface at a predetermined location for the user to strike the screen with the racquet sports ball, and the time when a racquet sports ball is detected hitting the surface.

10. The modular device of claim 1, further comprising a ball collector area adjacent to the ball receptor wherein the device ball collector area that is angled toward the ball receptor and an opening in communication with an input to the ball receptor.

11. A racquet sports device comprising:providing a sports court system comprising:a screen having a surface, wherein the surface is resilient such that a racquet sports ball with that strikes the surface, drops to within about 0-180 cm from the surface;one or more projectors that project one or more visual targets on the surface of the screen, wherein one or more visual target areas is a positioned for the user to direct the racquet sports ball to strike;one or more sensors or an array of sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas;a ball launching device for the racquet sports ball positioned to lob or shoot the racquet sports ball in a direction that is generally away from the screen; anda ball receptor positioned in front of, and below, the screen surface and comprising an area that is within about 0 and 180 cm from the surface, wherein a ball receptor surface is angled down and toward connected to the ball launching device such that a racquet sports ball that enters an opening of the ball launching device;launching or propelling a racquet sports ball from the ball launching device is triggered to lob or shoot the racquet sports ball to a position where the user can strike the racquet sports ball toward the screen;providing an area in which a user is capable of striking the racquet sports ball, wherein a projector displays the one or more visual target areas at a location on the surface where it is desired that a user direct the racquet sports ball, and a visual return indicator that is operable to display a launching target indicating a particular location within the court; andwherein a processor in electronic communication with the one or more sensors or array of sensors detects when the racquet sports ball strikes within the one or more visual target areas and then repositions the one or more visual target areas to a new location.

12. The method of claim 11, wherein a surface of the ball receptor is within approximately 0 cm to 180 cm of the screen and having a downward slope toward a ball-launching device, the ball receptor being coupled to the ball-launching device so that any racquet-sport ball dropping into the opening of the ball receptor is guided into the ball-launching device reservoir of balls to be subsequently fired by the ball-launching device.

13. The method of claim 11, wherein the surface comprises a sheet of vinyl, plastic, fabric, cloth, rubber, plastic, foam, a woven fabric, a non-woven fabric, leather, a flexible polymer material, a film, or a composite material.

14. The method of claim 11, wherein the ball receptor is positioned in the middle, sides, or back of the ball receptor surface.

15. The method of claim 11, wherein the ball launching device comprises a fixed or an adjustable barrel and a ball propulsion mechanism for propelling a ball through the barrel, wherein the barrel is fixed or adjustable to direct delivery of the ball to the user, and wherein the barrel is tiltable along its vertical axis, by a vertical tilt angle, tiltable along its horizontal axis, by a horizontal tilt angle, or both.

16. The method of claim 11, wherein the ball launching device is arranged to lob or fire the ball at one or more speeds, one or more rotations, or both.

17. The method of claim 11, wherein the processor is at least one of:is in a device selected from a tablet, smartphone, or other mobile controller, controls and synchronizes the ball launching device, sensors, and game parameters in real time; orwirelessly synchronizes the smart ball-launching device with the sensors and manages all game parameters: player names, running count of successful strikes on each projected target, session duration, points awarded per strike, and time remaining in a session.

18. The method of claim 11, wherein screen resiliency is selected such that a ball that strikes the screen will drop within about 1 to 36, 1 to 30, 1 to 24, 1 to 18, 1 to 16, or 1 to 12 inches from the screen.

19. The method of claim 11, wherein the sports court system comprises a timer operable to measure a duration between the time of display of the target at a location on the first surface where it is desired that the user propel a ball, and the time when a ball is detected hitting the first surface.

20. The method of claim 11, wherein the racquet sports ball includes a ball receptor to store the one or more racquet sports balls in communication with the ball launching device.

21. The method of claim 20, further comprising a ball collector area adjacent to the ball receptor wherein the device ball collector area is angled toward the ball receptor and an opening in communication with the ball receptor.

22. The method of claim 20, further comprising one or more additional stations for: practicing side to side contact with a ball, practicing contact with a ball after it contacts the floor and bounces upward, side-by-side running, forward and rearward running, and rotating between the one or more additional stations in one or more timed routines.

23. A device comprising:a screen having a surface, wherein the surface is resilient such that a racquet sports ball with that strikes the surface, drops to within about 0-180 cm from the surface;one or more projectors that project one or more visual targets on the surface of the screen, wherein one or more visual target areas is a positioned for the racquet sports ball to strike;one or more sensors or an array of sensors in contact with or directed toward the surface that detects when the racquet sports ball strikes the surface within the one or more visual target areas;a ball launching device for the racquet sports ball positioned to lob or shoot the racquet sports ball in a direction that is generally away from the screen; anda ball receptor positioned in front of, and below, the surface and comprising an area that is within about 0 and 180 cm from the surface, wherein a ball receptor surface is angled down and toward connected to the ball launching device such that a racquet sports ball that enters the is directed into a pool of racquet sports balls to be fired by the ball launching device; andwherein the device is operable to display the one or more visual target areas at a location on the surface where it is desired that a user contacts the racquet sports ball, and a visual return indicator is operable to display a launching target indicating a particular location within a practice area;wherein the ball launching device is triggered to lob or shoot the racquet sports ball to a position where the user can strike the racquet sports ball toward the screen; andwherein a processor in electronic communication with the one or more sensors or array of sensors detects when the racquet sports ball strikes at a location on the screen and then repositions the one or more visual target areas to a new location on the screen.

24. A modular sports-technology system, the system comprising:(a) an impact-resistant simulator screen configured to display a digital court for racquet-sport play or arcade-style target games;(b) an integrated sensor array operatively coupled to the impact-resistant simulator screen for detecting ball-impact location and trajectory, the integrated sensor array being in three-way communication with:(i) one or more screen sensors,(ii) one or more projectors,(iii) one or more ball launching devices,(iv) a ball receptor assembly, and(v) a wireless control processor that synchronizes and adjusts one or more ball feed parameters to the ball launching device;(c) a control processor that coordinates the integrated sensor array, the ball launching device, and a user interface, wherein the user interface enables single-user or multi-user sessions for at least one of: training, fitness, or entertainment; and(d) a modular support structure that houses and aligns the impact-resistant simulator screen, integrated sensor array, projector, ball receptor assembly, and the ball launching device.

25. The modular sports-technology system of claim 24, wherein the modular support structure is pre-fabricated with interlocking panels and tool-less or low-tool fasteners.

26. The modular sports-technology system of claim 24, wherein one or more screen sensors comprise an optical sensor array.

27. The modular sports-technology system of claim 24, wherein the one or more ball launching devices are gravity-fed.

28. The modular sports-technology system of claim 24, wherein the control processor synchronizes the one or more screen sensors and one or more ball launching devices to deliver continuous play.

29. The modular sports-technology system of claim 24, wherein the system occupies less than fifty square feet, and is adapted for installation in fitness clubs, entertainment centers, hotels, schools, or residences.

30. The modular sports-technology system of claim 24, wherein the processor maintains real-time user performance metrics, cloud-based content updates, remote diagnostics support training, fitness, and entertainment modes for single or multiple users.