Game device and game program
The integration of a detection system to physically determine lottery outcomes in game devices addresses the issue of artificial operation perceptions by combining electronic and physical lottery mechanisms, enhancing player engagement and game tempo, and maintaining interest through randomness and unpredictability.
Patent Information
- Application Number
- PCT/JP2024/007038
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-06-29
- Filing Date
- 2024-02-27
- Publication Date
- 2025-01-02
AI Technical Summary
Conventional game devices that combine physical and digital lotteries often give players the impression that artificial operations are intervening in the game progress, especially when a digital lottery follows a physical one, leading to a less engaging experience.
A game device that integrates a detection system to physically determine lottery outcomes based on real-time changes, combining electronic and physical lottery mechanisms to ensure game progression is driven by both methods, enhancing player engagement and reducing artificial operation perceptions.
This combination of electronic and physical lottery systems reduces the perception of artificial intervention, improves game tempo, and maintains player interest by introducing randomness and unpredictability, making the game more engaging and immersive.
Smart Images

Figure JP2024007038_02012025_PF_FP_ABST
Abstract
Description
Game device and game program
[0001] The present invention relates to a game device and a game program.
[0002] 2. Description of the Related Art Gaming devices that provide players with games that include lotteries have been known.
[0003] In this regard, Patent Document 1 discloses a technology that includes two lottery means, a physical lottery means that conducts a physical lottery and a digital lottery means that conducts a digital lottery, in which a first lottery is conducted by one of the two lottery means first, and depending on the result of the first lottery, a second lottery is conducted by the other lottery means, and the game progresses based on the result of the second lottery.
[0004] Japanese Patent Application Laid-Open No. 2007-215739
[0005] However, in the technology described in Patent Document 1, even if two lottery means are used, the game progresses based on the results of the second lottery, so if the second lottery is a digital lottery, the player may feel as if artificial manipulation is intervening in the progress of the game.
[0006] The present invention has been made in consideration of such problems, and its purpose is to provide a game device and a game program that can reduce the player's sense that artificial operations are intervening in the progress of the game.
[0007] In order to solve the above problem, a game device according to a first aspect of the present invention is a game device that provides a game to a player, and includes: a detection device that detects physical changes in the game device; electronic lottery means that displays and controls how one first lottery object is being selected from a plurality of first lottery objects while the game is being executed, and automatically determines timing, and when the timing is determined as electronic timing, determines the one first lottery object based on the electronic timing; physical lottery means that displays and controls how one second lottery object is being selected from a plurality of second lottery objects that are the same as or different from the plurality of first lottery objects, and when the timing detected by the detection device is determined as physical timing, determines the one second lottery object based on the physical timing; and progression means that progresses the game based on the determination content of the electronic lottery means and the determination content of the physical lottery means.
[0008] In addition, in the gaming device according to the second aspect of the present invention, the physical lottery means determines the one second lottery object after the electronic lottery means determines the one first lottery object.
[0009] In addition, in the game device according to a third aspect of the present invention, the detection device detects that a real object prepared in advance in the game device has moved to a predetermined location in real space.
[0010] In addition, a gaming device according to a fourth aspect of the present invention is provided with a presentation means for performing presentation relating to the progress of the game based on the determination content of the electronic lottery means after the electronic lottery means has determined the one first lottery object and before the physical lottery means has determined the one second lottery object.
[0011] In addition, in a gaming device according to a fifth aspect of the present invention, the plurality of first lottery objects include a plurality of first symbols, and the plurality of second lottery objects include a plurality of second symbols, the electronic lottery means controls the display of the plurality of first symbols while variably displaying them on a first reel, stops the variable display based on the electronic timing, and determines the first symbol displayed on the first reel as the one first lottery object, and the physical lottery means controls the display of the plurality of second symbols while variably displaying them on a second reel, stops the variable display based on the physical timing, and determines the second symbol displayed on the second reel as the one second lottery object.
[0012] In addition, in a game device according to a sixth aspect of the present invention, the progression means calculates a degree of progress for progressing the game using the first symbol determined as the one first lottery object and the second symbol determined as the one second lottery object, and progresses the game based on the degree of progress.
[0013] Furthermore, in a gaming device according to a seventh aspect of the present invention, after the electronic lottery means has determined the first symbol and before the physical lottery means has determined the second symbol, if there is a possibility that the degree of progress of the game will reach a predetermined degree of progress as a result of the determined first symbol and a future determination of the second symbol, the presentation means performs a presentation to inform the player.
[0014] In addition, in the gaming device according to an eighth aspect of the present invention, the effect means performs an effect of controlling the display of a second symbol when the degree of progress of the game reaches the predetermined degree of progress.
[0015] In addition, in the gaming device according to a ninth aspect of the present invention, the effect means performs an effect that emphasizes the detection device after the electronic lottery means determines the first symbol.
[0016] Furthermore, in a game program according to a tenth aspect of the present invention, a computer that is equipped with a detection device that detects physical changes and that provides a game to a player is made to function as: electronic lottery means that, while the game is being executed, displays and controls how one first lottery object is being selected by lottery from a plurality of first lottery objects and automatically determines timing, and when the timing is determined as electronic timing, determines the first lottery object based on the electronic timing; physical lottery means that displays and controls how one second lottery object is being selected by lottery from a plurality of second lottery objects that are the same as or different from the plurality of first lottery objects and, when the timing detected by the detection device is determined as physical timing, determines the second lottery object based on the physical timing; and progressing means that progresses the game based on the contents determined by the electronic lottery means and the contents determined by the physical lottery means.
[0017] According to the present invention, it is possible to reduce the player's sense that artificial operations are intervening in the progress of the game.
[0018] 7A is a perspective view showing an example of a game device according to the present embodiment. FIG. 7B is a cross-sectional view taken along the line A-A of the game device shown in FIG. 1. FIG. 7C is a diagram showing an example of a game screen displayed on the game device according to the present embodiment. FIG. 7D is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7E. FIG. 7F is a diagram showing an example of a game screen continuing from the game screen shown in FIG. 7G.
[0019] Hereinafter, an embodiment of the present invention (hereinafter referred to as "the present embodiment") will be described with reference to the accompanying drawings. To facilitate understanding of the description, the same components and steps in each drawing will be designated by the same reference numerals as much as possible, and redundant description will be omitted.
[0020] <Overall Configuration> Fig. 1 is a perspective view showing an example of a game device 10 according to this embodiment. The game device 10 provides a game to one or more players. The game may be a medal game, a puzzle game, a simulation game, a music game, an action game, or any other game that involves a lottery, and is not particularly limited thereto. In this embodiment, the game is a medal pusher game, which is a medal game. In addition, in this embodiment, medal pusher games also include sugoroku games such as Monopoly and lottery games.
[0021] As shown in FIG. 1, the game device 10 includes an input device 12 and an operation device 14 .
[0022] The insertion device 12 is a device through which a player inserts medals as game media into the game device 10 .
[0023] The operation device 14 is a device for operating the game device 10. The operation device 14 controls, for example, the direction in which the coin is inserted by the insertion device 12.
[0024] FIG. 2 is a cross-sectional view of the game device 10 shown in FIG. 1 taken along the line AA.
[0025] As shown in FIG. 2, the gaming device 10 includes four lottery machines 16, a display device 18, and four play areas 20.
[0026] The lottery machine 16 is used during a physical lottery, which will be described later, and includes a movable base 16A, a pitfall 16B, and a first detection sensor 16C as a detection device. The movable base 16A is used to move a lottery ball (not shown) when it is shot by the lottery machine 16 during a physical lottery. The pitfall 16B is a hole into which the lottery ball falls after moving along the movable base 16A. The first detection sensor 16C detects physical changes in the game device 10. For example, the first detection sensor 16C detects that a real object prepared in advance in the game device 10 has moved to a predetermined location in real space. Specifically, the first detection sensor 16C detects that a lottery ball, which is a real object, has fallen into the pitfall 16B, which is a predetermined location.
[0027] The display device 18 displays a game screen of a game executed in conjunction with the medal pusher game.
[0028] The play area 20 is an area where one player plays the medal pusher game.
[0029] FIG. 3 is a diagram showing one play area 20 in the game device 10 shown in FIG.
[0030] As shown in FIG. 3, the play area 20 is provided with a field section 30 and a stocker 40 serving as storage means.
[0031] The field section 30 includes a field 30A, a push plate 30B, an injector 32, a drop opening 34, and a second detection sensor 36.
[0032] The field 30A is placed with one or more medals M and balls O as objects. The balls O include one or more dice balls O1 as first objects and one or more special balls O2 as second objects. The dice ball O1 is, for example, a spherical ball with a dice pattern painted on it. The special ball O2 is a different ball from the dice ball O1, and is, for example, a spherical ball colored a predetermined color all around. In this embodiment, the special ball O2 can be omitted.
[0033] The push plate 30B is provided on the opposite side of the field 30A from the drop opening 34. The push plate 30B repeatedly makes a reciprocating motion in the direction D1 of the drop opening 34.
[0034] The ejector 32 ejects the medal M inserted from the insertion device 12 onto the field 30A or the push plate 30B. When the medal M ejected by the ejector 32 enters in front of the push plate 30B, the medal M is pushed by the push plate 30B into the other medals M on the field 30A. This causes the other medals M on the field 30A to move one after another, causing any medal M, dice ball O1, special ball O2, etc. on the field 30A to fall into the drop hole 34. In other words, the ejector 32 functions as a moving means that can move the dice ball O1 or special ball O2 as an object when it receives a player's operation to insert a medal M. In other words, the dice ball O1 or special ball O2 can be indirectly moved on the field 30A by the player's operation to insert a medal M. When the medal M moves and falls into the drop hole 34, the medal M is paid out to the player. When the dice ball O1 moves and falls, a first process (for example, a process of a normal lottery game) is executed. When the special ball O2 moves and falls, a second process (for example, a process of a special lottery game) different from the first process is executed. The normal lottery game is executed to progress the game based on the lottery result. The special lottery game is executed to award a reward to a player based on the lottery result.
[0035] The drop hole 34 is provided outside one end of the field 30A in the direction D1. The drop hole 34 is formed to a size that allows the medals M, the dice balls O1, and the special balls O2 placed on the field 30A to fall through.
[0036] The second detection sensor 36 detects whether or not an object has fallen into the drop hole 34 .
[0037] The stocker 40 is provided adjacent to the field 30A and extends from one end of the field 30A to the other end. The stocker 40 stores the balls O that have fallen into the drop opening 34. The stocker 40 can store up to 10 balls O, for example.
[0038] An injector 42 is provided at one end of the stocker 40. This injector 42 injects the balls O that have fallen into the drop opening 34 toward the other end of the stocker 40. As a result, the balls O are stored in order from the other end of the field 30A toward the one end.
[0039] In addition, an elevator device 44 is provided below the stocker 40. The elevator device 44 raises one end of the stocker 40 opposite the field 30A. As a result, the elevator device 44 tilts the stocker 40 toward the field 30A, and all of the balls O stored in the stocker 40 are returned to the field 30A or the push plate 30B.
[0040] <Hardware Configuration> FIG. 4 is a block diagram showing an example of the hardware configuration of the game device 10 according to this embodiment.
[0041] As shown in FIG. 4, the game device 10 includes a first detection sensor 16C, a display device 18, a second detection sensor 36, an elevator device 44, a processor 50, a memory 52, and a storage device 54.
[0042] The processor 50 functions as various functional components by executing predetermined programs stored in the memory 52 or the storage device 54. Details of these functional components will be described later.
[0043] The memory 52 stores various setting values of the game device 10 .
[0044] The storage device 54 is configured with a hard disk, etc. The storage device 54 stores various programs and information necessary for executing processes in the game device 10, including the game program, as well as information on the results of the processes.
[0045] <Functional Configuration> FIG. 5 is a block diagram showing an example of the functional configuration of the game device 10 according to this embodiment.
[0046] 5, the gaming device 10 includes, as functional components, a storage unit 60, an electronic lottery means 62, a physical lottery means 64, a progression means 66, and a performance means 68. These functional components are realized by the processor 50 executing a program.
[0047] The storage unit 60 stores a plurality of pieces of play information 60A and a plurality of pieces of lottery object information 60B. The play information 60A includes the progress of the game, the number of rewards the player has earned through game play, etc. The lottery object information 60B includes identification information of a plurality of lottery objects in a lottery held in the game.
[0048] The electronic lottery means 62 controls the display of a state in which one first lottery target is being selected from the plurality of first lottery targets included in the lottery target information 60B while the game is being executed. In addition to this display control, the electronic lottery means 62 automatically determines timing, and when the timing is set as electronic timing, determines at least one first lottery target from the plurality of first lottery targets based on the electronic timing.
[0049] Determining the first lottery target by the electronic lottery means 62 is referred to as an "electronic lottery." The term "automatically" used herein means that the lottery is conducted electronically without any player operation or physical action. The first lottery targets may include a plurality of first symbols. The first symbol is a concept that includes letters and numbers. For example, the first lottery targets may include the numbers "1," "2," "3," "4," "5," and "6" that are different from each other, or may include the numbers "1," "2," "3," "4," "5," "6," and "6" that overlap. The first lottery targets may include the alphanumeric characters "1," "2," "3," "A," "B," and "C." The first lottery targets may also include the alphanumeric characters "1," "2," "3," "&," "%," "A," "B," and "C" and symbols.
[0050] Specifically, the electronic lottery means 62 controls the display of a first symbol including the numbers "1," "2," "3," "4," "5," and "6" while causing it to change on the first reel, stops the changing display based on electronic timing, and determines the first symbol displayed on the first reel as one of the first lottery objects.
[0051] The physical lottery means 64 displays and controls the process of selecting one second lottery target from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the first detection sensor 16C is taken as the physical timing, it determines one second lottery target from the plurality of second lottery targets based on the physical timing.
[0052] Determining the second lottery target by the physical lottery means 64 is referred to as a "physical lottery." It is preferable that the physical lottery means 64 determines one second lottery target after the electronic lottery means 62 determines one first lottery target. In other words, it is preferable that the physical lottery is conducted after the electronic lottery. The second lottery targets may include multiple second symbols. The second symbol is a concept including letters and numbers. For example, the second lottery targets may include the numbers "1," "2," "3," "4," "5," and "6" that are different from each other, or may include the numbers "1," "2," "3," "4," "5," "6," and "6" that overlap. The second lottery targets may include the alphanumeric characters "1," "2," "3," "A," "B," and "C." The second lottery targets may include the alphanumeric characters "1," "2," "3," "&," "%," "A," "B," and "C" and symbols.
[0053] Specifically, the physical lottery means 64 controls the display of a second symbol including the numbers "1," "2," "3," "4," "5," and "6" while causing it to change on the second reel, stops the changing display based on physical timing, and determines the second symbol displayed on the second reel as one of the objects for the second lottery.
[0054] The progression means 66 progresses the player's game based on the determinations of the electronic lottery means 62 and the physical lottery means 64. Specifically, the progression means 66 calculates a progress level for progressing the game using a first symbol determined as one of the first lottery objects and a second symbol determined as one of the second lottery objects, and progresses the game based on the progress level. For example, if the first symbol and the second symbol are numbers (hereinafter referred to as the "first number" and the "second number"), the progression means 66 performs arithmetic on the first number determined as one of the first lottery objects and the second number determined as one of the second lottery objects, and progresses the game by the number indicated by the result of the arithmetic calculation. In this embodiment, in a sugoroku game having a plurality of squares, the progression means 66 adds the first number determined as one of the first lottery objects and the second number determined as one of the second lottery objects, and moves the object corresponding to the player by the number of squares indicated by the addition result.
[0055] After the electronic lottery means 62 determines one first lottery target and before the physical lottery means 64 determines one second lottery target, the effect means 68 performs an effect related to the progress of the game based on the determination made by the electronic lottery means 62. For example, the effect means 68 may gray out locations (e.g., squares) on the game screen that cannot be progressed based on the determination made by the electronic lottery means 62, or may perform an effect of highlighting locations on the game screen that can be progressed based on the determination made by the electronic lottery means 62, or may display the content of the game that can be progressed based on the determination made by the electronic lottery means 62. Furthermore, the effect means 68 performs an effect based on the determination made by the electronic lottery means 62 and the content of the multiple second lottery targets before the determination. For example, the effect means 68 may add a first number determined as one first lottery target and each second number to be determined as one second lottery target, and perform an effect of highlighting the square corresponding to the number indicated by the addition result, or perform an effect of not graying out only the squares corresponding to the number indicated by the addition result.
[0056] Furthermore, after the electronic lottery means 62 determines the first symbol and before the physical lottery means 64 determines the second symbol, if the determined first symbol and a future determination of a second symbol are likely to result in a predetermined degree of game progress, the presentation means 68 notifies the player. For example, if the determined first number and a future determination of a second number are likely to result in an object corresponding to the player moving to a predetermined square, the presentation means 68 notifies the player of this. Here, the predetermined square may be a square that is advantageous to the player in the game or a square that is disadvantageous to the player in the game. Furthermore, the presentation means 68 performs a presentation to control the display of a second symbol that will result in a predetermined degree of game progress. For example, if the determined first number and a future determination of a second number are likely to result in an object corresponding to the player moving to a predetermined square, the presentation means 68 controls the display of a second number that will move to that square. Furthermore, after the electronic lottery means 62 determines the first symbol, the presentation means 68 performs a presentation to highlight the first detection sensor 16C. For example, after the electronic lottery means 62 determines the first symbol, the presentation means 68 performs a presentation showing that the second symbol is determined and that the first detection sensor 16C is connected. In other words, the presentation means 68 performs a presentation showing that the determination of the second symbol is due to the detection by the first detection sensor 16C.
[0057] <Processing Flow> Figure 6 is a flowchart showing an example of the processing flow of the game device 10 according to this embodiment. The following processing is repeated at predetermined intervals. The content and order of the following processing can be changed as appropriate.
[0058] (Step SP10) When the game device 10 is turned on or when a medal M is inserted into the field 30A via the insertion device 12, the progression means 66 controls the display device 18 to display a game screen for a predetermined period of time.
[0059] FIG. 7A is a diagram showing an example of a game screen 100A displayed on the game device 10 according to this embodiment.
[0060] As shown in Fig. 7A, a game screen 100A displays a map 102, a plurality of squares 104, and a piece 106. The map 102 is configured, for example, with a plurality of squares 104 connected in a ring shape. Events, for example, an Ath event to a Pth event, are prepared for each of the plurality of squares 104. The piece 106 is placed in any one of the plurality of squares 104, and moves within the square 104 based on a combination of the lottery results of the electronic lottery means 62 and the physical lottery means 64.
[0061] Returning to FIG. 6, the process proceeds to step SP12.
[0062] (Step SP12) The advancing means 66 determines whether an object has fallen into the drop hole 34 based on the detection result from the second detection sensor 36. Specifically, since the second detection sensor 36 can detect and output the transmittance of the dropped object, the advancing means 66 determines whether the object that has fallen into the drop hole 34 is a ball O, including the dice ball O1 or the special ball O2, based on the transmittance output from the second detection sensor 36. If the determination is affirmative, the process proceeds to step SP14. If the determination is negative, the process returns to step SP12. The ball that has fallen into the drop hole 34 is ejected by the ejector 42 and stored in the stocker 40. In this embodiment, a case will be described in which a lottery game combining electronic and physical lottery selection described below (a normal lottery game) is executed when the object that has fallen into the drop hole 34 is the dice ball O1. A description of a case in which a special lottery game is executed when the object that has fallen into the drop hole 34 is the special ball O2 will be omitted.
[0063] (Step SP14) The progress means 66 increments the number of stored balls N (N=N+1), and the process proceeds to step SP16.
[0064] (Step SP16) The electronic lottery means 62 executes the electronic lottery through the following steps SP16A to SP16D.
[0065] (Step SP16A) The electronic lottery means 62 controls the display device 18 to display an electronic lottery screen.
[0066] FIG. 7B is a diagram showing an example of a game screen 100B that continues from the game screen 100A shown in FIG. 7A.
[0067] As shown in FIG. 7B , an example of an electronic lottery screen is displayed on the game screen 100B. Specifically, the game screen 100B displays a first die 110 and other dice 112 at the center of the map 102. The first die 110 includes a first number, such as "1," "2," "3," "4," "5," or "6." The other dice 112 include a second number, such as "1," "2," "3," "4," "5," or "6." The game screen 100B then displays an effect in which the first die 110 changes into a first reel 114. Specifically, the game screen 100B displays an effect in which the first die 110 disappears and the first reel 114 appears nearby, with the number on the first die 110 reflected in the drum pattern.
[0068] Returning to FIG. 6, the process proceeds to step SP16B.
[0069] (Step SP16B) The electronic lottery means 62 starts an electronic lottery. Specifically, the electronic lottery means 62 controls the display of the first reel 114 while variably displaying a plurality of first numbers on the first reel 114 by rotating the drum of the first reel 114. Then, the processing proceeds to step SP16C.
[0070] (Step SP16C) The electronic lottery means 62 automatically determines the electronic timing. For example, the electronic lottery means 62 determines the electronic timing to be the timing when a predetermined time, such as 5 seconds or 10 seconds, has elapsed since the start of the electronic lottery. Then, the processing proceeds to step SP16D.
[0071] (Step SP16D) The electronic lottery means 62 stops the variable display of the first number at the determined electronic timing, and determines the first number stopped and displayed on the first reel 114 as one of the first lottery objects.
[0072] FIG. 7C is a diagram showing an example of a game screen 100C continuing from the game screen 100B shown in FIG. 7B.
[0073] 7C, the game screen 100C displays, for example, a scene in which the character 116 hits the first reel 114 with a hammer 116A to stop the varying display of the first number. In FIG. 7C, the first number "4" displayed in a stopped state on the first reel 114 is determined as one of the first lottery objects.
[0074] Returning to FIG. 6, the process proceeds to step SP18.
[0075] (Step SP18) The presentation means 68 adds the first number determined as the first lottery object to each second number determined as one of the second lottery objects, and performs an effect of highlighting the square 104 corresponding to the number indicated by the addition result as a predicted square. Specifically, the presentation means 68 performs an effect of not graying out only the square 104 corresponding to the number indicated by the addition result. In other words, the presentation means 68 performs an effect of graying out squares other than the square 104 corresponding to the number indicated by the addition result.
[0076] 7C , on the game screen 100D, after the varying display of the first number stops, the squares other than the square 104 corresponding to the number indicated by the addition result by the effect means 68 are grayed out. As a result, the predicted squares are highlighted.
[0077] Returning to FIG. 6, the process proceeds to step SP20.
[0078] (Step SP20) The physical lottery means 64 executes the physical lottery through the following steps SP20A to SP20D.
[0079] (Step SP20A) The physical lottery means 64 controls the display device 18 to display a physical lottery screen.
[0080] FIG. 7D is a diagram showing an example of a game screen 100D continuing from the game screen 100C shown in FIG. 7C.
[0081] 7D , an example of a physical lottery screen is displayed on the game screen 100D. Specifically, the game screen 100B displays the first reel 114 and other dice 112 at the center of the map 102. Then, on the game screen 100D, an effect is displayed in which the other dice 112 change into the second reel 120. Specifically, on the game screen 100D, an effect is displayed in which the other dice 112 disappears and the second reel 120 appears nearby, with the numbers on the other dice 112 reflected in the drum symbol.
[0082] Returning to FIG. 6, the process proceeds to step SP20B.
[0083] (Step SP20B) The presentation means 68 performs a cut-in presentation to notify the player when there is a possibility that the degree of progress of the game will reach a predetermined degree of progress due to the first number determined by the electronic lottery means 62 and the future determination of the second number.
[0084] FIG. 7E is a diagram showing an example of a game screen 100E continuing from the game screen 100D shown in FIG. 7D.
[0085] As shown in FIG. 7E , when a predetermined Kth event, "Hotel Opening," is likely to be executed based on the combination of the determined first number and a future second number, the presentation means 68 displays the words "Hotel Opening" in a cut-in display on the game screen 100E, informing the player that the Kth event may be executed depending on the future determination of the second number. Also, as shown in FIG. 7E , the presentation means 68 performs a presentation in which the second number "6," indicating that the Kth event will be executed, is displayed. For example, the presentation means 68 displays a die 132A indicating the second number "6" next to the words "Hotel Opening." The presentation means 68 also highlights the Kth event by illuminating or changing the color of the square 104 of the predetermined Kth event, and displays a die 132B indicating the second number "6" around the square 104 of the predetermined Kth event.
[0086] Returning to FIG. 6, the process proceeds to step SP20C.
[0087] (Step SP20C) The physical lottery means 64 starts a physical lottery. Specifically, the physical lottery means 64 controls the display of the second reel 120 while variably displaying a plurality of second numbers on the second reel 120 by rotating the drum of the second reel 120. Then, the processing proceeds to step SP20D.
[0088] (Step SP20D) The physical lottery means 64 determines the physical timing. Specifically, the physical lottery means 64 controls the lottery machine 16 to shoot a lottery ball at the movable base 16A. The shot lottery ball moves along the movable base 16A and falls into the pitfall 16B. The dropped lottery ball is detected by the first detection sensor 16C. The physical lottery means 64 determines the timing at which the first detection sensor 16C detects the drop of the lottery ball as the physical timing. Then, the processing proceeds to the processing of step SP20E.
[0089] (Step SP20E) The physical lottery means 64 stops the variable display of the second number at the determined physical timing, and determines the second number stopped and displayed on the second reel 120 as one of the second lottery objects.
[0090] FIG. 7F is a diagram showing an example of a game screen 100F continuing from the game screen 100E shown in FIG. 7E.
[0091] 7F, the game screen 100F displays the second number being stopped at the physical timing. In FIG. 7F, the second number "6" stopped and displayed on the second reel 120 is determined as one of the second lottery objects.
[0092] Returning to FIG. 6, the process proceeds to step SP22.
[0093] (Step SP22) The progressing means 66 calculates the number of squares 104 to which the piece 106 is moved, the "number of squares moved," as the degree of progress in the game using the first number determined as the first lottery object and the second number determined as the second lottery object.
[0094] FIG. 7G is a diagram showing an example of a game screen 100G continuing from the game screen 100F shown in FIG. 7F.
[0095] In the example shown in Figure 7G, the progressing means 66 adds the first number "4" determined as the first lottery object and the second number "6" determined as the second lottery object, and determines the sum "10" as the number of spaces to move, and displays this on the game screen 100G.
[0096] Returning to FIG. 6, the process proceeds to step SP24.
[0097] (Step SP24) The progressing means 66 moves the piece 106 by the number of movement squares.
[0098] FIG. 7H is a diagram showing an example of a game screen 100H continuing from the game screen 100G shown in FIG. 7G.
[0099] As shown in FIG. 7H, the piece 106 moves by the advancing means 66 through the squares 104 by the number of moving squares "10".
[0100] Returning to FIG. 6, the process proceeds to step SP26.
[0101] (Step SP26) The progression means 66 executes the Kth event corresponding to the square 104 where the moved piece 106 is located. Then, the process proceeds to step SP28.
[0102] (Step SP28) The progression means 66 determines whether the number of stored balls N is equal to the upper limit Nmax (N=Nmax?). If the determination is affirmative, the process proceeds to step SP30, and if the determination is negative, the series of processes shown in FIG. 6 ends.
[0103] (Step SP30) The advancing means 66 releases the storage of the stocker 40. Specifically, the advancing means 66 controls the lifting device 44 to raise one end of the stocker 40 opposite the field 30A, and returns all balls O stored in the stocker 40 to the field 30A. The advancing means 66 also initializes the number of stored balls N to zero. This completes the series of processes shown in FIG. 6.
[0104] <Effects> As described above, the game device 10 according to the present embodiment is a game device 10 that provides a game to a player, and includes a first detection sensor 16C that detects physical changes in the game device 10. The game device 10 also includes: electronic lottery means 62 that, while a game is being executed, displays and controls how one first lottery target is being selected by lottery from among a plurality of first lottery targets, and automatically determines timing, and when the timing is set to electronic timing, determines one first lottery target based on the electronic timing; physical lottery means 64 that displays and controls how one second lottery target is being selected by lottery from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the first detection sensor 16C is set to physical timing, determines one second lottery target based on the physical timing; and progression means 66 that progresses the game based on the content determined by the electronic lottery means 62 and the content determined by the physical lottery means 64. According to this configuration, the game progresses based not only on the determinations of the electronic lottery means 62 but also on the determinations of the physical lottery means 64, so that randomness by the physical lottery means 64 can be introduced into the progress of the game. As a result, in the game device 10 according to this embodiment, compared to when two electronic lotteries are performed by the electronic lottery means 62, the player's sense of artificial manipulation intervening in the progress of the game can be reduced. Furthermore, in the game device 10 according to this embodiment, compared to when two physical lotteries are performed by the physical lottery means 64, the lottery time can be shortened, allowing the game to progress at a good pace. Furthermore, because the lottery in the game device 10 according to this embodiment is a combination of electronic lottery and physical lottery, the lottery flow does not become monotonous, and the interest of the game can be improved.
[0105] Furthermore, in the game device 10 according to this embodiment, the physical lottery means 64 determines one second lottery object after the electronic lottery means 62 determines one first lottery object. With this configuration, the physical lottery is performed after the electronic lottery, so the progress of the game is ultimately determined by the randomness of the physical lottery. This further reduces the player's sense of artificial manipulation intervening in the progress of the game compared to when the electronic lottery is performed after the physical lottery.
[0106] Furthermore, in the game device 10 according to this embodiment, the first detection sensor 16C detects that a real object prepared in advance in the game device 10 has moved to a predetermined location in real space. With this configuration, the timing at which the real object moves to the predetermined location can vary depending on factors such as the environment of the game device 10, thereby increasing the randomness of the physical timing of the physical lottery.
[0107] Furthermore, the gaming device 10 according to this embodiment is provided with presentation means 68 that, after the electronic lottery means 62 has determined one first lottery object and before the physical lottery means 64 has determined one second lottery object, performs presentation related to the progress of the game based on the content of the determination by the electronic lottery means 62. With this configuration, presentation related to the progress of the game is performed between the electronic lottery and the physical lottery, making it possible to provide the player with an interest in the physical lottery.
[0108] Furthermore, in the gaming device 10 according to this embodiment, the plurality of first lottery objects include a plurality of first symbols, and the plurality of second lottery objects include a plurality of second symbols, the electronic lottery means 62 controls the display of the plurality of first symbols while variably displaying them on the first reel 114, stops the variable display based on electronic timing, and determines the first symbol displayed on the first reel 114 as one first lottery object, and the physical lottery means 64 controls the display of the plurality of second symbols while variably displaying them on the second reel 120, stops the variable display based on physical timing, and determines the second symbol displayed on the second reel 120 as one second lottery object. This configuration can increase the interest of the electronic lottery and the physical lottery.
[0109] Furthermore, in the game device 10 according to this embodiment, the progression means 66 calculates a degree of progress for progressing the game using a first symbol determined as one of the first lottery objects and a second symbol determined as one of the second lottery objects, and progresses the game based on this degree of progress. With this configuration, the degree of progress in the game is calculated using the first symbol and the second symbol, making it easy for the player to understand the degree of progress in the game.
[0110] Furthermore, in the gaming device 10 according to this embodiment, after the electronic lottery means 62 determines the first symbol and before the physical lottery means 64 determines the second symbol, if there is a possibility that the degree of progress in the game will reach a predetermined degree of progress depending on the determined first symbol and a future determination of the second symbol, the presentation means 68 performs a presentation to inform the player. With this configuration, by making the player aware that there is a possibility that the degree of progress will reach the predetermined degree of progress, it is possible to add interest to the physical lottery.
[0111] Furthermore, in the game device 10 according to the present embodiment, the presentation means 68 performs a presentation in which the display of a second symbol is controlled to indicate that the degree of progress of the game has reached a predetermined degree. With this configuration, by making the player recognize the second symbol, it is possible to add interest to the physical lottery.
[0112] Furthermore, in the gaming device 10 according to this embodiment, the presentation means 68 performs a presentation that emphasizes the first detection sensor 16C after the electronic lottery means 62 determines the first symbol. According to this configuration, by drawing the player's attention to the first detection sensor 16C, it is possible to add interest to the physical lottery.
[0113] <Modifications> The present invention is not limited to the specific examples described above. In other words, designs obtained by appropriately modifying the above-described embodiments by a person skilled in the art are also included within the scope of the present invention as long as they include the features of the present invention. Furthermore, the elements of the above-described embodiments and the modifications described below can be combined to the extent technically possible, and such combinations are also included within the scope of the present invention as long as they include the features of the present invention.
[0114] For example, in the above embodiment, the first detection sensor 16C detects that the ball has fallen into the pitfall 16B, but there is no particular limitation as long as it detects a physical change in the game device 10. For example, the first detection sensor 16C may detect that the ball has moved to a predetermined position on the moving platform 16A, may detect that the player has operated the operation device 14, or may detect that the medal M has fallen.
[0115] In the above embodiment, the physical lottery means 64 determines one second lottery target after the electronic lottery means 62 determines one first lottery target, but the electronic lottery means 62 may determine one second lottery target before determining one first lottery target. Furthermore, the physical lottery means 64 may determine one second lottery target at the same time that the electronic lottery means 62 determines one first lottery target.
[0116] In the above embodiment, the progression means 66 may change the electronic lottery by the electronic lottery means 62 to a physical lottery by the physical lottery means 64 when a predetermined condition is satisfied. Examples of the predetermined condition include the player paying a fee, the game reaching a predetermined progress state, a predetermined object such as the special ball O2 dropping into the drop hole 34, etc.
[0117] Furthermore, in the above embodiment, the progression means 66 progresses the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64. However, all or some of the multiple second lottery objects of the physical lottery means 64 may be changed based on the determination contents of the electronic lottery means 62. In this case, the physical lottery means 64 determines one second lottery object from the changed second lottery objects, and the progression means 66 progresses the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64. Furthermore, the progression means 66 may award a reward to the player in addition to or instead of progressing the game based on the determination contents of the electronic lottery means 62 and the determination contents of the physical lottery means 64.
[0118] Furthermore, in the above embodiment, the object is a ball O, but it may be a medal M, candy, a toy, a stuffed animal, a key holder, or the like.
[0119] Furthermore, in the above embodiment, the dice ball O1 and the special ball O2 can be moved indirectly by the player's operation of inserting a medal M, but the dice ball O1 and the special ball O2 may also be moved directly by the player directly touching and operating them.
[0120] 10: Game device 16C: First detection sensor (detection device) 62: Electronic lottery means 64: Physical lottery means 66: Progression means 68: Performance means 114: First reel 120: Second reel
Claims
1. A game device for providing a game to a player, comprising: a detection device for detecting physical changes in the game device; electronic lottery means for displaying and controlling the selection of one first lottery target from a plurality of first lottery targets while the game is being executed, and for automatically determining timing, and when the timing is determined as electronic timing, determining the one first lottery target based on the electronic timing; physical lottery means for displaying and controlling the selection of one second lottery target from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the detection device is determined as physical timing, determining the one second lottery target based on the physical timing; and progression means for progressing the game based on the contents of the determination of the electronic lottery means and the contents of the determination of the physical lottery means.
2. The gaming device according to claim 1, wherein the physical lottery means determines the one second lottery object after the electronic lottery means determines the one first lottery object.
3. The game device according to claim 1 or 2, wherein the detection device detects that a real object prepared in advance in the game device has moved to a predetermined location in real space.
4. A gaming device as described in claim 2, further comprising: a presentation means for performing presentation relating to the progress of the game based on the determination content of the electronic lottery means after the electronic lottery means has determined the one first lottery object and before the physical lottery means has determined the one second lottery object.
5. The gaming device according to claim 4, wherein the plurality of first lottery objects include a plurality of first symbols, and the plurality of second lottery objects include a plurality of second symbols, the electronic lottery means controls the display of the plurality of first symbols while variably displaying them on a first reel, stops the variable display based on the electronic timing, and determines the first symbol displayed on the first reel as the one first lottery object, and the physical lottery means controls the display of the plurality of second symbols while variably displaying them on a second reel, stops the variable display based on the physical timing, and determines the second symbol displayed on the second reel as the one second lottery object.
6. The game device according to claim 5, wherein the progression means calculates a degree of progress for progressing the game by utilizing the first symbol determined as the one of the first lottery objects and the second symbol determined as the one of the second lottery objects, and progresses the game based on the degree of progress.
7. The game device according to claim 6, wherein the presentation means, after the electronic lottery means has determined the first symbol and before the physical lottery means has determined the second symbol, performs a presentation to inform the player that there is a possibility that the degree of progress of the game will reach a predetermined degree of progress depending on the determined first symbol and a future determination of the second symbol.
8. The game device according to claim 7, wherein said presentation means performs presentation to control the display of a second symbol that indicates that the degree of progress of the game has reached the predetermined degree of progress.
9. The gaming device according to claim 7, wherein said presentation means performs a presentation that emphasizes said detection device after said electronic lottery means has determined said first symbol.
10. A game program that causes a computer having a detection device that detects physical changes and that provides a game to a player to function as: an electronic lottery means that displays and controls the selection of one first lottery target from a plurality of first lottery targets while the game is being executed, and automatically determines timing, and when the timing is determined as electronic timing, determines the first lottery target based on the electronic timing; a physical lottery means that displays and controls the selection of one second lottery target from a plurality of second lottery targets that are the same as or different from the plurality of first lottery targets, and when the timing detected by the detection device is determined as physical timing, determines the second lottery target based on the physical timing; and a progression means that progresses the game based on the contents of the determination of the electronic lottery means and the contents of the determination of the physical lottery means.
Citation Information
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