Sound field simulation method and system based on unity3d engine and vehicle

Through the sound field simulation method based on the Unity3D engine, the sound source position is set, the sound source signal is received, and the sound field is simulated, which solves the problem of poor car Dolby Atmos simulation effect and enables users to experience the Dolby Atmos sound field effect. Improved listening experience.

WO2025015851A1PCT designated stage expired Publication Date: 2025-01-23HOZON NEW ENERGY AUTOMOBILE CO LTD
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Patent Information

Application Number
PCT/CN2023/141536
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2023-07-14
Filing Date
2023-12-25
Publication Date
2025-01-23

AI Technical Summary

Technical Problem

The existing technology is difficult to effectively realize the simulation effect of on-board Dolby Atmos, affecting the user's auditory experience.

Method used

Using the sound field simulation method based on the Unity3D engine, by setting the sound source position, receiving the sound source signal and performing sound field simulation, using specific picture effects and the order of picture generation, the sound propagation trajectory and volume changes of the car audio are simulated.

Benefits of technology

It is achieved to allow users to experience the effect of Dolby panoramic sound field through visual methods, and improve the user's hearing experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

Disclosed in the present invention are a sound field simulation method and system based on a Unity3D engine and a vehicle. The method comprises: setting a sound source position; on the basis of the sound source position, receiving a sound source signal; and, on the basis of the sound source signal, performing sound field simulation. The present invention effectively solves or ameliorates, to a certain extent, the problem of achieving an in-vehicle Dolby Atmos simulation effect on the basis of a unity3D engine, and makes a user experience, by viewing, the sound field effect of Dolby Atmos.
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Description

A sound field simulation method, system and vehicle based on Unity3D engine Technical Field

[0001] The present invention relates to the technical field of vehicle-mounted sound field simulation, and in particular to a sound field simulation method, system and vehicle based on a Unity3D engine. Background Art

[0002] As the level of automobile intelligence improves, the functions of vehicles are becoming more and more abundant. For example, car audio has evolved from the earliest single channel to dual channels that play stereo sound, and even multi-channel surround sound. The multi-channel surround sound provides users with an excellent auditory experience. In order to better enhance the listening experience of consumers, Dolby Atmos music can also be experienced in the car, so as to help users understand Dolby Atmos more intuitively. Therefore, the present invention is designed to realize the effect of Dolby Atmos simulation of a car audio system based on the unity3D engine.

[0003] Summary of the Invention

[0004] The object of the present invention is to solve one of the above-mentioned technical problems at least to a certain extent.

[0005] To this end, the first purpose of the present invention is to propose a sound field simulation method based on the Unity3D engine, which solves or improves to a certain extent the problem of realizing a car-mounted Dolby Atmos simulation effect based on the Unity3D engine.

[0006] The second object of the present invention is to provide a sound field simulation system based on the Unity3D engine.

[0007] A third object of the present invention is to provide a vehicle.

[0008] A fourth object of the present invention is to provide an electronic device.

[0009] A fifth object of the present invention is to provide a non-transitory computer-readable storage medium.

[0010] To achieve the above objectives, a first embodiment of the present invention provides a sound field simulation method based on the Unity3D engine, comprising:

[0011] Set the sound source position;

[0012] receiving a sound source signal based on the sound source location;

[0013] The sound field simulation is performed based on the sound source signal.

[0014] According to one embodiment of the present invention, setting the sound source position includes:

[0015] Determine the location of all car audio systems in the vehicle;

[0016] Corresponding circular ripple images are set at the positions of all the car audio systems to indicate the positions of the sound sources.

[0017] According to one embodiment of the present invention, receiving a sound source signal based on the sound source position includes:

[0018] Based on the basic hardware functions of the vehicle, determine all the vehicle audio systems that emit sounds;

[0019] A sound emitted by at least one of the vehicle-mounted audio systems is obtained as the sound source signal.

[0020] According to one embodiment of the present invention, performing the sound field simulation based on the sound source signal includes:

[0021] confirming whether the audio source signal exists;

[0022] If the sound source signal does not exist, wait for the next sound source signal;

[0023] If the sound source signal exists, the sound field simulation is performed based on the sound source position corresponding to the sound source signal through specific picture effects and the order of picture generation.

[0024] According to an embodiment of the present invention, performing the sound field simulation based on the sound source position corresponding to the sound source signal by using a specific picture effect and a sequence of picture generation includes:

[0025] The ripple image at the position corresponding to the car audio system emitting the sound is given an effect of gradually increasing from small to large and gradually appearing to gradually disappearing, so as to represent the process from the car audio system at the corresponding position emitting the sound to the sound disappearing;

[0026] generating a sound motion trajectory having a plurality of trajectory point positions, generating an image with an outer edge blur effect and adjustable intervals at each trajectory point position of all the sound motion trajectories, and representing the propagation trajectory and volume change of the sound emitted by the vehicle audio system based on the effect of gradually increasing the image at each trajectory point from small to large and gradually appearing to fade out, and representing the propagation position of the sound by the vehicle audio system in the order in which the images at each trajectory point are generated;

[0027] The position of the car audio system is obtained in real time, and the trajectory of the sound emitted by the car audio system propagating and diffusing in the vehicle is continuously simulated until the diffusion trajectory gradually disappears, and the next sound source signal is waited for.

[0028] According to one embodiment of the present invention, generating a sound motion trajectory having a plurality of trajectory point positions includes:

[0029] A set of sound motion trajectories having multiple trajectory point positions is generated by using a quadratic Bezier curve, with the position of the car audio as the starting point and the position of the car audio farthest from the starting point as the end point.

[0030] To achieve the above objectives, a second embodiment of the present invention provides a sound field simulation system based on the Unity3D engine, comprising:

[0031] Setting module, used to set the sound source position;

[0032] A receiving module, configured to receive a sound source signal based on the sound source position;

[0033] A simulation module is used to perform the sound field simulation based on the sound source signal.

[0034] To achieve the above-mentioned object, a third aspect of the present invention provides a vehicle, which includes any embodiment of the sound field simulation system based on the Unity3D engine in the second aspect.

[0035] To achieve the above-mentioned object, an electronic device provided in a fourth embodiment of the present invention includes:

[0036] a memory for storing computer-executable instructions; and

[0037] A processor is used to run the computer-executable instructions to execute any embodiment of the sound field simulation method based on the Unity3D engine in the first aspect.

[0038] To achieve the above-mentioned purpose, the fifth aspect of the present invention proposes a non-transitory computer-readable storage medium, on which computer-executable instructions are stored. When the instructions are executed by a computer, the computer executes any embodiment of the sound field simulation method based on the Unity3D engine in the first aspect.

[0039] Additional aspects and advantages of the present invention will be set forth in part in the description which follows and, in part, will be obvious from the description which follows, or may be learned through practice of the present invention.

[0040] Compared with the prior art, the beneficial effects of the embodiments of the present application are:

[0041] The present invention provides a sound field simulation method, system and vehicle based on the Unity3D engine, which effectively solves or improves to a certain extent the problem of realizing a vehicle-mounted Dolby Atmos simulation effect based on the Unity3D engine, and enables users to experience the Dolby Atmos sound field effect in a visual way.

[0042] To better understand the technical means of the present invention and to facilitate implementation in accordance with the description, and to make the above-mentioned and other purposes, features, and advantages of the present invention more readily apparent, preferred embodiments are described below in detail with reference to the accompanying drawings. Other features and advantages of the present invention will be explained in the subsequent description and, in part, will become apparent from the description or be demonstrated through the practice of the present invention. The purposes and other advantages of the present invention may be achieved and attained through the structures particularly noted in the description, claims, and drawings. BRIEF DESCRIPTION OF THE DRAWINGS

[0043] In order to more clearly illustrate the technical solutions in the present invention, the following briefly introduces the drawings required for use in the embodiments. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without creative work.

[0044] FIG1 is a flow chart of a sound field simulation method based on a Unity3D engine according to an embodiment of the present invention;

[0045] 2 is a flow chart of a sound field simulation method based on the Unity3D engine according to a specific embodiment of the present invention;

[0046] FIG3 is a schematic diagram of a quadratic Bezier curve provided according to an embodiment of the present invention;

[0047] 4 is a schematic structural diagram of a sound field simulation system based on the Unity3D engine according to one embodiment of the present invention;

[0048] FIG5 is a schematic structural diagram of an electronic device according to an embodiment of the present invention. DETAILED DESCRIPTION

[0049] The following describes embodiments of the present invention in detail. Examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals throughout represent the same or similar elements or elements having the same or similar functions. The embodiments described below with reference to the accompanying drawings are exemplary and are intended to explain the present invention, but are not to be construed as limiting the present invention.

[0050] With the increasing intelligence of cars, their functionality is becoming increasingly diverse. Traditional auditory experiences can be enhanced, and Dolby Atmos music can now be experienced in vehicles. Therefore, to help users more intuitively understand Dolby Atmos, this paper proposes a sound field simulation method, system, and vehicle based on the Unity3D engine.

[0051] Specifically, the sound field simulation method, system, and vehicle based on the Unity3D engine according to embodiments of the present invention are described below with reference to the accompanying drawings.

[0052] FIG1 is a flow chart of a sound field simulation method based on the Unity3D engine provided according to an embodiment of the present invention. It should be noted that the sound field simulation method based on the Unity3D engine of the embodiment of the present invention can be applied to the sound field simulation system based on the Unity3D engine of the embodiment of the present invention, which can be configured on an electronic device or in a server. The electronic device can be a PC or a mobile terminal (such as a smart phone, tablet computer, etc.). The embodiment of the present invention does not limit this.

[0053] With reference to FIG1 , this embodiment provides a sound field simulation method based on the Unity3D engine, wherein the method includes:

[0054] S110, set the sound source position;

[0055] Setting the audio source location includes:

[0056] Determine the location of all car audio systems in the vehicle;

[0057] Set corresponding circular ripple images at the positions of all car audio systems to indicate the location of the sound source.

[0058] S120, receiving a sound source signal based on the sound source position;

[0059] Receiving a sound source signal based on the sound source location includes:

[0060] Based on the basic hardware functions of the vehicle, determine all the car audio systems that make sounds;

[0061] Acquire the sound emitted by at least one vehicle audio system as a sound source signal.

[0062] S130, sound field simulation based on sound source signal;

[0063] Among them, the sound field simulation based on the sound source signal includes:

[0064] Confirm whether the audio source signal exists;

[0065] If the sound source signal does not exist, wait for the next sound source signal;

[0066] If the sound source signal exists, the sound field simulation is performed based on the sound source position corresponding to the sound source signal through specific picture effects and the order of picture generation.

[0067] The sound field simulation method based on the Unity3D engine provided by the embodiment of the present invention effectively solves or improves to a certain extent the problem of realizing a vehicle-mounted Dolby Atmos simulation effect based on the Unity3D engine, and enables users to experience the Dolby Atmos sound field effect in a visual way.

[0068] In one embodiment of the present invention, performing sound field simulation based on the sound source position corresponding to the sound source signal by using specific image effects and the order of image generation includes:

[0069] The ripple image at the corresponding position of the car audio system that emits the sound is given an effect that gradually increases in size and then gradually appears and disappears, to represent the process of the car audio system at the corresponding position emitting the sound and then disappearing.

[0070] Generate a sound motion track with multiple track point locations. Each track point in the sound motion track generates an image with an outer edge blur effect and adjustable intervals. The image at each track point is gradually enlarged and then gradually appears and disappears, representing the propagation trajectory and volume changes of the sound emitted by the car audio system. The order in which the images of each track point are generated represents the propagation location of the sound.

[0071] Get the location of the car audio system in real time, continuously simulate the trajectory of the sound emitted by the car audio system propagating and diffusing in the vehicle until the diffusion trajectory gradually disappears, and wait for the next sound source signal.

[0072] In one embodiment of the present invention, generating a sound motion trajectory having a plurality of trajectory point positions includes:

[0073] A set of sound motion trajectories with multiple trajectory point positions is generated using a quadratic Bezier curve, with the position of the car audio as the starting point and the position of the car audio farthest from the starting point as the end point.

[0074] Figure 2 is a flowchart of a sound field simulation method based on the Unity3D engine, according to a specific embodiment of the present invention. Specifically, referring to Figure 2, first, the sound source location is set and the corresponding vehicle model is loaded into the Unity3D engine. New energy vehicles are equipped with multiple onboard speakers. The locations of all speakers are obtained from the vehicle's design drawings. A corresponding circular ripple image is placed at each obtained speaker location to represent the sound source location, achieving a sound diffusion-like effect. Next, a sound source signal is received based on the sound source location. In this embodiment, the sound source is determined based on the functionality provided by the vehicle's underlying hardware, and the sound from at least one speaker is obtained as the sound source signal. Finally, sound field simulation is performed based on the sound source signal. The presence of the sound source signal is confirmed. If not, the next sound source signal is waited for. If present, sound field simulation is performed based on the corresponding sound source location using specific image effects and the order in which the images are generated. The sound field simulation is performed based on the sound source location corresponding to the sound source signal using specific image effects and the order in which the images are generated. Specifically, for each speaker emitting sound, a ripple image corresponding to the speaker's location is given a gradual increase in size and then gradually fades in and out, representing the process from the speaker's emitting sound to its disappearance. Simultaneously, a set of motion trajectories is generated using a quadratic Bezier curve, starting with the speaker's location and ending at the location of the speaker farthest from the starting point. At each trajectory point, an image with a blurred edge effect is generated. The interval between generated images can be adjusted. Each image at each trajectory point also gradually increases in size and then gradually fades in and out, representing the sound propagation trajectory and volume changes. The order in which the images are generated represents the sound propagation location. By acquiring the location of the emitting speaker in real time, the propagation and diffusion trajectory of the sound emitted by the car audio system within the vehicle is continuously simulated until the diffusion trajectory gradually disappears, waiting for the next sound source signal. Of course, those skilled in the art will appreciate that other image generation effects can also be used to represent the visual effects of the sound track, which are also within the scope of protection of this invention.

[0075] FIG3 is a schematic diagram of a quadratic Bezier curve according to an embodiment of the present invention. Referring to FIG3 , a quadratic Bezier curve is used to generate a set of sound motion trajectories having multiple trajectory point positions, with the position of the car audio system as the starting point and the position of the car audio system farthest from the starting point as the end point.

[0076] Corresponding to the sound field simulation methods based on the Unity3D engine provided in the above-mentioned embodiments, an embodiment of the present invention further provides a sound field simulation system based on the Unity3D engine. Since the sound field simulation system based on the Unity3D engine provided in the embodiment of the present invention corresponds to the sound field simulation methods based on the Unity3D engine provided in the above-mentioned embodiments, the implementation of the sound field simulation method based on the Unity3D engine is also applicable to the sound field simulation system based on the Unity3D engine provided in this embodiment, and will not be described in detail in this embodiment.

[0077] 4 is a schematic structural diagram of a sound field simulation system based on the Unity3D engine according to one embodiment of the present invention;

[0078] 4 , the Unity3D engine-based sound field simulation system 400 includes: a setting module 410 , a receiving module 420 , and a simulation module 430 , wherein:

[0079] Setting module 410, used to set the sound source position;

[0080] A receiving module 420 is configured to receive a sound source signal based on the sound source location;

[0081] The simulation module 430 is used to perform sound field simulation based on the sound source signal.

[0082] The sound field simulation system based on the Unity3D engine provided by the embodiment of the present invention effectively solves or improves to a certain extent the problem of realizing a vehicle-mounted Dolby Atmos simulation effect based on the Unity3D engine, and enables users to experience the Dolby Atmos sound field effect in a visual way.

[0083] In one embodiment of the present invention, the setting module 410 is specifically configured to determine the positions of all vehicle-mounted audio systems in the vehicle; and to set corresponding circular ripple images at the positions of all vehicle-mounted audio systems to indicate the positions of sound sources.

[0084] In one embodiment of the present invention, the receiving module 420 is specifically configured to determine all vehicle-mounted speakers that emit sound based on basic vehicle hardware functions; and obtain the sound emitted by at least one vehicle-mounted speaker as a sound source signal.

[0085] In one embodiment of the present invention, the simulation module 430 is specifically used to confirm whether the sound source signal exists; if the sound source signal does not exist, wait for the next sound source signal; if the sound source signal exists, perform sound field simulation based on the sound source position corresponding to the sound source signal through specific picture effects and the order of picture generation.

[0086] In one embodiment of the present invention, performing sound field simulation based on the sound source position corresponding to the sound source signal by using specific image effects and the order of image generation includes:

[0087] The ripple image at the corresponding position of the car audio system that emits the sound is given an effect that gradually increases in size and then gradually appears and disappears, to represent the process of the car audio system at the corresponding position emitting the sound and then disappearing.

[0088] Generate a sound motion track with multiple track point locations. Each track point in the sound motion track generates an image with an outer edge blur effect and adjustable intervals. The image at each track point is gradually enlarged and then gradually appears and disappears, representing the propagation trajectory and volume changes of the sound emitted by the car audio system. The order in which the images of each track point are generated represents the propagation location of the sound.

[0089] Get the location of the car audio system in real time, continuously simulate the trajectory of the sound emitted by the car audio system propagating and diffusing in the vehicle until the diffusion trajectory gradually disappears, and wait for the next sound source signal.

[0090] In one embodiment of the present invention, generating a sound motion trajectory having a plurality of trajectory point positions includes:

[0091] A set of sound motion trajectories with multiple trajectory point positions is generated using a quadratic Bezier curve, with the position of the car audio as the starting point and the position of the car audio farthest from the starting point as the end point.

[0092] In another embodiment of the present invention, a vehicle is provided, which includes any embodiment of the above-mentioned sound field simulation system based on the Unity3D engine.

[0093] In another embodiment of the present invention, an electronic device is provided, including:

[0094] a memory for storing computer-executable instructions; and

[0095] A processor configured to execute computer-executable instructions to perform the Unity3D engine-based sound field simulation method described in any of the aforementioned embodiments. The electronic device may include one or more processors and a memory. The memory stores computer-executable instructions that, when executed by the processor, cause the electronic device to perform any of the aforementioned Unity3D engine-based sound field simulation methods. The electronic device may also include a communication interface.

[0096] The processor may be any suitable processing device, such as a microprocessor, a microcontroller, an integrated circuit, or other suitable processing device. The memory may include any suitable computing system or medium, including but not limited to a non-transitory computer-readable medium, a random access memory (RAM), a read-only memory (ROM), a hard disk, a flash memory, or other memory device. The memory may store computer-executable instructions that may be executed by the processor to enable the electronic device to perform any embodiment of the above-mentioned sound field simulation method based on the Unity3D engine. The memory may also store data.

[0097] In an embodiment of the present invention, a processor may execute various modules included in the instructions to implement an embodiment of the Unity3D engine-based sound field simulation method in the Unity3D engine-based sound field simulation system. For example, an electronic device may implement various modules in the Unity3D engine-based sound field simulation system to perform methods S110, S120, and S130 shown in FIG1 and the methods shown in FIG2 and FIG3.

[0098] In yet another embodiment of the present invention, a non-transitory computer-readable storage medium is provided. The computer-readable storage medium stores computer-executable instructions that, when executed by a computer, cause the computer to execute any embodiment of the Unity3D engine-based sound field simulation method in the Unity3D engine-based sound field simulation system.

[0099] In yet another embodiment of the present invention, a computer program product comprising instructions is provided. When the computer program product is run on a computer, the computer is enabled to execute any one of the sound field simulation methods based on the Unity3D engine in the above embodiments.

[0100] Referring now to FIG5 , a schematic diagram illustrating the structure of an electronic device 500 suitable for implementing an embodiment of the present invention is provided for use with an apparatus according to an embodiment of the present invention. The terminal devices in the embodiment of the present invention may include, but are not limited to, mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), in-vehicle terminals (e.g., in-vehicle navigation terminals), and fixed terminals such as digital TVs and desktop computers.

[0101] The electronic device shown in FIG5 is merely an example and should not limit the functions and scope of use of the embodiments of the present invention.

[0102] As shown in Figure 5, the electronic device 500 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 501, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 502 or a program loaded from a storage device 508 into a random access memory (RAM) 503. Various programs and data required for the operation of the electronic device 500 are also stored in the RAM 503. The processing device 501, the ROM 502, and the RAM 503 are connected to each other via a bus 504. An input / output (I / O) interface 505 is also connected to the bus 504.

[0103] Typically, the following devices may be connected to the I / O interface 505: an input device 506 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 507 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 508 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 509. The communication device 509 may allow the electronic device 500 to communicate with other devices wirelessly or by wire to exchange data.

[0104] Although FIG5 shows an electronic device 500 having various devices, it should be understood that it is not required to implement or possess all of the devices shown. More or fewer devices may be implemented or possessed instead.

[0105] In particular, according to an embodiment of the present invention, the process described above with reference to the flowchart can be implemented as a computer software program. For example, an embodiment of the present invention includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program includes program code for executing the method shown in the flowchart. In such an embodiment, the computer program can be downloaded and installed from the network via the communication device 509, or installed from the storage device 508, or installed from the ROM 502. When the computer program is executed by the processing device 501, the above-mentioned functions defined in the method of the embodiment of the present invention are performed.

[0106] It should be noted that the computer-readable medium described above in the present invention may be a computer-readable signal medium or a computer-readable storage medium, or any combination thereof. A computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or component, or any combination thereof. More specific examples of computer-readable storage media may include, but are not limited to, an electrical connection having one or more conductors, a portable computer disk, a hard disk, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof. In the present invention, a computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in conjunction with an instruction execution system, device, or component. In the present invention, a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, carrying computer-readable program code. This propagated data signal may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof. A computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device. The program code contained on the computer-readable medium may be transmitted using any suitable medium, including but not limited to wires, optical cables, RF (radio frequency), etc., or any suitable combination thereof.

[0107] In some embodiments, the client and server can communicate using any currently known or later developed network protocol, such as HTTP (HyperText Transfer Protocol), and can be interconnected with any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include a local area network ("LAN"), a wide area network ("WAN"), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or later developed network.

[0108] The computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.

[0109] The computer-readable medium carries one or more programs. When the one or more programs are executed by the electronic device, the electronic device is enabled to: set the sound source position, receive the sound source signal based on the sound source position, and perform sound field simulation based on the sound source signal.

[0110] Computer program code for performing the operations of the present invention may be written in one or more programming languages, or a combination thereof, including, but not limited to, object-oriented programming languages ​​such as Java, Smalltalk, C++, and conventional procedural programming languages ​​such as "C" or similar programming languages. The program code may be executed entirely on the user's computer, partially on the user's computer, as a stand-alone software package, partially on the user's computer and partially on a remote computer, or entirely on the remote computer or server. In cases involving a remote computer, the remote computer may be connected to the user's computer through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., through the Internet using an Internet service provider).

[0111] The flow charts and block diagrams in the accompanying drawings illustrate the possible implementation architecture, functions and operations of the system, method and computer program product according to various embodiments of the present invention. In this regard, each box in the flow chart or block diagram can represent a module, program segment, or a part of code, and the module, program segment, or a part of code contains one or more executable instructions for realizing the specified logical function. It should also be noted that in some alternative implementations, the functions marked in the box can also occur in a different order than that marked in the accompanying drawings. For example, two boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved. It should also be noted that each box in the block diagram and / or flow chart, and the combination of the boxes in the block diagram and / or flow chart, can be implemented with a dedicated hardware-based system that performs the specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.

[0112] The units involved in the embodiments of the present invention may be implemented in software or hardware. In some cases, the name of a unit does not limit the unit itself. For example, the first acquisition unit may also be described as a "unit for acquiring at least two Internet Protocol addresses."

[0113] The functions described above herein may be performed, at least in part, by one or more hardware logic components. For example, and without limitation, exemplary types of hardware logic components that may be used include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chip (SOCs), complex programmable logic devices (CPLDs), and the like.

[0114] In the context of the present invention, machine-readable medium can be a tangible medium that can contain or store a program for use with an instruction execution system, device or equipment or used in combination with an instruction execution system, device or equipment. Machine-readable medium can be a machine-readable signal medium or a machine-readable storage medium. Machine-readable medium can include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared or semiconductor systems, devices or equipment, or any suitable combination of the foregoing. More specific examples of machine-readable storage media can include electrical connections based on one or more lines, portable computer disks, hard disks, random access memories (RAM), read-only memories (ROM), erasable programmable read-only memories (EPROM or flash memory), optical fibers, portable compact disk read-only memories (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.

[0115] The above description is merely a preferred embodiment of the present invention and an illustration of the technical principles employed. Those skilled in the art should understand that the scope of disclosure involved in the present invention is not limited to the technical solutions formed by the specific combination of the above-mentioned technical features, but also includes other technical solutions formed by any combination of the above-mentioned technical features or their equivalents without departing from the above-mentioned disclosed concepts. For example, a technical solution formed by replacing the above-mentioned features with (but not limited to) technical features with similar functions disclosed in the present invention.

[0116] In addition, although adopting specific order to describe each operation, this should not be interpreted as requiring these operations to be executed in the specific order shown or in sequential order.Under certain environment, multitasking and parallel processing may be advantageous.Similarly, although comprising some specific implementation details in the above discussion, these should not be interpreted as limiting the scope of the present invention.Some features described in the context of independent embodiment can also be implemented in single embodiment in combination.On the contrary, the various features described in the context of independent embodiment also can be implemented in multiple embodiments individually or in the mode of any suitable subcombination.

[0117] Although the subject matter has been described in language specific to structural features and / or methodological logical acts, it should be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are merely example forms of implementing the claims.

[0118] Finally, it should be noted that the above are merely preferred embodiments of the present invention and are not intended to limit the present invention. Those skilled in the art will readily appreciate that various modifications and variations of the present invention are possible. Any modifications, equivalent substitutions, and improvements made within the spirit and principles of the present invention are intended to be encompassed by the scope of the pending claims.

Claims

1. A sound field simulation method based on Unity3D engine, characterized in that: include: Set the sound source position; receiving a sound source signal based on the sound source position; The sound field simulation is performed based on the sound source signal.

2. The sound field simulation method based on Unity3D engine according to claim 1, wherein: The setting of the sound source position includes: Determine the location of all car stereos in the vehicle; Corresponding circular ripple images are set at the positions of all the vehicle audio systems to indicate the positions of the sound sources.

3. The sound field simulation method based on Unity3D engine according to claim 2, wherein: The receiving a sound source signal based on the sound source position comprises: Based on the basic hardware functions of the vehicle, determine all the vehicle audio systems that emit sounds; A sound emitted by at least one of the vehicle-mounted audio systems is obtained as the sound source signal.

4. The sound field simulation method based on Unity3D engine according to claim 3, wherein: The performing the sound field simulation based on the sound source signal comprises: confirming whether the audio source signal exists; If the sound source signal does not exist, wait for the next sound source signal; If the sound source signal exists, the sound field simulation is performed based on the sound source position corresponding to the sound source signal through specific picture effects and the order of picture generation.

5. The sound field simulation method based on Unity3D engine according to claim 4, wherein: The performing the sound field simulation based on the sound source position corresponding to the sound source signal through a specific picture effect and a sequence of picture generation includes: The ripple image at the corresponding position of the car audio system that emits the sound is given an effect of gradually increasing from small to large and gradually appearing to gradually disappearing, so as to indicate the process from the car audio system at the corresponding position emitting the sound to the sound disappearing; Generate a sound motion track with multiple track point positions, generate a picture with an outer edge blur effect and adjustable interval at each track point position of all the sound motion tracks, based on the effect of the picture of each track point changing from small to large and gradually appearing to gradually disappearing, to represent the propagation track and volume change of the sound emitted by the car audio, and represent the propagation position of the sound in the order in which the picture of each track point is generated; The position of the vehicle audio system is obtained in real time, and the trajectory of the sound emitted by the vehicle audio system propagating and diffusing in the vehicle is continuously simulated until the diffusion trajectory gradually disappears, and the next sound source signal is waited for.

6. The sound field simulation method based on Unity3D engine according to claim 5, wherein: The generating of the sound motion track having a plurality of track point positions comprises: Taking the position of the vehicle audio system as a starting point and the position of the vehicle audio system farthest from the starting point as an end point, a set of sound motion trajectories having multiple trajectory point positions is generated using a quadratic Bezier curve.

7. A sound field simulation system based on Unity3D engine, characterized in that: include: Setting module, used to set the sound source position; A receiving module, used for receiving a sound source signal based on the sound source position; A simulation module is used to perform the sound field simulation based on the sound source signal.

8. A vehicle, characterized in that: The vehicle includes the sound field simulation system based on the Unity3D engine as described in claim 7.

9. An electronic device, characterized in that: include: a memory for storing computer executable instructions; as well as A processor, which is used to run the computer executable instructions to execute the sound field simulation method based on the Unity3D engine according to any one of claims 1 to 6.

10. A non-transitory computer-readable storage medium, characterized in that: The storage medium stores computer executable instructions, and when the instructions are executed by a computer, the computer executes the sound field simulation method based on the Unity3D engine according to any one of claims 1 to 6.

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