Electronic device for providing virtual reality space, method for outputting virtual vibration sound from electronic device, and non-transitory storage medium
The integration of a processor and speaker in electronic devices to generate virtual vibration sounds based on user interactions in virtual reality spaces addresses the lack of immersive feedback, enhancing user experience by providing synchronized audio and haptic feedback.
Patent Information
- Application Number
- PCT/KR2024/010840
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-11-08
- Filing Date
- 2024-07-25
- Publication Date
- 2025-01-30
AI Technical Summary
Current electronic devices providing virtual reality spaces lack the capability to effectively output virtual vibration sounds, which are essential for enhancing user interaction and immersion in virtual environments.
The electronic device includes a processor, display, speaker, and memory that identifies user interactions in a virtual reality space and generates corresponding virtual vibration sounds based on the type of interaction and information related to virtual objects, outputting these sounds through the speaker.
This solution enhances user immersion by providing a more realistic and engaging virtual experience through synchronized virtual vibration sounds and haptic feedback, improving interaction with virtual objects in augmented and virtual reality environments.
Smart Images

Figure KR2024010840_30012025_PF_FP_ABST
Abstract
Description
Electronic device providing a virtual reality space and method for outputting virtual vibration sound from the electronic device and non-transitory storage medium
[0001] The present disclosure relates to an electronic device providing a virtual reality space, a method for outputting virtual vibration sounds from the electronic device, and a non-transitory storage medium.
[0002] With the advancement of digital technology, electronic devices are now available in various forms, such as smartphones, tablet personal computers (PCs), and personal digital assistants (PDAs). Electronic devices are also being developed into wearable devices to enhance portability and accessibility.
[0003] Electronic devices developed to be wearable by users are being developed in the form of wearable electronic devices such as augmented reality glasses (AR glasses), video see-through (VST) devices, and head-mounted displays (HMDs) to provide virtual spaces in virtual environments. The variety of services and additional functions offered by wearable electronic devices is steadily increasing. To enhance the utility of these electronic devices and satisfy the needs of diverse users, telecommunication service providers and electronic device manufacturers are competitively developing electronic devices that offer diverse functions and differentiate themselves from other companies. Accordingly, the various functions offered by wearable electronic devices are also becoming increasingly sophisticated.
[0004] AR glasses or VST devices, worn on the user's body, can provide a realistic experience by displaying virtual images. AR glasses or VST devices can replace smartphones in various fields, such as gaming, entertainment, education, and social networking services (SNS). Through AR glasses or VST devices, users can receive realistic content and, through interaction, experience the sensation of being immersed in a virtual world.
[0005] The above information may be provided as background art to aid in understanding the present disclosure. No claim or determination is made as to whether any of the above is applicable as prior art related to the present disclosure.
[0006] According to one embodiment of the present disclosure, an electronic device includes a display, a speaker, a memory, and at least one processor operatively connected to the display, the speaker, and the memory.
[0007] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to receive user interaction by at least one input interface in a virtual reality space provided through the display.
[0008] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to identify a type of user interaction.
[0009] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to obtain information related to a virtual object displayed in the virtual reality space based on the identified type.
[0010] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to control the speaker to output a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object.
[0011] According to one embodiment, a method of operating an electronic device includes receiving a user interaction by at least one input interface in a virtual reality space provided through a display of the electronic device.
[0012] According to one embodiment, the method comprises an action of identifying a type of the user interaction.
[0013] According to one embodiment, the method includes an operation of obtaining information related to a virtual object displayed on the virtual reality space based on the identified type.
[0014] According to one embodiment, the method includes outputting a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object through a speaker of the electronic device.
[0015] According to one embodiment, a non-transitory storage medium storing one or more programs includes executable instructions that, when executed by at least one processor of an electronic device, cause the electronic device to perform an operation of receiving a user interaction by at least one input interface in a virtual reality space provided through a display of the electronic device.
[0016] According to one embodiment, the one or more programs include executable instructions that, when executed by at least one processor of the electronic device, cause the electronic device to perform an operation that identifies the type of user interaction.
[0017] According to one embodiment, the one or more programs include executable instructions that, when executed by at least one processor of the electronic device, cause the electronic device to perform an operation of obtaining information related to a virtual object displayed in the virtual reality space based on the identified type.
[0018] According to one embodiment, the one or more programs include executable instructions that, when executed by at least one processor of the electronic device, cause the electronic device to perform an operation of outputting a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object through a speaker of the electronic device.
[0019] FIG. 1 is a block diagram of an electronic device within a network environment according to various embodiments.
[0020] FIG. 2 is a diagram showing the configuration of a wearable electronic device according to one embodiment.
[0021] FIGS. 3A, 3B, and 3C are drawings showing the front and back of a wearable electronic device according to one embodiment.
[0022] FIG. 4 is a diagram showing the configuration of an external electronic device according to one embodiment.
[0023] FIG. 5 is a diagram showing the configuration of an electronic device according to one embodiment.
[0024] FIGS. 6A, 6B, 6C, and 6D are diagrams illustrating examples of receiving user interaction by an external device or hand gesture in an electronic device according to one embodiment.
[0025] FIGS. 7A, 7B, and 7C are diagrams illustrating examples of user interaction types according to one embodiment.
[0026] FIGS. 8A and 8B are diagrams illustrating examples for outputting a virtual vibration sound in an electronic device according to one embodiment.
[0027] FIG. 9 is a diagram showing an example configuration of a software module of an electronic device according to various embodiments.
[0028] FIG. 10 is a drawing showing an example of an operating method in an electronic device according to one embodiment.
[0029] FIG. 11 is a drawing illustrating an example for obtaining information related to a virtual object in an electronic device according to one embodiment.
[0030] FIGS. 12A and 12B are diagrams illustrating examples for obtaining information related to a virtual object in an electronic device according to one embodiment.
[0031] FIG. 13 is a drawing showing an example of an operating method in an electronic device according to one embodiment.
[0032] FIGS. 14A, 14B, and 14C are diagrams illustrating examples for generating a vibration pattern in an electronic device according to one embodiment.
[0033] FIGS. 15a, 15b, 15c, and 15d are diagrams illustrating examples of vibration patterns generated in an electronic device according to one embodiment.
[0034] FIG. 16 is a diagram illustrating an example of a setting screen for setting a virtual vibration sound in an electronic device according to one embodiment.
[0035] FIGS. 17A and 17B are diagrams illustrating an example of synchronizing a virtual vibration sound output through a speaker and a vibration output through a haptic motor in an electronic device according to one embodiment.
[0036] FIG. 18 is a diagram illustrating an example of operation in a low power mode in an electronic device according to one embodiment.
[0037] In connection with the description of the drawings, the same or similar reference numerals may be used for identical or similar components.
[0038] Hereinafter, embodiments of the present disclosure will be described in detail with reference to the drawings so that those skilled in the art can easily implement the present disclosure. However, the present disclosure may be implemented in various different forms and is not limited to the embodiments described herein. In connection with the description of the drawings, the same or similar reference numerals may be used for the same or similar components. In addition, in the drawings and related descriptions, descriptions of well-known functions and configurations may be omitted for clarity and conciseness. The term "user" used in the embodiments of the present disclosure may refer to a person using an electronic device or a device (e.g., an artificial intelligence electronic device) using an electronic device.
[0039] FIG. 1 is a block diagram of an electronic device (101) within a network environment (100) according to various embodiments. Referring to FIG. 1, in the network environment (100), the electronic device (101) may communicate with an electronic device (102) via a first network (198) (e.g., a short-range wireless communication network), or may communicate with at least one of an electronic device (104) or a server (108) via a second network (199) (e.g., a long-range wireless communication network). According to one embodiment, the electronic device (101) may communicate with the electronic device (104) via the server (108). According to one embodiment, the electronic device (101) may include a processor (120), a memory (130), an input module (150), an audio output module (155), a display module (160), an audio module (170), a sensor module (176), an interface (177), a connection terminal (178), a haptic module (179), a camera module (180), a power management module (188), a battery (189), a communication module (190), a subscriber identification module (196), or an antenna module (197). In some embodiments, the electronic device (101) may omit at least one of these components (e.g., the connection terminal (178)), or may have one or more other components added. In some embodiments, some of these components (e.g., the sensor module (176), the camera module (180), or the antenna module (197)) may be integrated into one component (e.g., the display module (160)).
[0040] The processor (120) may, for example, execute software (e.g., a program (140)) to control at least one other component (e.g., a hardware or software component) of the electronic device (101) connected to the processor (120) and perform various data processing or calculations. According to one embodiment, as at least a part of the data processing or calculations, the processor (120) may store commands or data received from other components (e.g., a sensor module (176) or a communication module (190)) in a volatile memory (132), process the commands or data stored in the volatile memory (132), and store result data in a non-volatile memory (134). According to one embodiment, the processor (120) may include a main processor (121) (e.g., a central processing unit or an application processor) or a secondary processor (123) (e.g., a graphics processing unit, a neural processing unit (NPU), an image signal processor, a sensor hub processor, or a communication processor)) that can operate independently or together therewith. For example, if the electronic device (101) includes a main processor (121) and a secondary processor (123), the secondary processor (123) may be configured to use less power than the main processor (121) or to be specialized for a specified function. The secondary processor (123) may be implemented separately from the main processor (121) or as a part thereof.
[0041] The auxiliary processor (123) may control at least a portion of functions or states associated with at least one component (e.g., a display module (160), a sensor module (176), or a communication module (190)) of the electronic device (101), for example, on behalf of the main processor (121) while the main processor (121) is in an inactive (e.g., sleep) state, or together with the main processor (121) while the main processor (121) is in an active (e.g., application execution) state. In one embodiment, the auxiliary processor (123) (e.g., an image signal processor or a communication processor) may be implemented as a part of another functionally related component (e.g., a camera module (180) or a communication module (190)). In one embodiment, the auxiliary processor (123) (e.g., a neural network processing unit) may include a hardware structure specialized for processing artificial intelligence models. The artificial intelligence models may be generated through machine learning. This learning can be performed, for example, on the electronic device (101) itself where the artificial intelligence model is executed, or can be performed through a separate server (e.g., server (108)). The learning algorithm can include, for example, supervised learning, unsupervised learning, semi-supervised learning, or reinforcement learning, but is not limited to the examples described above. The artificial intelligence model can include multiple artificial neural network layers.The artificial neural network may be one of a deep neural network (DNN), a convolutional neural network (CNN), a recurrent neural network (RNN), a restricted Boltzmann machine (RBM), a deep belief network (DBN), a bidirectional recurrent deep neural network (BRDNN), a deep Q-network, or a combination of two or more of the above, but is not limited to the examples described above. In addition to, or alternatively to, a hardware structure, an artificial intelligence model may include a software structure.
[0042] The memory (130) can store various data used by at least one component (e.g., processor (120) or sensor module (176)) of the electronic device (101). The data can include, for example, software (e.g., program (140)) and input data or output data for commands related thereto. The memory (130) can include volatile memory (132) or non-volatile memory (134).
[0043] The program (140) may be stored as software in the memory (130) and may include, for example, an operating system (142), middleware (144), or an application (146).
[0044] The input module (150) can receive commands or data to be used in a component of the electronic device (101) (e.g., a processor (120)) from an external source (e.g., a user) of the electronic device (101). The input module (150) can include, for example, a microphone, a mouse, a keyboard, a key (e.g., a button), or a digital pen (e.g., a stylus pen).
[0045] The audio output module (155) can output audio signals to the outside of the electronic device (101). The audio output module (155) can include, for example, a speaker or a receiver. The speaker can be used for general purposes, such as multimedia playback or recording playback. The receiver can be used to receive incoming calls. In one embodiment, the receiver can be implemented separately from the speaker or as part of the speaker.
[0046] The display module (160) can visually provide information to an external party (e.g., a user) of the electronic device (101). The display module (160) may include, for example, a display, a holographic device, or a projector and a control circuit for controlling the device. In one embodiment, the display module (160) may include a touch sensor configured to detect a touch, or a pressure sensor configured to measure the intensity of a force generated by the touch.
[0047] The audio module (170) can convert sound into an electrical signal, or vice versa, convert an electrical signal into sound. According to one embodiment, the audio module (170) can acquire sound through the input module (150), output sound through the sound output module (155), or an external electronic device (e.g., electronic device (102)) (e.g., speaker or headphone) directly or wirelessly connected to the electronic device (101).
[0048] The sensor module (176) can detect the operating status (e.g., power or temperature) of the electronic device (101) or the external environmental status (e.g., user status) and generate an electrical signal or data value corresponding to the detected status. According to one embodiment, the sensor module (176) can include, for example, a gesture sensor, a gyro sensor, a barometric pressure sensor, a magnetic sensor, an acceleration sensor, a grip sensor, a proximity sensor, a color sensor, an IR (infrared) sensor, a biometric sensor, a temperature sensor, a humidity sensor, or an illuminance sensor.
[0049] The interface (177) may support one or more designated protocols that may be used to directly or wirelessly connect the electronic device (101) with an external electronic device (e.g., the electronic device (102)). In one embodiment, the interface (177) may include, for example, a high definition multimedia interface (HDMI), a universal serial bus (USB) interface, an SD card interface, or an audio interface.
[0050] The connection terminal (178) may include a connector through which the electronic device (101) may be physically connected to an external electronic device (e.g., electronic device (102)). According to one embodiment, the connection terminal (178) may include, for example, an HDMI connector, a USB connector, an SD card connector, or an audio connector (e.g., a headphone connector).
[0051] A haptic module (179) can convert electrical signals into mechanical stimuli (e.g., vibration or movement) or electrical stimuli that a user can perceive through tactile or kinesthetic sensations. In one embodiment, the haptic module (179) can include, for example, a motor, a piezoelectric element, or an electrical stimulation device.
[0052] The camera module (180) can capture still images and videos. According to one embodiment, the camera module (180) may include one or more lenses, image sensors, image signal processors, or flashes.
[0053] The power management module (188) can manage power supplied to the electronic device (101). According to one embodiment, the power management module (188) can be implemented, for example, as at least a part of a power management integrated circuit (PMIC).
[0054] A battery (189) may power at least one component of the electronic device (101). In one embodiment, the battery (189) may include, for example, a non-rechargeable primary battery, a rechargeable secondary battery, or a fuel cell.
[0055] The communication module (190) may support the establishment of a direct (e.g., wired) communication channel or a wireless communication channel between the electronic device (101) and an external electronic device (e.g., electronic device (102), electronic device (104), or server (108)), and the performance of communication through the established communication channel. The communication module (190) may operate independently from the processor (120) (e.g., application processor) and may include one or more communication processors that support direct (e.g., wired) communication or wireless communication. According to one embodiment, the communication module (190) may include a wireless communication module (192) (e.g., a cellular communication module, a short-range wireless communication module, or a global navigation satellite system (GNSS) communication module) or a wired communication module (194) (e.g., a local area network (LAN) communication module, or a power line communication module). Among these communication modules, the corresponding communication module can communicate with an external electronic device (104) via a first network (198) (e.g., a short-range communication network such as Bluetooth, wireless fidelity (WiFi) direct, or infrared data association (IrDA)) or a second network (199) (e.g., a long-range communication network such as a legacy cellular network, a 5G network, a next-generation communication network, the Internet, or a computer network (e.g., a LAN or WAN)). These various types of communication modules can be integrated into a single component (e.g., a single chip) or implemented as multiple separate components (e.g., multiple chips). The wireless communication module (192) can verify or authenticate the electronic device (101) within a communication network such as the first network (198) or the second network (199) by using subscriber information (e.g., an international mobile subscriber identity (IMSI)) stored in the subscriber identification module (196).
[0056] The wireless communication module (192) can support 5G networks and next-generation communication technologies following the 4G network, such as NR access technology (new radio access technology). The NR access technology can support high-speed transmission of high-capacity data (eMBB (enhanced mobile broadband)), minimization of terminal power and connection of multiple terminals (mMTC (massive machine type communications)), or high reliability and low latency (URLLC (ultra-reliable and low-latency communications)). The wireless communication module (192) can support, for example, a high-frequency band (e.g., mmWave band) to achieve a high data transmission rate. The wireless communication module (192) can support various technologies for securing performance in a high-frequency band, such as beamforming, massive multiple-input and multiple-output (MIMO), full dimensional MIMO (FD-MIMO), array antenna, analog beam-forming, or large scale antenna. The wireless communication module (192) can support various requirements specified in the electronic device (101), an external electronic device (e.g., the electronic device (104)), or a network system (e.g., the second network (199)). According to one embodiment, the wireless communication module (192) can support a peak data rate (e.g., 20 Gbps or more) for realizing 1eMBB, a loss coverage (e.g., 164 dB or less) for realizing mMTC, or a U-plane latency (e.g., 0.5 ms or less for downlink (DL) and uplink (UL), or 1 ms or less for round trip) for realizing URLLC.
[0057] The antenna module (197) can transmit or receive signals or power to or from an external device (e.g., an external electronic device). In one embodiment, the antenna module (197) may include an antenna including a radiator formed of a conductor or a conductive pattern formed on a substrate (e.g., a PCB). In one embodiment, the antenna module (197) may include a plurality of antennas (e.g., an array antenna). In this case, at least one antenna suitable for a communication method used in a communication network, such as the first network (198) or the second network (199), may be selected from the plurality of antennas by, for example, the communication module (190). A signal or power may be transmitted or received between the communication module (190) and an external electronic device through the selected at least one antenna. In some embodiments, in addition to the radiator, another component (e.g., a radio frequency integrated circuit (RFIC)) may be additionally formed as a part of the antenna module (197).
[0058] According to various embodiments, the antenna module (197) may form a mmWave antenna module. According to one embodiment, the mmWave antenna module may include a printed circuit board, an RFIC disposed on or adjacent a first side (e.g., a bottom side) of the printed circuit board and capable of supporting a designated high-frequency band (e.g., a mmWave band), and a plurality of antennas (e.g., an array antenna) disposed on or adjacent a second side (e.g., a top side or a side) of the printed circuit board and capable of transmitting or receiving signals in the designated high-frequency band.
[0059] At least some of the above components can be interconnected and exchange signals (e.g., commands or data) with each other via a communication method between peripheral devices (e.g., a bus, GPIO (general purpose input and output), SPI (serial peripheral interface), or MIPI (mobile industry processor interface)).
[0060] According to one embodiment, commands or data may be transmitted or received between the electronic device (101) and an external electronic device (104) via a server (108) connected to a second network (199). Each of the external electronic devices (102 or 104) may be the same or a different type of device as the electronic device (101). According to one embodiment, all or part of the operations executed in the electronic device (101) may be executed in one or more of the external electronic devices (102, 104, or 108). For example, when the electronic device (101) is to perform a certain function or service automatically or in response to a request from a user or another device, the electronic device (101) may, instead of or in addition to executing the function or service itself, request one or more external electronic devices to perform the function or at least a part of the service. One or more external electronic devices that receive the request may execute at least a portion of the requested function or service, or an additional function or service related to the request, and transmit the result of the execution to the electronic device (101). The electronic device (101) may process the result as is or additionally and provide it as at least a portion of a response to the request. For this purpose, cloud computing, distributed computing, mobile edge computing (MEC), or client-server computing technology may be used, for example. The electronic device (101) may provide an ultra-low latency service by using distributed computing or mobile edge computing, for example. In another embodiment, the external electronic device (104) may include an Internet of Things (IoT) device. The server (108) may be an intelligent server utilizing machine learning and / or a neural network. According to one embodiment, the external electronic device (104) or the server (108) may be included in the second network (199).The electronic device (101) can be applied to intelligent services (e.g., smart home, smart city, smart car, or healthcare) based on 5G communication technology and IoT-related technology.
[0061] Hereinafter, before describing the configuration of an electronic device and the method of operating the electronic device with reference to the drawings, the term "virtual object" in the present disclosure can be explained as a general meaning of an object representing an execution screen of one or more applications displayed in a virtual reality space, an object included in the execution screen, an object related to a menu or function, an object for at least one input interface, or various other objects displayed in addition to the object. In addition, the virtual object described in the present disclosure means including at least one of an object representing an execution screen of one or more applications displayed in a virtual reality space, an object included in the execution screen, an object related to a menu or function, an object for at least one input interface, or various other objects displayed in addition to the object. Here, the object is described in singular for the convenience of explanation, but the singular form of the noun corresponding to the object may include one or more.
[0062] The term virtual reality space described in the present disclosure may mean a virtual space provided using various virtual reality technology methods (e.g., extended reality (XR: eXtended Reality), virtual reality (VR: virtual reality), or augmented reality (AR: augmented reality)) in a virtual environment.
[0063] FIG. 2 is a diagram showing the configuration of a wearable electronic device according to one embodiment.
[0064] Referring to FIG. 2, a wearable electronic device (200) according to one embodiment of the present disclosure (e.g., the electronic device (101) of FIG. 1) may include at least one of a light output module (211), a display member (201), a camera module (250), and a speaker (261).
[0065] According to one embodiment of the present disclosure, the light output module (211) (e.g., the display module (160) of FIG. 1) may include a light source capable of outputting an image and a lens for guiding the image to the display member (201). According to one embodiment of the present disclosure, the light output module (211) may include at least one of a liquid crystal display (LCD), a digital mirror device (DMD), a liquid crystal on silicon (LCoS), an organic light emitting diode (OLED), or a micro light emitting diode (micro LED).
[0066] According to one embodiment of the present disclosure, the display member (201) (e.g., the display module (160) of FIG. 1) may include an optical waveguide (e.g., a waveguide). According to one embodiment of the present disclosure, an output image of an optical output module (211) incident on one end of the optical waveguide may be propagated inside the optical waveguide and provided to a user. According to one embodiment of the present disclosure, the optical waveguide may include at least one diffractive element (e.g., a diffractive optical element (DOE), a holographic optical element (HOE)) or at least one reflective element (e.g., a reflective mirror). For example, the optical waveguide may guide an output image of the optical output module (211) to a user's eye by using at least one diffractive element or reflective element.
[0067] According to one embodiment of the present disclosure, a camera module (250) (e.g., camera module (180) of FIG. 1) can capture still images and / or moving images. According to one embodiment, the camera module (250) is disposed within a lens frame and may be disposed around a display member (201).
[0068] According to one embodiment of the present disclosure, the first camera module (251) can capture and / or recognize the trajectory of the user's eye (e.g., pupil, iris) or gaze. According to one embodiment of the present disclosure, the first camera module (251) can periodically or aperiodically transmit information related to the trajectory of the user's eye or gaze (e.g., trajectory information) to a processor (e.g., processor (120) of FIG. 1).
[0069] According to one embodiment of the present disclosure, the second camera module (253) can capture an external image.
[0070] According to one embodiment of the present disclosure, the third camera module (255) can be used for hand detection and tracking, and user gesture (e.g., hand movement) recognition. According to one embodiment of the present disclosure, the third camera module (255) can be used for 3 degrees of freedom (3DoF), 6DoF head tracking, position (space, environment) recognition, and / or movement recognition. According to one embodiment of the present disclosure, the second camera module (253) can also be used for hand detection and tracking, and user gesture recognition. According to one embodiment of the present disclosure, at least one of the first camera module (251) to the third camera module (255) can be replaced with a sensor module (e.g., a LiDAR sensor). For example, the sensor module can include at least one of a vertical cavity surface emitting laser (VCSEL), an infrared sensor, and / or a photodiode.
[0071] According to one embodiment of the present disclosure, a speaker (261) (e.g., the audio output module (155) of FIG. 1) can output an audio signal (e.g., a sound and / or a virtual vibration sound). The speaker (261) is described as being configured in a member that is placed on the user's ear when the wearable electronic device (200) is worn in FIG. 2, but is not limited thereto and may be configured in a different location depending on the implementation of the wearable electronic device (200).
[0072] FIGS. 3A, 3B, and 3C are drawings showing the front and back of a wearable electronic device according to one embodiment.
[0073] Referring to FIGS. 3A and 3B, in one embodiment, camera modules (311, 312, 313, 314, 315, 316) and / or depth sensors (317) may be arranged on a first surface (310) of the housing to obtain information related to the surrounding environment of a wearable electronic device (300) (e.g., electronic device (101) of FIG. 1).
[0074] In one embodiment, the camera modules (311, 312) can acquire images related to the environment surrounding the wearable electronic device.
[0075] In one embodiment, the camera modules (313, 314, 315, 316) can acquire images while the wearable electronic device is worn by a user. The camera modules (313, 314, 315, 316) can be used for hand detection and tracking, and user gesture (e.g., hand movement) recognition. The camera modules (313, 314, 315, 316) can be used for 3DoF, 6DoF head tracking, position (spatial, environmental) recognition, and / or movement recognition. In one embodiment, the camera modules (311, 312) can also be used for hand detection and tracking, and user gesture.
[0076] In one embodiment, a depth sensor (317) may be configured to transmit a signal and receive a signal reflected from a subject, and may be used for purposes such as time of flight (TOF) to determine the distance to an object. Instead of or in addition to the depth sensor (317), camera modules (313, 314, 315, 316) may determine the distance to an object.
[0077] According to one embodiment, camera modules (325, 326) for facial recognition and / or a display (321) (and / or a lens) may be arranged on the second side (320) of the housing.
[0078] In one embodiment, the face recognition camera modules (325, 326) adjacent to the display may be used to recognize the user's face, or may recognize and / or track the user's two eyes.
[0079] In one embodiment, the display (321) (and / or lens) may be disposed on the second side (320) of the wearable electronic device (300). In one embodiment, the wearable electronic device (300) may not include camera modules (315, 316) among the plurality of camera modules (313, 314, 315, 316). Although not illustrated in FIGS. 3A and 3B , the wearable electronic device (300) may further include at least one of the configurations illustrated in FIG. 2 .
[0080] Referring to FIG. 3C, according to one embodiment, a wearable electronic device (300) may have a form factor (e.g., a Head Mounted Display: HMD) for being worn on a user's head. The wearable electronic device (300) may further include a strap for being fixed on a body part of the user, and / or a wearing member. The wearable electronic device (300) may include a volume button (331), a ventilation hole (333), a status indicator light (335), and a power button (e.g., including a fingerprint recognition sensor) (337), and these components may be equally included in the wearable electronic device (300) illustrated in FIGS. 3A and 3B. While worn on the user's head, the wearable electronic device (300) may provide a user experience based on augmented reality, virtual reality, and / or extended reality (or mixed reality). The wearable electronic device (300) configured in the form of an HMD may include components identical or similar to the components of FIGS. 3A and 3B described above.
[0081] According to one embodiment of the present disclosure, a speaker (318) (e.g., the audio output module (155) of FIG. 1 or the speaker (261) of FIG. 2) may output an audio signal (e.g., a sound and / or a virtual vibration sound). The speaker (318) is described as being configured at a location adjacent to the ventilation hole (333) in FIGS. 3A to 3C , but is not limited thereto and may be configured at other locations depending on the implementation of the wearable electronic device (200).
[0082] FIG. 4 is a diagram showing the configuration of an external electronic device according to one embodiment.
[0083] An electronic device (e.g., an electronic device (101) of FIG. 1, a wearable electronic device (200) of FIG. 2, and / or a wearable electronic device (300) of FIGS. 3A and 3C) providing a virtual reality space according to one embodiment may be connected to at least one controller (401, 403) that transmits and receives control signals and information according to function execution through a designated communication method (e.g., BLE communication).
[0084] Referring to FIG. 4, according to one embodiment, at least one controller (401, 403) may be an input interface (e.g., an external electronic device) including a haptic motor (e.g., a vibration motor), such as a pointing device or an input control device, and may transmit user interaction in relation to a virtual object displayed in a virtual reality space to the electronic device. Without being limited thereto, the input interface for transmitting user interaction to the electronic device may be replaced with at least one of a keyboard, a mouse, an electronic pen, a smart phone, or an artificial intelligence (AI) device.
[0085] At least one controller (401, 403) according to one embodiment may include a sensor module (411), an input module (413), a battery (not shown), and an indicator member (415) (e.g., a status indicator light and / or an infrared LED). In addition, other components necessary for operation may be further included. At least one controller (401, 403) may be configured by dividing the housing (410) into a first housing area (410a) and a second housing area (410b), and the sensor module (411), the input module (413), and the battery may be arranged in the first housing area (410a), and the indicator member (415) may be arranged in the second housing area (410b), but is not limited thereto, and may be configured by arranging the components differently. A sensor module (411) according to one embodiment may include at least one sensor (411) (e.g., a proximity sensor, an acceleration sensor, and / or a gyro sensor) for detecting a grip state by a user's hand and movement of a controller (401, 403). An input module (413) according to one embodiment may include a plurality of buttons for inputting user interaction related to driving of at least one controller (401, 403) and a function or object executed in a virtual reality space displayed on an electronic device (200).
[0086] FIG. 5 is a diagram showing a configuration of an electronic device according to one embodiment, FIGS. 6a to 6d are diagrams showing examples of receiving user interaction by an external device or hand gesture in an electronic device according to one embodiment, FIGS. 7a to 7c are diagrams showing examples of user interaction types according to one embodiment, and FIGS. 8a and 8b are diagrams showing examples for outputting a virtual vibration sound in an electronic device according to one embodiment.
[0087] Referring to FIGS. 5, 6A to 6D, 7A to 7C, 8A, and 8B, an electronic device (501) according to an embodiment (e.g., the electronic device (101) of FIG. 1, the wearable electronic device (200) of FIG. 2, and the wearable electronic device (300) of FIGS. 3A to 3C) may be worn by a user. For example, the electronic device (200) may be implemented as either an augmented reality glass (AR glass) or a video see-through (VST) device. The electronic device (501) according to an embodiment may include a processor (510), a display (520), a camera (530), a communication circuit (540), a speaker (550), and a memory (560). However, the electronic device (501) may further include at least one sensor and other components necessary to perform at least one operation. According to one embodiment, the electronic device (501) may be implemented identically or similarly to the electronic device (101) of FIG. 1, the electronic device (200) of FIG. 2, or the electronic device (300) of FIG. 3.
[0088] A processor (510) of an electronic device (501) according to one embodiment (e.g., processor (120) of FIG. 1) may be electrically and / or operatively connected to each other by electronic components such as a display (520), a camera (530), a communication circuit (540), a speaker (550), and a memory (560) and a communication bus (not shown).
[0089] According to one embodiment, the processor (510) may display a virtual object on a virtual reality space (610) through a display (520) (e.g., display (321) of FIG. 3B) while the user is wearing the electronic device (501). According to one embodiment, the electronic device (200) may perform at least one of execution (or activation), display position movement, selection, removal (or deactivation), or other operations on a virtual object displayed on the virtual reality space (610) by at least one input interface through interaction (e.g., interaction) between at least one input interface.
[0090] According to one embodiment, the processor (510) can control the communication circuit (540) to connect with at least one user interface using a short-range communication technology (e.g., Bluetooth low energy (BLE) or WiFi) or wired communication), and can receive a user interaction by the at least one input interface. Here, the at least one input interface can be at least one external electronic device including a haptic motor (e.g., the first controller (401) or the second controller (403) of FIGS. 4 and 6A), a part of the user's body (e.g., the hand (601) of FIG. 6C), or at least one external electronic device that does not include a haptic motor (e.g., the keyboard (603) of FIG. 6C and / or the electronic pen (605) of FIG. 6D). According to one embodiment, the processor (510) can receive a user interaction from at least one external electronic device including a haptic motor or at least one external electronic device that does not include a haptic motor through the communication circuit (540). According to one embodiment, the processor (510) can detect a gesture by a hand (601) or an external electronic device (e.g., the first controller (401) or the second controller (403) of FIGS. 4 and 6A) through a camera (530) or at least one sensor (e.g., a motion sensor), and identify (e.g., receive or acquire) a user interaction corresponding to the detected gesture. According to one embodiment, the processor (510) can check whether a vibration mode is set. The electronic device (501) can display a setting screen for setting a vibration mode in a virtual reality space, and can set at least one of sound, vibration (e.g., system vibration), silent mode, or system mode, and can adjust the vibration intensity and set a specific function for each item (e.g., vibration, alarm, system, or media). For example, the sound mode can be a mode in which an audio source is played from the speaker (550) of the electronic device (501).The electronic device (501) does not have a haptic motor and does not generate physical vibrations, so when an object is operated in a virtual environment, it can generate physical haptic vibrations to an external electronic device. For example, the vibration mode may be a mode in which no audio source is played from the speaker (550), and when an object is operated in a virtual environment, it can generate physical haptic vibrations to the external electronic device. For example, the silent mode may be a mode in which no audio source is played from the speaker (550), and when an object is operated in a virtual environment, physical haptic vibrations may or may not be generated from the external electronic device according to a user setting. According to one embodiment, the electronic device may provide a system mode. For example, a touch feedback interaction operation may be generated from a haptic motor (e.g., a haptic controller haptic actuator) of the external electronic device. A dial keypad interaction operation may be generated from a haptic motor (e.g., a haptic controller haptic actuator) of the external electronic device. For example, a keyboard vibration feedback interaction action may be generated from a controller haptic actuator (motor). For example, a gesture feedback interaction action may be generated from a controller haptic actuator (motor) (e.g., grip, pich, click, zoom in / out, etc.). According to one embodiment, the electronic device (501) may provide a personalized vibration method according to, for example, a vibration setting condition, and for example, the external electronic device may not provide a vibration mode in a low power mode (e.g., battery 10% or less) of the external electronic device. The electronic device (501) may provide a virtual vibration sound from the speaker (550) to provide a sense of immersion and feedback to the user based on the physical haptic vibration provided from the external electronic device (e.g., the first controller or the second controller) according to the vibration setting, thereby providing a tactile experience such as physical feedback.
[0091] According to one embodiment, the processor (510) can identify a type (e.g., mode) of a user interaction based on receipt of at least one user interaction. The processor (510) can identify the user interaction as a first type (e.g., first mode), as illustrated in FIG. 7A , if the user interaction is, for example, an interaction by the first controller (401) or the second controller (403). The processor (510) can identify the user interaction as a second type (e.g., second mode), as illustrated in FIG. 7B , if the user interaction is, for example, an interaction by the hand (601). The processor (510) can identify the user interaction as a third type (e.g., third mode), as illustrated in FIG. 7C , if the user interaction is, for example, an interaction by the first controller (401) or the second controller (403) and the hand (601) (e.g., a hybrid interaction). The processor (510) may identify the user interaction as an n-th type (e.g., n-th mode) when the user interaction is an interaction by an external electronic device (e.g., a keyboard, a mouse, an electronic pen, a smartphone, an AI device, or a watch) that does not include a haptic motor. According to one embodiment, the processor (510) may preset the first to n-th types according to the type of the input interface, and may also preset more types (e.g., modes) according to other types of the input interface.
[0092] According to one embodiment, the processor (510) may identify the occurrence of a passive interaction event or an active interaction event based on the user interaction type received. Here, according to one embodiment, the passive interaction event is an event that does not reflect the user's will, and may be, for example, an event related to a phone call, notification, video or music playback, or vibration due to a concentration mode, in which a physical collision may occur between a first virtual object and a second virtual object. For example, when a physical collision occurs and a passive interaction event occurs, the electronic device (501) may determine or generate a vibration pattern of different types depending on the texture of the surface, and output different virtual vibration sounds for the first virtual object and the second virtual object depending on the texture of the surface. According to one embodiment, an active interaction event is an event that reflects a user's will, and may be an event related to vibration of a motion for a virtual object corresponding to a user interaction received from at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) or the user's hand. Here, the interaction motion may mean an interaction for a virtual object displayed in a virtual reality space (610) corresponding to a motion input (e.g., a button input) by at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) and a motion input (e.g., a gesture input) by the user's hand. The event may mean information on an action received according to the interaction, and for example, when the electronic device (501) receives a user interaction for a button input according to the user's will, it may indicate that a vibration output for a virtual object corresponding to the user interaction is required.
[0093] According to one embodiment, the processor (510) may obtain information related to a virtual object provided in the virtual reality space (610) based on the identified type (e.g., information about a menu provided in the virtual reality space (e.g., a taskbar app icon menu), information about a function or content, information about a feature of an application (e.g., an app property), or at least one of a direction of an object, a distance of an object, a feature of an object (e.g., a 3D surface / material), or a type of an object, and layout information of content (spatial layout)).
[0094] According to one embodiment, the processor (510) may generate a vibration pattern based on the acquired information, and control the speaker (550) to output a virtual vibration sound corresponding to the generated vibration pattern. The processor (510) may control the communication circuit (540) to transmit or not transmit feedback information including the vibration pattern to an external electronic device (e.g., the first controller (401) or the second controller (403)) including a haptic motor so as to output vibration corresponding to the generated vibration pattern through the haptic motor according to the identified type. For example, the processor (510) may check the distances of other objects displayed in a virtual reality space based on the distance between the user and the object, set the vibration intensity according to the checked distance, and generate a vibration pattern with the set vibration intensity. Here, the vibration pattern can be generated by applying elements for at least one of frequency value (e.g., vibration intensity), vibration time and frequency type (e.g., resonant frequency (F(0)), low frequency (F(low)), medium frequency (F(mid)), high frequency (F(high)), alert frequency (F(alert))) or vibration interval.
[0095] According to one embodiment, when the processor (510) determines that at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) including a haptic motor among at least one input interface is being used, as illustrated in FIG. 8A, the processor (510) may control the communication circuit (540) to transmit feedback information including a vibration pattern generated to output vibration (e.g., haptic vibration) (803, 805) via the haptic motor while outputting a virtual vibration sound (801), to the external electronic device based on the identification of the first type. According to one embodiment, when the type of the user interaction is the first type, the processor (510) may set an output condition (e.g., output distribution) to synchronize the virtual vibration sound and the vibration so as to output the virtual vibration sound and the vibration simultaneously.
[0096] According to one embodiment, the processor (510) may control the speaker (550) to output only a virtual vibration sound (801) without transmitting feedback information to an external electronic device (e.g., the first controller (401) and / or the second controller (403)) so as not to output vibration through the haptic motor when the type of user interaction is the second type, as illustrated in FIG. 8b.
[0097] According to one embodiment, when the user interaction is of the third type, the processor (510) may output a virtual vibration sound through the speaker (550) and transmit feedback information through an external electronic device (e.g., the first controller (401) or the second controller (403)). Here, the feedback information may include a vibration pattern different from the virtual vibration sound. For example, when the processor (510) receives a user interaction (e.g., a first user interaction) according to a button input through the first controller (401) while the user is holding the first controller (401) with his / her left hand, and detects (or receives) a user interaction (e.g., a second user interaction) corresponding to a gesture by the right hand simultaneously or sequentially through the camera (530), the processor (510) may identify the user interaction as of the third type. The processor (510) may transmit feedback information including a first vibration pattern generated in response to a user interaction (e.g., a first interaction) to the first controller (401) upon identifying the third type, and may simultaneously or sequentially output a virtual vibration sound corresponding to a second vibration pattern generated in response to a user interaction (e.g., a second interaction) through the speaker (550). For example, when the speakers (550) are respectively arranged on the left and right members of the electronic device (501), the processor (510) may control the speaker (550) arranged on the right member to output a virtual vibration sound corresponding to the user's right-hand direction. For example, when a first interaction and a second interaction are received consecutively as user interactions, feedback information including a first vibration pattern generated in response to the first interaction can be transmitted, a virtual vibration sound corresponding to the first vibration pattern can be simultaneously output through a speaker (550), and only a virtual vibration sound corresponding to the second vibration pattern generated in response to the second interaction can be output through the speaker (550).
[0098] According to one embodiment, the processor (510) may generate a vibration pattern in response to the received user interaction when the type of user interaction is an n-th type, which is an interaction by an external electronic device (e.g., a keyboard, a mouse, or an electronic pen) that does not include a haptic motor, and output only a virtual vibration sound corresponding to the generated vibration pattern through the speaker (550).
[0099] According to one embodiment, the processor (510) may adjust the intensity of vibration output through the haptic motor of the first controller (401) or the second controller (403) and / or the intensity of virtual vibration sound output through the speaker (550) based on information related to a virtual object provided in the virtual reality space. Here, the processor (510) may adjust the intensity of vibration and / or the intensity of virtual vibration when outputting the intensity of vibration and / or the intensity of virtual vibration with a generated vibration pattern, or outputting the intensity of vibration and / or the intensity of virtual vibration with a vibration pattern that does not consider a change in the position of the user or the position of the object. According to one embodiment, the processor (510) may adjust the intensity of vibration and / or the intensity of virtual vibration based on a change in the position of the user or the position of the object (e.g., the distance between the user and the object or the direction of the object with respect to the position of the user) while outputting the intensity of vibration and / or the intensity of virtual vibration with the generated vibration pattern.
[0100] According to one embodiment, the processor (510) may adjust the intensity of the vibration output or the intensity of the virtual vibration sound output in proportion to the distance between the user and an object displayed in the virtual reality space. For example, when the distance becomes closer, the processor (510) may adjust the intensity of the vibration output or the intensity of the virtual vibration sound output so that it becomes weaker in proportion to the distance (e.g., lower than a set vibration intensity value or an intensity value of the virtual vibration sound). For example, when the distance becomes farther, the processor (510) may adjust the intensity of the vibration output or the intensity of the virtual vibration sound output so that it becomes stronger in proportion to the distance (e.g., higher than a set vibration intensity value or an intensity value of the virtual vibration sound). According to one embodiment, the processor (510) may adjust the intensity of the vibration output or the intensity of the virtual vibration sound output in inverse proportion to the distance between the user and an object displayed in the virtual reality space. For example, when the distance becomes closer, the processor (510) can adjust the intensity of the output vibration or the intensity of the output virtual vibration sound to become stronger in inverse proportion to the distance (e.g., to be higher than the set vibration intensity value or the intensity value of the virtual vibration sound). For example, when the distance becomes farther, the processor (510) can adjust the intensity of the output vibration or the intensity of the output virtual vibration sound to become weaker in inverse proportion to the distance (e.g., to be lower than the set vibration intensity value or the intensity value of the virtual vibration sound).
[0101] According to one embodiment, the processor (510) may adjust the intensity of the output vibration or the intensity of the output virtual vibration sound based on the direction of the object displayed in the virtual reality space. The processor (510) may identify the direction of the object based on the current location of the user. For example, if the speakers (550) are respectively disposed on the left and right members of the electronic device (501), the processor (510) may adjust the intensity of the virtual vibration sound output through the speaker (550) disposed in the direction corresponding to the direction of the identified object to be greater than a specified threshold value (e.g., the intensity of the virtual vibration sound being output or the intensity of the virtual vibration sound set in the vibration pattern) or greater than the intensity of the virtual vibration sound output through the speaker (550) disposed in the opposite direction. Conversely, the intensity of the virtual vibration sound output through the speaker (550) disposed in the opposite direction may be adjusted to be lower than the intensity of the virtual vibration sound output through the speaker (550) disposed in the direction corresponding to the direction of the identified object. For example, when vibration is output through the first controller (401) and the second controller (403) including haptic motors, the processor (510) can adjust the intensity of the vibration output through the first controller (401) held by the hand in the direction corresponding to the direction of the identified object to be greater than a specified threshold value (e.g., the intensity of the vibration being output or the intensity of the vibration set in the vibration pattern) or the intensity of the vibration output through the second controller (403) held by the hand in the opposite direction, and transmit feedback information including the adjusted vibration intensity value to the first controller (401). Conversely, the intensity of the virtual vibration sound output through the second controller (403) can be adjusted to be lower than the intensity of the virtual vibration sound output through the first controller (401).
[0102] According to one embodiment, the processor (510) can finely adjust the vibration intensity by adjusting complex elements (e.g., a specified vibration intensity value and a sound amplification value) for the purpose of an alert according to a notification event or according to an event that plays audio (e.g., outputs music, sound of video content, or sound of a game). For example, the processor (510) can adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification (e.g., alert) about an incoming call. For example, the processor (510) can adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification alert about functions or applications provided in a virtual reality space. For example, the processor (510) can adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification about a user interaction, such as touching, dragging, or touching and releasing a virtual object provided in a virtual reality space. When the electronic device (501) provides an alert, it may provide a sound for the alert along with a vibration or virtual vibration sound to increase the user's awareness of the occurrence of an event.
[0103] According to one embodiment, the processor (510) can control the communication circuit (540) to identify a grip interaction when the user is holding and using the first controller (401) and / or the second controller (403) with a hand, set the intensity of the vibration to a threshold value (e.g., the vibration intensity set in the generated vibration pattern or the reference vibration intensity set in the device) or a virtual vibration sound, and transmit feedback information including the lowered vibration intensity to the first controller (401) and / or the second controller (403).
[0104] According to one embodiment, when the processor (510) identifies that the first controller (401) and / or the second controller (403) is in a low power mode, the processor (510) can transmit feedback information to control the haptic motor of the first controller (401) and / or the second controller (403) not to output vibration, and control the speaker (550) to output only a virtual vibration sound.
[0105] According to one embodiment, the processor (510) can determine whether the first controller (401) and / or the second controller (403) are in use. According to one embodiment, the processor (510) can determine that the first controller (401) and / or the second controller (403) are not in use if it is determined that the first controller (401) and / or the second controller (403) has not moved for a specified period of time. According to one embodiment, the processor (510) can determine whether the first controller (401) and / or the second controller (403) are in use based on sensing information acquired through a sensor included in the first controller (401) and / or the second controller (403). For example, the sensing information may include acceleration sensor information and / or gyro sensor information. According to one embodiment, the processor (510) may determine that the first controller (401) and / or the second controller (403) is not in use when the first controller (401) and / or the second controller (403) is confirmed to be placed on the ground through the camera (530). According to one embodiment, the processor (510) may determine whether the first controller (401) and / or the second controller (403) is gripped by the user based on sensing information obtained through a grip sensor included in the first controller (401) and / or the second controller (403).
[0106] According to one embodiment, the display (520) can display an object representing at least one input interface (e.g., a first controller (401) and a second controller (403), another input interface (e.g., a keyboard, a mouse, an electronic pen, or a smart phone), or a user's hand) under the control of the processor (510). The display (520) can display a virtual object under the control of the processor (510). For example, the virtual object can include a default menu or a universal menu provided by the electronic device (501). The universal menu can include a menu that can execute a function that can execute an application installed in the wearable electronic device (501), a function that can display devices (e.g., the first controller (401), the second controller (403)) that are communicatively connected to the wearable electronic device (501), and a function that can display a remaining battery level of the electronic device (501). Not limited thereto, the universal menu may include menus that provide various other functions.
[0107] FIG. 9 is a diagram showing an example configuration of a software module of an electronic device according to various embodiments.
[0108] Referring to FIGS. 5 and 9, an electronic device (501) according to an embodiment may implement a software module (901) (e.g., a program (140) of FIG. 1) for outputting a virtual vibration sound. A memory (130) of the electronic device (101) may store commands (e.g., instructions) to implement the software module (901) illustrated in FIG. 9. At least one processor (510) may execute commands stored in a memory (e.g., the memory (130) of FIG. 1 and the memory (560) of FIG. 5) to implement the software module (901) illustrated in FIG. 9, and may control hardware (e.g., the display module (160), audio module (170), sensor module (176), or communication module (190) of FIG. 1) associated with a function of the software module (901).
[0109] Referring to FIG. 9, a software module (901) of an electronic device (501) according to an embodiment may be configured to include a kernel (or HAL) (910), a framework (e.g., middleware (144) of FIG. 1) (920), and an application (930) (e.g., application (146) of FIG. 1). At least a portion of the software module (901) may be preloaded on the electronic device (101) or may be downloadable from a server (e.g., server (108)).
[0110] According to one embodiment, the kernel (910) includes, for example, a module (3) associated with a vibration module. rdThe kernel (910) may be configured to include a device with a vibrator (911), a vibration module of the device (vibrator of the device) (913). The kernel (910) may include, for example, a system resource manager or a device driver, and is not limited thereto and may be configured to further include other modules. The system resource manager may perform at least one of control, allocation, or recovery of system resources. The device driver may include, for example, a display driver, a camera driver, a Bluetooth driver, a shared memory driver, a USB driver, a keypad driver, a WIFI driver, an audio driver, or an IPC (inter-process communication) driver.
[0111] According to one embodiment, the framework (920) may be configured to include, for example, modules necessary for outputting a virtual vibration sound (e.g., an XR-related module (921), an input-related module (922), a system vibrator-related module (923), and an XR control-related module (924)), but is not limited thereto and may further include other modules. The framework (920) may provide functions commonly required by the application (930) or provide various functions to the application (930) through an application programming interface (API) (not shown) so that the application (930) can efficiently use limited system resources within the electronic device (101). As an event for user interaction, haptic feedback may be configured to be generated in the control module (XR controller tracking service) (924) of the software module (901) of the electronic device (501). When the software module (901) receives vibration request information (request vibrate information), the input manager (925) determines vibration (Haptic), and when the application (930) generates vibration (e.g., virtual vibration), the system vibration-related module (923) can generate vibration feedback (haptic feedback). The software module (901) can generate vibration (haptic vibration) in the vibration service (926) (vibrator service). When vibration occurs in the 2D application, the vibration service (926) can transmit information about the vibration (haptic information) to the control module (924).
[0112] According to one embodiment, the framework (920) may include modules that combine various functions of the aforementioned components. The framework (920) may provide specialized modules for each type of operating system to provide differentiated functionality. The framework (920) may dynamically delete some existing components or add new components.
[0113] According to one embodiment, the application (930) may be configured to include related applications (e.g., modules, managers, or programs) (931, 932, 933, 934) for outputting a virtual vibration sound from the electronic device (501). The application (930) may further be configured to include a module (or application) (not shown) for wireless communication with an external electronic device (e.g., the first controller (401), the second controller (403) of FIG. 4). The application (930) may include an application received from an external electronic device (e.g., the server (108) or the electronic device (102, 104)). According to one embodiment, the application (930) may include a preloaded application or a third party application downloadable from a server. The components and names of the components of the software module (901) according to the illustrated embodiment may vary depending on the type of operating system. According to one embodiment, at least a portion of the software module (901) may be implemented as software, firmware, hardware, or a combination of at least two or more thereof. At least a portion of the software module (901) may be implemented (e.g., executed) by, for example, a processor (e.g., an AP). At least a portion of the software module (901) may include, for example, at least one of a module, a program, a routine, a set of instructions, or a process for performing at least one function.
[0114] According to one embodiment, the software module (901) of the electronic device (501) may be configured to simultaneously generate a virtual vibration sound together with the audio (or sound source) when playing audio (or sound source) (e.g., outputting sound of music, video content, or game). For example, when playing a sound source file including both audio data and haptic data (or vibration data) (e.g., including haptic data in a specific channel of the sound source file), the electronic device may transmit the audio data to the audio driver of the software module (901) and transmit the haptic data to the vibration driver (e.g., haptic driver) of the software module (901) to simultaneously output a virtual vibration sound together with the audio source. For example, when a sound source file contains only audio data, haptic data reflecting the audio data can be generated by a haptic generation module (e.g., a vibration service (926)) of a software module (901), and the generated haptic data can be transmitted to a vibration driver to be output as a virtual vibration sound through a speaker (550). For example, when a sound source file contains only audio data, audio data can be output as high-quality data by a vibration driver of a software module (901), and the high-quality data output by the vibration driver can be output as a virtual vibration sound through a speaker (550).
[0115] As such, in one embodiment, the main components of the electronic device (101, 200, 300, 500) of FIGS. 1 to 3C and FIG. 5 are described. However, in various embodiments, not all of the components illustrated in FIGS. 1 to 3C and FIG. 5 are essential components, and the electronic device (101, 200, 300, 500) may be implemented with more components than the illustrated components, or may be implemented with fewer components. In addition, the positions of the main components of the electronic device (101, 200, 300, 500) described above with FIGS. 1 to 3C and FIG. 5 may be changed according to various embodiments.
[0116] According to one embodiment, an electronic device (e.g., an electronic device (101) of FIG. 1, a wearable electronic device (200) of FIG. 2, a wearable electronic device (300) of FIGS. 3A to 3C, an electronic device (501) of FIG. 5) may include a display (e.g., a display module (160) of FIG. 1, a display member (201) of FIG. 2, a display (321) of FIG. 3, a display (520) of FIG. 5), a speaker (e.g., an audio output module (155) of FIG. 1, a speaker (550) of FIG. 5), a memory (e.g., a memory (130) of FIG. 1, a memory (560) of FIG. 5)), and at least one processor operatively connected to the display, the speaker, and the memory (e.g., a processor (120) of FIG. 1, a processor (510) of FIG. 5).
[0117] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to receive user interaction by at least one input interface in a virtual reality space provided through the display.
[0118] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to identify a type of user interaction.
[0119] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to obtain information related to a virtual object displayed in the virtual reality space based on the identified type.
[0120] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to control the speaker to output a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object.
[0121] According to one embodiment, the electronic device may further include communication circuitry.
[0122] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to control the communication circuit to transmit feedback information including the vibration pattern to the at least one external electronic device so as to output vibration corresponding to the vibration pattern through the haptic motor while outputting the virtual vibration sound based on determining that at least one external electronic device including a haptic motor among the at least one input interfaces is in use.
[0123] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to identify a type of the user interaction as a first type based on the user interaction being an interaction by the at least one external electronic device, synchronize the virtual vibration sound with the vibration, output the virtual vibration sound through the speaker, and control the communication module to transmit the feedback information to the at least one external device to output the vibration simultaneously with the virtual vibration sound.
[0124] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to identify a type of the user interaction as a second type based on the user interaction being an interaction corresponding to a gesture by the hand, and to control the speaker to output the virtual vibration sound without transmitting the feedback information.
[0125] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to identify a type of the user interaction as a third type based on the user interaction being a first interaction by the at least one external electronic device and a second interaction by the user's hand, generate a first vibration pattern corresponding to the first interaction and a second vibration pattern corresponding to the second interaction, control the communication circuit to transmit feedback information including the first vibration pattern to the at least one external electronic device, and control the speaker to output a virtual vibration sound corresponding to the second vibration pattern.
[0126] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to adjust the intensity of the vibration or the intensity of the virtual vibration sound based on the information related to the object.
[0127] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to control the speaker to simultaneously output a sound related to the passive interaction and the virtual vibration sound in different frequency bands based on identifying a passive interaction event that does not reflect the user's will.
[0128] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to control the speaker to output the virtual vibration sound corresponding to the vibration pattern based on identifying an active interaction event reflecting the user's will.
[0129] According to one embodiment, the instructions, when individually or collectively executed by at least one processor, may cause the electronic device to control the speaker to output the virtual vibration sound without outputting the vibration through the haptic motor of the at least one external electronic device based on the at least one external electronic device being in a low power mode.
[0130] FIG. 10 is a diagram showing an example of an operating method in an electronic device according to one embodiment, FIG. 11 is a diagram showing an example for obtaining information related to a virtual object in an electronic device according to one embodiment, and FIGS. 12A and 12B are diagrams showing examples for obtaining information related to a virtual object in an electronic device according to one embodiment. In the following embodiments, each operation may be performed sequentially, but is not necessarily performed sequentially. For example, the order of each operation may be changed, and at least two operations may be performed in parallel.
[0131] Referring to FIG. 10, in operation 1001, an electronic device according to an embodiment (e.g., an electronic device (101) of FIG. 1, a wearable electronic device (200) of FIG. 2, a wearable electronic device (300) of FIGS. 3A to 3C, an electronic device (501) of FIG. 5) may provide a virtual reality space through a display (e.g., a display module (160) of FIG. 1, a display member (201) of FIG. 2, a display (321) of FIG. 3, a display (520) of FIG. 5)) while a user is wearing the electronic device, and may display a virtual object on the virtual reality space.
[0132] In operation 1003, an electronic device according to an embodiment may receive a user interaction via at least one input interface. The electronic device may be connected to the at least one user interface using a short-range communication technology (e.g., Bluetooth low energy (BLE) or WiFi) or a wired communication. Here, the at least one input interface may be at least one external electronic device including a haptic motor (e.g., the first controller (401) or the second controller (403) of FIGS. 4 and 6A), a part of a user's body (e.g., a hand (601) of FIG. 6C), or at least one external electronic device not including a haptic motor (e.g., a keyboard (603) of FIG. 6C and / or an electronic pen (605) of FIG. 6D). According to an embodiment, the electronic device may receive the user interaction from at least one external electronic device including a haptic motor or from at least one external electronic device not including a haptic motor via a communication circuit. According to one embodiment, the electronic device can detect a gesture by a user's hand or an external electronic device (e.g., the first controller (401) or the second controller (403) of FIGS. 4 and 6A) through a camera (e.g., the camera (530) of FIG. 5) or at least one sensor (e.g., a motion sensor), and identify (e.g., receive or obtain) a user interaction corresponding to the detected gesture.
[0133] In operation 1005, an electronic device according to an embodiment may identify a type of user interaction. The electronic device may identify the user interaction as a first type (e.g., a first mode) if the user interaction is, for example, an interaction by a first controller and / or a second controller. The electronic device may identify the user interaction as a second type (e.g., a second mode) if the user interaction is, for example, an interaction by a user's hand. The electronic device may identify the user interaction as a third type (e.g., a third mode) if the user interaction is, for example, an interaction by a first controller or a second controller and a user's hand (e.g., a hybrid interaction). The electronic device may identify the user interaction as an n-th type (e.g., an n-th mode) if the user interaction is, for example, an interaction by an external electronic device (e.g., a keyboard, a mouse, an electronic pen, a smartphone, an AI device, or a watch) that does not include a haptic motor. According to one embodiment, the electronic device may preset the first to n-th types according to the type of the input interface, and may also preset more types (e.g., modes) according to other types of the input interface. According to one embodiment, the electronic device may identify the occurrence of a passive interaction event or an active interaction event according to a received user interaction based on the user interaction type. Here, the passive interaction event is an event that does not reflect the user's will, and may be, for example, an event related to a phone call, a notification, video or music playback, or vibration due to a concentration mode, in which an interaction action between a first virtual object and a second virtual object may cause a physical collision. The active interaction event is an event that reflects the user's will, and may be an event related to vibration of an action for a virtual object corresponding to a user interaction received from at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) or the user's hand.
[0134] In operation 1007, the electronic device according to one embodiment may obtain information related to a virtual object provided in a virtual reality space based on the identified type. For example, the information related to the virtual object may include at least one of a menu (e.g., a taskbar app icon menu) provided in the virtual reality space, information about a function or content, information about a feature of an application (e.g., an app property), or a direction of an object, a distance of an object, a feature of an object, or a type of an object. As illustrated in FIG. 11, when the received user interaction is, for example, a button input operation (1110) of an external electronic device (401) or a gesture (1120) by a user's hand (601), the electronic device according to one embodiment may identify a virtual object (1101) that is operated or indicated by the button input operation (1110) of the external electronic device (401) or the gesture (1120) by the user's hand (601), and obtain information related to the identified virtual object (1101). As illustrated in FIG. 12a, an electronic device (501) according to an embodiment can obtain information related to a first object (e.g., a taskbar app icon menu) (1201), a second object (e.g., a slide control for volume control) (1203), and / or a third object (e.g., an app property icon running on the dash) (1205) according to a user interaction by at least one external electronic device (401, 403). As illustrated in FIG. 12b, an electronic device (501) according to an embodiment can obtain information related to a first object (e.g., a taskbar app icon menu) (1201), a second object (e.g., a slide control for volume control) (1203), and / or a third object (e.g., an app property icon running on the dash) (1205) according to a user interaction by a user's hand (601).
[0135] In operation 1009, an electronic device according to an embodiment may generate a vibration pattern based on information related to a virtual object. The electronic device may determine distances to other objects displayed in a virtual reality space based on a distance between a user and the object, set a vibration intensity according to the determined distance, and generate a vibration pattern with the set vibration intensity. Here, the vibration pattern may be generated by applying an element for at least one of a frequency value (e.g., vibration intensity), a vibration time, a frequency type (e.g., at least one of a resonant frequency (F(0)), a low frequency (F(low)), a middle frequency (F(mid)), a high frequency (F(high)), or an alert frequency (F(alert))), or a vibration interval.
[0136] In operation 1011, an electronic device according to an embodiment may check whether a user is using at least one external electronic device (e.g., the first controller (401) and / or the second controller (403) of FIG. 4). If the user is using at least one external electronic device, operation 1015 may be performed. Otherwise, the electronic device may perform operation 1013.
[0137] In operation 1013 (operation 1011-No), the electronic device according to one embodiment may output a virtual vibration sound corresponding to a vibration pattern generated based on information related to a virtual object through a speaker of the electronic device (e.g., speaker (550) of FIG. 5). Thereafter, the operation may be terminated. According to one embodiment, the electronic device may identify that the type of user interaction is the second type based on confirmation that the user does not use at least one external electronic device, and may output only the virtual vibration sound through the speaker without transmitting feedback information to the external electronic device (e.g., first controller (401) and / or second controller (403) of FIG. 4) so as not to output vibration through the haptic motor.
[0138] In operation 1015 (operation 1011 - example), an electronic device according to an embodiment may transmit feedback information including a vibration pattern to at least one external electronic device through a communication circuit of the electronic device (e.g., communication circuit (540) of FIG. 5) to output vibration through a haptic motor while outputting a virtual vibration sound based on whether a user is using at least one external electronic device. Thereafter, the operation may be terminated.
[0139] In the above operation 1015, if the electronic device according to one embodiment determines that at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) including a haptic motor among at least one input interface is being used, the electronic device may identify that the type of the user interaction is the first type, and based on the identification of the first type, transmit feedback information including a vibration pattern generated to output vibration (e.g., haptic vibration) through the haptic motor while outputting a virtual vibration sound to the external electronic device. According to one embodiment, when the type of the user interaction is the first type, the electronic device may set an output condition (e.g., output distribution) to synchronize the virtual vibration sound and the vibration so as to output the virtual vibration sound and the vibration simultaneously.
[0140] FIG. 13 is a drawing showing an example of an operating method in an electronic device according to one embodiment.
[0141] Referring to FIGS. 10 and 13, in operation 1015 or separately from operation 1015, when an electronic device (501) according to an embodiment determines that a user is using at least one external electronic device (401) (e.g., the first controller (401) of FIG. 4), the electronic device (501) determines whether the received user interaction is a third type of a hybrid type including a first interaction (e.g., a control signal) by the external electronic device (401) and a second interaction (e.g., a gesture of grabbing a virtual object (1311) displayed on a virtual reality space (610) by the hand) by the user's hand, and sets and performs an output condition according to the third type. According to one embodiment, the electronic device (501) may transmit feedback information including a first vibration pattern generated in response to a user interaction (e.g., a first interaction) to the external electronic device (401) upon identifying the third type, and may simultaneously or sequentially output a virtual vibration sound corresponding to a second vibration pattern generated in response to the user interaction (e.g., a second interaction) through a speaker. For example, when speakers are respectively arranged on the left and right members of the electronic device, the electronic device may control the speaker arranged on the right member to output a virtual vibration sound corresponding to the user's right-hand direction. For example, when the first interaction and the second interaction are received consecutively as user interactions, the electronic device may transmit feedback information including the first vibration pattern generated in response to the first interaction, simultaneously output the virtual vibration sound corresponding to the first vibration pattern through the speaker, and sequentially output only the virtual vibration sound corresponding to the second vibration pattern generated in response to the second interaction through the speaker.
[0142] According to one embodiment, the electronic device can generate a vibration pattern in response to a received user interaction, and output only a virtual vibration sound corresponding to the generated vibration pattern through a speaker, when the type of user interaction is an n-th type that is an interaction by an external electronic device (e.g., a keyboard, a mouse, or an electronic pen) that does not include a haptic motor.
[0143] According to one embodiment, the electronic device can determine whether the first controller and / or the second controller is in use. According to one embodiment, if the electronic device determines that the first controller and / or the second controller is not in use when it determines that there is no movement for a specified period of time, the electronic device can determine whether the first controller and / or the second controller is in use. According to one embodiment, the electronic device can determine whether the first controller and / or the second controller is in use based on sensing information obtained through a sensor included in the first controller and / or the second controller. For example, the sensing information may include acceleration sensor information and / or gyro sensor information. According to one embodiment, the electronic device can determine whether the first controller and / or the second controller is not in use when it determines through a camera that the first controller and / or the second controller is placed on the ground. According to one embodiment, the electronic device can determine whether the first controller and / or the second controller is gripped by a user based on sensing information obtained through a grip sensor included in the first controller and / or the second controller.
[0144] FIGS. 14A to 14C are diagrams illustrating examples for generating a vibration pattern in an electronic device according to one embodiment.
[0145] Referring to FIGS. 14A to 14C, according to one embodiment, when generating a vibration pattern based on information related to a virtual object in operation 1009 of FIG. 10 described above, the electronic device may apply an element for at least one of a frequency value (e.g., vibration intensity), a vibration time, and a frequency type (e.g., at least one of a resonant frequency (F(0)), a low frequency (F(low)), a middle frequency (F(mid)), a high frequency (F(high)), or an alert frequency (F(alert)))) or a vibration interval time to generate various combinations of vibration patterns (e.g., vibration patterns A to M of FIG. 14A). Here, the resonant frequency (F(0)) is applied to haptic feedback that requires fast and accurate interaction, such as an input device (SIP) and a dialer, and may be applied to secure the best vibration force even in a short duration. The alert frequency (F(alert)) is, for example, a vibration frequency for incoming calls / notifications, and can be derived through a user experience / performance evaluation and applied to the final tuning frequency. The low frequency (F(low)) can be applied to fingerprint recognition errors and input device scale keys, and can be provided as a vibration that minimizes discomfort. The middle frequency (F(mid)) can be applied to functions such as low battery and smart alert, and can be provided as a heavy and soft vibration. The high frequency (F(high)) can be applied to camera shutter, screen capture, and cases of no input, and can be provided as a vibration with an aperture feel and edge.As illustrated in Fig. 14b, in each pattern code (N, O, P), the first number indicates the vibration duration (e.g., 7 ms) indicating how many seconds of the pattern code the vibration will occur, the second and third numbers indicate that 2000 vibrations will occur for 10000 ms, and the last number may indicate a unique ID of the vibration (e.g., 1 or 0).
[0146] As shown in FIGS. 14a and 14c, vibration patterns A, B, and F represent vibration categories (haptics) for haptic vibrations, and the electronic device can generate the vibration pattern to output one vibration with, for example, a resonant frequency (F(0)), a frequency value of 180 Hz, and a vibration time of 7 ms.
[0147] As illustrated in FIGS. 14A and 14C, vibration patterns C, D, E, and G represent vibration categories (operations) according to operations, and the electronic device can generate vibration patterns with, for example, one of low frequency (F(low)), medium frequency (F(mid)), or high frequency (F(high)), one of 120 Hz, 150 Hz, or 200 Hz, a combination of various vibration times, and a combination of various vibration interval times. For example, pattern C can be set to output one vibration with a vibration time of 100 ms (0 ms(off)->100 ms(on)). For example, pattern D can be set to output one vibration with a vibration time of 100 ms (0 ms(off)->100 ms(on)), and then output two vibrations with an interval time of 50 ms and then 30 ms (50 ms(off)->30 ms(on)). For example, the E pattern can be set to output one vibration with a vibration time of 10ms (0ms(off)->10ms(on)), and then output two vibrations with an interval time of 60ms and then 15ms apart (60ms(off)->15ms(on)). For example, the G pattern can be set to output one vibration with a vibration time of 75ms (0ms(off)->10ms(on)), and then output two vibrations with an interval time of 25ms and then 75ms apart (60ms(off)->15ms(on)), and then not output any vibration with an interval time of 300ms (off).
[0148] As illustrated in FIGS. 14A and 14C, vibration patterns H, I, J, K, L, and M represent vibration categories (alerts) according to notifications, and the electronic device can generate vibration patterns with, for example, an alert frequency (F (alert)), 157.5 Hz, a combination of various vibration times, or a combination of various vibration interval times. For example, the H pattern can be set to output vibration with a vibration time of 500 ms (on). For example, the I pattern can be set to output vibration once with a vibration time of 150 ms (0 ms (off)->150 ms (on)), output vibration twice with an interval time of 80 ms and then 150 ms (80 ms (off)->150 ms (on)), and not to output vibration for 1200 ms (off). For example, the J pattern can be set to output one vibration with a vibration time of 250ms (0ms(off)->250ms(on)), output two vibrations with an interval time of 250ms each (250ms(off)->250ms(on)), and not output vibration with 250ms(off). For example, the K pattern can be set to output one vibration with a vibration time of 1500ms (0ms(off)->1500ms(on)), and not output vibration with 2000ms(off). For example, the L pattern can be set to output one vibration with a vibration time of 250ms (0ms(off)->250ms(on)), two vibrations with an interval time of 250ms and then 250ms (250ms(off)->250ms(on)), three vibrations with an interval time of 250ms and then 250ms (250ms(off)->250ms(on)), and no vibration with an interval time of 750ms (off).
[0149] FIGS. 15A to 15D are diagrams illustrating examples of vibration patterns generated in an electronic device according to one embodiment.
[0150] As illustrated in FIG. 15A, an electronic device according to one embodiment may generate a vibration pattern representing a simple waveform that occurs when a user interaction is received for a gesture (e.g., grip, pinch) by a user's hand.
[0151] As illustrated in FIG. 15b, an electronic device according to one embodiment can generate a vibration pattern representing a simple waveform that occurs when an object's properties touch a common attribute (e.g., a notebook).
[0152] As illustrated in FIG. 15c, an electronic device according to one embodiment can generate a vibration pattern representing a simple waveform that occurs when an object characteristic is touched with a tactile property (e.g., a pine cone).
[0153] As illustrated in FIG. 15d, an electronic device according to one embodiment can generate a vibration pattern representing a complex waveform that occurs when an environment such as a cave requires vibration over a distance.
[0154] FIG. 16 is a diagram illustrating an example of a setting screen for setting a virtual vibration sound in an electronic device according to one embodiment.
[0155] Referring to FIG. 16, an electronic device according to one embodiment can display a setting screen (1610) for setting a virtual vibration sound on a display (e.g., display (520) of FIG. 5), select items related to virtual vibration sound output (e.g., virtual sound (virtual_vib_sound), speaker output, system sleep (system_enforced)) (1611) included in the setting screen, and select a volume level (1613) of the virtual vibration sound to set an output condition of the virtual vibration sound.
[0156] FIGS. 17A and 17B are diagrams illustrating an example of synchronizing a virtual vibration sound output through a speaker and a vibration output through a haptic motor in an electronic device according to one embodiment.
[0157] Referring to FIG. 10 and FIG. 17A and FIG. 17B , in operation 1015 of FIG. 10 , if the electronic device according to one embodiment determines that at least one external electronic device (e.g., the first controller (401) and / or the second controller (403)) including a haptic motor among at least one input interface is being used, the electronic device may identify that the type of user interaction is the first type or the third type. When the type is the first type or the third type, the electronic device may transmit feedback information including a vibration pattern generated to output vibration (e.g., haptic vibration) through the haptic motor while outputting a virtual vibration sound to the at least one external electronic device. At this time, the electronic device may synchronize the virtual vibration sound output through the speaker and the vibration output through the haptic motor, and transmit feedback information including information about the vibration pattern and synchronization generated to simultaneously output the virtual vibration sound and the vibration to the at least one external electronic device. Accordingly, the electronic device can output a virtual vibration sound through a speaker, and at least one external electronic device can output a vibration through a haptic motor in synchronization with the virtual vibration sound.
[0158] FIG. 18 is a diagram illustrating an example of operation in a low power mode in an electronic device according to one embodiment.
[0159] Referring to FIG. 18, when an electronic device (501) according to one embodiment identifies that the first controller (401) and / or the second controller (403) is in a low power mode (e.g., a state where the battery is less than 10%), the electronic device may transmit feedback information to control the haptic motor of the first controller (401) and / or the second controller (403) not to output vibration, and control the speaker to output only a virtual vibration sound.
[0160] According to one embodiment, the electronic device may adjust the intensity of vibration output through a haptic motor of the first controller or the second controller and / or the intensity of virtual vibration sound output through a speaker based on information related to a virtual object provided in the virtual reality space. Here, the electronic device may adjust the intensity of vibration and / or the intensity of virtual vibration when outputting the intensity of vibration and / or the intensity of virtual vibration with a generated vibration pattern, or outputting the intensity of vibration and / or the intensity of virtual vibration with a vibration pattern that does not consider a change in the position of the user or the position of the object. According to one embodiment, the electronic device may adjust the intensity of vibration and / or the intensity of virtual vibration based on a change in the position of the user or the position of the object (e.g., a distance between the user and the object or a direction of the object with respect to the position of the user) while outputting the intensity of vibration and / or the intensity of virtual vibration with the generated vibration pattern.
[0161] According to one embodiment, the electronic device can adjust the intensity of the vibration output or the intensity of the virtual vibration sound output in proportion to the distance between the user and an object displayed in the virtual reality space. For example, when the distance decreases, the electronic device can adjust the intensity of the vibration output or the intensity of the virtual vibration sound output so that it becomes weaker in proportion to the distance. For example, when the distance increases, the electronic device can adjust the intensity of the vibration output or the intensity of the virtual vibration sound output so that it becomes stronger in proportion to the distance.
[0162] According to one embodiment, the electronic device can adjust the intensity of the output vibration or the intensity of the output virtual vibration sound based on the direction of an object displayed in a virtual reality space. The electronic device can identify the direction of the object based on the current location of the user. For example, if speakers are respectively placed on the left and right members of the electronic device, the electronic device can adjust the intensity of the virtual vibration sound output through the speaker placed in the direction corresponding to the direction of the identified object to be greater than a specified threshold value (e.g., the intensity of the virtual vibration sound being output or the intensity of the virtual vibration sound set in the vibration pattern) or greater than the intensity of the virtual vibration sound output through the speaker placed in the opposite direction. Conversely, the intensity of the virtual vibration sound output through the speaker placed in the opposite direction can be adjusted to be lower than the intensity of the virtual vibration sound output through the speaker placed in the direction corresponding to the direction of the identified object. For example, when vibration is output through a first controller and a second controller including a haptic motor, the electronic device can adjust the intensity of the vibration output through the first controller held by a hand in a direction corresponding to the direction of the identified object to be greater than a specified threshold value (e.g., intensity of the vibration being output or intensity of the vibration set in the vibration pattern) or greater than the intensity of the vibration output through the second controller held by the hand in the opposite direction, and transmit feedback information including the adjusted vibration intensity value to the first controller. Conversely, the intensity of a virtual vibration sound output through the second controller can be adjusted to be lower than the intensity of the virtual vibration sound output through the first controller.
[0163] According to one embodiment, the electronic device may finely adjust the vibration intensity by adjusting complex factors (e.g., a specified vibration intensity value and a sound amplification value) for the purpose of an alert according to a notification event or according to an event that plays audio (e.g., outputs music, sound of video content, or sound of a game). For example, the electronic device may adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification alert for an incoming call. For example, the electronic device may adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification alert for a function or application provided in a virtual reality space. For example, the electronic device may adjust (e.g., adjust to a high level) the vibration intensity or the virtual vibration sound intensity to provide a notification for a user interaction, such as touching, dragging, or touch-releasing a virtual object provided in a virtual reality space. When an electronic device provides an alert, it may also provide a sound for the alert along with vibration or a virtual vibration sound to increase the user's awareness of the occurrence of the event.
[0164] According to one embodiment, the electronic device can identify a grip interaction when the user is holding and using the first controller and / or the second controller with a hand, set the intensity of the vibration to a threshold (e.g., a vibration intensity set in a generated vibration pattern or a reference vibration intensity set in the device) or a virtual vibration sound, and control the communication circuit to transmit feedback information including the lowered vibration intensity to the first controller and / or the second controller.
[0165] According to one embodiment, an operating method in an electronic device (e.g., an electronic device (101) of FIG. 1, a wearable electronic device (200) of FIG. 2, a wearable electronic device (300) of FIGS. 3A to 3C, an electronic device (501) of FIG. 5) may include an operation of receiving a user interaction by at least one input interface in a virtual reality space provided through a display of the electronic device (e.g., a display module (160) of FIG. 1, a display member (201) of FIG. 2, a display (321) of FIG. 3, a display (520) of FIG. 5).
[0166] According to one embodiment, the method may include an action of identifying a type of the user interaction.
[0167] According to one embodiment, the method may include an operation of obtaining information related to a virtual object displayed on the virtual reality space based on the identified type.
[0168] According to one embodiment, the method may include an operation of outputting a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object through a speaker of the electronic device (e.g., the sound output module (155) of FIG. 1, the speaker (550) of FIG. 5).
[0169] According to one embodiment, the method may further include an operation of checking whether at least one external electronic device including a haptic motor among the at least one input interface is in use, and an operation of transmitting feedback information including the vibration pattern to the at least one external electronic device so as to output a vibration corresponding to the vibration pattern through the haptic motor while outputting the virtual vibration sound when the at least one external electronic device is in use.
[0170] According to one embodiment, the operation of identifying the type of the user interaction may include an operation of identifying the type of the user interaction as a first type based on the user interaction being an interaction by the at least one external electronic device. According to one embodiment, the operation of outputting the virtual vibration sound through a speaker of the electronic device may include an operation of synchronizing the virtual vibration sound with the vibration, outputting the virtual vibration sound through the speaker, and transmitting the feedback information to the at least one external device so as to output the vibration simultaneously with the virtual vibration sound.
[0171] According to one embodiment, the operation of identifying the type of the user interaction may include an operation of identifying the type of the user interaction as a second type based on the user interaction being an interaction corresponding to a gesture by the hand. According to one embodiment, the operation of outputting the virtual vibration sound through the speaker of the electronic device may include an operation of outputting the virtual vibration sound through the speaker without transmitting the feedback information.
[0172] According to one embodiment, the operation of identifying the type of the user interaction may include an operation of identifying the type of the user interaction as a third type based on the user interaction being a first interaction by the at least one external electronic device and a second interaction by the user's hand. According to one embodiment, the operation of outputting the virtual vibration sound through a speaker of the electronic device may include an operation of transmitting feedback information including a first vibration pattern generated in response to the first interaction to the at least one external electronic device and an operation of outputting a virtual vibration sound corresponding to a second vibration pattern generated in response to the second interaction through the speaker.
[0173] According to one embodiment, the method may further include an operation of adjusting the intensity of the vibration or the intensity of the virtual vibration sound based on the information related to the object.
[0174] According to one embodiment, the operation of outputting the virtual vibration sound through the speaker of the electronic device may include an operation of simultaneously outputting a sound related to the passive interaction and the virtual vibration sound through the speaker in different frequency bands based on identifying a passive interaction event that does not reflect the user's will.
[0175] According to one embodiment, the operation of outputting the virtual vibration sound through the speaker of the electronic device may include an operation of outputting the virtual vibration sound corresponding to the vibration pattern through the speaker based on identifying an active interaction event reflecting the user's will.
[0176] According to one embodiment, the operation of outputting the virtual vibration sound through the speaker of the electronic device may include an operation of outputting the virtual vibration sound through the speaker without outputting the vibration through the haptic motor of the at least one external electronic device based on the at least one external electronic device being in a low power mode.
[0177] According to one embodiment, in a non-transitory storage medium storing one or more programs, the one or more programs, when executed by at least one processor (e.g., the processor (120) of FIG. 1, the processor (510) of FIG. 5) of an electronic device (e.g., the electronic device (101) of FIG. 1, the wearable electronic device (200) of FIG. 2, the wearable electronic device (300) of FIGS. 3A to 3C, the electronic device (501) of FIG. 5), cause the electronic device to perform an operation of receiving a user interaction by at least one input interface in a virtual reality space provided through a display (e.g., the display module (160) of FIG. 1, the display member (201) of FIG. 2, the display (321) of FIG. 3, the display (520) of FIG. 5) of the electronic device, an operation of identifying a type of the user interaction, an operation of obtaining information related to a virtual object displayed on the virtual reality space based on the identified type, and a vibration generated based on the information related to the virtual object. It may include executable commands to execute an operation of outputting a virtual vibration sound corresponding to the pattern through a speaker of the electronic device (e.g., an audio output module (155) of FIG. 1, a speaker (550) of FIG. 5).
[0178] According to one embodiment, the one or more programs may further include executable instructions that, when executed by at least one processor of the electronic device, cause the electronic device to further perform an operation of checking whether at least one external electronic device including a haptic motor among the at least one input interface is in use, and an operation of transmitting feedback information including the vibration pattern to the at least one external electronic device so as to output a vibration corresponding to the vibration pattern through the haptic motor while outputting the virtual vibration sound when the at least one external electronic device is in use.
[0179] According to one embodiment of the present disclosure, an electronic device can provide a sense of immersion to a user and enhance the user experience by analyzing the haptic (or vibration) of an object according to the type of user interaction-based event (passive or active), and distributing control of virtual vibration to a speaker and a controller to map and output it. In addition, various effects that can be directly or indirectly recognized through the present disclosure can be provided. The effects that can be obtained from the present disclosure are not limited to the effects mentioned above, and other effects that are not mentioned will be clearly understood by those skilled in the art to which the present disclosure pertains from the description below.
[0180] The embodiments disclosed in this document are presented for the purpose of explaining and understanding the disclosed technical content, and do not limit the scope of the technology described in this document. Therefore, the scope of this document should be interpreted to include all modifications or various other embodiments based on the technical concepts of this document.
[0181] Electronic devices according to the various embodiments disclosed in this document may take various forms. Electronic devices may include, for example, portable communication devices (e.g., smartphones), computer devices, portable multimedia devices, portable medical devices, cameras, wearable devices, or home appliances. Electronic devices according to the embodiments of this document are not limited to the aforementioned devices.
[0182] The various embodiments of this document and the terminology used therein are not intended to limit the technical features described in this document to specific embodiments, but should be understood to include various modifications, equivalents, or substitutes of the embodiments. In connection with the description of the drawings, similar reference numerals may be used for similar or related components. The singular form of a noun corresponding to an item may include one or more of the items, unless the context clearly indicates otherwise. In this document, each of the phrases "A or B", "at least one of A and B", "at least one of A or B", "A, B, or C", "at least one of A, B, and C", and "at least one of A, B, or C" can include any one of the items listed together in the corresponding phrase among those phrases, or all possible combinations thereof. Terms such as "first," "second," or "first" or "second" may be used merely to distinguish one component from another, and do not limit the components in any other respect (e.g., importance or order). When a component (e.g., a first component) is referred to as "coupled" or "connected" to another (e.g., a second component), with or without the terms "functionally" or "communicatively," it means that the component can be connected to the other component directly (e.g., wired), wirelessly, or through a third component.
[0183] The term "module" used in various embodiments of this document may include a unit implemented in hardware, software, or firmware, and may be used interchangeably with terms such as logic, logic block, component, or circuit. A module may be an integral component, or a minimum unit or part of such a component that performs one or more functions. For example, according to one embodiment, a module may be implemented in the form of an application-specific integrated circuit (ASIC).
[0184] Various embodiments of the present document may be implemented as software (e.g., a program (140)) including one or more instructions stored in a storage medium (e.g., an internal memory (136) or an external memory (138)) readable by a machine (e.g., an electronic device (101)). For example, a processor (e.g., a processor (120)) of the machine (e.g., an electronic device (101)) may call at least one instruction among the one or more instructions stored from the storage medium and execute it. This enables the machine to operate to perform at least one function according to the at least one called instruction. The one or more instructions may include code generated by a compiler or code executable by an interpreter. The machine-readable storage medium may be provided in the form of a non-transitory storage medium. Here, 'non-transitory' simply means that the storage medium is a tangible device and does not contain signals (e.g., electromagnetic waves), and the term does not distinguish between cases where data is stored semi-permanently or temporarily on the storage medium.
[0185] According to one embodiment, the method according to various embodiments disclosed in this document may be provided as a computer program product. The computer program product may be traded between sellers and buyers as a product. The computer program product may be distributed in the form of a device-readable storage medium (e.g., compact disc read-only memory (CD-ROM)) or may be provided through an application store (e.g., Play Store). TM ) or directly between two user devices (e.g., smart phones), online distribution (e.g., downloading or uploading). In the case of online distribution, at least a portion of the computer program product may be at least temporarily stored or temporarily created in a machine-readable storage medium, such as the memory of a manufacturer's server, an application store's server, or an intermediary server.
[0186] According to various embodiments, each component (e.g., a module or a program) of the above-described components may include one or more entities, and some of the entities may be separated and placed in other components. According to various embodiments, one or more components or operations of the aforementioned components may be omitted, or one or more other components or operations may be added. Alternatively or additionally, a plurality of components (e.g., a module or a program) may be integrated into a single component. In such a case, the integrated component may perform one or more functions of each of the plurality of components identically or similarly to those performed by the corresponding component among the plurality of components prior to the integration. According to various embodiments, the operations performed by a module, program, or other component may be executed sequentially, in parallel, iteratively, or heuristically, or one or more of the operations may be executed in a different order, omitted, or one or more other operations may be added.
Claims
1. In electronic devices (101, 200, 300, 501), display(160, 201, 321, 520); Speaker (155, 550); At least one processor (120, 150) operatively connected to the display and the speaker; and A memory (130, 560) for storing instructions, said instructions, when individually or collectively executed by said at least one processor, cause said electronic device to: At least one processor of the above, Receiving user interaction by at least one input interface in a virtual reality space provided through the above display, Identify the type of user interaction above, Based on the above-identified type, information related to a virtual object displayed in the virtual reality space is obtained, An electronic device that controls the speaker to output a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object.
2. In the first paragraph, the electronic device further includes a communication circuit, The above instructions, when individually or collectively executed by at least one processor, cause the electronic device to: An electronic device, wherein the communication circuit is controlled to transmit feedback information including the vibration pattern to the at least one external electronic device so as to output vibration corresponding to the vibration pattern through the haptic motor while outputting the virtual vibration sound, based on determining that at least one external electronic device including a haptic motor among the at least one input interface is being used.
3. In claim 1 or 2, when the instructions are individually or collectively executed by at least one processor, the electronic device: Identifying the type of the user interaction as a first type based on the user interaction being an interaction by at least one external electronic device, An electronic device that controls the communication module to synchronize the virtual vibration sound with the vibration, output the virtual vibration sound through the speaker, and transmit the feedback information to the at least one external device so as to output the vibration simultaneously with the virtual vibration sound.
4. In any one of paragraphs 1 to 3, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to: Based on the above user interaction being an interaction corresponding to a gesture by the hand, the type of the above user interaction is identified as a second type, An electronic device that controls the speaker to output the virtual vibration sound without transmitting the feedback information.
5. In any one of paragraphs 1 to 4, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to: Based on the above user interaction being a first interaction by the at least one external electronic device and a second interaction by the user's hand, the type of the user interaction is identified as a third type, Generating a first vibration pattern corresponding to the first interaction and a second vibration pattern corresponding to the second interaction, Controlling the communication circuit to transmit feedback information including the first vibration pattern to at least one external electronic device; An electronic device that controls the speaker to output a virtual vibration sound corresponding to the second vibration pattern.
6. In any one of paragraphs 1 to 5, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to: An electronic device configured to adjust the intensity of the vibration or the intensity of the virtual vibration sound based on the information related to the virtual object.
7. In any one of paragraphs 1 to 6, the instructions, when individually or collectively executed by at least one processor, cause the electronic device to: Based on the identification of a passive interaction event that does not reflect the user's intention, the speaker is controlled to simultaneously output the sound related to the passive interaction and the virtual vibration sound in different frequency bands. Based on the identification of an active interaction event reflecting the user's intention, the speaker is controlled to output the virtual vibration sound corresponding to the vibration pattern, An electronic device that controls the speaker to output the virtual vibration sound without outputting the vibration through the haptic motor of the at least one external electronic device based on the at least one external electronic device being in a low power mode.
8. In a method of operation in an electronic device (101, 200, 300, 501), An operation of receiving a user interaction by at least one input interface in a virtual reality space provided through a display (160, 201, 321, 520) of the electronic device; An action that identifies the type of user interaction; An operation of obtaining information related to a virtual object displayed on the virtual reality space based on the identified type; and A method comprising an action of outputting a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object through a speaker (155, 550) of the electronic device.
9. In paragraph 8, the method, An operation of determining whether at least one external electronic device including a haptic motor among the at least one input interface is in use; and A method further comprising: transmitting feedback information including the vibration pattern to the at least one external electronic device so as to output vibration corresponding to the vibration pattern through the haptic motor while outputting the virtual vibration sound, when the at least one external electronic device is in use.
10. In clause 8 or 9, The operation of identifying the type of the user interaction includes an operation of identifying the type of the user interaction as a first type based on the user interaction being an interaction by the at least one external electronic device, The operation of outputting the above virtual vibration sound through the speaker of the above electronic device is, An action of synchronizing said virtual vibration sound with said vibration; and A method comprising the action of outputting the virtual vibration sound through the speaker and transmitting the feedback information to the at least one external device so as to output the vibration simultaneously with the virtual vibration sound.
11. In any one of paragraphs 8 to 10, The action of identifying the type of the user interaction includes an action of identifying the type of the user interaction as a second type based on the user interaction being an interaction corresponding to a gesture by the hand, A method wherein the operation of outputting the virtual vibration sound through the speaker of the electronic device includes an operation of outputting the virtual vibration sound through the speaker without transmitting the feedback information.
12. In any one of paragraphs 8 to 11, The act of identifying the type of the user interaction includes an act of identifying the type of the user interaction as a third type based on the user interaction being a first interaction by the at least one external electronic device and a second interaction by the user's hand, The operation of outputting the above virtual vibration sound through the speaker of the above electronic device is, An operation of transmitting feedback information including a first vibration pattern generated in response to the first interaction to at least one external electronic device; and A method comprising an action of outputting a virtual vibration sound corresponding to a second vibration pattern generated in response to the second interaction through the speaker.
13. In any one of clauses 8 to 12, the method, A method further comprising an action of adjusting the intensity of the vibration or the intensity of the virtual vibration sound based on the information related to the object.
14. In any one of clauses 8 to 15, the operation of outputting the virtual vibration sound through the speaker of the electronic device comprises: An action of simultaneously outputting a sound related to the passive interaction and the virtual vibration sound through the speaker at different frequency bands based on identifying a passive interaction event that does not reflect the user's will; A method comprising: identifying an active interaction event reflecting a user's intention; and outputting a virtual vibration sound corresponding to the vibration pattern through the speaker. A method comprising an action of outputting the virtual vibration sound through the speaker without outputting the vibration through the haptic motor of the at least one external electronic device based on the at least one external electronic device being in a low power mode.
15. In a non-transitory storage medium storing one or more programs, the one or more programs, when executed by at least one processor (120, 150) of an electronic device (101, 200, 300, 501), cause the electronic device to: An operation of receiving a user interaction by at least one input interface in a virtual reality space provided through a display (160, 201, 321, 520) of the electronic device; An action that identifies the type of user interaction; An operation of obtaining information related to a virtual object displayed on the virtual reality space based on the identified type; and A non-transitory storage medium including executable commands to execute an operation of outputting a virtual vibration sound corresponding to a vibration pattern generated based on information related to the virtual object through a speaker (155, 550) of the electronic device.
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