A mind game

By expanding the chess game to a 10x10 platform and introducing new pieces like the 'jaguar' with a score of 7, the limitations of the traditional 8x8 chess game are addressed, resulting in enhanced gameplay scenarios and a more balanced scoring system.

WO2025090036A1PCT designated stage expired Publication Date: 2025-05-01ATA KENAN
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Patent Information

Application Number
PCT/TR2023/051268
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-11-07
Publication Date
2025-05-01

AI Technical Summary

Technical Problem

The existing 8x8 chess game has limitations such as restricted game scenarios due to pawn movements, weak F2 and F7 fields, and a missing score value of 7 in the piece scoring system.

Method used

The introduction of a 10x10 game platform with additional game pieces, including the 'jaguar' piece with a score of 7, and increased number of pawns, to enhance game scenarios and address scoring system deficiencies.

Benefits of technology

The expanded game platform and new pieces increase the number of possible game scenarios, strengthen weak fields, and provide a more balanced and engaging gameplay experience by incorporating the missing score value of 7.

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Abstract

The invention is about a new mind game involving the developments made on the chess game. This mind development game increases the number of 64 fields of a classical chess platform to 100 fields and the additional game pieces; are added as two Jaguars and two Pawns equally and correspondingly to both players. Therefore, the number of game pieces increases from 32 to 40.
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Description

[0001] DESCRIPTION

[0002] A MIND GAME

[0003] Technical Field

[0004] The invention is about a new mind game involving the developments made on the chess game.

[0005] State of the Art

[0006] It's a tabletop game played between two players with a chess board and pieces. It has tournaments organized worldwide and acknowledged as a sports branch. This game is played with 32 chess pieces on 8x8 square area called the chess board. Half of the total 64 squares are in black and the other half are in white color. The invention subject to the specifications involves the developments made on this game.

[0007] Kings are not in their own field in the known 8x8 chess game. The white king should be in the white field, the black king should be in the black field and the queens should be on the left of the check. This states that in the old times the queens are the left hand of the kings.

[0008] In the existing chess game, when pawns made a move two steps forward and the opponent made a forward movement the pawns come to an adjacent order so the game is locked, therefore the game area becomes limited. But in a 10x10 game platform, there are 10 steps at either direction so there will be spaces when pawns come forward. Therefore, more alternative game scenarios become possible.

[0009] In classical 8x8 chess, F2 and F7 game fields are the weakest and most easily checkmated game fields among other game fields. Strengthening these fields will enhance the game's quality.

[0010] Chess is directly associated with mathematics. For this reason, scores are taken into consideration, to show the value of game pieces. While scoring system of each figure is as 1 , 3, 5 and 9 according to the old chess, score 7 is mathematically missing. This shortcoming is eliminated with new game pieces in the invention subject to specifications. In conclusion, there's a need for a new mind game which overcomes the technique's current situation and eliminate its disadvantages.

[0011] Brief Description of the Invention

[0012] The invention is a mind game which overcomes the current situation of the technique, eliminates the disadvantages and in addition has extra advantages.

[0013] The purpose of the invention is adding additional pieces to the chess game and creating a new mind game that allows the game to be put on a 10x10 platform.

[0014] Another purpose of the invention is to create a mind game with more alternative scenarios compared to chess.

[0015] Chess is directly associated with mathematics. Decimal system is used to express numbers in mathematics. This means expressing every number using figures of 0, 1 , 2, 3, 4, 5, 6, 7, 8 and 9. It's a general known fact that the rightmost digit of the numbers are called units, the second rightmost is called the tens and the third is called the hundreds digit. Especially in terms of mathematics, the numbers are known as decimal groups and for the direct association between chess and mathematics, the platform is changed according to mathematical rules, with 10x10 fields making 100 fields which is the multiple of 10 and the missing fields are eliminated. There are 8x8 making 64 fields and 32 pieces in the known chess. But in the new platform, both the number of fields and the number of game pieces are increased as 10x10 making 100 fields and 40 pieces to create the mind developing game.

[0016] In order to show the value of game pieces in classical chess, scores are taken into consideration. While scoring system of each figure is as 1 , 3, 5 and 9 according to the old chess, score 7 is mathematically missing. For new fields and figures (game piece) are added into the new mind game, this problem is eliminated. The game piece with a score of 7 is named "jaguar" inspired from the Persian cheetah. As the pawn move is a single move in chess, its' score is 1 . Jaguar is a combination of a knight and a bishop in terms of move. For this reason it has 3+3=6 and 1 due to the combination making it has a score of 7. Detailed Description of the Invention

[0017] In this detailed description, the mind game subject to invention is described intended only for better understanding of the subject with examples that won't constitute any limiting factor.

[0018] The mind game subject to invention is played on a platform with 10x10 squares making a total of 100 squares. Each square on the platform is aligned one after another as light and dark colors. Each player has 20 game pieces. One player has dark colored game pieces while the other has light colored pieces. While the game's piece reduction rules is same with chess the involvement of additional game pieces is the innovation of the invention subject to specifications.

[0019] As you might know, there is a king moving one square to every direction, a queen moving infinite number of squares to every direction, two rooks moving linear in vertical and horizontal directions, two bishops moving in diagonal direction, two knights moving in L-form and eight pawns. The new game piece coming as an addition in the game subject to invention, has the ability to move 3 squares straight and 1 square to the right or left. There are 2 "jaguars" for each player in the game. In addition, the right Jaguar can move diagonally 4 squares to the white area and the left Jaguar can move diagonally 4 squares to the black area. Both the Jaguar's L move and diagonal move can be forward, backward, to the right and to the left. There's no limitation in this area. In addition there are two more pawns added for each player.

[0020] This mind development game increases the number of 64 fields of a classical chess platform to 100 fields and the additional game pieces; are added as two Jaguars and two Pawns equally and correspondingly to both players. Therefore, the number of game pieces increases from 32 to 40.

[0021] In the alignment of light colored pieces in classical chess, the queen piece is at the left of the king piece. But in the alignment of dark colored pieces, the queen piece is at the right of the king piece. With the 10x10 platform in the invention, the queen piece is at the left of the king piece for both colors. This states that in the old times the queens are the left hands of the kings. The invention is played only on the platform. At the same time, it's possible to play as an application via smart devices such as phones, tablets or computers or through web panels. In this sense, the invention can be supported with a software.

Claims

CLAIMS1. The invention is a new mind game involving the developments made on chess, characterized in that;• involving a platform of 10x10 squares where the pieces are aligned on,• including two pawns for each player in addition to the chess game pieces,• including two Jaguar pieces for each player in addition to the chess game pieces,• the said jaguar piece having the ability to move 3 squares straight, one square right or left,• the right Jaguar having the ability to move diagonally 4 squares to the white area,• the left Jaguar having the ability to move diagonally 4 squares to the black area.

2. A mind game involving the developments made on chess according to Claim 1 , characterized in that the queen pieces both in light and dark colored pieces, being at the left of the king pieces.

3. A mind game involving the developments made on chess according to Claim1 , characterized in that containing a software making it possible to be played via smart devices such as phones, tablets or computers.

4. A mind game involving the developments made on chess according to Claim 1 , characterized in that both the Jaguar's L move and its diagonal move being forward, backward, to the right and to the left.

Citation Information

Patent Citations

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