A system for enhancing user engagement in mobile gaming platform and method thereof
The integration of missions with task-based challenges and a communal reward pool in mobile gaming platforms addresses engagement issues by ensuring fair rewards for consistent participation, fostering a dynamic and competitive environment.
Patent Information
- Application Number
- PCT/IB2025/054254
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-04-27
- Filing Date
- 2025-04-23
- Publication Date
- 2025-10-30
AI Technical Summary
Mobile gaming platforms face challenges in maintaining user engagement over time due to repetitive gameplay and lack of progression or achievement, leading to underutilization of features if users are unaware or uninterested.
A system and method that integrate missions with specific tasks, frequency, and consecutive days, monitor user completion, and dynamically adjust a communal reward pool based on adherence, eliminating non-compliant users and distributing rewards equally among successful participants.
Enhances user engagement and feature adoption by creating a dynamic, competitive, and rewarding experience that motivates consistent participation and fair reward distribution.
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Figure IB2025054254_30102025_PF_FP_ABST
Abstract
Description
[0001] A SYSTEM FOR ENHANCING USER ENGAGEMENT IN MOBILE GAMING PLATFORM AND METHOD THEREOF
[0002] CROSS-REFERENCE TO RELATED APPLICATIONS AND PRIORITY
[0003] The present application claims priority from Indian application having application number 202411033570 and filed on 27thApril 2024, incorporated herein by your reference
[0004] FIELD OF INVENTION
[0005] The present invention, in general, relates to the field of online gaming and more particularly, relates to a system for enhancing user engagement in mobile gaming platform and method thereof.
[0006] BACKGROUND
[0007] Mobile gaming has become a popular form of entertainment, with a wide range of games available for users to enjoy on their smartphones or tablets. These games often incorporate various features and mechanics to engage users and encourage them to continue playing. However, maintaining user engagement over time can be a challenge for mobile game developers. Users may lose interest in a game if they find it repetitive or if they do not feel a sense of progression or achievement. Furthermore, some features of the game may be underutilized if users are not aware of them or do not find them appealing.
[0008] Therefore, there may be a need for methods and systems that can enhance user engagement and feature adoption in mobile gaming applications. Such methods and systems should be able to motivate users to interact with the game regularly and explore its various features. They should also provide a sense of competition and reward to keep users interested and invested in the game.
[0009] Thus, there is a long-felt need for a system and method for enhancing user engagement in mobile gaming platform. SUMMARY
[0010] This summary may be provided to introduce concepts related to a system and method for enhancing user engagement in mobile gaming platform; the concepts are further described below in the detailed description. This summary may be not intended to identify essential features of the claimed subject matter nor maybe it intended for use in determining or limiting the scope of the claimed subject matter.
[0011] In accordance with embodiments, a system may be provided for enhancing user engagement and feature adoption in a mobile gaming platform. The system integrates a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed. The system receives entry amounts from a plurality of users to participate in a selected mission, the entry amounts contributing to a communal reward pool. The system monitors each user's completion of the task according to the frequency and consecutive days specified in the selected mission. Users who fail to complete task from the set of tasks according to the specified frequency and consecutive days are eliminated from the selected mission, thereby dynamically adjusting the communal reward pool. The communal reward pool may be distributed equally among users who successfully complete the selected mission by performing the set of tasks for the indicated frequency and consecutive days.
[0012] In accordance with other embodiments, a method may be provided for enhancing user engagement and feature adoption in a mobile gaming application. The method integrates a set of missions into the gaming application, each mission comprising a task to be performed by users, a frequency for performing the task, and a number of consecutive days the task may be to be performed. The method receives wagers from a plurality of users to participate in a selected mission, the wagers contributing to a communal reward pool. The method monitors each user's completion of the task according to the frequency and consecutive days specified in the selected mission. Users who fail to complete the task according to the specified frequency and consecutive days are eliminated from the selected mission, thereby dynamically adjusting the communal reward pool. The communal reward pool may be distributed equally among users who successfully complete the selected mission by performing the specified task for the indicated frequency and consecutive days. BRIEF DESCRIPTION OF DRAWINGS
[0013] The detailed description may be described with reference to the accompanying Figures. The same numbers are used throughout the drawings to refer like features and components.
[0014] Figure 1 illustrates a network implementation of a system, in accordance with an embodiment of the present disclosure;
[0015] Figure 2 illustrates a block diagram of the system, in accordance with an embodiment of the present disclosure;
[0016] Figure 3 illustrates a flowchart for enhancing user engagement in mobile gaming platform, in accordance with an embodiment of the present disclosure; and
[0017] Figure 4 illustrates a flowchart depicting a method for enhancing user engagement in mobile gaming platform, in accordance with an embodiment of the present disclosure.
[0018] DETAILED DESCRIPTION
[0019] Reference throughout the specification to “various embodiments,” “some embodiments,” “one embodiment,” or “an embodiment” means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment. Thus, appearances of the phrases “in various embodiments,” “in some embodiments,” “in one embodiment,” or “in an embodiment” in places throughout the specification are not necessarily all referring to the same embodiment. Furthermore, the particular features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
[0020] Referring to figure 1, network implementation 100 of a system 102 for enhancing user engagement in mobile gaming platform may be illustrated, in accordance with an embodiment of the present subject matter. The online platform may be a gaming platform, a social media platform, and the like. In one embodiment, the system 102 may comprise a processor and a memory. Further, the system 102 may be connected to user devices 104 or applications residing over the user devices 104 through a network 106. It may be understood that the system 102 may be communicatively coupled with the user through one or more user devices / applications 104-1, 104-2, . . ., 104-n collectively referred to as a user device 104.
[0021] In one embodiment, the network 106 may be a cellular communication network used by user devices 104 such as mobile phones, tablets, or a virtual device. In one embodiment, the cellular communication network may be the Internet. The user device 104 may be any electronic device, communication device, image capturing device, machine, software, automated computer program, a robot or a combination thereof. The system 102 may be configured to register users over the system 102.
[0022] In one embodiment, the user devices 104 may support communication over one or more types of networks in accordance with the described embodiments. For example, some user devices and networks may support communications over a Wide Area Network (WAN), the Internet, a telephone network (e.g., analog, digital, POTS, PSTN, ISDN, xDSL), a mobile telephone network (e g., CDMA, GSM, NDAC, TDMA, E-TDMA, NAMPS, WCDMA, CDMA-2000, UMTS, 3G, 4G), a radio network, a television network, a cable network, an optical network (e.g., PON), a satellite network (e.g., VSAT), a packet-switched network, a circuit-switched network, a public network, a private network, and / or other wired or wireless communications network configured to carry data. The aforementioned user devices 104 and network 106 may support wireless local area network (WLAN) and / or wireless metropolitan area network (WMAN) data communications functionality in accordance with Institute of Electrical and Electronics Engineers (IEEE) standards, protocols, and variants such as IEEE 802.11 (“WiFi”), IEEE 802.16 (“WiMAX”), IEEE 802.20x (“Mobile-Fi”), and others. The block diagram of the of the system 102 may be further illustrated in figure 2.
[0023] Referring now to figure 2, various components of the system 102 are illustrated, in accordance with an embodiment of the present subject matter. As shown, the system 102 may include at least one processor 202, an I / O interface 204 and a memory 206. The memory 206 consists of programmed instructions corresponding to a set of modules 208 and data 210. The set of modules 208 may include mission configuration module 212, a user participation module 214, a user tracking module 216, a reward allocation module 218, a bonus allocation module 220, a user profiling module 222, a social interaction module 224, and a loyalty rewards module 226. In one embodiment, the at least one processor 202 may be configured to fetch and execute computer-readable instructions, stored in the memory 206, corresponding to each module 208. It must be noted that though the invention may be explained considering that the system 102 may be deployed over a remote server and the user device 104 may be communicatively coupled with the system 102 through the network 106. However, it must be noted that the system 102 or modules 208 of the system 102 may also be deployed on the user device 104 itself and the modules 208 perform the same functions as that on the server using the local hardware of the user device 104. By implementing the system 102 on the user device 104, the data privacy of user’s personal data may be maintained as the data never leaves the user device 104.
[0024] In one embodiment, the memory 206 may include any computer-readable medium known in the art including, for example, volatile memory, such as static random-access memory (SRAM) and dynamic random-access memory (DRAM), and / or non-volatile memory, such as read-only memory (ROM), erasable programmable ROM, flash memories, hard disks, optical disks, and memory cards.
[0025] In one embodiment, the programmed instructions may include routines, programs, objects, components, data structures, etc., which perform particular tasks, functions, or implement particular abstract data types. The data 210 may comprise a data repository 221, and other data 224. The other data 224 amongst other things, serves as a repository for storing data processed, received, and generated by one or more components and programmed instructions. The working of the system 102 will now be described in detail referring to figure 2.
[0026] Now referring to figure 2 illustrates a block diagram of the system, in accordance with an embodiment of the present disclosure.
[0027] In one embodiment, the processor 202 may execute programmed instructions corresponding to the mission configuration module 212 for integrating a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed.
[0028] In one embodiment, the processor 202 may execute programmed instructions corresponding to the user participation module 214 for receiving entry amounts from a plurality of users to participate in a selected mission, the entry amounts contributing to a communal reward pool.
[0029] In one embodiment, the processor 202 may execute programmed instructions corresponding to the user tracking module 216 for monitoring each user's completion of the task according to the frequency and consecutive days specified in the selected mission. The user tracking module 216 may be configured for eliminating users from the selected mission who fail to complete task from the set of tasks according to the specified frequency and consecutive days, thereby dynamically adjusting the communal reward pool. In one embodiment, the processor 202 may execute programmed instructions corresponding to the reward allocation module 218 for distributing the communal reward pool equally among users who successfully complete the selected mission by performing the set of tasks for the indicated frequency and consecutive days.
[0030] In one embodiment, the processor 202 may execute programmed instructions corresponding to the bonus allocation module 220 for supplementing the communal reward pool with bonus funds provided by the system.
[0031] In one embodiment, the processor 202 may execute programmed instructions corresponding to the user profiling module 222 for personalizing mission recommendations based on each user's gaming preferences, behaviours, and historical mission performance data, thereby leveraging machine learning algorithms and employing artificial intelligence techniques to optimize user engagement and mission completion rates.
[0032] In one embodiment, the processor 202 may execute programmed instructions corresponding to the social interaction module 224 for facilitating social challenges and competitions within missions to enhance user engagement and a sense of community.
[0033] In one embodiment, the processor 202 may execute programmed instructions corresponding to the loyalty rewards module 226 for rewarding users with loyalty points based on their mission participation and completion, the loyalty points being redeemable for in-game benefits.
[0034] The system 102 may be configured to enhance player interaction and feature usage within a mobile gaming platform, utilizing a series of missions to create a dynamic and rewarding experience. The system 102 includes the mission configuration module 212 that embeds missions into the game, each with tasks, frequency, and streak days. The user participation module 216 collects entry amounts, forming a communal pool. The user tracking module 216 oversees task completion and adjusts the pool based on user performance. Finally, the reward allocation module 218 equitably distributes the pool to successful participants.
[0035] The mission configuration module 212 integrates missions into the gaming platform, with each mission comprising tasks, a frequency for performing these tasks, and a number of consecutive days for task completion. The user participation module 214 may be responsible for receiving entry amounts from users, which are then added to a communal reward pool. The user tracking module 216 monitors the completion of tasks by users according to the specified frequency and consecutive days. If a user fails to complete the tasks within these parameters, they are eliminated from the mission, which adjusts the size of the communal reward pool. The reward allocation module 218 then distributes the communal reward pool among users who have successfully completed the mission, ensuring that the distribution may be done equally.
[0036] The system 102 encourages users to engage with the gaming platform regularly and provides a mechanism for rewarding consistent participation. The communal reward pool serves as an incentive for users to complete missions, while the equitable distribution of rewards promotes fairness among participants. The system's modules work in concert to monitor, adjust, and reward user engagement, thereby supporting the overall objective of the system 102.
[0037] The user participation module 214 may be a component in a mobile gaming platform that engages players by allowing them to play on missions for an entry amount. This module may be essential for the system's ability to create a communal reward pool and maintain a competitive environment. The user participation module 214 collects entry amounts from players who choose to participate in a mission. These entry amounts form the communal reward pool, which serves as an incentive for players to complete missions. The module may be responsible for ensuring active engagement and contributes to the dynamic nature of the gaming experience. When a player decides to participate in a mission, the user participation module 214 may be tasked with receiving their entry amounts, which may be in the form of virtual in-game currency or another stake type. The process begins when the player selects a mission and commits to its completion by selecting an entry amount. The entry amount serves as the player's engagement commitment and adds to the communal reward pool. The competitive environment may be enhanced by the potential for players to win a share of the pool.
[0038] The module operates by recording the entry amounts and updating the communal pool in realtime, allowing for transparency and the dynamic adjustment of the pool size. This adjustment occurs as players join the mission by placing entry amounts or as players are eliminated for not meeting the task completion requirements.
[0039] The user participation module 214 relies on a transactional system to handle multiple concurrent user inputs and maintain the communal pool's integrity. This system must be secure, efficient, and scalable to accommodate a large user base, ensuring a smooth gaming experience. The user tracking module 216 may be configured for a mobile gaming platform. It may be responsible for monitoring user activity in relation to the completion of tasks that are part of the gaming platform's missions. This module ensures that users are meeting the mission requirements, which include performing tasks with a certain frequency and over a set number of consecutive days. When a user does not complete a task as per the mission's guidelines, the user tracking module 216 may be responsible for removing that user from the mission. This process may be based on the user's adherence to the mission rules and may be essential for maintaining the structure and competitive nature of the mission system. The elimination of users from the mission has a direct effect on the communal reward pool, as it adjusts the size of the pool in response to the changing number of participants. At the conclusion of a mission, the user tracking module 216 identifies users who have successfully met all the mission criteria. It then ensures that the communal reward pool may be distributed evenly among these users. This distribution process may be a key function of the module, as it provides the incentive for users to engage with the gaming platform and complete missions. The user tracking module 216 thus plays a significant role in the gaming platform by monitoring user engagement, managing the communal reward pool, and facilitating the distribution of rewards.
[0040] The reward allocation module 218 may be a component in a mobile gaming platform that distributes rewards among users who complete missions successfully. This module may be responsible for the fair allocation of the communal reward pool to users who have adhered to the mission's task completion requirements, which include a set frequency and a number of consecutive days. The reward allocation module 218 may be activated at the conclusion of missions, where it evaluates user compliance with the specified criteria of the mission. It identifies users who have consistently completed the tasks throughout the required period and qualifies them for reward distribution. The module's function may be to calculate an equal share of the communal reward pool for each qualifying user. The size of the communal pool may be subject to change by the user tracking module 216 which removes users who do not meet the mission criteria, thus impacting the total amount available for distribution. Once the qualifying users are determined, the reward allocation module 218 proceeds to disburse the calculated shares to the accounts of these users. This process may be designed to reward consistent participation and to maintain a system of reward distribution that may be fair and encourages ongoing user engagement. The module ensures that the gaming platform can sustain user interest and engagement by providing a tangible benefit for the completion of missions. Further the mobile gaming platform that allows users to play for a selected entry aomunt using virtual in-game currency. This system enhances user engagement by adding a competitive layer to the gaming experience. Users can use virtual currency on the completion of tasks within missions, which may be a strategic decision that engages them in the gaming process. When a user decides to participate in a mission, they select an amount of virtual currency as entry amount from their in-game funds. The entry amounts from all participating users contribute to a communal reward pool, the size of which varies based on the number of participants and the entry amount selected.
[0041] Upon the successful completion of a mission, the reward allocation module 218 calculates the distribution of the communal pool among the victorious players. This calculation ensures that the distribution may be fair and transparent. The system may be designed to execute these processes seamlessly, maintaining the gaming economy's integrity and balance. The equitable distribution of rewards serves as an incentive for players to continue engaging with the game and to undertake new missions.
[0042] The mission configuration module 212 may be a component within the mobile gaming platform that embeds missions into the gaming environment. These missions consist of tasks that users are required to perform, with a defined frequency and a set number of consecutive days for completion. The module may be designed to facilitate user engagement by providing structured challenges that are integrated into the gaming platform. The mission configuration module 212module offers a range of mission configurations, each with different tasks and streak durations, to maintain user interest. By providing a variety of missions, the module ensures that users have access to new and engaging challenges that align with their gaming habits. The module also features a free entry mission option, which allows users to participate without contributing an entry amount, making the feature accessible to a broader audience. This mission type includes a communal reward pool that may be predetermined by the system, encouraging participation from users who may not wish to use in-game currency. The functionality of the mission configuration module 212 may be carried out through programmed instructions that are executed by the processor. These instructions enable the module to integrate missions into the gaming platform, manage the variety of mission configurations, and offer the free entry mission. The integration of these missions may be intended to enhance user interaction with the gaming platform and encourage feature adoption. The user participation module 214 may be a component in a mobile gaming platform that manages user entry amounts for mission participation. These entry amounts form the communal reward pool, which serves as an incentive for user engagement. The module may be responsible for receiving entry amounts from users who wish to participate in various missions offered by the gaming platform. Each entry amount contributes to the communal reward pool, which may be distributed among users who successfully complete the missions. The user participation module 214 may be activated when a user selects a mission and decides to commit to its completion by selecting an entry amount. This module processes the entry amounts and ensures its secure transfer to the communal reward pool. The size of this pool may be dependent on the number of participating users and their continued success in completing the missions. In collaboration with the user tracking module 216, the user participation module 214 adjusts the pool based on user performance, maintaining eligibility for reward distribution only for those who meet the mission criteria. The user participation module 214 thus serves as the entry point for players into the mission-based engagement model of the gaming platform. It supports the system's objective to foster consistent user interaction and feature adoption by handling the financial amount that players commit to the missions. Through its operation, the module underlies the competitive and collaborative aspects of the gaming experience, aligning player incentives with the goals of the gaming platform. The user participation module 214 may be a component in a mobile gaming platform that monitors and manages user engagement through task completion and adherence to mission criteria. It consists of two key functions: monitoring task completion and eliminating non-compliant users. It ensures users complete tasks with specified frequency and streak days, dynamically adjusting the communal reward pool based on user performance.
[0043] The user tracking module 216 operates by monitoring user activity to verify if each user may be completing the assigned tasks with the required frequency and within the designated streak of consecutive days. This process may be automated, utilizing algorithms to track user progress against the mission parameters. When a user fails to meet the mission's task completion criteria, the module takes action to eliminate that user from the mission. This elimination may be based on predefined conditions, such as missing a task or not performing it within the stipulated time frame. The dynamic adjustment of the communal reward pool may be a function of the module. As users are eliminated, the potential reward for remaining participants changes. This adjustment may be calculated in real-time, ensuring that the communal pool accurately reflects the current state of user participation. The module's operations are supported by a back-end infrastructure that supports real-time data processing and user status updates, essential for the module to perform its functions effectively within the gaming platform.
[0044] The reward allocation module 218 may be a component in a mobile gaming platform that distributes rewards among users. This module may be activated after users have completed a mission, which consists of a series of tasks that must be performed with a certain frequency over consecutive days. The module's role may be to ensure that the communal reward pool, formed from user entry amounts, may be divided equally among users who meet the mission's completion criteria. The reward allocation module 218 interfaces with the user tracking module 216, which monitors user progress and determines eligibility for reward distribution. The module executes a distribution algorithm that calculates and credits equal shares of the communal pool to the accounts of qualifying users. This process may be automated and managed by back-end systems that handle the transactions securely and efficiently. The communal reward pool may be a key feature of the system, incentivizing user participation and engagement by offering a tangible reward for the completion of missions. The reward allocation module 218 ensures that the distribution of this pool may be conducted fairly, providing an equal opportunity for all participating users to benefit from their consistent engagement with the gaming platform. The module operates in conjunction with other system components to maintain a competitive environment that encourages user interaction and retention.
[0045] The bonus allocation module 220 may be configured to incentivize user participation and completion of missions by offering loyalty points that can be redeemed for in-game benefits. This system may be a component of a larger user engagement framework within a mobile gaming platform. The bonus allocation module 220 rewards users with points for their engagement and successful completion of missions. These points serve as a virtual currency that can be accumulated and exchanged for various in-game advantages, thereby enhancing the user experience and encouraging sustained interaction with the platform. As users interact with missions, their activities are tracked by the system. Upon fulfilling the requirements of missions, such as completing tasks within the specified frequency and consecutive days, users are awarded loyalty points. The system monitors user activity, validates mission completion, and credits the appropriate number of points to the user's account. Users can then redeem these points for in-game items, exclusive access, or other perks. The system may be integrated with the gaming platform's infrastructure to ensure that the allocation and redemption of loyalty points are executed within the gaming environment. This integration allows for the smooth operation of the system and maintains the value of the loyalty points as a reward mechanism.
[0046] Now referring to figure 3 illustrates a flowchart for enhancing user engagement in mobile gaming platform, in accordance with an embodiment of the present disclosure.
[0047] Step 302 involves the integration of a set of missions into a gaming application. The mission configuration module 212 may be tasked with this integration. This module may be a software component programmed to create and manage various missions within the gaming platform. The missions are structured challenges that require users to perform specific tasks with a designated frequency over a series of consecutive days, referred to as Streak Days. The tasks are designed to align with the gaming application's features, prompting users to interact with both core and underutilized aspects of the game. The frequency parameter dictates how often a task must be completed, which could be daily, weekly, or any other interval set to maintain user interest. The Streak Days parameter defines the length of the challenge, requiring users to complete the task over consecutive days to achieve a streak. The mission configuration module 212 operates by programming these parameters into the gaming application, ensuring that each mission may be clearly defined and integrated into the user experience. This integration provides users with clear goals and a structured path to engagement, which may be necessary for retaining users and encouraging the adoption of new or existing features within the game. The actions performed by the mission configuration module 212 include defining the tasks, setting the frequency, and determining the number of consecutive days for each mission. These actions are carried out to create an environment that motivates users to participate regularly, fostering behaviour that benefits both the users, through an enjoyable gaming experience, and the platform, through increased user engagement and retention.
[0048] Step 304 involves the process of receiving entry amounts from users who choose to participate in a mission within a mobile gaming platform. These entry amounts are collected and contribute to a communal reward pool. The user participation module 214 may be responsible for managing this process, which includes the acceptance of entry amounts, verification of their validity, and the aggregation of these entry amounts into the communal pool. The module ensures accurate accounting of all contributions and reflects the updated total of the communal pool. Users engage in this process as it may be a requirement for entry into the mission and determines their eligibility for a share of the communal pool upon successful completion of the mission. The communal pool may be not a fixed amount but varies with the number of participating users and the amount of their participation or entry. It may be designed to increase with each new entry amounts and decrease when participants are eliminated or withdraw from the mission.
[0049] The user participation module 214 operates as a software component within the system 102, facilitating transactions related to the communal pool. It may be programmed to handle the intricacies of the process, ensuring that the communal pool accurately reflects the current state of user participation. The size of the communal pool serves as a motivator for users to adhere to the mission's requirements, as it represents the potential reward that can be shared among those who successfully complete the mission.
[0050] In summary, step 304 and the associated processes managed by the user participation module 214 are designed to engage users in a mission by managing their entry amounts and forming a communal reward pool within the mobile gaming platform. This process may be essential for establishing user investment in the mission and for maintaining an environment that encourages consistent participation and adherence to the mission's requirements.
[0051] Step 306 involves the user tracking module 216 monitoring user compliance with the mission parameters, specifically task completion frequency and consecutive days. This module operates within the system's memory 206 and processor 202, recording user interactions with the missions. The module verifies that each task performed by a user matches the mission's requirements.
[0052] The user tracking module 216 continuously checks if a user has performed the designated task according to the mission's stipulation, such as once a day for a set number of days. The module 216, the users, and the tasks are the components involved in this process. The module 216 performs these checks to ensure that only users who adhere to the mission rules remain eligible for the communal reward pool. This maintains the integrity of the mission and ensures that the reward may be distributed only to users who meet the mission's criteria. The parameters monitored by the module 216 include the user ID, the task ID, the date and time of task completion, and the count of consecutive days the task has been completed. This data allows the module to track progress and enforce the mission rules. The module 216 also interacts with other system components, such as the mission configuration module 212 to understand the mission's requirements, and the reward allocation module 218 to inform which users are eligible for reward distribution. The module's functions are automated based on programmed instructions, allowing for an efficient monitoring process. In summary, step 306 and the user tracking module 216 ensure that only users who adhere to the mission's task completion frequency and consecutive day requirements remain in contention for the communal reward pool, fostering fair competition and consistent user engagement.
[0053] Step 308 involves the user tracking module 216 executing a process where users who do not adhere to the mission requirements are removed from participation. This module operates within the system's processor 202, utilizing instructions from the system's memory 206. The module's function may be to monitor user activity against the mission's set parameters, which include the task's frequency and the required streak of consecutive days. When a user fails to meet these parameters, the user tracking module 216 may be responsible fortheir removal from the mission. This action may be based on predefined rules that are part of the mission's structure. The purpose of this removal may be to uphold the mission's guidelines and to ensure that the reward pool remains reserved for users who fulfil the mission's conditions. The adjustment of the communal reward pool may be an automatic result of the user removal process. As the number of participating user’s changes, the potential share of the pool for the remaining users may be recalculated. This adjustment serves as an incentive for users to maintain their engagement with the mission and to consistently meet the mission's challenges.
[0054] The mechanisms involved in this step include the tracking of task completion, the frequency of task completion, the consecutive days count, and the rules for user removal. The user tracking module 216 must accurately record and assess each user's activity against these mechanisms. The operation of the module may be essential to the fairness and competitive aspect of the mission, as it ensures that the reward pool may be distributed among users who have successfully met the mission's challenges.
[0055] In summary, step 308 may be a component of the system that ensures the integrity of the mission and adjusts the reward pool based on user performance, thereby enhancing user engagement and competition within the gaming platform.
[0056] Step 310 encompasses the process where the communal reward pool may be allocated among users who have met the mission's completion criteria. The reward allocation module 218 within the system's processor 202 carries out this process. This module interacts with the user tracking module 216 to confirm which users have successfully performed the specified task with the required frequency and over the consecutive days as outlined in the mission parameters. Upon identifying these users, the reward allocation module 218 calculates the share of the communal reward pool due to each user. This calculation may be based on the total funds available in the pool and the number of users who have completed the mission. Following the calculation, the module proceeds to distribute the calculated amounts, crediting them to the accounts of the respective users. The size of the communal reward pool may be subject to change based on the number of participating users and their contributions. As users who do not meet the mission requirements are removed from the mission by the user tracking module 216, the amount available for distribution to the remaining users may vary. This adjustment may be a feature that keeps the mission engaging and competitive.
[0057] In essence, step 310 involves a systematic approach to reward distribution, which includes verification of mission completion, calculation of individual rewards, and the actual crediting of rewards to users' accounts. This step finalizes the mission cycle and provides the rewards that motivate user participation and sustained engagement with the gaming platform.
[0058] Now referring to figure 4 illustrates a flowchart depicting a method for enhancing user engagement and feature adoption in a mobile gaming platform, in accordance with an embodiment of the present disclosure. The method 400 comprises various steps.
[0059] At step 402, the system 102 may be configured for integrating, by a mission configuration module 212, a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed.
[0060] At step 404, the system 102 may also be configured for integrating, by a mission configuration module 212, a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed.
[0061] At step 406, the system 102 may also be configured for monitoring, by a user tracking module 216, each user's completion of the task according to the frequency and consecutive days specified in the selected mission.
[0062] At step 408, the system 102 may also be configured for eliminating, by the user tracking module 216, users from the selected mission who fail to complete task from the set of tasks according to the specified frequency and consecutive days, thereby dynamically adjusting the communal reward pool. At step 410, the system 102 may also be configured for distributing, by a reward allocation module 218, the communal reward pool equally among users who successfully complete the selected mission by performing the set of tasks for the indicated frequency and consecutive days. Although implementations for the system 102 and the method 400 for enhancing user engagement and feature adoption in a mobile gaming platform, have been described in language specific to structural features and methods, it must be understood that the claims are not limited to the specific features or methods described. Rather, the specific features and methods are disclosed as examples of implementations for the system 102 and the method 400 the enhancing user engagement and feature adoption in a mobile gaming platform.
Claims
We Claim:
1. A system (102) for enhancing user engagement and feature adoption in a mobile gaming platform, the system comprising: a memory (206); and a processor (202), wherein the processor (202) may be configured to execute programmed instructions stored in the memory (206) for: integrating, by a mission configuration module (212), a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed; receiving, by a user participation module (214), entry amounts from a plurality of users to participate in a selected mission, the entry amounts contributing to a communal reward pool; monitoring, by a user tracking module (216), each user's completion of the task according to the frequency and consecutive days specified in the selected mission; eliminating, by the user tracking module (216), users from the selected mission who fail to complete task from the set of tasks according to the specified frequency and consecutive days, thereby dynamically adjusting the communal reward pool; and distributing, by a reward allocation module (218), the communal reward pool equally among users who successfully complete the selected mission by performing the set of tasks for the indicated frequency and consecutive days.
2. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for providing, by the mission configuration module (212), a variety of mission configurations with different tasks and streak durations to maintain user engagement.
3. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for offering, by the missionconfiguration module (212), a free entry mission wherein the communal reward pool may be set by the system to encourage wider user participation.
4. The system (102) of claim 1, wherein the entry amounts are selected using virtual in-game currency.
5. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for supplementing, by a bonus allocation module (220), the communal reward pool with bonus funds provided by the system.
6. The system (102) of claim 1, wherein the tasks are configured to encourage interaction with underutilized features of the gaming platform.
7. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for personalizing, by a user profiling module (222) employing artificial intelligence techniques, mission recommendations based on each user's gaming preferences, behaviours, and historical mission performance data, thereby leveraging machine learning algorithms to optimize user engagement and mission completion rates.
8. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for facilitating, by a social interaction module (224), social challenges and competitions within missions to enhance user engagement and a sense of community.
9. The system (102) of claim 1, wherein the processor (202) may be further configured to execute programmed instructions stored in the memory (206) for rewarding, by a loyalty rewards module (226), users with loyalty points based on their mission participation and completion, the loyalty points being redeemable for in-game benefits.
10. A method for enhancing user engagement and feature adoption in a mobile gaming platform, the method comprising: integrating, by a mission configuration module (212), a set of missions into the gaming platform, each mission comprising a set of tasks to be performed by users, a frequency for performing the set of tasks, and a number of consecutive days the set of tasks may be to be performed; receiving, by a user participation module (214), entry amounts from a plurality of users to participate in a selected mission, the entry amounts contributing to a communal reward pool;monitoring, by a user tracking module (216), each user's completion of the task according to the frequency and consecutive days specified in the selected mission; eliminating, by the user tracking module (216), users from the selected mission who fail to complete task from the set of tasks according to the specified frequency and consecutive days, thereby dynamically adjusting the communal reward pool; and distributing, by a reward allocation module (218), the communal reward pool equally among users who successfully complete the selected mission by performing the set of tasks for the indicated frequency and consecutive days.
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