Information prompting method and apparatus, computer device and computer-readable storage medium

By displaying prompts and outline changes of target interface elements on the game interface, the problem of players having difficulty paying attention to virtual character indicator information in a timely manner is solved, the virtual character mortality rate is reduced, the game experience is improved, and electronic device resources are saved.

WO2025252008A9PCT designated stage Publication Date: 2026-02-19NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
PCT/CN2025/098175
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Priority Date
2024-06-05
Filing Date
2025-05-29
Publication Date
2026-02-19

AI Technical Summary

Technical Problem

Players often fail to notice changes in their virtual character's stats in a timely manner, leading to a high death rate for virtual characters and negatively impacting the gaming experience.

Method used

By displaying target interface elements on the game screen and providing prompts based on character metric information, including prompt icons and outline changes, players are alerted to changes in their character metric information.

Benefits of technology

It improves players' timely attention to character indicator information, reduces virtual character deaths, enhances the gaming experience, and saves computing resources on electronic devices.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

An information prompting method and apparatus, a computer device, and a computer-readable storage medium. The method comprises: displaying a game interface, the game interface comprising at least part of a virtual game scene and a plurality of interface elements (101); acquiring character index information of a controlled virtual character, the character index information affecting a survival state of the controlled virtual character in a game, and the controlled virtual character being controlled by means of a terminal device (102); and on the basis of the character index information, performing prompting for a target interface element of the game interface, the target interface element comprising an interface element associated with a change in the character index information (103). By means of the target interface element associated with the change in the character index information of the controlled virtual character on the game interface, the change in the character index information is prompted to a player, so that the player can notice the change in the character index information in a timely manner, thereby adjusting the character index information in a timely manner, avoiding accidental death of the controlled virtual character, and improving the gaming experience of the player.
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Description

Information prompting method and device, computer device, and computer readable storage medium

[0001] Cross Reference to Related Applications

[0002] This application claims priority to Chinese Patent Application No. 202410726646.1, filed on June 5, 2024, entitled “Information prompting method and device, computer device, and computer readable storage medium,” the entire contents of which are incorporated herein by reference in its entirety. TECHNICAL FIELD

[0003] The present disclosure relates to the technical field of communication, and specifically relates to an information prompting method and device, a computer device, and a computer readable storage medium. BACKGROUND

[0004] In existing games, virtual characters can survive in the game, and are usually associated with character index information of the virtual characters, such as physical strength and body temperature. If the physical strength of a virtual character is exhausted or the body temperature of the virtual character is too high to be killed by an enemy, the virtual character cannot continue to survive in the game. However, during the game battle process, the player is difficult to pay attention to the change of the character index information, which leads to the player being unable to timely adjust the character index information of the controlled virtual character, thereby causing a high virtual character death rate and affecting the game experience of the player. SUMMARY

[0005] The embodiments of the present disclosure provide an information prompting method and device, a computer device, and a computer readable storage medium, which can enable the player to timely pay attention to the change of the character index information, thereby timely adjusting the character index information, improving the survival state of the controlled virtual character in the game, avoiding accidental death of the controlled virtual character, and improving the game experience of the player.

[0006] An information prompting method provided by an embodiment of the present disclosure includes:

[0007] displaying a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements;

[0008] obtaining character index information of a controlled virtual character, the character index information affecting the survival state of the controlled virtual character in the game, the controlled virtual character being controlled through a terminal device;

[0009] prompting, based on the character index information, a target interface element of the game interface, the target interface element including an interface element associated with the change of the character index information.

[0010] Correspondingly, an information prompting device provided by an embodiment of the present disclosure includes:

[0011] a display unit configured to display a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements;

[0012] an acquisition unit configured to acquire role index information of a controlled virtual role, the role index information affecting a survival state of the controlled virtual role in the game, the controlled virtual role being controlled by a terminal device;

[0013] a prompting unit configured to prompt, based on the role index information, a target interface element of the game interface, the target interface element including an interface element associated with a change in the role index information.

[0014] Correspondingly, the disclosure also provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any one of the information prompting methods provided by the disclosure.

[0015] Correspondingly, the disclosure also provides a computer readable storage medium, used to store a computer program, the computer program being loaded by a processor to execute any one of the information prompting methods provided by the disclosure.

[0016] The disclosure displays a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements; acquires role index information of a controlled virtual role, the role index information affecting a survival state of the controlled virtual role in the game, the controlled virtual role being controlled by a terminal device; and prompts, based on the role index information, a target interface element of the game interface, the target interface element including an interface element associated with a change in the role index information.

[0017] The disclosure prompts the player about the change in the role index information through the target interface element on the game interface associated with the change in the role index information of the controlled virtual role, so that the player can timely notice the change in the role index information, thereby timely adjusting the role index information and improving the survival state of the controlled virtual role in the game, avoiding accidental death of the controlled virtual role, and improving the game experience of the player; meanwhile, the response frequency of the electronic device is reduced, which helps to save the computing resources of the electronic device. BRIEF DESCRIPTION OF DRAWINGS

[0018] In order to more clearly illustrate the technical solutions in the embodiments of the disclosure, the following will briefly introduce the drawings needed to be used in the embodiments description. Obviously, the drawings in the following description are only some embodiments of the disclosure, and other drawings can be obtained by those skilled in the art without creative effort on the basis of these drawings.

[0019] FIG. 1 is a flowchart of an information prompting method according to an embodiment of the present disclosure;

[0020] FIG. 2 is a schematic diagram of a game interface according to an embodiment of the present disclosure;

[0021] FIG. 3 is a schematic diagram of prompting a target interface element according to an embodiment of the present disclosure;

[0022] FIG. 4 is another flowchart of an information prompting method according to an embodiment of the present disclosure;

[0023] FIG. 5 is another schematic diagram of prompting a target interface element according to an embodiment of the present disclosure;

[0024] FIG. 6 is another schematic diagram of prompting a target interface element according to an embodiment of the present disclosure;

[0025] FIG. 7 is another schematic diagram of prompting a target interface element according to an embodiment of the present disclosure;

[0026] FIG. 8 is another schematic diagram of prompting a target interface element according to an embodiment of the present disclosure;

[0027] FIG. 9 is another schematic diagram of a game interface according to an embodiment of the present disclosure;

[0028] FIG. 10 is a schematic diagram of an information prompting apparatus according to an embodiment of the present disclosure;

[0029] FIG. 11 is a schematic diagram of a computer device according to an embodiment of the present disclosure. DETAILED DESCRIPTION

[0030] The technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only part of the embodiments of the present disclosure, rather than all the embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by a person of ordinary skill in the art without creative work fall within the scope of the present disclosure.

[0031] The embodiments of the present disclosure provide an information prompting method, apparatus, computer device and computer readable storage medium. The information prompting apparatus can be integrated in a computer device, which can be a server, a terminal or the like.

[0032] The terminal can include a mobile phone, a wearable smart device, a tablet computer, a notebook computer, a personal computer (PC), a vehicle-mounted computer, and the like.

[0033] The server can be a stand-alone physical server, a server cluster composed of multiple physical servers, or a distributed system, and can also be a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and basic cloud computing services such as big data and artificial intelligence platforms.

[0034] The following will be described in detail, and it should be noted that the order of the following embodiments is not limited as the preferred order of the embodiments.

[0035] First, some nouns related to the embodiments of the present disclosure are described:

[0036] The game scene (or virtual scene) is a virtual scene displayed (or provided) by an application running on a terminal or a server. Alternatively, the virtual scene is a simulated environment of the real world, or a virtual environment that is half simulated and half fictional, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be a sky, a land, a sea, etc., wherein the land includes desert, city, and other environmental elements. The virtual scene is a scene in which complete game logic of a virtual object controlled by a user, for example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for a player to control a virtual object to fight, and an example of a virtual scene can include at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles.

[0037] The game interface refers to an interface provided or displayed by a graphical user interface corresponding to an application, and the interface includes a UI interface for a player to interact and a game picture. In an optional implementation, the UI interface can include interface elements, such as game controls (such as skill controls, movement controls, function controls, etc.), indication marks (such as orientation indicators, character indication marks, etc.), information display areas (such as kill numbers, game times, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional implementation, the game picture is a display picture corresponding to a virtual scene displayed by a terminal device, and the game picture can include virtual objects such as game characters, NPC characters, and AI characters performing game logic in the virtual scene.

[0038] The game character (or virtual object, game object) refers to a dynamic object that can be controlled in a virtual scene. The virtual character is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle, or a non-player character (NPC) set in a virtual scene battle. Alternatively, the virtual character is a virtual person competing in a virtual scene. Alternatively, the number of virtual characters in the virtual scene battle is preset, or is dynamically determined according to the number of clients joining the battle, and the embodiments of the present disclosure are not limited thereto. In a possible implementation manner, the user can control the virtual character to move in the virtual scene, for example, control the virtual character to run, jump, crawl, etc., and can also control the virtual character to use skills, virtual props, etc. provided by the application program to fight with other virtual characters.

[0039] The embodiments will be described from the perspective of an information prompting device, which can be integrated in a computer device, which can be a server, a terminal, or the like.

[0040] The information prompting method provided by the embodiments of the present disclosure can be applied to various types of games, such as first-person shooter (FPS), strategy game (SLG), or Multiplayer Online Battle Arena (MOBA), etc.

[0041] 101, display a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements.

[0042] The information prompting method provided by the embodiments of the present disclosure can be applied to various types of games, such as first-person shooter (FPS), strategy game (SLG), or Multiplayer Online Battle Arena (MOBA), etc.

[0043] 102, obtain character index information of a controlled virtual character, the character index information affecting a survival state of the controlled virtual character in the game, the controlled virtual character being controlled through a terminal device.

[0044] The character index information can include information affecting the survival state of the controlled virtual character in the game, and the survival state can represent the difficulty of the controlled virtual character continuing to survive in the game. In an embodiment, the survival state can include a survival probability.

[0045] For example, the role indicator information can be the remaining use time of a certain skill or a certain virtual prop. Assuming that the controlled virtual role moves on the water surface with the help of a virtual prop, the virtual prop will be damaged during use. The controlled virtual role needs to leave the water surface before the virtual prop is damaged, or find other virtual props, otherwise the controlled virtual role will sink into the water and die. Therefore, the role indicator information can be the remaining time of the virtual prop.

[0046] For another example, the role indicator information can include virtual physiological information of the controlled virtual role. The virtual physiological information can include virtual blood pressure, virtual body temperature, sound, etc. When the virtual physiological information is not enough to guarantee the survival of the controlled virtual role, it will cause the controlled virtual role to die, or when the virtual physiological information is too high, it will cause the controlled virtual role to be discovered and killed by the enemy (equivalent to the more easily the controlled virtual role is discovered by the enemy, the lower the probability that the controlled virtual role can continue to survive in the game).

[0047] The role indicator information can also include virtual survival resources provided by external equipment, such as virtual oxygen, virtual gravity, virtual buoyancy, virtual physical strength, virtual energy, virtual blood volume, virtual life value, etc. Among them, virtual oxygen can be used for the controlled virtual role to move in underwater or toxic gas environment. When the virtual oxygen is insufficient, the movement of the controlled virtual role is slow, and when the virtual oxygen is exhausted, the controlled virtual role cannot survive in these environments. In an embodiment, the role indicator information includes at least one of virtual physiological information and virtual survival resource amount.

[0048] In an embodiment, the virtual physiological information includes at least one of virtual body temperature and sound, and the virtual survival resource amount can include virtual oxygen, virtual physical strength, virtual energy, etc.

[0049] In some game settings, a prop with a thermal imaging function can capture the virtual role's footprint through the virtual role's body temperature. The higher the virtual role's body temperature, the more likely the virtual role is to be discovered by the thermal imaging prop. The virtual role's body temperature is related to the virtual role's activity. For example, the virtual role's rapid and frequent movement will cause the body temperature to rise rapidly, or the virtual role's operations such as opening the camera, shooting, and reloading will also cause the body temperature to rise. The player may ignore the change of the body temperature of the controlled virtual role in the process of controlling the controlled virtual role, resulting in the exposure of the controlled virtual role. The player needs to pay attention to the change of the body temperature of the controlled virtual role to avoid the body temperature of the controlled virtual role being too high.

[0050] In other game settings, the player needs to control the body temperature of the controlled virtual role to be within a normal temperature range. Too low body temperature will cause the controlled virtual role to be frostbitten, and too high body temperature will cause the controlled virtual role to be sunstroke, etc.

[0051] For other character index information, too high or too low can cause the controlled virtual character to be unable to survive in the game, for example, when the virtual physical strength, virtual energy, virtual life force, and virtual oxygen are exhausted, the controlled virtual character dies.

[0052] It can be considered that the character index information corresponds to a safety range, within the safety range, the survival probability of the controlled virtual character in the game is higher, that is, the controlled virtual character is in a relatively safe state, if the character index information exceeds the corresponding safety range, the controlled virtual character is in a relatively dangerous state, when the controlled virtual character is in or will be in a relatively dangerous state due to the character index information, the target interface element on the game interface can be prompted to make the player pay attention to the situation of the character index information.

[0053] 103、Based on the character index information, the target interface element of the game interface is prompted, and the target interface element includes an interface element associated with the change of the character index information.

[0054] Among them, the target interface element can be associated with the change of the character index information, for example, it can include an interface element that will cause the character index information to change after being operated, for example, a control for controlling the controlled virtual character to run, jump, shoot, and release skills, the control can make the game index information decrease or increase after being operated; for example, the prop icon on the game interface, the game prop indicated by the prop icon can make the game index information decrease or increase.

[0055] Optionally, the virtual object in the virtual game scene can also be prompted, for example, it is assumed that some game props fall in the virtual game scene, the game props that will cause the character index information to change after being used are prompted, for example, the character index information is the ability of the controlled virtual character, and the use of the "energy tank" can supplement the energy of the controlled virtual character, so the "energy tank" in the virtual game scene can be prompted and displayed.

[0056] The target interface element can be prompted, which can include displaying a prompt mark near the target interface element, or indicating on the target interface element through the prompt mark that operating the target interface element will cause the character index information to change, for example, a "triangle", "thermometer", "energy tank" and the like can be displayed beside the target interface element to indicate that the target interface element has an impact on the character index information.

[0057] The target interface element in the game interface can also be prompted by displaying a prompt control on the game interface. The prompt control is configured to trigger the terminal device to display the skill for adjusting the character index information, such as a small card or text, when the player performs a touch operation (which can include clicking, double-clicking, long-pressing, sliding, or dragging the prompt control) on the prompt control. Alternatively, the prompt control can display a shortcut use control of a game prop that can be used to adjust the character index information. The player's touch operation on the shortcut use control of the game prop can trigger the terminal device to control the controlled virtual character to use the corresponding game prop to adjust the character index information. Alternatively, the prompt control can display a help control that can be used to quickly send a help message to a teammate. The player's touch operation on the help control can trigger the terminal device to send a help message to the terminal device of the teammate.

[0058] Alternatively, the displayed prompt identifier can also indicate the direction of change in the character index information caused by the operation of the target interface element, such as an upward arrow displayed next to the target interface element that causes the character index information to increase after being operated, a downward arrow displayed next to the target interface element that causes the character index information to decrease after being operated, or other two patterns.

[0059] Suppose the game interface is as shown in FIG. 2. The target game control can include controls 10-80 on the game interface. Control 10 is used to control the controlled virtual character to shoot, control 20 is used to control the virtual joystick to control the controlled virtual character to move in different directions, control 30 is used to control the controlled virtual character to aim, control 40 is used to control the controlled virtual character to jump, control 50 is used to control the controlled virtual character to shoot, control 60 is used to control the controlled virtual character to crouch, control 70 is used to control the controlled virtual character to squat, and control 80 is used to control the controlled virtual character to change bullets.

[0060] The first game control can include controls 60 and 70, and the second game control can include controls 10-50 and 80. As shown in FIG. 3, a downward arrow can be displayed next to controls 60 and 70, and an upward arrow can be displayed next to controls 10-50 and 80.

[0061] The target interface element can also be prompted by the outline of the target interface element. For example, the shape or color of the outline of the target interface element can be changed to prompt the target interface element by the outline of the target interface element.

[0062] In an embodiment, the step of "prompting the target interface element in the game interface based on the character index information" can include:

[0063] Display a prompt mark in a proximity of the target interface element based on the character index information;

[0064] Alternatively, display a prompt mark on the target interface element based on the character index information.

[0065] Alternatively, prompt the outline of the target interface element based on the character index information.

[0066] The target interface element can be prompted when the character index information is higher than a threshold or lower than a threshold, i.e., in an embodiment, the character index information is configured with an alert condition, and the target interface element of the game interface is prompted based on the character index information, including:

[0067] If the character index information meets the preset alert condition, a prompt mark corresponding to the character index information is obtained, and the target interface element is updated based on the prompt mark.

[0068] The preset alert condition can include a condition for prompting the character index information, such as prompting when greater than or less than a preset threshold.

[0069] For example, when the character index information meets the preset alert condition, the controlled virtual character can determine the prompt mark corresponding to the current character index information, and prompt the target interface element based on the prompt mark.

[0070] Optionally, a plurality of preset alert conditions can be set, different alert conditions have different alert degrees, different thresholds, and different prompt marks corresponding to different alert conditions, such as different shapes, sizes, and / or colors of the prompt marks corresponding to different alert conditions.

[0071] For example, alert condition one and alert condition two are set, the color of the prompt mark is orange under alert condition one, and the color of the prompt mark is red under alert condition two. In a specific example, the prompt mark is an upward arrow or a downward arrow, the arrow is orange under alert condition one, and the arrow is red under alert condition two. In another specific example, when the character index information is normal, the outline of the target interface element is a default color, such as gray, when the character index information is under alert condition one, the outline of the target interface element is updated to orange, and when the character index information is under alert condition two, the outline of the target interface element is updated to red.

[0072] If the character index information does not satisfy the preset warning condition, the target interface element is displayed based on the default element display parameter, which can be considered as the initial display style of the target interface element. When the character index information satisfies the preset warning condition, the target interface element is switched from the style corresponding to the default element display parameter to the style corresponding to other element display parameters, that is, in an embodiment, the information prompting method provided by the present disclosure can further include:

[0073] If the character index information does not satisfy the preset warning condition, the target interface element is displayed based on the default element display parameter.

[0074] The change of the character index information is related to the activity of the controlled virtual character. The activity of the controlled virtual character consumes the survival resources indicated by the character index information, such as oxygen, physical strength, energy, etc., or causes the fluctuation of the vital sign information, such as body temperature and emitted sound, etc. Therefore, the target interface element associated with the change of the character index information can include a game control for controlling the controlled virtual character, that is, in an embodiment, the target interface element includes a target game control for controlling the controlled virtual character.

[0075] Since the target game control is used to control the controlled virtual character, the player usually frequently operates the target game control during the game process. Therefore, the character index information is prompted through the target game control, which can improve the timeliness of the player noticing the change of the character index information, so that the player can quickly take measures to avoid the death of the controlled virtual character.

[0076] For example, in the game setting, game controls for controlling the controlled virtual character to run, sprint, jump, lie down, squat, etc. in the virtual scene can be set. Game controls for controlling the controlled virtual character to shoot and open the sight of a gun prop, or game controls for controlling the controlled virtual character to attack the enemy, release game skills, etc. can also be set.

[0077] In the game controls, some controls are operated to cause the change of the character index information, which is beneficial to the survival of the controlled virtual character in the game, and some controls are operated to cause the change of the character index information, which is not beneficial to the survival of the controlled virtual character in the game. For example, in a game setting, the body temperature of the virtual character will rise when the virtual character is frequently active, and the body temperature will gradually return to the normal state when the virtual character remains stationary. If the virtual character crouches or lies down, the body temperature can return to the normal state faster. For another example, in another game setting, launching an attack and releasing a skill will consume the physical strength of the controlled virtual character, and returning to the base can restore the physical strength. The change of the character index information can improve the survival state of the virtual controlled character, or can deteriorate the survival state of the virtual character. Therefore, in an embodiment, the target game control includes a first game control and / or a second game control. The first game control is operated to cause the character index information to change in a direction beneficial to the survival of the controlled virtual character in the game. The second game control is operated to cause the character index information to change in a direction not beneficial to the survival of the controlled virtual character in the game. The step of "prompting the target interface element of the game interface based on the character index information" can include:

[0078] displaying a prompt mark for the target interface element of the game interface based on the character index information;

[0079] The prompt mark includes a first prompt mark for the first game control and a second prompt mark for the second game control. The first prompt mark and the second prompt mark are different.

[0080] The first prompt mark is used to indicate the character index information of the controlled virtual character, and to indicate that the character index information changes in a direction beneficial to the survival of the controlled virtual character in the game after the first game control is operated. The second prompt mark is used to indicate that the character index information changes in a direction not beneficial to the survival of the controlled virtual character in the game after the second game control is operated.

[0081] For example, the target game control can include one or both of the first game control and the second game control. The first game control is operated to cause the character index information to change in a direction beneficial to the survival of the controlled virtual character in the game, i.e., the controlled virtual character is more likely to survive in the game. The second game control is operated to cause the character index information to change in a direction not beneficial to the survival of the controlled virtual character in the game, i.e., the probability of the death of the controlled virtual character in the game increases. In different game settings, the increase of the character index information can deteriorate the survival state of the controlled virtual character, or can improve the survival state of the controlled virtual character. The decrease of the character index information can deteriorate the survival state of the controlled virtual character, or can improve the survival state of the controlled virtual character.

[0082] If the target control only includes the first game control, the first game control can be prompted based on the first game control, the first game control can be highlighted, such as displaying a pattern for prompting the player beside the first game control, and / or updating the display style of the first game control, etc.

[0083] If the target control only includes the second game control, the first game control can be prompted based on the first game control, the first game control can be highlighted, such as displaying a pattern for prompting the player beside the first game control, and / or updating the display style of the first game control, etc.

[0084] If the target control includes the first game control and the second game control, different prompt identifiers can be used to prompt the first game control and the second game control, such as displaying an upward arrow beside the target game control that causes the character indicator information to increase after being operated, displaying a downward arrow beside the target game control that causes the character indicator information to decrease after being operated, in addition to the upward arrow and the downward arrow, other two patterns can be used as the first prompt identifier and the second prompt identifier to indicate the effects of different target game controls.

[0085] Optionally, an upward arrow can also be displayed near the first game control to indicate that the first control is operated to improve the survival state of the controlled virtual character, and a downward arrow can be displayed near the second game control to indicate that the second game control is operated to deteriorate the survival state of the controlled virtual character.

[0086] Optionally, the first game control and the second game control can be marked by different style parameters, such as the first game control and the second game control can be set to different shapes, for example, the first game control is set to a small flower shape, and the second game control is set to a circle, or the size of the game control is used to distinguish the first game control and the second game control, for example, the size of the first game control can be set to be larger, and the size of the second game control can be set to be smaller; for example, the first game control and the second game control can be set to different colors, for example, the first game control is set to red, and the second game control is set to green, specifically, the edges of the first game control and the second game control can be set to different colors.

[0087] Different target game controls can be distinguished by different prompt identifiers, and the effects of different target game controls can be indicated, the first prompt identifier can indicate that the character indicator information will change in a direction that is beneficial to the survival of the controlled virtual character in the game after the first game control is operated, and the second prompt identifier can indicate that the character indicator information will change in a direction that is not beneficial to the survival of the controlled virtual character in the game after the second game control is operated.

[0088] The first game control and the second game control are marked with different information prompt marks, so that the player can quickly know which target game control will cause the character index information to increase and which target game control will cause the character index information to decrease, thereby reducing or increasing the operation of the target game control, so as to ensure that the controlled virtual character is in a safe state and avoid the death of the controlled virtual character due to the failure to notice the change of the character index information.

[0089] By prompting the character index information of the controlled virtual character through the target interface element, the number of deaths of the controlled virtual character can be reduced, the number of deaths of the controlled virtual character is reduced, the duration of each game can be prolonged, the number of times that the player restarts the game session can be reduced, the terminal does not need to frequently respond to the death event of the controlled virtual character, the response to the player restarting the game session is reduced, the response frequency of the electronic device is reduced, and the computing resources of the electronic device are saved.

[0090] Optionally, different first game controls or second game controls are operated to cause different magnitudes of change of the character index information, and the target game controls corresponding to different magnitudes of change of the character index information have different prompt marks, that is, in an embodiment, there are multiple target game controls, and the prompt mark of each target game control further indicates the magnitude of change of the character index information after the target game control is operated, and the prompt marks corresponding to the target game controls with different magnitudes of change of the character index information are different.

[0091] For example, it is assumed that the first game control is operated to cause the character index information to decrease, and the second game control is operated to cause the character index information to increase, the magnitude of decrease of the character index information caused by different first game controls can be different, some first game controls are operated to cause the character index information to decrease by 5 units, and some first game controls are operated to cause the character index information to decrease by 2 units, and the magnitude of increase of the character index information caused by different second game controls can be different, some second game controls are operated to cause the character index information to increase by 1 unit, and some second game controls are operated to cause the character index information to increase by 4 units.

[0092] The at least one display parameter of the prompt mark can be used to indicate the target game control and affect the magnitude of change of the character index information, and the at least one display parameter includes at least one of size, color, brightness, shape, display range, and transparency.

[0093] For example, taking the arrow as an example, for the first game control, a downward arrow can be displayed near or on the first game control, and the size of the arrow can indicate the change range of the character index information caused by the operation of the first game control. The larger the arrow, the greater the change range of the character index information, and the smaller the arrow, the smaller the change range of the character index information.

[0094] For example, the transparency of the arrow can indicate the change range of the character index information. The higher the transparency, the smaller the change range of the character index information, and the lower the transparency, the greater the change range of the character index information, or vice versa. Specifically, the relationship between the size of the character index information and the survival state can be set according to the game setting. If the character index information is greater, the survival state corresponding to the controlled virtual character indicates that the probability of the controlled virtual character continuing to survive in the game is lower, and then the transparency of the target game control with a greater increase range of the character index information after being operated can be set to be lower.

[0095] Other display parameters such as color and brightness can also be used to indicate the change range of the character index information caused by the operation of the first game control.

[0096] Similarly, the second prompt identifier for the second game control can be processed so that the second prompt identifier can indicate the change range of the character index information caused by the second game control.

[0097] In an embodiment, the prompt identifier can be generated based on the outline of the target game control. The display parameters of the outline of the target game control can indicate the change range of the character index information caused by the target game control. For example, different colors can be used to indicate different change ranges of the character index information caused by the target game control. Specifically, a mapping relationship between the color and the change range can be set, and based on the mapping relationship and the change range of the character index information caused by the operation of the target game control, the color of the outline of the target game control can be determined. For example, different transparencies can be used to indicate the change range of the character index information. The display range of the color can also be used to indicate different change ranges. The color display range of the game control that has a greater impact on the survival state of the controlled virtual character after being operated is greater.

[0098] For example, the outline of the target game control can use different lines, such as a single solid line, a double solid line, a dashed line, a double dashed line, etc. The outline can also be filled with different patterns, such as diagonal lines and cross lines.

[0099] Optionally, the first game control and the second game control are marked by different colors, and the first game control is marked by the same color with different brightness or saturation, for example, the first game control is marked by red, and the second game control is marked by green, the first game control with different change amplitudes of the character index information after being operated can be marked by red with different saturations, and the second game control with different change amplitudes of the character index information after being operated can be marked by green with different saturations.

[0100] Optionally, one of the target game controls, the first game control or the second game control, has different influence amplitudes on the character index information, and the other target game control has the same influence amplitude on the character index information.

[0101] In addition to prompting and marking the target interface element affecting the character index information, the time required for the character index information to return to the preset survival condition can also be prompted to improve the player's control over time, that is, in an embodiment, the information prompting method provided by the present disclosure can further include:

[0102] According to the change speed of the character index information after the target game control is operated, the waiting time required for the target game control to be operated to the survival state of the controlled virtual character to reach the first preset survival condition is determined.

[0103] The waiting time is displayed for the target game control.

[0104] The first preset survival condition can mean that the survival state of the controlled virtual character is a preset survival state, and the preset survival state can be considered as a survival state with a high probability of the controlled virtual character continuing to survive in the game. Each survival state can correspond to a value range of a character index information, and the first preset survival condition can be considered as the character index information of the controlled virtual character satisfying a preset value range.

[0105] Optionally, in some game settings, the survival state is related to the probability of the controlled virtual character being discovered by an enemy, and the worse the survival state, the higher the probability of being discovered by the enemy. The first preset survival condition can mean that the probability of the controlled virtual character being discovered is lower than a preset probability threshold.

[0106] For example, after the target game control is operated, the character index information will change, and the time required for the character index information to meet the first preset survival condition can be determined according to the change speed of the character index information, for example, 5 seconds, etc.

[0107] Optionally, only for the target game control that can make the controlled virtual character change the character indicator information to meet the first preset survival condition, that is, the survival state changes to meet the first survival condition, the waiting time required for the character indicator information to meet the first preset survival condition after the operation is displayed.

[0108] For example, the player controls the controlled virtual character to be in a crouching state, and the character indicator information can change at a certain speed. The waiting time required for the character indicator information to change to meet the first preset condition can be determined according to the change speed of the character indicator information, and the waiting time is displayed on the game control for controlling the controlled virtual character to crouch or beside it.

[0109] The game interface can also display at least one of an information indication mark of the character indicator information and a state indication icon. The information indication mark can indicate the value of the character indicator information, and the state indication icon can indicate the current survival state of the controlled virtual character. If the survival state of the controlled virtual character is related to the probability of being discovered, the state indication icon can indicate the probability of the controlled virtual character being discovered. In an embodiment, the target interface element further includes an information indication mark and / or a state indication icon. The information indication mark is used to prompt the value of the current character indicator information of the controlled virtual character, and the state indication mark is used to prompt the current survival state of the controlled virtual character.

[0110] Different survival states can correspond to different state indication icons. For example, the survival state corresponding to the character indicator information in the A interval can be indicated by state indication icon A, and the survival state corresponding to the character indicator information in the B interval can be indicated by state indication icon B. For example, different colored warning lights can be used for prompting, such as red warning lights, orange warning lights, or green warning lights.

[0111] For another example, assuming that the character indicator information is a virtual body temperature, the information indication mark can be a thermometer pattern, and the state indication icon can be an eye pattern. The probability of the controlled virtual character being discovered is different under different virtual body temperature intervals. Since the greater the probability of the controlled virtual character being discovered, the greater the possibility of being killed, the survival state of the controlled virtual character is worse, and the greater the probability of being discovered, different virtual body temperature intervals can correspond to different eye opening degrees of different eye patterns. The more obvious the eye opening degree, the greater the probability of being discovered, and different virtual body temperatures correspond to different rising degrees of the thermometer.

[0112] Since the purpose of displaying the information prompt mark is to remind the player of the character index information of the controlled virtual character, and the purpose of displaying the state indication icon is to make the player pay attention to the fact that the character index information of the controlled virtual character indicates a dangerous state, the state indication icon and / or the information prompt mark can be displayed when the character index information meets the condition to prompt the player that the current state is dangerous and attract the player's attention. In an embodiment, the target interface element further includes a state indication icon and / or an information prompt mark, and the state indication icon and / or the information prompt mark are displayed when the character index information meets the warning condition. In different survival states, the state indication icons are different, and the information prompt marks are different.

[0113] For example, the survival state is the survival probability of the controlled virtual character in the game. When the character index information reaches a survival probability of the controlled virtual character that is less than a preset survival probability, the state indication icon or the information prompt mark, or both, can be displayed.

[0114] To improve the visual effect and enable the player to quickly obtain the current character index information visually, the information prompt mark and the state indication icon can be set to exhibit the same at least one display parameter, so that the player can quickly obtain the character index information based on the same display parameter. In an embodiment, the target interface element further includes an information indication mark and a state indication icon, and the prompt mark exhibits the same at least one display parameter as the information indication mark and the state indication icon.

[0115] The at least one display parameter can include color, transparency, and outline shape, etc.

[0116] For example, the color and transparency of the information indication mark and the state indication icon are the same, and the color and transparency corresponding to different character index information intervals are different, so that the character index information can be determined based on the color and transparency. The specific settings can be that the more severe the survival state, the lower the transparency of the information prompt mark and the state indication icon, i.e., the more obvious the display effect, and / or the more severe the survival state, the more prominent the color of the information prompt mark and the state indication icon, i.e., the more prominent the color of the information prompt mark and the state indication icon.

[0117] Alternatively, the survival state can be the survival probability. The lower the survival probability corresponding to the character index information, the lower the transparency of the information prompt mark and the state indication icon, i.e., the more obvious the display effect, and / or the lower the survival probability corresponding to the character index information, the more prominent the color of the information prompt mark and the state indication icon, so that the player can more easily pay attention to the information prompt mark and the state indication icon.

[0118] Optionally, it can also be that only the transparency is the same, or only the color is the same, or other display parameters are the same.

[0119] By prompting the character indicator information through the target interface element, and by the information prompt identifier and the state indication icon being the character indicator information, the player can intuitively and quickly notice the change of the character indicator information on the game interface.

[0120] The player can take timely measures according to the change of the character indicator information, for example, a virtual game prop can be used to reduce or increase the character indicator information, that is, in an embodiment, the information prompt method provided by the present disclosure can further include:

[0121] If the character indicator information meets the second preset survival condition, a virtual game prop corresponding to the character indicator information is displayed on the game interface, and when the virtual game prop acts on the controlled virtual character, the character indicator information of the controlled virtual character changes in a direction that is conducive to the survival of the controlled virtual character in the game.

[0122] In response to a touch operation on the virtual game prop, the character indicator information of the controlled virtual character is adjusted according to an adjustment value of the character indicator information configured by the virtual game prop.

[0123] The virtual game prop corresponding to the character indicator information can include a game prop that can change the character indicator information, thereby improving the survival state of the controlled virtual character. For different character indicator information, the corresponding virtual game prop can be different. For example, for virtual body temperature, the virtual game prop can be an ice block, a cold drink, or a prop that can raise the body temperature, etc. For virtual physical strength, the virtual game prop can include physical strength supplements, physical strength tanks, etc. For sound, the virtual game prop can include a soundproof shoe cover, a gun silencer, etc.

[0124] The survival state can be the survival probability of the controlled virtual character, and the second preset survival condition can include that the survival probability corresponding to the character indicator information is less than or not greater than a preset survival probability.

[0125] For example, when the character indicator information of the controlled virtual character meets the second preset survival condition in the game, the virtual game prop is displayed on the game interface. The virtual game prop can be displayed beside the target interface element, or the virtual game prop corresponding to the character indicator information can be displayed in a game prop display area of the game interface, or the virtual game prop can be displayed beside the information indication identifier or the state indication identifier.

[0126] The player can select the virtual game prop on the game interface to adjust the character index information through the virtual game prop. Each virtual game prop can be pre-configured with an adjustment value of the character index information, such as a reduction range of the virtual body temperature, a supplement amount of the physical strength, and the like.

[0127] The terminal device uses the virtual game prop operated by the player for the controlled virtual character in response to the touch operation of the player on the virtual game prop on the game interface, and adjusts the current character index information of the controlled virtual character based on the adjustment value of the virtual game prop configured for the character index information, so as to improve the survival probability of the controlled virtual character in the game.

[0128] The virtual game prop that has an impact on the character index information is displayed for the player to select to adjust the character index information. Optionally, when the character index information meets the second preset survival condition, a help information can be automatically sent to the teammates of the player, or a help interface can be displayed for the player to select the teammates to help. Optionally, the help can be performed only after the character index information reaches the first threshold value for more than a certain time length. When the character index information is in a dangerous state for a certain time length, it can be considered that the player does not have a virtual game prop to adjust the character index information. In an embodiment, the information prompting method provided by the present disclosure can further include:

[0129] If the character index information reaches the first threshold value for more than a preset time length, a help information is sent to the terminal device to which the friendly virtual character of the controlled virtual character belongs.

[0130] Alternatively, if the character index information reaches the first threshold value for more than a preset time length, a help interface is displayed. The help interface includes the character identifier of at least one friendly virtual character of the controlled virtual character. When the character identifier is operated, a help information is triggered to be sent to the terminal device to which the friendly virtual character belongs.

[0131] The first threshold value can be a threshold value pre-set for the character index information. The threshold value can be used to measure whether the current character index information of the controlled virtual character causes the controlled virtual character to be in a dangerous state. Reaching the first threshold value can mean exceeding the first threshold value or being less than the first threshold value. The specific method can be flexibly set according to the game setting.

[0132] The friendly virtual character can include other virtual characters belonging to the same camp or the same team as the controlled virtual character.

[0133] For example, if the role indicator information reaches the first threshold value for more than a preset time length, it can be considered that the player does not have a corresponding virtual game prop to adjust the role indicator information, and the role indicator information is within a safe range. The help information can be sent to the teammates of the player, that is, the terminal device corresponding to the friendly virtual role of the controlled virtual role sends the help information.

[0134] Or display a help interface, the help interface includes at least one role identifier of a friendly virtual role, the role identifier is used to indicate the corresponding friendly virtual role, and the player can select one or more friendly virtual roles from the help interface to trigger the terminal device to send the help information to the terminal device to which the friendly virtual role belongs. The role identifier of the at least one friendly virtual role in the help interface can be sorted according to the distance between the friendly virtual role and the controlled virtual role. In addition, the virtual game prop owned by the friendly virtual role, which can change the role indicator information, can be displayed so as to enable the player to select the virtual role to ask for help.

[0135] After receiving the help information, the terminal device to which the friendly virtual role belongs can display a help message, and the friendly player can know the position of the controlled virtual role and the crisis faced by the controlled virtual role through the help message. The friendly player can control the virtual role to go to the position of the controlled virtual role and help the controlled virtual role to adjust the role indicator information through the virtual game prop or other ways.

[0136] If the controlled virtual role is discovered by other virtual roles because of the role indicator information, the player can be prompted which game prop discovers the controlled virtual role, that is, in an embodiment, the information prompting method provided by the embodiment of the disclosure can further include:

[0137] If the controlled virtual role is discovered by other virtual roles because of the role indicator information reaching the second threshold value and being controlled and operated by other virtual roles of other terminal devices except the current terminal device, prompt information is displayed on the game interface.

[0138] The prompt information includes prop information of at least one game prop used by the other virtual role to discover the controlled virtual role, and the prompt information is determined according to at least one of the distance between the other virtual role and the controlled virtual role, the time when the controlled virtual role is discovered, and the game level of the other virtual role.

[0139] The second threshold value can be a threshold value set in advance for the role indicator information, which can be used to measure whether the current role indicator information of the controlled virtual role causes the controlled virtual role to be in a dangerous state. The second threshold value can be one of exceeding the second threshold value or being less than the second threshold value, and can be flexibly set according to the game setting. The first threshold value and the second threshold value can be the same or different.

[0140] The other virtual character can refer to a virtual character controlled by another terminal device other than the current terminal device. For example, the other virtual character can include a virtual character in a different camp or enemy team from the controlled virtual character.

[0141] For example, if the controlled virtual character is discovered by the other virtual character because the character index information is higher than the second threshold, a prompt information can be displayed on the game interface. The prompt information can include game props used by the other virtual character to discover the controlled virtual character, such as a drone, a thermal imager, and the like.

[0142] The arrangement of the prop information of the game prop in the prompt information can be determined based on one or more of the distance between the virtual character using the game prop and the controlled virtual character, the time sequence of discovering the controlled virtual character using the game prop, and the game level of the virtual character.

[0143] As can be seen from the above, the embodiments of the present disclosure display a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements; obtain character index information of a controlled virtual character, the character index information affecting a survival state of the controlled virtual character in a game, the controlled virtual character being controlled through a terminal device; and based on the character index information, prompt a target interface element of the game interface, the target interface element including an interface element associated with a change in the character index information.

[0144] The embodiments of the present disclosure prompt the player of the change in the character index information through the target interface element of the game interface related to the change in the character index information of the controlled virtual character, so that the player can promptly notice the change in the character index information, thereby adjusting the character index information in time, improving the survival state of the controlled virtual character in the game, avoiding accidental death of the controlled virtual character, and improving the game experience of the player.

[0145] Moreover, the embodiments of the present disclosure prompt the character index information of the controlled virtual character through the target interface element, which can reduce the number of deaths of the controlled virtual character. The reduction in the number of deaths of the controlled virtual character can prolong the duration of each game, and reduce the number of times the player reopens a game session. The terminal does not need to respond to the death event of the controlled virtual character frequently, and the response to the player reopening the game session is reduced, the response frequency of the electronic device is reduced, which helps to save the computing resources of the electronic device.

[0146] To further illustrate the information prompting method provided by the present disclosure, the following embodiments will take the character index information as the virtual temperature of the controlled virtual character, and the higher the virtual temperature, the higher the probability of the controlled virtual character being discovered, and thus the lower the survival probability, as an example, and will be described from the perspective of the information prompting device.

[0147] An information prompting method provided by an embodiment of the present disclosure is shown in FIG. 2, and a specific flow of the information prompting method can be as follows.

[0148] 201, a game interface is displayed, the game interface including at least part of a virtual game scene, a controlled virtual character located in the virtual game scene, and a plurality of interface elements.

[0149] For example, the game interface can be as shown in the figure, and the interface elements in the game interface can include game controls for controlling the controlled virtual character to perform corresponding actions.

[0150] 202, a virtual body temperature of the controlled virtual character is acquired.

[0151] In an embodiment of the present disclosure, the game props held by the virtual character in the game include a target game prop carrying a thermal imaging function, such as a firearm, an aircraft, etc. carrying a thermal imaging function. The virtual character can discover other virtual characters with higher body temperature through the target game prop. The higher the body temperature of the virtual character, the easier it is to be discovered by the target game prop carrying the thermal imaging function.

[0152] The virtual body temperature of the controlled virtual character is related to the activity of the controlled virtual character. For example, the controlled virtual character constantly performs actions such as opening a mirror, shooting, walking, and running. Without cooling time, the body temperature of the controlled virtual character will constantly rise, and when the temperature rises to a certain temperature, there will be a probability of being discovered.

[0153] 203, if the virtual body temperature of the controlled virtual character meets an alert condition, a target display style of a target game control is determined according to the virtual body temperature, and the target game control affects the virtual body temperature of the controlled virtual character after being operated.

[0154] The alert condition can include that the virtual body temperature is greater than a preset body temperature threshold. When the virtual body temperature meets the alert condition, the controlled virtual character has a risk of being discovered. The player can be prompted that the controlled virtual character may be discovered, so that the player controls the controlled virtual character to avoid or reduce the body temperature of the controlled virtual character.

[0155] For example, the display style of the target game control on the game interface that affects the virtual body temperature after being operated can be updated to prompt the player about the change of the character index information through the target game control.

[0156] The correspondence between the display style of the target game control and the virtual body temperature of the controlled virtual character can be preset in advance, so as to convey the body temperature information of the controlled virtual character to the player based on the display style of the target game control.

[0157] 204, the display style of the target game control is updated based on the target display style.

[0158] For example, assuming that the default fill color of the target game control is black, the fill color of the target game control can be updated to red, orange or other colors, and when the color of the target game control changes, the player can know the change of the character index information.

[0159] In another example, the outline color of the target game control can be updated. The default color of the outline of the target game control is white, and the color of the outline can be updated to red, orange or other colors. For example, the game interface can be as shown in FIG. 2, and the target game control can include controls 10-80 on the game interface, wherein control 10 is used to control the shooting of the controlled virtual character, control 20 is used for a virtual joystick to control the movement of the controlled virtual character in different directions, control 30 is used to control the aiming of the controlled virtual character, control 40 is used to control the jumping of the controlled virtual character, control 50 is used to control the shooting of the controlled virtual character, control 60 is used to control the prone of the controlled virtual character, control 70 is used to control the crouching of the controlled virtual character, and control 80 is used to control the reloading of the controlled virtual character. The default display style of the target game control can be as shown in FIG. 2, and when the virtual body temperature meets the warning condition, the display style of the target game control can be as shown in FIG. 5, the edge of the target game control is updated to orange, or as shown in FIG. 6, the edge of the target game control is updated to red.

[0160] Optionally, the target game control can be divided into two types of controls. One type of control, when operated, will cause the virtual temperature to decrease, i.e., the first game control, and the other type of control, when operated, will cause the virtual temperature to increase, i.e., the second game control. Different display styles can be used to mark the first game control and the second game control, such as the first game control can be filled with green, and the second game control can be filled with red, or the outline of the first game control can be updated to green, and the outline of the second game control can be updated to red, etc. In the game interface as shown in FIG. 2, the first game control can include controls 60 and 70, and the second game control can include controls 10-50 and 80. The outline of the first game control can be updated to green, and the outline of the second game control can be updated to orange, as shown in FIG. 7, or the outline of the first game control can be updated to green, and the outline of the second game control can be updated to red, as shown in FIG. 8.

[0161] Optionally, a plurality of warning conditions can also be set, and the virtual temperature of the controlled virtual character meets different warning conditions, and the display style of the target game control is different. For example, the warning conditions can include a virtual temperature of 37-38°C and a virtual temperature greater than 38°C. When the virtual temperature is 37-38°C, the fill color or outline color of the target game control is a first color. When the virtual temperature is 38°C or higher, the fill color or outline color of the target game control is a second color. The first color and the second color are different. For example, the first color can be orange, and the second color can be red. For example, when the virtual temperature is 37-38°C, the display style of the target game control can be as shown in FIG. 5 or FIG. 7. When the virtual temperature is 38°C or higher, the display style of the target game control can be as shown in FIG. 6 or FIG. 8.

[0162] Setting a plurality of warning conditions and marking the target game control in different ways according to different warning conditions can enable the player to know the current danger level of the controlled virtual character and take timely measures, such as avoiding, reducing the operation of the target game control that causes the virtual temperature to rise, or controlling the controlled virtual character to make actions that can quickly lower the virtual temperature.

[0163] Optionally, different colors can be selected to mark the target game control according to the change amplitude of the virtual temperature. Assuming that the change amplitude of the virtual temperature of the target game control ranges from [-A, B], where A and B are positive numbers, -A corresponds to green, B corresponds to orange, and the color corresponding to the change amplitude between -A and B is a gradient color between green and orange. The closer to orange, the closer the change amplitude is to B. The closer to green, the closer the change amplitude is to -A. Alternatively, the first game control is marked with different saturation green colors, and the second game control is marked with different saturation red colors.

[0164] Optionally, in addition to prompting the player about the change of the virtual temperature of the controlled virtual character through the target game control, a prompt icon corresponding to the virtual temperature can also be displayed on the game interface. For example, an icon of a thermometer pattern and / or an icon of an eye pattern can be displayed. The color of the prompt icon can be the same as the color of the second game control. For example, it can be as shown in any one of FIG. 2, FIG. 3, FIG. 5-FIG. 7.

[0165] Optionally, the eye pattern corresponding to different discovery probabilities can be different. For example, when the virtual temperature is 37-38°C, the discovery probability can be 70%, and the eye pattern can be a half-open eye as shown in FIG. 5, indicating that the controlled virtual character can be discovered at the current virtual temperature. When the virtual temperature is 38°C or higher, the discovery probability can be 100%, and the eye pattern can be a fully open eye as shown in FIG. 6, indicating that the controlled virtual character will be discovered at the current virtual temperature.

[0166] In an embodiment, the game interface can be as shown in FIG. 9, and the game interface can display at least part of the game scene and several controls, FIG. 9 is only an example of the interface elements on the game interface, and the game interface can also include interface elements other than those shown in FIG. 9. The interface elements in the game interface shown in FIG. 9 are described in detail below.

[0167] 1001 represents a fire control, which is used to control the controlled virtual character to fire, 1002 represents a left scope control, which is used to control the controlled virtual character to use the left scope of the virtual gun, 1003 represents a right scope control, which is used to control the controlled virtual character to use the right scope of the virtual gun, and 1004 represents a cancel throwing object control, which is used to cancel the throwing of the throwing object.

[0168] 1005a represents an operation point, 1005b represents a first control area, and 1005c represents a second control located at the periphery of the first control area. The first control area, the second control area, and the operation point can constitute a virtual joystick, which is used to control the speed of the movement of the controlled virtual character. The player can control the target controlled virtual character to move at different speeds by dragging the operation point to the first control area and / or the second control area.

[0169] 1006 represents a medical supply control, which is used to trigger the terminal device to display the medical supplies possessed by the controlled virtual character, 1007 represents a main weapon bar, which is used to display the main weapon of the controlled virtual character, 1008 represents a secondary weapon bar, which is used to display the secondary weapon of the controlled virtual character, 1009 represents a life bar, which is used to display the current life value of the controlled virtual character, and 1010 represents a throwing object control, which is used to control the controlled virtual character to throw the throwing object in the virtual scene.

[0170] 1011 represents a helmet control, which is used to indicate the helmet state of the controlled virtual character, such as wearing a helmet, the damage state of the helmet, not wearing a helmet, etc., 1012 represents an armor control, which is used to indicate the armor state of the controlled virtual character, such as wearing armor, the damage state of the armor, not wearing armor, etc., 1013 represents a hunger state control, which is used to indicate the water and energy state of the controlled virtual character, 1014 represents a detection prompt control, which is used to indicate the detection result, 1015 represents a shooting mode control, which is used to switch between the automatic shooting mode and the semi-automatic shooting mode, 1016 represents a melee weapon control, which is used to control the melee weapon, 1017 represents a pistol control, which is used to control the pistol, 1018 represents a reload control, which is used to control the controlled virtual character to reload the bullets, and 1019 represents a crouch control, which is used to control the controlled virtual character to perform a crouching action.

[0171] 10020 represents a prone control for controlling the controlled virtual character to perform a prone action, 10021 represents a jump control for controlling the controlled virtual character to perform a jump action, 10022 represents a magnification switching control for switching the magnification of a scope, 10023 represents a aiming control for controlling the scope to aim, 10024 represents an external help control for seeking help from players and / or friends outside the game, 10025 represents a nearby help control for seeking help from players inside the game, 10026 represents an inspection control for inspecting a weapon, 10027 represents a setting control for setting the first control area and / or the second control area, 10028 represents a rescue control for rescuing other players, 10029 represents a skill control for setting the duration of a skill.

[0172] 10030 represents a pet control for releasing a pet of the controlled virtual character, 10031 represents a focus skill control for releasing a focus skill, 10032 represents a marker control for marking a position in a game scene, when the controlled virtual character is away from the marked position, the player can know the distance between the controlled virtual character and the marked position, 10033 represents a chat control for sending and receiving messages in a game session, 10033 represents a chat control for sending and receiving messages in a game session, 10034 represents a loudspeaker control for playing sounds in a game session, 10035 represents a microphone control for collecting the player's voice, 10036 represents a game setting control for setting related configurations in a game session, 10037 represents a motion control for controlling the related motions of the controlled virtual character, 10038 represents a flashlight for controlling the virtual controlled character to use a flashlight in a game scene, 10039 represents a pickable resource.

[0173] 10040 represents a storm progress bar for indicating the progress of a storm invading a game scene.

[0174] 10050 represents a bearing indicator for indicating the orientation of the controlled virtual character or the bearing information of the controlled virtual character and a preset position.

[0175] Among them, the control 1001, the control 1005a, the control 1005b, the control 1005c, the control 10018, the control 10021 and the control 10023 are the first game controls, and the control 10019 and the control 10020 are the second game controls.

[0176] From the above, in the embodiments of the present disclosure, the terminal device displays a game interface, the game interface includes at least part of a virtual game scene, a controlled virtual character located in the virtual game scene, and a plurality of interface elements; the virtual body temperature of the controlled virtual character is obtained; if the virtual body temperature of the controlled virtual character meets an alert condition, a target display style of a target game control is determined according to the virtual body temperature, the target game control is operated to affect the virtual body temperature of the controlled virtual character; and the display style of the target game control is updated based on the target display style.

[0177] The embodiments of the present disclosure prompt the change of the virtual body temperature by the target game control for manipulating the controlled virtual character and causing the change of the virtual body temperature after operation, so that the player can pay attention to the change of the virtual body temperature of the controlled virtual character in the game process, and can know which target game controls to continue operating, which will cause the virtual body temperature to continue to rise, so that the controlled virtual character is in a dangerous state. The player can thus control the controlled virtual character to avoid, or reduce the operation of the game control that will cause the virtual body temperature to rise, or operate the game control that will cause the virtual body temperature to decrease, so as to avoid the controlled virtual character being in a dangerous state due to the high body temperature, improve the survival probability of the controlled virtual character in the game, avoid accidental death, and improve the game experience of the player.

[0178] In addition, the embodiments of the present disclosure prompt the character index information of the controlled virtual character through the target interface element, which can reduce the number of deaths of the controlled virtual character. The reduction of the number of deaths of the controlled virtual character can prolong the duration of each game, and reduce the number of times that the player reopens the game session. The terminal does not need to frequently respond to the death event of the controlled virtual character, and at the same time, the response to the player reopening the game session is reduced, the response frequency of the electronic device is reduced, which helps to save the computing resources of the electronic device.

[0179] In order to facilitate better implementation of the information prompting method provided by the embodiments of the present disclosure, an information prompting device is also provided in an embodiment. The meanings of the nouns are the same as those in the above information prompting method, and the specific implementation details can be referred to the description in the method embodiment.

[0180] The information prompting device can be integrated in a computer device, as shown in FIG. 10, the information prompting device can include a display unit 301, an obtaining unit 302 and a prompting unit 303, and the details are as follows:

[0181] (1) The display unit 301 is configured to display a game interface, and the game interface includes at least part of a virtual game scene and a plurality of interface elements.

[0182] (2) an acquisition unit 302 configured to acquire role index information of a controlled virtual role, the role index information affecting a survival state of the controlled virtual role in a game, the controlled virtual role being controlled by a terminal device.

[0183] In an embodiment, the role index information includes at least one of virtual physiological information and a virtual survival resource amount.

[0184] In an embodiment, the virtual physiological information includes at least one of a virtual body temperature and a virtual voice, and the virtual survival resource amount includes at least one of virtual oxygen, virtual physical strength, and virtual energy.

[0185] (3) a prompt unit 303 configured to prompt, based on the role index information, a target interface element of the game interface, the target interface element including an interface element associated with a change in the role index information.

[0186] In an embodiment, the prompt unit 303 can be further configured to:

[0187] display a prompt mark in a vicinity of the target interface element based on the role index information;

[0188] or display the prompt mark on the target interface element based on the role index information;

[0189] or display the prompt mark based on the role index information for an outline of the target interface element.

[0190] In an embodiment, the role index information is configured with an alert condition, and the prompt unit 303 can be further configured to:

[0191] if the role index information meets the preset alert condition, acquire a prompt mark corresponding to the role index information, and update the target interface element based on the prompt mark.

[0192] In an embodiment, the information prompt apparatus can further include:

[0193] a default display unit configured to, if the role index information does not meet the preset alert condition, display based on a default element display parameter of the target interface element.

[0194] In an embodiment, the target interface element includes a target game control for controlling the controlled virtual role.

[0195] In one embodiment, the target game control includes a first game control and / or a second game control. When the first game control is operated, the character indicator information changes in a direction favorable to the survival of the controlled virtual character in the game. When the second game control is operated, the character indicator information changes in a direction unfavorable to the survival of the controlled virtual character in the game. The prompting unit 303 can also be configured as follows:

[0196] Based on the above character indicator information, prompts and indicators are displayed for the target interface elements of the game interface.

[0197] The aforementioned prompts include a first prompt for the first game control and a second prompt for the second game control, wherein the first prompt and the second prompt are different;

[0198] The first prompt icon is used to indicate the character indicator information of the controlled virtual character, and to indicate that after the first game control is operated, the character indicator information changes in a direction that is favorable to the survival of the controlled virtual character in the game. The second prompt icon is used to indicate that after the second game control is operated, the character indicator information changes in a direction that is unfavorable to the survival of the controlled virtual character in the game.

[0199] In one embodiment, there are multiple target game controls, and the prompt label of each target game control also indicates the change range of the character indicator information after the target game control is operated through at least one display parameter. The prompt labels corresponding to target game controls with different change ranges of the character indicator information are different.

[0200] In one embodiment, the at least one display parameter mentioned above includes at least one of color, brightness, shape, display area, and transparency.

[0201] In one embodiment, the information prompting device may further include:

[0202] The time determination unit is configured to determine the waiting time required for the controlled virtual character's survival state to reach the first preset survival condition after the target game control is operated, based on the rate of change of the character indicator information after the target game control is operated.

[0203] The time display unit is configured to display the aforementioned waiting time for the target game control.

[0204] In one embodiment, the target interface element further includes an information indicator and / or a status indicator icon, wherein the information indicator is used to indicate the value of the current role indicator information of the controlled virtual character, and the status indicator is used to indicate the current survival status of the controlled virtual character.

[0205] In an embodiment, the information prompt identifier and / or the state indication icon are displayed when the character index information meets the warning condition, wherein the state indication identifiers corresponding to different survival states are different, and the information prompt identifiers corresponding to different survival states are different.

[0206] In an embodiment, the target interface element further includes an information indication identifier and a state indication icon, and the prompt identifier is identical to the information indication identifier and the state indication identifier in at least one display parameter.

[0207] In an embodiment, the information prompt device can further include:

[0208] The prop display unit is configured to display a virtual game prop corresponding to the character index information on the game interface if the character index information meets the second preset survival condition, and the virtual game prop causes the character index information of the controlled virtual character to change in a direction that is conducive to the survival of the controlled virtual character in the game when the virtual game prop acts on the controlled virtual character.

[0209] The information adjustment unit is configured to adjust the character index information of the controlled virtual character according to the adjustment value of the character index information configured by the virtual game prop in response to the touch operation on the virtual game prop.

[0210] In an embodiment, the information prompt device can further include:

[0211] The sending unit is configured to send a help-seeking information to a terminal device to which a friendly virtual character of the controlled virtual character belongs if the character index information reaches the first threshold value for more than a preset time length.

[0212] Alternatively, if the character index information reaches the first threshold value for more than a preset time length, a help-seeking interface is displayed, the help-seeking interface includes a character identifier of at least one friendly virtual character of the controlled virtual character, and the character identifier is operated to trigger sending of the help-seeking information to a terminal device to which the friendly virtual character belongs.

[0213] In an embodiment, the information prompt device can further include:

[0214] The prompt information display unit is configured to display prompt information on the game interface if the controlled virtual character is discovered by another virtual character that is controlled and operated by another terminal device other than the current terminal device due to the character index information reaching a second threshold value.

[0215] The prompt information includes prop information of at least one game prop used by the other virtual character to discover the controlled virtual character, and the prompt information is determined according to at least one of a distance between the other virtual character and the controlled virtual character, a time when the controlled virtual character is discovered, and a game level of the other virtual character.

[0216] As can be seen from the above, the information prompting apparatus displays, through the display unit 301, a game interface including at least part of a virtual game scene and a plurality of interface elements; the obtaining unit 302 obtains character index information of a controlled virtual character, the character index information including an influence on a survival state of the controlled virtual character in a game, the controlled virtual character being controlled through a terminal device; and the prompting unit 303 prompts, based on the character index information, a target interface element of the game interface, the target interface element including an interface element associated with a change of the character index information.

[0217] The information prompting apparatus prompts, through the target interface element on the game interface associated with the change of the character index information of the controlled virtual character, the player of the change of the character index information, so that the player can timely notice the change of the character index information, thereby timely adjusting the character index information, improving a survival probability of the controlled virtual character in the game, avoiding accidental death of the controlled virtual character, and improving a game experience of the player.

[0218] Correspondingly, the present disclosure also provides a computer device, which can be a terminal. As shown in FIG. 11, FIG. 11 is a structural schematic diagram of a computer device provided by an embodiment of the present disclosure. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected with the memory 502. Those skilled in the art can understand that the computer device structure shown in the figure does not constitute a limitation on the computer device, and can include more or fewer components than the figure, or combine certain components, or different component arrangements.

[0219] The processor 501 is the control center of the computer device 500, and connects various parts of the computer device 500 through various interfaces and lines. By running or loading the software program and / or module stored in the memory 502 and calling the data stored in the memory 502, the processor 501 executes various functions of the computer device 500 and processes data, thereby overall monitoring the computer device 500.

[0220] In the embodiments of the present disclosure, the processor 501 in the computer device 500 loads the instructions corresponding to the processes of one or more application programs into the memory 502 and runs the application programs stored in the memory 502 by the processor 501 to implement various functions according to the following steps:

[0221] display a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements;

[0222] obtain role index information of a controlled virtual role, the role index information including information affecting a survival state of the controlled virtual role in the game, the controlled virtual role being controlled through a terminal device;

[0223] based on the role index information, prompt a target interface element of the game interface, the target interface element including an interface element associated with a change of the role index information.

[0224] As can be seen from the above, the embodiments of the present disclosure prompt the player about the change of the role index information of the controlled virtual role through the target interface element on the game interface that is associated with the change of the role index information of the controlled virtual role, so that the player can pay attention to the change of the role index information in time, thereby the player can adjust the role index information in time, improve the survival state of the controlled virtual role in the game, avoid accidental death of the controlled virtual role, and improve the game experience of the player.

[0225] Moreover, the embodiments of the present disclosure prompt the role index information of the controlled virtual role through the target interface element, which can reduce the number of deaths of the controlled virtual role. The reduction of the number of deaths of the controlled virtual role can prolong the duration of each game, and reduce the number of times that the player reopens a game session, so that the terminal does not need to respond to the death event of the controlled virtual role frequently, and the response to the player reopening the game session is reduced, the response frequency of the electronic device is reduced, the computing resources of the electronic device are saved, and the like.

[0226] The specific implementation of each operation can refer to the foregoing embodiments, which will not be described herein.

[0227] Optionally, as shown in FIG. 11, the computer device 500 further includes a touch display screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected with the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that the structure of the computer device shown in FIG. 11 does not constitute a limitation on the computer device, and the computer device can include more or fewer components than those shown in the figure, or some components can be combined or different components can be arranged.

[0228] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by user acting on the graphical user interface. The touch display screen 503 can include a display panel and a touch panel. The display panel can be used to display information input by the user or provided to the user and various graphical user interfaces of the computer device, which can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED) or the like. The touch panel can be used to collect touch operations (such as operations of the user using a finger, a stylus or any suitable object or accessory on or near the touch panel) of the user thereon or therearound, and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel can include two parts of a touch detection device and a touch controller. The touch detection device detects the touch position of the user and detects signals generated by the touch operation, and transmits the signals to the touch controller; the touch controller receives the touch information from the touch detection device, and converts it into touch coordinates, and then sends it to the processor 501, and can also receive commands from the processor 501 and execute them. The touch panel can cover the display panel, and when the touch panel detects a touch operation thereon or therearound, it transmits to the processor 501 to determine the type of the touch event, and then the processor 501 provides corresponding visual output on the display panel according to the type of the touch event. In the embodiments of the present disclosure, the touch panel and the display panel can be integrated into the touch display screen 503 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can realize input and output functions as two independent components. That is, the touch display screen 503 can also realize input functions as part of the input unit 506.

[0229] The radio frequency circuit 504 can be used to transceive radio frequency signals to establish wireless communication with network devices or other computer devices, and transceive signals between network devices or other computer devices.

[0230] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through the speaker and the microphone. The audio circuit 505 can convert the received audio data into an electrical signal and transmit it to the speaker, which converts it into a sound signal output. On the other hand, the microphone collects sound signals and converts them into electrical signals, which are received by the audio circuit 505 and converted into audio data. After the audio data is output by the processor 501, it is processed by the radio frequency circuit 504 to send to another computer device, for example, or output to the memory 502 for further processing. The audio circuit 505 can also include an earphone jack to provide communication between an external earphone and the computer device.

[0231] The input unit 506 can be configured to receive inputted digital, character information or user feature information (e.g., fingerprint, iris, face information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.

[0232] The power supply 507 is configured to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so as to realize functions such as management of charging, discharging and power consumption management through the power management system. The power supply 507 can also include one or more direct current or alternating current power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and any other components.

[0233] Although not shown in FIG. 11, the computer device 500 can also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described herein.

[0234] In the above embodiments, the description of each embodiment has its own focus, and the parts not described in detail in a certain embodiment can be referred to the related description of other embodiments.

[0235] Those skilled in the art can understand that all or part of the steps in the various methods of the above embodiments can be completed by instructions, or by controlling relevant hardware by the instructions, which can be stored in a computer readable storage medium and loaded and executed by a processor.

[0236] To this end, the embodiment of the disclosure provides a computer readable storage medium, which stores a plurality of computer programs. The computer programs can be loaded by a processor to execute the steps in any information prompting method provided by the embodiment of the disclosure. For example, the computer programs can execute the following steps:

[0237] displaying a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements;

[0238] obtaining role index information of a controlled virtual role, the role index information including an influence on a survival state of the controlled virtual role in the game, the controlled virtual role being controlled by a terminal device;

[0239] based on the role index information, prompting a target interface element of the game interface, the target interface element including an interface element associated with a change of the role index information.

[0240] From the above, the embodiment of the present disclosure prompts the player to the change of the character index information through the target interface element on the game interface related to the change of the character index information of the controlled virtual character, so that the player can pay attention to the change of the character index information in time, thereby the player can adjust the character index information in time, improve the survival state of the controlled virtual character in the game, avoid the accidental death of the controlled virtual character, and improve the game experience of the player.

[0241] In addition, the embodiment of the present disclosure can reduce the number of deaths of the controlled virtual character by prompting the character index information of the controlled virtual character through the target interface element, the number of deaths of the controlled virtual character is reduced, the duration of each game can be prolonged, the number of times of restarting the game session by the player can be reduced, the terminal does not need to respond to the death event of the controlled virtual character frequently, and the response to the player restarting the game session is reduced, the response frequency of the electronic device is reduced, the computing resources of the electronic device are saved, and the like.

[0242] The specific implementation of each operation can refer to the foregoing embodiments, which will not be described here.

[0243] The storage medium can include a read-only memory (ROM), a random access memory (RAM), a magnetic disk, an optical disk, and the like.

[0244] The information prompting method, device, computer device and computer storage medium provided by the embodiment of the present disclosure are described in detail, the principle and implementation manner of the present disclosure are described by applying specific examples, the above embodiment is only used to help understand the method and core idea of the present disclosure; meanwhile, for those skilled in the art, according to the idea of the present disclosure, the specific implementation manner and application range will be changed, and the above description should not be understood as the limitation of the present disclosure.

Claims

1. An information prompting method, comprising: displaying a game interface, the game interface comprising at least a part of a virtual game scene and a plurality of interface elements; obtaining role index information of a controlled virtual role, the role index information affecting a survival state of the controlled virtual role in a game, the controlled virtual role being controlled by a terminal device; prompting, based on the role index information, a target interface element of the game interface, the target interface element comprising an interface element associated with a change in the role index information.

2. The method of claim 1, wherein, The role index information comprises at least one of virtual physiological information and a virtual survival resource amount.

3. The method of claim 2, wherein, The virtual physiological information comprises at least one of a virtual body temperature and a virtual sound, and the virtual survival resource amount comprises at least one of virtual oxygen, virtual physical strength, and virtual energy.

4. The method of claim 1, wherein, The prompting, based on the role index information, of the target interface element of the game interface comprises: displaying, based on the role index information, a prompt identifier in a vicinity of the target interface element; or, displaying, based on the role index information, a prompt identifier on the target interface element; or, based on the role index information, displaying a prompt identifier for an outline of the target interface element.

5. The method of claim 1, wherein, The role index information is configured with an alert condition, and the prompting, based on the role index information, of the target interface element of the game interface comprises: if the role index information meets a preset alert condition, obtaining a prompt identifier corresponding to the role index information, and updating the target interface element based on the prompt identifier.

6. The method of claim 1, wherein, The method further comprises: if the role index information does not meet the preset alert condition, displaying based on a default element display parameter of the target interface element.

7. The method of claim 1, wherein, The target interface element comprises a target game control for controlling the controlled virtual role.

8. The method of claim 7, wherein, The target game control comprises a first game control and / or a second game control, the first game control being operated to cause the role index information to change in a direction favorable for the controlled virtual role to survive in the game, and the second game control being operated to cause the role index information to change in a direction unfavorable for the controlled virtual role to survive in the game, and the prompting, based on the role index information, of the target interface element of the game interface comprises: displaying, based on the role index information, a prompt identifier for the target interface element of the game interface; The prompt identifier comprises a first prompt identifier for the first game control and a second prompt identifier for the second game control, the first prompt identifier and the second prompt identifier being different; The first prompt identifier is used to indicate the role index information of the controlled virtual role and to indicate that the first game control is operated to cause the role index information to change in a direction favorable for the controlled virtual role to survive in the game, and the second prompt identifier is used to indicate that the second game control is operated to cause the role index information to change in a direction unfavorable for the controlled virtual role to survive in the game.

9. The method of claim 8, wherein, The target game control has a plurality of target game controls, and the prompt identifier of each target game control further indicates the change range of the character index information after the target game control is operated by at least one display parameter. The prompt identifiers corresponding to the target game controls with different change ranges of the character index information are different.

10. The method of claim 9, wherein, The at least one display parameter includes at least one of color, brightness, shape, display range, and transparency.

11. The method of claim 8, wherein, The method further includes: determining a waiting time required for the target game control to be operated to the survival state of the controlled virtual character reaching a first preset survival condition according to the change speed of the character index information after the target game control is operated; displaying the waiting time for the target game control.

12. The method of any one of claims 1-11, wherein, The target interface element further includes an information indication identifier and / or a state indication icon, the information indication identifier is used to prompt the numerical value of the current character index information of the controlled virtual character, and the state indication icon is used to prompt the current survival state of the controlled virtual character.

13. The method of claim 12, wherein, The information indication identifier and / or the state indication icon are displayed when the character index information meets the warning condition, wherein the state indication identifiers corresponding to different survival states are different, and the information prompt identifiers corresponding to different survival states are different.

14. The method of claim 12, wherein, The target interface element further includes an information indication identifier and a state indication icon, and the information indication identifier and the state indication icon are identical in at least one display parameter.

15. The method of claim 1, wherein, The method further includes: if the character index information meets a second preset survival condition, a virtual game prop corresponding to the character index information is displayed on the game interface, and when the virtual game prop acts on the controlled virtual character, the character index information of the controlled virtual character changes in a direction that is beneficial to the survival of the controlled virtual character in the game; in response to a touch operation on the virtual game prop, the character index information of the controlled virtual character is adjusted according to the adjustment value of the character index information configured by the virtual game prop.

16. The method of claim 1, wherein, The method further includes: if the character index information reaches a first threshold value for more than a preset time length, a help-seeking information is sent to a terminal device to which a friendly virtual character of the controlled virtual character belongs; or, if the character index information reaches the first threshold value for more than a preset time length, a help-seeking interface is displayed, the help-seeking interface includes a character identifier of at least one friendly virtual character of the controlled virtual character, and the character identifier is operated to trigger sending of the help-seeking information to the terminal device to which the friendly virtual character belongs.

17. The method of claim 1, wherein, The method further includes: if the controlled virtual character is found by another virtual character controlled and operated by another terminal device other than the current terminal device due to the character index information reaching a second threshold value, a prompt information is displayed on the game interface; The prompt information includes prop information of at least one game prop used by the other virtual character to discover the controlled virtual character, and the prompt information is determined according to at least one of a distance between the other virtual character and the controlled virtual character, a time when the controlled virtual character is discovered, and a game level of the other virtual character. 18.An information prompting apparatus, comprising: a display unit configured to display a game interface, the game interface including at least part of a virtual game scene and a plurality of interface elements; an obtaining unit configured to obtain character index information of a controlled virtual character, the character index information affecting a survival state of the controlled virtual character in a game, the controlled virtual character being controlled by a terminal device; a prompting unit configured to prompt, based on the character index information, a target interface element of the game interface, the target interface element including an interface element associated with a change in the character index information. 19.A computer device, comprising a memory and a processor, the memory storing a computer program, and the processor being configured to execute the computer program in the memory to perform the information prompting method according to any one of claims 1 to 17. 20.A computer readable storage medium, the computer readable storage medium being configured to store a computer program, and the computer program being loaded by a processor to perform the information prompting method according to any one of claims 1 to 17.