Roulette betting display system

By classifying the betting data by level and displaying it in bar charts, the problem of interpretation difficulties caused by unsuitable betting value scales in existing technologies is solved, and clear and fast betting data display is achieved.

WO2026000318A1PCT designated stage Publication Date: 2026-01-02JUMBO TECH CO LTD
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Patent Information

Application Number
PCT/CN2024/102141
Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2024-06-27
Publication Date
2026-01-02

AI Technical Summary

Technical Problem

In existing roulette games, when the virtual roulette wheel represents the actual bet value as an image, it is often difficult to judge quickly due to an unsuitable scale. In particular, when the bet is small, the length is too short to read, and when the bet is too large, the length is too large to judge.

Method used

The game processing unit is used to classify the betting data into numerical intervals, grouping the betting data into multiple interval groups, and displaying the actual bets in different lengths using bar charts. The largest bet belongs to the longest interval group, and other bets belong to the corresponding interval groups according to their numerical value, with color depth used to assist in the judgment.

Benefits of technology

It ensures that betting values ​​are clearly displayed under any betting conditions, avoiding the problems of short betting lengths being difficult to read or excessive betting lengths causing errors, thus enhancing players' ability to judge betting data.

✦ Generated by Eureka AI based on patent content.

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    Figure CN2024102141_02012026_PF_FP_ABST
Patent Text Reader

Abstract

Provided in the present invention is a roulette betting display system, including a game processing unit, a game result generation unit, a betting interface and a game state display screen, wherein the game result generation unit generates one of a plurality of game results; the betting interface is used by a player to perform betting to generate betting data; the game state display screen displays a plurality of bar graphs, which present, using different lengths, actual bets of the plurality of game results after equivalent conversion of the betting data; and the game processing unit performs numerical range classification on the values of the actual bets, wherein the actual bets are arranged in ascending order of the values and respectively belong to a plurality of range groups Pi, i ranges from 1 to N, N is greater than or equal to 3, and the actual bets belonging to the range groups PN are presented using the maximum lengths of the plurality of bar graphs.
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Description

Roulette bet display system TECHNICAL FIELD

[0001] The present invention relates to a roulette game, and more particularly, to a roulette bet display system. BACKGROUND

[0002] Roulette game is a game that provides a roulette and a ball to play, wherein the roulette is usually divided into 37 areas, each of which is marked with a number from 0 to 36, and the ball is thrown into the roulette and rolls along with the roulette when the roulette is rotating, and continues to roll due to inertia until the inertia is exhausted and stops at one of the 37 areas after the roulette stops, thereby generating one of 37 game results.

[0003] Roulette game is popular among players because of its high payout, simplicity, and difficulty in cheating. Roulette game provides a betting interface for players to place bets. The betting interface has multiple betting areas corresponding to 37 game results. Each betting area corresponds to at least one game result, and the betting area has different payout odds according to the probability of occurrence of the corresponding game result. Common betting areas include single numbers (0-36), row numbers (first row-third row), group numbers (first group-third group), odd (even) numbers, black (red) numbers, and number groups ("1 to 18", "19 to 36") and the like. When the roulette game is opened, the corresponding game result of the player's bet is paid according to the payout odds and the player's bet.

[0004] When the roulette game generates a specific game result, in order for the player to grasp how much payout score can be obtained, the prior art converts the player's bets on multiple betting areas into actual bets on the multiple game results individually, and displays them in a graphical representation on a virtual roulette. In this way, the problem that the player cannot easily determine how much payout score can be obtained due to the repetition of the game results corresponding to multiple betting areas can be solved.

[0005] However, when the actual bets are displayed in a graphical representation on the virtual roulette, especially when the length of the display is used to represent the value of the actual bets, it is often difficult to quickly determine the length due to inappropriate scales. For example, if the actual bets on the multiple game results individually are small, the length of the graphical display will also be small and difficult to read. Conversely, if the actual bets on the multiple game results individually are too large, the length will be out of control, and the actual bets on the multiple game results individually can only be displayed with the same length and cannot be determined.

[0006] INVENTION DISCLOSURE

[0007] The main purpose of the present invention is to disclose a roulette bet display system that can display the actual bets of players on each game result of the roulette game in the most appropriate scale.

[0008] To achieve the above object, the present application discloses a roulette betting display system, which comprises a game processing unit, a game result generating unit, a betting interface and a game state display screen, the game processing unit is connected to the game result generating unit, the betting interface and the game state display screen, and the game processing unit executes program S1-S3.

[0009] Program S1: Run roulette game, for controlling the operation of a roulette game, generating one of the game results through the game result generating unit, and displaying a roulette image on the game state display screen.

[0010] Program S2: Get betting data, for getting a betting data generated by a player through the betting interface within a betting time for multiple betting areas, and each betting area corresponds to at least one of the multiple game results.

[0011] Program S3: Display bar chart, for displaying multiple bar charts on the game state display screen, so that the multiple bar charts present the betting data after equal value conversion, the actual betting of the multiple game results, and the game processing unit classifies the values of the actual betting of the multiple game results by value interval, and the actual betting of the multiple game results is arranged from small to large and respectively belongs to one of the multiple interval groups Pi, i=1-N, where N is greater than or equal to 3, and the actual betting belonging to the interval group PN is presented by the maximum length of the multiple bar charts.

[0012] Accordingly, the present application first groups, so that the actual betting of the multiple game results is arranged from small to large and respectively belongs to the multiple interval groups Pi, i=1-N, therefore, the actual betting with the maximum value, whether it is too much or too little, will belong to the interval group PN, and be presented by the maximum length of the multiple bar charts, and the remaining actual betting will be respectively belong to one of the multiple interval groups Pi, i=1-N according to the value size, so there will be no problem of the length of the multiple bar charts being too small to be difficult to judge or the length being too large to be unable to judge because of inappropriate scale.

[0013] Brief description of drawings

[0014] Figure 1 is a system block diagram of the present application.

[0015] Figure 2 is a touch screen schematic diagram of an embodiment of the present application.

[0016] Figure 3 is a game state display screen schematic diagram of an embodiment of the present application.

[0017] Figure 4 is a game processing unit execution program schematic diagram of the present application.

[0018] Figure 5 is a schematic diagram of a game status display screen according to another embodiment of the present application.

[0019] Figure 6 is a schematic diagram of a game status display screen according to another embodiment of the present application.

[0020] Best mode for carrying out the present application

[0021] Detailed description of the present application and technical contents

[0022] Referring to Figures 1 and 2, the present application discloses a roulette betting display system, which comprises a game processing unit 10, a game result generating unit 20, a betting interface 30 and a game status display screen 40. The game processing unit 10 is connected to the game result generating unit 20, the betting interface 30 and the game status display screen 40.

[0023] The game processing unit 10 controls the operation of a roulette game for a player to play the roulette game.

[0024] The game result generating unit 20 has a plurality of game results 21 (numbers 0-36), and after the end of a betting time for each round of the roulette game, the game result generating unit 20 generates one of the plurality of game results 21 according to a predetermined rule and transmits it to the game processing unit 10. The game result generating unit 20 can be a physical roulette or a random generator. The random generator is a program code for setting a randomly generated number 0-36.

[0025] In one embodiment, the betting interface 30 and the game status display screen 40 are implemented on a touch screen 1. The betting interface 30 has a plurality of betting areas 31 corresponding to the plurality of game results 21, and each betting area 31 corresponds to at least one game result 21. In more detail, if the plurality of game results 21 are numbers 0-36, the plurality of betting areas 31 can be classified into single number 31A (0-36), row number 31B (first row-third row), group number 31C (first group-third group), double (single) number 31D, red (black) color number 31E (in Figure 2, the lighter gray number represents "red number" and the darker gray number represents "black number"), number group 31F ("1-18", "19-36") and the like. For example, when the game result 21 is "30", the corresponding betting area 31 is single number 31A (30), row number 31B (first row), group number 31C (third group), double number 31D, red number 31E and number group 31F ("19-36").

[0026] The betting interface 30 is used by the player to bet on the plurality of betting areas 31 during the betting time to generate a betting data, which records the betting amount of each of the plurality of betting areas 31, and the betting interface 30 transmits the betting data to the game processing unit 10. After the game processing unit 10 obtains the betting data, it calculates the actual bet of each of the plurality of game results 21 according to the betting amount of the plurality of betting areas 31. In more detail, the betting amount of the betting area 31 that is not a single number 31A, such as the number sequence 31B, the group number 31C, the double (single) number 31D, the red (black) number 31E, the number group 31F, etc., is converted into the actual bet of the corresponding plurality of game results 21. For example, if the betting amount of the group number 31C of the third group is "1200", then after conversion, the actual bet of the plurality of game results 21, i.e. the numbers 25-36, is "100".

[0027] Referring to Fig. 3, the game processing unit 10 displays a roulette image 50 on the game state display screen 40, which displays the plurality of game results 21 arranged in a ring shape, and a ball image 52, which shows which of the plurality of game results 21 is generated.

[0028] Referring to Fig. 4, the game processing unit 10 of the present application executes the program S1-S3.

[0029] Program S1: Run the roulette game, control the operation of the roulette game, and generate one of the plurality of game results 21 through the game result generating unit 20.

[0030] Program S2: Obtain betting data, obtain the betting data generated by the player through the betting interface 30 during the betting time on the plurality of betting areas 31.

[0031] The program S3 displays the bar graphs. The game processing unit 10 displays a plurality of bar graphs 51 (only shown in FIG. 3) on the game status display screen 40. The plurality of bar graphs 51 represent the actual bet of the plurality of game results 21 after the bet data is converted to the same value. The game processing unit 10 classifies the actual bet of the plurality of game results 21 according to the value. The actual bet of the plurality of game results 21 is arranged in ascending order of value and is classified into one of a plurality of interval groups Pi, i = 1 ~ N. N is greater than or equal to 3. The actual bet of the interval group PN is represented by the longest bar graph 51. In the display, the plurality of bar graphs 51 can be composed of a plurality of patterns 512. The plurality of bar graphs 51 has a corresponding number of the patterns 512 according to the interval group Pi, i = 1 ~ N. In practice, the plurality of patterns 512 is selected from a group composed of a square, a coin symbol, and a copper coin. The plurality of patterns 512 can be freely arranged according to the preference of players in different regions.

[0032] In one embodiment, the plurality of interval groups Pi, i = 1 ~ N has the same interval D. The maximum value of the actual bet is M. The interval D of the plurality of interval groups Pi, i = 1 ~ N is M / N. The value of the actual bet of the plurality of interval groups Pi, i = 1 ~ N is greater than D*(i-1) and less than or equal to D*i.

[0033] For example, if the actual bet of the plurality of game results 21 is "100", "100", "80", and "60", the maximum value M is "100". If N = 4, the interval D is 100 / 4 = 25. Therefore, the actual bet of the interval group P1 is greater than "0" and less than or equal to "25". The actual bet of the interval group P2 is greater than "25" and less than or equal to "50". The actual bet of the interval group P3 is greater than "50" and less than or equal to "75". The actual bet of the interval group P4 is greater than "75" and less than or equal to "100". Therefore, the actual bet "100" and "80" belong to the interval group P4. The actual bet "60" belongs to the interval group P3.

[0034] In another embodiment, the interval D of the plurality of interval groups Pi, i = 1 ~ N is determined by human beings. In more detail, the interval D of each interval group Pi, i = 1 ~ N is determined by human beings. Therefore, the interval D of each interval group Pi, i = 1 ~ N can be set according to the preference of players in different regions. For example, the interval D of the interval group PN can be the largest. Alternatively, the interval D of the interval group P1 to the interval group PN can gradually increase.

[0035] In one embodiment, the plurality of bar graphs 51 corresponding to the actual bet amount of the adjacent game results 21 are colored in different shades to allow the player to quickly determine the actual bet amount by the color.

[0036] In one embodiment, the plurality of bar graphs 51 corresponding to the plurality of level groups Pi, i = 1 ~ N are colored in different shades to allow the player to quickly determine the actual bet amount by the color.

[0037] In one embodiment, the plurality of bar graphs 51 are displayed on the roulette image 50 at positions adjacent to the plurality of game results 21. In actual display, as shown in FIG. 3, the plurality of bar graphs 51 each have an arrow symbol 511 pointing to the corresponding game result 21. As shown in FIG. 3, the plurality of bar graphs 51 are located inside the plurality of game results 21. Alternatively, in another embodiment, the plurality of bar graphs 51 can also be located outside the plurality of game results 21.

[0038] As described above, the plurality of bar graphs 51 correspond to the actual bet amount of the adjacent game results 21, and the length of the plurality of bar graphs 51 corresponds to the level group to which the actual bet amount belongs. In more detail, the actual bet amount of the plurality of game results 21 is first grouped into one of the plurality of level groups Pi, i = 1 ~ N, and different level groups Pi have bar graphs 51 of different lengths, so that the length of the bar graph 51 can quickly determine the actual bet amount of which level group the actual bet amount belongs to.

[0039] Referring to FIGS. 1 and 5, the present application further includes an image capturing unit 60, an image recognition unit 70, and an image synthesis processing unit 80 connected to the game processing unit 10. The game result generating unit 20 is a physical roulette. The image capturing unit 60 captures a real scene of the game result generating unit 20 to obtain a real-time image and transmits the real-time image to the game processing unit 10. The game processing unit 10 transmits the real-time image to the image recognition unit 70. The image recognition unit 70 recognizes and analyzes the position of the real-time image to generate a position information and transmits the position information to the game processing unit 10. The game processing unit 10 transmits the roulette image 50 (as shown in FIG. 3), the real-time image, and the position information to the image synthesis processing unit 80. The image synthesis processing unit 80 generates a virtual-real combined image 81 according to the roulette image 50, the real-time image, and the position information and transmits the virtual-real combined image 81 to the game processing unit 10. The game processing unit 10 transmits the virtual-real combined image 81 to the game state display screen 40, so that the game state display screen 40 displays the virtual-real combined image 81.

[0040] In practice, when the betting data changes during the betting time, the plurality of bars 51 in the roulette image 50 are updated in real time, and the image synthesis processing unit 80 updates the real and virtual synthesis image 81 in real time. If the system load is to be reduced, the image synthesis processing unit 80 can generate the real and virtual synthesis image after the betting time ends.

[0041] In this way, the plurality of bars 51 in the roulette image 50 are displayed in the real and virtual synthesis image 81, and the real balls 82 of the real roulette are also displayed in the real and virtual synthesis image 81 in real time. The player can grasp the betting data and the game result to be generated through the real and virtual synthesis image 81.

[0042] Referring to FIGS. 1, 2 and 6, the present application further comprises a random payout generating unit 90 connected to the game processing unit 10. The random payout generating unit 90 generates a random payout 91 for each betting area 31 according to a probability after the betting time of each round of the roulette game ends, and transmits the random payout 91 to the game processing unit 10. When the game processing unit 10 receives the random payout 91, the game processing unit 10 displays the random payout 91 beside the plurality of game results 21 in the roulette image 50. In practice, as shown in FIG. 6, the random payout 91 is located outside the plurality of game results. Alternatively, the random payout 91 can be located inside the plurality of game results 21.

[0043] Accordingly, the present application has at least the following features compared with the prior art.

[0044] 1. The substantial bets are grouped first, and the substantial bets are arranged in order from small to large values and belong to a plurality of interval groups Pi. The substantial bets belonging to the interval group PN are displayed in the maximum length of the plurality of bars, so that there is no problem of inappropriate scale caused by too small or too large substantial bets.

[0045] 2. The present application displays the length of the plurality of bars in the roulette image corresponding to the interval group Pi to which the substantial bets of the plurality of game results belong. The player will not have problems of difficult judgment caused by too small length of the plurality of bars, or problems of impossible judgment caused by too large length of the plurality of bars.

[0046] 3. The plurality of bars have different shades according to the values of the substantial bets, which can assist the player in judgment.

[0047] 4. The plurality of bars and the real-time positions of the real balls of the real roulette are displayed simultaneously in the real and virtual synthesis image, so that the player can grasp the betting data and the game result to be generated through the real and virtual synthesis image.

[0048] Of course, the present application can have other various embodiments, and those skilled in the art can make various corresponding changes and modifications to the present application without departing from the spirit and essential characteristics of the present application, and such changes and modifications should be included in the scope of the claims of the present application.

Claims

1. A roulette betting display system, characterized in that... The system includes a game processing unit, a game result generation unit, a betting interface, and a game status display screen. The game processing unit is connected to the game result generation unit, the betting interface, and the game status display screen, and executes the following program: Control the operation of a roulette game, generate one of multiple game results through the game result generation unit, and display a roulette image on the game status display screen; Obtain betting data generated by a player betting on multiple betting areas within a betting period through the betting interface, wherein each betting area corresponds to at least one of the multiple game results; and The game status display screen displays multiple long bars, which present the betting data after equivalent conversion at different lengths. The game processing unit performs a numerical interval classification on the actual betting values ​​of the multiple game results. The actual betting values ​​of the multiple game results are arranged in ascending order and belong to multiple interval groups Pi, i = 1 to N, where N is greater than or equal to 3. The actual betting value belonging to the interval group PN is presented with the maximum length of the multiple long bars.

2. The roulette betting display system according to claim 1, characterized in that, Each of the multiple bar charts is composed of multiple patterns, and each of the multiple bar charts has a corresponding number of patterns according to the level grouping Pi, i = 1 to N.

3. The roulette betting display system according to claim 2, characterized in that, Multiple of these patterns are groups selected from squares, coin symbols, and copper coins.

4. The roulette betting display system according to claim 1, characterized in that, The multiple interval groups Pi, i = 1 to N have equal intervals D, the maximum value of the actual bet is M, the interval D of the multiple interval groups Pi, i = 1 to N is M / N, and the value of the actual bet of the multiple interval groups Pi, i = 1 to N is greater than D*(i-1) and less than or equal to D*i.

5. The roulette betting display system according to claim 1, characterized in that, The class intervals D of the multiple interval groups Pi, i = 1 to N are determined by human intervention and are not equal.

6. The roulette betting display system according to claim 5, characterized in that, The class interval D of this interval group PN is the largest.

7. The roulette betting display system according to claim 5, characterized in that, The class interval D from the interval group P1 to the interval group PN gradually increases.

8. The roulette betting display system according to claim 1, characterized in that, For the actual bets belonging to the same interval group, the corresponding multiple bar charts use the shades of color to represent the numerical value of the actual bet.

9. The roulette betting display system according to claim 1, characterized in that, The multiple level groups Pi, i = 1 to N, correspond to multiple bar charts with different shades of color.

10. The roulette betting display system according to claim 1, characterized in that, The roulette image displays the multiple game results arranged in a circular pattern, and the roulette image displays multiple bar charts adjacent to the multiple game results.

11. The roulette betting display system according to claim 10, characterized in that, Each of the multiple bar charts has an arrow symbol that points to the corresponding game result.

12. The roulette betting display system according to claim 10, characterized in that, The multiple bar charts are located inside the multiple game results.

13. The roulette betting display system according to claim 10, characterized in that, The multiple bar charts are located outside the multiple game results.

14. The roulette betting display system according to claim 1, characterized in that, It further includes an image capturing unit, an image recognition unit, and an image compositing unit connected to the game processing unit. The game result generating unit is a physical machine. The image capturing unit captures a real-time image of the game result generating unit and transmits it to the game processing unit. The game processing unit transmits the real-time image to the image recognition unit. The image recognition unit identifies and analyzes the position of the real-time image to generate position information and transmits it to the game processing unit. The game processing unit transmits the roulette wheel image, the real-time image, and the position information to the image compositing unit, so that the image compositing unit generates a composite image based on the roulette wheel image, the real-time image, and the position information and transmits it to the game processing unit. The game processing unit transmits the composite image to the game status display screen so that the game status display screen displays the composite image.

15. The roulette betting display system according to claim 14, characterized in that, During the betting period, when the betting data changes, the multiple bar charts displayed on the roulette wheel will be updated in real time, and the image compositing processing unit will update the composite image in real time.

16. The roulette betting display system according to claim 14, characterized in that, The image compositing unit generates the composite image only after the allotted time has ended.

17. The roulette betting display system according to claim 14, characterized in that, It further includes a random odds generation unit connected to the game processing unit. After the betting time of each round of the roulette game ends, the random odds generation unit generates a random odds for each betting area according to a probability, and transmits the random odds to the game processing unit. When the game processing unit receives the random odds, it displays the random odds next to the multiple game results on the roulette image.

18. The roulette betting display system according to claim 17, characterized in that, The random odds are located inside the multiple game outcomes.

19. The roulette betting display system according to claim 17, characterized in that, The random odds are located outside of the multiple game outcomes.

Citation Information

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