Method and electronic device for providing mindsport-related information
The non-face-to-face mind sports game system with AI commentary and player interaction addresses the limitations of traditional mind sports, making them more engaging and accessible.
Patent Information
- Application Number
- PCT/KR2025/008818
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-06-24
- Filing Date
- 2025-06-24
- Publication Date
- 2026-01-02
AI Technical Summary
Traditional mind sports like Go and chess are difficult to learn, lack player interaction, and provide limited information to viewers, hindering their widespread adoption and enjoyment.
A non-face-to-face mind sports game system using artificial intelligence to provide conversation and situational judgment information, allowing players to communicate and opponents to play against robots or each other through object recognition boards, with AI-generated commentary tailored to viewer understanding levels.
Enhances player engagement and viewer understanding, transforming traditional mind sports into more interactive and informative experiences, increasing interest and participation.
Smart Images

Figure KR2025008818_02012026_PF_FP_ABST
Abstract
Description
Method and electronic device for providing information related to mind sports
[0001] The present invention relates to a method and device for providing information related to mind sports, and more particularly, to a method and electronic device for obtaining and providing various information, including information on judging the situation of mind sports such as baduk through an artificial intelligence model based on a non-face-to-face mind sports game system.
[0002] Traditional board games and mind sports like Go, chess, and Janggi have a history spanning thousands of years. Conversely, many of the currently popular online games are highly addictive and contain provocative and violent content, leading psychiatrists to advocate for the implementation of shutdown regulations. However, mind sports like Go, chess, and Janggi, fundamentally hobbies rooted in etiquette and morality, offer numerous benefits, including dementia prevention and emotional development. However, they are difficult to learn and require extensive study to become a so-called master, hindering their widespread adoption and expansion.
[0003] However, the major drawback of this type of popularization and expansion is that the traditional rules of mind sports such as baduk and chess prohibit players from talking and provide players with any information about the current situation, etc., and there are many restrictions.
[0004] Typically, mind sports like Go, chess, and Janggi are played without dialogue between players. In Go, the term "hands-on" (sudam) was used to describe the conversation between players. However, such conversations often left viewers frustrated during broadcasts because they couldn't understand the players' intentions behind their moves.
[0005] In an attempt to solve these problems, there was a patented method (Republic of Korea Registration No. 10-1805660) that involved stopping the offline Go game in the middle and having the players conduct interviews in separate spaces. However, there was still a limitation in that questions could not be answered when interviews were not conducted.
[0006] In addition, this also had to be separated from each other, and since there was a separate interruption procedure called an interview after the game was stopped in the middle, it was cumbersome and had the disadvantage of not being able to hear explanations for each scene that viewers were curious about.
[0007] According to the method of the present invention, an electronic device can obtain and provide various information, including information on judging the state of mind sports through an artificial intelligence model based on a non-face-to-face mind sports game system.
[0008] The technical problems to be achieved in the present invention are not limited to the technical problems mentioned above, and other technical problems not mentioned can be clearly understood by a person having ordinary skill in the technical field to which the present invention belongs from the description below.
[0009] Various embodiments may provide a method and electronic device for providing information related to mind sports.
[0010] A method for providing information related to mind sports in an electronic device according to various embodiments comprises: a step of designing a non-face-to-face mind sports game system for conducting mind sports based on participants; and a step of providing information related to mind sports based on the non-face-to-face mind sports game system, wherein the non-face-to-face mind sports game system may include a function of transmitting conversation information of a player including at least one of voice or text according to the player's selection.
[0011] In an exemplary embodiment, the non-face-to-face mind sports game system may include a function for selectively transmitting the conversation information to an opposing player of the mind sports game or a viewer of the mind sports game.
[0012] In an exemplary embodiment, when an offline board is used for the mind sports, the player can play against the robots equipped in the game room provided for the non-face-to-face mind sports game system, or the player can play against the opposing player of the mind sports through the robots.
[0013] In an exemplary embodiment, when an offline board is used for the mind sport, the player can play against the opponent player of the mind sport based on the object recognition board provided in the game room provided for the non-face-to-face mind sport game system, and the object recognition board can correspond to an offline board on which the objects used for the mind sport are recognized.
[0014] In an exemplary embodiment, the non-face-to-face mind sports game system includes a function of providing situational judgment information for the mind sports game based on the selection of the player, and the situational judgment information can be obtained based on an artificial intelligence model linked to the non-face-to-face mind sports game system.
[0015] In an exemplary embodiment, the situation judgment information may be set based on the level of understanding entered by the player.
[0016] An electronic device for performing a method for providing mind sports according to various embodiments comprises: a processor; and one or more memories storing one or more instructions, wherein the one or more instructions, when executed, control the processor to perform: a step of designing a non-face-to-face mind sports game system for conducting mind sports based on participants; and a step of providing information related to the mind sports based on the non-face-to-face mind sports game system, wherein the non-face-to-face mind sports game system may include a function of transmitting conversation information of a player including at least one of voice or text according to a selection of the player.
[0017] In an exemplary embodiment, the non-face-to-face mind sports game system may include a function for selectively transmitting the conversation information to an opposing player of the mind sports game or a viewer of the mind sports game.
[0018] In an exemplary embodiment, when an offline board is used for the mind sports, the player can play against the robots equipped in the game room provided for the non-face-to-face mind sports game system, or the player can play against the opposing player of the mind sports through the robots.
[0019] In an exemplary embodiment, when an offline board is used for the mind sport, the player can play against the opponent player of the mind sport based on the object recognition board provided in the game room provided for the non-face-to-face mind sport game system, and the object recognition board can correspond to an offline board on which the objects used for the mind sport are recognized.
[0020] In an exemplary embodiment, the non-face-to-face mind sports game system includes a function of providing situational judgment information for the mind sports game based on the selection of the player, and the situational judgment information can be obtained based on an artificial intelligence model linked to the non-face-to-face mind sports game system.
[0021] In an exemplary embodiment, the situation judgment information may be set based on the level of understanding entered by the player.
[0022] The various embodiments of the present disclosure described above are only some of the preferred embodiments of the present disclosure, and various embodiments reflecting the technical features of the various embodiments of the present disclosure can be derived and understood by a person having ordinary skill in the art based on the detailed description to be described below.
[0023] The present invention has a technical effect in that it provides a method for an electronic device to obtain and provide various information, including information on judging the state of mind sports through an artificial intelligence model based on a non-face-to-face mind sports game system, thereby providing convenience for players, commentators, or spectators to enjoy mind sports more easily.
[0024] The effects that can be obtained from the present invention are not limited to the effects mentioned above, and other effects not mentioned can be clearly understood by a person having ordinary skill in the art to which the present invention belongs from the description below.
[0025] FIG. 1 is a diagram illustrating the configuration of an electronic device that performs the method for providing information related to mind sports of the present disclosure.
[0026] Hereinafter, various embodiments of the present disclosure will be described in detail with reference to the attached drawings so that those skilled in the art can easily implement the present disclosure. The detailed description provided below is intended to explain exemplary embodiments of the various embodiments and is not intended to be limited to any specific embodiment.
[0027] The terms used in the examples have been selected from widely used, current terms, taking into account the functions of the present disclosure. However, these terms may vary depending on the intentions of those skilled in the art, precedents, the emergence of new technologies, etc. Furthermore, in certain cases, terms may be arbitrarily selected by the applicant, in which case their meanings will be described in detail in the relevant description. Therefore, the terms used in this disclosure should not be defined simply as names, but rather based on the meanings of the terms and the overall content of the present disclosure.
[0028] The following embodiments combine components and features of various embodiments in a predetermined form. Each component or feature may be considered optional unless explicitly stated otherwise. Each component or feature may be implemented without being combined with other components or features. Furthermore, various embodiments may be formed by combining some components and features. The order of operations described in various embodiments may be changed. Some components or features of one embodiment may be included in another embodiment or may be replaced with corresponding components or features of another embodiment.
[0029] In the description of the drawings, procedures or steps that may obscure the gist of various embodiments are not described, and procedures or steps that can be understood by a person with ordinary knowledge in the relevant technical field are also not described.
[0030] Throughout the specification, when a part is said to "comprising" or "including" a component, this does not mean excluding other components, but rather that it may include other components, unless the contrary is specifically stated. The singular form of a noun corresponding to an item in this document may be used in both the singular and plural sense, unless the specification indicates otherwise or the context clearly contradicts it. In this document, phrases such as "A or B," "at least one of A and B," "at least one of A or B," "A, B, or C," "at least one of A, B, and C," and "at least one of A, B, or C" each include any one of the items listed in that phrase, or all possible combinations thereof. Terms such as "first," "second," or "first" or "second" may be used merely to distinguish one component from another, and do not limit the components in any other respect (e.g., importance or order).
[0031] Each component (e.g., a module or a program) described in this document may include one or more entities. According to various embodiments, one or more components or operations of the components may be omitted, or one or more other components or operations may be added. Additionally, multiple components (e.g., modules or programs) may be integrated into a single component. In this case, the integrated component may perform one or more functions of each of the multiple components identically or similarly to those performed by the corresponding component among the multiple components prior to integration. According to various embodiments, the operations performed by a module, program, or other component may be executed sequentially, in parallel, or repeatedly, or one or more of the operations may be executed in a different order, omitted, or one or more other operations may be added.
[0032] The term "module" or "part" used in this document means a unit that processes at least one function or operation, and may include a unit implemented by hardware, software, firmware, or a combination thereof.
[0033] Various embodiments of this document may be implemented as software (e.g., a program or application) including one or more instructions stored in a machine-readable storage medium (e.g., memory). For example, a processor of the device may call at least one instruction among the one or more instructions stored from the storage medium and execute it. This enables the device to operate to perform at least one function according to the at least one instruction called. The one or more instructions may include code generated by a compiler or code executable by an interpreter. The machine-readable storage medium may be provided in the form of a non-transitory storage medium. Here, "non-transitory" only means that the storage medium is a tangible device and does not contain signals, and does not distinguish between cases where data is stored semi-permanently and cases where it is stored temporarily.
[0034] Additionally, specific terms used in various embodiments are provided to aid understanding of the various embodiments, and the use of such specific terms may be changed in other forms without departing from the technical spirit of the various embodiments.
[0035] FIG. 1 is a diagram illustrating the configuration of an electronic device that performs the method for providing information related to mind sports of the present disclosure.
[0036] Referring to FIG. 1, an electronic device (100) may include, according to one embodiment, a processor (110) and a memory (120). The electronic device (100) illustrated in FIG. 1 only illustrates components related to the present embodiment, and it will be understood by those skilled in the art related to the present embodiment that other general components may be included in addition to the components illustrated in FIG. 1.
[0037] For example, the electronic device (100) may include a communication device including one or more transceivers, an input unit, and an output unit. The communication unit is a device for performing wired / wireless communication and may communicate with an external electronic device. The external electronic device may be a terminal or a server. In addition, communication technologies used by the communication unit may include GSM (Global System for Mobile communication), CDMA (Code Division Multi Access), LTE (Long Term Evolution), 5G, WLAN (Wireless LAN), Wi-Fi (Wireless-Fidelity), Bluetooth, RFID (Radio Frequency Identification), Infrared Data Association (IrDA), ZigBee, NFC (Near Field Communication), etc. The input unit may be, for example, a traditional keypad or keyboard, a mouse, a microphone for receiving voice signals, a camera, and various other input means for detecting or receiving various types of user input. The output unit may be, for example, a display that outputs images, a speaker that outputs sounds, a haptic device that generates vibrations, and various other forms of output means.
[0038] Additionally, at least some of the components within the electronic device (100) may be implemented as an integrated unit or implemented as a single or multiple units. At least some of the components within the electronic device (100) may be connected to each other via a bus, a general purpose input / output (GPIO), a serial peripheral interface (SPI), or a mobile industry processor interface (MIPI), and may exchange data and / or signals.
[0039] The processor (110) is a component that can perform calculations or data processing related to control and / or communication of each component of the electronic device (100). For example, the processor (110) can control the electronic device (100) as a whole by executing programs stored in the memory (120) within the electronic device (100). The processor (110) may be implemented as a central processing unit (CPU), a graphics processing unit (GPU), an application processor (AP), etc., provided within the electronic device (100), but is not limited thereto. Unless otherwise specified, the processor (110) in the present disclosure may mean a set of one or more processors (110).
[0040] The processor (110) may be implemented as a computer or a similar device according to hardware, software, or a combination thereof. In terms of hardware, the processor (110) may be implemented in the form of an electronic circuit that processes electrical signals to perform a control function, and in terms of software, the processor (110) may be implemented in the form of a program that drives the hardware processor (110). Meanwhile, unless otherwise specified in the description to be described below, the operation of the electronic device (100) may be interpreted as being performed under the control of the processor (110). That is, when modules implemented in the electronic device (100) are executed to perform the image data processing method to be described below, the modules may be interpreted as controlling the processor (110) to perform the following operations of the electronic device (100).
[0041] The memory (120) is a hardware that stores various data processed within the electronic device (100), and the memory (120) can temporarily or semi-permanently store data processed and data to be processed in the electronic device (100). For example, data related to an operating system (OS) for driving the electronic device (100) may be stored in the memory (120) of the electronic device (100). The memory (120) may include a random access memory (RAM) such as a dynamic random access memory (DRAM), a static random access memory (SRAM), a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), a CD-ROM, a Blu-ray or other optical disk storage, a hard disk drive (HDD), a solid state drive (SSD), or a flash memory. This memory (120) may be provided as a built-in type or a detachable type. Additionally, the memory (120) can store instructions for the operation of the processor (110). Unless otherwise specified, the memory (120) in the present disclosure may mean a set of one or more memories (120).
[0042] The method for providing information related to mind sports of the present disclosure, performed by the electronic device (100) of FIG. 1, may also be implemented by a non-transitory computer-readable storage medium (or a non-transitory recording medium) that is readable by a computer for its operation. The method for providing information related to mind sports may be implemented by a software module or an algorithm, and may be stored on a computer-readable recording medium as computer-readable codes or program instructions that are executable on a processor (110). Here, examples of the computer-readable recording medium include magnetic storage media (e.g., read-only memory (ROM), random-access memory (RAM), floppy disks, hard disks, etc.) and optical reading media (e.g., CD-ROM, DVD: Digital Versatile Disc)). The computer-readable recording medium may be distributed to computer systems connected to a network, so that the computer-readable codes may be stored and executed in a distributed manner. The medium is computer-readable, can be stored in memory (120), and can be executed by a processor (110).
[0043] An electronic device (100) according to one embodiment may further include a display (not shown). The display may visually provide various information to the outside under the control of the processor (110). The display may include a touch circuit configured to detect a user's touch or a sensor circuit configured to measure the intensity of a force generated by a touch.
[0044] The electronic device (100) of FIG. 1 can design a non-face-to-face mind sports game system that conducts mind sports based on participants based on the hardware configuration described above, and can operate to provide information related to mind sports based on the non-face-to-face mind sports game system.
[0045] Traditionally, mind sports matches only share information on the board, and are played quietly without conversation, so the intentions of the players are not known exactly, so only vague and speculative commentary is given. In addition, no information such as situation information is provided to the players, which has limited the interest of viewers, and as a result, it has been difficult to expand the traditional mind sports population.
[0046] To solve these problems, if we make Mind Sports itself a non-face-to-face competition format and an online network, and then create a non-face-to-face broadcast match setting with additional conversation broadcasting functions such as voice streaming or chat through Discord, it will ultimately be possible to achieve the unique effect of allowing players to reveal their intentions for their moves at any time without a separate interruption procedure.
[0047] Additionally, if the information provided to players, such as artificial intelligence (AI)'s ability to judge the situation, is expanded, players will also have more information to manage the game.
[0048] Following the global coronavirus pandemic, mind sports competitions have also become increasingly non-face-to-face online. Furthermore, considering that mind sports are a type of game, it has become possible for mind sports to share characteristics with other online games.
[0049] However, with the recent development of voice-supported chat apps like Discord, in addition to general chat, it has become possible to stream voices in a variety of combinations, and it is said that a wider variety of mind sports games are also possible.
[0050] As one method of conducting a non-face-to-face game, if an offline board is used instead of a PC or smartphone application (APP), a mind sports game robot can be introduced so that players can play against the game robots located in each game room and can play against opponents, etc. through the game robots. Alternatively, players can play against each other through the game boards located in each game room by utilizing recognition boards such as baduk stones or chess pieces. In other words, players can play against the game robots installed in the game room prepared for the non-face-to-face mind sports game system, or the game can be managed so that the player and the opponent can play against each other through the game robots. Alternatively, the game player and the opponent can be managed so that the game can be played based on the object recognition board installed in the game room prepared for the non-face-to-face mind sports game system. In this case, the object recognition board can be an offline game board that recognizes the pieces used for the game of mind sports.
[0051] In particular, in existing online games, there are many cases where strategies are used to confuse opponents by actively utilizing functions that are closer to bluffing. If these functions are selectively introduced and applied to online non-face-to-face mind sports, it will be possible to induce interest and participation of the new generation in mind sports by inducing an online game atmosphere familiar to the new generation.
[0052] During broadcasts, commentators' commentary is generally not overheard by the players themselves. However, if necessary, an optional feature can be added to provide AI-generated information on the situation, further increasing the players' ability to make informed decisions.
[0053] During the initial match setup, players can enable conversation between themselves. This can be used to gain an advantage in itself by forcing the opponent to retreat or make concessions, or for purposes such as bluffing. For this purpose, the volume of the opponent's conversation can be adjusted or temporarily muted as needed.
[0054] Players can communicate their actual strategies and intentions by broadcasting or engaging in conversations with viewers. To this end, the non-face-to-face mind sports game system may include a feature that transmits player-specific conversation information, including at least one of voice and text, at the player's discretion. This feature can be turned on and off, allowing the system to selectively transmit such conversation information to the opposing player or viewers.
[0055] By allowing conversations between players, the existing board game was a perfect information game, but with the addition of a bluffing function, it was transformed into a kind of incomplete information game in which the player had to decide whether the conversation information of the opponent was just noise or meaningful information, giving the viewer more elements of variation and making it more fun and interesting.
[0056] This is different from the incomplete information game with a strong gambling element that operates on luck because it can be discerned if you have the skill, and the essential nature of it as an educational game that is still determined by skill remains unchanged, but the interesting elements of the game, such as requiring a high level of judgment, are added.
[0057] The game allows for a variety of game formats, as each function can be selected as one of several options depending on the progress of the game.
[0058] In particular, in the case where the electronic device (100) obtains and provides information on the situation of a mind sport in progress through AI, the electronic device (100) may be linked to an AI model that has been trained to output information on the situation of a mind sport game based on information on the progress of the game. The AI model, through understanding the rules of each mind sport, may determine advantages and disadvantages between players in the current game situation, advantages and disadvantages between players in a future game situation expected to develop from the current game situation, etc., and may provide information explaining the overall situation of the game based on the determined content.
[0059] While the aforementioned embodiments described providing such situational assessment information to players, in some embodiments, this information can also be provided to viewers who participate in watching other players' matches through a non-face-to-face mind sports competition system. Specifically, this situational assessment information can be utilized to enhance viewers' understanding of the match, and the feature for providing situational assessment information can be turned on or off based on viewer preference. In other words, the system can be configured to provide situational assessment information to multiple participants, including players and viewers.
[0060] If a non-face-to-face mind sports match system includes a function that provides information on the situation, it can provide this information by considering the level of understanding of participants, such as players or viewers. For example, the system could categorize the level of understanding of mind sports into levels such as beginner, intermediate, and advanced. When a participant inputs their desired level of understanding, the system could restructure and provide explanations for assessing the situation based on the participant's desired level, such as beginner, intermediate, or advanced. To achieve this, an AI model could be trained to provide explanations tailored to the level of understanding of each level.
[0061] In addition, the electronic device (100) utilizes the situation judgment information output by the AI model to visually display the situation of the game at regular intervals during the game progress, and stores the image information and the situation judgment information output by the AI model in the corresponding situation, and then provides comprehensive game history information for a game by collecting the image information and the situation judgment information at all times. The comprehensive game history information may also be configured to include different explanations for beginners, intermediate players, and advanced players according to the level of understanding of the participants, as described above. Additionally, the electronic device (100) may register and manage experts for each mind sports game in advance so that they are linked to the non-face-to-face mind sports game system, so that when providing the comprehensive game history information, the expert's comment information corresponding to the information output by the AI model in the comprehensive game history information may be provided together. In this case, the expert's comment information can include information that the expert judges and analyzes from the expert's perspective, such as at what point the situation was significantly decided or changed, and which number was the key number in the progression of the situation. By providing information analyzed by the AI model together with information analyzed by human experts, the understanding of participants receiving comprehensive game history information can be improved.
[0062] In order to encourage experts to write comments on comprehensive game record history information in the Mind Sports game system, the system may be managed to provide incentives to experts based on their activity history and participants' ratings of the expert's comment information.
[0063] As seen above, in existing mind sports, only the information on the placement of stones or pieces on the board was shared, but by providing additional information such as more diverse conversation information, third-party AI information, information that is unknown whether true or false, or information that is true, the scope of information provided is expanded, thereby increasing the interest of the game, and in the case of viewers, allowing them to enjoy the game in more detail, it can have the effect of greatly increasing the population that enjoys traditional board games with a long history around the world such as Baduk, Chess, and Janggi.
[0064] It is obvious that each piece of information or data generated in the process of performing an operation method for providing mind sports-related information by an electronic device (100) can be combined in various forms.
[0065] Although all components constituting the embodiments disclosed in this document have been described as being combined or operating in combination as one, the embodiments disclosed in this document are not necessarily limited to such embodiments. That is, within the scope of the purpose of the embodiments disclosed in this document, all of the components may be selectively combined and operated one or more times.
[0066] In addition, terms such as "include," "comprise," or "have" described above, unless specifically stated otherwise, mean that the corresponding component can be included, and therefore should be interpreted to include other components rather than excluding other components. All terms, including technical or scientific terms, have the same meaning as commonly understood by a person of ordinary skill in the art to which the embodiments disclosed in this document belong, unless otherwise defined. Commonly used terms, such as terms defined in a dictionary, should be interpreted to be consistent with the contextual meaning of the relevant technology, and shall not be interpreted in an idealized or overly formal sense, unless explicitly defined in this document.
[0067] The above description is merely an example of the technical idea disclosed in this document, and those skilled in the art to which the embodiments disclosed in this document pertain may make various modifications and variations without departing from the essential characteristics of the embodiments disclosed in this document. Therefore, the embodiments disclosed in this document are not intended to limit the technical idea of the embodiments disclosed in this document, but to explain it, and the scope of the technical idea disclosed in this document is not limited by these embodiments. The scope of protection of the technical idea disclosed in this document should be interpreted by the claims below, and all technical ideas within a scope equivalent thereto should be interpreted as being included in the scope of rights of this document.
Claims
1. In the method of providing information related to mind sports through electronic devices, Steps for designing a non-face-to-face mind sports competition system that conducts mind sports based on participants; and Based on the above non-face-to-face mind sports game system, a step of providing information related to the mind sports is included. The above non-face-to-face mind sports game system includes a function for transmitting conversation information of the player, including at least one of voice or text, according to the player's choice. Information about mind sports.
2. In paragraph 1, The non-face-to-face mind sports game system includes a function for selectively transmitting the conversation information to the opponent of the mind sports or the viewer of the mind sports. Information about mind sports.
3. In paragraph 1, In the case where an offline board is used for the above mind sports, the player can play against the above-mentioned robots or the player can play against the opposing player of the mind sports through the above-mentioned robots based on the game robots provided in the game room provided for the above-mentioned non-face-to-face mind sports game system. Information about mind sports.
4. In paragraph 1, In the case where an offline board is used for the above mind sports, the player can play against the opponent player of the mind sports based on the object recognition board provided in the game room provided for the non-face-to-face mind sports game system. The above-mentioned object recognition board corresponds to an offline board that recognizes the objects used for the progress of the above-mentioned mind sports. Information about mind sports.
5. In paragraph 1, The above non-face-to-face mind sports game system includes a function for providing information on the situation of the mind sports according to the selection of the player. The above situation judgment information is obtained based on an artificial intelligence model linked to the non-face-to-face mind sports game system. Information about mind sports.
6. In paragraph 5, The above situation judgment information is set based on the level of understanding entered by the player. Information about mind sports.
7. In an electronic device that performs a method of providing mind sports, processor; and Contains one or more memories that store one or more instructions, The one or more instructions, when executed, cause the processor to: Steps for designing a non-face-to-face mind sports competition system that conducts mind sports based on participants; and Based on the above non-face-to-face mind sports game system, controlling the processor to perform a step of providing information related to the mind sports, The above non-face-to-face mind sports game system includes a function for transmitting conversation information of the player, including at least one of voice or text, according to the player's choice. Electronic devices.
8. In paragraph 7, The non-face-to-face mind sports game system includes a function for selectively transmitting the conversation information to the opponent of the mind sports or the viewer of the mind sports. Electronic devices.
9. In paragraph 7, In the case where an offline board is used for the above mind sports, the player can play against the above-mentioned robots or the player can play against the opposing player of the mind sports through the above-mentioned robots based on the game robots provided in the game room provided for the above-mentioned non-face-to-face mind sports game system. Electronic devices.
10. In paragraph 7, In the case where an offline board is used for the above mind sports, the player can play against the opponent player of the mind sports based on the object recognition board provided in the game room provided for the non-face-to-face mind sports game system. The above-mentioned object recognition board corresponds to an offline board that recognizes the objects used for the progress of the above-mentioned mind sports. Electronic devices.
11. In paragraph 7, The above non-face-to-face mind sports game system includes a function for providing information on the situation of the mind sports according to the selection of the player. The above situation judgment information is obtained based on an artificial intelligence model linked to the non-face-to-face mind sports game system. Electronic devices.
12. In paragraph 11, The above situation judgment information is set based on the level of understanding entered by the player. Information about mind sports.
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