A design method of urban population flow visualization system
By generating flow maps and density fields in the GPU, and combining Thiessen polygon meshes and Worley noise algorithms, the problem of real-time high-performance visualization of inter-city population flow is solved. It achieves real-time rendering of millions of particles and millisecond-level response latency, and is suitable for WebGL map integration.
Patent Information
- Application Number
- CN202510680356.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2025-05-26
- Publication Date
- 2025-12-12
- Estimated Expiration
- 2045-05-26
AI Technical Summary
Existing technologies struggle to achieve high-performance visualization of intercity population flow, especially with large-scale data where it is difficult to generate flow maps and dynamic particle flow in real time. Furthermore, the number of particles is limited, update latency is high, and efficient integration with WebGL maps is challenging.
By generating flow maps in the GPU, simulating the flow field using electric dipoles, and combining Thiessen polygon meshes and Worley noise algorithms, the density field and particle positions are calculated in real time. RGBA texture encoding is used to achieve adaptive particle number updates and efficient updates.
It achieves real-time, high-performance visualization of inter-city population flow, supports real-time rendering of millions of particles, millisecond-level response latency, is suitable for WebGL map integration, and improves the visualization effect of urban planning and population research.