Information processing system and program
By introducing holiday setting functions and reward granting mechanisms into the game system, the reward acquisition problem caused by users' inability to play games continuously is solved, and a safer and more flexible gaming experience is achieved.
Patent Information
- Application Number
- JP2021136895
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-08-25
- Publication Date
- 2025-04-30
- Estimated Expiration
- 2041-08-25
AI Technical Summary
In the existing game system, it is difficult for users to maintain continuous gameplay in daily life, resulting in the inability to obtain ideal in-game rewards, such as login rewards and daily task rewards.
The holiday setting function is introduced, allowing users to pre-set game holidays and limit game play during the holidays, and then corresponding rewards are awarded based on gameplay history and holiday reasons.
Reduces inconvenience caused by inability to play games continuously, provides a safer gaming experience, and allows users to schedule rest time without affecting the progress of the game.
Smart Images

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Figure 0007669641000002 
Figure 0007669641000003
Abstract
Description
[Technical field]
[0001] The present invention relates to an information processing system and a program. [Background technology]
[0002] In recent years, there are games that require players to play the game every day in order to receive ideal in-game rewards, such as login bonuses and daily missions. However, it is often difficult for users to play the game every day in their daily lives. In this regard, for example, a technology has been proposed for an information processing device that can grant a login reward or the like for a certain period of time in a lump sum to a user who has paid a predetermined fee (see, for example, Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2018-92492 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, in many cases, conventional techniques including the technique described in the above-mentioned Patent Document 1 only allow the player to receive a login reward after the fact, and do not incorporate the idea of taking a break from playing a game, etc. In particular, there is no idea of setting vacation days in advance, as in the present invention.
[0005] The present invention has been made in consideration of such circumstances, and provides a game system that reduces the disadvantages that arise when a user does not play a game for a certain period of time, allowing the user to enjoy the game with greater peace of mind.
[0006] In order to achieve the above object, the first aspect of the present invention is Computers available for playing the game a vacation day setting means for executing a process for setting a period of time required for the game vacation as a vacation day; a reward granting means for executing a process for granting all or a part of the reward that the user would have obtained if the user had played the game on the holiday after the holiday has passed; It is a program that functions as:
[0007] In addition, in a first aspect, the holiday days are set in advance of the period in response to operation of the user or another user, and the system may further include a play restriction means for restricting the user's play of the game on the holiday days.
[0008] In addition, in the first aspect, the play restriction means can restrict the user from logging into the game on the holiday.
[0009] Also, in the first aspect, the play limiting means can limit the recovery or use of a predetermined parameter required for the user to play the game on the holiday.
[0010] In addition, in a first aspect, the system may further include a right granting means for acquiring a past play history of when the user played the game in the past, and granting the user the right to set vacation days based on the play history.
[0011] In the first aspect, the right granting means can further grant the right to set holidays during an event period in a game different from the game.
[0012] In the first aspect, the right granting means can further grant the right to set the holiday during the period in which an actual event is held.
[0013] In addition, in the first aspect, the reward granting means can determine the content of the reward to be granted to the user, taking into consideration the play history.
[0014] In addition, in a first aspect, the vacation day setting means further obtains a reason for setting the vacation day, and the reward granting means can determine the content of the reward to be granted to the user taking into account the reason.
[0015] In addition, in a first aspect, the system may further include an automatic consumption setting acceptance means for accepting a request that, if the user does not play the game for a specified period of time, the vacation day be automatically set and the reward be granted subsequently.
[0016] In addition, in the first aspect, the holiday may be set in response to an operation by another user who belongs to the same group as the user.
[0017] In addition, in the first aspect, the system may further comprise a vacation day management function for managing the vacation day setting status for each of the users constituting the group.
[0018] The second aspect of the present invention is An information processing system including a computer that can be used to play a game, a vacation day setting means for executing a process for setting a period of time required for the game vacation as a vacation day; a reward granting means for executing a process for granting all or a part of the reward that the user would have obtained if the user had played the game on the holiday after the holiday has passed; The information processing system includes:
[0019] A program according to an aspect of the present invention is also provided as a program corresponding to an information processing system according to an aspect of the present invention. Effect of the Invention
[0020] According to the present invention, it is possible to provide a game system that reduces the disadvantages that arise when a user does not play a game for a certain period of time, allowing the user to enjoy the game with peace of mind. [Brief description of the drawings]
[0021] [Figure 1] 1 is a diagram illustrating an example of a configuration of an information processing system according to an embodiment of the present invention. [Diagram 2] FIG. 2 is a diagram illustrating an example of a hardware configuration of a game server in an information processing system according to one embodiment of the present invention. [Diagram 3] 1. FIG. 4 is a diagram showing an example of a functional configuration related to a game vacation setting process, among the functional configurations of the game server in FIG. 2 and the user terminal in FIG. [Figure 4] 4 is an example of an image displayed on the user terminal of FIG. 3. [Diagram 5] FIG. 13 is an image diagram for explaining an overview of the entire service relating to the gaming holiday setting process. [Figure 6] 4 is an arrow chart showing the flow of a game vacation setting process executed by the game server and user terminal of FIG. 3. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0022] [Embodiment] An information processing system according to one embodiment of the present invention (hereinafter referred to as "this system") will be described with reference to the drawings.
[0023] <Summary>
[0024] Here, before explaining FIG. 1, a game to which this system is applied will be explained. The game in this embodiment is, for example, a social game in the form of an RPG (Role Playing Game) provided via a smartphone app or the like. In this type of game, from the viewpoint of encouraging users to continue playing for a long time, rewards for logging into the game every day (hereinafter referred to as a "login bonus") and rewards for simple missions that can be repeatedly challenged every day (hereinafter referred to as a "daily mission") are set. Alternatively, the number of times a day a particular piece of content that offers a particularly good reward may be played may be limited. Such continuous daily rewards are considered to be very effective in motivating users to continue playing the game. However, not all users can play the game every day, and there are also cases where playing the game is difficult due to poor health or travel. If a user is unable to play a game for such reasons, the user may feel as though he or she has lost out, and this may lead to the user quitting the game altogether. The present system was developed in consideration of these circumstances, and one of the objectives of the present system is to reduce the disadvantages imposed on users when they are unable to obtain continuous daily rewards, and to provide an environment in which users can continue to enjoy playing the game.
[0025] FIG. 1 is a diagram showing an example of the configuration of an information processing system according to an embodiment of the present invention. As shown in Fig. 1, the system includes a game server 1 and a user terminal 2. The game server 1 and the user terminal 2 are connected to each other via a network N such as the Internet. However, the network N is not an essential component, and for example, NFC (Near Field Communication), Bluetooth (registered trademark), LAN (Local Area Network), etc. may be used.
[0026] The game server 1 is managed by an administrator of the system, etc. The game server 1 stores and manages various information required for the progress of the game on each user terminal 2. The game server 1 also performs authentication of each user who plays the game, etc.
[0027] The user terminal 2 is used by a user who plays a game. The user terminal 2 executes various processes required for the progress of the game. Note that both the game server 1 and the user terminal 2 execute an in-game holiday-related process, which will be described later.
[0028] <Hardware configuration> FIG. 2 is a diagram showing an example of a hardware configuration of the game server 1 in the information processing system according to one embodiment of the present invention.
[0029] As shown in FIG. 2, the game server 1 includes a control unit 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input / output interface 15, an output unit 16, an input unit 17, a memory unit 18, a communication unit 19, and a drive 20.
[0030] The control unit 11 is configured with a microcomputer including a CPU, a GPU, a semiconductor memory, etc. The control unit 11 executes various processes according to a program recorded in a ROM 12 or a program loaded from a storage unit 18 to a RAM 13. The RAM 13 also stores information necessary for the control unit 11 to execute various processes as appropriate.
[0031] The control unit 11, ROM 12, and RAM 13 are connected to one another via a bus 14. An input / output interface 15 is also connected to this bus 14. An output unit 16, an input unit 17, a storage unit 18, a communication unit 19, and a drive 20 are connected to the input / output interface 15.
[0032] The output unit 16 outputs image data or sound data to a liquid crystal display, a speaker, etc. connected to itself. The image data or sound data output by the output unit 16 is output in a state that can be recognized by a person as an image or sound via a display, a speaker, etc.
[0033] The input unit 17 is composed of a mouse, a keyboard, etc., and inputs various information in response to user instructions.
[0034] The storage unit 18 is configured with a hard disk drive (HDD), a solid state drive (SSD), etc., and stores various data. For example, the storage unit 18 stores various programs and the like required for the progress of the game.
[0035] The communication unit 19 controls communications with other hardware and the like via a network N including the Internet.
[0036] The drive 20 is provided as necessary. Removable media 31, which may be a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately mounted in the drive 20. The program read from the removable media 31 by the drive 20 is installed in the storage unit 18 as necessary. The removable media 31 can also store various data stored in the storage unit 18 in the same manner as the storage unit 18.
[0037] Here, the hardware configuration of the user terminal 2 can be the same as that of the game server 1, except that it has a touch panel (not shown), so a description thereof will be omitted. Note that the touch panel provided in the user terminal 2 may be, for example, a general-purpose touch panel configured by combining a capacitive or resistive (pressure-sensitive) position input sensor and a liquid crystal display. Cooperation between such various hardware and software enables the game server 1 and the user terminal 2 to execute various processes, which will be described later.
[0038] FIG. 3 is a diagram showing an example of a functional configuration related to a game vacation setting process, among the functional configurations of the game server in FIG. 2 and the user terminal in FIG.
[0039] First, for convenience of explanation, the functional configuration of the user terminal 2 will be explained. As shown in FIG. 3, the control unit 80 of the user terminal 2 executes various programs, etc., thereby causing a game processing execution means 100, an operation receiving means 102, a reward granting means 104, a game limiting means 106, a game information management means 108, and a display control means 110 to function.
[0040] The game process execution means 100 executes various processes relating to the game. Specifically, the game processing execution means 100 reads out virtual game space objects and textures, etc., included in the game information from a storage unit (not shown) in accordance with various input operations by the user, and generates two-dimensional or three-dimensional images, sounds, etc., related to the game while executing the game program. In other words, the game processing execution means 100 controls the progress of the game by generating and managing the results of operational instructions by the user. Furthermore, the game processing execution means 100 acquires information necessary for the progress of the game from the game server 1 as appropriate.
[0041] The operation receiving means 102 receives the contents of various input operations from the user. The operation reception means 102 includes a login reception means 120 and a holiday reception means 122. For example, the login reception means 120 receives the contents of an operation instruction for a user to log in to a game. The operation reception means 102 executes various processes required for logging in to a game while appropriately communicating with the game server 1. For example, the vacation day receiving means 122 receives the contents of an input operation related to setting vacation days from a user, i.e., a request to set vacation days. The vacation day receiving means 122 executes various processes required to set vacation days while appropriately communicating with the game server 1. Specifically, the vacation day receiving means 122 transmits information related to the received request to set vacation days to the game server 1 as vacation day request information. Here, vacation days will be explained. In this embodiment, the user can set a period (days) during which the user will not play the game in advance according to his / her own schedule. Although the user cannot play the game on the vacation day, after the vacation day has passed, the user can receive various rewards (e.g., login bonuses and rewards for daily quests) that the user would have received if the user had played the game. This allows the user to make his / her real-life plans without any worries, even on days when he / she cannot play the game, without feeling that he / she did not play the game and was unable to obtain the rewards that he / she would have obtained. Also, in this embodiment, the user can set vacation days by consuming a right to set vacation days that has been granted to the user in advance (hereinafter referred to as a "vacation day setting right").
[0042] After the holiday has passed, the reward granting means 104 executes a process for granting all or part of the reward that the user would have obtained if the user had played the game on the holiday. Specifically, the reward granting means 104 acquires reward information transmitted from the game server 1, and executes a process for granting a reward, the content of which is defined in the reward information, to the user within the game.
[0043] The game restriction means 106 executes an in-game process for restricting the user's game play on holidays. Specifically, the game restriction means 106 acquires game restriction information transmitted from the game server 1, and executes processing for restricting the user's game play based on the contents defined in the game restriction information.
[0044] The game information management means 108 manages various information required for the progress of the game, and transmits and receives the necessary information as appropriate. Specifically, the game information management means 108 transmits, for example, account information, a download request for update information, and the like, to the game server 1. In addition, the game information management means 108 receives, for example, the authentication result of the account information, an update program, and the like transmitted from the game server 1 via the communication unit 90.
[0045] The display control means 110 executes control for displaying various images such as game images on a display unit (not shown). For example, the display control means 110 displays an image related to setting a holiday, as shown in FIG. 4, on the display unit.
[0046] Next, the functional configuration of the game server 1 will be described. As shown in FIG. 3, the control unit 11 of the game server 1 executes various programs and the like to cause game information management means 60, vacation day management means 62, reward management means 64, and game restriction management means 66 to function. Furthermore, a play situation DB 300 is provided in one area of the storage unit 18. The play situation DB 300 stores, for each user, a record of login to a game in the past and various information related to the play situation of a game in the past (hereinafter referred to as "past play information").
[0047] The game information management means 60 manages various information required for the progress of the game and transmits and receives the necessary information as appropriate. Specifically, for example, the game information management means 60 authenticates the account information transmitted from the user terminal 2, distributes a game program in response to a download request from the user terminal 2, and so on.
[0048] Holiday day management means 62 determines the contents of the holiday setting right to be granted to the user (conditions, number of days, etc.) based on past play information stored in play status DB 300, and generates an image (hereinafter referred to as a "holiday setting image") that the user checks when confirming his / her holiday days. Holiday day management means 62 transmits information related to the holiday setting image to user terminal 2. Furthermore, the vacation day management means 62 acquires vacation day request information transmitted from the user terminal 2 via the communication unit 19. The vacation day management means 62 sets and manages vacation days for the user based on the vacation day request information, the number of remaining days of vacation day setting rights, etc. The conditions under which the vacation day management means 62 grants the right to set vacation days can be determined at the discretion of the administrator of the system, but for example, the vacation day management means 62 may grant the right to set vacation days every time a user accumulates 20 days of logging into the game.
[0049] The reward management means 64 determines the content of the reward to be given to the user after the holiday has passed, and transmits the information as reward information to the user terminal 2. In this embodiment, the reward management means 64 determines, for example, the content of the login bonus and the reward for completing a daily quest that the user would have been able to receive on the holiday as the reward to be given to the user.
[0050] The game restriction management means 66 executes in-game processing to restrict the user's game play on holidays. Specifically, the game restriction management means 66 determines the content of restrictions to be imposed on the user's game play on holiday days, and transmits the information as game restriction information to the user terminal 2. In this embodiment, for example, the game restriction management means 66 determines to restrict the user from logging in to the game on holiday days.
[0051] FIG. 4 shows an example of a holiday setting image as an example of an image displayed on the user terminal 2. In FIG. Looking at Figure 4, there is an "X" under the dates August 1 and August 2, and an "O" under the dates August 3 to August 11. These show the user's past login history starting from August 11. In contrast, under the dates August 12th and August 13th, there is a "☆" displayed. This indicates that the user has set August 12th and August 13th as holidays. In addition, in the example of FIG. 4, it is displayed that the period from August 14th to August 17th is an event period. While checking such in-game schedules, the user can further set any dates (for example, August 18th to August 31st) as holidays if necessary. In addition, in the example of Fig. 4, the remaining number of vacation setting rights is also displayed at the bottom of Fig. 4. In this way, the user can set vacation days while checking the remaining number of vacation days that the user can set.
[0052] To summarise the above, we will provide an overview of all the services to which this system can be applied, with reference to Figure 5. That is, the user first sets holiday days in advance while checking the holiday setting image etc. shown in Fig. 4. In the examples of Fig. 4 and Fig. 5, August 12 and August 13 are set as holiday days. Then, on August 12th and August 13th, which are the holiday days, the user will be restricted from logging in to the game and will not be able to play the game. Specifically, as shown in Figure 5, when the user tries to log in to the game, a message is displayed saying "You cannot log in today because it is a holiday." Then, for example, on August 14th, when the holiday has passed, if the user logs into the game again, a message will be displayed saying "Rewards for the holiday have been granted," and specific items (Strengthening Item S and 10,000 money) will be granted as compensation for the rewards that could not be obtained on the holiday. For example, the services to which this system is applied proceed in this specific manner.
[0053] Next, a specific process flow of the gaming vacation setting process will be described with reference to FIG. FIG. 6 is an arrow chart showing the flow of a game vacation setting process executed by the game server and user terminal of FIG.
[0054] In step S1, the holiday reception means 122 receives a holiday setting request from a user who has been presented with a holiday setting image.
[0055] In step S2, the vacation day receiving means 122 transmits vacation day request information to the game server 1.
[0056] In step S21, the holiday management means 62 acquires the desired holiday information transmitted from the user terminal 2 via the communication unit 19.
[0057] In step S22, the vacation day management means 62 sets vacation days for the user based on the vacation day request information, the number of remaining days of vacation day setting rights, and the like.
[0058] In step S23, the reward management means 64 determines the content of the reward to be given to the user after the holiday has passed.
[0059] In step S24, the game restriction management means 66 determines the content of the restriction to be imposed on the user's game play on holiday days.
[0060] In step S25, the reward management means 64 transmits information on the determined content of the reward to the user terminal 2 as reward information.
[0061] In step S26, the game restriction management means 66 transmits information relating to the determined content of the restriction to the user terminal 2 as game restriction information.
[0062] In step S3, the reward granting means 104 acquires the reward information transmitted from the game server 1, and executes a process for granting the user a reward, the content of which is defined in the reward information, within the game.
[0063] In step S4, the game limiting means 106 acquires the game limiting information transmitted from the game server 1, and executes a process for limiting the user's game play based on the content defined in the game limiting information. This ends the game holiday setting process.
[0064] Although one embodiment of the present invention has been described above, the present invention is not limited to the above-described embodiment, and modifications, improvements, etc. within the scope that can achieve the object of the present invention are included in the present invention.
[0065] <Other embodiments> Here, a function for limiting the number of times a game can be played, which is employed in many social games including the game in the above-described embodiment, will be described. Many recent social games are provided with specifications for limiting the number of times each content within the game can be played by a user, from the viewpoint of, for example, adjusting the progress of the game with other users. Specifically, many social games are provided with specifications for consuming a predetermined parameter each time each content within the game is played. Then, when the parameter falls below a predetermined value as a result of the user repeatedly playing the game, the user is temporarily unable to play the game (content). Note that the parameter described here will be referred to as "stamina" in the following explanation.
[0066] This stamina can be easily applied to the game in the above-mentioned embodiment. For example, the system may provide a combination of methods such as selling items that recover stamina, distributing items that recover stamina, recovering stamina at a specified time every day, and gradually recovering stamina over time. In addition, in such a specification where stamina recovers over time, the upper limit that a user can recover in a day is determined, so if the user does not use this specification every day to efficiently consume stamina (maintain a recoverable state), the gap in the number of times played with other users will widen. Therefore, in a game that employs such a specification, a user is more likely to feel that he or she has lost out if he or she does not play the game for a day.
[0067] In the above embodiment, the setting of the vacation day is described as being performed before the vacation day, but this is not limited to this. For example, the user may be able to set the vacation day after the vacation day has passed. In such a case, the system may not grant the user all of the reward that the user would have been able to receive, but may grant only a part of the original reward. Also, for example, the system may award rewards as if a holiday had been automatically set, even if no holiday was set beforehand or afterwards and no game was played.
[0068] In the above embodiment, the contents of the rewards given as compensation for vacation days are described as a login bonus for vacation days and a reward for completing daily missions, but the contents of the rewards are not limited to the above. For example, the contents of the rewards may be as follows: (1) Rewards based on items acquired by the user on the previous day For example, the system may provide a reward of an item equivalent to an item acquired the day before a day off, based on the user's play status on the previous day stored in the play status DB300. (2) Reward based on the average value of items acquired in the past by the user For example, the system may calculate the average number of items acquired per day based on the user's past playing history (e.g., playing history for the past week) stored in the playing history DB300, and reward the user with an item of the same value. Here, the equivalent item does not have to be the same item as the item acquired the previous day, etc. For example, it may be various items having the same value in the game, stamina, stamina recovery medicine, gacha tickets, in-game currency, advantageous additional effects on the character (granting experience points or increasing status), etc. Also, as in the example above, if the specifications are set so that stamina is automatically restored over time, etc., the system may reflect the stamina that would have been acquired over time, etc., in the content of the reward to be granted.
[0069] In the above embodiment, the restriction on holiday days is described as a restriction on the user's ability to log in to a game, but this is not limited thereto. For example, the system may permit the user to log in to the game, but may restrict other actions or conditions within the game. For example, in a case where the specification is set to automatically recover stamina over time as in the above example, the recovery of stamina over time may be restricted. In addition, for example, the system may permit the use of only some functions within the game, such as checking the top page or email, and restrict the use of other content, etc.
[0070] In the above embodiment, the right to set holidays is required to set holidays, but this is not limited to this. The system may allow users who do not have the right to set holidays to set holidays. In other words, the right to set holidays is at the discretion of the administrator of the system.
[0071] Although not described in the above embodiment, the system may, for example, set a time limit for the granted vacation setting right. Note that the system may simply process the vacation setting right as unusable after the time limit has expired, or may extend the time limit if, for example, certain conditions are met. Furthermore, the system may automatically convert the vacation setting right into another in-game item, etc., when the vacation setting right expires, for example.
[0072] Although not described in the above embodiment, the unused vacation day setting right may be handled as desired by the administrator of the system, etc. For example, the system may exchange the unused vacation day setting right for a specified in-game item or in-game currency, etc.
[0073] Although not described in the above embodiment, the present system may not simply accept the setting of a vacation day, but may also accept a specific reason for the vacation, such as marriage, celebration, physical condition, gaming, personal business, rest (refreshment), etc. In this case, for example, the present system may change the content of the compensation to be given depending on the reason for the vacation that is accepted. For example, if the game mentioned above is a baseball game, the system may award the full reward if the reason for the vacation was to watch a baseball game, but may award only a portion of the original reward if the reason was to participate in another event that is not closely related to the game. For example, if the reason for the leave is a particularly auspicious reason such as a wedding or birthday, the system may provide additional compensation in addition to the regular compensation.
[0074] In the above embodiment, the vacation days are described as being for a few days, but this is not limited to this. If the user has the right to set vacation days, vacation days may be set for a long period of time (for example, several weeks to several months).
[0075] Although not described in the above embodiment, the present system may be capable of setting holidays during an event period of another game related to the target game, for example. Specifically, this system may automatically grant the right to set holidays and automatically set holidays if necessary when an event is held in a game operated by the same operating company as the target game or in a collaborative game.
[0076] Although not described in the above embodiment, the present system may, for example, grant the right to set vacation days as a privilege for directing a player to another game. Specifically, the system may grant the right to set vacation days to a user who has played (including only registering or installing) a specific game other than the target game.
[0077] Although not described in the above embodiment, the present system may be capable of setting holiday days during the period of an actual event, for example. Specifically, the system may automatically grant the right to set holidays for periods of important real-world events such as Obon, New Year's, and the Olympics, and may automatically set holidays as necessary. The events referred to here also include events that take into account the characteristics of each game, such as major races in a horse racing game or the World Cup in a soccer game.
[0078] Here, the concept of a guild that can be applied to the game in the above-mentioned embodiment and an application example of this system in a guild will be described. A guild is a group of users that can be set up arbitrarily within a game. In recent years, many games have adopted mechanisms for recommending guilds or groups similar to guilds, with the aim of promoting communication between users and enjoying the game with a greater sense of solidarity. The guild mechanism can be applied to this system in the following manner, for example. (1) For example, any member of a guild may be able to set a vacation day on behalf of other members. This allows users to receive rewards according to regulations even if they do not set vacation days themselves. (2) For example, a guild administrator may be able to set and manage vacation days for other members. (3) For example, the system may display to a guild administrator or the like the rate at which each member has used their vacation setting rights. The rate at which vacation day setting rights are used can be utilized as follows. For example, the system may provide rewards to guilds that have a high rate at which vacation days are used. For example, the system may impose penalties on guilds that have a low rate at which vacation days are used. For example, the system may also allow a guild administrator to set arbitrary rewards to encourage other members to set vacation days. (4) For example, the system may be designed so that a guild administrator or other person in charge can grant additional vacation day setting rights to guild members who play the game frequently or who contribute significantly to in-game events. By adopting various such aspects, the present system encourages users to make the most of their holidays, and as a result, can provide an environment in which users can continue to enjoy games in a healthy manner.
[0079] Although not described in the above embodiment, the above-mentioned remuneration and the number of days of vacation setting rights, etc., may not be given to all users uniformly, but may be different for each user. Specifically, the system may, for example, provide more rewards or the right to set vacation days to users who spend a lot of money on the game or who play frequently. Furthermore, the system may allow the right to set vacation days to be purchased with cash or in-game currency.
[0080] Although not described in the above embodiment, the present system may also adopt a specification that allows a holiday setting to be cancelled even after it has been set once.
[0081] Although not described in the above embodiment, the present system may be linked to, for example, any other schedule app, etc. Specifically, the present system may employ a specification in which holidays are automatically set in the game when an event is set in another schedule app, etc.
[0082] Although the information processing system of the above embodiment has been described as being applied to a game, it is not particularly limited thereto. For example, the information processing system may be used in general-purpose information processing systems other than games, such as an internet browsing system or a communication tool such as SNS.
[0083] In addition, the game in the above embodiment has been described as a social game in the RPG format, but is not limited thereto. For example, the game may be applied to any game genre, such as a simulation game, a sports game, a card game, a battle royale (symmetrical or asymmetrical), a first-person shooter (FPS), a real-time strategy (RTS), a multiplayer online battle arena (MOBA), a music game, a fighting game, or a quiz game, or may be a game that is not classified as a social game.
[0084] Also, although not described in the above embodiment, the games related to this system may be executed by various hardware (e.g., user terminal 2), such as a home game console such as a PlayStation (registered trademark), a portable game console such as a Nintendo Switch (registered trademark), various game consoles designed for commercial use, or electronic devices such as a personal computer, a smartphone, or a tablet.
[0085] Furthermore, the above-described series of processes can be executed by hardware or software. In other words, the functional configurations in FIG. 3 and the like are merely examples and are not particularly limited. That is, it is sufficient that the information processing system is provided with a function capable of executing the above-mentioned series of processes as a whole, and the type of functional block used to realize this function is not limited to the example in Fig. 3 etc. Furthermore, the location of the functional block is not limited to the example in Fig. 3 etc. and may be arbitrary. Furthermore, one functional block may be configured as a single piece of hardware, may be configured as a single piece of software, or may be configured as a combination of both.
[0086] Furthermore, the number of different hardware components constituting this system and the number of users are optional, and the system may also include other hardware components.
[0087] Furthermore, when the series of processes is executed by software, the program constituting the software is installed into a computer or the like from a network or a recording medium.
[0088] The computer may be a computer that is built into dedicated hardware, or a computer that is capable of executing various functions by installing various programs. That is, for example, the various hardware in the above-described embodiment may be freely adopted as any computer, any mobile terminal such as a smartphone, any game machine, etc. Furthermore, any combination of types and contents of various input units and various output units may be adopted.
[0089] Furthermore, the recording medium containing such a program may not only be constituted by a removable medium (not shown) provided separately from the device main body in order to provide the program to a user, etc., but may also be constituted by a recording medium, etc. that is provided to the user in a state in which it is pre-installed in the device main body.
[0090] In this specification, the steps of describing the program to be recorded on the recording medium may be executed in parallel or individually, as well as in chronological order. Also, some of the steps described in the above embodiment may be omitted.
[0091] In addition, in this specification, the term "system" refers to an overall device that is composed of a plurality of devices, a plurality of means, etc.
[0092] Even when these other embodiments are adopted, the effects of the present embodiment are exhibited. In addition, the present embodiment can be appropriately combined with other embodiments, and other embodiments can be appropriately combined with each other.
[0093] In summary, the program to which the present invention is applied can take various forms having the following configurations. That is, the program to which the present invention is applied is a program for controlling a computer that can be used to play a game, A vacation day setting means (e.g., a vacation day management means 62, etc.) for executing a process for setting a period of vacation for the game as a vacation day; a reward granting means (e.g., a reward management means 64, etc.) that executes a process for granting all or a part of the reward that the user would have obtained if the user had played the game on the holiday after the holiday has passed; Any program that functions as such will suffice.
[0094] <Effects> This reduces the disadvantages to the user of not playing the game for a certain period of time, allowing the user to enjoy the game with greater peace of mind. [Explanation of symbols]
[0095] 1 Game Server 11 Control section 60 Game information management means 62 Vacation Day Management Method 64 Remuneration management measures 66 Game Restriction Management Measures 300 Play Status DB 2. User terminal 80 Control section 100 Game processing execution means 102 Operation acceptance means 120 Login acceptance method 122 Holiday reception method 104 Rewarding Means 106 Game Restriction Measures 108 Game information management means 110 Display control means
Claims
1. Computers available for playing the game a right granting means for granting a holiday setting right, which is a right to set holidays for the game, to a user of the game; a vacation request information acquisition means for acquiring vacation request information relating to the user's vacation day requests; a vacation day setting means for setting the vacation days in the game of the user in accordance with the vacation request information and the remaining number of days of the vacation day setting right; a reward determination means for determining, after the holiday has passed, a reward that is predetermined for the game and that the user could have obtained if the user had played the game on the holiday, as the content of the reward that can be granted to the user; A program that functions as a
2. The device further comprises a game image presenting means for presenting a game image including at least a date, a schedule of events related to the game, and the number of remaining days of the vacation day setting right. The program according to claim 1.
3. The right granting means grants the vacation day setting right each time the user accumulates a predetermined number of days of login to the game.
3. The program according to claim 1 or 2.
4. the right granting means grants the holiday setting right during an event period in a game different from the game; The program according to any one of claims 1 to 3.
5. the right granting means grants the holiday setting right during a period when an actual event is held; The program according to any one of claims 1 to 3.
6. The method further comprises: a play restriction means for restricting the user from playing the game on the holiday. The program according to any one of claims 1 to 5.
7. the play restriction means restricts the user from logging into the game on the holiday. The program according to claim 6.
8. the play limiting means limits the recovery of a predetermined parameter required for the user to play the game on the holiday day; The program according to claim 6.
9. the reward determination means determines the content of the reward that can be granted to the user, taking into account the play history of the game. A program according to any one of claims 1 to 8.
10. The vacation day setting means further acquires a reason for setting the vacation day, The reward determination means determines the content of the reward that can be granted to the user, taking into account the reason.
10. The program according to claim 1.
11. The vacation day setting means can set the vacation days after the fact in accordance with the vacation request information and the remaining number of days of the vacation day setting right.
11. The program according to any one of claims 1 to 10.
12. The vacation day setting means may set the vacation day based on the content of an input operation of another user who belongs to a group in the game to which the user belongs. A program according to any one of claims 1 to 11.
13. An information processing system including a computer that can be used to play a game, a right granting means for granting a holiday setting right, which is a right to set holidays for the game, to a user of the game; a vacation request information acquisition means for acquiring vacation request information relating to the user's vacation day requests; a vacation day setting means for setting the vacation days in the game of the user in accordance with the vacation request information and the remaining number of days of the vacation day setting right; a reward determination means for determining, after the holiday has passed, a reward that is predetermined for the game and that the user could have obtained if the user had played the game on the holiday, as the content of the reward that can be granted to the user; An information processing system comprising:
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