Method and apparatus for information processing in game, and electronic device
By generating and sharing task components, the problem of low information sharing efficiency in multiplayer games is solved, achieving high efficiency in task creation and improving the player experience.
Patent Information
- Application Number
- PCT/CN2025/122598
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2024-10-10
- Filing Date
- 2025-09-19
- Publication Date
- 2026-04-16
AI Technical Summary
In multiplayer games, information sharing and task communication between players are inefficient, editing costs are high, reading burdens are heavy, and the success rate of translating these into actual game actions is low, thus failing to fully realize the social potential.
This invention provides a method for information processing in games, which generates target components containing task entries, allowing players to create, share, and import task systems in a graphical user interface, and utilizes a designated system for the circulation and tracking of task entries.
It improves the efficiency of task creation and the player's gaming experience, simplifies the information sharing process, and enhances the conversion rate of task execution and the value of social interaction.
Smart Images

Figure CN2025122598_16042026_PF_FP_ABST
Abstract
Description
Methods, devices and electronic equipment for information processing in games
[0001] Cross-reference to related applications
[0002] This application claims priority to Chinese Patent Application No. 202411416243.3, filed on October 10, 2024, entitled “Method, Apparatus and Electronic Device for Processing Information in a Game”, the entire contents of which are incorporated herein by reference. Technical Field
[0003] This disclosure relates to the field of game interaction design technology, and in particular to a method, apparatus and electronic device for information processing in games. Background Technology
[0004] In the process of playing games, especially multiplayer games, communication between players is mostly based on sharing tips and goals related to game content, providing reference and guidance for other players. Examples include: how to obtain a certain item, the location of a specific NPC (Non-Player Character), which quests are easier to complete, and more thematic insights. However, this sharing is often conveyed through self-generated, basic text dialogues or articles (including images and hyperlinks). This is not only costly to edit but also burdensome for the recipient, making it inconvenient to translate into actual gameplay goals. Consequently, the effectiveness of communication between players is low, the success rate of action conversion is low, and the social potential cannot be fully realized. Summary of the Invention
[0005] The purpose of this disclosure is to provide a method, apparatus, and electronic device for information processing in games, so as to reduce the editing cost of sharing tasks and enable players to clearly understand and import sharing tasks.
[0006] In a first aspect, this disclosure provides a method for information processing in a game, the method comprising: generating a target component in response to a task creation operation, the target component containing at least one task entry; and sharing the target component to a specified system of the game in response to a sharing operation of the target component, so as to add the task entry corresponding to the target component to the game's task system by triggering the target component in the specified system.
[0007] Secondly, this disclosure provides a method for information processing in a game, the method comprising: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entries corresponding to the target component into the task system corresponding to the controlled virtual character; and in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0008] Thirdly, this disclosure provides an apparatus for information processing in a game, the apparatus comprising: a component generation module configured to perform a task creation operation in response to generate a target component, the target component containing at least one task entry; and a component sharing module configured to perform a sharing operation in response to the target component to share the target component to a designated system of the game, so as to add the task entry corresponding to the target component to the task system of the game by triggering the target component in the designated system.
[0009] Fourthly, this disclosure provides an apparatus for information processing in a game, comprising: an information display module configured to perform a trigger operation in response to a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; an information import module configured to perform a trigger operation in response to the import control, importing the task entries corresponding to the target component into the task system corresponding to the controlled virtual character; and a task tracking module configured to perform a trigger operation in response to a target task entry in the task system, tracking the target task entry.
[0010] Fifthly, this disclosure provides an electronic device including a processor and a memory, the memory storing machine-executable instructions that can be executed by the processor, the processor executing the machine-executable instructions to implement the above-described method for information processing in the game.
[0011] In a sixth aspect, this disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the aforementioned method for information processing in the game.
[0012] The embodiments disclosed herein bring the following beneficial effects:
[0013] This disclosure provides a method, apparatus, and electronic device for information processing in games. First, in response to a task creation operation, a target component is generated, containing at least one task entry. Then, in response to a sharing operation on the target component, it is shared to a designated system within the game. This allows triggering of the target component in the designated system to add the corresponding task entry to the game's task system. In this method, players can create tasks as needed and generate target components containing task entries, improving task creation efficiency. Simultaneously, players can share the target component to a designated system within the game, enabling them to import the target component into the game's task system with a single click. This method uses target components for task sharing and circulation, facilitating viewing and execution by other players, thus enhancing the player's gaming experience.
[0014] Other features and advantages of this disclosure will be set forth in the following description, or some features and advantages may be inferred from the description or determined without doubt, or may be learned by practicing the techniques described above.
[0015] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0016] To more clearly illustrate the technical solutions in the specific embodiments or related technologies of this disclosure, the accompanying drawings used in the description of the specific embodiments or related technologies will be briefly introduced below. Obviously, the accompanying drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0017] Figure 1 is a flowchart of one of the methods for information processing in a game provided in an embodiment of this disclosure;
[0018] Figure 2 is a schematic diagram showing multiple preset task types according to one of the embodiments of this disclosure;
[0019] Figure 3 is a schematic diagram of the display of one of the editing windows provided in the embodiments of this disclosure;
[0020] Figure 4 is a schematic diagram of generating task entries in a task creation panel according to one of the embodiments of this disclosure;
[0021] Figure 5 is a flowchart of another method for processing information in a game according to an embodiment of this disclosure;
[0022] Figure 6 shows a collection of designated system interface display task components provided in one of the embodiments of this disclosure;
[0023] Figure 7 is a schematic diagram of one of the embodiments of the present disclosure of displaying list items in a graphical user interface;
[0024] Figure 8 is a schematic diagram of the structure of one of the game information processing devices provided in the embodiments of this disclosure;
[0025] Figure 9 is a schematic diagram of another in-game information processing device provided in an embodiment of this disclosure;
[0026] Figure 10 is a schematic diagram of the structure of one of the electronic devices provided in the embodiments of this disclosure. Detailed Implementation
[0027] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. The components of the embodiments of this disclosure described and shown in the accompanying drawings can generally be arranged and designed in various different configurations.
[0028] Therefore, the following detailed description of the embodiments of this disclosure provided in the accompanying drawings is not intended to limit the scope of the claimed disclosure, but merely to illustrate selected embodiments of the disclosure. All other embodiments obtained by those skilled in the art based on the embodiments of this disclosure without inventive effort are within the scope of protection of this disclosure.
[0029] In related technologies, the ways players share their experiences and goals based on game content include:
[0030] One approach is to convert some game content into assets within the game chat function and share them as components. However, this approach is merely a "hyperlink" to in-game assets. In essence, players still rely on writing their own content to communicate, which is costly to edit. Although the conversion is aided by these hyperlinks, it is not conveyed in the form of an execution target, making execution inconvenient.
[0031] Method Two: In specific gameplay scenarios (such as a mentoring scenario), player A can assign some goals and guidance to player B in the form of tasks. However, this method is more of a gameplay, limited to a concept, a gameplay, and a set of social relationships, lacking global universality and unable to be circulated.
[0032] Method three involves players leaving messages in the scene to guide other players. However, this method is based on location and scene, and is only suitable for exploration games. It cannot provide richer communication or thematic guidance.
[0033] Based on the above-mentioned problems, this disclosure also provides a method, apparatus, and electronic device for information processing in games, which can be applied to game content exchange scenarios.
[0034] In one embodiment of this disclosure, the method for processing information in a game can run on a local terminal device or a server. When the method for processing information in a game runs on a server, it can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0035] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of information processing methods in the game are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses game screen data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0036] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0037] In one possible implementation, this disclosure provides a method for processing information in a game, as shown in FIG1. The method includes the following specific steps:
[0038] Step S102: In response to the task creation operation, a target component is generated, which contains at least one task entry.
[0039] In practice, the specific operations corresponding to the task creation operation can be determined based on development needs and player actions. For example, the task creation operation could be an operation where the user clicks the task creation control displayed in the graphical user interface to edit the task content, or an operation where the user clicks a specified area in the graphical user interface to edit the task content, or an operation where the user clicks a specified key on the keyboard to edit the task content, etc. After the task creation operation is executed, at least one task entry will be created, and the created task entry will be packaged into a target component, which can be shared in a specified system.
[0040] The content of the aforementioned task entries can be created according to player needs. In one specific embodiment, the task entries may contain only text content, or they may include game objects, game actions, and game objectives composed of game assets. The game actions may include one of the following: going to a location, challenging a level, completing a task, collecting items, or exchanging with NPCs. Game objects may include: specified coordinates or range, specified levels, specified items, or interacting with NPCs. Game objectives may include: reaching nearby locations or precise coordinates, completing a challenge, obtaining a specified reward, completing a task, or performing a specified quantity or action. Players can select any game action, any game object, and any game objective as the content of the task entry.
[0041] Step S104: In response to the sharing operation for the target component, the target component is shared to the specified system of the game, so that the task entry corresponding to the target component is added to the task system of the game by triggering the target component in the specified system.
[0042] In practical implementation, the specific operation corresponding to the above sharing operation can be determined according to development needs. For example, the sharing operation could be an operation that triggers a completion control, or an operation that triggers a specific key on the keyboard. When a player performs a sharing operation on a target component, the target component will be shared to a designated system, allowing other players to import the target component into their respective game's task system through that system. Specifically, the target component can circulate in player chat and can be uploaded to a designated system within the game, making it convenient for other players to view the target component and import it into their own game system's task list. Combined with the in-game guidance system, players can then execute the task items within the target component, enabling other players to easily follow the guidance system to achieve the game objectives within the task items, thus enhancing their gaming experience.
[0043] The specific system corresponding to the aforementioned designated system can be determined based on R&D needs. For example, the designated system could be a chat system or a third-party platform.
[0044] The information processing method provided in this disclosure allows players to create tasks as needed and generate target components containing task entries, thus improving the efficiency of task creation. Simultaneously, players can share the target components to a designated system within the game, enabling them to import the target components into the game's task system with a single click. This method of using target components for task sharing and circulation helps other players view and import the tasks, enhancing the player's gaming experience.
[0045] The following examples describe how the target component is generated.
[0046] Specifically, the aforementioned task items are generated based on game assets, which include, but are not limited to, game objects, game actions, or achievable game objectives.
[0047] Furthermore, the specific process of generating the target component in response to the task creation operation described above can be achieved through the following steps 10-12:
[0048] Step 10: In response to the task creation operation, display the task creation panel in the graphical user interface; wherein, the task creation panel includes game assets of the game.
[0049] In practical implementation, when a user logs into the target game, the corresponding graphical user interface (GUI) of the target game is displayed on the terminal device. When the user performs a task creation operation in the GUI, a task creation panel is displayed, allowing the player to add task entries to the panel and form the target component. The aforementioned terminal device can be the local terminal device mentioned above, or it can be a client device in the aforementioned cloud interaction system. For example, the terminal device can be a mobile phone, tablet computer, or personal computer.
[0050] In one specific embodiment, the process of displaying a task creation panel in a graphical user interface in response to a task creation operation may include: determining a theme identifier corresponding to the target game theme in response to a target game theme creation operation, and displaying a task creation panel corresponding to the target game theme in the graphical user interface; wherein, the theme identifier includes at least one of the following: theme name, category tag, and theme cover. Specifically, a user can create a new target game theme and set a theme name, category tag, and theme cover for the target game theme. After setting, a task creation panel will be displayed in the graphical user interface, and the customized theme identifier will be displayed on the task creation panel so that the user can see the currently set theme identifier in real time. The target game theme can be any game theme that the player wants to create, for example, the target game theme can be a puzzle game, a simulation game, a weapon game, or an exploration game, etc.
[0051] Step 11: Respond to the editing operation applied to the task creation panel, determine the target game assets based on the editing operation, and generate task entries based on the target game assets.
[0052] In practice, the initial task creation panel displayed in the graphical user interface does not contain any task entries. Players can edit task entries within the task creation panel using the edit function. Once edited, task entries will be displayed in the task creation panel for players to view. Players can click on task entries in the task creation panel to view the game assets contained within them. Specifically, the specific operation method corresponding to the above editing operation can be determined based on development needs and player actions. For example, the editing operation could be an action that triggers the addition of controls to an entry in the task creation panel and then selects game assets from the panel, or it could be a text input operation by the player, thereby determining the game content contained in the task entry through text input.
[0053] Step 12: Generate target components based on task entries.
[0054] In practice, all task entries in the task creation panel can be grouped into a target component, which can then be shared with other players.
[0055] The above method edits game content into task items in the form of materials, which improves the efficiency of editing game content sharing and makes the game objectives corresponding to the task items clearer. In addition, this method organizes task items into a target component that circulates in the game, which helps other players to view and import them for execution, thus improving the player's gaming experience.
[0056] The following examples describe a method for generating task entries.
[0057] Specifically, the above response applies to the editing operation of the task creation panel, determines the target game assets based on the editing operation, and generates task entries based on the target game assets. This process can be achieved through the following steps 20-21:
[0058] Step 20: In response to the first editing operation applied to the task creation panel, determine the target task type based on the first editing operation, and display the editing window corresponding to the target task type; wherein, the editing window includes game assets related to the target task type.
[0059] In practice, the first editing operation can be a player selecting a target task type from multiple preset task types, or a player entering the name of the target task type. After the player performs the first editing operation, the target task type corresponding to the task item to be edited will be determined, and the editing window corresponding to that target task type will be displayed. Typically, different preset task types display different game assets in their editing windows. These preset task types are matched to game actions. For example, game actions include: going to a location, challenging a level, completing a task, collecting items, and exchanging with NPCs. Therefore, preset task types can also include: going to a location, challenging a level, completing a task, collecting items, and exchanging with NPCs. The target task type can be any of the preset task types mentioned above.
[0060] In an optional embodiment, the task creation panel includes an item addition control; based on this, the specific process of step 20 may include: responding to a first trigger operation on the item addition control to display multiple preset task types; and responding to a second trigger operation on a target task type among the multiple preset task types to display the editing window corresponding to the target task type.
[0061] The display position and style of the aforementioned item addition control in the task creation panel can be determined according to development needs. The first trigger operation can be a click or long-press operation on the item addition control. When the player performs the first trigger operation on the item addition control, multiple preset task types will be displayed in the graphical user interface. Each preset task type corresponds to a game action, and the specific types of preset task types are pre-set. Figure 2 shows a schematic diagram of displaying multiple preset task types according to an embodiment of this disclosure. The panel containing the item addition control shown on the left in Figure 2 is the task creation panel. When the player clicks the item addition control in the task creation panel, multiple preset task types will be displayed on the right side of the task creation panel for the player to choose from. The player can select any one of these task types. The multiple preset task types shown in Figure 2 include: challenge levels, go to a location, interact with NPCs, develop characters, complete tasks, collect items, and text annotations, etc.
[0062] The aforementioned target task type can be any of several preset task types, and the specific target task type can be determined based on player actions. The second triggering operation can be a click or long-press operation on the control corresponding to the target task type. When the player performs the second triggering operation on the target task type, the corresponding game behavior is identified as the target game behavior, and an editing window for that game behavior is displayed in the graphical user interface. Players can then edit the game assets corresponding to the target game behavior in this window to obtain task entries. Specifically, the content displayed in the editing window differs for different task types, and can be determined according to development needs.
[0063] Step 21: Respond to the second editing operation for the editing window, determine the target game material based on the second editing operation, and generate a task entry corresponding to the target task type based on the target game material.
[0064] In practical implementation, the aforementioned editing window includes the game object and game objective corresponding to the target task type; the game object and game objective are game assets. Specifically, the preset task types can be divided into multiple categories, each preset task type can correspond to one or more game objects, and each game object can also correspond to one or more game objectives. Players can select a game action, select a game object from the game objects corresponding to that game action, and then select one or more game objectives from the game objectives corresponding to the selected game object, thereby generating task entries based on the selected preset task type, game object, and game objective.
[0065] In an optional embodiment, the specific process of step 21 above may include: in response to the material selection operation for the editing window, determining the target game object and target game objective corresponding to the target task type; in response to the content determination operation, generating task entries based on the target task type, target game object and target game objective.
[0066] In practical implementation, the specific operation corresponding to the above-mentioned material selection operation can be determined based on the content displayed in the editing window. If the editing window includes multiple options, then the material selection operation is also the operation of selecting an option, in order to determine the target game object and the target game objective based on the selected option. If the editing window includes a content input field, then the material selection operation is also the operation of entering text content in the content input field, in order to determine the target game object and the target game objective based on the text content. The specific operation corresponding to the above-mentioned content determination operation can be determined according to the development needs. For example, this content determination operation can be the operation of clicking the confirmation control displayed in the editing window, or the operation of the player triggering a specific key on the keyboard, etc.
[0067] In one specific embodiment, the game objects corresponding to the above-mentioned target task types include the following: specified location range, specified level, specified task, specified item, specified game character, and development object.
[0068] Table 1 shows the correspondence between game actions (equivalent to the aforementioned preset task types), game objects, and game objectives provided in this disclosure. When the game action is "Go to a location," the game object is a specified coordinate or range. In this case, the player needs to open the map, select a point, or input coordinates. The corresponding game objective is to reach the vicinity of the game object or reach the precise coordinate location. The player can then select the corresponding game objective as the target game objective from the editing window. When the game action is "Challenge a level," the game object is a specified level. The player needs to select a gameplay mode and a specific level. The corresponding game objective is to complete the challenge or obtain a specified game reward. The player can then select the corresponding game objective as the target game objective from the editing window. When the game action is "Complete a task," the game object is a specified task. The player needs to select a task as the target game object. The corresponding game objective is to complete the task or obtain a specified game reward. The player can then select the corresponding game objective as the target game objective from the editing window. When the game action is "Collect items," the game object is a specified item. The player needs to select an item as the target game object. The corresponding game objective is a specified quantity. The player can then input the collection quantity as the target game objective from the editing window. When interacting with an NPC, the game object is a specific NPC. The player needs to select an NPC as the target game object, and the corresponding game objective is a specified action. The player can then select the interaction action with the target game object from the editing window as the target game objective. When the game action is development / nurturing, the game object is the development object and its dimensions. The player needs to select the development object and its location as the target game object, and the corresponding game objective is a specified level. The player can then enter a specified intensity value or select a specified stage as the target game objective in the editing window.
[0069] The text labels in Table 1 are special task types. When a player selects a text label as the target task type, a text input window will be displayed in the editing window so that the player can enter guiding descriptions of the game content in the text input window.
[0070] Table 1
[0071] Figure 3 shows a schematic diagram of an editing window provided in an embodiment of this disclosure. The right side of the task creation panel in Figure 3 displays the editing window corresponding to the target task type being a challenge level. This editing window includes the game object and game objective corresponding to the challenge level. The options below the gameplay and level in Figure 3 represent the game object, meaning the player needs to select a specific level within a gameplay as the target game object. The options below the objective in Figure 3 represent the game objective, allowing the player to select one or more game objectives as the target game objective. In Figure 3, the currently selected options are Gameplay 1, Level 2, Reward 1, and Experience Points 3000. That is, Level 2 under Gameplay 1 is the target game object, and Reward 1 and Experience Points 3000 are the target game objectives.
[0072] Figure 4 shows a schematic diagram of generating task entries in a task creation panel according to an embodiment of this disclosure. The task creation panel in Figure 4 displays the entry corresponding to "Challenge Level: Gameplay 1 / Level 2 / Reward 1 and Experience Points 3000," which is the task entry. This task entry is formed after the player executes the settings operation in Figure 3 and triggers the confirmation control in the editing window. The editing window closes after the player triggers the confirmation control.
[0073] In an optional embodiment, the editing window further includes a text input box. In response to a text input operation on the text input box, the input text is determined based on the text input operation, and a task entry corresponding to the target task type is generated based on the input text. Specifically, the text input box can be displayed anywhere in the editing window, and the text input operation can be the player entering text into the text input box. This text is typically a descriptive guide to the game content. The task entry generated based on the input text is plain text content and serves an instructive and guiding function.
[0074] Players can set one or more task entries in the task creation panel using the above method, so that they can organize these task entries into a target component, and then use the entire target component as a component for players to use in the game.
[0075] The following examples describe how to set or adjust task entries in a target component.
[0076] Specifically, the target component includes at least one task entry; based on this, in response to an adjustment operation on the target component, the task entry in the target component is adjusted based on the adjustment operation to obtain the adjusted task entry; wherein, the adjustment operation includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
[0077] The specific operations corresponding to the above adjustments can be determined based on development needs and player actions. For example, the adjustment operation could be that the player long-presses a task entry in the task creation panel to bring up a quick action option, which includes modification controls, deletion controls, and order adjustment controls. Clicking the modification control will display an editing window where the player can re-edit the game assets corresponding to the task entry. Clicking the deletion control will remove the task entry from the task creation panel. Clicking the order adjustment control will adjust the display order of task entries in the task creation panel, such as moving up or down. The adjustment operation could also be the operation of triggering the modification controls, deletion controls, or order adjustment controls displayed at the end of each task entry.
[0078] Furthermore, in response to the execution order setting operation for the target component, the execution order corresponding to the target component is determined: wherein, the execution order includes: the task items contained in the target component are executed and completed sequentially according to the display order of the task items in the target component.
[0079] In practical implementation, the aforementioned execution order setting operation can be used to configure whether players must execute task items in the target component according to the display order of the task items in the task creation panel. That is, whether the previous task item must be completed before the next task item can be executed, thereby improving the flexibility of the target component. In practice, other players in the game's task system can execute and complete task items sequentially according to their display order in the target component, or execute and complete task items in the target component based on user selection (i.e., players can choose any task item in the target component to execute, regardless of the display order).
[0080] This disclosure also provides another method for information processing in games, as shown in Figure 5. This method includes the following specific steps:
[0081] Step S502, in response to a trigger operation on a target component displayed in the graphical user interface, display the import control and the task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by the player.
[0082] In practice, the triggering operation for the target component displayed in the graphical user interface can be a click or long-press operation on the target component. When a player shares the target component to a designated system, that player or other players can view the target component in the designated system and display it in the corresponding graphical user interface. When a player triggers the target component displayed in the graphical user interface, an import control and the task entries contained in the target component will be displayed. Triggering the import control imports the target component into the game's task system.
[0083] In an optional embodiment, the target component is displayed on a chat interface or a designated system interface. The designated system interface displays a set of task components, including the target component, meaning the target component can be any one of the task components in the set. The chat interface is the interface through which players chat; it can be the chat channel of a game or a chat interface of third-party software.
[0084] In one specific embodiment, the designated system interface can be divided into sections based on popularity statistics or the theme tags corresponding to task components, thereby making it easier for players to select the target component they want. Figure 6 is a schematic diagram of a designated system interface displaying a set of task components according to an embodiment of this disclosure. Figure 6 shows nine theme covers corresponding to task components, and each theme cover displays a theme name and theme tag.
[0085] Step S504: In response to the trigger operation for the import control, import the task entry corresponding to the target component into the task system corresponding to the controlled virtual character.
[0086] In practice, the specific operation corresponding to the triggering operation for the imported control can be determined according to development needs. For example, the triggering operation could be a click operation or a long press operation on the imported control. When the player triggers the imported control, the task entry corresponding to the target component will be imported into the task system corresponding to the controlled virtual character, which is the game character controlled by the player.
[0087] In another optional embodiment, each task component displayed in the designated system interface includes a download control. Players can click the download control to import the target component into the task system corresponding to the controlled virtual character. As shown in Figure 6, the circular control displayed in the lower right corner of each target component is the download control.
[0088] Step S506: In response to a trigger operation targeting a target task entry in the task system, track the target task entry.
[0089] In practice, the aforementioned target task item can be any task item contained in the target component of the task system. When a player triggers a task item in the task system, the game system can track that task item in order to complete the game task corresponding to that task item.
[0090] In the game information processing method provided in this disclosure, players can share target components to a designated system of the game, so that they or other players can import the target components into the game's task system with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks and improves the player's gaming experience.
[0091] In this release, players can edit task entries based on in-game materials, providing a WYSIWYG experience with fixed format templates. The operation is simple, significantly lowering the barriers to editing and receiving tasks. Since task entries are composed of materials, they can be directly imported into the game's task system for seamless execution, greatly improving conversion rates. Furthermore, the target component allows game content to have a "thematic" feel, and with the sharing platform, it has great UGC potential. Social interaction drives game guidance (beginner guides, advanced guides, career guides) and fun communication (most beautiful check-in spots, treasure chest collection strategies, etc.), improving player retention.
[0092] The following examples are used to describe a method of task tracking.
[0093] Specifically, the process of tracking the target task entry in response to the triggering operation of the target task entry in the task system may include: tracking the first target task entry in response to the triggering operation of the first target task entry in the task system; and tracking the second target task entry in response to the completion instruction of the first target task entry. The first and second target task entries are both task entries corresponding to the target components, and the execution order of the second target task entry is later than the execution order of the first target task entry.
[0094] In practice, the first and second target task items mentioned above are different task items. The task items within the target component have a preset display order. When the player sharing the target component sets the task items to be completed in the specified order, the system automatically selects the next task item to track after each task item is completed. Therefore, the first target task item appears before the second target task item in the target component. If the player sharing the target component does not set the execution order of the task items, the player can randomly select any unfinished task item in the target component to track.
[0095] Furthermore, when tracking target task entries, the game object corresponding to the target task entry is first identified as the tracking target. If the tracking target is within the game scene displayed in the graphical user interface, the player controls the controlled virtual character in the game scene to move to the location of the tracking target. If the tracking target is on the graphical user interface but not within the game scene, the player controls the jump to the target system corresponding to the tracking target. For example, if the tracking target is to upgrade a piece of equipment, the target system would be the inventory or equipment system, etc.
[0096] Furthermore, in response to the completion of all task items corresponding to the target component in the task system, a prompt message is displayed in the graphical user interface. This method can send a notification to the player after all task items within the target component are completed, reminding the player through a prompt message that all task items within the target component have been completed.
[0097] The following examples describe a method for importing tasks.
[0098] Specifically, the process of responding to the trigger operation of the import control and importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character can include: responding to the trigger operation of the import control, creating a list entry in the task system corresponding to the controlled virtual character, and importing the task entry corresponding to the target component into the list entry. That is, the list entry displayed in the graphical user interface shows the task entries contained in the target component, allowing the player to clearly understand the task that needs to be performed.
[0099] Figure 7 is a schematic diagram of displaying list items in a graphical user interface according to an embodiment of the present disclosure. Under "My Imported List" in Figure 7, multiple task components imported by players can be displayed. Figure 7 only shows the currently imported target component. To the right of the target component are the task items imported into the list items from the target component.
[0100] In an optional embodiment, the completion progress of a list item is displayed in an associated area, where the completion progress is determined based on the completion progress of the task items contained within the list item. In specific implementations, the specific area corresponding to the associated area can be determined according to development needs; for example, the associated area could be the display area to the right or left of the list item. Players can view the completion progress of each task item in the target component within their own list item.
[0101] In the above method, players can import the target component into the game's task system with one click and smoothly achieve it through the game's task / objective tracking function.
[0102] Corresponding to the method embodiment shown in Figure 1 above, this disclosure also provides a device for processing information in a game, as shown in Figure 8. This device includes:
[0103] The component generation module 80 is configured to generate a target component in response to a task creation operation. The target component contains at least one task entry.
[0104] The component sharing module 81 is configured to perform a sharing operation in response to a target component, sharing the target component to a specified system in the game, so as to add the task entry corresponding to the target component to the game's task system by triggering the target component in the specified system.
[0105] The information processing device in the game allows players to create tasks as needed and generate target components containing task entries, improving the efficiency of task creation. At the same time, players can share target components to designated systems in the game, allowing them to import target components into the game's task system with one click. This method of using target components for task sharing and circulation helps other players view and import tasks, enhancing the player's gaming experience.
[0106] Specifically, the aforementioned task items are generated based on the game's assets.
[0107] Furthermore, the aforementioned component generation module 80 is configured to perform the following actions: in response to a task creation operation, displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game assets; in response to an editing operation applied to the task creation panel, determining the target game assets based on the editing operation, and generating task entries based on the target game assets; and generating target components based on the task entries.
[0108] Furthermore, the aforementioned component generation module 80 is also configured to perform: responding to a first editing operation applied to the task creation panel, determining the target task type based on the first editing operation, and displaying an editing window corresponding to the target task type; wherein the editing window includes game assets related to the target task type; responding to a second editing operation applied to the editing window, determining the target game assets based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game assets.
[0109] Furthermore, the task creation panel includes an item addition control; based on this, the component generation module 80 is also configured to: respond to a first trigger operation on the item addition control and display multiple preset task types; respond to a second trigger operation on a target task type among the multiple preset task types and display the editing window corresponding to the target task type.
[0110] In practice, the above editing window includes the game object and game objective corresponding to the target task type; the game object and game objective are game assets.
[0111] Furthermore, the game objects corresponding to the above-mentioned target task types include the following: specified location range, specified level, specified task, specified item, specified game character, and development object.
[0112] Furthermore, the aforementioned component generation module 80 is also configured to perform: in response to a material selection operation for the editing window, determine the target game object and target game objective corresponding to the target task type; and in response to a content determination operation, generate task entries based on the target task type, target game object, and target game objective.
[0113] Furthermore, the aforementioned editing window also includes a text input box. Based on this, the aforementioned device also includes a text entry generation module, configured to perform: responding to a text input operation on the text input box, determining the input text based on the text input operation, and generating a task entry corresponding to the target task type based on the input text.
[0114] In a specific implementation, the aforementioned component generation module 80 is further configured to perform: in response to the creation operation of the target game theme, determine the theme identifier corresponding to the target game theme, and display the task creation panel corresponding to the target game theme in the graphical user interface; wherein, the theme identifier includes at least one of the following: theme name, category tag, and theme cover.
[0115] Furthermore, the aforementioned device also includes a component adjustment module configured to perform: before sharing the target component to a designated system of the game in response to a sharing operation for the target component, adjusting the task entries contained in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment process includes at least one of the following: changing the display order of task entries contained in the target component, deleting or modifying task entries contained in the target component.
[0116] Furthermore, the above-mentioned device also includes an execution order determination module, configured to perform: in response to an execution order setting operation for a target component, determine the execution order corresponding to the target component; wherein, the execution order includes: the task items contained in the target component are executed and completed sequentially according to the display order of the task items in the target component.
[0117] The device for processing game information provided in this disclosure has the same implementation principle and technical effects as the aforementioned method embodiments. For the sake of brevity, any parts not mentioned in the device embodiments can be referred to the corresponding content in the aforementioned method embodiments.
[0118] Corresponding to the method embodiment shown in Figure 5 above, this disclosure also provides another device for processing information in a game, as shown in Figure 9. This device includes:
[0119] The information display module 90 is configured to perform a triggered operation in response to a target component displayed in the graphical user interface, displaying imported controls and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by the player.
[0120] The information import module 91 is configured to perform a response to the trigger operation of the import control, importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character.
[0121] The task tracking module 92 is configured to perform a response to a trigger operation on a target task entry in the task system and to track the target task entry.
[0122] The information processing device in the aforementioned game allows players to share target components to a designated system within the game, enabling themselves or other players to import the target components into the game's task system with a single click. This method of using target components for task sharing and circulation helps other players import and track game tasks, thereby enhancing the player's gaming experience.
[0123] In practice, the target component is displayed in the chat interface or a specified system interface. The specified system interface is used to display a collection of task components, which include the target component.
[0124] Furthermore, the aforementioned task tracking module 92 is configured to: track the first target task entry in response to a trigger operation for the first target task entry in the task system; and track the second target task entry in the task system in response to a completion instruction for the first target task entry; wherein the first target task entry and the second target task entry are both task entries corresponding to the target components, and the execution order of the second target task entry is later than the execution order of the first target task entry.
[0125] Furthermore, the aforementioned information import module is configured to: respond to a trigger operation on the import control, create a list entry in the task system corresponding to the controlled virtual character, and import the task entry corresponding to the target component into the list entry.
[0126] Furthermore, the aforementioned device also includes a progress display module configured to perform: displaying the completion progress of a list item in an associated area associated with the list item, wherein the completion progress of the list item is determined based on the completion progress of the task items contained in the list item.
[0127] Furthermore, the aforementioned device also includes an information display module configured to: display a prompt message in the graphical user interface in response to the completion of all task entries corresponding to the target component in the task system.
[0128] The device for processing game information provided in this disclosure has the same implementation principle and technical effects as the aforementioned method embodiments. For the sake of brevity, any parts not mentioned in the device embodiments can be referred to the corresponding content in the aforementioned method embodiments.
[0129] This disclosure also provides an electronic device, as shown in FIG10, which includes a processor and a memory. The memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-described method for information processing in the game.
[0130] In an optional embodiment, the above-mentioned method for processing information in the game includes: generating a target component in response to a task creation operation, the target component containing at least one task entry; and sharing the target component to a designated system of the game in response to a sharing operation on the target component, so as to add the task entry corresponding to the target component to the game's task system by triggering the target component in the designated system.
[0131] In an optional embodiment, the above task entries are generated based on game assets.
[0132] In an optional embodiment, the above-mentioned response to the task creation operation to generate the target component includes: responding to the task creation operation by displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game assets; responding to an editing operation applied to the task creation panel by determining the target game assets based on the editing operation and generating task entries based on the target game assets; and generating the target component based on the task entries.
[0133] In an optional embodiment, the above-mentioned response to the editing operation applied to the task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material includes: responding to a first editing operation applied to the task creation panel, determining the target task type based on the first editing operation, and displaying an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type; and responding to a second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material.
[0134] In an optional embodiment, the task creation panel includes an item addition control; the response to the first editing operation applied to the task creation panel, determining the target task type based on the first editing operation, and displaying the editing window corresponding to the target task type includes: responding to a first trigger operation for the item addition control to display multiple preset task types; and responding to a second trigger operation for the target task type among the multiple preset task types to display the editing window corresponding to the target task type.
[0135] In an optional embodiment, the above-mentioned editing window includes game objects and game objectives corresponding to the target task type; the game objects and game objectives are game assets.
[0136] In an optional embodiment, the game objects corresponding to the above-mentioned target task types include the following: specified location range, specified level, specified task, specified item, specified game character, and development object.
[0137] In an optional embodiment, the above response to the second editing operation of the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material, includes: responding to the material selection operation of the editing window, determining the target game object and target game objective corresponding to the target task type; and responding to the content determination operation, generating a task entry based on the target task type, the target game object, and the target game objective.
[0138] In an optional embodiment, the editing window further includes a text input box, and the above method further includes: responding to a text input operation on the text input box, determining the input text based on the text input operation, and generating a task entry corresponding to the target task type based on the input text.
[0139] In an optional embodiment, the above-mentioned response to the task creation operation to display the task creation panel in the graphical user interface includes: in response to the creation operation of the target game theme, determining the theme identifier corresponding to the target game theme, and displaying the task creation panel corresponding to the target game theme in the graphical user interface; wherein, the theme identifier includes at least one of the following: theme name, category tag, and theme cover.
[0140] In an optional embodiment, before sharing the target component to a designated system of the game in response to a sharing operation for the target component, the method further includes: in response to an adjustment operation for the target component, adjusting the task entries contained in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment operation includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
[0141] In an optional embodiment, the method further includes: responding to an execution order setting operation for the target component and determining the execution order corresponding to the target component; wherein the execution order includes: the task items contained in the target component are executed and completed sequentially according to the display order of the task items in the target component.
[0142] The above-mentioned game information processing method allows players to create tasks according to their needs and generate target components containing task entries, improving the efficiency of task creation. At the same time, players can share target components to designated systems in the game, allowing them to import target components into the game's task system with one click. This method of using target components for task sharing and circulation helps other players view and import tasks, improving the player's gaming experience.
[0143] In another optional embodiment, the above-described method for processing information in the game includes: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entries corresponding to the target component into the task system corresponding to the controlled virtual character; and in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0144] In an optional embodiment, the target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, including the target component.
[0145] In an optional embodiment, the above response to the triggering operation of a target task entry in the task system and the tracking of the target task entry include: tracking the first target task entry in response to the triggering operation of a first target task entry in the task system; and tracking the second target task entry in response to the completion instruction of the first target task entry; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order of the second target task entry is later than the execution order of the first target task entry.
[0146] In an optional embodiment, the above response to the trigger operation of the import control, importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character, includes: responding to the trigger operation of the import control, creating a list entry in the task system corresponding to the controlled virtual character, and importing the task entry corresponding to the target component into the list entry.
[0147] In an optional embodiment, the method further includes: displaying the completion progress of a list item in an associated area associated with the list item, wherein the completion progress of the list item is determined based on the completion progress of the task items contained in the list item.
[0148] In an optional embodiment, the method further includes: displaying a prompt message in the graphical user interface in response to the completion of all task entries corresponding to the target component in the task system.
[0149] The above-mentioned method of processing game information allows players to share target components to a designated system in the game, enabling themselves or other players to import the target components into the game's task system with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks, thus improving the player's gaming experience.
[0150] Furthermore, the electronic device shown in FIG10 also includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103 and the memory 100 are connected through the bus 102.
[0151] The memory 100 may include high-speed random access memory (RAM) or non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, or metropolitan area network. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of illustration, only a single bidirectional arrow is used in Figure 10, but this does not indicate that there is only one bus or one type of bus.
[0152] Processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 101 or by instructions in software form. The processor 101 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 100, and processor 101 reads information from memory 100 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0153] This disclosure also provides a computer-readable storage medium storing computer-executable instructions. When these computer-executable instructions are invoked and executed by a processor, they cause the processor to implement the aforementioned method for information processing in the game. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0154] In an optional embodiment, the above-mentioned method for processing information in the game includes: generating a target component in response to a task creation operation, the target component containing at least one task entry; and sharing the target component to a designated system of the game in response to a sharing operation on the target component, so as to add the task entry corresponding to the target component to the game's task system by triggering the target component in the designated system.
[0155] In an optional embodiment, the above task entries are generated based on game assets.
[0156] In an optional embodiment, the above-mentioned response to the task creation operation to generate the target component includes: responding to the task creation operation by displaying a task creation panel in a graphical user interface; wherein the task creation panel includes game assets; responding to an editing operation applied to the task creation panel by determining the target game assets based on the editing operation and generating task entries based on the target game assets; and generating the target component based on the task entries.
[0157] In an optional embodiment, the above-mentioned response to the editing operation applied to the task creation panel, determining the target game material based on the editing operation, and generating a task entry based on the target game material includes: responding to a first editing operation applied to the task creation panel, determining the target task type based on the first editing operation, and displaying an editing window corresponding to the target task type; wherein the editing window includes game materials related to the target task type; and responding to a second editing operation on the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material.
[0158] In an optional embodiment, the task creation panel includes an item addition control; the response to the first editing operation applied to the task creation panel, determining the target task type based on the first editing operation, and displaying the editing window corresponding to the target task type includes: responding to a first trigger operation for the item addition control to display multiple preset task types; and responding to a second trigger operation for the target task type among the multiple preset task types to display the editing window corresponding to the target task type.
[0159] In an optional embodiment, the above-mentioned editing window includes game objects and game objectives corresponding to the target task type; the game objects and game objectives are game assets.
[0160] In an optional embodiment, the game objects corresponding to the above-mentioned target task types include the following: specified location range, specified level, specified task, specified item, specified game character, and development object.
[0161] In an optional embodiment, the above response to the second editing operation of the editing window, determining the target game material based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game material, includes: responding to the material selection operation of the editing window, determining the target game object and target game objective corresponding to the target task type; and responding to the content determination operation, generating a task entry based on the target task type, the target game object, and the target game objective.
[0162] In an optional embodiment, the editing window further includes a text input box, and the above method further includes: responding to a text input operation on the text input box, determining the input text based on the text input operation, and generating a task entry corresponding to the target task type based on the input text.
[0163] In an optional embodiment, the above-mentioned response to the task creation operation to display the task creation panel in the graphical user interface includes: in response to the creation operation of the target game theme, determining the theme identifier corresponding to the target game theme, and displaying the task creation panel corresponding to the target game theme in the graphical user interface; wherein, the theme identifier includes at least one of the following: theme name, category tag, and theme cover.
[0164] In an optional embodiment, before sharing the target component to a designated system of the game in response to a sharing operation for the target component, the method further includes: in response to an adjustment operation for the target component, adjusting the task entries contained in the target component based on the adjustment operation to obtain adjusted task entries; wherein the adjustment operation includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
[0165] In an optional embodiment, the method further includes: responding to an execution order setting operation for the target component and determining the execution order corresponding to the target component; wherein the execution order includes: the task items contained in the target component are executed and completed sequentially according to the display order of the task items in the target component.
[0166] The above-mentioned game information processing method allows players to create tasks according to their needs and generate target components containing task entries, improving the efficiency of task creation. At the same time, players can share target components to designated systems in the game, allowing them to import target components into the game's task system with one click. This method of using target components for task sharing and circulation helps other players view and import tasks, improving the player's gaming experience.
[0167] In another optional embodiment, the above-described method for processing information in the game includes: in response to a trigger operation on a target component displayed in a graphical user interface, displaying an import control and task entries contained in the target component in the graphical user interface; wherein the target component is created and shared by a player; in response to a trigger operation on the import control, importing the task entries corresponding to the target component into the task system corresponding to the controlled virtual character; and in response to a trigger operation on a target task entry in the task system, tracking the target task entry.
[0168] In an optional embodiment, the target component is displayed on a chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, including the target component.
[0169] In an optional embodiment, the above response to the triggering operation of a target task entry in the task system and the tracking of the target task entry include: tracking the first target task entry in response to the triggering operation of a first target task entry in the task system; and tracking the second target task entry in response to the completion instruction of the first target task entry; wherein the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order of the second target task entry is later than the execution order of the first target task entry.
[0170] In an optional embodiment, the above response to the trigger operation of the import control, importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character, includes: responding to the trigger operation of the import control, creating a list entry in the task system corresponding to the controlled virtual character, and importing the task entry corresponding to the target component into the list entry.
[0171] In an optional embodiment, the method further includes: displaying the completion progress of a list item in an associated area associated with the list item, wherein the completion progress of the list item is determined based on the completion progress of the task items contained in the list item.
[0172] In an optional embodiment, the method further includes: displaying a prompt message in the graphical user interface in response to the completion of all task entries corresponding to the target component in the task system.
[0173] The above-mentioned method of processing game information allows players to share target components to a designated system in the game, enabling themselves or other players to import the target components into the game's task system with one click. This method uses target components for task sharing and circulation, which helps other players import and track game tasks, thus improving the player's gaming experience.
[0174] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, or the part that contributes to related technologies, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, terminal device, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0175] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0176] Finally, it should be noted that the above-described embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A method for information processing in a game, the method comprising: In response to a task creation operation, a target component is generated, the target component containing at least one task entry; In response to a sharing operation for the target component, the target component is shared to a designated system of the game, so that the task entry corresponding to the target component is added to the game's task system by triggering the target component in the designated system.
2. The method according to claim 1, wherein, The task entries are generated based on the game assets of the game.
3. The method according to claim 2, wherein, The process of generating the target component in response to the task creation operation includes: In response to a task creation operation, a task creation panel is displayed in a graphical user interface; wherein the task creation panel includes game assets of the game; In response to an editing operation applied to the task creation panel, the target game assets are determined based on the editing operation, and task entries are generated based on the target game assets; The target component is generated based on the task entry.
4. The method of claim 3, wherein, The response is applied to the editing operation of the task creation panel, the target game assets are determined based on the editing operation, and task entries are generated according to the target game assets, including: In response to a first editing operation applied to the task creation panel, a target task type is determined based on the first editing operation, and an editing window corresponding to the target task type is displayed; wherein, the editing window includes game assets related to the target task type; In response to a second editing operation on the editing window, a target game asset is determined based on the second editing operation, and a task entry corresponding to the target task type is generated based on the target game asset.
5. The method according to claim 4, wherein, The task creation panel includes an item addition control; The response is applied to a first editing operation on the task creation panel, and based on the first editing operation, a target task type is determined, and an editing window corresponding to the target task type is displayed, including: In response to the first trigger operation of adding a control to the item, multiple preset task types are displayed; In response to a second trigger operation targeting a target task type among the plurality of preset task types, an editing window corresponding to the target task type is displayed.
6. The method according to claim 4, wherein, The editing window includes the game object and game objective corresponding to the target task type; the game object and game objective are game assets.
7. The method according to claim 6, wherein, The game objects corresponding to the target task type include the following: specified location range, specified level, specified task, specified item, specified game character, and development object.
8. The method according to claim 6, wherein, The response is in response to a second editing operation in the editing window, determining the target game asset based on the second editing operation, and generating a task entry corresponding to the target task type based on the target game asset, including: In response to the material selection operation in the editing window, determine the target game object and target game objective corresponding to the target task type; In response to the content determination operation, a task entry is generated based on the target task type, the target game object, and the target game objective.
9. The method according to claim 4, wherein, The editing window also includes a text input box, and the method further includes: In response to a text input operation in the text input box, the system determines the input text based on the text input operation and generates a task entry corresponding to the target task type based on the input text.
10. The method according to claim 3, wherein, The step of displaying a task creation panel in the graphical user interface in response to a task creation operation includes: In response to the creation operation of the target game theme, a theme identifier corresponding to the target game theme is determined, and a task creation panel corresponding to the target game theme is displayed in the graphical user interface; wherein, the theme identifier includes at least one of the following: theme name, category tag, and theme cover.
11. The method according to claim 1, wherein, Before sharing the target component to a specified system of the game in response to a sharing operation for the target component, the method further includes: In response to an adjustment operation on the target component, the task entries contained in the target component are adjusted based on the adjustment operation to obtain adjusted task entries; wherein, the adjustment operation includes at least one of the following: changing the display order of the task entries contained in the target component, deleting or modifying the task entries contained in the target component.
12. The method of claim 11, wherein, The method further includes: In response to the execution order setting operation for the target component, the execution order corresponding to the target component is determined; wherein, the execution order includes: the task items contained in the target component are executed and completed sequentially according to the display order of the task items in the target component.
13. A method for information processing in a game, the method comprising: In response to a triggered operation on a target component displayed in a graphical user interface, an import control and a task entry contained in the target component are displayed in the graphical user interface; wherein the target component is created and shared by the player. In response to a trigger operation on the import control, the task entry corresponding to the target component is imported into the task system corresponding to the controlled virtual character; In response to a triggered operation targeting a target task entry in the task system, the target task entry is tracked.
14. The method of claim 13, wherein, The target component is displayed in the chat interface or a designated system interface, wherein the designated system interface is used to display a collection of task components, the task components including the target component.
15. The method of claim 13, wherein, The response is in response to a triggering operation of a target task entry in the task system, and tracks the target task entry, including: In response to a trigger operation targeting a first target task entry in the task system, the first target task entry is tracked. In response to the completion instruction of the first target task entry, the second target task entry in the task system is tracked; Wherein, the first target task entry and the second target task entry are both task entries corresponding to the target component, and the execution order of the second target task entry is later than the execution order of the first target task entry.
16. The method according to claim 13, wherein, The response, triggered by the import control, imports the task entry corresponding to the target component into the task system corresponding to the controlled virtual character, including: In response to a trigger operation on the imported control, a list entry is created in the task system corresponding to the controlled virtual character, and the task entry corresponding to the target component is imported into the list entry.
17. The method of claim 16, wherein, The method further includes: The completion progress of the list item is displayed in the associated area, wherein the completion progress of the list item is determined based on the completion progress of the task items contained in the list item.
18. The method of claim 13, wherein, The method further includes: In response to the completion of all task entries corresponding to the target component in the task system, a prompt message is displayed in the graphical user interface.
19. An apparatus for processing information in a game, the apparatus comprising: The component generation module is configured to generate a target component in response to a task creation operation, the target component containing at least one task entry; The component sharing module is configured to perform a sharing operation in response to the target component, sharing the target component to a designated system of the game, so as to add the task entry corresponding to the target component to the game's task system by triggering the target component in the designated system.
20. An apparatus for processing information in a game, the apparatus comprising: The information display module is configured to perform a triggered operation in response to a target component displayed in a graphical user interface, whereby an import control and task entries contained in the target component are displayed; wherein the target component is created and shared by the player. The information import module is configured to execute a response to a trigger operation on the import control, importing the task entry corresponding to the target component into the task system corresponding to the controlled virtual character; The task tracking module is configured to execute a response to a trigger operation on a target task entry in the task system and to track the target task entry.
21. An electronic device comprising a processor and a memory, the memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the in-game information processing method according to any one of claims 1 to 18.
22. A computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to perform the in-game information processing method according to any one of claims 1 to 18.
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