Game interaction method, device, system and storage medium based on gyroscope
By using the gyroscope in the headphones to collect user shaking information in somatosensory games, the problem that cameras affect accuracy due to distance in the prior art is solved, and the user's gaming experience is improved.
Patent Information
- Application Number
- CN201910370428.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2019-04-30
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2039-04-30
AI Technical Summary
Existing somatosensory games use cameras to capture user actions, which can easily affect the accuracy of intake due to distance and reduce user gaming experience.
By connecting the gyroscope in the headset, collecting user's shaking information, determining the game interaction method, and realizing game interaction.
Avoid the problem of affecting the accuracy of the camera due to distance, and improve the user's gaming experience and sense of participation.
Smart Images

Figure CN110064191B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of game interaction technology, and in particular to a gyroscope-based game interaction method, device, system and storage medium. Background Art
[0002] With the advancement of electronicization, motion sensing games are becoming more and more popular in mobile games. At present, the realization of motion sensing games is mainly to capture various actions made by users through cameras to realize the generation of some instructions in the control game, such as the generation of instructions to control the forward and backward movement of characters in the game. That is, existing motion sensing games need to use cameras to capture various actions made by users for interaction. However, using cameras to capture various actions made by users is prone to affect the accuracy of capture due to distance, thereby reducing the user's gaming experience. Summary of the invention
[0003] The main purpose of the present invention is to provide a gyroscope-based game interaction method, device, system and storage medium, aiming to solve the technical problem that when existing somatosensory games use cameras to capture various actions made by users to control the generation of some instructions in the game, the accuracy of capture is easily affected by the distance, thereby reducing the user's gaming experience.
[0004] To achieve the above object, an embodiment of the present invention provides a gyroscope-based game interaction method, and the gyroscope-based game interaction method includes:
[0005] When it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, determining whether the terminal performs game interaction by connecting to the gyroscope in the headset;
[0006] If it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the terminal receives the shaking information of the corresponding user collected by the gyroscope;
[0007] An interactive method for performing game interaction in the game mode is determined according to the shaking information, so as to perform game interaction according to the interactive method.
[0008] Optionally, when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, the step of determining whether the terminal performs game interaction by connecting to a gyroscope in the headset includes:
[0009] When it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, generating a first adjustment instruction for the setting options in the game mode pre-stored by the terminal, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction;
[0010] If it is detected that the user selects to access the selection instruction generated corresponding to the gyroscope in the headset based on the selection box, it is determined that the terminal performs game interaction through the gyroscope in the headset.
[0011] Optionally, the step of determining, according to the shaking information, an interactive mode for performing game interaction in the game mode includes:
[0012] A real-time shaking direction and a real-time shaking amplitude are extracted from the shaking information, and an interactive mode for performing game interaction in the game mode is determined according to the real-time shaking direction and the real-time shaking amplitude.
[0013] Optionally, the step of extracting the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude includes:
[0014] If a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal, the sensitivity of the shaking amplitude is obtained according to the second adjustment instruction;
[0015] The real-time shaking direction and the real-time shaking amplitude in the shaking information are extracted, and the interactive mode for performing game interaction in the game mode is determined according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude.
[0016] Optionally, the step of determining an interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude includes:
[0017] According to the real-time shaking direction and the real-time shaking amplitude, an interactive mode for performing game interaction in the game mode is determined, and the interactive mode for the game interaction includes a perspective switching interactive mode and a synchronous shaking interactive mode.
[0018] Optionally, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the step of receiving the shaking information of the corresponding user collected by the gyroscope by the terminal includes:
[0019] If it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the headset obtains the shaking information of the corresponding user collected by the gyroscope;
[0020] The type of the headset is obtained. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
[0021] Optionally, the step of determining, according to the shaking information, an interactive mode for performing game interaction in the game mode, and performing game interaction accordingly comprises:
[0022] If a shutdown instruction for shutting down the gyroscope connection is detected in the setting options pre-stored in the terminal, the terminal shuts down the communication connection with the gyroscope and switches the interactive mode of the game interaction.
[0023] The present invention further provides a gyroscope-based game interaction device, which is applied to a gyroscope-based game interaction system. The gyroscope-based game interaction system includes a headset and a terminal. The headset is provided with a gyroscope. The gyroscope-based game interaction device includes:
[0024] A first detection module is used to determine whether the terminal is connected to the gyroscope in the headset for game interaction when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset;
[0025] A collection module, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, receive the shaking information of the corresponding user collected by the gyroscope;
[0026] The game interaction module is used to determine an interaction method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interaction method.
[0027] Optionally, the first detection module includes:
[0028] A first detection unit is configured to, when detecting that the terminal enters a game mode and that the terminal is connected to the headset, generate a first adjustment instruction for setting options pre-stored in the terminal in the game mode, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction;
[0029] The second detection unit is used to determine that the terminal performs game interaction through the gyroscope in the headset if it is detected that the user selects to access the selection instruction generated corresponding to the gyroscope in the headset based on the selection box.
[0030] Optionally, the game interaction module includes:
[0031] The extraction unit is used to extract the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude.
[0032] Optionally, the extraction unit comprises:
[0033] an acquisition subunit, configured to acquire the sensitivity of the shaking amplitude according to the second adjustment instruction if a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal;
[0034] The extraction subunit is used to extract the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude.
[0035] Optionally, the game interaction module further includes:
[0036] The game interaction unit is used to determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude, and the interactive mode of the game interaction includes a perspective switching interactive mode and a synchronous shaking interactive mode.
[0037] Optionally, the acquisition module includes:
[0038] A first acquisition unit, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, obtain, by the headset, the shaking information of the corresponding user collected by the gyroscope;
[0039] The second acquisition unit is used to acquire the type of the headset. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
[0040] Optionally, the gyroscope-based game interaction device further includes:
[0041] The second detection module is used to close the communication connection with the gyroscope and switch the interaction mode of the game interaction if a shutdown instruction for closing the gyroscope connection is detected in the setting options pre-stored in the terminal.
[0042] The present invention also provides a gyroscope-based game interaction system, which includes: a memory, a processor, and a gyroscope-based game interaction program stored in the memory and executable on the processor, wherein the gyroscope-based game interaction program implements the steps of the above-mentioned gyroscope-based game interaction method when executed by the processor.
[0043] The present invention also provides a storage medium, on which a gyroscope-based game interaction program is stored. When the gyroscope-based game interaction program is executed by a processor, the steps of the gyroscope-based game interaction method as described above are implemented.
[0044] The present invention determines whether the terminal performs game interaction by connecting to the gyroscope in the headset when detecting that the terminal enters the game mode and detects that the terminal is connected to the headset; if it is determined that the terminal performs game interaction by connecting to the gyroscope in the headset, the terminal receives the shaking information of the corresponding user collected by the gyroscope; and determines the interaction method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interaction method. In the present application, the various actions made by the user are no longer captured by the camera to realize the generation of some instructions in the control game. Instead, when the terminal determines to connect to the gyroscope in the headset for game interaction, the gyroscope in the headset collects the shaking information of the corresponding user, determines the interaction method for game interaction in the game mode, and performs game interaction according to the interaction method. That is, in the present application, the gyroscope can be used instead of the camera to realize the generation of some instructions in the control game, and the generation of some instructions in the control game by the gyroscope will not affect the accuracy of capture due to distance. Therefore, it solves the technical problem that when the existing somatosensory games use the camera to capture the various actions made by the user to realize the generation of some instructions in the control game, the accuracy of capture is easily affected by the distance, thereby reducing the user's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0045] Figure 1 A schematic diagram of the hardware structure of an optional terminal according to an embodiment of the present invention;
[0046] Figure 2 for Figure 1 A schematic diagram of a wireless communication device of a terminal;
[0047] Figure 3 It is a flowchart of an embodiment of a gyroscope-based game interaction method of the present invention;
[0048] Figure 4 A schematic diagram of a scene of the gyroscope-based game interaction method of the present invention;
[0049] Figure 5 Schematic diagram of another scenario of the gyroscope-based game interaction method of the present invention.
[0050] The realization of the purpose, functional features and advantages of the present invention will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION
[0051] It should be understood that the specific embodiments described herein are only used to explain the present invention, and are not used to limit the present invention.
[0052] In the subsequent description, the suffixes such as "module", "component" or "unit" used to represent elements are only used to facilitate the description of the present invention, and have no specific meanings. Therefore, "module", "component" or "unit" can be used in a mixed manner.
[0053] The terminal may be implemented in various forms. For example, the terminal described in the present invention may include terminals such as mobile phones, tablet computers, laptop computers, PDAs, portable media players (PMPs), navigation devices, wearable devices, smart bracelets, pedometers, and fixed terminals such as digital TVs and desktop computers.
[0054] The following description will be made by taking a terminal as an example, and those skilled in the art will appreciate that, in addition to components specifically used for mobile purposes, the configuration according to the embodiments of the present invention can also be applied to fixed-type terminals.
[0055] See also Figure 1 , which is a hardware structure diagram of a gyroscope-based game interactive system for implementing various embodiments of the present invention, the terminal 100 may include: RF (Radio Frequency) unit 101, WiFi module 102, audio output unit 103, A / V (audio / video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111 and other components. Those skilled in the art can understand that Figure 1 The terminal structure shown in the figure does not constitute a limitation on the terminal. The terminal may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0056] Combine the following Figure 1 The following is a detailed introduction to each component of the terminal:
[0057] The radio frequency unit 101 can be used for receiving and sending signals during information transmission or communication. Specifically, after receiving the downlink information of the base station, it is sent to the processor 110 for processing; in addition, the uplink data is sent to the base station. Generally, the radio frequency unit 101 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, etc. In addition, the radio frequency unit 101 can also communicate with the network and other devices through wireless communication. The above-mentioned wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution) and TDD-LTE (Time Division Duplexing-Long Term Evolution), etc.
[0058] WiFi is a short-range wireless transmission technology. The terminal can help users send and receive emails, browse web pages, and access streaming media through the WiFi module 102. It provides users with wireless broadband Internet access. Figure 1 The WiFi module 102 is shown, but it is understandable that it is not an essential component of the terminal and can be omitted as required without changing the essence of the invention.
[0059] The audio output unit 103 can convert the audio data received by the RF unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output it as sound when the terminal 100 is in a call signal reception mode, a talk mode, a recording mode, a voice recognition mode, a broadcast reception mode, etc. Moreover, the audio output unit 103 can also provide audio output related to a specific function performed by the terminal 100 (for example, a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, etc.
[0060] The A / V input unit 104 is used to receive audio or video signals. The A / V input unit 104 may include a graphics processor (GPU) 1041 and a microphone 1042, and the graphics processor 1041 processes the image data of a static picture or video obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. The processed image frame can be displayed on the display unit 106. The image frame processed by the graphics processor 1041 can be stored in the memory 109 (or other storage medium) or sent via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) via the microphone 1042 in a telephone call mode, a recording mode, a voice recognition mode, and other operating modes, and can process such sound into audio data. The processed audio (voice) data can be converted into a format output that can be sent to a mobile communication base station via the radio frequency unit 101 in the case of a telephone call mode. The microphone 1042 can implement various types of noise elimination (or suppression) algorithms to eliminate (or suppress) noise or interference generated in the process of receiving and sending audio signals.
[0061] The terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of the ambient light, and the proximity sensor can turn off the display panel 1061 and / or the backlight when the terminal 100 is moved to the ear. As a type of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in all directions (generally three axes), and can detect the magnitude and direction of gravity when stationary. It can be used for applications that identify the posture of the mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors that can also be configured on the mobile phone, such as fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc., they will not be repeated here.
[0062] The display unit 106 is used to display information input by the user or information provided to the user. The display unit 106 may include a display panel 1061, which may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
[0063] The user input unit 107 can be used to receive input digital or character information, and to generate key signal input related to the user settings and function control of the terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also known as a touch screen, can collect the user's touch operation on or near it (such as the user's operation on the touch panel 1071 or near the touch panel 1071 using any suitable object or accessory such as a finger, stylus, etc.), and drive the corresponding connection device according to a pre-set program. The touch panel 1071 may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 110, and can receive and execute the command sent by the processor 110. In addition, the touch panel 1071 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves. In addition to the touch panel 1071, the user input unit 107 may also include other input devices 1072. Specifically, the other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, a function key (such as a volume control key, a switch key, etc.), a trackball, a mouse, a joystick, etc., which are not specifically limited here.
[0064] Furthermore, the touch panel 1071 may cover the display panel 1061. When the touch panel 1071 detects a touch operation on or near it, it transmits the information to the processor 110 to determine the type of the touch event. Then, the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Figure 1 In the embodiment, the touch panel 1071 and the display panel 1061 are used as two independent components to implement the input and output functions of the terminal. However, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to implement the input and output functions of the terminal, which is not limited here.
[0065] The interface unit 108 serves as an interface through which at least one external device can be connected to the terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, an audio input / output (I / O) port, a video I / O port, a headphone port, etc. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the terminal 100 or may be used to transmit data between the terminal 100 and an external device.
[0066] The memory 109 can be used to store software programs and various data. The memory 109 can be a computer storage medium. The memory 109 stores the game interactive program based on the gyroscope of the present invention. The memory 109 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area can store data created according to the use of the mobile phone (such as audio data, a phone book, etc.), etc. In addition, the memory 109 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.
[0067] The processor 110 is the control center of the terminal, and uses various interfaces and lines to connect various parts of the entire terminal. By running or executing software programs and / or modules stored in the memory 109, and calling data stored in the memory 109, the processor 110 performs various functions of the terminal and processes data, thereby monitoring the terminal as a whole. For example, the processor 110 executes the gyroscope-based game interaction program in the memory 109 to implement the steps of each embodiment of the gyroscope-based game interaction method of the present invention.
[0068] The processor 110 may include one or more processing units; optionally, the processor 110 may integrate an application processor and a modem processor, wherein the application processor mainly processes an operating system, a user interface, and application programs, and the modem processor mainly processes wireless communications. It is understandable that the modem processor may not be integrated into the processor 110.
[0069] The terminal 100 may also include a power supply 111 (such as a battery) for supplying power to various components. Optionally, the power supply 111 may be logically connected to the processor 110 via a power management system, thereby implementing functions such as managing charging, discharging, and power consumption management through the power management system.
[0070] although Figure 1 Not shown, the terminal 100 may also include a Bluetooth module, etc., which will not be described in detail here.
[0071] To facilitate understanding of the embodiments of the present invention, the communication network system on which the terminal of the present invention is based is described below.
[0072] See also Figure 2 , Figure 2A communication network system architecture diagram is provided for an embodiment of the present invention. The communication network system is an LTE system of universal mobile communication technology. The LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203 and an operator's IP service 204, which are sequentially connected for communication.
[0073] Specifically, UE201 may be the above-mentioned terminal 100, which will not be described in detail here.
[0074] E-UTRAN 202 includes eNodeB 2021 and other eNodeBs 2022 , etc. Among them, eNodeB 2021 can be connected to other eNodeBs 2022 through a backhaul (eg, an X2 interface), and eNodeB 2021 is connected to EPC 203 , and eNodeB 2021 can provide UE 201 with access to EPC 203 .
[0075] EPC203 may include MME (Mobility Management Entity) 2031, HSS (Home Subscriber Server) 2032, other MMEs 2033, SGW (Serving Gate Way) 2034, PGW (PDN Gate Way) 2035 and PCRF (Policy and Charging Rules Function) 2036, etc. Among them, MME2031 is a control node that processes signaling between UE201 and EPC203, and provides bearer and connection management. HSS2032 is used to provide some registers to manage functions such as home location register (not shown in the figure), and save some user-specific information such as service features and data rates. All user data can be sent through SGW2034, PGW2035 can provide IP address allocation and other functions for UE 201, PCRF2036 is the policy and charging control policy decision point for service data flow and IP bearer resources, which selects and provides available policy and charging control decisions for the policy and charging execution function unit (not shown in the figure).
[0076] The IP service 204 may include the Internet, an intranet, an IMS (IP Multimedia Subsystem) or other IP services.
[0077] Although the above introduction takes the LTE system as an example, those skilled in the art should know that the present invention is not only applicable to the LTE system, but also to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA and future new network systems, etc., which are not limited here.
[0078] Based on the above terminal hardware structure and communication network system, various embodiments of the method of the present invention are proposed.
[0079] The present invention provides a gyroscope-based game interaction method, the gyroscope-based game interaction method is applied to a gyroscope-based game interaction system, the gyroscope-based game interaction system includes a headset and a terminal, the headset is provided with a gyroscope, in an embodiment of the gyroscope-based game interaction method, refer to Figure 3 , gyroscope-based game interaction methods include:
[0080] Step S10, when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, determining whether the terminal is connected to the gyroscope in the headset for game interaction;
[0081] Step S20, if it is determined that the terminal is connected to the gyroscope in the headset for game interaction, the terminal receives the shaking information of the corresponding user collected by the gyroscope;
[0082] Step S30, determining an interactive method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interactive method.
[0083] The specific steps are as follows:
[0084] Step S10, when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, determining whether the terminal is connected to the gyroscope in the headset for game interaction;
[0085] The terminal can be in a game mode or a non-game mode. If an entry instruction to enter the game mode is detected by a user through a touch or click operation, the terminal enters the game mode. When it is detected that the terminal enters the somatosensory game mode, it is detected whether the terminal is connected to the headset. That is, when it is detected that the terminal enters the game mode, a detection event for real-time detection of whether the headset is connected is initiated. The terminal and the headset can be connected via Bluetooth or via a wired connection such as a USB interface. If the headset is not detected to be connected, the terminal plays the game according to the original pre-stored game mode. If the headset is detected to be connected, it is determined based on the access event whether the terminal is connected to the headset by connecting to the headset. In the present embodiment, as long as the terminal detects that the terminal enters the game mode and detects an access event that the terminal is connected to the headset, the terminal responds to the access event to determine whether the terminal interacts with the game by connecting to the gyroscope in the headset. It is necessary to set a first program segment in the built-in processor in advance. The first program segment represents a first processing logic for the access event. The processing logic is used to trigger the processor to respond to the access event when it is detected that the terminal enters the game mode and detects an access event that the terminal is connected to the headset, so as to determine whether the terminal interacts with the game by connecting to the gyroscope in the headset based on the access event.
[0086] It should be noted that, in this embodiment, the gyroscope provided in the headset is also called an angular velocity sensor. Different from the accelerometer, the physical quantity measured by the gyroscope is the angular velocity of rotation during deflection and tilt, etc., that is, the gyroscope can measure the rotation and deflection movements, that is, the gyroscope can accurately analyze the actual movements of the user, such as the left and right deviation of the head and body of the specific user.
[0087] Specifically, when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, the step of determining whether the terminal performs game interaction by connecting to the gyroscope in the headset includes:
[0088] Step S11, when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, generating a first adjustment instruction for the setting options in the game mode pre-stored by the terminal, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction;
[0089] When it is detected that the terminal enters the game mode and that the terminal is connected to the headset, the terminal can be triggered to generate a display interface, on which a prompt box is generated for whether to connect the gyroscope in the headset, and the user can choose to determine whether the terminal interacts with the game by connecting to the gyroscope in the headset according to the prompt box. In addition, when it is detected that the terminal enters the game mode and that the terminal is connected to the headset, in order to avoid generating a prompt box for whether to connect the gyroscope in the headset on the display interface each time, which may cause the user to close the prompt box each time, in this embodiment, a first adjustment instruction for the setting options in the game mode pre-stored by the terminal can be generated, so as to add or open a selection box for whether to connect the gyroscope in the headset in the setting options according to the first adjustment instruction, that is, When it is detected that the headset is connected in the game mode of the terminal, a selection box is automatically added to the setting options of the terminal for the user to select. It should be noted that when the terminal detects an access event, it responds to the access event to generate a first adjustment instruction for the setting options in the game mode pre-stored in the terminal, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction. It is necessary to set a second program segment in the built-in processor in advance, and the second program segment represents the second processing logic of the access event. The second processing logic is used to trigger the processor to respond to the access event when an access event is detected, so as to generate a first adjustment instruction for the setting options in the game mode pre-stored in the terminal based on the access event, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction.
[0090] In this embodiment, the selection box of the gyroscope includes at least two options, namely, confirm and uncertain. It should be noted that after adding a selection box for whether to connect the gyroscope in the headset in the setting options according to the first adjustment instruction, the setting options of the terminal can change different prominent marks such as color to prompt the user to determine whether to connect the gyroscope in the headset through the setting options of different colors so as to interact with the game accordingly.
[0091] Step S12: if it is detected that the user selects to access the selection instruction generated corresponding to the gyroscope in the headset based on the selection box, it is determined that the terminal performs game interaction through the gyroscope in the headset.
[0092] If it is detected that the user selects to access the selection instruction generated by the gyroscope in the headset based on the selection box, it is determined that the terminal interacts with the game through the gyroscope in the headset. Specifically, determining that the terminal interacts with the game through the gyroscope in the headset refers to using the gyroscope to sense the user's left and right shaking, or left and right side looking operations, and mapping the user's left and right shaking, or left and right side looking operations, with the corresponding character's action in the game or the character's perspective, so that the user can switch between side and front looking without extra operations by just shaking his head left and right. Obviously, using the gyroscope can enhance the user's sense of participation and simulation in the game.
[0093] Step S20, if it is determined that the terminal is connected to the gyroscope in the headset for game interaction, the terminal receives the shaking information of the corresponding user collected by the gyroscope;
[0094] If it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the terminal receives the shaking information of the corresponding user collected by the gyroscope, wherein the gyroscope collects the shaking information of the corresponding user in real time, and the shaking information of the corresponding user collected by the gyroscope is sent to the terminal in real time through the headset, and the shaking information includes the direction of the shaking, the amplitude of the shaking, etc.
[0095] Step S30, determining an interactive method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interactive method.
[0096] By obtaining the direction and amplitude of the shaking, the gyroscope can determine the user's actions, and determine the game interaction through the mapping relationship between the user's actions and the character actions in the game or the mapping relationship between the character's perspective in the game pre-stored in the terminal.
[0097] The step of determining the interaction method for performing game interaction in the game mode according to the shaking information includes:
[0098] Step S31, extracting the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude.
[0099] Extract the real-time shaking direction and the real-time shaking amplitude from the shaking information in real time, and determine the interactive mode of performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude. Specifically, determine or predict the shaking trajectory of the user according to the real-time shaking direction and the real-time shaking amplitude, and determine the corresponding target motion trajectory of the game characters etc. performing game interaction in the game mode according to the determined or predicted target shaking trajectory and the association between the preset shaking trajectory and the corresponding motion trajectory of the game characters etc. performing game interaction in the game mode, and determine the interactive mode of performing game interaction in the game mode according to the target motion trajectory. For example, if the determined or predicted target shaking trajectory is a preset avoidance trajectory, or the similarity between the target shaking trajectory and the preset avoidance trajectory is greater than the preset similarity, determine the corresponding target motion trajectory of the game characters etc. performing game interaction in the game mode as corresponding avoidance interaction in a cover.
[0100] Wherein, the step of determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude further includes:
[0101] Step S32, determining an interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude, wherein the interactive mode for the game interaction includes a perspective switching interactive mode and a synchronous shaking interactive mode.
[0102] The interactive modes of the game interaction include perspective switching interactive mode and synchronous shaking interactive mode. For example, when the user shakes left and right, the perspective switching interactive mode is based on which the left and right viewing angles are achieved; or when the user shakes left and right, based on the synchronous shaking interactive mode, the characters in the game achieve left and right synchronous shaking.
[0103] Further, the step of determining the interactive mode for performing game interaction in the game mode according to the shaking information and performing the game interaction step accordingly includes:
[0104] Step S40: If a shutdown instruction for shutting down the gyroscope connection is detected in the setting options pre-stored in the terminal, the terminal shuts down the communication connection with the gyroscope and switches the interactive mode of the game interaction.
[0105] In this embodiment, the communication connection with the gyroscope can also be turned off in the setting options of the terminal. If a shutdown instruction to turn off the gyroscope connection is detected in the setting options pre-stored in the terminal, the terminal will send the shutdown instruction to the headset via Bluetooth or other means, and the headset will turn off the communication connection with the gyroscope and switch the interactive mode of the game interaction. Switching the interactive mode of the game interaction means no longer interacting with the game through the gyroscope, but capturing the user's movements through the camera and then interacting with the game.
[0106] The present invention determines whether the terminal performs game interaction by connecting to the gyroscope in the headset when detecting that the terminal enters the game mode and detects that the terminal is connected to the headset; if it is determined that the terminal performs game interaction by connecting to the gyroscope in the headset, the terminal receives the shaking information of the corresponding user collected by the gyroscope; and determines the interaction method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interaction method. In the present application, the various actions made by the user are no longer captured by the camera to realize the generation of some instructions in the control game. Instead, when the terminal determines to connect to the gyroscope in the headset for game interaction, the gyroscope in the headset collects the shaking information of the corresponding user, determines the interaction method for game interaction in the game mode, and performs game interaction according to the interaction method. That is, in the present application, the gyroscope can be used instead of the camera to realize the generation of some instructions in the control game, and the generation of some instructions in the control game by the gyroscope will not affect the accuracy of capture due to distance. Therefore, it solves the technical problem that when the existing somatosensory games use the camera to capture the various actions made by the user to realize the generation of some instructions in the control game, the accuracy of capture is easily affected by the distance, thereby reducing the user's gaming experience.
[0107] Furthermore, the present invention provides another embodiment of a gyroscope-based game interaction method. In this embodiment, the step of extracting the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude includes:
[0108] Step A1, if a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal, the sensitivity of the shaking amplitude is obtained according to the second adjustment instruction;
[0109] In this embodiment, the sensitivity of the gyroscope can also be adjusted in the terminal. If a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal, the sensitivity of the shaking amplitude is obtained according to the second adjustment instruction. That is, when the sensitivity of the set shaking amplitude is inconsistent, the same shaking amplitude of the same user will result in different interaction methods for game interaction in the corresponding game mode.
[0110] Step A2, extracting the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude.
[0111] In this embodiment, the sensitivity of the shaking amplitude can also be adjusted. The overall description is given by taking a chicken game as an example. The specific process is as follows: Figure 4 As shown, it includes step W1, the terminal is connected to the headset, that is, the terminal communicates with the headset, after the connection, step W2 is executed, prompting whether to connect the headset gyroscope for operation, that is, a prompt interface prompting whether to connect the headset gyroscope for operation is displayed on the terminal interface, after the user chooses to connect the headset gyroscope for operation, step W3 is executed to enter the chicken game, that is, after determining to connect the headset gyroscope for operation, the terminal enters the game mode, after the terminal enters the game mode, step W4 is executed to adjust the sensitivity through the gyroscope editing interface, that is, in this embodiment, there is a gyroscope editing interface in the setting item for the user to adjust the shake sensitivity, or after the terminal enters the game mode, the gyroscope editing interface is automatically displayed to determine whether the user adjusts the shake sensitivity, when the user does not edit in the gyroscope editing interface within a preset time period, the pre-stored The inherent sensitivity of the shaking amplitude determines the interactive mode of the game interaction in the game mode, that is, the terminal executes step W5, enters the game, shakes the game character synchronously by shaking the head left and right, and implements step W6, freeing both hands to complete the game operation without too much operation. That is, in this embodiment, the interactive mode of the game interaction in the game mode is determined according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude. For example, if the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the first sensitivity, the interactive mode of the game interaction in the game mode is determined to be the first interactive mode; if the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the second sensitivity, the interactive mode of the game interaction in the game mode is determined to be the second interactive mode, wherein the first interactive mode is different from the second interactive mode.
[0112] In this embodiment, if a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal, the sensitivity of the shaking amplitude is obtained according to the second adjustment instruction; the real-time shaking direction and the real-time shaking amplitude in the shaking information are extracted, and the interactive mode for performing game interaction in the game mode is determined according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude. That is, in this embodiment, different interactive needs can be met by adjusting the sensitivity to enhance the user's gaming experience.
[0113] Furthermore, the present invention provides another embodiment of a gyroscope-based game interaction method. In this embodiment, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the step of the terminal receiving the shaking information of the corresponding user collected by the gyroscope includes:
[0114] Step S21, if it is determined that the terminal is connected to the gyroscope in the headset for game interaction, the headset obtains the shaking information of the corresponding user collected by the gyroscope;
[0115] Step S22, obtaining the type of the headset. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
[0116] like Figure 5 As shown, the terminal communicates with the headset, and the headset communicates with the gyroscope. In this embodiment, the type of the headset is also obtained to send the shaking information in different ways. When the headset is a wireless headset, Bluetooth or WIFI can be used to send the shaking information. When the headset is a wired headset, a wired transmission method is used to send the shaking information.
[0117] In this embodiment, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the headset obtains the shaking information of the corresponding user collected by the gyroscope; the type of the headset is obtained, and when the type of the headset is a wireless headset type, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth. In this embodiment, effective and timely transmission of shaking information lays the foundation for game interaction based on the gyroscope.
[0118] In addition, an embodiment of the present invention further provides a gyroscope-based game interaction device, wherein the gyroscope-based game interaction device is applied to a gyroscope-based game interaction system, wherein the gyroscope-based game interaction system includes a headset and a terminal, wherein a gyroscope is provided in the headset, and wherein the gyroscope-based game interaction device includes:
[0119] A first detection module is used to determine whether the terminal is connected to the gyroscope in the headset for game interaction when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset;
[0120] A collection module, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, receive the shaking information of the corresponding user collected by the gyroscope;
[0121] The game interaction module is used to determine an interaction method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interaction method.
[0122] Optionally, the first detection module includes:
[0123] A first detection unit is configured to, when detecting that the terminal enters a game mode and that the terminal is connected to the headset, generate a first adjustment instruction for setting options pre-stored in the terminal in the game mode, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction;
[0124] The second detection unit is used to determine that the terminal performs game interaction through the gyroscope in the headset if it is detected that the user selects to access the selection instruction generated corresponding to the gyroscope in the headset based on the selection box.
[0125] Optionally, the game interaction module includes:
[0126] The extraction unit is used to extract the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude.
[0127] Optionally, the extraction unit comprises:
[0128] an acquisition subunit, configured to acquire the sensitivity of the shaking amplitude according to the second adjustment instruction if a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal;
[0129] The extraction subunit is used to extract the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude.
[0130] Optionally, the game interaction module further includes:
[0131] The game interaction unit is used to determine the interactive mode of the game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude, and the interactive mode of the game interaction includes a perspective switching interactive mode and a synchronous shaking interactive mode.
[0132] Optionally, the acquisition module includes:
[0133] A first acquisition unit, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, obtain, by the headset, the shaking information of the corresponding user collected by the gyroscope;
[0134] The second acquisition unit is used to acquire the type of the headset. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
[0135] Optionally, the gyroscope-based game interaction device further includes:
[0136] The second detection module is used to close the communication connection with the gyroscope and switch the interaction mode of the game interaction if a shutdown instruction for closing the gyroscope connection is detected in the setting options pre-stored in the terminal.
[0137] The expanded contents of the specific implementation manner of the gyroscope-based game interaction device of the present invention are basically the same as the above-mentioned embodiments of the gyroscope-based game interaction method, and will not be elaborated here.
[0138] In addition, an embodiment of the present invention also proposes a gyroscope-based game interaction system, and the terminal includes: a memory 109, a processor 110, and a gyroscope-based game interaction program stored in the memory 109 and executable on the processor 110. When the gyroscope-based game interaction program is executed by the processor 110, the steps of each embodiment of the above-mentioned gyroscope-based game interaction method are implemented.
[0139] In addition, the present invention also provides a computer storage medium, which stores one or more programs. The one or more programs can also be executed by one or more processors to implement the steps of each embodiment of the above-mentioned gyroscope-based game interaction method.
[0140] The expanded contents of the specific implementation methods of the system and storage medium (ie, computer storage medium) of the present invention are basically the same as the above-mentioned embodiments of the gyroscope-based game interaction method, and are not elaborated here.
[0141] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.
[0142] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0143] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, a magnetic disk, or an optical disk), and includes a number of instructions for enabling a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to execute the methods described in each embodiment of the present invention.
[0144] The embodiments of the present invention are described above in conjunction with the accompanying drawings, but the present invention is not limited to the above-mentioned specific implementation modes, which are merely illustrative rather than restrictive. Under the guidance of the present invention, ordinary technicians in this field can also make many forms without departing from the scope of protection of the present invention and the claims, all of which are within the protection of the present invention.
Claims
1. A gyroscope-based game interaction method, characterized in that: The gyroscope-based game interaction method is applied to a gyroscope-based game interaction system, the gyroscope-based game interaction system includes a headset and a terminal, the headset is provided with a gyroscope, and the gyroscope-based game interaction method includes: When it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset, determining whether the terminal performs game interaction by connecting to the gyroscope in the headset, wherein a first adjustment instruction of the setting options in the game mode pre-stored by the terminal is generated, so as to add a selection box of whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction; Setting a second program segment, wherein the second program segment represents a second processing logic of an access event, and the second processing logic is used to trigger a processor of the terminal to respond to the access event when an access event is detected, so as to generate a first adjustment instruction of a setting option in the game mode pre-stored by the terminal based on the access event, so as to add a selection box of whether to connect the gyroscope in the headset to the setting option according to the first adjustment instruction; If it is detected that the user selects to access the selection instruction generated corresponding to the gyroscope in the headset based on the selection box, determining that the terminal performs game interaction through the gyroscope in the headset; If it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the terminal receives the shaking information of the corresponding user collected by the gyroscope; According to the shaking information, determining an interactive mode for performing game interaction in the game mode, so as to perform game interaction according to the interactive mode; wherein, extracting a real-time shaking direction and a real-time shaking amplitude from the shaking information, and determining an interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude; The step of extracting the real-time shaking direction and the real-time shaking amplitude from the shaking information, and determining the interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude comprises: If a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal, the sensitivity of the shaking amplitude is obtained according to the second adjustment instruction; the real-time shaking direction and the real-time shaking amplitude in the shaking information are extracted, and the interactive mode for performing game interaction in the game mode is determined according to the real-time shaking direction, the real-time shaking amplitude and the sensitivity of the shaking amplitude; If the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the first sensitivity, determining that the interactive mode for performing game interaction in the game mode is the first interactive mode; If the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the second sensitivity, determining that the interaction mode for performing game interaction in the game mode is the second interaction mode; Among them, the first interaction mode is different from the second interaction mode.
2. The gyroscope-based game interaction method according to claim 1, characterized in that: If it is determined that the terminal is connected to the gyroscope in the headset for game interaction, the step of receiving the shaking information of the corresponding user collected by the gyroscope at the terminal includes: If it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, the headset obtains the shaking information of the corresponding user collected by the gyroscope; The type of the headset is obtained. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
3. The gyroscope-based game interaction method according to claim 1, characterized in that: The step of determining the interactive mode for performing game interaction in the game mode according to the shaking information and performing game interaction accordingly comprises: If a shutdown instruction for shutting down the gyroscope connection is detected in the setting options pre-stored in the terminal, the terminal shuts down the communication connection with the gyroscope and switches the interactive mode of the game interaction.
4. A gyroscope-based game interactive device, characterized in that: The gyroscope-based game interaction device is applied to a gyroscope-based game interaction system, the gyroscope-based game interaction system includes a headset and a terminal, the headset is provided with a gyroscope, and the gyroscope-based game interaction device includes: A first detection module is used to determine whether the terminal is connected to the gyroscope in the headset for game interaction when it is detected that the terminal enters the game mode and detects that the terminal is connected to the headset; A collection module, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, receive the shaking information of the corresponding user collected by the gyroscope; A game interaction module, used to determine an interaction method for performing game interaction in the game mode according to the shaking information, so as to perform game interaction according to the interaction method; The first detection module comprises: a first detection unit, configured to, upon detecting that the terminal enters a game mode and detects that the terminal is connected to the headset, generate a first adjustment instruction for setting options in the game mode pre-stored in the terminal, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction; and, to set a second program segment, wherein the second program segment represents a second processing logic for an access event, and the second processing logic is configured to trigger a processor of the terminal to respond to the access event when an access event is detected, so as to generate a first adjustment instruction for setting options in the game mode pre-stored in the terminal based on the access event, so as to add a selection box for whether to connect the gyroscope in the headset to the setting options according to the first adjustment instruction; A second detection unit is configured to determine that the terminal performs game interaction through the gyroscope in the headset if it is detected that the user selects to access a selection instruction generated corresponding to the gyroscope in the headset based on the selection box; The game interaction module includes: an extraction unit, configured to extract a real-time shaking direction and a real-time shaking amplitude from the shaking information, and determine an interactive mode for performing game interaction in the game mode according to the real-time shaking direction and the real-time shaking amplitude; The extraction unit comprises: an acquisition subunit, configured to acquire the sensitivity of the shaking amplitude according to the second adjustment instruction if a second adjustment instruction for adjusting the sensitivity of the gyroscope is detected in the setting options pre-stored in the terminal; an extraction subunit, configured to extract a real-time shaking direction and a real-time shaking amplitude from the shaking information, and determine an interactive mode for performing game interaction in the game mode according to the real-time shaking direction, the real-time shaking amplitude, and the sensitivity of the shaking amplitude; If the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the first sensitivity, determining that the interactive mode for performing game interaction in the game mode is the first interactive mode; If the user's shaking trajectory is the target shaking trajectory and the sensitivity of the shaking amplitude is the second sensitivity, determining that the interaction mode for performing game interaction in the game mode is the second interaction mode; Among them, the first interaction mode is different from the second interaction mode.
5. The gyroscope-based game interaction device as claimed in claim 4, characterized in that: The acquisition module comprises: A first acquisition unit, configured to, if it is determined that the terminal is interacting with the game by connecting to the gyroscope in the headset, obtain, by the headset, the shaking information of the corresponding user collected by the gyroscope; The second acquisition unit is used to acquire the type of the headset. When the headset is a wireless headset, the terminal receives the shaking information of the corresponding user sent by the headset via Bluetooth.
6. The gyroscope-based game interaction device according to claim 4, characterized in that: The gyroscope-based game interaction device also includes: The second detection module is used to close the communication connection with the gyroscope and switch the interaction mode of the game interaction if a shutdown instruction for closing the gyroscope connection is detected in the setting options pre-stored in the terminal.
7. A gyroscope-based game interactive system, characterized in that: The system includes: a memory, a processor, and a gyroscope-based game interaction program stored in the memory and executable on the processor. When the gyroscope-based game interaction program is executed by the processor, the steps of the gyroscope-based game interaction method as described in any one of claims 1-3 are implemented.
8. A storage medium, characterized in that: The storage medium stores a gyroscope-based game interaction program, and when the gyroscope-based game interaction program is executed by the processor, the steps of the gyroscope-based game interaction method as described in any one of claims 1-3 are implemented.
Citation Information
Patent Citations
Recreation earphone
CN205378174U