Screen projection method, terminal and computer readable medium for game interface
By obtaining and splicing the game interface of the mobile terminal in real time, the problem of insufficient display interface of the screen projection device is solved, and the game interface display with a larger field of view is realized, which improves the user experience.
Patent Information
- Application Number
- CN202110074208.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-01-20
- Publication Date
- 2025-01-17
- Estimated Expiration
- 2041-01-20
AI Technical Summary
During the screen projection process, the size of the game interface displayed by the screen projection device is the same as the game interface displayed by mobile terminals such as mobile phones, resulting in a low user experience.
By obtaining the rotation angle of the mobile terminal and the corresponding game interface in real time, the game interface with a larger field of view is generated after splicing and deduplication, and displayed on the screen projection device. The specific steps include real-time acquisition of the rotation angle of the gyroscope axis, obtaining the corresponding game interface, removing the repeated parts, performing splicing, and finally displaying a larger field of view game interface.
It effectively improves the user experience and improves the user experience during the screen projection process by displaying a larger field of view on the screen projection device.
Smart Images

Figure CN112965675B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a screen projection method, and in particular to a screen projection method, a terminal and a computer-readable medium for a game interface. Background Art
[0002] In recent years, as mobile games such as Honor of Kings have migrated the once popular multiplayer online battle arena (MOBA) games, such as PlayerUnknown's Battlegrounds and League of Legends, from PCs to mobile clients and simplified related operations to make the games easier to play, the mobile game market and mobile game live broadcast market have prospered again and shown an explosive growth trend. Mobile game players will become more demanding in terms of mobile gaming experience.
[0003] On the other hand, as the game develops gyroscope technology, the field of view can be adjusted in real time when the phone is rotated, making the game operation easier.
[0004] However, during the screen projection process, the size of the game interface displayed by the screen projection device is the same as the size of the game interface displayed by mobile terminals such as mobile phones, and the user experience is not high. Summary of the invention
[0005] The main purpose of the present invention is to provide a method, terminal and computer-readable medium for projecting a game interface, aiming to display a game interface with a larger field of view on a projection device.
[0006] To achieve the above-mentioned purpose, the present invention provides a method for projecting a game interface, comprising the following steps:
[0007] Acquire the rotation angle of the mobile terminal in real time, and the real-time game interface corresponding to each rotation angle;
[0008] The obtained real-time game interfaces are stitched together to generate a projection interface;
[0009] The screen projection interface is displayed.
[0010] Optionally, the step of acquiring the rotation angle of the mobile terminal in real time and the real-time game interface corresponding to each rotation angle includes:
[0011] Get the rotation angle of the gyroscope coordinate axis from the SensorManager in real time;
[0012] A real-time game interface corresponding to each rotation angle is obtained from SurfaceFinger in real time.
[0013] Optionally, the step of splicing the acquired multiple real-time game interfaces comprises:
[0014] Comparing the obtained multiple real-time game interfaces to determine the repeated parts;
[0015] removing said duplicate content;
[0016] The real-time game interfaces with repeated parts removed are spliced together.
[0017] Optionally, before the step of splicing the acquired multiple real-time game interfaces, the method further includes:
[0018] Determine whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;
[0019] If yes, then stitching together the obtained multiple real-time game interfaces;
[0020] If not, continue to obtain the rotation angle of the mobile terminal and the real-time game interface.
[0021] Optionally, the step of determining whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface includes:
[0022] Obtaining a change in the coordinate axis value of the gyroscope;
[0023] Determining whether the change in the coordinate axis value of the gyroscope meets a preset condition;
[0024] If yes, it is determined to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;
[0025] If not, it is determined to continue acquiring the rotation angle of the mobile terminal and the real-time game interface.
[0026] Optionally, the step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition includes:
[0027] When the Z-axis value change of the gyroscope is not greater than 0.7; the X-axis value change is greater than or equal to 1 and less than or equal to 3; the Y-axis value change is greater than or equal to 1 and less than or equal to 2, it is determined that the coordinate axis value change of the gyroscope meets the preset conditions.
[0028] Optionally, the step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition includes:
[0029] When the Y-axis value change of the gyroscope is not greater than 0.7; the Z-axis value change is not greater than 0.7; the X-axis value change is greater than or equal to 1 and less than or equal to 3, it is determined that the coordinate axis value change of the gyroscope meets the preset conditions.
[0030] Optionally, the step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition includes:
[0031] When the change in the X-axis value of the gyroscope is not greater than 0.7; the change in the Z-axis value is not greater than 0.7; and the change in the Y-axis value is greater than or equal to 1 and less than or equal to 3, it is determined that the change in the coordinate axis value of the gyroscope meets the preset condition.
[0032] In addition, the present invention further proposes a terminal, comprising a memory, a processor, and an implementation program of a method for projecting a screen of a game interface stored in the memory and runnable on the processor, wherein the implementation program of the method for projecting a screen of a game interface performs the following steps when executed by the processor:
[0033] Acquire the rotation angle of the mobile terminal in real time, and the real-time game interface corresponding to each rotation angle;
[0034] The obtained real-time game interfaces are stitched together to generate a projection interface;
[0035] The screen projection interface is displayed.
[0036] In addition, the present invention further proposes a computer-readable medium, on which a program for implementing the method for projecting a game interface is stored, and when the program for implementing the method for projecting a game interface is executed, the following steps are implemented:
[0037] Acquire the rotation angle of the mobile terminal in real time, and the real-time game interface corresponding to each rotation angle;
[0038] The obtained real-time game interfaces are stitched together to generate a projection interface;
[0039] The screen projection interface is displayed.
[0040] The technical solution of the present invention obtains the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle in real time, deduplicates and splices several real-time game interfaces obtained to generate a game interface with a larger field of view, and then projects the game interface with a larger field of view to display it on the screen. The game interface with a larger field of view can be displayed on the projection device, thereby effectively improving the user experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0041] In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For ordinary technicians in this field, other drawings can be obtained based on the structures shown in these drawings without paying creative work.
[0042] Figure 1 A schematic diagram of the hardware structure of a mobile terminal for implementing various embodiments of the present invention;
[0043] Figure 2 A communication network system architecture diagram provided for an embodiment of the present invention;
[0044] Figure 3 This is a flow chart of an embodiment of a method for projecting a game interface of the present invention;
[0045] Figure 4 for Figure 3 The flowchart of an embodiment of the step of splicing the acquired several real-time game interfaces is shown;
[0046] Figure 5 This is a flow chart of another embodiment of the method for projecting a game interface of the present invention;
[0047] Figure 6 for Figure 5 The flowchart shown is a step of determining whether to stop obtaining the rotation angle of the mobile terminal and an embodiment of the real-time game interface.
[0048] The realization of the purpose, functional features and advantages of the present invention will be further explained in conjunction with embodiments and with reference to the accompanying drawings. DETAILED DESCRIPTION
[0049] It should be understood that the specific embodiments described herein are only used to explain the present invention, and are not used to limit the present invention.
[0050] In the subsequent description, the suffixes such as "module", "component" or "unit" used to represent elements are only used to facilitate the description of the present invention, and have no specific meanings. Therefore, "module", "component" or "unit" can be used in a mixed manner.
[0051] The terminal may be implemented in various forms. For example, the terminal described in the present invention may include mobile terminals such as mobile phones, tablet computers, laptop computers, PDAs, portable media players (PMPs), navigation devices, wearable devices, smart bracelets, pedometers, etc., as well as fixed terminals such as digital TVs and desktop computers.
[0052] The following description will be made by taking a mobile terminal as an example, and those skilled in the art will appreciate that, in addition to components specifically used for mobile purposes, the configuration according to the embodiments of the present invention can also be applied to fixed-type terminals.
[0053] See also Figure 1 , which is a schematic diagram of the hardware structure of a mobile terminal for implementing various embodiments of the present invention, the mobile terminal 100 may include: RF (Radio Frequency, radio frequency) unit 101, WiFi module 102, audio output unit 103, A / V (audio / video) input unit 104, sensor 105, display unit 106, user input unit 107, interface unit 108, memory 109, processor 110, and power supply 111 and other components. Those skilled in the art can understand that Figure 1 The structure of the mobile terminal shown in the figure does not constitute a limitation on the mobile terminal. The mobile terminal may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0054] Combine the following Figure 1 The following is a detailed introduction to the various components of the mobile terminal:
[0055] The radio frequency unit 101 can be used for receiving and sending signals during information transmission or communication. Specifically, after receiving the downlink information of the base station, it is sent to the processor 110 for processing; in addition, the uplink data is sent to the base station. Generally, the radio frequency unit 101 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier, a duplexer, etc. In addition, the radio frequency unit 101 can also communicate with the network and other devices through wireless communication. The above-mentioned wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution) and TDD-LTE (Time Division Duplexing-Long Term Evolution), etc.
[0056] WiFi is a short-range wireless transmission technology. Mobile terminals can help users send and receive emails, browse web pages, and access streaming media through WiFi module 102. It provides users with wireless broadband Internet access. Figure 1 The WiFi module 102 is shown, but it is understandable that it is not an essential component of the mobile terminal and can be omitted as needed without changing the essence of the invention.
[0057] The audio output unit 103 can convert the audio data received by the RF unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output it as sound when the mobile terminal 100 is in a call signal reception mode, a talk mode, a recording mode, a voice recognition mode, a broadcast reception mode, etc. Moreover, the audio output unit 103 can also provide audio output related to a specific function performed by the mobile terminal 100 (for example, a call signal reception sound, a message reception sound, etc.). The audio output unit 103 may include a speaker, a buzzer, etc.
[0058] The A / V input unit 104 is used to receive audio or video signals. The A / V input unit 104 may include a graphics processor (GPU) 1041 and a microphone 1042, and the graphics processor 1041 processes the image data of a static picture or video obtained by an image capture device (such as a camera) in a video capture mode or an image capture mode. The processed image frame can be displayed on the display unit 106. The image frame processed by the graphics processor 1041 can be stored in the memory 109 (or other storage medium) or sent via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sound (audio data) via the microphone 1042 in a telephone call mode, a recording mode, a voice recognition mode, and other operating modes, and can process such sound into audio data. The processed audio (voice) data can be converted into a format output that can be sent to a mobile communication base station via the radio frequency unit 101 in the case of a telephone call mode. The microphone 1042 can implement various types of noise elimination (or suppression) algorithms to eliminate (or suppress) noise or interference generated in the process of receiving and sending audio signals.
[0059] The mobile terminal 100 also includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor, wherein the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of the ambient light, and the proximity sensor can turn off the display panel 1061 and / or the backlight when the mobile terminal 100 is moved to the ear. As a type of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in all directions (generally three axes), and can detect the magnitude and direction of gravity when stationary. It can be used for applications that identify the posture of the mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors that can also be configured on the mobile phone, such as fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc., they will not be repeated here.
[0060] The display unit 106 is used to display information input by the user or information provided to the user. The display unit 106 may include a display panel 1061, which may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), or the like.
[0061] The user input unit 107 can be used to receive input digital or character information, and to generate key signal input related to the user settings and function control of the mobile terminal. Specifically, the user input unit 107 may include a touch panel 1071 and other input devices 1072. The touch panel 1071, also known as a touch screen, can collect the user's touch operation on or near it (such as the user's operation on the touch panel 1071 or near the touch panel 1071 using any suitable object or accessory such as a finger, stylus, etc.), and drive the corresponding connection device according to a pre-set program. The touch panel 1071 may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 110, and can receive and execute the command sent by the processor 110. In addition, the touch panel 1071 can be implemented in various types such as resistive, capacitive, infrared, and surface acoustic waves. In addition to the touch panel 1071, the user input unit 107 may also include other input devices 1072. Specifically, the other input devices 1072 may include, but are not limited to, one or more of a physical keyboard, a function key (such as a volume control key, a switch key, etc.), a trackball, a mouse, a joystick, etc., which are not specifically limited here.
[0062] Furthermore, the touch panel 1071 may cover the display panel 1061. When the touch panel 1071 detects a touch operation on or near it, it transmits the information to the processor 110 to determine the type of the touch event. Then, the processor 110 provides a corresponding visual output on the display panel 1061 according to the type of the touch event. Figure 1 In the figure, the touch panel 1071 and the display panel 1061 are used as two independent components to implement the input and output functions of the mobile terminal. However, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to implement the input and output functions of the mobile terminal, which is not limited here.
[0063] The interface unit 108 serves as an interface through which at least one external device can be connected to the mobile terminal 100. For example, the external device may include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, an audio input / output (I / O) port, a video I / O port, a headphone port, etc. The interface unit 108 may be used to receive input (e.g., data information, power, etc.) from an external device and transmit the received input to one or more elements within the mobile terminal 100 or may be used to transmit data between the mobile terminal 100 and an external device.
[0064] The memory 109 can be used to store software programs and various data. The memory 109 can mainly include a program storage area and a data storage area, wherein the program storage area can store an operating system, an application required for at least one function (such as a sound playback function, an image playback function, etc.), etc.; the data storage area can store data created according to the use of the mobile phone (such as audio data, a phone book, etc.), etc. In addition, the memory 109 can include a high-speed random access memory, and can also include a non-volatile memory, such as at least one disk storage device, a flash memory device, or other volatile solid-state storage devices.
[0065] The processor 110 is the control center of the mobile terminal. It uses various interfaces and lines to connect various parts of the entire mobile terminal. It executes various functions of the mobile terminal and processes data by running or executing software programs and / or modules stored in the memory 109, and calling data stored in the memory 109, so as to monitor the mobile terminal as a whole. The processor 110 may include one or more processing units; preferably, the processor 110 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, user interface, and application programs, and the modem processor mainly processes wireless communications. It is understandable that the above-mentioned modem processor may not be integrated into the processor 110.
[0066] The mobile terminal 100 may also include a power supply 111 (such as a battery) for supplying power to various components. Preferably, the power supply 111 may be logically connected to the processor 110 via a power management system, thereby implementing functions such as charging, discharging, and power consumption management through the power management system.
[0067] although Figure 1 Not shown, the mobile terminal 100 may further include a Bluetooth module, etc., which will not be described in detail here.
[0068] To facilitate understanding of the embodiments of the present invention, the communication network system on which the mobile terminal of the present invention is based is described below.
[0069] See also Figure 2 , Figure 2 A communication network system architecture diagram is provided for an embodiment of the present invention. The communication network system is an LTE system of universal mobile communication technology. The LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203 and an operator's IP service 204, which are sequentially connected for communication.
[0070] Specifically, UE201 may be the above-mentioned terminal 100, which will not be described in detail here.
[0071] E-UTRAN 202 includes eNodeB 2021 and other eNodeBs 2022 , etc. Among them, eNodeB 2021 can be connected to other eNodeBs 2022 through a backhaul (eg, an X2 interface), and eNodeB 2021 is connected to EPC 203 , and eNodeB 2021 can provide UE 201 with access to EPC 203 .
[0072] EPC203 may include MME (Mobility Management Entity) 2031, HSS (Home Subscriber Server) 2032, other MMEs 2033, SGW (Serving Gate Way) 2034, PGW (PDN Gate Way) 2035 and PCRF (Policy and Charging Rules Function) 2036, etc. Among them, MME2031 is a control node that processes signaling between UE201 and EPC203, and provides bearer and connection management. HSS2032 is used to provide some registers to manage functions such as home location register (not shown in the figure), and save some user-specific information such as service features and data rates. All user data can be sent through SGW2034, PGW2035 can provide IP address allocation and other functions for UE 201, PCRF2036 is the policy and charging control policy decision point for service data flow and IP bearer resources, which selects and provides available policy and charging control decisions for the policy and charging execution function unit (not shown in the figure).
[0073] The IP service 204 may include the Internet, an intranet, an IMS (IP Multimedia Subsystem) or other IP services.
[0074] Although the above introduction takes the LTE system as an example, those skilled in the art should know that the present invention is not only applicable to the LTE system, but also to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA and future new network systems, etc., which are not limited here.
[0075] Based on the above mobile terminal hardware structure and communication network system, various embodiments of the method of the present invention are proposed.
[0076] like Figure 3 As shown, Figure 3 The present invention is a flowchart of an embodiment of a method for projecting a game interface.
[0077] In this embodiment, the method for projecting the game interface includes the following steps:
[0078] Step S310, obtaining the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle in real time.
[0079] Step S320, splicing the obtained several real-time game interfaces to generate a projection interface.
[0080] Step S330, display the screen projection interface.
[0081] Existing mobile terminals are all equipped with a built-in gyroscope for detecting the rotation angle of the mobile terminal. It is also used to adjust the field of view of some mobile games according to the rotation angle of the mobile terminal. Based on this, this method proposes a method for projecting a game interface. The technical solution of this embodiment is mainly applied to the projection display of the game interface of the mobile terminal, by splicing the game interface corresponding to each angle of the mobile terminal to display the game interface with a larger field of view on the projection end. Its specific implementation method is: when the user operates the game through the mobile terminal and projects the game interface through the projection device, the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle are obtained in real time. Among them, the specific method of obtaining the rotation angle of the mobile terminal in real time and the real-time game interface corresponding to each rotation angle can be: obtaining the rotation angle of the gyroscope coordinate axis from the SensorManager manager in real time; obtaining the real-time game interface corresponding to each rotation angle from SurfaceFinger in real time. When the preset conditions are met, the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle are stopped, and the acquired real-time game interfaces are spliced. The specific splicing method may be to arrange several real-time game interfaces according to the coordinate axis values of the gyroscope, and then compare two adjacent real-time game interfaces to remove duplicate content of the two adjacent real-time game interfaces, and splice the two real-time game interfaces without duplicate content. Repeat this process until a complete game interface with a larger field of view is obtained at the splicing point. Finally, the spliced game interface is displayed on the projection device.
[0082] The technical solution of this embodiment obtains the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle in real time, deduplicates and splices several real-time game interfaces obtained to generate a game interface with a larger field of view, and then projects the game interface with a larger field of view on the screen for display. The game interface with a larger field of view can be displayed on the projection device, thereby effectively improving the user experience.
[0083] Further, such as Figure 4 As shown, Figure 4 for Figure 3 The flowchart of an embodiment of the step of splicing the obtained several real-time game interfaces is shown. In this embodiment, the step of splicing the obtained several real-time game interfaces includes:
[0084] Step S321, comparing the obtained several real-time game interfaces to determine the repeated parts.
[0085] Step S322, remove the duplicate content.
[0086] Step S323, splicing the several real-time game interfaces without repeated parts.
[0087] Specifically, in the present embodiment, the method for splicing the acquired several real-time game interfaces can be: according to the coordinate axis values of the gyroscope, several real-time game interfaces are arranged according to the coordinate values, and then two adjacent real-time game interfaces are compared to remove the duplicate content of the two adjacent real-time game interfaces, and the two real-time game interfaces without duplicate content are spliced. Repeat this process until a complete game interface with a larger field of view is obtained at the splicing point. Finally, the spliced game interface is displayed on the projection device. The description here is only to illustrate the present invention more clearly, and is not used to limit the embodiments of the present invention. Other splicing methods are also applicable to the present invention and can also achieve the technical effects of the present invention. For example, each real-time game interface is first compared, then deduplicated, and finally spliced.
[0088] Further, such as Figure 5 As shown, Figure 5 The flowchart of another embodiment of the method for projecting a game interface of the present invention is shown in FIG. 1 . In this embodiment, the steps of the method for projecting a game interface include:
[0089] Step S410, obtaining the rotation angle of the mobile terminal and the real-time game interface corresponding to each rotation angle in real time.
[0090] Step S420, determining whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface. If yes, executing step S430, if not, returning to executing step S410.
[0091] Step S430, splicing the obtained several real-time game interfaces to generate a projection interface.
[0092] Step S440, display the screen projection interface.
[0093] Specifically, in this embodiment, when the game interface of the mobile terminal is obtained for the first time, since there is no other game interface for splicing, the game interface obtained for the first time on the mobile terminal is directly displayed on the projection device. When the game interface of the mobile terminal is obtained for the second time, the first and second game interfaces are deduplicated and spliced, and then the spliced game interface is displayed on the projection device, and so on. Then, when to stop acquiring the real-time game interface, it is necessary to add a judgment condition, such as judging whether to stop acquiring the real-time game interface by the change in the coordinate axis value of the gyroscope. The specific steps are as follows:
[0094] See also Figure 6 , Figure 6 for Figure 5 The flowchart of an embodiment of the step of determining whether to stop obtaining the rotation angle of the mobile terminal and the step of the real-time game interface is shown. In this embodiment, the step of determining whether to stop obtaining the rotation angle of the mobile terminal and the step of the real-time game interface includes:
[0095] Step S421, obtaining the change in the coordinate axis value of the gyroscope.
[0096] Step S422, determining whether the change in the coordinate axis value of the gyroscope meets a preset condition; if yes, executing step S423; if not, executing step S424.
[0097] Step S423, determining to stop acquiring the rotation angle of the mobile terminal and the real-time game interface;
[0098] Step S424, determining to continue acquiring the rotation angle of the mobile terminal and the real-time game interface.
[0099] Specifically, the step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition includes:
[0100] When the Z-axis value change of the gyroscope is not greater than 0.7; the X-axis value change is greater than or equal to 1 and less than or equal to 3; the Y-axis value change is greater than or equal to 1 and less than or equal to 2, it is determined that the coordinate axis value change of the gyroscope meets the preset condition. Otherwise, it is determined that the coordinate axis value change of the gyroscope does not meet the preset condition.
[0101] When the Y-axis value change of the gyroscope is not greater than 0.7; the Z-axis value change is not greater than 0.7; and the X-axis value change is greater than or equal to 1 and less than or equal to 3, it is determined that the coordinate axis value change of the gyroscope meets the preset condition. Otherwise, it is determined that the coordinate axis value change of the gyroscope does not meet the preset condition.
[0102] When the change in the X-axis value of the gyroscope is not greater than 0.7; the change in the Z-axis value is not greater than 0.7; and the change in the Y-axis value is greater than or equal to 1 and less than or equal to 3, it is determined that the change in the coordinate axis value of the gyroscope meets the preset condition. Otherwise, it is determined that the change in the coordinate axis value of the gyroscope does not meet the preset condition.
[0103] That is, as long as any one of the above three judgment conditions is met, it is determined that the change amount of the coordinate axis value of the gyroscope meets the preset condition; otherwise, it is determined that the change amount of the coordinate axis value of the gyroscope meets the preset condition.
[0104] The present invention also proposes a terminal, including a memory, a processor, and an implementation program of a method for projecting a screen of a game interface stored in the memory and runnable on the processor, wherein the implementation program of the method for projecting a screen of a game interface, when executed by the processor, implements all the steps in the embodiment of the method for projecting a screen of the game interface. Since the terminal can execute all the steps in any of the above embodiments, the mobile terminal at least has all the beneficial effects brought by the technical solutions of the above method embodiments, which will not be described one by one here.
[0105] The present invention also proposes a computer-readable medium, on which a program for implementing a method for projecting a game interface is stored, and when the program for implementing a method for projecting a game interface is executed, all the steps in any of the above embodiments can be implemented. Since the computer-readable medium can execute all the steps in any of the above embodiments, the computer-readable medium at least has all the beneficial effects brought about by the technical solutions of the above method embodiments, which will not be described one by one here.
[0106] It should be noted that, in this article, the terms "include", "comprises" or any other variations thereof are intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements includes not only those elements, but also other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, an element defined by the sentence "comprises a ..." does not exclude the existence of other identical elements in the process, method, article or device including the element.
[0107] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages or disadvantages of the embodiments.
[0108] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, a magnetic disk, or an optical disk), and includes a number of instructions for enabling a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to execute the methods described in each embodiment of the present invention.
[0109] The embodiments of the present invention are described above in conjunction with the accompanying drawings, but the present invention is not limited to the above-mentioned specific implementation modes, which are merely illustrative rather than restrictive. Under the guidance of the present invention, ordinary technicians in this field can also make many forms without departing from the scope of protection of the present invention and the claims, all of which are within the protection of the present invention.
Claims
1. A method for projecting a game interface, characterized in that: The steps include: Acquire the rotation angle of the mobile terminal in real time, and the real-time game interface corresponding to each rotation angle; The obtained real-time game interfaces are stitched together to generate a projection interface; Displaying the screen projection interface; The step of obtaining the rotation angle of the mobile terminal in real time and the real-time game interface corresponding to each rotation angle includes: Get the rotation angle of the gyroscope coordinate axis from the SensorManager in real time; Obtaining a real-time game interface corresponding to each rotation angle from SurfaceFinger in real time; The step of splicing the acquired multiple real-time game interfaces comprises: Comparing the obtained multiple real-time game interfaces to determine the repeated parts; removing the repeated portion; The real-time game interfaces with repeated parts removed are spliced together.
2. The method for projecting a game interface as claimed in claim 1, characterized in that: Before the step of splicing the obtained multiple real-time game interfaces, the method further includes: Determine whether to stop acquiring the rotation angle of the mobile terminal and the real-time game interface; If yes, then stitching together the obtained multiple real-time game interfaces; If not, continue to obtain the rotation angle of the mobile terminal and the real-time game interface.
3. The method for projecting a game interface as claimed in claim 2, characterized in that: The step of determining whether to stop acquiring the rotation angle of the mobile terminal and the step of the real-time game interface comprises: Obtaining a change in the coordinate axis value of the gyroscope; Determining whether the change in the coordinate axis value of the gyroscope meets a preset condition; If yes, it is determined to stop acquiring the rotation angle of the mobile terminal and the real-time game interface; If not, it is determined to continue acquiring the rotation angle of the mobile terminal and the real-time game interface.
4. The method for projecting a game interface as claimed in claim 3, characterized in that: The step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition comprises: When the Z-axis value change of the gyroscope is not greater than 0.7; the X-axis value change is greater than or equal to 1 and less than or equal to 3; the Y-axis value change is greater than or equal to 1 and less than or equal to 2, it is determined that the coordinate axis value change of the gyroscope meets the preset conditions.
5. The method for projecting a game interface as claimed in claim 3, characterized in that: The step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition comprises: When the Y-axis value change of the gyroscope is not greater than 0.7; the Z-axis value change is not greater than 0.7; the X-axis value change is greater than or equal to 1 and less than or equal to 3, it is determined that the coordinate axis value change of the gyroscope meets the preset conditions.
6. The method for projecting a game interface as claimed in claim 3, characterized in that: The step of determining whether the change in the coordinate axis value of the gyroscope meets a preset condition comprises: When the change in the X-axis value of the gyroscope is not greater than 0.7; the change in the Z-axis value is not greater than 0.7; and the change in the Y-axis value is greater than or equal to 1 and less than or equal to 3, it is determined that the change in the coordinate axis value of the gyroscope meets the preset condition.
7. A terminal, characterized in that: The invention comprises a memory, a processor and an implementation program of a method for projecting a screen of a game interface that is stored in the memory and can be run on the processor. When the implementation program of the method for projecting a screen of a game interface is executed by the processor, the steps of the method for projecting a screen of a game interface as described in any one of claims 1 to 6 are implemented.
8. A computer-readable medium, characterized in that The computer-readable medium stores an implementation program of the method for projecting the screen of a game interface, and when the implementation program of the method for projecting the screen of a game interface is executed, the steps of the method for projecting the screen of a game interface as described in any one of claims 1 to 6 are implemented.
Citation Information
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Mobile terminal and controling method thereof
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