An e-sports data processing method, device, computer equipment and storage medium

By deploying a baseband processing unit with data diversion function in the base station in the 5G private network, the e-sports service data is directly sent to the local e-sports server, solving the delay problem caused by UPF network elements in the 5G private network, and achieving low latency and high stability e-sports service data transmission.

CN113573382BActive Publication Date: 2025-03-11TENCENT TECHNOLOGY (SHENZHEN) CO LTD
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Patent Information

Application Number
CN202110813263.4
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-07-19
Publication Date
2025-03-11
Estimated Expiration
2041-07-19

AI Technical Summary

Technical Problem

When performing e-sports services, the data processing delay and transmission delay caused by UPF network elements in the 5G private network lead to high latency and poor stability of e-sports services.

Method used

By deploying a baseband processing unit with data shunt function on the base station in the 5G private network, the e-sports service data is directly sent to the local e-sports server, avoiding forwarding through the 5G core network, thereby reducing data processing time and delay.

Benefits of technology

It effectively reduces the transmission delay of e-sports service data, improves data transmission efficiency, and ensures low latency and stability when executing e-sports service.

✦ Generated by Eureka AI based on patent content.

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Abstract

The embodiment of the present application discloses an e-sports data processing method, device, computer equipment and storage medium, the method comprising: receiving e-sports business data carrying access identification information sent by an e-sports client; the base station comprises a baseband processing unit with a data diversion function; the base station, the e-sports terminal to which the e-sports client belongs and the local e-sports server are all deployed in the same local e-sports area; obtaining the business routing information of the baseband processing unit, searching the business routing information for the same business routing information as the access identification information; when the business routing information that is the same as the access identification information is found, based on the first network connection relationship, the e-sports business data is sent to the local e-sports server corresponding to the access identification information, so that the local e-sports server obtains the e-sports response data of the e-sports business based on the e-sports business data. By adopting the embodiment of the present application, low latency and stability when executing e-sports business can be effectively ensured.
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Description

Technical Field

[0001] The present application relates to the field of computer technology, and in particular to an e-sports data processing method, device, computer equipment and storage medium. Background Art

[0002] With the booming development of the e-sports industry, more and more places need to build e-sports venues for e-sports business, and games are gradually shifting from computer games to mobile games. It is understandable that in order to reduce the interference caused by the use of wireless communication technology (such as Wi-Fi) in mobile games, the fifth generation mobile communication technology (5th Generation Mobile Communication Technology, referred to as 5G) can be used as an access method for executing e-sports business.

[0003] Among them, in the traditional 5G solution (for example, the 5G private network solution), the User Plane Function (UPF) network element in the 5G core network has the effect of realizing UPF local diversion, that is, after the mobile phone game executes the e-sports service, it can push the generated e-sports service data to the corresponding e-sports server through the UPF network element. However, in the data transmission process of the e-sports service data, the UPF network element also needs a certain data processing time and a corresponding transmission process to interact and verify data with other network elements in the 5G core network. For example, the UPF network element can interact with the Session Management Function (SMF) network element, thereby causing a certain loss of latency, so that there will be a high delay in the execution of the e-sports service. In addition, since the 5G private network is an emerging technology, it is very likely that some abnormal situations will occur, which will cause the 5G core network in the 5G private network to be abnormal, which will make the e-sports service being executed may not be transmitted to the corresponding e-sports server, thereby interrupting this e-sports service and reducing the stability when executing the e-sports service. Summary of the invention

[0004] The embodiments of the present application provide an e-sports data processing method, apparatus, computer equipment, and storage medium, which can effectively ensure low latency and stability when executing e-sports services.

[0005] On the one hand, an embodiment of the present application provides an e-sports data processing method, which is executed by a base station deployed in a 5G private network, including:

[0006] Receiving e-sports service data carrying access identification information sent by an e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a baseband processing unit with a data offload function; the baseband processing unit has a first network connection relationship with a local e-sports server corresponding to the e-sports service; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area;

[0007] Acquire the service routing information of the baseband processing unit, and search the service routing information for the same service routing information as the access identification information;

[0008] When the service routing information identical to the access identification information is found, the e-sports service data is sent to the local e-sports server corresponding to the access identification information based on the first network connection relationship, so that the local e-sports server obtains the e-sports response data of the e-sports service based on the e-sports service data.

[0009] On the one hand, an embodiment of the present application provides an e-sports data processing method, which is executed by a local e-sports server deployed in a 5G private network, including:

[0010] Based on the first network connection relationship, receiving e-sports service data sent by a baseband processing unit with a data offloading function; the baseband processing unit is deployed in a base station of a 5G private network; the e-sports service data is generated by an e-sports client when executing an e-sports service; the e-sports service data carries access identification information; the access identification information is used to instruct the base station to search in the service routing information of the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area;

[0011] Based on the e-sports business data, obtain e-sports response data of the e-sports business;

[0012] The e-sports response data is returned to the e-sports terminal through the base station, so that the e-sports terminal outputs the image frame corresponding to the e-sports response data.

[0013] An embodiment of the present application provides an e-sports data processing device, including:

[0014] A data receiving module, used for receiving e-sports service data carrying access identification information sent by an e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a baseband processing unit with a data offload function; the baseband processing unit has a first network connection relationship with a local e-sports server corresponding to the e-sports service; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area;

[0015] A search module, used to obtain the service routing information of the baseband processing unit, and search the service routing information for the same service routing information as the access identification information;

[0016] The data sending module is used to send the e-sports business data to the local e-sports server corresponding to the access identification information based on the first network connection relationship when the business routing information identical to the access identification information is found, so that the local e-sports server obtains the e-sports response data of the e-sports business based on the e-sports business data.

[0017] The base station includes a 5G remote unit, a 5G extension unit, and a baseband processing unit; the 5G remote unit is used to communicate with the e-sports terminal and the 5G extension unit;

[0018] The data receiving module includes:

[0019] A data receiving unit, configured to receive, through a 5G remote unit, e-sports service data carrying access identification information sent by an e-sports client, and forward the e-sports service data carrying the access identification information to a 5G extension unit;

[0020] The data forwarding unit is used to forward the e-sports service data carrying access identification information to the baseband processing unit through the 5G extension unit.

[0021] The device further comprises:

[0022] The data filtering module is used to filter the e-sports business data when the business routing information identical to the access identification information is not found.

[0023] The 5G private network includes a 5G core network and a management terminal; the 5G core network has a second network connection relationship with the baseband processing unit;

[0024] The device also includes:

[0025] A first information receiving module is used to receive first setting information sent by the management terminal; the first setting information is determined by a management user corresponding to the management terminal after setting a network element in the 5G core network on a first network management platform;

[0026] The first information forwarding module is used to forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information.

[0027] Among them, the 5G core network includes a first functional network element, a second functional network element and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used to implement session management functions; the third functional network element is used to implement unified data management functions;

[0028] The first information forwarding module is also used for:

[0029] The information forwarding unit is used to forward the first setting information to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the first setting information to the second functional network element; the second functional network element is used to store the first setting information in the third functional network element.

[0030] The device further comprises:

[0031] A request receiving module, used to receive a card activation request sent by a management terminal; the card activation request carries the card information of the e-sports card to be activated;

[0032] The request forwarding module is used to forward the card activation request to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the card activation request to the second functional network element; the second functional network element is used to authenticate the card activation request based on the first setting information and the card information, and store the card information to the third functional network element when the authentication is successful; the card information stored in the third functional network element is the card information corresponding to the e-sports card used by the e-sports terminal.

[0033] The device further comprises:

[0034] A second information receiving module is used to receive second setting information sent by the management terminal; the second setting information is determined by the management user after performing traffic diversion configuration on the base station on the second network management platform; the second network management platform is different from the first network management platform;

[0035] The second information forwarding module is used to forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

[0036] Among them, the 5G private network includes N e-sports terminals; N is a positive integer; the N e-sports terminals include a first e-sports terminal belonging to a first e-sports camp and a second e-sports terminal belonging to a second e-sports camp; the first e-sports camp and the second e-sports camp belong to different e-sports camps.

[0037] Among them, the number of 5G remote units in the base station is M, where M is a positive integer; each of the M 5G remote units is used to receive service data information; the service data information includes first service data information and second service data information; the first service data information is sent by the management terminal in the 5G private network; the second service data information is sent by the e-sports terminal.

[0038] Among them, the number of 5G extension units and baseband processing units in the base station is 1 each. The 5G extension unit is used to communicate with M 5G remote units and to communicate with the baseband processing unit; the 5G extension unit is used to integrate and process business data information.

[0039] An embodiment of the present application provides an e-sports data processing device, including:

[0040] A service data receiving module, configured to receive, based on a first network connection relationship, e-sports service data sent by a baseband processing unit having a data offloading function; the baseband processing unit is deployed in a base station of a 5G private network; the e-sports service data is generated by an e-sports client when executing an e-sports service; the e-sports service data carries access identification information; the access identification information is used to instruct the base station to search in the service routing information of the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area;

[0041] A response data determination module, used to obtain e-sports response data of the e-sports service based on the e-sports service data;

[0042] The response data returning module is used to return the e-sports response data to the e-sports terminal through the base station, so that the e-sports terminal outputs the image frame corresponding to the e-sports response data.

[0043] An embodiment of the present application provides a computer device, including: a processor and a memory;

[0044] The processor is connected to the memory, wherein the memory is used to store a computer program. When the computer program is executed by the processor, the computer device executes the method provided in the embodiment of the present application.

[0045] On the one hand, an embodiment of the present application provides a computer-readable storage medium, which stores a computer program. The computer program is suitable for being loaded and executed by a processor so that a computer device having the processor executes the method provided by the embodiment of the present application.

[0046] In one aspect, the present application provides a computer program product or a computer program, which includes a computer instruction stored in a computer-readable storage medium. A processor of a computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the method provided in the present application.

[0047] In the embodiment of the present application, when the base station in the 5G private network obtains the e-sports service data carrying access identification information generated by the e-sports terminal, it can obtain the service routing information of the baseband processing unit in the base station, and then find the service routing information identical to the access identification information in the service routing information of the baseband processing unit. It can be understood that when the service routing information identical to the access identification information is found, the base station can quickly send the e-sports service data to the local e-sports server corresponding to the access identification information through the data diversion function of the baseband processing unit, without sending the e-sports service data to the 5G core network in the 5G private network, and then send the e-sports service data to the local e-sports server through the UPF network element in the 5G core network, thereby effectively reducing the data processing time of the e-sports service data in the 5G core network, thereby improving the transmission efficiency of the e-sports service data, and reducing the delay of the e-sports service. In addition, since the base stations in the 5G private network can directly send e-sports service data to the local e-sports server corresponding to the access identification information based on the data diversion function of the baseband processing unit, without forwarding it through the 5G core network, even if there are abnormal conditions in the 5G core network, it will not interfere with the e-sports service, thereby effectively ensuring the stability of the e-sports service execution process. BRIEF DESCRIPTION OF THE DRAWINGS

[0048] In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings required for use in the embodiments or the description of the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.

[0049] Figure 1 is a schematic diagram of a network architecture of a communication system provided in an embodiment of the present application;

[0050] Figure 2 This is a schematic diagram of a scenario for data interaction provided by an embodiment of the present application;

[0051] Figure 3 It is a flowchart of an e-sports data processing method provided in an embodiment of the present application;

[0052] Figure 4 This is a schematic diagram of a network architecture based on a 5G communication system provided in an embodiment of the present application;

[0053] Figure 5 This is a schematic diagram of a scenario for sending e-sports service data provided by an embodiment of the present application;

[0054] Figure 6 It is a flowchart of an e-sports data processing method provided in an embodiment of the present application;

[0055] Figure 7 This is a schematic diagram of a scenario for managing a 5G private network provided in an embodiment of the present application;

[0056] Figure 8 is a structural diagram of an e-sports data processing device provided in an embodiment of the present application;

[0057] Fig. 9 is a structural schematic diagram of an e-sports data processing device provided in an embodiment of the present application;

[0058] Fig.10 is a structural schematic diagram of a computer device provided in an embodiment of the present application;

[0059] Fig.11 It is a structural diagram of an e-sports data processing system provided in an embodiment of the present application. DETAILED DESCRIPTION

[0060] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field without creative work are within the scope of protection of this application.

[0061] The 5G private network base station diversion solution in the embodiment of the present application builds a complete network and solution in the local e-sports area by leasing the operator's frequency band or using the private network's frequency band, which is completely separated from the data and traffic of the public network to ensure the independence of its own network and improve the security and privacy of data transmission. Among them, when the local e-sports server in the 5G private network base station diversion solution receives the e-sports business data sent through the base station, it can obtain the e-sports response data corresponding to the e-sports business based on cloud technology, which is suitable for the data calculation field in big data.

[0062] Among them, cloud technology refers to a hosting technology that unifies hardware, software, network and other resources in a wide area network or local area network to realize data computing, storage, processing and sharing. Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, application technology, etc. based on the cloud computing business model application. It can form a resource pool, which is used on demand and flexible and convenient. Cloud computing technology will become an important support. The background services of the technical network system require a large amount of computing and storage resources, such as video websites, picture websites and more portal websites. With the high development and application of the Internet industry, in the future, each item may have its own identification mark, and all need to be transmitted to the background system for logical processing. Data of different levels will be processed separately. All kinds of industry data require strong system backing support, which can only be achieved through cloud computing.

[0063] Cloud computing is a computing model that distributes computing tasks on a resource pool composed of a large number of computers, so that various application systems can obtain computing power, storage space and information services as needed. The network that provides resources is called the "cloud". From the user's point of view, the resources in the "cloud" can be infinitely expanded, and can be obtained at any time, used on demand, expanded at any time, and paid for by use. As a basic capability provider for cloud computing, a cloud computing resource pool (referred to as a cloud platform, generally referred to as an IaaS (Infrastructure as a Service) platform) will be established, and various types of virtual resources will be deployed in the resource pool for external customers to choose to use. The cloud computing resource pool mainly includes: computing devices (virtualized machines, including operating systems), storage devices, and network devices.

[0064] Big data refers to a collection of data that cannot be captured, managed, and processed by conventional software tools within a certain time frame. It is a massive, high-growth, and diversified information asset that requires new processing models to have stronger decision-making power, insight discovery, and process optimization capabilities. With the advent of the cloud era, big data has also attracted more and more attention. Big data requires special technologies to effectively process large amounts of data within a tolerable time frame. Technologies applicable to big data include large-scale parallel processing databases, data mining, distributed file systems, distributed databases, cloud computing platforms, the Internet, and scalable storage systems.

[0065] Among them, the 5G core network in the 5G private network base station diversion solution can be deployed locally, that is, deployed in the local e-sports area. The account system, card opening and account activation need to be managed locally, with strong autonomy, and are not affected by external settings, and do not need to be connected to the public network. Among them, local deployment can be compared to a private cloud. A private cloud is a cloud infrastructure and software and hardware resources created within a firewall so that departments within an organization or enterprise can share resources in the data center. In addition to hardware resources, there are generally cloud equipment (IaaS, Infrastructure as a Service) software to create a private cloud. Private cloud computing also includes three levels: cloud hardware, cloud platform, and cloud service. The difference is that cloud hardware is the user's own personal computer or server, not the data center of a cloud computing vendor. The purpose of cloud computing vendors to build data centers is to provide public cloud services to millions of users, so they need to have tens of millions of servers. Private cloud computing only serves friends and relatives for individuals, and only serves employees, customers and suppliers of the enterprise for enterprises. Therefore, an individual or enterprise's own personal computer or server is sufficient to provide cloud services. In this application, private cloud computing serves the deployed local e-sports area.

[0066] It is understandable that in the embodiment of the present application, the e-sports client used to execute the e-sports business can be a game client running on an e-sports terminal, or a cloud game running in a local e-sports server (i.e., a cloud server), which will not be limited here. Among them, cloud gaming (Cloud gaming), which can also be called gaming on demand, is an online gaming technology based on cloud computing technology. Cloud gaming technology enables thin clients with relatively limited graphics processing and data computing capabilities to run high-quality games. In the cloud gaming scenario, the game is not run on the player's game terminal, but on a cloud server, and the cloud server renders the game scene as a video and audio stream, which is transmitted to the player's game terminal through the network. The player's game terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain player input instructions and send them to the cloud server.

[0067] See also Figure 1 , Figure 1 Schematic diagram of a network architecture of a communication system provided in an embodiment of the present application. Figure 1 As shown, the communication system (for example, communication system 1X) in the embodiment of the present application may include but is not limited to a 5G communication system, which will not be limited here. The 5G private network corresponding to the communication system 1X may include a user terminal cluster, a base station, a network management system, a 5G core network (for example, Figure 1 The 5G core network 10W shown in the figure) and the local e-sports server corresponding to the e-sports service (for example, Figure 1 Local e-sports server 10F shown).

[0068] Each user terminal in the user terminal cluster may include: a smart phone, a tablet computer, a laptop computer, a desktop computer, and other intelligent terminals with data processing functions. In the embodiment of the present application, the user terminal used to perform e-sports services may be referred to as an e-sports terminal, and the user corresponding to the e-sports terminal may be referred to as an e-sports user. It should be understood that each e-sports terminal may be installed with a target application (i.e., an e-sports client). When the e-sports client runs in each e-sports terminal, it may be respectively connected to the above-mentioned Figure 1 The local e-sports server 10F shown in the figure can exchange data with each other. Figure 1 The user terminal managed by the communication system 1X shown is called a management terminal, and the user corresponding to the management terminal is called a management user. Among them, the e-sports service in the embodiment of the present application may refer to the e-sports service performed by the e-sports client. For example, when the e-sports client is a shooting game client, the e-sports service may be a shooting competition service (for example, a gunfight service) performed by the shooting game client; when the e-sports client is a racing game client, the e-sports service may be a speed competition service (for example, a racing service) performed by the racing game client, and examples will not be given one by one here.

[0069] It is understandable that the number of e-sports terminals in the 5G private network can be N, where N is a positive integer. The N e-sports terminals may include multiple e-sports clusters belonging to different e-sports camps. For example, the N user terminals may specifically include Figure 1 The e-sports cluster 110D and the e-sports cluster 120D are shown. The e-sports cluster 110D and the e-sports cluster 120D belong to different e-sports camps. In the embodiment of the present application, the e-sports cluster 110D can be referred to as the first e-sports cluster, and the e-sports terminals in the first e-sports cluster can be referred to as the first e-sports terminals. Similarly, in the embodiment of the present application, the e-sports cluster 120D can also be referred to as the second e-sports cluster, and the e-sports terminals in the second e-sports cluster can be referred to as the second e-sports terminals.

[0070] It should be understood that the administrative user can log in Figure 1The network management system shown in the figure sets the base station in the communication system 1X and the network element in the 5G core network 10W. Among them, the network management system in the 5G private network may include a first network management platform and a second network management platform, where the first network management platform is different from the second network management platform. For example, the first network management platform may be a local 5G core network management platform, and the management user corresponding to the management terminal may configure the 5G core network management platform for Figure 1 The network elements in the 5G core network 10W shown in the figure are set to obtain the first setting information. The first setting information may include the card information with access authority, signal strength, spectrum, bandwidth, signal-to-noise ratio and other parameter information set by the management user. The second network management platform may be a local base station network management platform, and the management user may configure the base station network management platform for Figure 1 The base station shown performs the split configuration to obtain the second setting information, wherein the second setting information may include parameter information such as channel, signal-to-noise ratio, and amplification power.

[0071] The base station in the 5G private network may include M 5G remote radio units (RRUs), 5G extension units 10K and baseband processing units (BBUs) 10B, where M is a positive integer. For example, the M RRU units may include Figure 1 The RRU unit 11R and the RRU unit 12R are shown. Figure 1 As shown, for each of the M RRU units, the RRU unit can be used to communicate with an e-sports terminal or a management terminal, and the 5G remote unit can also be used to communicate with a 5G extension unit 10K. For the 5G extension unit 10K, the 5G extension unit is used to communicate with the M RRU units, and the 5G extension unit is also used to communicate with a BBU unit 10B with a data offload function.

[0072] In this embodiment of the present application, the network connection relationship between the BBU unit 10B and the local e-sports server 10F may be referred to as the first network connection relationship. It is understandable that Figure 1 When the BBU unit 10B receives service data information (for example, service data information 1) sent by a certain e-sports terminal, the service data information 1 can be directly forwarded to the Figure 1 The local e-sports server 10F shown. The service data information sent by the e-sports terminal may be the e-sports service data generated by the e-sports terminal when executing the e-sports service. In this embodiment of the application, the network connection relationship between the BBU unit 10B and the 5G core network 10W may also be referred to as the second network connection relationship. Figure 1The BBU unit 10B shown can forward the business data information 2 to the 5G core network 10W when receiving the business data information (for example, business data information 2) sent by the management terminal. The business data information sent by the management terminal may include a card activation request, a first setting information determined on a first network management platform, or a second setting information determined on a second network management platform. The network connections corresponding to the first network connection relationship and the second network connection relationship here may not limit the connection mode, that is, they may be directly or indirectly connected through a wired communication mode, or directly or indirectly connected through a wireless communication mode, or through other modes, which are not limited in this application.

[0073] Among them, the local e-sports server 10F in the 5G private network can be the server corresponding to the e-sports client. The server 10F can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services. Among them, the embodiment of the present application does not limit the number of local e-sports servers 10F.

[0074] For further understanding, please refer to Figure 2 , Figure 2 Schematic diagram of a scenario for data interaction provided by an embodiment of the present application. Among them, the 5G private network base station offload solution can be applied to Figure 2 The e-sports venue 200c shown, that is, the 5G private network base station diversion solution can rent the operator's frequency band or use the private network's frequency band to build a complete network and solution in the local e-sports venue 200c, which is completely separated from the data and traffic of the public network to ensure the independence of its own network. In other words, the base stations in the 5G private network, the e-sports terminals running e-sports clients, the local e-sports servers 20F and the 5G core network can all be deployed in the local e-sports area of ​​the e-sports venue 200c. Among them, the communication system corresponding to the e-sports venue 200c can be referred to the above Figure 1 The communication system 1X is shown.

[0075] Among them, the base stations in the 5G private network may include Figure 2 The 5G remote unit, 5G extension unit and baseband processing unit shown. The number of 5G remote units in the base station may include multiple, and the embodiment of the present application may take 2 as an example. Figure 2 As shown, the 5G extension unit is used to communicate with the 5G remote unit in the base station, and the 5G extension unit is also used to communicate with the baseband processing unit in the base station.

[0076] in, Figure 2The e-sports venue 200c shown may include multiple e-sports terminals belonging to different e-sports camps. For example, the e-sports venue 200c may include e-sports terminals belonging to e-sports camp A and e-sports terminals belonging to e-sports camp B. Figure 2 The eSports camp A and Figure 2 The e-sports camp B shown can be two different e-sports camps competing in the e-sports client. The number of e-sports terminals in the e-sports camp A can include one or more, and 5 can be taken as an example here. These 5 e-sports terminals can specifically include e-sports terminal 1a, e-sports terminal 2a, e-sports terminal 3a, e-sports terminal 4a and e-sports terminal 5a. Among them, the number of e-sports terminals in the e-sports camp B can also include one or more, and 5 can be taken as an example here. These 5 e-sports terminals can specifically include e-sports terminal 1b, e-sports terminal 2b, e-sports terminal 3b, e-sports terminal 4b and e-sports terminal 5b. It can be understood that the number of e-sports terminals in the e-sports camp A can be the same as or different from the number of e-sports terminals in the e-sports camp B, and it will not be limited here. Among them, the e-sports cards used by the e-sports users corresponding to each e-sports terminal are obtained by the 5G core network in the e-sports venue 200c based on the card opening request to open the e-sports card to be opened and activated. Among them, the card opening request here is sent by the management terminal in the 5G private network.

[0077] Among them, Figure 2 The 5G core network shown may include one or more network elements, and the number of network elements in the 5G core network is not limited here. For example, the 5G core network here may specifically include network element 21g, network element 22g, network element 23g, network element 24g, network element 25g, and network element 26g. Among them, Figure 2 The network element 21g shown can be an access and mobility management function (Access and Mobility Management Function, AMF for short) network element; network element 22g can be a session management function (SMF) network element; network element 23g can be a unified data management function (Unified Data Management, UDM for short) network element; network element 24g can be an authentication server function (Authentication Server Function, AUSF for short) network element; network element 25g can be a user plane function (UPF) network element; network element 26g can be a policy control function (Policy Control function, PCF for short) network element.

[0078] It should be understood that Figure 2 The line 20L shown can be the data transmission process of any e-sports terminal in the e-sports camp A or the e-sports camp B in the embodiment of the present application when executing the e-sports service. It can be understood that Figure 2 The e-sports terminal shown (for example, e-sports terminal 1a) can execute the e-sports service corresponding to the e-sports client when running the e-sports client to generate e-sports service data carrying access identification information. The access identification information here can be used to instruct the base station to search in the service routing information of the baseband processing unit. Furthermore, the e-sports terminal 1a can send the e-sports service data carrying the access identification information to the base station, and the base station can forward the e-sports service data carrying the access identification information to the 5G extension unit through the 5G remote unit, and then when the 5G extension unit receives the e-sports service data carrying the access identification information, it forwards the e-sports service data carrying the access identification information to the baseband processing unit.

[0079] It is understandable that the management user corresponding to the management terminal can in advance Figure 1 In the network management system of the base station, log in to the local base station network management platform (i.e., the second network management platform), and then perform diversion configuration for the base station to obtain setting information (i.e., the second setting information). Among them, the second setting information may include the service routing information of the baseband processing unit. Based on this, when the base station obtains the e-sports service data carrying the access identification information, it needs to obtain the service routing information of the baseband processing unit, and then search for the service routing information that is the same as the access identification information in the service routing information.

[0080] When the service routing information identical to the access identification information is found, the base station can directly send the e-sports service data to the local e-sports server 20F corresponding to the access identification information based on the network connection relationship between the baseband processing unit and the local e-sports server 20F. At this time, the local e-sports server 20F can obtain the e-sports response data of the e-sports service based on the received e-sports service data, and then return the e-sports response data to the e-sports terminal 1a through the base station, so that the e-sports terminal 1a outputs the image frame corresponding to the e-sports response data. At the same time, the local e-sports server 20F can also return the e-sports response data to the local e-sports server 20F through the base station. Figure 2 The other e-sports terminals participating in the local e-sports service except the e-sports terminal 1a are shown, so that the other e-sports terminals output image frames corresponding to the e-sports response data.

[0081] It can be seen from this that Figure 2When the base station shown in the figure obtains the e-sports service data carrying access identification information generated by the e-sports terminal 1a in the e-sports venue 200c, it can use the data diversion function of the baseband processing unit in the base station to find the service routing information identical to the access identification information in the service routing information of the baseband processing unit. It can quickly send the e-sports service data to the local e-sports server 20F without sending the e-sports service data to the network element 25g (for example, the UPF network element) in the 5G core network. Figure 2 The local e-sports server 20F shown can effectively reduce the transmission time of the e-sports business data, thereby improving the transmission efficiency of the e-sports business data, so as to effectively ensure the low latency and stability required for executing the e-sports business.

[0082] Among them, when the e-sports terminal in the 5G private network sends the e-sports service data carrying access identification information generated after executing the e-sports service to the base station, the base station can send the e-sports service data directly to the local e-sports server corresponding to the access identification information according to the data offloading function of the baseband processing unit. The specific implementation method can be found in the following Figure 3-Figure 7 The corresponding embodiment.

[0083] For further information, see Figure 3 , Figure 3 FIG. 1 is a flow chart of an e-sports data processing method provided in an embodiment of the present application. Figure 3 As shown, the method can be performed by a base station in a 5G private network, and the base station may include a 5G remote unit (RRU), a 5G extension unit, and a baseband processing unit (BBU). For example, the 5G remote unit may include the above Figure 1 The 5G remote unit 11R and the 5G remote unit 12R shown in the figure, the 5G extension unit can be the above Figure 1 The 5G extension unit 10K shown in the figure, the baseband processing unit can be the above Figure 1 The baseband processing unit 10B shown. The 5G extension unit 10K is used to communicate with the 5G remote unit 11R and the 5G remote unit 12R respectively, and the 5G extension unit 10K is also used to communicate with the baseband processing unit 10B. The method may at least include the following steps S101-S103:

[0084] Step S101, receiving e-sports service data carrying access identification information sent by an e-sports client.

[0085] Among them, the base stations in the 5G private network, the e-sports terminals running e-sports clients (for example, game clients), the local e-sports servers and the 5G core network can all be deployed in the same local e-sports area (for example, an e-sports venue) to improve the privacy and security of data transmission. Specifically, when the e-sports terminal executes the e-sports service, it can send the e-sports service data carrying access identification information to the base station. At this time, the base station can receive the e-sports service data carrying access identification information sent by the e-sports client through the e-sports terminal through the 5G remote unit, and forward the e-sports service data carrying the access identification information to the 5G extension unit, and then forward the e-sports service data carrying the access identification information to the baseband processing unit through the 5G extension unit.

[0086] Among them, the 5G private network deployed in the local e-sports area (for example, an e-sports venue) in the embodiment of the present application may include e-sports terminals corresponding to e-sports users, management terminals corresponding to management users, base stations, local e-sports servers, and 5G core networks. Among them, the number of e-sports terminals in the local e-sports area may be N, where N is a positive integer, and these N e-sports terminals may specifically include multiple e-sports terminals belonging to different e-sports camps. For example, the number of e-sports terminals in the local e-sports area may be 100, and these 100 e-sports terminals may include 10 e-sports camps with competitive relationships, and each e-sports camp is used to execute e-sports services associated with the local e-sports area. Among them, the number of e-sports terminals in each e-sports camp here may be the same or different, and is not limited here.

[0087] Among them, the base station may include M 5G remote units with a data receiving function, a 5G extension unit with a data integration function, and a baseband processing unit with a data diversion function. It can be understood that the embodiment of the present application can reasonably deploy the number of 5G remote units according to the floor area of ​​the local e-sports area, so that the base station can cover a larger area. For example, the number of 5G remote units in the base station may include 5, wherein each of the M 5G remote units can be used to receive business data information. Among them, the 5G remote unit for receiving business data information is determined based on the network status of each 5G remote unit in the M 5G remote units, the location distance between the data sending end (for example, an e-sports terminal or a management terminal), the capacity, the idle duty cycle and other parameters.

[0088] The service data information here may include first service data information and second service data information. The first service data information may be sent by the management terminal in the 5G private network. For example, the first service data information may include a card activation request sent by the management terminal, first setting information determined on a first network management platform (for example, a local 5G core network management platform), and second setting information determined on a second network management platform (for example, a local base station network management platform). The second service data information may be sent by an e-sports terminal in the 5G private network. For example, the second service data information may include e-sports service data generated by the e-sports terminal when executing e-sports services.

[0089] For easier understanding, see Figure 4 , Figure 4 Schematic diagram of a network architecture based on a 5G communication system provided in an embodiment of the present application. It can be understood that the network architecture diagram is in the above Figure 1 It is implemented on the network architecture shown in Figure 1. Figure 4 As shown, the 5G communication system may include at least a 5G access network, a 5G core network and a user terminal.

[0090] in, Figure 4 The user equipment (UE) shown in the figure may include an e-sports terminal for executing e-sports services, or a management terminal for managing the 5G private network corresponding to the 5G communication system, which will not be limited here. Before the user terminal performs service communications in the 5G private network, it can obtain an IP address configured by the 5G core network. For example, when sending e-sports service data, the e-sports terminal can obtain the IP address configured for the e-sports terminal by the SMF (session management function) network element in the 5G core network, so as to access the e-sports terminal according to the IP address. Figure 4 The data network (Data Network, referred to as DN) shown in the figure is a carrier service, Internet access or third-party service.

[0091] in, Figure 4 The base station shown may include N 5G remote units, a 5G extension unit for data integration and a baseband processing unit for data distribution. The base station has an access network function ((Radio) Access Network, referred to as (R) AN), that is, it can be used to Figure 4 The user terminal shown is connected to the 5G core network.

[0092] in, Figure 4The user plane function network element (UPF network element) shown can include the following functions: IP address management of user terminals, policy implementation, traffic reporting, QoS processing, control of user plane forwarding, etc. The routing and forwarding of data from the base station to the data network is the main function of the UPF network element. The UPF network element is the only module in the 5G core network that processes data. The 5G core network can completely separate the control plane from the user plane, that is, the user plane module is used to process data, and the control plane module is responsible for network management and control.

[0093] in, Figure 4 The access and mobility management function network element (AMF network element) shown is mainly used to control the user terminal to access the network, authenticate the user terminal identity, and enable the user terminal to maintain connection when moving around the local e-sports area. It is the central processing unit (CPU) in the 5G core network, similar to the human brain. For example, when the management user corresponding to the management terminal in the 5G private network activates the card, the card activation request sent by the management terminal can be connected to the 5G core network through the base station and the AMF network element.

[0094] in, Figure 4 The session management function network element (i.e., SMF network element) shown can be connected to the UPF network element in the 5G core network through the N4 interface. It is mainly used to assign access identification information (for example, IP address) to the user terminal, and is responsible for the management of various channels between the user terminal and the 5G core network.

[0095] in, Figure 4 The policy control function network element (i.e., PCF network element) shown may refer to a unified policy framework that provides policy rules for control plane functions. The PCF network element may include non-session management related policy controls and session management related policy controls. The non-session management related policy controls may include access and mobility related policy controls. For example, the PCF network element may be used to provide access and mobility management related policies for the AMF network element. The session management related policy controls may include application detection and control requirements, such as detecting the traffic of a specified application, reporting the start or stop of the application traffic to the PCF network element, etc. The application here may be Figure 4 The application corresponding to the application function (AF) shown is, for example, an e-sports client run by a user terminal for executing e-sports services.

[0096] in, Figure 4The network slice selection function (NSSF) network element shown can determine the network slice instance that the UE is allowed to access based on the UE's slice selection auxiliary information, subscription information, etc. Figure 4 The authentication server function network element (i.e., AUSF network element) shown can implement 3GPP and non-3GPP access authentication. Figure 4 The unified data management function network element (UDM network element) shown can be used for data management such as user identification, access authorization, registration, mobility, subscription, SMS management, etc. For example, the UDM network element can be used to store user information of e-sports users and card information in the card activation request sent by the management terminal.

[0097] It should be understood that when an e-sports terminal running an e-sports client executes an e-sports service, the e-sports user corresponding to the e-sports terminal can use an e-sports card that has been authorized to perform a trigger operation on the e-sports client in the e-sports terminal, so that the e-sports terminal can respond to the trigger operation and obtain the e-sports service data information corresponding to the e-sports service. Among them, the trigger operation here may include contact operations such as clicking, sliding or long pressing, and may also include non-contact operations such as voice and gestures, which will not be limited here. Furthermore, the e-sports terminal can obtain the IP address configured for the e-sports terminal by the SMF network element in the 5G core network, and use the IP address as access identification information, and then obtain the e-sports service data carrying the access identification information based on the access identification information and the e-sports service data.

[0098] Furthermore, the base station in the 5G private network can obtain the second setting information determined by the management user (i.e., the setting information determined after the base station is configured for traffic diversion on the second network management platform), and then the second setting information can be matched with the terminal information carried by the e-sports terminal to determine whether the 5G remote unit can access the e-sports terminal. For example, whether the e-sports terminal has access authority, and whether its parameter information such as spectrum, bandwidth, signal-to-noise ratio, etc. matches the second setting information.

[0099] It is understandable that when it is determined that the 5G remote unit can access the e-sports terminal, the base station can receive the e-sports service data carrying access identification information sent by the e-sports client through the e-sports terminal through the 5G remote unit, and forward the e-sports service data carrying the access identification information to the 5G extension unit, and then send the e-sports service data carrying the access identification information to the baseband processing unit through the 5G extension unit. Among them, the 5G extension unit in the base station can expand more 5G remote units to cover a larger area, that is, the 5G extension unit can receive the service data information sent by multiple 5G remote units connected to it, and then can integrate and process the received multiple service data information.

[0100] Step S102, obtaining service routing information of the baseband processing unit, and searching the service routing information for the service routing information that is identical to the access identification information.

[0101] Specifically, the base station can obtain the second setting information obtained after the management user corresponding to the management terminal performs traffic diversion configuration on the base station on the second network management platform (for example, the local base station network management platform). Further, the base station can determine the service routing information of the baseband processing unit from the second setting information, and search for the service routing information that is the same as the access identification information in the service routing information.

[0102] The service routing information of the baseband processing unit obtained by the base station from the second setting information may be a service routing information table. Further, please refer to Table 1, which is a service routing information table associated with the service routing information of the baseband processing unit provided in an embodiment of the present application.

[0103] Table 1

[0104] Local eSports Server Service routing information E-sports server 1 Service routing information 1 E-sports Server 2 Service routing information 2 … … E-sports server Service routing information

[0105] As shown in Table 1, the service routing information corresponding to each local e-sports server in the service routing information table may be information for identifying the local e-sports server, for example, the service routing information may be an IP (Internet Protocol, a protocol for interconnecting networks) address. It is understandable that the e-sports server 1, e-sports server 2, ..., and e-sports server n in Table 1 may all be local e-sports servers deployed in the same local e-sports area. The e-sports services corresponding to each of the n local e-sports servers may be different. For example, the e-sports service corresponding to the e-sports server 1 may be an e-sports service associated with the e-sports client 1 (for example, a shooting e-sports client); the e-sports service corresponding to the e-sports server 2 may be an e-sports service associated with the e-sports client 2 (for example, a racing e-sports client); and the e-sports service corresponding to the e-sports server n may be an e-sports service associated with the e-sports client 3 (for example, a strategy e-sports client).

[0106] like Figure 2 As shown, when the base station in the e-sports venue 200c obtains the e-sports service data carrying the access identification information (for example, 117.114.151.174) sent by the e-sports terminal 1a, the base station can obtain the service routing information table shown in the above Table 1. Furthermore, the base station can traverse the above service routing information table to find the service routing information that is the same as the access identification information.

[0107] Step S103, when the service routing information identical to the access identification information is found, based on the first network connection relationship, the e-sports service data is sent to the local e-sports server corresponding to the access identification information, so that the local e-sports server obtains the e-sports response data of the e-sports service based on the e-sports service data.

[0108] Specifically, when the service routing information identical to the access identification information is found, the base station can send the e-sports service data directly to the local e-sports server corresponding to the access identification information based on the first network connection relationship. The first network connection relationship here refers to the network connection relationship between the baseband processing unit in the base station and the local e-sports server corresponding to the e-sports service. At this time, the local e-sports server can obtain the e-sports response data of the e-sports service based on the e-sports service data.

[0109] For further understanding, please refer to Figure 5 , Figure 5 Schematic diagram of a scenario for sending e-sports service data provided by an embodiment of the present application. Figure 5 As shown, the local e-sports area in the embodiment of the present application may include an e-sports terminal 50Z, a base station, and a local e-sports server. Among them, the e-sports terminal 50Z may be an e-sports terminal for executing e-sports services, and the e-sports terminal 50Z may be the above-mentioned Figure 2 Any e-sports terminal in the e-sports venue 200c shown, for example, e-sports terminal 1a. The base station may include a 5G remote unit, a 5G extension unit, and a baseband processing unit. The number of the local e-sports servers may be multiple, taking 4 as an example, specifically including e-sports server 51F, e-sports server 52F, e-sports server 53F, and e-sports server 54F. Among them, the e-sports client corresponding to each of the 4 local e-sports servers is different, that is, the e-sports business executed by each local e-sports server is different.

[0110] It should be understood that when the e-sports terminal 50Z executes the e-sports service, it can send the e-sports service data carrying the access identification information to the Figure 5 At this time, the base station can obtain the service routing information of the baseband processing unit, that is, Figure 5 The service routing information table 5000 shown in FIG. The service routing information table 5000 may include Figure 5 The service routing information corresponding to each local e-sports server is shown. Further, the base station can search the service routing information table 5000 for the service routing information that is the same as the access identification information.

[0111] It can be understood that when the base station finds the same service routing information as the access identification information in the service routing information table 5000 (for example, the service routing information corresponding to the e-sports server 51F), the base station can send the e-sports service data to the e-sports server 51F according to the network connection relationship (that is, the first network connection relationship) between the baseband processing unit and the e-sports server 51F. Figure 5 The e-sports server 51F is shown.

[0112] Optionally, when the base station fails to find business routing information identical to the access identification information in the business routing information table 5000, the base station may filter the e-sports business data information. In other words, the data diversion function of the baseband processing unit in the base station can access the local e-sports server corresponding to the business routing information in the business routing information table 5000, but cannot access the business routing information that does not exist in the business routing information table 5000. That is, the embodiment of the present application continues the advantages of the 5G private network. Due to the independence of the 5G private network frequency band, the 5G private network can be isolated from the external network without being interfered with by other user terminals, thereby reducing the impact of other user terminals, so that the security and isolation of the network can be effectively guaranteed.

[0113] In the embodiment of the present application, when the base station in the 5G private network obtains the e-sports service data carrying access identification information generated by the e-sports terminal, it can obtain the service routing information of the baseband processing unit in the base station, and then find the service routing information identical to the access identification information in the service routing information of the baseband processing unit. It can be understood that when the service routing information identical to the access identification information is found, the base station can quickly send the e-sports service data to the local e-sports server corresponding to the access identification information through the data diversion function of the baseband processing unit, without sending the e-sports service data to the 5G core network in the 5G private network, and then send the e-sports service data to the local e-sports server through the UPF network element in the 5G core network, thereby effectively reducing the data processing time of the e-sports service data in the 5G core network, thereby improving the transmission efficiency of the e-sports service data, and reducing the delay of the e-sports service. In addition, due to the data diversion function of the baseband processing unit, even when the 5G core network is abnormal, the baseband processing unit can still directly send the e-sports service data to the local e-sports server corresponding to the access identification information, so that the execution of the e-sports service will not be affected by the 5G core network. Due to the independence of the 5G private network frequency band, it can effectively ensure that during the execution of e-sports business, it will not be interfered with by other external networks, and thus effectively ensure the stability of the execution of e-sports business.

[0114] For further information, see Figure 6 , Figure 6FIG. 1 is a flow chart of an e-sports data processing method provided in an embodiment of the present application. Figure 6 As shown, the method involves an e-sports terminal, a base station, and a local e-sports server in a 5G private network corresponding to a 5G communication system. The e-sports terminal, the base station, and the local e-sports server can be deployed in the same local e-sports area. The method can at least include the following steps S201-S207:

[0115] Step S201: the e-sports terminal sends e-sports service data carrying access identification information to a base station.

[0116] Specifically, when the e-sports terminal executes the e-sports service, the e-sports user corresponding to the e-sports terminal can use the e-sports card that has been authorized to perform a trigger operation on the e-sports client in the e-sports terminal, so that the e-sports terminal can respond to the trigger operation and obtain the e-sports service data information corresponding to the e-sports service. Among them, the trigger operation here may include contact operations such as clicking, sliding or long pressing, and may also include non-contact operations such as voice and gestures, which will not be limited here. Among them, the 5G private network may also include a 5G core network, and the 5G core network may be deployed in the same e-sports area (for example, an e-sports venue) as the e-sports terminal, base station and local e-sports server. Furthermore, the e-sports terminal can obtain the IP address configured by the SMF network element in the 5G core network for the e-sports terminal, and use the IP address as the access identification information, and then based on the access identification information and the e-sports service data, obtain the e-sports service data carrying the access identification information. At this time, the e-sports terminal can send the e-sports service data carrying the access identification information to the base station.

[0117] Step S202: When receiving the e-sports service data carrying the access identification information, the base station obtains the service routing information of the baseband processing unit, and searches the service routing information for the service routing information that is the same as the access identification information.

[0118] Specifically, when receiving the e-sports service data carrying the access identification information, the base station can obtain the second setting information obtained by the management user corresponding to the management terminal in the 5G private network on the second network management platform (for example, the local base station network management platform) after the base station is configured for traffic diversion. Further, the base station can obtain the service routing information table associated with the service routing information from the second setting information, and then determine the service routing information of the baseband processing unit from the service routing information table, and search the service routing information table for the same service routing information as the access identification information.

[0119] Step S203, when the base station finds the service routing information identical to the access identification information, the base station sends the e-sports service data to the local e-sports server corresponding to the access identification information based on the first network connection relationship.

[0120] Specifically, when the base station finds the service routing information that is the same as the access identification information, it can send the e-sports service data to the local e-sports server corresponding to the access identification information based on the first network connection relationship between the baseband processing unit and the local e-sports server corresponding to the access identification information.

[0121] The specific implementation of steps S201 to S203 can be found in the above Figure 3 The description of step S101 to step S103 in the corresponding embodiment will not be repeated here.

[0122] Step S204: The local e-sports server obtains e-sports response data of the e-sports service based on the e-sports service data.

[0123] Specifically, when the local e-sports server receives the e-sports service data forwarded by the baseband processing unit, it can determine the e-sports service response data corresponding to the e-sports service based on cloud technology.

[0124] The e-sports service data here can be generated by the e-sports terminal in response to the e-sports user performing a trigger operation (e.g., a left swipe operation) on the terminal interface of the e-sports terminal. If the local e-sports server is a cloud server corresponding to the e-sports client (i.e., cloud game), then when the local e-sports server receives the e-sports service data forwarded by the base station processing unit, the local e-sports server can control the virtual object in the e-sports client to perform a left swipe operation based on the e-sports service data to obtain an image frame obtained after the left swipe operation (e.g., the game image frame of the cloud game).

[0125] In order to improve transmission efficiency, the local e-sports server can encode the image frames to obtain a video encoding stream before returning the image frames to the e-sports terminal. At this time, the local e-sports server can use the video encoding stream as the e-sports response data obtained after executing the e-sports service.

[0126] Step S205: The local e-sports server sends the e-sports response data to the base station.

[0127] Specifically, the local e-sports server can transmit the e-sports response data to the 5G extension unit through the baseband processing unit in the base station, so that the 5G extension unit forwards the e-sports response data to the 5G remote unit.

[0128] Step S206: the base station returns the e-sports response data to the e-sports terminal.

[0129] Specifically, the base station can return the e-sports response data to the e-sports terminal through the 5G remote unit in the base station. It can be understood that the base station can not only return the e-sports response data to the e-sports terminal used to send e-sports service data, but also push the e-sports response data to other e-sports terminals executing the e-sports service to achieve data synchronization.

[0130] Step S207: the e-sports terminal outputs an image frame corresponding to the e-sports response data.

[0131] Specifically, when the e-sports terminal receives the e-sports response data sent by the base station, it can decode the e-sports response data to obtain the image frame corresponding to the e-sports response data. At this time, the e-sports terminal can output the image frame obtained after decoding on the terminal interface of the e-sports terminal.

[0132] The baseband processing unit in the base station has a data offloading function, the baseband processing unit has a first network connection relationship with the local e-sports server, and the baseband processing unit has a second network connection relationship with the 5G core network. It is understandable that the 5G private network may also include a management terminal for managing the 5G communication system corresponding to the 5G private network.

[0133] In the initial state, the management user corresponding to the management terminal can log in to the first network management platform associated with the 5G private network in advance (for example, the local 5G core network management platform), and then can set the network elements in the 5G core network. For example, the management user can set the card information, signal strength, spectrum, bandwidth, signal-to-noise ratio and other parameter information of the e-sports card with access authority. When the management user settings are completed, the management terminal may refer to the setting information obtained after the management user sets the network elements in the 5G core network as the first setting information. Furthermore, the management terminal can send the first setting information to the base station in the 5G private network, so that the base station can forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information.

[0134] Among them, the 5G core network in the embodiment of the present application may include a first functional network element, a second functional network element and a third functional network element. The first functional network element (for example, an AMF network element) can be used to implement a network element for access and mobility management functions. The second functional network element (for example, an SMF network element) can be used to implement a session management function, and the third functional network element (for example, an UDM network element) can be used to implement a unified data management function. Therefore, when the management terminal sends the first setting information to the base station based on the baseband processing unit and the second network connection relationship, the base station can forward the first setting information to the AMF network element in the 5G core network, so that the AMF network element forwards the first setting information to the SMF network element. Furthermore, the SMF network element in the 5G core network can send the first setting information to the UDM network element, so that the UDM network element stores the first setting information.

[0135] It is understandable that the management user corresponding to the management terminal can also perform card activation processing for e-sports users who need to participate in e-sports services. After the card activation is successful, the e-sports user can use the authorized e-sports card in the e-sports terminal to participate in the e-sports service. Among them, the management user corresponding to the management terminal can perform a card activation operation for the e-sports card to be activated, so that the management terminal can respond to the card activation operation and determine the card information of the e-sports card to be activated. Further, the management terminal can generate a card activation request for sending to the base station based on the card information of the e-sports card to be activated. When the base station receives the card activation request, it can forward the card activation request to the AMF network element in the 5G core network through the baseband processing unit and the second network connection relationship, so that the AMF forwards the card activation request to the SMF network element. Further, the SMF network element in the 5G core network can authenticate the card activation request based on the first setting information and the card information.

[0136] It is understandable that when the card information matches the first setting information, the SMF network element can determine that the card activation request authentication is successful, that is, the card activation request is a legal request, and then the card information carried in the card activation request can be stored in the UDM network element, which means that the e-sports card to be activated has been activated successfully. Optionally, when the card information does not match the first setting information, the SMF network element can determine that the card activation request authentication failed, that is, the card activation request is an illegal request, which means that the e-sports card to be activated failed to be activated successfully.

[0137] For further understanding, please refer to Figure 7 , Figure 7 Schematic diagram of a scenario for managing a 5G private network provided by an embodiment of the present application. Figure 7As shown in FIG. 1 , the base station in the 5G private network, the e-sports terminal for executing e-sports services, the local e-sports server 70F and the 5G core network can all be deployed in the local e-sports area of ​​the e-sports venue 700c. The communication system corresponding to the e-sports venue 700c can be referred to in the above Figure 1 The communication system 1X is shown.

[0138] The 5G private network deployed in the e-sports venue 700c may include multiple e-sports camps for competing in the same e-sports service, such as Figure 7 As shown, the multiple e-sports camps (taking three as an example) may specifically include e-sports camp A, e-sports camp B, and e-sports camp C. Each e-sports camp may include multiple e-sports terminals, which is not limited here.

[0139] The base station in the 5G private network may include a 5G remote unit with data receiving function, a 5G extension unit with data integration function, and a baseband processing unit with data offloading function. Figure 7 The number of 5G remote units in the base station shown may include M, where M is a positive integer. Figure 7 As shown, each of the M 5G remote units is used to communicate with Figure 7 The e-sports terminal or management terminal 70Z in the e-sports camp shown in the figure communicates, and each 5G remote unit is also used to communicate with the 5G extension unit. Figure 7 The baseband processing unit shown is Figure 7 The local e-sports server 70F shown has a first network connection relationship, and the baseband processing unit is connected to Figure 7 The 5G core network shown has a second network connection relationship.

[0140] Among them, Figure 7 The 5G core network shown may include one or more network elements, and the number of network elements in the 5G core network will not be limited here. For example, the 5G core network here may specifically include network element 71g (e.g., AMF network element, i.e., first functional network element), network element 72g (e.g., SMF network element, i.e., second functional network element), network element 73g (e.g., UDM network element, i.e., third functional network element), network element 74g (e.g., AUSF network element), network element 75g (e.g., UPF network element) and network element 76g (e.g., PCF network element).

[0141] It should be understood that Figure 7The line 70L shown can be the data transmission process when the management terminal 70Z in the embodiment of the present application performs card activation processing on the e-sports card to be activated. It can be understood that when the management user corresponding to the management terminal 70Z performs the card activation operation on the e-sports card to be activated, the management terminal 70Z can respond to the trigger operation and determine the card information of the e-sports card to be activated. The card information here can be configured for the e-sports card to be activated using an information entry device (for example, a card burner). Furthermore, the management terminal 70Z can generate a card for sending to the Figure 7 The card activation request of the base station is shown.

[0142] It is understandable that the base station can receive the card activation request sent by the management terminal 70Z through a 5G remote unit deployed in the e-sports venue 700c (for example, the 5G remote unit with the closest location distance to the management terminal 70Z), and then forward the received card activation request to the 5G extension unit. The 5G remote unit for receiving the card activation request is based on Figure 7 The network status of each 5G remote unit in the M 5G remote units shown, the location distance from the management terminal 70Z, the capacity, the idle duty cycle and other parameters are determined. Further, the base station can be determined by Figure 7 The 5G extension unit shown in the figure forwards the card activation request to the baseband processing unit, so that the baseband processing unit can send the card activation request to the baseband processing unit based on the second network connection relationship. Figure 7 The 5G core network is shown.

[0143] At this time, the network element 71g in the 5G core network can receive the card activation request forwarded by the baseband processing unit, and then send the card activation request to the network element 72g, so that the network element 72g authenticates the card activation request. It can be understood that the network element 72g can obtain the first setting information set by the management user on the first network management platform, and then match the first setting information with the card information carried by the card activation request.

[0144] Among them, when the card information does not match the first setting information, the network element 72g can determine that the card opening request authentication fails, that is, the card opening request is an illegal request, which means that the e-sports card to be opened has not been successfully opened. Optionally, when the card information matches the first setting information, the network element 72g can determine that the card opening request authentication succeeds, that is, the card opening request is a legal request. At this time, the network element 72g can store the card information carried in the card opening request to the network element 73g, which means that the e-sports card to be opened has been successfully opened.

[0145] It should be understood that when the e-sports card is successfully activated, the e-sports user associated with the e-sports venue 700c can install the successfully activated e-sports card into the e-sports terminal used by himself, and then participate in the execution of e-sports services according to the successfully activated e-sports card, so that the e-sports terminal can communicate with the base station through the e-sports terminal. Figure 7 The local e-sports server 70F shown realizes data interaction.

[0146] At the same time, in the initial state, the management user corresponding to the management terminal can also log in to the second network management platform associated with the 5G private network in advance (for example, the local base station network management platform), and then can perform diversion configuration for the base station in the 5G private network. For example, the management user can set parameter information such as the channel, signal-to-noise ratio, and amplification power of the 5G remote unit, set the service routing information of the baseband processing unit, etc. When the management user settings are completed, the management terminal can refer to the setting information determined by the management user after the diversion configuration for the base station in the 5G private network is called the second setting information. Furthermore, the management terminal can send the second setting information to the base station, so that the base station can forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information. Among them, the specific implementation method of the base station receiving the second setting information in the embodiment of the present application can refer to the specific implementation method of the base station receiving the first setting information mentioned above, and will not be further described here.

[0147] In the embodiment of the present application, when the base station in the 5G private network obtains the e-sports service data carrying access identification information generated by the e-sports terminal in the e-sports venue, it can search for the service routing information identical to the access identification information in the service routing information of the baseband processing unit, and then when it is found, the e-sports service data can be quickly sent to the local e-sports server through the data diversion function of the baseband processing unit in the base station, without sending the e-sports service data to the local e-sports server through the 5G core network in the 5G private network, thereby effectively reducing the data processing time of the e-sports service data in the 5G core network, thereby improving the data transmission efficiency, so as to reduce the delay of the e-sports service data. In addition, since the 5G private network is an emerging technology, it is very likely that some abnormalities will occur in the 5G private network, which will cause the 5G core network in the 5G private network to be abnormal, so that abnormalities will occur in the card opening process and the authentication process. After the 5G private network base station diversion solution in the embodiment of the present application is diverted by the data of the baseband processing unit, even if the 5G core network has abnormalities, it will not cause adverse effects on the ongoing e-sports business. Therefore, the embodiment of the present application can effectively ensure the low latency and stability required for executing e-sports business.

[0148] For further information, see Figure 8 , Figure 8Schematic diagram of the structure of an e-sports data processing device provided in an embodiment of the present application. Figure 8 As shown, the e-sports data processing device 1 can be a computer program (including program code) running in a computer device, for example, the e-sports data processing device 1 is an application software; the e-sports data processing device 1 can be used to execute the corresponding steps of the method provided in the embodiment of the present application. Figure 8 As shown, the e-sports data processing device 1 can be operated on a base station in a 5G private network, and the base station can be the above-mentioned Figure 2 The e-sports data processing device 1 may include: a data receiving module 11, a search module 12, a data sending module 13, a data filtering module 14, a first information receiving module 15, a first information forwarding module 16, a request receiving module 17, a request forwarding module 18, a second information receiving module 19 and a second information forwarding module 20.

[0149] The data receiving module 11 is used to receive e-sports service data carrying access identification information sent by the e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a baseband processing unit with a data diversion function; the baseband processing unit has a first network connection relationship with the local e-sports server corresponding to the e-sports service; the base station, the e-sports terminal belonging to the e-sports client and the local e-sports server are all deployed in the same local e-sports area.

[0150] The base station includes a 5G remote unit, a 5G extension unit, and a baseband processing unit; the 5G remote unit is used to communicate with the e-sports terminal, and the 5G remote unit is also used to communicate with the 5G extension unit;

[0151] The data receiving module 11 includes: a data receiving unit 111 and a data forwarding unit 112 .

[0152] The data receiving unit 111 is used to receive the e-sports service data carrying the access identification information sent by the e-sports client through the 5G remote unit, and forward the e-sports service data carrying the access identification information to the 5G extension unit;

[0153] The data forwarding unit 112 is used to forward the e-sports service data carrying access identification information to the baseband processing unit through the 5G extension unit.

[0154] The specific implementation of the data receiving unit 111 and the data forwarding unit 112 can refer to the above Figure 3 The description of step S101 in the corresponding embodiment will not be repeated here.

[0155] The search module 12 is used to obtain the service routing information of the baseband processing unit, and search the service routing information for the same service routing information as the access identification information;

[0156] The data sending module 13 is used to send the e-sports business data to the local e-sports server corresponding to the access identification information based on the first network connection relationship when the business routing information identical to the access identification information is found, so that the local e-sports server obtains the e-sports response data of the e-sports business based on the e-sports business data.

[0157] The data filtering module 14 is used to filter the e-sports business data when the business routing information identical to the access identification information is not found.

[0158] The 5G private network includes a 5G core network and a management terminal; the 5G core network has a second network connection relationship with the baseband processing unit;

[0159] The first information receiving module 15 is used to receive first setting information sent by the management terminal; the first setting information is determined by the management user corresponding to the management terminal after setting the network element in the 5G core network on the first network management platform;

[0160] The first information forwarding module 16 is used to forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information.

[0161] Among them, the 5G core network includes a first functional network element, a second functional network element and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used to implement session management functions; the third functional network element is used to implement unified data management functions;

[0162] The first information forwarding module 16 is also used for:

[0163] The first setting information is forwarded to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the first setting information to the second functional network element; the second functional network element is used to store the first setting information in the third functional network element.

[0164] The request receiving module 17 is used to receive a card activation request sent by the management terminal; the card activation request carries the card information of the e-sports card to be activated;

[0165] The request forwarding module 18 is used to forward the card activation request to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the card activation request to the second functional network element; the second functional network element is used to authenticate the card activation request based on the first setting information and the card information, and store the card information to the third functional network element when the authentication is successful; the card information stored in the third functional network element is the card information corresponding to the e-sports card used by the e-sports terminal.

[0166] The second information receiving module 19 is used to receive the second setting information sent by the management terminal; the second setting information is determined by the management user after performing the traffic diversion configuration for the base station on the second network management platform; the second network management platform is different from the first network management platform;

[0167] The second information forwarding module 20 is used to forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

[0168] Among them, the 5G private network includes N e-sports terminals; N is a positive integer; the N e-sports terminals include a first e-sports terminal belonging to a first e-sports camp and a second e-sports terminal belonging to a second e-sports camp; the first e-sports camp and the second e-sports camp belong to different e-sports camps.

[0169] Among them, the number of 5G remote units in the base station is M, where M is a positive integer; each of the M 5G remote units is used to receive service data information; the service data information includes first service data information and second service data information; the first service data information is sent by the management terminal in the 5G private network; the second service data information is sent by the e-sports terminal.

[0170] Among them, the number of 5G extension units and baseband processing units in the base station is 1 each. The 5G extension unit is used to communicate with M 5G remote units and also to communicate with the baseband processing unit; the 5G extension unit is used to integrate and process business data information.

[0171] The specific implementation of the data receiving module 11, the search module 12, the data sending module 13, the data filtering module 14, the first information receiving module 15, the first information forwarding module 16, the request receiving module 17, the request forwarding module 18, the second information receiving module 19 and the second information forwarding module 20 can be referred to above. Figure 6 The description of steps S201 to S207 in the corresponding embodiment will not be repeated here. In addition, the description of the beneficial effects of the same method will not be repeated.

[0172] For further information, see Fig. 9 , Fig. 9 2 is a schematic diagram of the structure of an e-sports data processing device provided in an embodiment of the present application. The e-sports data processing device 2 may be a computer program (including program code) running in a computer device. For example, the e-sports data processing device 2 is an application software. The e-sports data processing device 2 may be used to execute the corresponding steps of the method provided in an embodiment of the present application. Fig. 9 As shown, the e-sports data processing device 2 can be run on a local e-sports server in a 5G private network, and the local e-sports server can be the above-mentioned Figure 2 The local e-sports server 20F in the corresponding embodiment. The e-sports data processing device 2 may include: a business data receiving module 100, a response data determining module 200 and a response data returning module 300.

[0173] The service data receiving module 100 is used to receive the e-sports service data sent by the baseband processing unit with data offloading function based on the first network connection relationship; the baseband processing unit is deployed in the base station of the 5G private network; the e-sports service data is generated by the e-sports client when executing the e-sports service; the e-sports service data carries access identification information; the access identification information is used to instruct the base station to search in the service routing information of the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area;

[0174] The response data determination module 200 is used to obtain e-sports response data of the e-sports service based on the e-sports service data;

[0175] The response data returning module 300 is used to return the e-sports response data to the e-sports terminal through the base station, so that the e-sports terminal outputs the image frame corresponding to the e-sports response data.

[0176] The specific implementation of the service data receiving module 100, the response data determining module 200 and the response data returning module 300 can be found in the above Figure 6 The description of steps S204 to S207 in the corresponding embodiment will not be repeated here. In addition, the description of the beneficial effects of the same method will not be repeated here either.

[0177] For further information, see Fig.10 , Fig.10 Schematic diagram of the structure of a computer device provided in an embodiment of the present application. Fig.10As shown, the computer device may include at least a processor 3201, an input device 3202, an output device 3203, and a computer storage medium 3204. The processor 3201, the input device 3202, the output device 3203, and the computer storage medium 3204 may be connected via a bus or other means. The computer storage medium 3204 may be stored in the memory of the computer device. The computer storage medium 3204 is used to store a computer program. The computer program includes program instructions. The processor 3201 is used to execute the program instructions stored in the computer storage medium 3204. The processor 3201 (or CPU)

[0178] Central Processing Unit (CPU) is the computing core and control core of the computer device, which is suitable for implementing one or more instructions, and is specifically suitable for loading and executing one or more instructions to implement corresponding method flows or corresponding functions.

[0179] The embodiment of the present invention also provides a computer storage medium (Memory) 3204, which is a memory device of a computer device for storing programs and data. The computer storage medium provides a storage space, in which one or more instructions suitable for being loaded and executed by the processor 3201 are also stored. These instructions can be one or more computer programs (including program codes). It should be noted that the computer storage medium here can be a high-speed RAM memory, or a non-volatile memory (non-volatile memory), such as at least one disk storage; optionally, it can also be at least one computer storage medium located away from the aforementioned processor.

[0180] In one embodiment, the processor 3201 loads and executes one or more instructions stored in the computer storage medium, so that the computer device having the processor 3201 can implement Figure 3-Figure 7 In one embodiment, the computer device may execute the method in the above embodiment. Figure 3 or Figure 6 The description of the e-sports data processing method in the corresponding embodiment can also be performed as described above. Figure 8 The description of the e-sports data processing device 1 in the corresponding embodiment or the execution of the above Fig. 9 The description of the e-sports data processing device 2 in the corresponding embodiment will not be repeated here. In addition, the description of the beneficial effects of adopting the same method will not be repeated here.

[0181] On one hand, the present application provides a computer program product or a computer program, the computer program product or the computer program includes computer instructions, the computer instructions are stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device can execute the above Figure 3 or Figure 6 The description of the e-sports data processing method in the corresponding embodiment will not be repeated here. In addition, the description of the beneficial effects of using the same method will not be repeated here.

[0182] For further information, see Fig.11 , Fig.11 1 is a schematic diagram of the structure of an e-sports data processing system provided in an embodiment of the present application. The e-sports data processing system 3X may include an e-sports data processing device 131a and an e-sports data processing device 132a. The e-sports data processing device 131a may be the above-mentioned Figure 8 In the corresponding embodiment, it can be understood that the e-sports data processing device 131a can be integrated in the above Figure 2 The e-sports data processing device 132a may be a base station in the 5G private network in the corresponding embodiment, so it will not be described in detail here. Fig. 9 In the corresponding embodiment, the e-sports data processing device 2 can be understood that the e-sports data processing device 132a can be integrated in the above Figure 2 The local e-sports server 20F in the 5G private network in the corresponding embodiment, therefore, will not be described in detail here. In addition, the description of the beneficial effects of using the same method will not be repeated. For technical details not disclosed in the e-sports data processing system embodiment involved in this application, please refer to the description of the method embodiment of this application.

[0183] The terms "first", "second", etc. in the description, claims, and drawings of the embodiments of the present application are used to distinguish different objects, rather than to describe a specific order. In addition, the term "comprising" and any variation thereof are intended to cover non-exclusive inclusions. For example, a process, method, device, product, or equipment that includes a series of steps or units is not limited to the listed steps or modules, but may optionally include steps or modules that are not listed, or may optionally include other step units inherent to these processes, methods, devices, products, or equipment.

[0184] Those of ordinary skill in the art will appreciate that the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein can be implemented in electronic hardware, computer software, or a combination of the two. In order to clearly illustrate the interchangeability of hardware and software, the composition and steps of each example have been generally described in terms of function in the above description. Whether these functions are performed in hardware or software depends on the specific application and design constraints of the technical solution. Professional and technical personnel can use different methods to implement the described functions for each specific application, but such implementation should not be considered to be beyond the scope of this application.

[0185] The method and related device provided by the embodiment of the present application are described with reference to the method flow chart and / or structural diagram provided by the embodiment of the present application, and each process and / or box in the method flow chart and / or structural diagram, as well as the combination of the process and / or box in the flow chart and / or block diagram can be implemented by computer program instructions. These computer program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, an embedded processor or other programmable e-sports data processing device to produce a machine, so that the instructions executed by the processor of the computer or other programmable e-sports data processing device produce a device for implementing a process or multiple processes in the flow chart and / or a box or multiple boxes in the structural diagram. These computer program instructions can also be stored in a computer-readable memory that can guide a computer or other programmable e-sports data processing device to work in a specific manner, so that the instructions stored in the computer-readable memory produce a product including an instruction device, which implements a process or multiple processes in the flow chart and / or a box or multiple boxes in the structural diagram. These computer program instructions can also be loaded onto a computer or other programmable electronic data processing device so that a series of operating steps are executed on the computer or other programmable device to produce computer-implemented processing, so that the instructions executed on the computer or other programmable device provide steps for implementing the functions specified in one or more processes in the flowchart and / or one or more boxes in the structure diagram.

[0186] The above disclosure is only the preferred embodiment of the present application, which certainly cannot be used to limit the scope of rights of the present application. Therefore, equivalent changes made according to the claims of the present application are still within the scope covered by the present application.

Claims

1. An e-sports data processing method, characterized in that: The method is executed by a base station deployed in a 5G private network, wherein the 5G private network includes a 5G core network and a management terminal, including: Receiving e-sports service data carrying access identification information sent by an e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a baseband processing unit with a data offload function; the baseband processing unit has a first network connection relationship with a local e-sports server corresponding to the e-sports service, and the 5G core network has a second network connection relationship with the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area; Acquire service routing information of the baseband processing unit, and search the service routing information for service routing information identical to the access identification information; When the service routing information identical to the access identification information is found, based on the first network connection relationship, the e-sports service data is sent to the local e-sports server corresponding to the access identification information, so that the local e-sports server obtains the e-sports response data of the e-sports service based on the e-sports service data; The method further comprises: Receiving first setting information sent by the management terminal; the first setting information is determined by a management user corresponding to the management terminal after setting a network element in the 5G core network on a first network management platform; Forwarding the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information; receiving second setting information sent by the management terminal; the second setting information is determined by the management user after performing traffic diversion configuration for the base station on a second network management platform; the second network management platform is different from the first network management platform; Through the baseband processing unit and the second network connection relationship, the second setting information is forwarded to the 5G core network so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

2. The method according to claim 1, characterized in that The base station includes a 5G remote unit, a 5G extension unit and the baseband processing unit; the 5G remote unit is used to communicate with the e-sports terminal and to communicate with the 5G extension unit; The receiving of the e-sports service data carrying the access identification information sent by the e-sports client includes: Receiving, through the 5G remote unit, the e-sports service data carrying the access identification information sent by the e-sports client, and forwarding the e-sports service data carrying the access identification information to the 5G extension unit; The e-sports service data carrying the access identification information is forwarded to the baseband processing unit through the 5G extension unit.

3. The method according to claim 1, characterized in that The method further comprises: When the service routing information identical to the access identification information is not found, the e-sports service data is filtered.

4. The method according to claim 1, characterized in that: The 5G core network includes a first functional network element, a second functional network element and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used to implement session management functions; and the third functional network element is used to implement unified data management functions; The forwarding the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship includes: Through the baseband processing unit and the second network connection relationship, the first setting information is forwarded to the first functional network element, so that the first functional network element forwards the first setting information to the second functional network element; the second functional network element is used to store the first setting information in the third functional network element.

5. The method according to claim 4, characterized in that The method further comprises: receiving a card activation request sent by the management terminal; the card activation request carries card information of the e-sports card to be activated; The card activation request is forwarded to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the card activation request to the second functional network element; the second functional network element is used to authenticate the card activation request based on the first setting information and the card information, and store the card information to the third functional network element when the authentication is successful; the card information stored in the third functional network element is the card information corresponding to the e-sports card used by the e-sports terminal.

6. The method according to claim 1, characterized in that The 5G private network includes N e-sports terminals; N is a positive integer; the N e-sports terminals include a first e-sports terminal belonging to a first e-sports camp and a second e-sports terminal belonging to a second e-sports camp; The first e-sports camp and the second e-sports camp belong to different e-sports camps.

7. The method according to claim 1, characterized in that The number of 5G remote units in the base station is M, where M is a positive integer; each of the M 5G remote units is used to receive service data information; the service data information includes first service data information and second service data information; the first service data information is sent by the management terminal in the 5G private network; the second service data information is sent by the e-sports terminal.

8. The method according to claim 7, characterized in that The number of the 5G extension unit and the baseband processing unit in the base station is 1 each. The 5G extension unit is used to communicate with the M 5G remote units and to communicate with the baseband processing unit; the 5G extension unit is used to integrate and process the service data information.

9. An e-sports data processing method, characterized in that: The method is executed by a local e-sports server deployed in a 5G private network, and includes: Based on the first network connection relationship, receiving the e-sports service data sent by the baseband processing unit with a data offloading function; the baseband processing unit is deployed in the base station of the 5G private network, the 5G private network includes a 5G core network and a management terminal, and the 5G core network has a second network connection relationship with the baseband processing unit; the e-sports service data is generated by the e-sports client when executing the e-sports service; the e-sports service data carries access identification information; the access identification information is used to instruct the base station to search in the service routing information of the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area; Based on the e-sports service data, obtaining e-sports response data of the e-sports service; Returning the e-sports response data to the e-sports terminal through the base station, so that the e-sports terminal outputs an image frame corresponding to the e-sports response data; Among them, the base station receives the first setting information sent by the management terminal; the first setting information is determined by the management user corresponding to the management terminal after setting the network elements in the 5G core network on the first network management platform; the first setting information is forwarded to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information; the base station receives the second setting information sent by the management terminal; the second setting information is determined by the management user after performing diversion configuration on the base station on the second network management platform; the second network management platform is different from the first network management platform; the second setting information is forwarded to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

10. An e-sports data processing device, characterized in that: Applicable to base stations deployed in a 5G private network, wherein the 5G private network includes a 5G core network and a management terminal, including: A data receiving module, configured to receive e-sports service data carrying access identification information sent by an e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a baseband processing unit with a data offload function; the baseband processing unit has a first network connection relationship with a local e-sports server corresponding to the e-sports service, and the 5G core network has a second network connection relationship with the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area; A search module, used to obtain the service routing information of the baseband processing unit, and search the service routing information for the same service routing information as the access identification information; A data sending module, configured to send the e-sports service data to the local e-sports server corresponding to the access identification information based on the first network connection relationship when the service routing information identical to the access identification information is found, so that the local e-sports server obtains the e-sports response data of the e-sports service based on the e-sports service data; A first information receiving module is used to receive first setting information sent by the management terminal; the first setting information is determined by a management user corresponding to the management terminal after setting the network element in the 5G core network on the first network management platform; A first information forwarding module, configured to forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information; A second information receiving module is used to receive second setting information sent by the management terminal; the second setting information is determined by the management user after performing traffic diversion configuration for the base station on a second network management platform; the second network management platform is different from the first network management platform; The second information forwarding module is used to forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

11. An e-sports data processing device, characterized in that: Applied to local e-sports servers deployed in 5G private networks, including: A service data receiving module, configured to receive, based on a first network connection relationship, e-sports service data sent by a baseband processing unit having a data offloading function; the baseband processing unit is deployed in a base station of a 5G private network, the 5G private network includes a 5G core network and a management terminal, and the 5G core network has a second network connection relationship with the baseband processing unit; the e-sports service data is generated by an e-sports client when executing an e-sports service; the e-sports service data carries access identification information; the access identification information is used to instruct the base station to search in the service routing information of the baseband processing unit; the base station, the e-sports terminal to which the e-sports client belongs, and the local e-sports server are all deployed in the same local e-sports area; A response data determination module, configured to obtain e-sports response data of the e-sports service based on the e-sports service data; A response data returning module, used for returning the e-sports response data to the e-sports terminal through the base station, so that the e-sports terminal outputs an image frame corresponding to the e-sports response data; Among them, the base station receives the first setting information sent by the management terminal; the first setting information is determined by the management user corresponding to the management terminal after setting the network elements in the 5G core network on the first network management platform; the first setting information is forwarded to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information; the base station receives the second setting information sent by the management terminal; the second setting information is determined by the management user after performing diversion configuration on the base station on the second network management platform; the second network management platform is different from the first network management platform; the second setting information is forwarded to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information; the second setting information includes the service routing information of the baseband processing unit.

12. A computer device, characterized in that: include: Processor and memory; The processor is connected to a memory, wherein the memory is used to store a computer program, and the processor is used to call the computer program so that the computer device executes the method according to any one of claims 1 to 9.

13. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and the computer program is suitable for being loaded and executed by a processor, so that a computer device having the processor executes the method according to any one of claims 1 to 9.

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