An immersive anti-stress psychological training system and method based on VR technology
Through the immersive anti-stress psychological training system based on VR technology, the problem of high cost of traditional psychological training time and single training form is solved, and efficient and interactive psychological training is achieved. Through real-time data collection and evaluation, users' response is improved Stress and anxiety ability.
Patent Information
- Application Number
- CN202110899022.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-08-06
- Publication Date
- 2024-12-24
- Estimated Expiration
- 2041-08-06
AI Technical Summary
The traditional anti-stress psychological training method has high time cost, a single training form, and weak interaction. The virtual scene environment of the virtual reality system is monotonous, the data acquisition channel is single, and the training form is boring and difficult to conduct real-time feedback analysis.
An immersive anti-stress psychological training system based on VR technology is designed, including human-computer interaction module, scene simulation module, signal acquisition module, processing module and display module. Immersive training is carried out through VR headset and operating handle for real-time acquisition. Physiological and exercise data, provide psychological assessment scores, and switch to buck training when the psychological score is below the threshold, utilizing cloud servers to store and display training data.
It improves the efficiency and interactivity of anti-stress training, shortens the training cycle, enhances the fun of virtual training scenarios, realizes real-time feedback analysis of user data, and improves the emotional ability to cope with stress and anxiety.
Smart Images

Figure CN113694343B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of sports psychology training, and in particular to an immersive stress resistance psychology training system and method based on VR technology. Background Art
[0002] Psychological stress is both a dynamic situation and an emotional response. The research and application of psychological training technology is not only used for psychological adjustment, but also to reveal the characteristics and mechanisms of user behavioral cognition and neurocognitive processes. Traditional anti-stress psychological training methods are still based on the actual environment and simple auditory, visual and other conditions to create conventional psychological simulation scenarios for psychological intervention and practice on users. Traditional psychological training methods require a single training time of about an hour or even longer, with a long training cycle, high time cost, single training form, weak interactivity, and generally low application efficiency.
[0003] At present, virtual reality (VR) technology uses computers to simulate a three-dimensional virtual world, providing users with simulations of vision and other senses, allowing users to observe things in three-dimensional space instantly and without restrictions. Research based on the use of VR technology for psychological training shows that using a high-fidelity virtual reality system to restore a real 3D environment can cause anxiety, so that the psychological resilience training system prepares users for the high-pressure environment of the real world. Existing systems based on VR technology and physiological parameter monitoring are mostly used for the diagnosis of mental illnesses and generally simulate real scenes in reality. The diagnosis results still rely on the subjective judgment of expert doctors. The disadvantages of these systems are that they only play an auxiliary role in expert diagnosis, the virtual scene environment is monotonous, the data collection channel is single, the training form is boring, and it is not easy to conduct real-time feedback analysis of user data. Summary of the invention
[0004] The present invention specifically provides an immersive stress resistance psychological training system and method based on VR technology to solve the problems in the prior art caused by the long period of user stress resistance psychological training, high time cost, single training form, weak interactivity and generally low application efficiency. The system can not only be used to assist athletes in preparation for competitions, but also can be used for the public's daily stress resistance psychological training.
[0005] In order to achieve the above object, the present invention provides the following technical solutions:
[0006] According to the present invention, an immersive anti-stress psychological training system based on VR technology is disclosed, and the system includes the following modules:
[0007] A human-computer interaction module includes a first PC terminal, a VR headset, and an operating handle. A user enters the training system through the first PC terminal and the VR headset, and performs operation training through the operating handle.
[0008] Login module, which logs in after identifying and verifying the user's information and identity;
[0009] The scenario simulation module includes interference training scenarios and stress training scenarios. Users select and operate training scenarios through the operating handle.
[0010] The difficulty setting module sets the difficulty of each training module and the number of interference items in a step-by-step manner. Different number thresholds correspond to different difficulties.
[0011] The signal acquisition module is used to collect human physiological information and lower limb joint movement information during training, and send the collected data to the processing module;
[0012] A processing module, used to fuse the information sent by the signal acquisition module to calculate the user's psychological evaluation score in real time, and transmit the result to the display module;
[0013] The wireless transmission module is used to transmit the virtual scene to the VR headset on the one hand, and to transmit the training data to the storage module for storage on the other hand;
[0014] The display module is used to generate and display the training status and data output by the processing module directly in the form of data reports.
[0015] Furthermore, it also includes an alarm module, the processing module is connected to the alarm module through the wireless transmission module, and the alarm module is provided with an alarm threshold. When the user's real-time psychological score is lower than the alarm threshold, the system switches to the blood pressure reduction psychological training to adjust the user.
[0016] Furthermore, it also includes a storage module, which is wirelessly connected to the processing module, and is used to save the user's training videos and data. The storage module uses a cloud server; the login module includes password login, fingerprint login and / or face recognition login; the wireless transmission module includes a Bluetooth module, a WIFI transmission module, a 4G transmission module and / or a 5G transmission module.
[0017] Furthermore, the signal acquisition module includes a motion capture device and a physiological data acquisition device, wherein the motion capture device is used to capture and bind the user's lower limb joint motion information in real time, and send the lower limb joint motion information to the processing module for processing; the physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and send the generated corresponding data signal to the processing module for processing; the motion capture device includes seven inertial sensors and a first wireless signal receiver, the seven inertial sensors are respectively distributed on the lower limbs of the human body, and the inertial sensors are wirelessly connected to the first wireless signal receiver; the physiological data acquisition device includes a multimodal sensor, which is worn on the wrist of the user and is wirelessly connected to the second wireless signal receiver.
[0018] Furthermore, the display module includes a second PC terminal and a display screen. The second PC terminal generates a background data report through algorithm analysis and provides user information data and training results. The output result of the second PC terminal is displayed through the display screen.
[0019] Furthermore, it also includes an instructor module, through which the instructor can manually evaluate the trainee's training video and data, and display them in the trainee's login module. The instructor module can be a mobile phone, computer and / or tablet.
[0020] According to the present invention, an immersive anti-stress psychological training method based on VR technology includes the following steps:
[0021] S1. The user enters the training system through a VR headset connected to the first PC, and selects operations through the operation handle;
[0022] S2. After the user verifies his / her identity through the system, he / she logs into his / her personal training account to start training;
[0023] S3. Users can select and set the training mode and pressure level of the training scene according to their own situation;
[0024] S4, collecting the user's system training data, human physiological information and lower limb joint movement information through the information collection device, and transmitting the collected data information to the processor for processing, and the processor generates a psychological training evaluation report based on the processed data;
[0025] S5. The processed data information is transmitted to the cloud server for storage, and the output results are displayed in the form of data reports through the display module.
[0026] Furthermore, in S1, the user needs to wear a motion capture device and a physiological signal acquisition device before entering the system. The motion capture device monitors the user's lower limb joint movements in real time, and sends the lower limb joint movement information to the processor for processing; the physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and sends the generated corresponding data signal to the processor for processing.
[0027] Furthermore, during the training process, when the user's real-time psychological score is lower than the alarm threshold set by the alarm module, the alarm module transmits the alarm information to the processing module, and the processing module switches the system to the decompression psychological training to adjust the user.
[0028] Furthermore, step S6 is also included. After the training is completed, the instructor can make manual comments based on the user's training video and data, and synchronize the guidance suggestions to the user's account. The instructor can make comments through a remote mobile terminal.
[0029] The present invention has the following advantages:
[0030] The present invention uses VR virtual training to carry out systematic real-life simulation training of users' anti-interference and anti-stress abilities through a specific system and method, thereby solving the problems of traditional psychological training, such as long time period, high training cost, poor interest, monotonous virtual training scene environment, single data collection channel, boring training form, and difficulty in real-time feedback analysis of user data. By simulating general stress situations and interference situations in virtual reality and integrating them with traditional psychological skill training methods and multi-source data analysis technologies, the present invention helps users improve their general stress coping ability and anti-interference ability, and thus enhance their ability to cope with anxiety. BRIEF DESCRIPTION OF THE DRAWINGS
[0031] In order to more clearly illustrate the implementation methods of the present invention or the technical solutions in the prior art, the following briefly introduces the drawings required for the implementation methods or the description of the prior art. Obviously, the drawings in the following description are only exemplary, and for ordinary technicians in this field, other implementation drawings can be derived from the provided drawings without creative work.
[0032] The structures, proportions, sizes, etc. illustrated in this specification are only used to match the contents disclosed in the specification so as to facilitate understanding and reading by persons familiar with the technology. They are not used to limit the conditions under which the present invention can be implemented, and therefore have no substantial technical significance. Any structural modification, change in proportion or adjustment of size shall still fall within the scope of the technical contents disclosed in the present invention without affecting the effects and purposes that can be achieved by the present invention.
[0033] Figure 1 The present invention provides a system structure diagram of an immersive stress resistance psychological training system based on VR technology;
[0034] Figure 2 The present invention provides a system block diagram of an immersive stress resistance psychological training system based on VR technology;
[0035] Figure 3 A physical simulation diagram of an immersive stress resistance psychological training system based on VR technology is provided for the present invention;
[0036] Figure 4 The present invention provides a flow chart of an immersive anti-stress psychological training method based on VR technology. DETAILED DESCRIPTION
[0037] In order to make the purpose, technical solutions and advantages of the present application clearer, the technical solutions in the present application will be described clearly and completely below in conjunction with the drawings in the present application. Obviously, the described technical solutions are part of the present application, but not all of it. Generally, the components of the present application described and shown in the drawings here can be arranged and designed in various different configurations.
[0038] Therefore, the following detailed description of the present application provided in the accompanying drawings is not intended to limit the scope of the present application for protection, but merely represents the selection of the present application. Based on the specific scheme in the present application, all other technical solutions obtained by ordinary technicians in the field without making creative work are within the scope of protection of the present application.
[0039] It should be noted that, in the absence of conflict, the features in this application can be combined with each other.
[0040] It should be noted that similar numbers and letters represent similar items in the following figures, so once an item is defined in one figure, it does not need to be further defined or explained in subsequent figures. In the description in this application, it should be noted that the indication of the orientation or position relationship is based on the orientation or position relationship shown in the drawings, or the orientation or position relationship in which the product of the application is usually placed when in use, or the orientation or position relationship commonly understood by those skilled in the art, or the orientation or position relationship in which the product of the application is usually placed when in use. It is only for the convenience of describing the application and simplifying the description, and does not indicate or imply that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation, and therefore cannot be understood as a limitation on the application. In addition, the terms "first", "second", "third", etc. are only used to distinguish the description, and cannot be understood as indicating or implying relative importance.
[0041] In the description of this application, it should also be noted that, unless otherwise clearly specified and limited, the terms "set", "install", and "connect" should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a direct connection or an indirect connection through an intermediate medium. For ordinary technicians in this field, the specific meanings of the above terms in this application can be understood according to specific circumstances.
[0042] Combination Figure 1-3As shown, the present invention specifically discloses an immersive stress resistance psychological training system based on VR technology, including the following modules: a human-computer interaction module, including a first PC terminal, a VR head display 4 and an operating handle 5. The user enters the training system through the first PC terminal and the VR head display 4. The VR head display 4 can collect eye movement data and perform operation training through the operating handle 5. The first PC terminal is equipped with a scene task written using the Unity3D engine. When used, the VR scene in the first PC terminal is transmitted to the VR head display 4 through a wireless module to provide the user with a highly immersive task experience and achieve psychological training. The user wears the VR head display 4 and is positioned by the VR head display locator 1. The user can immersively watch the VR scene, and its viewing angle changes as the user's head turns. The signal emitted by the VR head display 4 is collected by the VR head display wireless signal receiver 2 and transmitted to the processor through the VR head display wireless signal receiver 2. At the same time, the user can operate the handle 5 to jump or move smoothly in the scene. In different training subsystems, the user needs to use the operating handle 5 to interact with the system UI and the equipment in the scene to complete the various training contents set. The login module logs in after identifying and verifying the user's information and identity. The login module includes password login, fingerprint login and / or face recognition login, and the user can log in through any of them. The scenario simulation module includes interference training scenarios and stress training scenarios. The user selects and operates the training scenarios through the operating handle 4; the scenario experience scenarios of multiple interference sources, terror stress sources, and reward and punishment stress sources are realistic, the interactive experience is strong, and the operation is convenient. For example, the training scenarios can include evasion scenarios, fighting scenarios, and shooting scenarios. The user operates the training through the operating handle 4. The difficulty setting module sets the operation difficulty and the number threshold of interference items for each training module in a step-by-step manner. Different number thresholds correspond to different difficulties. The user can make actual training choices based on past training modes and training results to adjust to the most suitable training difficulty. The signal acquisition module is used to collect human physiological information and lower limb joint motion information during training, and send the collected data to the processing module; the signal acquisition module includes a motion capture device and a physiological data acquisition device, the motion capture device is used to capture and bind the user's lower limb joint motion information in real time, and collect the lower limb joint motion information through the motion capture system wireless signal receiver 3, and send the lower limb joint motion information to the processing module for processing through the motion capture system wireless signal receiver 3; the physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and send the generated corresponding data signal to the processing module for processing. The motion capture device includes seven inertial sensors and a first wireless signal receiver, the seven inertial sensors are respectively distributed on the lower limbs of the human body, and the inertial sensors are electrically connected to the first wireless signal receiver, and the inertial sensors use the motion capture system IMU sensor 7.The physiological data acquisition device includes a multimodal sensor, which is worn on the wrist of the user and electrically connected to the second wireless signal receiver. The multimodal sensor uses a physiological signal acquisition bracelet. The physiological signal acquisition bracelet 6 includes a heart rate bracelet and a heart rate watch. The heart rate bracelet transmits the human heart rate data to the processing module for processing, and the skin resistance watch transmits the skin resistance data to the processing module for processing.
[0043] The processing module is used to fuse the information sent by the signal acquisition module to calculate the user's psychological assessment score in real time. The processing module contains a psychological assessment model, and the user's results can be psychologically graded through the psychological assessment model. The wireless transmission module is used to transmit the data processed by the processing module to the display module. The wireless transmission module includes a Bluetooth module, a WIFI transmission module, a 4G transmission module and / or a 5G transmission module. The Bluetooth module and the 5G transmission module (or the WIFI transmission module or the 4G transmission module) can be matched to perform a short-distance connection through the Bluetooth module, and a long-distance transmission can be performed through the 5G transmission module (or the WIFI transmission module or the 4G transmission module).
[0044] The display module is used to generate and display the training situation and the data output by the processing module directly in the form of data reports. The display module includes a second PC terminal and a display screen. The second PC terminal generates a background data report after algorithm analysis and gives user information data and training results. The output results of the second PC terminal are displayed on the display screen.
[0045] It also includes an alarm module. The processing module is connected to the alarm module through a wireless transmission module. The alarm module is set with an alarm threshold. When the user's real-time psychological score is lower than the alarm threshold, the system automatically switches to blood pressure reduction psychological training to adjust the user, that is, switching to a relaxing scene or playing light music or guiding words to relax the user, and resuming training when the psychological score returns to normal.
[0046] It also includes a storage module, which is wirelessly connected to the processing module. The storage module is used to save the user's training videos and data, and the storage module uses a cloud server.
[0047] It also includes an instructor module, through which an instructor can manually evaluate the user's training videos and data and display them in the user's login module. The instructor module can be a mobile phone, computer and / or tablet.
[0048] Combination Figure 4 As shown, the present invention specifically discloses an immersive anti-stress psychological training method based on VR technology, which specifically includes the following steps:
[0049] S1. The user enters the training system through a VR headset connected to the first PC, and selects operations through the operating handle; before entering the system, the user needs to wear a motion capture device and a physiological signal acquisition device, and the motion capture device is used to monitor the user's lower limb joint movements in real time, and send the lower limb joint movement information to the processor for processing; the physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and send the generated corresponding data signal to the processor for processing.
[0050] S2. After the user's identity information is verified by the system, the user logs in to the personal training account for training.
[0051] S3. Users can choose and set the training mode and stress level of the training scene according to their own situation.
[0052] S4. The user's system training data, human physiological information and lower limb joint movement information are collected through information collection equipment, and the collected data information is transmitted to the processor for processing. The processor generates a psychological training evaluation report based on the data processing.
[0053] S5. The processed data information is transmitted to the cloud server for storage, and the output results are displayed in the form of data reports through the display module.
[0054] During the training process, when the user's real-time psychological score is lower than the alarm threshold set by the alarm module, the alarm module transmits the alarm information to the processing module, and the processing module switches the system to hypotensive psychological training to adjust the user.
[0055] The present invention also discloses an immersive anti-stress psychological training method based on VR technology:
[0056] It also includes step S6. After the training is completed, the instructor can make manual comments based on the trainee's training video and data, and synchronize the guidance suggestions to the user's account. The trainer can make comments through a remote mobile terminal, which not only saves the instructor's time and ensures the quality of psychological training. The instructor can process the training data of multiple users at one time, thereby improving work efficiency.
[0057] The present invention aims at the problems that traditional psychological training has a long time period, high training cost, poor interest, monotonous virtual training scene environment, single data acquisition channel, boring training form, and it is not easy to perform real-time feedback analysis on user data. The application includes a signal acquisition module, a processing module, a human-computer interaction module and a display module; the signal acquisition module is used to capture and bind the user's lower limb joint movement information in real time and capture the user's heart rate, heart rate variability and / or skin conductance level and other physiological data in real time during the training process; the signal acquisition module sends the acquired lower limb joint movement information and data signals to the processing module; the processing module processes the received data into coordinate values and transmits them to the human-computer interaction module via Bluetooth communication; the human-computer interaction module is a virtual reality scene task, and uses the lower limb joint movement information transmitted by the processing module to drive the user to move in the scene and complete the task in the game, and uses the physiological data coordinate values transmitted by the data processing unit to monitor and quantify the user's psychological state in real time, so as to realize timely psychological feedback and psychological training. After starting the scene task, the human-computer interaction module saves the received data locally. After the scene task is completed, the display unit reads the local data and gives the training results based on the time-frequency domain analysis. The psychological expert then provides the user with psychological guidance suggestions for the next stage based on the results, and displays a reminder after the user logs in to his account. The present invention uses the currently popular virtual reality technology to assist psychological training. The scene tasks of various stress sources and the rich and diverse operation forms can greatly mobilize the enthusiasm of users. The present invention is mainly used in the psychological treatment room of sports teams, but because it overcomes the problem of high time cost of traditional psychological training and the inability to be separated from the guidance of psychological experts, it can also be placed in the user's home to assist them in psychological training at any time, which is convenient for market promotion.
[0058] Although the present invention has been described in detail above by general description and specific implementation methods, it is obvious to those skilled in the art that some modifications or improvements can be made to the present invention. Therefore, these modifications or improvements made without departing from the spirit of the present invention all belong to the scope of protection claimed by the present invention.
Claims
1. An immersive stress resistance psychological training system based on VR technology, characterized in that: Includes the following modules: A human-computer interaction module includes a first PC terminal, a VR headset, and an operating handle. A user enters the training system through the first PC terminal and the VR headset, and performs operation training through the operating handle. Login module, which logs in after identifying and verifying the user's information and identity; The scenario simulation module includes interference training scenarios and stress training scenarios. Users select and operate training scenarios through the operating handle. The difficulty setting module sets the difficulty of each training module and the number of interference items in a step-by-step manner. Different number thresholds correspond to different difficulties. The signal acquisition module is used to collect human physiological information and lower limb joint movement information during training, and send the collected data to the processing module; A processing module, used to fuse the information sent by the signal acquisition module to calculate the user's psychological evaluation score in real time, and transmit the result to the display module; The wireless transmission module is used to transmit the virtual scene to the VR headset on the one hand, and to transmit the training data to the storage module for storage on the other hand; A display module is used to generate and display the training status and the data output by the processing module directly in the form of data reports; The immersive anti-stress psychological training system based on VR technology also includes an alarm module, the processing module is connected to the alarm module through a wireless transmission module, and the alarm module is provided with an alarm threshold. When the user's real-time psychological score is lower than the alarm threshold, the system automatically switches to the decompression psychological training to adjust the user; The signal acquisition module includes a motion capture device and a physiological data acquisition device, wherein the motion capture device is used to capture and bind the user's lower limb joint motion information in real time, and send the lower limb joint motion information to the processing module for processing; The physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and send the generated corresponding data signal to the processing module for processing; the motion capture device includes seven inertial sensors and a first wireless signal receiver, the seven inertial sensors are respectively distributed on the lower limbs of the human body, and the inertial sensors are wirelessly connected to the first wireless signal receiver; the physiological data acquisition device includes a multimodal sensor, the multimodal sensor is worn on the wrist of the user and is wirelessly connected to the second wireless signal receiver; The immersive stress resistance psychological training system based on VR technology also includes an instructor module, through which the instructor manually evaluates the training video and data of the trainee and displays them in the trainee's login module. The instructor module is a mobile phone, computer and / or tablet.
2. The immersive anti-stress psychological training system based on VR technology according to claim 1, characterized in that: It also includes a storage module, which is wirelessly connected to the processing module. The storage module is used to save the user's training videos and data, and the storage module uses a cloud server; the login module includes password login, fingerprint login and / or face recognition login; the wireless transmission module includes a Bluetooth module, a WIFI transmission module, a 4G transmission module and / or a 5G transmission module.
3. The immersive anti-stress psychological training system based on VR technology according to claim 1, characterized in that: The display module includes a second PC terminal and a display screen. The second PC terminal generates a background data report through algorithm analysis and provides user information data and training results. The output result of the second PC terminal is displayed through the display screen.
4. A training method using the immersive anti-stress psychological training system based on VR technology according to any one of claims 1 to 3, characterized in that: The training method is for non-diagnostic treatment purposes and comprises the following steps: S1. The user enters the training system through a VR headset connected to the first PC, and selects operations through the operation handle; S2. After the user verifies his / her identity through the system, he / she logs into his / her personal training account to start training; S3. Users can select and set the training mode and pressure level of the training scene according to their own situation; S4, collecting the user's system training data, human physiological information and lower limb joint movement information through the information collection device, and transmitting the collected data information to the processor for processing, and the processor generates a psychological training evaluation report based on the processed data; S5. The processed data information is transmitted to the cloud server for storage, and the output results are displayed in the form of data reports through the display module.
5. The immersive anti-stress psychological training method based on VR technology according to claim 4, characterized in that: In S1, the user needs to wear a motion capture device and a physiological signal acquisition device before entering the system. The motion capture device monitors the user's lower limb joint movements in real time and sends the lower limb joint movement information to the processor for processing; The physiological data acquisition device is used to collect the user's heart rate, heart rate variability and / or skin conductance level in real time, and send the generated corresponding data signal to the processor for processing.
6. The immersive anti-stress psychological training method based on VR technology according to claim 4, characterized in that: During the training process, when the user's real-time psychological score is lower than the alarm threshold set by the alarm module, the alarm module transmits the alarm information to the processing module, and the processing module switches the system to hypotensive psychological training to adjust the user.
7. The immersive anti-stress psychological training method based on VR technology according to claim 4, characterized in that: The process also includes step S6, where after the training is completed, the instructor can make manual comments based on the user's training video and data, and synchronize the guidance suggestions to the user's account. The instructor can make comments through a remote mobile terminal.
