Image display device and motion control method thereof
By setting a parameter adjustment unit in the display unit of the image display device, adjusting the image parameters according to the peripheral illuminance, and integrating them with the frame, the problem of insufficient image visibility in multiple independent display areas is solved, and an excellent image display effect is achieved.
Patent Information
- Application Number
- CN202080029289.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Priority Date
- 2019-04-15
- Filing Date
- 2020-04-07
- Publication Date
- 2025-05-13
- Estimated Expiration
- 2040-04-07
AI Technical Summary
The prior art is difficult to sufficiently improve image visibility in multiple independent display areas, especially in different surrounding illumination environments.
By providing a parameter adjustment unit in the display unit of the image display device, parameters such as hue, brightness and chromaticity of a part of the image in the display area are adjusted according to the illuminance around the display unit, so that they appear integral to the frame.
The image visibility in each display area is improved, and the image display is independent of the illumination of the surrounding environment, achieving excellent image display effect in different usage environments.
Smart Images

Figure CN113711299B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to an image display device and an action control method thereof, and in particular to a game device for displaying game images and an action control method thereof. Background Art
[0002] In order to reduce power consumption when displaying an image on a display, a technology for adjusting the brightness of a portion of the displayed image is known. For example, the following technology is known: in a portable terminal device that scrolls content images by a tapping operation, when an image other than the image displayed on the display after the tapping operation is scrolled on the display, the brightness of the image is reduced to reduce power consumption (Patent Document 1).
[0003] In addition, in order to improve the visibility of the displayed image regardless of the brightness of the surroundings of the display, a technology for adjusting the brightness of the displayed image according to the brightness of the surroundings of the display is known. For example, the following technology is known: in a liquid crystal television device in which a light receiving element is provided on the front side of a liquid crystal display element panel, the voltage applied to the liquid crystal layer of the liquid crystal display element is changed according to the brightness of the surroundings detected by the light receiving element to change the brightness of the entire displayed image (Patent Document 2).
[0004] In recent years, there is a need for further diversification of image display methods, and research is being conducted on image display devices that have multiple areas capable of independently displaying images in the image display area of a display. In such image display devices, a method for improving the visibility of displayed images in each area is required. However, in the above-mentioned existing image display technologies, it is difficult to sufficiently improve the visibility of displayed images in each area.
[0005] Prior Art Literature
[0006] Patent Literature
[0007] Patent Document 1: Re-publication of Patent No. 2014 / 091675
[0008] Patent Document 2: Japanese Patent Publication No. Showa 62-235883 Summary of the invention
[0009] Problem that the invention aims to solve
[0010] An object of the present invention is to provide an image display device that can display images with excellent visibility in accordance with various image display modes. Another object of the present invention is to provide an operation control method for the image display device.
[0011] Means of solving the problem
[0012] Such objects are achieved by the present invention described below (1) to (14).
[0013] (1) An image display device configured to adjust a predetermined parameter of a part of an image displayed on a display unit according to the illuminance around the display unit, comprising:
[0014] The display unit includes a display area for displaying the image; and
[0015] A parameter adjustment unit adjusts the predetermined parameter of a portion of the image on the display area according to the illuminance of the periphery of the display unit.
[0016] (2) The image display device according to (1) above, wherein the display area of the display unit includes a first area, a second area different from the first area, and a third area that displays a portion of the image, and
[0017] The first area and the second area are separated by the third area.
[0018] (3) The image display device according to (1) or (2) above, wherein the display unit further includes a frame provided along an outer edge of the display area, and
[0019] The parameter adjustment unit adjusts the predetermined parameter of a portion of the image according to the illuminance of the periphery of the display unit so that the frame and the portion of the image appear to be integrated.
[0020] (4) The image display device according to any one of (1) to (3) above, further comprising:
[0021] an illumination detection unit that detects the illumination of the periphery of the display unit; and
[0022] a parameter determination unit that determines the predetermined parameter of a portion of the image to be adjusted based on the illumination detected by the illumination detection unit, wherein
[0023] The parameter adjustment unit adjusts the predetermined parameter of a portion of the image on the display area based on the predetermined parameter determined by the parameter determination unit.
[0024] (5) The image display device according to (4) above further comprises a storage unit for storing parameters of the frame, wherein
[0025] The parameter determination unit determines the predetermined parameter so that the predetermined parameter corresponds to the parameter stored in the storage unit.
[0026] (6) The image display device according to (5) above, wherein the predetermined parameter is the same as the parameter.
[0027] (7) The image display device as described in any one of (4) to (6) above, wherein the parameter adjustment unit adjusts the prescribed parameter when the prescribed parameter determined by the parameter determination unit exceeds a prescribed threshold value.
[0028] (8) The image display device according to any one of (1) to (7) above, wherein the predetermined parameter is at least one of hue, lightness, and saturation.
[0029] (9) The image display device according to any one of (1) to (8) above, wherein the image display device is a game device.
[0030] (10) An operation control method of an image display device, the image display device being configured to adjust a predetermined parameter of a part of an image displayed on the display unit according to the illumination around the display unit, the method comprising the following steps:
[0031] displaying the image on the display unit; and
[0032] The predetermined parameter of a portion of the image is adjusted according to the illumination of the periphery of the display unit.
[0033] (11) The method for controlling the motion of the image display device as described in (10) above further includes the following steps:
[0034] detecting the illuminance of the periphery of the display unit; and
[0035] The predetermined parameter of the portion of the image to be adjusted is determined based on the detected illumination, wherein
[0036] A step of adjusting the predetermined parameter of a part of the image is performed based on the determined predetermined parameter.
[0037] (12) An operation control method of an image display device, the image display device being configured to adjust a predetermined parameter of a part of an image displayed on the display unit according to the illumination around the display unit, the method comprising the following steps:
[0038] The image is displayed on the display unit in a state where the predetermined parameter of a part of the image is adjusted according to the illumination of the periphery of the display unit.
[0039] (13) The method for controlling the motion of the image display device as described in (12) above further includes the following steps:
[0040] detecting the illuminance of the periphery of the display unit; and
[0041] The predetermined parameter of the portion of the image to be adjusted is determined based on the detected illumination, wherein
[0042] The step of displaying the image on the display unit is performed based on the determined predetermined parameter in a state where the predetermined parameter of a part of the image is adjusted.
[0043] (14) In the operation control method of an image display device as described in any one of (10) to (13) above, the predetermined parameter is at least one of hue, lightness, and saturation.
[0044] Effects of the Invention
[0045] According to the present invention, for example, in an image display device in which two areas capable of independently displaying images are provided in a display area of a display unit, it is possible to adjust the prescribed parameters of a portion of an image displayed between the areas so that the visibility of the image displayed in each area is improved. In addition, since the prescribed parameters can be adjusted according to the illumination of the periphery of the display unit, it is possible to frequently display an image with excellent visibility regardless of the illumination of the use environment of the image display device. Furthermore, it is also possible to adjust the prescribed parameters of a portion of an image so that a portion of the image appears to be integrated with a portion (e.g., a frame portion) outside the display area of the display unit, thereby improving the visibility of the image displayed in the prescribed area of the display area.
[0046] In this way, it is possible to provide an image display device capable of displaying images with excellent visibility in accordance with various image display modes, and also to provide a method of controlling the operation of the image display device. BRIEF DESCRIPTION OF THE DRAWINGS
[0047] Figure 1 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0048] Figure 2 It is a diagram showing a recording medium used in the game device according to the first embodiment of the present invention.
[0049] Figure 3 This is a block diagram showing the structure of a game device according to the first embodiment of the present invention.
[0050] Figure 4 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0051] Figure 5 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0052] Figure 6It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention.
[0053] Figure 7 This is a data table for parameter adjustment stored in the storage unit of the game device according to the first embodiment of the present invention.
[0054] Figure 8 This is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
[0055] Fig. 9 This is a flowchart showing the game process of the game device according to the first embodiment of the present invention.
[0056] Fig.10 (a) and Fig.10 (b) means Fig. 9 A flowchart of the process related to the parameter adjustment of the separated images in the game process shown in FIG. Fig.10 (a) is a flowchart showing the processing of adjusting parameters after displaying a game image on the display unit, Fig.10 (b) is a flowchart showing a process of adjusting parameters before displaying a game image on the display unit.
[0057] Fig.11 It is a plan view schematically showing an image display device according to a second embodiment of the present invention.
[0058] Fig.12 It is a front view, a top view, and a bottom view schematically showing the game device according to the first embodiment of the present invention.
[0059] Fig.13 It is a rear view and a left side view schematically showing the game device according to the first embodiment of the present invention.
[0060] Fig.14 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0061] Fig.15 It is a perspective view schematically showing a game device according to a third embodiment of the present invention.
[0062] Fig.16 It is an enlarged view schematically showing the structure of a display unit of a game device according to a third embodiment of the present invention. DETAILED DESCRIPTION
[0063] Hereinafter, the image display device and the operation control method thereof according to the present invention will be described.
[0064] <<First Embodiment>>
[0065] A. Image display device
[0066] The image display device of the present invention is not particularly limited as long as it can display images. Examples of such image display devices include desktop personal computers, notebook computers, mobile phones, smart phones, televisions, game devices, liquid crystal displays, and the like.
[0067] In the following, for ease of understanding, a case where the image display device is a game device is described in detail based on the preferred embodiment shown in the accompanying drawings. For ease of description, the upper side in the drawings is referred to as "upper", the lower side is referred to as "lower", the left side is referred to as "left", the right side is referred to as "right", the front side of the paper is referred to as "front", and the back side of the paper is referred to as "back".
[0068] Figure 1 It is a perspective view schematically showing the game device according to the first embodiment of the present invention. Figure 2 It is a diagram showing a recording medium used in the game device in the first embodiment of the present invention. Figure 3 This is a block diagram showing the structure of a game device according to the first embodiment of the present invention. Figures 4 to 6 It is an enlarged view showing the structure of the display unit of the game device according to the first embodiment of the present invention. Figure 7 This is a data table for parameter adjustment stored in the storage unit of the game device according to the first embodiment of the present invention. Figure 8 This is an event table stored in the storage unit of the game device according to the first embodiment of the present invention. Fig.14 It is a perspective view schematically showing the game device according to the first embodiment of the present invention.
[0069] 1. Game Overview
[0070] First, the game executed by the game device 1 of the present embodiment is described. The game device 1 can use the recording medium 11 to execute, for example, a battle game, a role-playing game, etc. Specifically, the game device 1 obtains information about the character recorded in the recording medium 11 (hereinafter referred to as "character information") by scanning the recording medium 11. Then, the game device 1 displays the image of the character on the display unit 6. Thus, the game device 1 can execute a battle game in which the character fights against an enemy (opponent) character. After the game is over, a new recording medium 11 is distributed from the game device 1. In addition, the game executed by this game device 1 is not limited to the above-mentioned games.
[0071] 2. Recording medium
[0072] The recording medium 11 used in the game device 1 of this embodiment is not particularly limited as long as it can store character information. Such a recording medium 11 is, for example, Figure 2As shown, the recording medium 11 is formed into a card shape. The recording medium 11 has a two-dimensional code 111 on the surface. Character information, item information, etc. are recorded in the two-dimensional code 111. The two-dimensional code 111 lists QR code (registered trademark), Zcode (registered trademark), etc. In the case of Zcode, the information is recorded in a manner that can be recognized under invisible light (infrared rays). In addition, the recording medium 11 can be a game IC card that stores player information or character information. In addition, the recording medium 11 can be formed into an elliptical shape, a circular shape, a quadrangular shape, etc.
[0073] 3. Gaming Devices
[0074] Next, the game device will be described. Figure 1 As shown, the game device 1 of this embodiment includes two game devices (a first sub-game device 1A and a second sub-game device 1B) arranged adjacent to each other. The game device 1 has a display unit 6 and is controlled by a control unit 8. Therefore, the size of the entire game device 1 can be miniaturized. As a result, the cost of the entire game device 1 can be reduced. The game device 1 of this embodiment is not limited to a structure in which two game devices are arranged adjacent to each other (a 2-in-1 structure), but may also be a structure in which three or more game devices are arranged adjacent to each other.
[0075] At first glance, the game device 1 of this embodiment looks like two game devices are arranged adjacent to each other. However, the game device 1 connects these two game devices to form a single game device 1. Therefore, each player (user) can play the game on their own sub-game device, and can also cooperate to play a game. Figure 1 , 3 As shown, such a game device 1 includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, a storage unit 7, a control unit 8, and a communication unit 9. The configuration of each unit will be described below.
[0076] In addition, the housing 2, the operating unit 3, the reading unit 4, and the speaker 5 of the game device 1 are the same as the sub housing 2A, the first sub operating unit 3A, the sub reading unit 4A, and the sub speaker 5A for the first sub game device 1A, and the sub housing 2B, the second sub operating unit 3B, the sub reading unit 4B, and the sub speaker 5B for the second sub game device 1B. Therefore, the following will only describe the various parts of the game device 1 representatively.
[0077] <Housing>
[0078] The housing 2 has the function of arranging or accommodating the various components of the game device 1. Figure 1As shown, the housing 2 is formed into a substantially rectangular parallelepiped shape, but is not limited thereto. The housing 2 may be formed of a single housing (double housing), or may be formed by connecting sub-housings for each sub-game device. In the case of a double housing, the housing 2 is formed symmetrically, and the central portion (particularly the front surface) of the housing 2 may be recessed inward. Thus, it may appear to the player that there are two game devices at first glance.
[0079] The housing 2 has a maintenance door 21 for a game administrator to maintain / manage the operation rate of the game device 1, the distribution rate of the recording medium 11, etc. The door 21 is provided on the front surface of the housing 2. The door 21 has a function of accessing a maintenance panel 22 accommodated in the housing 2. Fig.14 As shown, a maintenance panel (electronic device) 22 is arranged on the back of the door 21. The maintenance panel 22 is composed of buttons for the game manager to test and manage the game device 1. With such a structure, for example, when the game of the first sub-game device 1A is to be reset, the game of the first sub-game device 1A can be managed independently without interrupting the game of the second sub-game device 1B. In addition, the door 21 is not an essential element of the game device 1.
[0080] <Operation Section>
[0081] The operation unit 3 has a function of receiving operation inputs made by the player in order to execute the game. The operation unit 3 is composed of four buttons 31 and two rectangular operation areas 32. The buttons 31 are arranged symmetrically on the front side of the upper surface of the shell 2. The operation area 32 is arranged on the inner side of the button 31 on the upper surface of the shell 2. The shape and position of the operation area 32 are not particularly limited, and can be a rod or a circle, a position between the buttons 31, or a position near the button 31. Such an operation area 32 is an area where the player can set the recording medium 11 and move it. The operation area 32 is configured so that the reading unit 4 described later can read the recording medium 11.
[0082] The operation unit 3 includes a first sub-operation unit (first operation unit) 3A for the first sub-game device 1A and a second sub-operation unit (second operation unit) 3B for the second sub-game device 1B. The first sub-operation unit 3A and the second sub-operation unit 3B can be operated independently and can receive different operation inputs at the same time. Thus, respective operations can be performed in the first sub-game device 1A and the second sub-game device 1B.
[0083] <Reading section>
[0084] The reading unit 4 has a function of reading information of the recording medium 11 set on the operation field 32. The reading unit 4 is set in the lower part of the operation field 32 inside the housing 2. Such a reading unit 4 is composed of, for example, an imaging device (camera) and an infrared light source. The infrared light source of the reading unit 4 irradiates infrared rays to the two-dimensional code 111 of the recording medium 11 from the lower side of the operation field 32. In this state, the imaging device images the two-dimensional code 111 of the recording medium 11, thereby being able to read the information recorded in the two-dimensional code 111 of the recording medium 11. In addition, as long as the imaging device can image the operation field 32, the reading unit 4 can be configured at any position in the housing 2. In addition, the reading unit 4 can be composed only of an imaging device.
[0085] <Speaker>
[0086] The speaker 5 has the function of outputting various sounds. The speaker 5 is arranged below the display unit 6 at the rear portion of the upper surface of the housing 2. The number of speakers 5 is not particularly limited, and may be one or more than two. In this embodiment, two speakers 5 are arranged on both sides of the rear portion of the upper surface of the housing 2 corresponding to each sub-game device. The sounds output by the speaker 5 include music, sound effects, etc. stored in the storage unit 7.
[0087] <Display>
[0088] The display unit 6 has a function of displaying a game image (prescribed image). Figure 1 As shown, the display unit 6 is arranged above the speaker 5 on the upper surface of the housing 2. The display unit 6 is composed of a display panel, but may also be a touch panel. Figure 1 As shown, the display portion 6 is formed in a quadrangular shape, but the present invention is not limited thereto and may be formed in a circular shape or a triangular shape.
[0089] The display unit 6 has a full screen area 61 for displaying a game image and a frame 62 provided along the outer edge of the full screen area 61. The full screen area 61 includes a separate area 611 and a partition area 612. Figure 5 As shown, full screen area 61 has a function of displaying a game image on the entire display unit 6. When a player of first sub-game device 1A and a player of second sub-game device 1B play a cooperative or competitive game, a game image is displayed on full screen area 61.
[0090] The separate area 611 includes an area (first area) 611A for displaying a game image for the first sub-game device 1A and an area (second area) 611B for displaying a game image for the second sub-game device 1B. Figure 4 , Figure 6As shown, these areas 611A and 611B are formed with the same area as each other by the partition area 612. Thus, it can be made to appear to the player that there are two game devices at first glance. However, the area of any one area can also be configured to be smaller than the area of the other areas. For example, in the case of a battle game between the first sub-game device 1A and the second sub-game device 1B, if the area of the area 611A for the first sub-game device 1A is larger, the game image for the first sub-game device 1A is displayed larger. In such a case, it can be given to the player that the player of the first sub-game device 1A has an advantage.
[0091] The first area 611A is provided corresponding to the first sub-operation unit 3A of the first sub-game device 1A. The first area 611A is formed in a rectangular shape, but is not limited thereto. The second area 611B is provided corresponding to the second sub-operation unit 3B of the second sub-game device 1B. The second area 611B is formed in a rectangular shape, but is not limited thereto. The first area 611A may display the same image as the image displayed in the second area 611B, or may display a different image. In addition, the first area 611A and the second area 611B may display images independently of each other.
[0092] The partition region (third region) 612 has the function of partitioning the first region 611A and the second region 611B. Therefore, the partition region 612 is provided between the first region 611A and the second region 611B. The shape of the partition region 612 is not particularly limited and may be an elongated shape ( Figure 4 ), rectangular, roughly trapezoidal ( Figure 6 ) etc. The area of the partition region 612 is not particularly limited, and may be larger or smaller than the area of the first region 611A and the second region 611B. The partition region 612 may also be further divided into a plurality of regions.
[0093] For example, Figure 4 As shown in FIG. 1 , the partition region 612 may be divided along its short side direction to have two partition regions. That is, the partition region 612 may have a first partition region 612A for the first region 611A and a second partition region 612B for the second region 611B. Figure 6 As shown, the partition area 612 can be divided along its length direction to have two partition areas. That is, the partition area 612 can have a third partition area 612C for game images and a fourth partition area 612D for text images. By doing so, multiple images and different images can be displayed in the partition area 612.
[0094] The frame 62 is arranged on the speaker 5 or the housing 2. The frame 62 is formed into a rectangular shape, but is not limited thereto. For example, the frame 62 may also be formed into any shape such as a circular shape or an elliptical shape. The frame 62 has a joint 621 formed in a recessed manner inwardly at the center of its long side. The frame is formed symmetrically by the joint 621. Therefore, the display unit 6 can be displayed as two display units, such as the sub-display unit 6A for the first sub-game device 1A and the sub-display unit 6B for the second sub-game device 1B.
[0095] The frame 62 may include a first frame member 62A for the first sub-game device 1A and a second frame member 62B for the second sub-game device 1B. Figures 4 to 6 As shown, the first frame member 62A and the second frame member 62B are formed into a substantially "C" shape. Moreover, one end and the other end of the first frame member 62A are respectively in contact with one end and the other end of the second frame member 62B to form a joint 621. With such a structure, the first frame member 62A and the second frame member 62B are arranged symmetrically with the joint 621 as the center. Therefore, the display unit 6 can be displayed as two display units.
[0096] like Figure 4 As shown, one end and the other end of the first frame member 62A are arranged opposite to each other. Therefore, an image (separated image) identical to the appearance of the short side of the frame body 62 can be displayed in the first partition area 612A from one end toward the other end. Thus, the first frame member 62A is connected to the separated image to form a ring-shaped frame member (first frame member 62A). That is, the separated image appears to be formed integrally with the first frame member 62A. Therefore, the player can recognize that there is a separate sub-display unit 6A in the display unit 6.
[0097] On the other hand, one end and the other end of the second frame member 62B are arranged opposite to each other. Therefore, it is possible to display an image (separated image) that is identical to the appearance of the short side of the frame body 62 in the second separated area 612B from one end thereof toward the other end. Thus, the second frame member 62B is connected to the separated image to form a ring-shaped frame member (second frame member 62B). That is, the separated image appears to be formed integrally with the second frame member 62B. Therefore, it is possible to make the player recognize that there is a separate sub-display unit 6B in the display unit 6.
[0098] In this way, the frame 62 for the first sub-game device 1A is composed of the first frame member 62A and the partition image. In addition, the frame 62 for the second sub-game device 1B is composed of the second frame member 62B and the partition image. Thus, one frame 62 can be divided into two frame members 62A and 62B, and although it is one game device 1, it can give the player the impression that there are two game devices. Moreover, the first frame member 62A (first area 611A) and the first sub-operation part 3A and the second frame member 62B (second area 611B) and the second sub-operation part 3B are arranged symmetrically with the partition image as the central axis. Therefore, the player can be given the impression that there are two game devices.
[0099] <Illuminance Detection Section>
[0100] The illumination detection unit S has a function of detecting the illumination (brightness, chromaticity, etc.) around the display unit 6. The illumination detection unit S is, for example, built into the long side of the upper side of the frame 62 of the display unit 6. In the present embodiment, it is provided near the joint 621 on the upper side of the first frame member 62A. For example, a light sensor, an imaging device, etc. are used as such an illumination detection unit S, but in the present embodiment, a light sensor is used. The light sensor obtains the incident light as a brightness / chromaticity signal of the tristimulus values X, Y, Z, etc., and provides the signal information to the storage unit 7 ( Figure 7 ).
[0101] In addition, a plurality of illumination detection units S may be built into the frame 62. In this case, the predetermined parameters of the separated images are adjusted based on the signal information from the plurality of illumination detection units S, so that a more accurate adjustment can be made. In addition, the illumination detection unit S may also be a structure external to the frame 62. Moreover, when an imaging device is used as the illumination detection unit S, for example, the illumination detection unit S may be set on the inner side of the operation area 32 of the operation unit 3 to detect the illumination of the frame 62 of the display unit 6.
[0102] <Storage section>
[0103] Next, the storage unit 7 is described. The storage unit 7 stores game programs and game data. The game program is a program for causing the game device 1 to execute a game, and is implemented by cooperation with hardware. In addition, the game data is data related to the game, including character data, music data, image data, sound effect data, etc.
[0104] The character data is data such as the character's name, special moves, weapons, strengths and weaknesses. The music data is music data played from the speaker 5. The music data includes, for example, a plurality of music data such as a singer's music and a game's music. The image data is game image data. The game image data includes, for example, data such as character images, background images, and various effect images. The sound effect data is sound data played during the game, which is different from the music data. The sound effect data includes, for example, evaluation sound data played according to the operation results of the player.
[0105] In the game device 1 of this embodiment having the illumination detection unit S, as shown in FIG. Figure 7 As shown in FIG. 1 , the storage unit 7 stores data for adjusting the predetermined parameters of the segmented images. First, the chromaticity at various brightnesses (brightness) is measured in advance for a plurality of frames 62 with different color changes using an imaging device or the like, and is stored in the storage unit 7 as frame information (frame parameters). At this time, the place where the brightness / chromaticity is measured is the place where the illumination detection unit S is provided. In addition, in the present embodiment, the brightness (visual reflectance Y) based on the CIE XYZ color system is measured. a ) and chromaticity (xy chromaticity coordinates (x a ,y a )) as the "prescribed parameters", but the "prescribed parameters" may be brightness / chromaticity based on other color systems (e.g., RGB color system, Yuv color system, etc.), information related to other color systems, or signal information of either brightness or chromaticity. In addition, brightness (visual reflectance Y) based on the CIE XYZ color system a ) corresponds to the "brightness" of the three attributes of color. In addition, the chromaticity (xy chromaticity coordinates (x a ,y a )) corresponds to the "hue" and "chroma" of the three attributes of color.
[0106] In addition, the storage unit 7 stores the predetermined threshold values corresponding to each frame information (No. 1, 2, ...). In addition, the predetermined threshold values may be the same in all frame information, or may be changed according to the brightness value. Figure 7 As shown, when the brightness is high (70% of No. 2), it is preferred to set the brightness and chromaticity thresholds to be large, while when the brightness is low (5% of No. 6), it is preferred to set the brightness and chromaticity thresholds to be small. This is because the brighter the surrounding environment, the more the objects to be compared will look the same even if their brightness / chromaticity is different to some extent. On the other hand, the darker the surrounding environment, the more the objects to be compared will look different due to slight differences in brightness / chromaticity.
[0107] The storage unit 7 stores the illuminance (detection value) detected by the illuminance detection unit S. The detected value, the frame information, and the threshold value information are supplied to a parameter determination unit 86 and a parameter adjustment unit 87 described later.
[0108] like Figure 8 As shown in FIG. 1 , the storage unit 7 stores the specified events. The specified events include: Figure 7 Such specified events are stored in correspondence with the display area where the game image should be displayed and the partition image that separates the display area. For example, the boss character appearance event A is stored in correspondence with the display area where the game image should be displayed only in the full screen area 61 and there is no partition image. In this case, Figure 5 As shown, the image is displayed in the full screen area 61. In addition, the boss character appearance event B is corresponded in such a manner that the display area is a separate area 611 and a partition area 612, and the partition image is an image of the boss character B and a text image of "Power 20%". Figure 6 As shown, a partition image is displayed in the partition area 612 .
[0109] Furthermore, for example, when one player is playing the game on the first sub-game device 1A in the full screen area 61, and another player is playing the game on the second sub-game device 1B, an event is triggered. That is, the second sub-operation unit 3B of the second sub-game device 1B receives the operation input of the other player to break into the battle, thereby triggering the event of breaking into the battle B. At this time, the display area is the single area 611 and the partition area 612, and the partition image is a bar image to correspond to the break into the battle B. At this time, as Figure 4 As shown, a partition image is displayed in the partition area 612 .
[0110] In addition, in a state where recording medium 11 of the same favorite character is distributed between first sub-game device 1A and second sub-game device 1B, an event is triggered when playing a game with first sub-game device 1A and second sub-game device 1B. That is, while playing a game with first sub-game device 1A, playing a game with second sub-game device 1B is performed, thereby activating an event of the favorite character. At this time, for example, Figure 5 As shown, the image is displayed in the full screen area 61.
[0111] <Control Unit>
[0112] Next, the control unit 8 is described. The control unit 8 controls all functions related to the execution of the game. Figure 3 As shown, such a control unit 8 includes an obtaining unit 81 , a game processing unit 82 , a display control unit 83 , a switching unit 84 , a partitioning unit 85 , a parameter determination unit 86 , a parameter adjustment unit 87 , and a sound output control unit 88 .
[0113] (Get Unit)
[0114] The acquisition unit 81 has the function of acquiring information of operation input performed by the player, character information of the recording medium 11, game information, etc. The acquisition unit 81 acquires the information of operation input by the player pressing the button 31. This can simultaneously receive the information of operation input from the first sub-operation unit 3A and the second sub-operation unit 3B. Such operation input information includes, for example, information related to interrupting the game, information related to character selection, etc. In addition, the acquisition unit 81 acquires the character information read by the reading unit 4, etc. In addition, various information acquired via the communication unit 9 described later is acquired.
[0115] (Game Processing Unit)
[0116] The game processing unit 82 has a function of processing the progress of the game based on the information obtained by the acquisition unit 81. For example, the game processing unit 82 determines the information of the game image stored in the storage unit 7 and provides it to the display control unit 83. The game processing unit 82 determines the sound information and provides it to the sound output control unit 88. In addition, the game processing unit 82 determines and triggers a predetermined event. In this way, the game processing unit 82 processes the progress of the entire game.
[0117] Here, the game processing unit 82 may determine the predetermined event randomly, periodically, by receiving the player's operation input, or according to the number (multiple) of the preferred recording media 11. Figure 7 As shown, the game processing unit 82 specifies a specified partition image corresponding to a specified event, but can also determine to display a specified image in addition to the partition image.
[0118] (Display Control Unit)
[0119] The display control unit 83 has a function of controlling the display of all images related to the game. That is, the display control unit 83 controls the display of the game image information provided by the game processing unit 82 and the display of the partition image by the partition unit 85. For example, Figure 4 As shown, the display control unit 83 independently controls the display of the game image on both the first area 611A and the second area 611B of the display unit 6. Figure 5 As shown, the display control unit 83 controls the display of the game image in the full screen area 61. In addition, the display control unit 83 controls the linear partition image ( Figure 4 ), game images, text images, and other separated images ( Figure 6). In addition, when information for adjusting the predetermined parameters (hue, lightness, and saturation) of the segmented images is provided by the parameter adjustment unit 87, the display of the segmented images with the predetermined parameters adjusted is controlled. In this way, the display control unit 83 can control so that the predetermined images are displayed in each area of the display unit 6.
[0120] (Switch unit)
[0121] When a predetermined event is initiated by the game processing unit 82 or the operation unit 3 receives predetermined input information, the switching unit 84 has a function of switching between the full screen area 61 and the separate area 611. Specifically, when the game play is executed, the switching unit 84 switches the display area of the display unit 6 from the separate area 611 to the full screen area 61, or from the full screen area 61 to the separate area 611, according to the initiation of the predetermined event or the reception of input information. That is, when a predetermined event occurs, the switching unit 84 refers to the separate area 611. Figure 8 The event table is controlled to switch the display area to the display area corresponding to the event.
[0122] Usually, the game device 1 is set so that each sub-game device executes a game independently. Therefore, a partition image is displayed in the partition area 612 between the first area 611A and the second area 611B. Therefore, when a predetermined event is triggered, the switching unit 84 can simultaneously switch the display area from the first area 611A to the full screen area 61 and switch the display area from the second area 611B to the full screen area 61.
[0123] On the other hand, when the sub-game devices are set to cooperate in executing the game, the game image is displayed in full-screen area 61. Therefore, in the case of a predetermined event, switching unit 84 can switch the display area from full-screen area 61 to separate area 611 (first area 611A and second area 611B) and separated area 612.
[0124] (Separator unit)
[0125] The partition unit 85 has a function of partitioning the first area 611A and the second area 611B, and is composed of a partition image. Specifically, when the switching unit 84 switches the display area, the switching unit 84 refers to Figure 8 The partition unit 85 specifies the partition area 612 and the partition image corresponding to the event. The partition unit 85 provides the display control unit 83 with information of the specified partition area 612 and the partition image.
[0126] The partition image is not particularly limited as long as it can partition the first area 611A from the second area 611B. Therefore, the partition image may also be an elongated image (strip image), a circular image, a curved image, a game image, a predetermined text image, etc. For example, Figure 8 As shown in FIG. 1 , in the case of initiating an event of entering battle B, the partition unit 85 specifically specifies the bar image and the display area of the partition image. The partition unit 85 provides this information to the display control unit 83. In this case, as shown in FIG. Figure 4 As shown, a bar image is displayed in the first partition area 612A and the second partition area 612B, respectively. At this time, the bar image is composed of an image having the same appearance as the opposite frame member. Thus, the first frame member 62A and the bar image visually recognize the first frame member 62A as being formed in a frame shape. In addition, the second frame member 62B and the bar image visually recognize the second frame member 62B as being formed in a frame shape. Therefore, the player can visually recognize that there are two game devices.
[0127] In addition, if Figure 8 As shown in FIG. 1 , when the event of the boss character appearance A or the favorite character is launched, the partition unit 85 determines that there is no partition image to be displayed. Therefore, the partition unit 85 provides information to remove the displayed partition image to the display control unit 83. In this case, Figure 5 As shown, the partition image is removed and the game image is displayed in the full screen area 61. Thus, two players can enjoy the game on one display unit 6 at the same time.
[0128] In addition, if Figure 8 As shown in FIG. 1 , when the event of the boss character appearance B is triggered, the partition unit 85 specifies "boss character B" and "power 20%" of the partition image and the display area. The partition unit 85 provides this information to the display control unit 83. In this case, Figure 6 As shown, the boss character B is displayed in the third partition area 612C, and the text image of "Power 20%" is displayed in the fourth partition area 612D. In this way, the player can be informed of the degree of power of the boss character B. In addition, the layout of the third partition area 612C and the fourth partition area 612D is not particularly limited, and the fourth partition area 612D can also be located on the upper side of the third partition area 612C.
[0129] (Parameter determination unit)
[0130] The parameter determination unit 86 determines the predetermined parameters (hue, brightness, and saturation) of the partition area 612 to be adjusted based on the illuminance detected by the illuminance detection unit S. Specifically, the parameter determination unit 86 refers to Figure 7The frame information and the detection value in the data table (frame information, threshold information, detection value) for parameter adjustment shown determine the predetermined parameters of the partition area 612 .
[0131] The parameter determination unit 86 is based on Figure 7 The data table shown in FIG. 1 calculates the deviation (difference) between the frame information (brightness and chromaticity) stored in the storage unit 7 and the detection value (brightness and chromaticity) detected by the illumination detection unit S. For example, when referring to Figure 7 When the frame information No.1 is displayed, the brightness Y a The value is 50%, while the detected brightness Y b The value is 55%. Therefore, the deviation of the brightness to be adjusted is 5% (= 55-50). In addition, the xy chromaticity coordinates (x a ,y a ) is (0.46, 0.44), whereas the detected xy chromaticity coordinates (x b ,y b ) is (0.52, 0.38). Therefore, the amount of deviation of the xy chromaticity coordinates to be adjusted is 0.06 (= 0.52 - 0.46) for the x coordinate and -0.06 (= 0.38 - 0.44) for the y coordinate.
[0132] The deviation amounts of hue, lightness, and chroma calculated based on the deviation amount of brightness / chroma calculated in this way are determined as data of the prescribed parameters to be adjusted. The parameter determination unit 86 provides the calculated deviation amount to the parameter adjustment unit 87. In the above example, the deviation amount is determined so that the brightness and chroma of the segmented image are completely consistent with the brightness and chroma of the frame information, but the prescribed parameters to be adjusted may include errors within the range in which the segmented image and the frame 62 appear to be integrated.
[0133] (Parameter adjustment unit)
[0134] The parameter adjustment unit 87 has a function of adjusting the predetermined parameters (hue, lightness, and chroma) of the partition image displayed in the partition area 612 based on the predetermined parameters determined by the parameter determination unit 86. The parameter adjustment unit 87 may (i) always adjust the predetermined parameters of the partition image based on the deviation amount of the hue, lightness, and chroma determined by the parameter determination unit 86, or (ii) adjust the predetermined parameters of the partition image only when the deviation amount exceeds a threshold value.
[0135] In the above case (i), the parameter determination unit 86 subtracts or adds the brightness / chromaticity (hue, lightness and saturation) deviation determined by the parameter determination unit 86 from the brightness and chromaticity of the display data of the currently displayed separated image, and adjusts the brightness and chromaticity of the separated image to be completely consistent with the brightness and chromaticity of the frame information.
[0136] In the case of (ii) above, the parameter determination unit 87 is based on Figure 7 In the data table shown, when the deviation of brightness / chromaticity determined by the parameter determination unit 86 exceeds the range of the threshold value, the brightness and chromaticity of the segmented image are adjusted in the same manner as in the above (i) so that the brightness and chromaticity of the segmented image are completely consistent with the brightness and chromaticity of the frame information. On the other hand, when the deviation is within the range of the threshold value, the prescribed parameters of the segmented image are not adjusted. For example, in frame information No. 1, the deviation of brightness to be adjusted (5%) does not exceed the range of the threshold value, but the deviation of xy chromaticity coordinates to be adjusted (x: 0.06, y: -0.06) exceeds the range of the threshold value, so the parameter adjustment of the segmented image is performed. In addition, in frame information No. 2, although the deviation of brightness to be adjusted (8%) is large, it does not exceed the range of the threshold value, and the deviation of xy chromaticity coordinates to be adjusted (x: -0.09, y: 0.05) does not exceed the range of the threshold value, so the parameter adjustment of the segmented image is not performed.
[0137] In the game device 1 of this embodiment, the illumination detection unit S detects the illumination around the display unit 6, and adjusts the prescribed parameters (hue, brightness, saturation, etc.) of the partition image according to the detected illumination. Specifically, the display unit 6 displays the partition image in a manner such that the frame 62 and the partition image appear to be integrated according to the detected illumination.
[0138] For example, when the game device 1 is installed in a relatively dark place, the brightness (reflectivity) of the frame 62 of the display unit 6 decreases. Therefore, when the partition image of the partition area 612 is displayed with the same brightness as the display image of the independent area 611, the partition image is too bright, so there is a case where the frame 62 and the partition image do not look integrated. In addition, due to the color of the lighting in the place where the game device 1 is installed, there is also a case where the frame 62 and the partition image do not look integrated.
[0139] In contrast, in the game device 1 of the present embodiment, the display unit 6 displays the partition image in a manner that the frame 62 and the partition image appear to be integrated according to the detected illumination, so that the player can be given a stronger impression that there are two game devices without being affected by the location where the game device 1 is installed. In addition, the partition image and the frame 62 appear to be more integrated, thereby improving the visibility of the display images of each separate area 611A, 611B.
[0140] Furthermore, when the game starts, in the case where the prescribed parameters of the partition image of the partition area 612 are adjusted, when the switching unit 84 switches from each individual area 611 to the full screen area 61, the parameter adjustment unit 87 cancels the adjusted parameters. Furthermore, when the switching unit 84 switches the display area from the full screen area 61 to the individual area 611 and the partition area 612, the parameter adjustment unit 87 adjusts the prescribed parameters of the partition image again.
[0141] (Sound output control unit)
[0142] The sound output control unit 88 controls the output of all sounds and music related to the game. Specifically, the sound output control unit 88 controls the output of music and sound determined by the game processing unit 82. The sound output unit 88 provides sound or music information to the speaker 5, and the speaker 5 can output the sound or music.
[0143] In addition to the above structure, the control unit 8 of the present invention may also include an appearance changing unit, which has a function of changing the appearance of the partition image. The appearance changing unit can change the appearance of the partition image by receiving an operation input or randomly. For example, in the case of Figure 1 When the frame 62 of the display unit 6 of the game device 1 shown is changed to another frame having a different appearance (design), the appearance changing unit can change the appearance of the partition image so that it is consistent with the appearance of these other frame members. In addition, the appearance changing unit can also change the color and design of the partition image specially designated by the partition unit 85, and decorate the partition image with a pre-stored image. In this way, no matter what appearance the frame member has, the partition image can be changed to be consistent with the appearance.
[0144] In addition, the control unit 8 may also include a mode changing unit for changing the game mode. The modes include a single game mode, a battle game mode, a cooperative game mode, a gathering game mode, etc. The mode changing unit can change the game mode by receiving an operation input or randomly. The mode changing unit can perform the mode change at any time. When there is a mode change, the control unit 8 performs the above-mentioned processing in a manner corresponding to the mode change.
[0145] <Ministry of Communications>
[0146] The communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or device via wired or wireless. The game device 1 of the present invention can also communicate data with other devices such as other game devices and information terminals via the communication unit 9. For example, the communication unit 9 can communicate with other devices to obtain music data or game programs. Thus, the game program can be updated and the latest game can be provided. In addition, the game device 1 may not have the communication unit 9.
[0147] In the above, the image display device of the present invention is described as the game device 1, but the game device 1 of this embodiment has a coin insertion port, a coin return port, a dispensing port for the recording medium 11, etc. on the front side of the shell 2 in addition to the above-mentioned parts.
[0148] B. Motion Control Method of Image Display Device
[0149] Next, the motion control method of the image display device of the present embodiment will be described. In order to facilitate understanding, the following description will be given by taking the case where the image display device is a game device as an example. Fig. 9 This is a flowchart showing the flow of game processing in the game device according to the first embodiment of the present invention. Fig.10 (a) and Fig.10 (b) means Fig. 9 Flowchart of the process related to the parameter adjustment of the separated images in the game process shown in FIG. Fig.10 (a) is a flowchart showing the processing of adjusting parameters after displaying a game image on the display unit, Fig.10 (b) is a flowchart showing a process of adjusting parameters before displaying a game image on the display unit.
[0150] First, the flow of the game process of the game device excluding the process related to the parameter adjustment of the partition image will be described.
[0151] First, when the player inserts a coin, the display control unit 83 controls the display of the game image. As a result, the display unit 6 displays the game image (S1). During the implementation of the game played by the player, the control unit 8 determines whether the game processing unit 82 has triggered a specified event (S2). In the case where the specified event has not been triggered, the process proceeds to step S1, and steps S1 and S2 are repeated. On the other hand, in the case where the specified event has been triggered, the process proceeds to step S3.
[0152] In step S3, the control unit 8 determines whether the game image is displayed in the separate area 611 (S3). When it is determined that the game image is displayed in the separate area 611, the control unit 8 determines to display the game image in the first area 611A and the second area 611B, and to display the separated image in the separated area 612. At this time, the switching unit 84 switches the display area of the display unit 6 from the separate area 611 to the full screen area 61 (S4). Thereafter, the separated image is removed from the separated area 612 (S5). As a result, the display unit 6 displays the game image in the full screen area 61 (S6), and the process ends.
[0153] On the other hand, in step S3, when it is determined that the game image is not displayed in the separate area 611, the control unit 8 determines that the game image is displayed in the full screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether to switch the full screen area 61 to the separate area 611 (S7). When the control unit 8 determines not to switch the full screen area 61 to the separate area 611, the process proceeds to step S6, and the game image continues to be displayed in the full screen area 61 (S6). Thus, the process ends.
[0154] On the other hand, when the control unit 8 determines to switch the full screen area 61 to the separate area 611, the switching unit 84 switches the display area from the full screen area 61 to the separate area 611 (S8). Then, the partitioning unit 85 specifies the partition image and displays the partition image (S9). Then, the process proceeds to step S1. In this way, steps S1 to S9 are repeated.
[0155] Next, the processing related to the parameter adjustment of the partition image is described. In this embodiment, the parameter adjustment processing method of the partition image includes: (i) a method of adjusting the prescribed parameters of the partition image according to the illumination around the display unit 6 after displaying the game image on the display unit 6 or while displaying the game image; (ii) a method of adjusting the prescribed parameters of the partition image according to the illumination around the display unit 6 before displaying the game image on the display unit 6.
[0156] In the method of (i) above, if Fig.10 As shown in (a), when the game image is displayed on the display unit 6 (S1), the illumination detection unit S detects the illumination (brightness, chromaticity) around the display unit 6 (S11). The detected illumination is provided to the storage unit 7, and the Figure 7 Next, referring to the data table, the parameter determination unit 86 determines the deviation amount (predetermined parameter to be adjusted) between the frame information and the detection value (S12).
[0157] Next, referring to the data table, the parameter adjustment unit 87 determines whether the deviation exceeds the range of the threshold value (S13). When it is determined that the deviation exceeds the range of the threshold value, the parameter adjustment unit 87 adjusts the deviation according to the brightness and chromaticity of the image data of the currently displayed segmented image (S14). Then, the display unit 6 displays the segmented image with the adjusted hue, lightness and chroma (S15). On the other hand, in step S13, when it is determined that the deviation does not exceed the range of the threshold value, that is, the deviation is within the range of the threshold value, the parameter adjustment unit 87 does not adjust the hue, lightness and chroma of the segmented image on the display unit 6.
[0158] In the method of (ii) above, if Fig.10As shown in (b), when the player inserts a coin, before the game image is displayed on the display unit 6, the illumination detection unit S detects the illumination (brightness, chromaticity) around the display unit 6 (S11). The detected illumination is provided to the storage unit 7, and the storage unit 7 is generated as shown in FIG. Figure 7 Next, referring to the data table, the parameter determination unit 86 determines the deviation amount (predetermined parameter to be adjusted) between the frame information and the detection value (S12).
[0159] Next, referring to the data table, the parameter adjustment unit 87 determines whether the deviation exceeds the threshold value (S13). When it is determined that the deviation exceeds the threshold range, the parameter adjustment unit 87 adjusts the deviation according to the brightness and chroma of the image data of the separated image to be displayed (S14). Thereafter, the display unit 6 displays a game image of the separated image with adjusted hue, lightness, and chroma (S15). Then, the processing enters step S2. On the other hand, in step S13, when the parameter adjustment unit 87 determines that the deviation does not exceed the threshold range, that is, the deviation is within the threshold range, the parameter adjustment unit 87 does not adjust the hue, lightness, and chroma of the separated image of the display unit 6. Thereafter, the display unit 6 displays a normal game image (the hue, lightness, and chroma of the separated image are not adjusted) (S1).
[0160] The above-mentioned processing method can be produced by a program executed by a computer. Such a program is implemented by a CPU (central processing unit), a microprocessor, a GPU (graphics processing unit), a RAM (random access memory), a ROM (read-only memory), etc.
[0161] <<Second Embodiment>>
[0162] Next, a second embodiment of the image display device of the present invention will be described with reference to the drawings.
[0163] Fig.11 1 is a top view schematically showing an image display device of a second embodiment of the present invention. The second embodiment is described below, but the description is centered on the differences from the first embodiment described above, and the description of the same matters is omitted. In addition, the same figure marks are marked for the same structures as the first embodiment described above.
[0164] In the image display device 100 of this embodiment, the operation unit 3 is formed of a touch panel, and the image display device 100 is different from the game device 1 of the first embodiment in that the reading unit 4 is not provided. Fig.11As shown, the image display device 100 of this embodiment is constituted by a smart phone. The image display device 100 includes: a display unit 6 having a first area 611A and a second area 611B, and an operation unit 3 having a first sub-operation unit 3A corresponding to the first area 611A and a second sub-operation unit 3B corresponding to the second area 611B. The first sub-operation unit 3A can process an image displayed in the first area 611A and the second sub-operation unit 3B can process an image displayed in the second area 611B at the same time.
[0165] The image display device 100 of the present embodiment can display an image in the first area 611A and the second area 611B while operating the image in the first area 611A with the first sub-operation unit 3A and operating the image in the second area 611B with the second sub-operation unit 3B. Then, when a predetermined event is triggered, the switching unit 84 switches the display area to the full-screen area 61 combining the first area 611A and the second area 611B. At the same time, the partition unit 85 removes the partition image. In this way, the image display device 100 of the present embodiment has the same effect as the image display device 1 of the first embodiment.
[0166] In addition, in this embodiment, the predetermined parameters are adjusted so that the partition image displayed in the partition area 612 appears to be integrated with the outer frame of the display unit 6 (the outer frame of the housing 2), thereby improving the visibility of the display images in each area 611A, 611B. Even a small image display device such as a smartphone can give the player the impression of having two game devices.
[0167] In addition, the parameters of the partition image displayed in the partition area 612 do not necessarily have to be adjusted in a manner that the image appears to be integrated with the outer frame (housing 2) of the display unit 6. For example, in order to enhance the sense of presence when an event occurs, the hue, brightness, and saturation may be adjusted in a manner that the image is temporarily more conspicuous than the areas 611A and 611B.
[0168] In addition, the image display device 100 of this embodiment does not have the reading unit 4, so the device itself can be miniaturized. In addition, in the image display device 100 of this embodiment, since the operation unit 3 and the display unit 6 overlap, the device itself can be further miniaturized. Therefore, the cost required for the device can be reduced.
[0169] In addition, in this embodiment, if Fig.11 As shown, the partition area 612 is an elongated area connected to the opposite long sides of the display unit 6 , but the present invention is not limited thereto and may be formed in various shapes such as a shape in which a part thereof is cut away or a divided shape.
[0170] <<Third Embodiment>>
[0171] Next, a third embodiment of the image display device of the present invention will be described with reference to the drawings.
[0172] Fig.15 It is a perspective view schematically showing a game device according to a third embodiment of the present invention.
[0173] Fig.16 1 is an enlarged view schematically showing the structure of the display unit of the game device of the third embodiment of the present invention. The third embodiment is described below, but the description is centered on the differences from the first and second embodiments described above, and the description of the same matters is omitted. In addition, the same reference numerals are marked on the same structures as the first embodiment described above.
[0174] The difference between the game device 1 of this embodiment and the game device 1 of the image display device of the first embodiment is that Fig.15 As shown, the configuration does not include the illumination detection unit S, and the parameter adjustment unit 87 adjusts the predetermined parameters (hue, brightness, and saturation) of the partition image displayed in the partition area 612 through direct operation input from the user. In addition, in the game device 1 of this embodiment, the control unit 8 does not include the parameter determination unit 86.
[0175] In the game device 1 of this embodiment, the parameter adjustment unit 87 receives the operation input from the user, thereby changing and adjusting the prescribed parameters (hue, lightness and saturation) of the partition image of the partition area 612. The parameter adjustment unit 87 can change and adjust the prescribed parameters of the partition image of the first partition area 612A or the second partition area 612B for each sub-game device. In this case, the parameter adjustment unit 87 can change and adjust the prescribed parameters of these partition images for the upper area, the middle area, and the lower area of the first partition area 612A.
[0176] For example, Fig.16 As shown, the prescribed parameters of the partition image of the upper area of the first partition area 612A are displayed on the display unit 6 of the first sub-game device 1A. A bar indicating the degree of the parameter and the current proportional value are displayed adjacent to each parameter name. For example, the higher the proportional value of the parameter "chroma", the higher the vividness of the color. The same applies to "hue" and "brightness". In addition, the parameter adjustment unit 87 can also change and adjust the color parameters of the partition images of the upper area, the middle area, and the lower area as a whole.
[0177] Therefore, in the game device 1 having such a configuration, the predetermined parameters of the partition image can be adjusted according to the illumination around the display unit 6 so that the frame 62 and the partition image appear to be integrated. Therefore, the same effects as those of the game device 1 of the first embodiment can be obtained.
[0178] In addition, the motion control method of the image display device (game device) of the present embodiment is the same as the motion control method of the image display device of the first embodiment described above, except for the processing related to the parameter adjustment of the partition image. Specifically, the parameter adjustment processing method of the partition image of the present embodiment includes: (i) a method of adjusting the prescribed parameters of the partition image through direct operation input from the user after displaying the game image on the display unit 6 or while displaying the game image; (ii) a method of adjusting the prescribed parameters of the partition image through direct operation input from the user before displaying the game image on the display unit 6.
[0179] The image display device and the motion control method thereof of the present invention are described above based on preferred embodiments, but the present invention is not limited thereto. The structure of each part can be replaced with any structure having the same function. In addition, any other unit or structure can be added to the present invention. In addition, the present invention can also combine any two or more structures (features) in the above-mentioned embodiments.
[0180] in addition, Fig.12 1 is a front view, a top view, and a bottom view schematically showing a game device according to a first embodiment of the present invention. Fig.13 1 and 2 are schematic rear and left side views of the game device according to the first embodiment of the present invention. The game device is composed of one game device, but it can give the impression that it is composed of two separate game devices.
[0181] Industrial Availability
[0182] According to the present invention, for example, in an image display device provided with two areas capable of independently displaying images in a display area of a display unit, the visibility of the image displayed in each area can be improved by adjusting the prescribed parameters of a part of the image displayed between the areas. In addition, the prescribed parameters can be adjusted according to the illumination of the periphery of the display unit, so that images with excellent visibility can be displayed frequently regardless of the illumination of the use environment of the image display device. In addition, the prescribed parameters of a part of the image can also be adjusted so that a part of the image appears to be integrated with a part (for example, a frame) outside the display area of the display unit, thereby improving the visibility of the image displayed in the prescribed area of the display area. In this way, an image display device capable of displaying images with excellent visibility corresponding to various image display modes can be provided. In addition, a method for controlling the operation of the image display device can be provided. Therefore, the present invention has industrial applicability.
Claims
1. A game device configured to adjust a predetermined parameter of a part of an image displayed on a display unit according to the illumination around the display unit, comprising: The display unit includes a display area for displaying the image; an illumination detection unit that detects the illumination of the periphery of the display unit; and a parameter adjustment unit that adjusts the predetermined parameter of a portion of the image on the display area based on the illuminance detected by the illuminance detection unit, The display area of the display unit includes a first area for displaying a first game image, a second area for displaying a second game image that is the same as or completely or partially different from the first game image, and a third area for displaying a portion of the image. The first area and the second area are separated by the third area, The parameter adjustment unit adjusts the predetermined parameter of a portion of the image in the third area based on the illuminance detected by the illuminance detection unit, thereby enabling a player to visually recognize that the first area and the second area are separated.
2. The game device according to claim 1, wherein the display unit further comprises a frame provided along an outer edge of the display area; and The illumination detection unit is provided on the frame.
3. The game device as claimed in claim 2, wherein The parameter adjustment unit adjusts the predetermined parameter of a portion of the image based on the illuminance detected by the illuminance detection unit so that the frame and the portion of the image appear to be integrated.
4. The game device according to claim 1, further comprising: a parameter determination unit that determines the predetermined parameter of a portion of the image to be adjusted based on the illumination detected by the illumination detection unit, wherein The parameter adjustment unit adjusts the predetermined parameter of a portion of the image on the display area based on the predetermined parameter determined by the parameter determination unit.
5. The game device according to claim 2, further comprising: a parameter determination unit that determines the predetermined parameter of a portion of the image to be adjusted based on the illuminance detected by the illuminance detection unit; and a storage unit for storing parameters of the frame, wherein The parameter determination unit determines the prescribed parameter so that the prescribed parameter corresponds to the parameter stored in the storage unit; and The parameter adjustment unit adjusts the predetermined parameter of a portion of the image on the display area based on the predetermined parameter determined by the parameter determination unit.
6. The game device according to claim 5, wherein the prescribed parameter is the same as the parameter in the storage unit.
7. The game device according to claim 4 or 5, wherein the parameter adjustment unit adjusts the prescribed parameter when the prescribed parameter determined by the parameter determination unit exceeds a prescribed threshold value.
8. The game device according to claim 1, wherein the prescribed parameter is at least one of hue, lightness and chroma.
9. A method for controlling an action of a game device, the game device being configured to adjust a predetermined parameter of a portion of an image displayed on a display unit according to the illumination of the periphery of the display unit, the method comprising the following steps: displaying the image on a display area of the display unit; detecting the illumination around the display unit; as well as adjusting the predetermined parameter of a portion of the image according to the illumination of the periphery of the display unit, The display area of the display unit includes a first area for displaying a first game image, a second area for displaying a second game image that is the same as or completely or partially different from the first game image, and a third area for displaying a portion of the image. The first area and the second area are separated by the third area, The adjusting of the predetermined parameter adjusts the predetermined parameter of a portion of the image in the third area according to the illuminance detected in the detecting of the illuminance, thereby enabling the player to visually recognize that the first area and the second area are separated.
10. The motion control method of the game device as claimed in claim 9, further comprising the following steps: The predetermined parameter of the portion of the image to be adjusted is determined based on the detected illumination, wherein A step of adjusting the predetermined parameter of a part of the image is performed based on the determined predetermined parameter.
11. A method for controlling an action of a game device, the game device being configured to adjust a predetermined parameter of a portion of an image displayed on a display unit according to the illumination of the periphery of the display unit, the method comprising the following steps: detecting the illumination around the display unit; as well as The image is displayed on a display area of the display unit in a state where the predetermined parameter of a part of the image is adjusted according to the illumination of the periphery of the display unit, The display area of the display unit includes a first area for displaying a first game image, a second area for displaying a second game image that is the same as or completely or partially different from the first game image, and a third area for displaying a portion of the image. The first area and the second area are separated by the third area, Displaying the image on the display area of the display unit is performed so that the prescribed parameter of a part of the image in the third area is adjusted according to the illuminance detected in the detecting of the illuminance, thereby enabling the player to visually recognize the first area and the second area.
12. The motion control method of the game device as claimed in claim 11, further comprising the following steps: The predetermined parameter of the portion of the image to be adjusted is determined based on the detected illumination, wherein The step of displaying the image on the display area of the display unit is performed in a state where the predetermined parameter of a part of the image is adjusted based on the determined predetermined parameter.
13. The motion control method of a game device according to claim 9 or 11, wherein the prescribed parameter is at least one of hue, brightness and saturation.
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