Game display method and device, storage medium and electronic equipment

By automatically switching the window position of the display interface in the online coin pusher game, the problem of poor experience caused by the monotonous game screen is solved, and multi-directional display and game progress matching are achieved, which improves the game atmosphere and experience.

CN113893538BActive Publication Date: 2025-12-30GUANGZHOU GESHEN INFORMATION TECH CO LTD
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Patent Information

Application Number
CN202111229491.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2021-10-21
Publication Date
2025-12-30
Estimated Expiration
2041-12-30

AI Technical Summary

Technical Problem

Existing online coin pusher games suffer from limited screen size due to live streaming camera limitations, making it difficult for players to clearly see the coin dropping process, resulting in a poor gaming atmosphere and unsatisfactory experience.

Method used

During game missions, the window position of the display interface is automatically switched to match the game progress, displaying game screens from multiple angles to achieve matching between display position and game progress.

Benefits of technology

By automatically switching the window position during game missions, the game's multi-directional display effect is enhanced, improving the game atmosphere and experience.

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Abstract

The application discloses a game display method and device, a storage medium and an electronic device. The method comprises the following steps: in the case that an initial orientation window is determined, in response to a task starting instruction, displaying a running picture of a target game terminal running a game task in an initial orientation in a display interface, wherein the initial orientation window is used for presenting the running picture of the target game terminal in the initial orientation; in the case that the game task runs to a target game process, switching to a target orientation window, and displaying a running picture of the target game terminal running the target game process in a target orientation in the display interface, wherein the target orientation window is used for presenting the running picture of the target game terminal in the target orientation. The application solves the technical problem of poor game experience caused by single game display orientation.
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Description

TECHNICAL FIELD

[0001] The present application relates to the field of computers, and in particular, to a game display method and device, a storage medium and an electronic device. BACKGROUND

[0002] Online slot machine is a game play that combines online game technology and offline slot machine. A player triggers a coin in a client, and an offline slot machine live streams a game process to the client through a camera to realize that the player views the game picture in the client.

[0003] However, the existing online slot machine game has a small game picture due to the limitation of the live camera, and the player views the same picture during the entire game process, which makes it difficult for the player to clearly see the process of the game coins falling. Therefore, neither the player nor the viewing user can feel a strong game atmosphere, and the game experience is poor.

[0004] Currently, no effective solution has been proposed for the above problems. SUMMARY

[0005] Embodiments of the present application provide a game display method and device, a storage medium and an electronic device to at least solve the technical problem of poor game experience caused by single game orientation.

[0006] According to an aspect of an embodiment of the present application, a game display method is provided, including: in the case of determining an initial orientation window, displaying a running picture of a target game terminal running a game task in an initial orientation in a display interface in response to a task start instruction, wherein the initial orientation window is used to present the running picture of the target game terminal in the initial orientation; in the case of the game task running to a target game process, switching the window to a target orientation window and displaying a running picture of the target game terminal running the target game process in a target orientation in the display interface, wherein the target orientation window is used to present the running picture of the target game terminal in the target orientation.

[0007] According to another aspect of the embodiments of the present application, a game display device is also provided, comprising: a display unit configured to display, in response to a task start instruction, a running picture of a target game terminal running a game task in an initial orientation in a display interface when an initial orientation window is determined, wherein the initial orientation window is used to present the running picture of the target game terminal in the initial orientation; and a switching unit configured to switch the window to a target orientation window and display, in the display interface, a running picture of the target game terminal running a target game process in a target orientation when the game task runs to the target game process, wherein the target orientation window is used to present the running picture of the target game terminal in the target orientation.

[0008] According to still another aspect of the embodiments of the present application, a computer readable storage medium is also provided, which stores a computer program configured to execute the game display method when run.

[0009] According to still another aspect of the embodiments of the present application, an electronic device is also provided, which comprises a memory storing a computer program and a processor configured to execute the game display method by using the computer program.

[0010] In the embodiments of the present application, the running picture of the target game terminal running the game task in the initial orientation is displayed in the display interface in response to the game task start instruction when the initial orientation window is determined, and the window is automatically switched to the target orientation window and the running picture of the target game terminal running the target game process in the target orientation is displayed in the display interface when the game task runs to the target game process, so that the window is automatically switched to the target orientation window when the game task runs to the target game process, and the running picture of the target game terminal in the target orientation is displayed in the display interface, which achieves the switching of the display orientation in the display interface according to the game process during the running of the game task, and the display orientation is matched with the game process, thereby achieving the technical effect that multiple orientation display game task pictures are presented during the game process and the display orientation is automatically matched and switched with the game process, and the technical problem of poor game experience caused by single game display orientation is solved. BRIEF DESCRIPTION OF DRAWINGS

[0011] The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and serve to explain the principles of the application. In the drawings:

[0012] Figure 1is a schematic diagram of an application environment of an optional game display method according to an embodiment of the present application;

[0013] Figure 2 is a flowchart of an optional game display method according to an embodiment of the present application;

[0014] Figure 3 is a display interface schematic diagram of an optional game display method according to an embodiment of the present application;

[0015] Figure 4 is a display interface schematic diagram of an optional game display method according to an embodiment of the present application;

[0016] Figure 5 is a flowchart of an optional game display method according to an embodiment of the present application;

[0017] Figure 6 is a flowchart of an optional game display method according to an embodiment of the present application;

[0018] Figure 7 is a structural schematic diagram of an optional game display device according to an embodiment of the present application;

[0019] Figure 8 is a structural schematic diagram of an optional electronic device according to an embodiment of the present application. DETAILED DESCRIPTION

[0020] In order to make the personnel in the art better understand the present application scheme, the technical scheme in the embodiments of the present application will be described clearly and completely below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only a part of the embodiments of the present application, not all the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative labor should belong to the scope of protection of the present application.

[0021] It should be noted that the terms "first", "second", and the like in the specification and claims of the present application and the above-mentioned drawings are used to distinguish similar objects, and do not necessarily indicate a specific order or sequence. It should be understood that the data thus used can be interchanged under appropriate circumstances, so that the embodiments of the present application described herein can be implemented in an order other than that illustrated or described herein. In addition, the terms "include" and "have" and any variations thereof are intended to cover non-exclusive inclusion, for example, a process, method, system, product or device including a series of steps or units does not necessarily limit to those steps or units clearly listed, but can include other steps or units not clearly listed or inherent to these processes, methods, products or devices.

[0022] According to one aspect of the present invention, a game display method is provided. Optionally, the game display method may be applied to, but is not limited to, games such as... Figure 1 In the environment shown, a client 102 runs on terminal device 100, and client 102 runs a target virtual room for displaying game tasks performed by game terminal 130. Terminal device 100 interacts with server 120 via network 110 to receive and process game instructions for instructing the execution of game tasks through server 120, and sends the processed execution instructions to game terminal 130 via network 110.

[0023] Terminal device 100 is not limited to executing S102 to S104 sequentially to complete game display on client 102. An initial orientation window is displayed. Upon determining the initial orientation window, in response to a task start command, the running screen of the game task on the target game terminal at the initial orientation is displayed on the display interface. The initial orientation window is used to present the running screen of the target game terminal at the initial orientation. The target orientation window is then switched to. When the game task reaches the target game process, the target orientation window is switched to, and the running screen of the target game process on the target game terminal at the target orientation is displayed on the display interface. The target orientation window is used to present the running screen of the target game terminal at the target orientation.

[0024] Optionally, in this embodiment, the terminal device 100 can be a terminal device configured with a target client, which may include, but is not limited to, at least one of the following: mobile phone (such as Android phone, iOS phone, etc.), laptop computer, tablet computer, PDA, MID (Mobile Internet Devices), PAD, desktop computer, smart TV, etc. The target client can be a client with game live streaming display function, and is not limited to video client, instant messaging client, browser client, educational client, etc. The network 110 may include, but is not limited to, wired network and wireless network. The wired network includes: local area network, metropolitan area network and wide area network, and the wireless network includes: Bluetooth, WIFI and other networks that enable wireless communication. The server 120 can be a single server, a server cluster composed of multiple servers, or a cloud server. The above is only an example, and no limitation is made in this embodiment.

[0025] As an optional implementation method, such as Figure 2 As shown, the above game display methods include:

[0026] S202, after determining the initial orientation window, in response to the task start command, the running screen of the target game terminal running the game task under the initial orientation is displayed in the display interface, wherein the initial orientation window is used to present the running screen of the target game terminal under the initial orientation.

[0027] S204, when the game task runs to the target game process, switch to the target location window and display the running screen of the target game terminal running the target game process under the target location in the display interface. The target location window is used to present the running screen of the target game terminal under the target location.

[0028] Optionally, the aforementioned display interface is not limited to the display interface of a virtual room, and a virtual room is not limited to a virtual room provided by a game server for displaying the running status of a corresponding game terminal. A virtual room is not limited to being associated with a game terminal; a virtual room is used to display the screen of the corresponding game terminal performing game tasks.

[0029] Optionally, multiple orientation windows are configured for the display interface of each virtual room. Each orientation window corresponds to an orientation used to display the orientation of the game terminal executing game tasks. The orientation of the orientation window is relative to the orientation of the game terminal, and the running status of the game terminal under that orientation is displayed in the corresponding orientation window. Each display orientation is relative to a different orientation of the game terminal. When entering the target virtual room, the running screen of the target game terminal is displayed in the display interface of the target virtual room. The running status includes the standby screen when the target game terminal is not executing game tasks and the game running screen when the target game terminal is executing game tasks.

[0030] Optionally, the directional window corresponding to each direction can include the complete game terminal, or it can include a part of the game terminal, such as the display screen, the game operation area, or the game result area. When multiple directions include locations for displaying parts of the game terminal, it is not limited to using one direction to correspond to a part of the game terminal.

[0031] Optionally, for a given location, the adjustment of the game terminal's display in the location window is not limited to adjusting the angle or magnification. For example, adjusting the location angle adjusts the angle used to display the game terminal in that location, causing a change in the content of the game terminal displayed in the display window. Adjusting the location magnification adjusts the magnification of the display in the location window, not limited to zooming in or out of the display.

[0032] Optionally, multiple perspectives are not limited to being achieved through multiple shooting devices. Shooting devices can be set up at multiple locations on the game terminal, and once their positions are determined, they remain unchanged. The images of the game terminal captured by these devices are used as the game terminal's running screen displayed in the corresponding perspective window. Angle adjustment is not limited to adjusting the shooting angle of the shooting devices at the same location, and magnification adjustment is not limited to adjusting the shooting magnification of the shooting devices at the same location.

[0033] Optionally, the switching of display windows corresponding to different orientations is not limited to switching the shooting device corresponding to the display interface. The shooting device's shooting of the terminal device is not limited to real-time. The real-time shooting screen is displayed on the display interface to realize the real-time running screen of the game terminal.

[0034] In this embodiment, upon determining the initial orientation window, in response to the game task start command, the running screen of the target game terminal running the game task at the initial orientation is displayed on the display interface. Upon detecting that the game task has reached the target game process, the window automatically switches to the target orientation window, and the running screen of the target game terminal running the target game process at the target orientation is displayed on the display interface. By automatically switching the window to the target orientation window when the game task reaches the target game process, and thus displaying the running screen of the target game terminal at the target orientation on the display interface, the display orientation is automatically switched according to the game progress during the game task's execution. This achieves the goal of matching the display orientation with the game progress, thereby realizing the technical effect of presenting game task screens from multiple orientations during the game, and automatically matching and switching the display orientation with the game progress. This solves the technical problem of poor game experience caused by a single game display orientation.

[0035] As an optional implementation, before displaying the running screen of the game task on the target game terminal in the initial orientation on the display interface, the method further includes:

[0036] S1, Display multiple orientation windows matching the target game terminal in the display interface of the target virtual room. Each orientation window in the multiple orientation windows is used to present the running screen of the target game terminal in the corresponding orientation. The orientation windows correspond to different orientations.

[0037] S2, in response to the selection command, determines the initial orientation window from multiple orientation windows.

[0038] Optionally, selecting an initial orientation window to determine the initial orientation is not limited to performing a selection operation on corresponding orientation windows among multiple orientation windows in the display interface within the target virtual room. The display of multiple orientation windows in the display interface is not limited to... Figure 3 As shown, multiple orientation windows 304 are displayed in the display interface 302. Each orientation window corresponds to a specific orientation, and each orientation window may display, but is not limited to, the current game terminal's running screen in that orientation. The specific operation for selecting an orientation window is not limited to clicking, double-clicking, or swiping. The above selection operation is only for illustration and is not intended to limit the operation method of selection.

[0039] Optionally, when an initial orientation window is determined from multiple orientation windows, the running screen of the target mobile terminal displayed in the initial orientation window is displayed on the display interface. Specifically, this can be achieved by adjusting the window size of the initial orientation window to be the same as the interface size of the display interface, thereby displaying the running screen of the game terminal at the initial orientation on the display interface.

[0040] Optionally, a virtual launch control is displayed in the display interface containing the initial orientation window to instruct the target gaming terminal to start a game mission. The display interface shows the target gaming terminal executing the game mission under the initial orientation.

[0041] Optionally, during the execution of game tasks on the target game terminal, the direction can be switched using a direction switching control, or the angle and magnification can be adjusted using a direction adjustment control. When the game task reaches the target game process, the display interface automatically switches to the running screen of the target game process on the target game terminal under the target direction, thus displaying the running screen of the target game process on the target game terminal under the target direction window. The target direction can include one or more directions from multiple directions, and the target direction corresponding to the target game process is not limited to changes in direction within the target game process; that is, the target game process is not limited to including multiple sub-processes with the same or different corresponding directions.

[0042] Optionally, and not limited to, configuring a corresponding orientation for at least one game process in a game task, so that when the game task runs to the corresponding game process, the display interface automatically switches to the window screen of the orientation window corresponding to the game process.

[0043] In this embodiment of the application, by displaying multiple orientation windows corresponding to multiple orientations in the display interface, multiple orientations for viewing the game terminal running game tasks are provided, and the orientation for display in the display interface is determined from the multiple orientation windows, thereby realizing multi-directional display of the game terminal.

[0044] As an optional implementation, after displaying the running screen of the game task on the target game terminal in the initial orientation in the display interface, the method further includes:

[0045] S1, Receive angle adjustment command, wherein the angle adjustment command is used to instruct the azimuth angle of the initial position to be adjusted to the target angle, and the azimuth angle is used to instruct the shooting angle of the target game terminal at the initial position;

[0046] S2, in response to the angle adjustment command, update the display interface to show the running screen of the target game terminal running the game task at the target angle in the initial orientation.

[0047] Optionally, the angle adjustment command is not limited to commands triggered by adjusting the orientation adjustment controls displayed on the display interface, used to instruct the adjustment of the angle of the initial orientation. The initial window is not limited to setting an initial angle for the corresponding initial orientation, and displaying the game terminal's running screen at the initial orientation and angle in the initial window. The initial angle is not limited to any angle of the initial orientation. Angle adjustment is the adjustment of the angle in the current orientation without changing the orientation, and the angle adjustment is not limited to a pre-configured angle adjustment range, or arbitrary adjustment.

[0048] When the angle is adjusted, the game terminal's running screen will be updated and displayed in the initial window corresponding to the initial orientation or in the display interface, showing the adjusted target angle at the initial orientation. The angle can be adjusted for any orientation.

[0049] As an optional implementation, after displaying the running screen of the game task on the target game terminal in the initial orientation in the display interface, the method further includes:

[0050] S1, receive a magnification adjustment instruction, wherein the magnification adjustment instruction is used to instruct the display magnification of the initial position to be adjusted to the target magnification, and the display magnification is used to instruct the shooting magnification of the target gaming terminal at the initial position;

[0051] S2, in response to the multiplier adjustment command, update the display interface to show the running screen of the target game terminal running the game task at the target multiplier at the initial position.

[0052] Optionally, the scaling adjustment command is not limited to commands triggered by adjusting the orientation adjustment controls displayed on the display interface, used to instruct adjustments to the scaling of the initial orientation. The initial window is not limited to having an initial scaling set for the corresponding initial orientation, and displays the game terminal's running screen at the initial scaling. The initial scaling is not limited to any scaling of the initial orientation. Scaling adjustment occurs without switching orientations, with the display size of the running screen shown on the display interface as the adjustment trigger. Scaling adjustment is not limited to adjustments within a pre-configured scaling range.

[0053] When the multiplier is adjusted, the game terminal's running screen will be updated and displayed in the initial window corresponding to the initial orientation or in the display interface, showing the adjusted target multiplier at the initial orientation. The multiplier can be adjusted for any orientation.

[0054] In this embodiment of the application, when the game terminal's running screen is displayed in the corresponding position of the corresponding window in the display interface, the position can be adjusted by adjusting the angle and magnification, thereby realizing the adjustment of the position.

[0055] As an optional implementation, after displaying the running screen of the game task on the target game terminal in the initial orientation in the display interface, the method further includes:

[0056] S1, Receive a bearing adjustment command, wherein the bearing adjustment command is used to instruct the initial bearing to be adjusted to the fourth bearing;

[0057] S2, in response to the orientation adjustment command, update the display interface to show the running screen of the target game terminal running the game task in the fourth orientation.

[0058] Optionally, the orientation adjustment command is not limited to commands triggered by adjusting the orientation switching control displayed on the display interface, used to instruct adjustments to the corresponding orientation on the display interface. Orientation switching is not limited to switching orientation windows; when switching orientation windows, it is not limited to triggering an orientation window list through the orientation switching control to provide an orientation switching interface. It is not limited to configuring a corresponding initial angle and initial magnification for each orientation window; when switching orientations, the display interface will show the game terminal's running screen at the adjusted orientation under the initial angle and initial magnification. Orientation adjustment can be performed in any orientation.

[0059] In this embodiment of the application, when the game terminal's running screen is displayed in the corresponding position of the corresponding window in the display interface, the position can be adjusted by adjusting the angle and magnification, thereby realizing the adjustment of the position.

[0060] As an optional implementation, the above-mentioned switching to the target orientation window and displaying the running screen of the target game terminal running the target game process in the target orientation on the display interface includes: when the game task runs to the first game process, switching the initial orientation window to the first orientation window and displaying the running screen of the target game terminal running the first game process in the first orientation corresponding to the first orientation window on the display interface, wherein the target game process includes the first game process, and the first orientation is the frontal orientation of the terminal display interface of the target game terminal.

[0061] Optionally, the target game process can be any game process included in the game task, and is not limited to configuring corresponding directions for multiple game processes in the game task. The direction corresponding to the target game process is not limited to one or more directions. When a game process corresponds to multiple directions at the same time, it is not limited to displaying direction windows corresponding to multiple directions at the same time, or displaying multiple direction windows corresponding to multiple directions in sequence.

[0062] Optionally, the first game process is not limited to game processes related to the terminal display interface on the target game terminal within a game task. For example, if the target game terminal is a coin pusher, the first game process is not limited to the lottery process in a coin pusher game.

[0063] Optionally, when the first game process is the game process displayed on the terminal display interface of the target game terminal, the first orientation is not limited to the orientation of the terminal display interface of the target game terminal. For example, the frontal orientation or the off-center orientation of the terminal display interface.

[0064] Optionally, the initial window parameters of the first orientation window are not limited to being higher than the initial window parameters of other orientations, and the display magnification of the game task screen in the orientation window is not limited to being larger when the value of the initial window parameters is larger.

[0065] In this embodiment of the application, when the target game process includes the game process displayed in the terminal display interface of the target game terminal, by switching the orientation window to the first orientation window, the interface content of the terminal display interface of the target game terminal is displayed at a larger display magnification, so that the terminal display interface of the target game terminal is enlarged in the display interface. This enhances the game atmosphere by switching to an orientation that better reflects the first game process and increasing the display magnification, thereby improving the game experience.

[0066] As an optional implementation, the above-mentioned switching to the target orientation window and displaying the running screen of the target game terminal running the target game process in the target orientation on the display interface includes: when the game task runs to the second game process, switching the initial orientation window to the second orientation window and displaying the running screen of the target game terminal running the second game process in the second orientation corresponding to the second orientation window on the display interface, wherein the target game process includes the second game process, and the second orientation is the frontal orientation of the game operation area of ​​the target game terminal.

[0067] Optionally, the second position is the position corresponding to the game operation area of ​​the target game terminal, and the running screen corresponding to the game operation area of ​​the target game terminal is displayed through the second position window.

[0068] Optionally, the second game process is not limited to being the next game process triggered based on the process result of the first game process, following the first game process. The second game process is not limited to being the process used to display the execution result of the game task on the target game terminal. When the second game process includes the process for displaying the execution result of the game task, the second orientation is the orientation of the game operation area used to implement the game execution result.

[0069] Optionally, the initial window parameters of the second orientation window are not limited to being higher than the initial window parameters of other orientations. When the value of the display parameter is large, the display magnification of the game task screen in the orientation window is larger.

[0070] In this embodiment of the application, when the target game process includes a game process related to the game operation area of ​​the target game terminal, by switching the orientation window to the second orientation window, the screen content containing the game operation area of ​​the target game terminal is displayed at a larger display magnification, so that the game operation area of ​​the target game terminal is enlarged in the display interface. This enhances the game atmosphere by switching to an orientation that better reflects the second game process and increasing the display magnification, thereby improving the game experience.

[0071] As an optional implementation, the above-mentioned switching to the target orientation window and displaying the running screen of the target game terminal running the target game process in the target orientation on the display interface includes: when the target orientation window includes a first orientation window and a second orientation window, switching the initial orientation window to the first orientation window and the second orientation window displayed side by side in the display interface.

[0072] Optionally, if the target game process corresponds to both a first position and a second position, the first position window and the second position window are displayed side-by-side in the display interface. Displaying the first position window and the second position window side-by-side in the display interface is not limited to, for example... Figure 4As shown. The first orientation window 402 and the second orientation window 404 are displayed side by side in the display interface 302.

[0073] Optionally, when the game progresses simultaneously across multiple directions, multiple direction windows corresponding to each direction are displayed simultaneously on the display interface. The specific display method for these multiple direction windows is not limited here; it can be as follows: Figure 3 or Figure 4 The display method shown.

[0074] Optionally, when multiple orientation windows are displayed in the display interface, orientation adjustment controls corresponding to each of the multiple orientation windows are displayed, so as to adjust the angle and magnification of the game running screen displayed in the corresponding orientation window through the orientation adjustment controls corresponding to the orientation window.

[0075] In this embodiment of the application, multiple orientations can be configured for the same game process included in the game task, thereby using multiple different orientations to display the same game process simultaneously, further enhancing the game atmosphere.

[0076] As an alternative implementation method, such as Figure 5 As shown, the above method also includes:

[0077] S502, when the game task reaches the target game process, a prompt screen is displayed, which is used to prompt the game task to enter the target game process and switch positions;

[0078] S504, when the prompt screen displays the first duration, switches the initial orientation window to the target orientation window, and displays the running screen of the target game process on the target game terminal under the target orientation in the display interface.

[0079] Optionally, if a corresponding location is configured for the target game process, and the game task is detected to be running in the target game process, a prompt screen corresponding to the target game process is displayed to indicate changes in the game process and location switching in the game task.

[0080] Optionally, a first display duration is configured for the prompt screen. After the prompt screen displays for the first duration, the initial orientation window is switched to the target orientation window corresponding to the target game process. The prompt screen is not limited to using the initial orientation window as the background window and overlaying a floating window for displaying prompt information on the background window.

[0081] In this embodiment of the application, when the game process automatically triggers a change in orientation, a prompt screen is used to indicate the changes in the game process and the change in orientation, thereby promptly notifying and informing the player of changes in the game process and improving the gaming experience.

[0082] As an optional implementation, the above method further includes:

[0083] When the game task reaches the target game process, record the dynamic changes of the terminal display interface of the target game terminal within the target game process; and / or

[0084] When the game task reaches the target game process, record the dynamic changes of the game operation area of ​​the target game terminal during the target game process; and / or

[0085] During the execution of game tasks, the dynamic changes of the target game terminal under a third-party location are recorded.

[0086] As an alternative implementation method, such as Figure 6 As shown, the above method also includes:

[0087] S602, generate game animation using the dynamic changes;

[0088] S604, Send game animation to the server to share game animation via the server.

[0089] Optionally, an automatic recording function can be set for the target game process. When a game task is detected running in the target game process, the dynamic changes of the display interface during that process are recorded. This may include, but is not limited to, recording the dynamic changes of the first and / or second windows within the target game process.

[0090] Optionally, when the target game process changes dynamically, the recording may include, but is not limited to, recording the running screen of the game terminal in the window corresponding to the target process, or recording the dynamic screen of the game terminal's display interface in the target game process, or recording the dynamic screen of the game terminal's game operation area in the target game process, or recording the dynamic screen of the game terminal in the target game process from a third position. The third position is not limited to any one or more positions of the game terminal, or the first or more positions corresponding to the target game process.

[0091] Optionally, and not limited to, recording the dynamic changes of the game terminal during the target game process, recording the dynamic changes of the game terminal throughout the entire game task, thereby generating an animation corresponding to the entire game task.

[0092] Optionally, the dynamic changes of the game terminal in the target process or the entire game task can be generated into a process animation, which is then uploaded to the server corresponding to the client. The process animation is then shared in the game dynamics of the user account used to log in to the client through the server.

[0093] In this embodiment, the dynamics of the game terminal in the game task or the target game process in the game task are automatically recorded and corresponding animations are generated to share the game in the form of animations, which increases the operability of the game and enhances the game experience.

[0094] It should be noted that, for the sake of simplicity, the foregoing method embodiments are all described as a series of actions. However, those skilled in the art should understand that the present invention is not limited to the described order of actions, because according to the present invention, some steps can be performed in other orders or simultaneously. Furthermore, those skilled in the art should also understand that the embodiments described in the specification are preferred embodiments, and the actions and modules involved are not necessarily essential to the present invention.

[0095] According to another aspect of the present invention, a game display device for implementing the above-described game display method is also provided. For example... Figure 7 As shown, the device includes:

[0096] Display unit 702 is used to display the running screen of the target game terminal running the game task in the display interface in response to the task start command when the initial orientation window is determined, wherein the initial orientation window is used to present the running screen of the target game terminal in the initial orientation.

[0097] The switching unit 704 is used to switch the window to the target location window when the game task runs to the target game process, and to display the running screen of the target game terminal running the target game process in the target location in the display interface. The target location window is used to present the running screen of the target game terminal in the target location.

[0098] Optionally, the game display device also includes:

[0099] A window unit is used to display multiple orientation windows matching the target game terminal in the display interface of the target virtual room before displaying the running screen of the target game terminal running the game task in the initial orientation. Each of the multiple orientation windows is used to present the running screen of the target game terminal in the corresponding orientation, and the orientations of the multiple orientation windows are different.

[0100] The determining unit is used to determine the initial orientation window from multiple orientation windows in response to a selection command.

[0101] Optionally, the switching unit 704 includes:

[0102] The first switching module is used to switch the initial orientation window to the first orientation window when the game task runs to the first game process, and to display the running screen of the target game terminal running the first game process in the first orientation window in the display interface. The target game process includes the first game process, and the first orientation is the frontal orientation of the terminal display interface of the target game terminal.

[0103] Optionally, the switching unit 704 includes:

[0104] The second switching module is used to switch the initial orientation window to the second orientation window when the game task runs to the second game process, and to display the running screen of the target game terminal running the second game process in the second orientation window in the display interface. The target game process includes the second game process, and the second orientation is the frontal orientation of the game operation area of ​​the target game terminal.

[0105] Optionally, the switching unit 704 includes:

[0106] The third switching module is used to switch the initial orientation window to the first and second orientation windows that are displayed side by side in the display interface when the target orientation window includes a first orientation window and a second orientation window.

[0107] Optionally, the aforementioned game display device further includes:

[0108] The prompting unit is used to display a prompting screen when the game task reaches the target game process. The prompting screen is used to prompt the game task to enter the target game process and switch the location. After the prompting screen has been displayed for a first time, the initial location window is switched to the target location window, and the running screen of the target game terminal running the target game process under the target location is displayed on the display interface.

[0109] Optionally, the aforementioned game display device further includes:

[0110] The recording unit is used to record the dynamic changes of the terminal display interface of the target game terminal in the target game process when the game task runs to the target game process; and / or to record the dynamic changes of the game operation area of ​​the target game terminal in the target game process when the game task runs to the target game process; and / or to record the dynamic changes of the target game terminal in a third position during the running of the game task.

[0111] Optionally, the aforementioned game display device further includes:

[0112] The generation unit is used to generate game animations using dynamic changes and send the game animations to the server so that the game animations can be shared through the server.

[0113] Optionally, the aforementioned game display device further includes:

[0114] The first adjustment unit is used to receive an angle adjustment command after displaying the running screen of the target game terminal running the game task in the initial orientation on the display interface. The angle adjustment command is used to indicate that the orientation angle of the initial orientation is adjusted to the target angle, and the orientation angle is used to indicate the shooting angle of the target game terminal in the initial orientation. In response to the angle adjustment command, the display interface is updated to display the running screen of the target game terminal running the game task in the target angle of the initial orientation.

[0115] Optionally, the aforementioned game display device further includes:

[0116] The second adjustment unit is used to receive a magnification adjustment command after displaying the running screen of the target game terminal running the game task in the initial position on the display interface. The magnification adjustment command is used to instruct the display magnification of the initial position to be adjusted to the target magnification, and the display magnification is used to indicate the shooting magnification of the target game terminal in the initial position. In response to the magnification adjustment command, the display interface is updated to display the running screen of the target game terminal running the game task in the initial position at the target magnification.

[0117] Optionally, the aforementioned game display device further includes:

[0118] The third adjustment unit is used to receive a direction adjustment command after displaying the running screen of the game task on the target game terminal in the initial direction on the display interface. The direction adjustment command is used to indicate that the initial direction is adjusted to the fourth direction. In response to the direction adjustment command, the display interface is updated to display the running screen of the game task on the target game terminal in the fourth direction.

[0119] In this embodiment, upon determining the initial orientation window, in response to the game task start command, the running screen of the target game terminal running the game task at the initial orientation is displayed on the display interface. Upon detecting that the game task has reached the target game process, the window automatically switches to the target orientation window, and the running screen of the target game terminal running the target game process at the target orientation is displayed on the display interface. By automatically switching the window to the target orientation window when the game task reaches the target game process, and thus displaying the running screen of the target game terminal at the target orientation on the display interface, the display orientation is automatically switched according to the game progress during the game task's execution. This achieves the goal of matching the display orientation with the game progress, thereby realizing the technical effect of presenting game task screens from multiple orientations during the game, and automatically matching and switching the display orientation with the game progress. This solves the technical problem of poor game experience caused by a single game display orientation.

[0120] According to another aspect of the present invention, an electronic device for implementing the above-described game display method is also provided, the electronic device being... Figure 1 The terminal device or server shown. This embodiment uses this electronic device as an example for illustration. Figure 8 As shown, the electronic device includes a memory 802 and a processor 804. The memory 802 stores a computer program, and the processor 804 is configured to execute the steps in any of the above method embodiments via the computer program.

[0121] Optionally, in this embodiment, the aforementioned electronic device may be located in at least one of a plurality of network devices in a computer network.

[0122] Optionally, in this embodiment, the processor can be configured to perform the following steps via a computer program:

[0123] S1, after determining the initial orientation window, in response to the task start command, the running screen of the target game terminal running the game task under the initial orientation is displayed in the display interface, wherein the initial orientation window is used to present the running screen of the target game terminal under the initial orientation.

[0124] S2, when the game task runs to the target game process, switch to the target location window and display the running screen of the target game terminal running the target game process under the target location in the display interface. The target location window is used to present the running screen of the target game terminal under the target location.

[0125] Alternatively, as those skilled in the art will understand, Figure 8The structure shown is for illustrative purposes only. Electronic devices can also be smartphones (such as Android phones, iOS phones, etc.), tablets, PDAs, mobile internet devices (MIDs), PADs, and other terminal devices. Figure 8 This does not limit the structure of the aforementioned electronic devices. For example, the electronic device may also include components that are more... Figure 8 The more or fewer components shown (such as network interfaces, etc.), or having the same Figure 8 The different configurations shown.

[0126] The memory 802 can be used to store software programs and modules, such as the program instructions / modules corresponding to the game display method and device in this embodiment of the invention. The processor 804 executes various functional applications and data processing by running the software programs and modules stored in the memory 802, thereby realizing the aforementioned game display method. The memory 802 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 802 may further include memory remotely located relative to the processor 804, and these remote memories can be connected to the terminal via a network. Examples of such networks include, but are not limited to, the Internet, corporate intranets, local area networks, mobile communication networks, and combinations thereof. Specifically, the memory 802 may be used, but is not limited to, to store information such as game tasks and orientation windows. As an example, such as... Figure 8 As shown, the memory 802 may include, but is not limited to, the display unit 702 and the switching unit 704 in the game display device. Furthermore, it may include, but is not limited to, other module units in the game display device, which will not be elaborated upon in this example.

[0127] Optionally, the transmission device 806 described above is used to receive or send data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 806 includes a Network Interface Controller (NIC), which can be connected to other network devices and a router via a network cable to communicate with the Internet or a local area network. In another example, the transmission device 806 is a Radio Frequency (RF) module, used for wireless communication with the Internet.

[0128] In addition, the above-mentioned electronic device also includes: a display 808 for displaying the above-mentioned display interface and orientation window; and a connection bus 810 for connecting the various module components in the above-mentioned electronic device.

[0129] In other embodiments, the aforementioned terminal device or server can be a node in a distributed system, wherein the distributed system can be a blockchain system, which is a distributed system formed by connecting multiple nodes through network communication. The nodes can form a peer-to-peer (P2P) network, and any form of computing device, such as a server, terminal, or other electronic device, can become a node in the blockchain system by joining this peer-to-peer network.

[0130] According to one aspect of this application, a computer program product or computer program is provided, comprising computer instructions stored in a computer-readable storage medium. A processor of a computer device reads the computer instructions from the computer-readable storage medium and executes the computer instructions, causing the computer device to perform the methods provided in the various alternative implementations of the game display described above. The computer program is configured to perform the steps in any of the method embodiments described above during runtime.

[0131] Optionally, in this embodiment, the computer-readable storage medium described above may be configured to store a computer program for performing the following steps:

[0132] S1, after determining the initial orientation window, in response to the task start command, the running screen of the target game terminal running the game task under the initial orientation is displayed in the display interface, wherein the initial orientation window is used to present the running screen of the target game terminal under the initial orientation.

[0133] S2, when the game task runs to the target game process, switch to the target location window and display the running screen of the target game terminal running the target game process under the target location in the display interface. The target location window is used to present the running screen of the target game terminal under the target location.

[0134] Optionally, in this embodiment, those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be implemented by a program instructing the hardware related to the terminal device. The program can be stored in a computer-readable storage medium, which may include: flash drive, read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0135] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.

[0136] If the integrated units in the above embodiments are implemented as software functional units and sold or used as independent products, they can be stored in the aforementioned computer-readable storage medium. Based on this understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or all or part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention.

[0137] In the above embodiments of the present invention, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.

[0138] In the several embodiments provided in this application, it should be understood that the disclosed client can be implemented in other ways. The device embodiments described above are merely illustrative; for example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. For example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Furthermore, the coupling or direct coupling or communication connection shown or discussed may be through some interfaces, indirect coupling or communication connection between units or modules, and may be electrical or other forms.

[0139] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0140] Furthermore, the functional units in the various embodiments of the present invention can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit. The integrated unit can be implemented in hardware or as a software functional unit.

[0141] The above description is only a preferred embodiment of the present invention. It should be noted that for those skilled in the art, several improvements and modifications can be made without departing from the principle of the present invention, and these improvements and modifications should also be considered within the scope of protection of the present invention.

Claims

1. A game display method characterized by comprising: The method comprises the following steps: displaying a plurality of orientation windows matched with the target game terminal in a display interface of a target virtual room, wherein each of the plurality of orientation windows is used to present a running picture of the target game terminal in a corresponding orientation, and the plurality of orientation windows each correspond to different orientations; and determining an initial orientation window from the plurality of orientation windows in response to a selection instruction; displaying a running picture of the target game terminal running a game task in the initial orientation in the display interface in response to a task start instruction, wherein the initial orientation window is used to present a running picture of the target game terminal in the initial orientation; displaying a prompt picture in the case where the game task runs to a target game progress, wherein the prompt picture is used to prompt the game task to enter the target game progress and switch the orientation; switching the initial orientation window to a target orientation window and displaying a running picture of the target game terminal running the target game progress in the target orientation in the display interface in the case where the prompt picture is displayed for a first time length, including: switching the initial orientation window to a plurality of orientation windows displayed side by side in the display interface in the case where the target orientation window comprises a plurality of orientation windows, wherein the target orientation window is used to present a running picture of the target game terminal in the target orientation; receiving an angle adjustment instruction, wherein the angle adjustment instruction is used to indicate that an orientation angle of the initial orientation is adjusted to a target angle, and the orientation angle is used to indicate a shooting angle of the target game terminal in the initial orientation; updating the display interface to display a running picture of the target game terminal running the game task in the target angle of the initial orientation in response to the angle adjustment instruction.

2. The method of claim 1, wherein, The switching to the target orientation window and the displaying of the running picture of the target game terminal running the target game progress in the target orientation in the display interface comprise: switching the initial orientation window to a first orientation window and displaying a running picture of the target game terminal running a first game progress in a first orientation corresponding to the first orientation window in the display interface in the case where the game task runs to the first game progress, wherein the target game progress comprises the first game progress, and the first orientation is a front orientation of a terminal display interface of the target game terminal.

3. The method of claim 2, wherein, The switching to the target orientation window and the displaying of the running picture of the target game terminal running the target game progress in the target orientation in the display interface comprise: switching the initial orientation window to a second orientation window and displaying a running picture of the target game terminal running a second game progress in a second orientation corresponding to the second orientation window in the display interface in the case where the game task runs to the second game progress, wherein the target game progress comprises the second game progress, and the second orientation is a front orientation of a game operation area of the target game terminal.

4. The method of claim 3, wherein, The switching is a target orientation window, and the running picture of the target game terminal running the target game process in the target orientation is displayed in the display interface, comprising: In the case that the target orientation window includes the first orientation window and the second orientation window, the initial orientation window is switched to the first orientation window and the second orientation window displayed side by side in the display interface.

5. The method of claim 1, wherein: In the case that the game task runs to the target game process, the dynamic change of the terminal display interface of the target game terminal in the target game process is recorded; and / or In the case that the game task runs to the target game process, the dynamic change of the game operation area of the target game terminal in the target game process is recorded; and / or During the running of the game task, the dynamic change of the target game terminal in a third orientation is recorded.

6. The method of claim 5, wherein: A game animation is generated by using the dynamic change; The game animation is sent to a server to share the game animation through the server.

7. The method according to any one of claims 1 to 6, characterized in that, After displaying the running picture of the target game terminal running the game task in the initial orientation in the display interface, further comprising: Receiving a magnification adjustment instruction, wherein the magnification adjustment instruction is used to indicate that the display magnification of the initial orientation is adjusted to a target magnification, and the display magnification is used to indicate the shooting magnification of the target game terminal in the initial orientation; In response to the magnification adjustment instruction, the display interface is updated to display the running picture of the target game terminal running the game task in the initial orientation at the target magnification.

8. The method according to any one of claims 1 to 6, characterized in that, After displaying the running picture of the target game terminal running the game task in the initial orientation in the display interface, further comprising: Receiving an orientation adjustment instruction, wherein the orientation adjustment instruction is used to indicate that the initial orientation is adjusted to a fourth orientation; In response to the orientation adjustment instruction, the display interface is updated to display the running picture of the target game terminal running the game task in the fourth orientation.

9. A game display device, characterized by comprising: Comprising: A window unit for displaying a plurality of orientation windows matched with the target game terminal in the display interface of the target virtual room before displaying the running picture of the target game terminal running the game task in the initial orientation in the display interface, wherein each of the plurality of orientation windows is used to present the running picture of the target game terminal in a corresponding orientation, and the plurality of orientation windows each correspond to a different orientation; A determination unit for determining an initial orientation window from the plurality of orientation windows in response to a selection instruction; A display unit for displaying the running picture of the target game terminal running the game task in the initial orientation in the display interface in response to a task start instruction in the case that the initial orientation window is determined, wherein the initial orientation window is used to present the running picture of the target game terminal in the initial orientation. The switching unit is configured to display a prompt picture when the game task runs to a target game progress, wherein the prompt picture is used to prompt the game task to enter the target game progress and perform orientation switching; and when the prompt picture is displayed for a first time length, the initial orientation window is switched to a target orientation window, and a running picture of the target game terminal running the target game progress in a target orientation is displayed in the display interface, including: when the target orientation window includes a plurality of orientation windows, the initial orientation window is switched to a plurality of orientation windows displayed side by side in the display interface, wherein the target orientation window is used to display a running picture of the target game terminal in the target orientation; an angle adjustment instruction is received, wherein the angle adjustment instruction is used to indicate that an orientation angle of the initial orientation is adjusted to a target angle, and the orientation angle is used to indicate a shooting angle of the target game terminal in the initial orientation; and the display interface is updated to display a running picture of the target game terminal running the game task in the target angle of the initial orientation in response to the angle adjustment instruction.

10. A computer readable storage medium, characterized in that, The computer readable storage medium includes a stored program, wherein the program performs the method described in any one of claims 1 to 8 when executed.

11. An electronic device comprising a memory and a processor, characterized in that The memory stores a computer program, and the processor is configured to execute the method described in any one of claims 1 to 8 by using the computer program.

Citation Information

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