A Control Method, Device and Computer Readable Storage Medium for a Game Equipment
By monitoring the game status, automatically adjusting the equipment selection interface and operations, the cumbersome equipment selection problem in e-sports mobile phones is solved, and the game experience and reaction ability are improved.
Patent Information
- Application Number
- CN202111269269.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-10-29
- Publication Date
- 2025-07-08
- Estimated Expiration
- 2041-10-29
AI Technical Summary
In the prior art, e-sports mobile phones need to manually choose to use first aid kits, bandages, painkillers and other equipment in games, and it is difficult for novices to choose suitable equipment, resulting in a reduced gaming experience.
By obtaining the game characters and environment status, monitoring the trigger conditions, and automatically adjusting the equipment selection interface and operations, realizing intelligent equipment switching.
The equipment selection steps have been simplified, the game's response ability and user experience have been improved, and the game's difficulty has been reduced.
Smart Images

Figure CN113952716B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of mobile communications, and particularly to a control method, device, and computer-readable storage medium for game equipment. Background Art
[0002] In the prior art, with the continuous development of intelligent terminal devices and the continuous growth of the market scale of the e-sports industry, it has greatly promoted the development of the e-sports industry in China. With the continuous growth of China's GDP, people's lives have gradually become affluent, and China has also begun to pay more attention to the development of the cultural industry. E-sports has also begun to become a sport.
[0003] With the upsurge of the e-sports industry, the development of game technology, and the increasingly rapid iteration of e-sports mobile phones, people will be more and more strict in choosing e-sports mobile phones, from performance optimization to being more able to reflect the intelligence of the mobile phone in games. In popular large-scale games, such as Peacekeeper Elite, PlayerUnknown's Battlegrounds, Wild Action, CrossFire, Call of Duty, etc., it is generally necessary to manually select and use first aid kits, bandages, painkillers, medical kits, energy drinks, adrenaline, etc. It is particularly troublesome to select back and forth. Especially for novices, they don't know which one is the most suitable to use first, resulting in the user being killed by the enemy inadvertently when choosing equipment, reducing the usage experience.
[0004] In existing e-sports mobile phones, there is no solution to solve the above problems. For the above reasons, there is an urgent need for a mobile terminal to provide a user with an implementation solution for a method of automatically switching equipment by judging the state of a game character. Summary of the Invention
[0005] In order to solve the above technical deficiencies in the prior art, the present invention proposes a control method for game equipment, the method comprising:
[0006] Obtain the character state and environmental state of the current game, and monitor whether there is a preset first trigger condition related to the game main body of the current game in the environmental state.
[0007] If the first trigger condition exists, then detect whether the first response condition of the game main body in the character state meets the first trigger condition.
[0008] If the first response condition fails to meet the first trigger condition, then generate a first regulation signal according to the first trigger condition and the equipment information in the character state.
[0009] Adjust the equipment selection interface and / or equipment selection operation of the game main body according to the first regulation signal.
[0010] Optionally, obtaining the character state and the environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game entity of the current game in the environmental state, includes:
[0011] Obtaining the game state of the current game, where the game state includes the game time, the game location, and the game object.
[0012] Presetting a target time corresponding to the game time, a target location corresponding to the game location, and a target object corresponding to the game object.
[0013] Optionally, obtaining the character state and the environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game entity of the current game in the environmental state, further includes:
[0014] Presetting a first trigger condition corresponding to one or more of the target time, the target location, and the target object, and associating it with the game entity of the current game.
[0015] If it is monitored that the game time of the game entity reaches the target time, or the game location of the game entity is at the target location, or the target object exists in the game objects of the game entity, it is determined that the first trigger condition exists in the environmental state.
[0016] Optionally, if the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition, includes:
[0017] Determining the game entity in the character state and the entity information related to the game entity.
[0018] Analyzing the entity information to obtain the equipment state of the game entity.
[0019] Optionally, if the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition, further includes:
[0020] Obtaining the equipment type and the equipment parameter value in the equipment state.
[0021] Respectively determining whether the equipment type and the equipment parameter value meet the first trigger condition.
[0022] Optionally, if the first response condition fails to meet the first trigger condition, generating a first regulation signal according to the first trigger condition and the equipment information in the character state, includes:
[0023] Determine whether the equipment type and the equipment parameter value simultaneously meet the processing requirements corresponding to one or more of the target time, the target location, and the target object.
[0024] If the equipment type and the equipment parameter value do not simultaneously meet the processing requirements, it is determined that the first response condition does not satisfy the first trigger condition.
[0025] Optionally, the step of generating a first regulation signal according to the first trigger condition and the equipment information in the character state when the first response condition does not satisfy the first trigger condition further includes:
[0026] Analyze the equipment information according to the processing requirements to obtain the target equipment and target parameters corresponding to the processing requirements.
[0027] Generate a first regulation signal corresponding to the equipment space of the game state according to the target equipment and the target parameters.
[0028] Optionally, the step of adjusting the equipment selection interface and / or equipment selection operation of the game main body according to the first regulation signal includes:
[0029] According to the first regulation signal, in the equipment selection interface, set the target equipment with the target parameters as the highest display priority.
[0030] According to the first regulation signal, in the equipment selection operation, match the target equipment with the target parameters as the highest call priority.
[0031] The present invention also provides a control device for game equipment, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor. When the computer program is executed by the processor, the steps of the control method for game equipment described in any one of the above are implemented.
[0032] The present invention also provides a computer-readable storage medium, on which a control program for game equipment is stored. When the control program for game equipment is executed by a processor, the steps of the control method for game equipment described in any one of the above are implemented.
[0033] Implementing the control method, device, and computer-readable storage medium of the game equipment of the present invention, by obtaining the character state and environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game entity of the current game in the environmental state; if the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition; if the first response condition fails to meet the first trigger condition, generating a first regulation signal according to the first trigger condition and the equipment information in the character state; adjusting the equipment selection interface and / or equipment selection operation of the game entity according to the first regulation signal. A user-friendly control scheme for game equipment is realized, which simplifies the steps of selecting game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users. BRIEF DESCRIPTION OF THE DRAWINGS
[0034] The present invention will be further described below in conjunction with the drawings and embodiments. In the drawings:
[0035] Figure 1 is a schematic diagram of the hardware structure of a mobile terminal related to the present invention;
[0036] Figure 2 is an architecture diagram of a communication network system provided by an embodiment of the present invention;
[0037] Figure 3 is a flowchart of the first embodiment of the control method of the game equipment of the present invention;
[0038] Figure 4 is a flowchart of the second embodiment of the control method of the game equipment of the present invention;
[0039] Figure 5 is a flowchart of the third embodiment of the control method of the game equipment of the present invention;
[0040] Figure 6 is a flowchart of the fourth embodiment of the control method of the game equipment of the present invention;
[0041] Figure 7 is a flowchart of the fifth embodiment of the control method of the game equipment of the present invention;
[0042] Figure 8 is a flowchart of the sixth embodiment of the control method of the game equipment of the present invention;
[0043] Figure 9 is a flowchart of the seventh embodiment of the control method of the game equipment of the present invention;
[0044] Figure 10 is a flowchart of the eighth embodiment of the control method of the game equipment of the present invention. DETAILED DESCRIPTION OF THE EMBODIMENTS
[0045] It should be understood that the specific embodiments described herein are only for explaining the present invention and are not used to limit the present invention.
[0046] In the following description, suffixes such as "module", "component", or "unit" used to represent elements are only for the convenience of describing the present invention and have no specific meaning in themselves. Therefore, "module", "component", or "unit" can be used interchangeably.
[0047] The terminal can be implemented in various forms. For example, the terminal described in the present invention can include mobile terminals such as mobile phones, tablet computers, laptop computers, palmtop computers, personal digital assistants (PDAs), portable media players (PMPs), navigation devices, wearable devices, smart bracelets, pedometers, etc., and fixed terminals such as digital TVs, desktop computers, etc.
[0048] In the following description, the mobile terminal will be taken as an example for illustration. Those skilled in the art will understand that, except for the elements specifically for mobile purposes, the structure according to the embodiments of the present invention can also be applied to fixed-type terminals.
[0049] Please refer to Figure 1 , which is a schematic diagram of the hardware structure of a mobile terminal for implementing various embodiments of the present invention. The mobile terminal 100 may include: an RF (Radio Frequency) unit 101, a WiFi module 102, an audio output unit 103, an A / V (audio / video) input unit 104, a sensor 105, a display unit 106, a user input unit 107, an interface unit 108, a memory 109, a processor 110, and a power supply 111, etc. Those skilled in the art can understand that Figure 1 the structure of the mobile terminal shown in
[0050] does not constitute a limitation on the mobile terminal. The mobile terminal may include more or fewer components than those shown, or combine certain components, or have different component arrangements. Figure 1 The following specifically introduces each component of the mobile terminal:
[0051] The radio frequency unit 101 can be used for receiving and sending information or signals during a call. Specifically, after receiving the downlink information of the base station, it is sent to the processor 110 for processing; in addition, the uplink data is sent to the base station. Generally, the radio frequency unit 101 includes, but is not limited to, antennas, at least one amplifier, a transceiver, a coupler, a low-noise amplifier, a duplexer, etc. In addition, the radio frequency unit 101 can also communicate with the network and other devices via wireless communication. The above wireless communication can use any communication standard or protocol, including but not limited to GSM (Global System of Mobile communication), GPRS (General Packet Radio Service), CDMA2000 (Code Division Multiple Access 2000), WCDMA (Wideband Code Division Multiple Access), TD-SCDMA (Time Division-Synchronous Code Division Multiple Access), FDD-LTE (Frequency Division Duplexing-Long Term Evolution), and TDD-LTE (Time Division Duplexing-Long Term Evolution), etc.
[0052] WiFi belongs to short-range wireless transmission technology. The mobile terminal can help users send and receive emails, browse the web, and access streaming media through the WiFi module 102. It provides users with wireless broadband Internet access. Although Figure 1 the WiFi module 102 is shown, it can be understood that it is not an essential component of the mobile terminal and can be omitted entirely within the scope of not changing the essence of the invention according to needs.
[0053] The audio output unit 103 can convert the audio data received by the radio frequency unit 101 or the WiFi module 102 or stored in the memory 109 into an audio signal and output it as sound when the mobile terminal 100 is in a call signal reception mode, a call mode, a recording mode, a voice recognition mode, a broadcast reception mode, etc. Moreover, the audio output unit 103 can also provide an audio output related to the specific functions executed by the mobile terminal 100 (such as a call signal reception sound, a message reception sound, etc.). The audio output unit 103 can include a speaker, a buzzer, etc.
[0054] The A / V input unit 104 is used to receive audio or video signals. The A / V input unit 104 may include a Graphics Processing Unit (GPU) 1041 and a microphone 1042. The GPU 1041 processes the image data of still pictures or videos obtained by an image capture device (such as a camera) in the video capture mode or the image capture mode. The processed image frames can be displayed on the display unit 106. The image frames processed by the GPU 1041 can be stored in the memory 109 (or other storage media) or transmitted via the radio frequency unit 101 or the WiFi module 102. The microphone 1042 can receive sounds (audio data) via the microphone 1042 in operating modes such as the phone call mode, the recording mode, the voice recognition mode, etc., and can process such sounds into audio data. The processed audio (voice) data can be output in a format that can be transmitted to a mobile communication base station via the radio frequency unit 101 in the case of the phone call mode. The microphone 1042 can implement various types of noise cancellation (or suppression) algorithms to cancel (or suppress) the noise or interference generated during the reception and transmission of audio signals.
[0055] The mobile terminal 100 further includes at least one sensor 105, such as a light sensor, a motion sensor, and other sensors. Specifically, the light sensor includes an ambient light sensor and a proximity sensor. Among them, the ambient light sensor can adjust the brightness of the display panel 1061 according to the brightness of the ambient light, and the proximity sensor can turn off the display panel 1061 and / or the backlight when the mobile terminal 100 is moved to the ear. As a kind of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in all directions (generally three axes), and can detect the magnitude and direction of gravity when stationary, and can be used for applications that identify the posture of the mobile phone (such as horizontal and vertical screen switching, related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, tapping), etc.; as for other sensors that the mobile phone can also be configured with, such as fingerprint sensors, pressure sensors, iris sensors, molecular sensors, gyroscopes, barometers, hygrometers, thermometers, infrared sensors, etc., they will not be elaborated here.
[0056] The display unit 106 is used to display the information input by the user or the information provided to the user. The display unit 106 may include a display panel 1061, and the display panel 1061 can be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), etc.
[0057] The user input unit 107 can be used to receive input numerical or character information and generate key signal inputs related to the user settings and function control of the mobile terminal. Specifically, the user input unit 107 can include a touch panel 1071 and other input devices 1072. The touch panel 1071, also known as a touch screen, can collect touch operations of the user on or near it (such as operations of the user using a finger, a stylus, or any suitable object or accessory on or near the touch panel 1071), and drive corresponding connecting devices according to a preset program. The touch panel 1071 can include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the touch position of the user and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it to the processor 110, and can receive and execute the commands sent by the processor 110. In addition, the touch panel 1071 can be implemented in multiple types such as resistive, capacitive, infrared, and surface acoustic wave. In addition to the touch panel 1071, the user input unit 107 can also include other input devices 1072. Specifically, the other input devices 1072 can include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control keys, power on / off keys, etc.), a trackball, a mouse, a joystick, etc., and specific details are not limited here.
[0058] Furthermore, the touch panel 1071 can cover the display panel 1061. After the touch panel 1071 detects a touch operation on or near it, it transmits the operation to the processor 110 to determine the type of touch event. Subsequently, the processor 110 provides corresponding visual output on the display panel 1061 according to the type of touch event. Although in Figure 1 the touch panel 1071 and the display panel 1061 are implemented as two independent components to realize the input and output functions of the mobile terminal, in some embodiments, the touch panel 1071 and the display panel 1061 can be integrated to realize the input and output functions of the mobile terminal, and specific details are not limited here.
[0059] The interface unit 108 serves as an interface through which at least one external device can be connected to the mobile terminal 100. For example, the external device can include a wired or wireless headset port, an external power supply (or battery charger) port, a wired or wireless data port, a memory card port, a port for connecting a device with an identification module, an audio input / output (I / O) port, a video I / O port, a headset port, and so on. The interface unit 108 can be used to receive inputs from external devices (such as data information, power, etc.) and transmit the received inputs to one or more components within the mobile terminal 100 or can be used to transmit data between the mobile terminal 100 and external devices.
[0060] The memory 109 can be used to store software programs and various data. The memory 109 mainly includes a program storage area and a data storage area. Among them, the program storage area can store an operating system, application programs required for at least one function (such as a sound playback function, an image playback function, etc.); the data storage area can store data created according to the use of the mobile phone (such as audio data, phone book, etc.). In addition, the memory 109 can include high-speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
[0061] The processor 110 is the control center of the mobile terminal, connects various parts of the entire mobile terminal through various interfaces and lines, and executes various functions of the mobile terminal and processes data by running or executing software programs and / or modules stored in the memory 109, and calling data stored in the memory 109, so as to monitor the mobile terminal as a whole. The processor 110 can include one or more processing units; preferably, the processor 110 can integrate an application processor and a modem processor. Among them, the application processor mainly processes the operating system, user interface, application programs, etc., and the modem processor mainly processes wireless communication. It can be understood that the above-mentioned modem processor may not be integrated into the processor 110.
[0062] The mobile terminal 100 can also include a power supply 111 (such as a battery) for supplying power to each component. Preferably, the power supply 111 can be logically connected to the processor 110 through a power management system, so as to realize functions such as management of charging, discharging, and power consumption management through the power management system.
[0063] Although Figure 1 not shown, the mobile terminal 100 can also include a Bluetooth module, etc., which will not be elaborated here.
[0064] To facilitate the understanding of the embodiments of the present invention, the communication network system on which the mobile terminal of the present invention is based will be described below.
[0065] Please refer to Figure 2 , Figure 2 which is an architecture diagram of a communication network system provided by an embodiment of the present invention. The communication network system is an LTE system of the general mobile communication technology. The LTE system includes a UE (User Equipment) 201, an E-UTRAN (Evolved UMTS Terrestrial Radio Access Network) 202, an EPC (Evolved Packet Core) 203, and an operator's IP service 204 that are sequentially communicatively connected.
[0066] Specifically, the UE 201 may be the above-mentioned terminal 100, which will not be elaborated here.
[0067] The E-UTRAN 202 includes an eNodeB 2021 and other eNodeBs 2022, etc. Among them, the eNodeB 2021 can be connected to other eNodeBs 2022 through a backhaul (such as the X2 interface), the eNodeB 2021 is connected to the EPC 203, and the eNodeB 2021 can provide access for the UE 201 to the EPC 203.
[0068] The EPC 203 may include an MME (Mobility Management Entity) 2031, an HSS (Home Subscriber Server) 2032, other MMEs 2033, an SGW (Serving Gate Way) 2034, a PGW (PDN Gate Way) 2035, a PCRF (Policy and Charging Rules Function) 2036, etc. Among them, the MME 2031 is a control node that processes the signaling between the UE 201 and the EPC 203 and provides bearer and connection management. The HSS 2032 is used to provide some registers to manage functions such as a home location register (not shown in the figure) and stores some user-specific information such as service characteristics and data rates. All user data can be sent through the SGW 2034. The PGW 2035 can provide IP address allocation for the UE 201 and other functions. The PCRF 2036 is a policy and charging control policy decision point for service data flows and IP bearer resources, and it selects and provides available policy and charging control decisions for a policy and charging enforcement function unit (not shown in the figure).
[0069] The IP service 204 may include the Internet, an intranet, an IMS (IP Multimedia Subsystem), or other IP services, etc.
[0070] Although the above has been described by taking the LTE system as an example, those skilled in the art should be aware that the present invention is not only applicable to the LTE system, but also applicable to other wireless communication systems, such as GSM, CDMA2000, WCDMA, TD-SCDMA, and future new network systems, etc., which are not limited here.
[0071] Based on the above mobile terminal hardware structure and communication network system, various embodiments of the method of the present invention are proposed.
[0072] Embodiment 1
[0073] Figure 3 It is a flowchart of the first embodiment of the control method for the game equipment of the present invention. A control method for game equipment, the method includes:
[0074] S1. Obtain the character state and environmental state of the current game, and monitor whether there is a preset first trigger condition related to the game entity of the current game under the environmental state.
[0075] S2. If the first trigger condition exists, detect whether the first response condition of the game entity under the character state meets the first trigger condition.
[0076] S3. If the first response condition fails to meet the first trigger condition, generate a first regulation signal according to the first trigger condition and the equipment information under the character state.
[0077] S4. Adjust the equipment selection interface and / or equipment selection operation of the game entity according to the first regulation signal.
[0078] Optionally, in this embodiment, the character state includes the frequency of the game player during walking and the player's blood volume. The environmental state includes the positional relationship between the enemy and the area range where the player is located. The game entity is one or more game objects controlled by the game player. The first trigger condition may be that an enemy appears within the player's area range.
[0079] Optionally, in this embodiment, the first response condition may be the frequency of the game player during walking and the player's blood volume state. If the frequency during walking or the player's blood volume state is low and insufficient to resist the enemies appearing within the player's area range, it is determined that the first response condition fails to meet the first trigger condition.
[0080] Optionally, in this embodiment, the first regulation signal is to adaptively switch equipment. For example, it automatically matches and adapts to the gun type without manual switching.
[0081] Optionally, in this embodiment, based on the frequency of the game player during walking and the player's blood volume, when the player's blood volume value reaches the lowest, the system will prioritize first aid kits, medical boxes, adrenaline, painkillers, energy drinks, etc. in the equipment, and can prioritize the equipment that can quickly restore the player to the best blood volume value on the screen display.
[0082] Optionally, in this embodiment, when the user has medium to high health, the system ranks energy drinks or painkillers at the top according to the frequency of the gamer's movement during walking. At the same time, when an enemy appears within the player's area, dynamic images for the player to click on will pop up at the painkiller and energy drink locations in the equipment inventory. Considering that novice players generally do not add energy drinks to themselves when their health is sufficient, this prevents the player from being killed by the enemy without any preparation.
[0083] Optionally, in this embodiment, the player can hold up to three guns. For example, a pistol and two long guns, and the shooting effects of each gun type are different. Some gun types are suitable for close-range shooting, and some are suitable for long-range shooting. The terminal will automatically switch the equipment and automatically match the appropriate gun type according to the recognized distance between the enemy and the player, so there is no need for manual switching. Optionally, when the footsteps of an enemy appear nearby, the gun type and bullets will be automatically matched.
[0084] Optionally, in this embodiment, when the equipment inventory only contains suitable guns but no bullets, other gun types will be preferentially matched. When both are present, automatic matching will be performed. Similarly, this can be applied to the handling method of first aid kits.
[0085] It can be seen that in this embodiment, through the above control scheme of game equipment, the use experience during the game is improved, making the control of the equipment more convenient and fast. At the same time, it enables the player to more quickly judge the state of the game character through the mobile phone and automatically switch the equipment, thus realizing a more intelligent and automated friendly experience.
[0086] The beneficial effect of this embodiment is that by obtaining the character state and environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game subject of the current game in the environmental state; if the first trigger condition exists, then detecting whether the first response condition of the game subject in the character state meets the first trigger condition; if the first response condition fails to meet the first trigger condition, then generating a first regulation signal according to the first trigger condition and the equipment information in the character state; adjusting the equipment selection interface and / or equipment selection operation of the game subject according to the first regulation signal. A user-friendly control scheme for game equipment is realized, simplifying the selection steps of game equipment, reducing the game difficulty of users, enhancing the reaction ability during the game, and improving the game experience of users.
[0087] Embodiment Two
[0088] Figure 4It is a flowchart of the second embodiment of the control method of the game equipment of the present invention. Based on the above embodiment, the obtaining of the character state and the environment state of the current game, and the monitoring of whether there is a preset first trigger condition related to the game entity of the current game in the environment state includes:
[0089] S11. Obtain the game state of the current game, where the game state includes the game time, the game position, and the game object.
[0090] S12. Preset a target time corresponding to the game time, a target position corresponding to the game position, and a target object corresponding to the game object.
[0091] Optionally, in this embodiment, the game time is one or more preset time nodes during the game process.
[0092] Optionally, in this embodiment, the game object is a teammate object and an opponent object during the game process.
[0093] The beneficial effect of this embodiment is that by obtaining the game state of the current game, where the game state includes the game time, the game position, and the game object; presetting a target time corresponding to the game time, a target position corresponding to the game position, and a target object corresponding to the game object. A user-friendly control scheme for game equipment is realized, the selection steps of game equipment are simplified, the game difficulty of users is reduced, the reaction ability during the game process is improved, and the game experience of users is enhanced.
[0094] Embodiment Three
[0095] Figure 5 It is a flowchart of the third embodiment of the control method of the game equipment of the present invention. Based on the above embodiment, the obtaining of the character state and the environment state of the current game, and the monitoring of whether there is a preset first trigger condition related to the game entity of the current game in the environment state further includes:
[0096] S13. Preset a first trigger condition corresponding to one or more of the target time, the target position, and the target object, and associate it with the game entity of the current game.
[0097] S14. If it is monitored that the game time of the game entity reaches the target time, or the game position of the game entity is at the target position, or the target object exists in the game objects of the game entity, it is determined that the first trigger condition exists in the environment state.
[0098] Optionally, in this embodiment, according to different game stages, one or more of the target moment, the target position, and the target object associated with the game entity are determined.
[0099] Optionally, in this embodiment, after the game entity enters different game nodes, one or more of the target moment, the target position, and the target object associated with the game entity are determined.
[0100] The beneficial effect of this embodiment is that by presetting a first trigger condition corresponding to one or more of the target moment, the target position, and the target object, and associating it with the game entity of the current game; if it is detected that the game moment of the game entity reaches the target moment, or the game position of the game entity is at the target position, or the target object exists in the game objects of the game entity, it is determined that the first trigger condition exists in the environmental state. A user-friendly control scheme for game equipment is realized, which simplifies the selection steps of game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users.
[0101] Embodiment 4
[0102] Figure 6 It is a flowchart of the fourth embodiment of the control method of the game equipment of the present invention. Based on the above embodiment, if the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition includes:
[0103] S21. Determine the game entity in the character state and the entity information related to the game entity.
[0104] S22. Analyze the entity information to obtain the equipment state of the game entity.
[0105] Optionally, in this embodiment, determine the game entity in the character state in the face of the equipment requirements of the first trigger condition, for example, whether it is a gun requirement or a first aid kit requirement.
[0106] Optionally, in this embodiment, analyze the entity information corresponding to the equipment requirements in the entity information to obtain the equipment state of the game entity.
[0107] The beneficial effect of this embodiment is that by determining the game entity in the character state and the entity information related to the game entity; analyzing the entity information to obtain the equipment state of the game entity. A user-friendly control scheme for game equipment is realized, which simplifies the selection steps of game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users.
[0108] Embodiment Five
[0109] Figure 7 It is a flowchart of the fifth embodiment of the control method for game equipment of the present invention. Based on the above embodiments, if the first trigger condition exists, it is detected whether the first response condition of the game entity in the character state meets the first trigger condition, and it further includes:
[0110] S23. Obtain the equipment type and equipment parameter values in the equipment state.
[0111] S24. Respectively determine whether the equipment type and the equipment parameter values meet the first trigger condition.
[0112] Optionally, in this embodiment, the equipment type includes gun types, and the equipment parameter values of each type of gun are the magazine capacity and the number of bullets, etc.
[0113] Optionally, in this embodiment, first determine whether the equipment meets the first trigger condition. For example, whether the gun type conforms to the current shooting environment, and then determine whether the equipment parameter values meet the first trigger condition. For example, when the gun type conforms to the current shooting environment, estimate whether the required number of bullets in this shooting environment meets the requirements.
[0114] The beneficial effect of this embodiment is that by obtaining the equipment type and equipment parameter values in the equipment state; respectively determining whether the equipment type and the equipment parameter values meet the first trigger condition. A user-friendly control scheme for game equipment is realized, which simplifies the selection steps of game equipment, reduces the game difficulty of users, improves the response ability during the game process, and enhances the game experience of users.
[0115] Embodiment Six
[0116] Figure 8 It is a flowchart of the sixth embodiment of the control method for game equipment of the present invention. Based on the above embodiments, if the first response condition fails to meet the first trigger condition, a first regulation signal is generated according to the first trigger condition and the equipment information in the character state, including:
[0117] S31. Determine whether the equipment type and the equipment parameter values simultaneously conform to the processing requirements corresponding to one or more of the target time, the target position, and the target object.
[0118] S32. If the equipment type and the equipment parameter values do not simultaneously conform to the processing requirements, it is determined that the first response condition fails to meet the first trigger condition.
[0119] Optionally, in this embodiment, if both the equipment type and the equipment parameter value can meet the processing requirements simultaneously, it is determined that the first response condition can satisfy the first trigger condition. That is, there is no need to make adjustments to the equipment, and the user can choose it according to the current situation by themselves.
[0120] The beneficial effect of this embodiment is that by determining whether the equipment type and the equipment parameter value can meet one or more corresponding processing requirements of the target time, the target position, and the target object simultaneously; if the equipment type and the equipment parameter value cannot meet the processing requirements simultaneously, it is determined that the first response condition fails to satisfy the first trigger condition. A user-friendly control scheme for game equipment is realized, which simplifies the selection steps of game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users.
[0121] Embodiment VII
[0122] Figure 9 It is a flowchart of the seventh embodiment of the control method for game equipment of the present invention. Based on the above embodiment, if the first response condition fails to satisfy the first trigger condition, then according to the first trigger condition and the equipment information in the character state, generating a first regulation signal further includes:
[0123] S33. Analyze the equipment information according to the processing requirements to obtain the target equipment and target parameters corresponding to the processing requirements.
[0124] S34. Generate a first regulation signal corresponding to the equipment space of the game state according to the target equipment and the target parameters.
[0125] Optionally, in this embodiment, analyze the equipment information according to the processing requirements to obtain one or more target equipment and corresponding target parameters corresponding to the processing requirements.
[0126] Optionally, in this embodiment, the equipment space is the number of backpack grids or the capacity. Priority is given to arranging one or more target equipment in the previous positions of the backpack. Correspondingly, the target parameters of the target equipment are preferentially displayed.
[0127] The beneficial effect of this embodiment is that by analyzing the equipment information according to the processing requirements, obtaining the target equipment and target parameters corresponding to the processing requirements; generating a first regulation signal corresponding to the equipment space of the game state according to the target equipment and the target parameters. A user-friendly control scheme for game equipment is realized, which simplifies the selection steps of game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users.
[0128] Embodiment VIII
[0129] Figure 10 It is a flowchart of the eighth embodiment of the control method of the game equipment of the present invention. Based on the above embodiments, the adjusting the equipment selection interface and / or equipment selection operation of the game main body according to the first regulation signal includes:
[0130] S41. According to the first regulation signal, within the equipment selection interface, set the target equipment with the target parameter as the highest display priority.
[0131] S42. According to the first regulation signal, in the equipment selection operation, match the target equipment with the target parameter as the highest call priority.
[0132] Optionally, in this embodiment, according to the first regulation signal, within the equipment selection interface, set the target equipment with the target parameter as the highest display priority, and display the equipment identifier and switching reminder identifier of the target equipment in the game interface.
[0133] Optionally, in this embodiment, according to the first regulation signal, in the equipment selection operation, match the target equipment with the target parameter as the highest call priority, and display the switching key identifier of the target equipment in the game interface.
[0134] The beneficial effect of this embodiment is that through the first regulation signal, within the equipment selection interface, set the target equipment with the target parameter as the highest display priority; according to the first regulation signal, in the equipment selection operation, match the target equipment with the target parameter as the highest call priority. A user-friendly control scheme for game equipment is realized, which simplifies the equipment selection steps of game equipment, reduces the game difficulty of users, improves the reaction ability during the game process, and enhances the game experience of users.
[0135] Embodiment IX
[0136] Based on the above embodiments, the present invention also proposes a control device for game equipment. The device includes a memory, a processor, and a computer program stored on the memory and executable on the processor. When the computer program is executed by the processor, it realizes the steps of the control method of the game equipment described in any one of the above.
[0137] It should be noted that the above device embodiment and method embodiment belong to the same concept. The specific implementation process is detailed in the method embodiment, and the technical features in the method embodiment are correspondingly applicable in the device embodiment, which will not be elaborated here.
[0138] Embodiment X
[0139] Based on the above embodiments, the present invention further provides a computer-readable storage medium, on which a control program for a game device is stored. When the control program for the game device is executed by a processor, the steps of the control method for the game device described in any of the above are implemented.
[0140] It should be noted that the above medium embodiment and the method embodiment belong to the same concept. The specific implementation process is detailed in the method embodiment, and the technical features in the method embodiment are correspondingly applicable in the medium embodiment, which will not be elaborated here.
[0141] It should be noted that in this article, the term "including", "comprising" or any other variant thereof is intended to cover non-exclusive inclusion, so that a process, method, article or device including a series of elements not only includes those elements, but also includes other elements not expressly listed, or further includes elements inherent to such process, method, article or device. Without further limitation, an element defined by the statement "including a..." does not exclude the existence of additional identical elements in the process, method, article or device including that element.
[0142] The serial numbers of the above embodiments of the present invention are only for description and do not represent the advantages and disadvantages of the embodiments.
[0143] Through the description of the above embodiments, those skilled in the art can clearly understand that the above embodiment methods can be implemented by means of software plus a necessary general hardware platform. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, can be embodied in the form of a software product. The computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes several instructions for causing a terminal (which can be a mobile phone, computer, server, air conditioner, or network device, etc.) to execute the methods described in various embodiments of the present invention.
[0144] The embodiments of the present invention have been described above in conjunction with the accompanying drawings. However, the present invention is not limited to the above specific embodiments. The above specific embodiments are merely illustrative and not restrictive. Under the inspiration of the present invention, those of ordinary skill in the art can also make many forms without departing from the spirit and scope protected by the present invention and the claims. All of these are within the protection scope of the present invention.
Claims
1. A control method for a game device, characterized in that, The method includes: Obtaining the character state and environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game entity of the current game in the environmental state; If the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition; If the first response condition fails to meet the first trigger condition, generating a first regulation signal according to the first trigger condition and the equipment information in the character state; Adjusting the equipment selection interface and / or equipment selection operation of the game entity according to the first regulation signal; The obtaining the character state and environmental state of the current game, and monitoring whether there is a preset first trigger condition related to the game entity of the current game in the environmental state includes: Obtaining the game state of the current game, where the game state includes game time, game location, and game object; Presetting a target time corresponding to the game time, a target location corresponding to the game location, and a target object corresponding to the game object; Presetting a first trigger condition corresponding to one or more of the target time, the target location, and the target object, and associating it with the game entity of the current game; If it is monitored that the game time of the game entity reaches the target time, or the game location of the game entity is at the target location, or the target object exists in the game objects of the game entity, it is determined that the first trigger condition exists in the environmental state; The if the first trigger condition exists, detecting whether the first response condition of the game entity in the character state meets the first trigger condition includes: Determining the game entity in the character state and the entity information related to the game entity; Analyzing the entity information to obtain the equipment state of the game entity; Obtaining the equipment type and equipment parameter value in the equipment state; Respectively determining whether the equipment type and the equipment parameter value meet the first trigger condition; The if the first response condition fails to meet the first trigger condition, generating a first regulation signal according to the first trigger condition and the equipment information in the character state includes: Determining whether the equipment type and the equipment parameter value simultaneously meet the processing requirements corresponding to one or more of the target time, the target location, and the target object; If the equipment type and the equipment parameter value fail to simultaneously meet the processing requirements, it is determined that the first response condition fails to meet the first trigger condition; Analyzing the equipment information according to the processing requirements to obtain a target equipment and target parameters corresponding to the processing requirements; Generating a first regulation signal corresponding to the equipment space of the game state according to the target equipment and the target parameters; The adjusting the equipment selection interface and / or equipment selection operation of the game entity according to the first regulation signal includes: According to the first regulation signal, in the equipment selection interface, setting the target equipment with the target parameters as the highest display priority; According to the first regulation signal, in the equipment selection operation, the target equipment with the target parameters is matched as the highest call priority.
2. A control device for a game equipment, characterized in that, The device includes a memory, a processor, and a computer program stored on the memory and executable on the processor. When the computer program is executed by the processor, the steps of the control method of the game equipment as claimed in claim 1 are implemented.
3. A computer-readable storage medium, characterized in that, A control program of a game equipment is stored on the computer-readable storage medium. When the control program of the game equipment is executed by a processor, the steps of the control method of the game equipment as claimed in claim 1 are implemented.
Citation Information
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