Information Processing Method and Apparatus, Storage Medium, and Electronic Device in a Game

By obtaining the real-time combat data of the virtual object and the target attribute object, generating control instructions for replacing the dress image, and matching the dress image to be replaced through color value comparison, the problem of the inability to replace the dress object in real time in the game process in the existing technology is solved, and a higher user experience and diversity of the dress image is achieved.

CN114699768BActive Publication Date: 2025-06-13GUANGZHOU BOGUAN TELECOMM TECH LTD
View PDF 2 Cites 0 Cited by

Patent Information

Application Number
CN202210289262.9
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-03-22
Publication Date
2025-06-13
Estimated Expiration
2042-03-22

AI Technical Summary

Technical Problem

The prior art cannot replace the appearance of virtual objects in real time during the gameplay of tactical competitive games, resulting in a reduced user experience.

Method used

By obtaining real-time combat data of virtual objects, determining the target attribute object, and generating control instructions to replace the costume image. Then, the color value range of the target skill is released and the color value range of the current dress image is compared, the dress image to be replaced, and the replacement is performed.

Benefits of technology

It realizes the real-time replacement of virtual objects during the game process, which improves the user experience and improves the diversity and accuracy of the dress image, making it more in line with the virtual environment.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN114699768B_ABST
    Figure CN114699768B_ABST
Patent Text Reader

Abstract

The present disclosure relates to an information processing method and apparatus, a storage medium, and an electronic device in a game, and pertains to the field of game technologies. The method includes: determining a target attribute object according to the first current benefit degree of the current attribute object possessed by a first virtual object in a virtual scene, and generating a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object; obtaining a first color value range of a target skill generated by releasing the target attribute object when the first control instruction is triggered, and comparing the first color value range with a second color value range of the current dressing image to obtain a color value comparison result; matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replacing the current dressing image of the first virtual object based on the dressing image to be replaced. The present disclosure realizes replacing the current dressing image of the first virtual object during a game session.
Need to check novelty before this filing date? Find Prior Art

Description

Background Art

[0002] A tactical competitive game is a game that places virtual objects in a virtual environment of the game, provides a series of competitive rules, and allows players to control the controlled virtual objects in the virtual environment of the game according to the competitive rules to compete. In the virtual environment of the tactical competitive game, players can increase the diversity of the controlled virtual objects in the virtual environment of the game by changing the appearance and dressing of the controlled virtual objects, thereby enhancing the user experience of the user in the game.

[0003] In the prior art, players can replace the appearance and dressing of virtual objects in the following ways: When playing a specific game, a set of appearance and dressing to be replaced can be preset, and then when entering a specific battle scene, it can be replaced with the appearance and dressing to be replaced at the beginning of the game session, or at the end of the game session, it can be replaced with the appearance and dressing to be replaced.

[0004] However, the above replacement method cannot replace the appearance and dressing of virtual objects during the game session, reducing the user experience during the game session.

[0005] Therefore, a new information processing method in the game needs to be provided.

[0006] It should be noted that the information invented in the above background art is only used to strengthen the understanding of the background of the present disclosure, and thus may include information that does not constitute the prior art known to those of ordinary skill in the art. Summary of the Invention

[0007] The purpose of the present disclosure is to provide an information processing method in the game, an information processing device in the game, a computer-readable storage medium, and an electronic device, thereby at least to some extent overcoming the problem that the appearance and dressing of virtual objects cannot be replaced during the game session due to the limitations and defects of the related art.

[0008] According to one aspect of the present disclosure, there is provided an information processing method in the game, configured in a first terminal device, and a graphical user interface is displayed through the first terminal device. The graphical user interface includes a virtual scene display area for displaying the activities of a first virtual object in the virtual scene. The information processing method in the game includes:

[0009] Obtain first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes the first current benefit degree of the current attribute object of the first virtual object in the virtual scene;

[0010] Determine a target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, and generate a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object;

[0011] Obtain the first color value range of the target skill generated by releasing the target attribute object when the first control instruction is triggered, and compare the first color value range with the second color value range of the current dressing image to obtain a color value comparison result;

[0012] Match a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replace the current dressing image of the first virtual object based on the dressing image to be replaced.

[0013] In an exemplary embodiment of the present disclosure, the first real-time combat data further includes the first consumption speed of the game value of the first virtual object in the virtual scene, and the first touch speed of the current user controlling the first virtual control of the first virtual object.

[0014] In an exemplary embodiment of the present disclosure, determining a target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene includes:

[0015] Judge whether the first consumption speed of the game value and the first touch speed reach the first speed consumption threshold and the first touch speed threshold;

[0016] When it is determined that the first consumption speed of the game value reaches the first speed consumption threshold and the first touch speed reaches the first touch speed threshold, calculate the first current benefit degree of the current attribute object of the first virtual object in the virtual scene;

[0017] Sort the current attribute objects according to the first current benefit degree, and extract the current attribute object with the largest first current benefit degree from the sorting result as the target attribute object.

[0018] In an exemplary embodiment of the present disclosure, the current attribute object includes the current game skill of the first virtual object and / or the current skill card of the first virtual object;

[0019] When the current attribute object is a current skill card, calculating the first current benefit degree of the current attribute object of the first virtual object in the virtual scene includes:

[0020] Obtain the first card revenue result obtained by the first virtual object in the virtual scene by releasing the current skill card; wherein, the first card revenue result includes one or more of the first skill damage, first skill interruption, and first skill control caused by releasing the current skill card to the second virtual object that battles with the first virtual object;

[0021] Calculate the first current revenue degree of the current skill card in the virtual scene according to the first card revenue result.

[0022] In an exemplary embodiment of the present disclosure, the game value includes the magic value and / or mana value of the first virtual object.

[0023] In an exemplary embodiment of the present disclosure, after generating the first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object, the information processing method in the game further includes:

[0024] Obtain the second real-time combat data of the first virtual object in the virtual scene, and determine whether the second consumption speed of the game value and the second touch speed included in the second real-time combat data reach the second speed consumption threshold and the second touch speed threshold;

[0025] When it is determined that the second consumption speed of the game value reaches the second speed consumption threshold, the second touch speed reaches the second touch speed threshold, and the target skill of the target attribute object is triggered, calculate the target revenue degree of the target attribute object;

[0026] Determine whether the target revenue degree is greater than the average revenue degree obtained according to the first current revenue degree, and when it is determined that the target revenue degree is greater than the average revenue degree obtained according to the first current revenue degree, trigger the first control instruction.

[0027] In an exemplary embodiment of the present disclosure, matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result includes:

[0028] Match a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result and a preset matching rule;

[0029] Wherein, the preset matching rule includes the principle of similar colors and / or the principle of complementary colors.

[0030] In an exemplary embodiment of the present disclosure, replacing the current dressing image of the first virtual object based on the dressing image to be replaced includes:

[0031] Sort the to-be-replaced dressing images based on the image value of the to-be-replaced dressing images;

[0032] Determine a target dressing image from the sorted to-be-replaced dressing images according to the target benefit degree when the target skill of the target attribute object is triggered;

[0033] Replace the current dressing image of the first virtual object based on the target dressing image.

[0034] In an exemplary embodiment of the present disclosure, determining a target dressing image from the sorted to-be-replaced dressing images according to the target benefit degree when the target skill of the target attribute object is triggered includes:

[0035] Calculate the benefit degree difference between the target benefit degree when the target skill of the target attribute object is triggered and the average benefit degree obtained according to the first current benefit degree;

[0036] Determine a target dressing image from the sorted to-be-replaced dressing images according to the benefit degree difference; wherein, the average benefit degree corresponds to the to-be-replaced dressing image with the smallest image value, and the higher the benefit degree difference, the higher the image value of the target dressing image.

[0037] According to one aspect of the present disclosure, there is provided an information processing device in a game, configured in a first terminal device, and a graphical user interface is displayed through the first terminal device. The graphical user interface includes a virtual scene display area for displaying the activities of a first virtual object in the virtual scene. The information processing device in the game includes:

[0038] A first data acquisition module for acquiring first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes the first current benefit degree of the current attribute object of the first virtual object in the virtual scene;

[0039] A first control instruction generation module for determining a target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, and generating a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object;

[0040] A color value comparison module for acquiring a first color value range of the target skill generated by releasing the target attribute object when the first control instruction is triggered, and comparing the first color value range with a second color value range of the current dressing image to obtain a color value comparison result;

[0041] The dressing image replacement module is used to match a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replace the current dressing image of the first virtual object based on the dressing image to be replaced.

[0042] According to one aspect of the present disclosure, there is provided a computer-readable storage medium having a computer program stored thereon, and when the computer program is executed by a processor, the information processing method in the game described in any one of the above is implemented.

[0043] According to one aspect of the present disclosure, there is provided an electronic device, including:

[0044] A processor; and

[0045] A memory for storing executable instructions of the processor;

[0046] Wherein, the processor is configured to execute the information processing method in the game described in any one of the above by executing the executable instructions.

[0047] For an information processing method in a game provided by an embodiment of the present disclosure, on the one hand, the target attribute object can be determined according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, and the first control instruction for replacing the current dressing image of the first virtual object can be generated according to the target attribute object; then when the first control instruction is triggered, the first color value range of the target skill generated by releasing the target attribute object is obtained, and the first color value range and the second color value range of the current dressing image are compared to obtain a color value comparison result; finally, a corresponding dressing image to be replaced is matched for the first virtual object based on the color value comparison result, and the current dressing image of the first virtual object is replaced based on the dressing image to be replaced, realizing the replacement of the current dressing image of the first virtual object during the game, solving the problem in the prior art that the appearance dressing of the virtual object cannot be replaced during the game, reducing the user experience during the game, and improving the user experience of the user during the game; on the other hand, since the first color value range and the second color value range of the current dressing image can be compared to obtain a color value comparison result; finally, a corresponding dressing image to be replaced is matched for the first virtual object based on the color value comparison result, and the current dressing image of the first virtual object is replaced based on the dressing image to be replaced, improving the diversity and accuracy of the dressing image to be replaced, and further enabling the first virtual object after the dressing replacement to be more suitable for the current virtual environment, that is, enabling the dressing special effects of the first virtual object after the dressing replacement to be further matched with the skills it releases, and further improving the user experience.

[0048] It should be understood that the above general description and the following detailed description are merely exemplary and explanatory, and do not limit the present disclosure. Description of the Drawings

[0049] The drawings herein are incorporated into the specification and constitute a part of this specification, showing embodiments consistent with the present disclosure, and are used together with the specification to explain the principles of the present disclosure. Obviously, the drawings in the following description are only some embodiments of the present disclosure, and those of ordinary skill in the art can obtain other drawings based on these drawings without creative efforts.

[0050] Figure 1 A flowchart schematically showing a method for processing information in a game according to an exemplary embodiment of the present disclosure.

[0051] Figure 2 An exemplary diagram of an application scenario of a method for processing information in a game according to an exemplary embodiment of the present disclosure.

[0052] Figure 3 An exemplary diagram of a virtual scene in a game according to an exemplary embodiment of the present disclosure.

[0053] Figure 4 A flowchart of a method for determining a target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene.

[0054] Figure 5 An exemplary diagram of another virtual scene in a game according to an exemplary embodiment of the present disclosure.

[0055] Figure 6 A flowchart schematically showing a method for triggering a first control instruction according to an exemplary embodiment of the present disclosure.

[0056] Figure 7 An exemplary diagram of a scene for releasing a skill in a virtual scene according to an exemplary embodiment of the present disclosure.

[0057] Figure 8 An exemplary diagram of a scene of a matching replacement dressing image according to an exemplary embodiment of the present disclosure.

[0058] Figure 9 An exemplary diagram of a scene after replacing the current dressing image of the first virtual object with a target dressing image according to an exemplary embodiment of the present disclosure.

[0059] Figure 10 A flowchart schematically showing another method for processing information in a game according to an exemplary embodiment of the present disclosure.

[0060] Figure 11 A block diagram schematically showing an information processing device in a game according to an exemplary embodiment of the present disclosure.

[0061] Figure 12 An electronic device schematically showing a method for implementing the information processing method in the above game according to an exemplary embodiment of the present disclosure. Detailed implementation manners

[0062] Example embodiments will now be described more fully with reference to the accompanying drawings. However, the example embodiments can be implemented in various forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The features, structures, or characteristics described may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of the embodiments of the present disclosure. However, those skilled in the art will recognize that the technical solutions of the present disclosure may be practiced without one or more of the specific details, or other methods, components, devices, steps, etc. may be employed. In other instances, well-known technical solutions are not shown or described in detail to avoid obscuring the various aspects of the present disclosure.

[0063] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repeated description will be omitted. Some of the block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software form, or in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices.

[0064] In this example embodiment, an information processing method in a game is first provided. This method can run on a first terminal device, and the first terminal device can be a local terminal device, such as a mobile phone, a tablet computer, and a PC, etc.; of course, those skilled in the art can also run the method of the present invention on other platforms according to requirements, and no special limitation is made in this exemplary embodiment.

[0065] Specifically, a game program is stored on the first terminal device and is used to present a game screen. The terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. The ways for the terminal device to provide the graphical user interface to the player can include various ones. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, a local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0066] Further, an information processing method in a game provided by the present disclosure displays a graphical user interface through the first terminal device. The graphical user interface includes a virtual scene display area, and the virtual scene display area is used to display the activities of a first virtual object in the virtual scene. Further, the first virtual object can be a virtual object controlled through the first terminal device in the game, or other virtual objects other than the virtual objects controlled through the first terminal device. The other virtual objects are set to be controlled through corresponding terminal devices in the game, such as enemy troops or teammates; it can also be an NPC game character (i.e., Non-Player Character), where an NPC game character refers to a game character not manipulated by a real player in the game, and sometimes is also called Non-Person Character, or Non-Playable Character.

[0067] Reference Figure 1 As shown, the information processing method in the game can include the following steps:

[0068] Step S110. Obtain first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes a first current benefit degree of the current attribute object possessed by the first virtual object in the virtual scene;

[0069] Step S120. Determine a target attribute object according to the first current benefit degree of the current attribute object possessed by the first virtual object in the virtual scene, and generate a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object;

[0070] Step S130. Obtain a first color value range of a target skill generated by releasing the target attribute object when the first control instruction is triggered, and compare the first color value range with a second color value range of the current dressing image to obtain a color value comparison result;

[0071] Step S140. Based on the color value comparison result, match a corresponding dressing image to be replaced for the first virtual object, and replace the current dressing image of the first virtual object based on the dressing image to be replaced.

[0072] In the above information processing method in the game, on the one hand, according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, the target attribute object can be determined, and a first control instruction for replacing the current dressing image of the first virtual object can be generated according to the target attribute object; then when the first control instruction is triggered, obtain the first color value range of the target skill generated by releasing the target attribute object, and compare the first color value range with the second color value range of the current dressing image to obtain a color value comparison result; finally, based on the color value comparison result, match a corresponding dressing image to be replaced for the first virtual object, and replace the current dressing image of the first virtual object based on the dressing image to be replaced, which realizes replacing the current dressing image of the first virtual object during the game, solves the problem in the prior art that the appearance dressing of the virtual object cannot be replaced during the game, reducing the user experience during the game, and improves the user experience during the game; on the other hand, since the first color value range and the second color value range of the current dressing image can be compared to obtain a color value comparison result; finally, based on the color value comparison result, match a corresponding dressing image to be replaced for the first virtual object, and replace the current dressing image of the first virtual object based on the dressing image to be replaced, which improves the diversity and accuracy of the dressing image to be replaced, and further enables the first virtual object after replacing the dressing to be more suitable for the current virtual environment, that is, it can make the dressing special effects of the first virtual object after replacing the dressing match the skills it releases further, and further improves the user experience.

[0073] Hereinafter, the information processing method in the game of the exemplary embodiments of the present disclosure will be explained and described in detail with reference to the accompanying drawings.

[0074] First, the application scenario of the information processing method in the game of the exemplary embodiments of the present disclosure will be explained and described.

[0075] Specifically, refer to Figure 2As shown, the first terminal device 210 and the second terminal device 220 can engage in battles in a preset battle scenario through the server 230. This virtual scenario can be, for example, a PVP (People Versus People) scenario. The first terminal device and the second terminal device can be, for example, mobile phones or tablet computers, etc. In practical applications, the server can be the server of a game platform, and the server can be an independent server or a server cluster. In the information processing method of the game provided in the exemplary embodiment of the present disclosure, the methods executed by the first terminal device and the second terminal device can be the same. Hereinafter, the information processing method of the game will be mainly introduced taking the first terminal device as an example. For the same method parts of the second terminal device, no further elaboration will be made.

[0076] In the specific application process, during the real-person battle, the first terminal device and the second terminal device can replace the current dressed image of the first virtual object (or the second virtual object) they control according to the skills they release. After the first terminal device and the second terminal device enter the real-person battle scenario, the server can select a second terminal device for the first terminal device to engage in a real-person battle; or the current user of the first terminal device can independently select a second terminal device for the real-person battle. It should be supplemented here that a resource library of the dressed images can be stored in the first terminal device, the second terminal device, and the server. The first terminal device and the second terminal device can match corresponding dressed images to be replaced from the resource library.

[0077] Secondly, in an information processing method of a game in the exemplary embodiment of the present disclosure:

[0078] In step S110, obtain the first real-time battle data of the first virtual object in the virtual scenario; wherein, the first real-time battle data includes the first current benefit degree of the current attribute object of the first virtual object in the virtual scenario.

[0079] Specifically, referring to Figure 3 As shown, the first real-time battle data of the first virtual object 301 in the real-person battle scenario can be obtained; wherein, the first real-time battle data can include the first current benefit degree of the current attribute object of the first virtual object in the real-person battle scenario, the game values of the first virtual object in the real-person battle scenario (such as Figure 3The first consumption speed of (302) shown, and control the first touch speed of the current user of the first virtual object with respect to the first virtual control of the first virtual object; wherein, the first virtual control can be, for example, a UI interaction control or a joystick control for controlling the first virtual object to release skills, etc., and this example does not make special restrictions on this. Further, the game value includes the magic value and / or the mana value of the first virtual object. For example, taking the Harry Potter game as an example, the game value can be the magic value of the first virtual object, etc.

[0080] In step S120, according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, determine the target attribute object, and generate a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object.

[0081] In the example embodiment of the present example, first, according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, determine the target attribute object. Specifically, referring to Figure 4 shown, the following steps may be included:

[0082] Step S410, determine whether the first consumption speed of the game value and the first touch speed reach the first speed consumption threshold and the first touch speed threshold;

[0083] Step S420, when it is determined that the first consumption speed of the game value reaches the first speed consumption threshold and the first touch speed reaches the first touch speed threshold, calculate the first current benefit degree of the current attribute object of the first virtual object in the virtual scene;

[0084] Step S430, sort the current attribute objects according to the first current benefit degree, and extract the current attribute object with the largest first current benefit degree from the sorting result as the target attribute object.

[0085] Hereinafter, steps S410 - S430 will be explained and described. Specifically, first, determine whether the first consumption speed of the game value (magic value or mana value) and the first touch speed meet the corresponding threshold conditions; if not, conduct a normal battle; if so, the first current benefit degree of the current attribute object of the first virtual object in the virtual scene can be calculated; wherein, the current attribute object of the first virtual object can include the current game skills of the first virtual object or the current skill cards of the first virtual object; taking the current attribute object as a skill card as an example, it can be as shown in Figure 3 303 shown.

[0086] Second, when the current attribute object is the current skill card, calculating the first current benefit degree of the current attribute object of the first virtual object in the virtual scene may include: obtaining the first card benefit result obtained by the first virtual object releasing the current skill card in the virtual scene; wherein, the first card benefit result includes one or more of the first skill damage, the first skill interruption, and the first skill control caused by releasing the current skill card to a second virtual object (such as Figure 3 304 shown in

[0087] Here, it should be supplemented that the first current benefit degree can be obtained by simply summing up the first skill damage, the first skill interruption, and the first skill control, or weights can be configured for the first skill damage, the first skill interruption, and the first skill control, and then weighted summation can be performed. This example does not make special limitations on this.

[0088] Further, after obtaining the first current benefit degree, the corresponding target attribute object can be determined. The specific target attribute object can refer to Figure 5 501 shown in

[0089] Furthermore, when generating the first control instruction, referring to Figure 6 as shown, the information processing method in this game may further include the following steps:

[0090] Step S610, obtaining the second real-time combat data of the first virtual object in the virtual scene, and determining whether the second consumption speed of the game value and the second touch speed included in the second real-time combat data reach the second speed consumption threshold and the second touch speed threshold;

[0091] Step S620, when it is determined that the second consumption speed of the game value reaches the second speed consumption threshold, the second touch speed reaches the second touch speed threshold, and the target skill of the target attribute object is triggered, calculate the target benefit of the target attribute object;

[0092] Step S630, determining whether the target profitability is greater than the average profitability obtained according to the first current profitability, and triggering the first control instruction when it is determined that the target profitability is greater than the average profitability obtained according to the first current profitability.

[0093] In the following, step S610 to step S630 will be explained and illustrated. Specifically, first, the second real-time combat data of the first virtual object in the real-person combat scene is obtained, wherein the second real-time combat data is the real-time combat data after the first control instruction is generated, and is at a different time from the first real-time combat data; then, it is determined whether the second consumption speed of the game value (magic value or mana value) and the second touch speed meet the corresponding threshold conditions; if not, a normal combat is carried out; if it meets, and the target skill is triggered (for example, using Figure 5 2), then the target profitability of the target attribute object is calculated; and when it is determined that the target profitability is greater than the average profitability, the first control instruction is triggered. It should be noted here that the second speed consumption threshold and the second touch speed threshold involved here may be the same as the aforementioned first speed consumption threshold and the first touch speed threshold, or may be different, and this example does not impose any special restrictions on this. Furthermore, by setting this condition, the problem of being unable to replace the costume image due to the current user's second touch speed being too slow and the second consumption speed of the game value being too low is avoided.

[0094] In step S130, when the first control instruction is triggered, the first color value range of the target skill generated by the target attribute object is released, and the first color value range and the second color value range of the current costume image are compared to obtain a color value comparison result.

[0095] Specifically, when the first control instruction is triggered, the first color value range of the target skill can be obtained, and then the first color value range and the second color value range of the current dress image of the first virtual object are compared to obtain the color value comparison result. Figure 7 As shown, the target skill can be, for example, Figure 7 As shown in 701.

[0096] In step S140, based on the color value comparison result, a corresponding replacement dressing image is matched for the first virtual object, and the current dressing image of the first virtual object is replaced based on the replacement dressing image.

[0097] In the present exemplary embodiment, first, a corresponding replacement dressing image is matched for the first virtual object based on the color value comparison result. Specifically, it may include: based on the color value comparison result and a preset matching rule, a corresponding replacement dressing image is matched for the first virtual object; wherein, the preset matching rule includes the principle of similar colors and / or the principle of complementary colors. For example, when the current dressing image includes red and green color values, a blue or black replacement dressing image can be matched for it based on the principle of complementary colors; for another example, when the color value of the current dressing image is pink, a rose red replacement dressing image can be matched for it based on the principle of similar colors; during the specific game process, the user can set the corresponding matching rule according to their own needs, and this exemplary embodiment does not make special restrictions on this; wherein, the matched replacement dressing image can specifically refer to Figure 8 as shown.

[0098] Further, after obtaining the replacement dressing image, the current dressing image of the first virtual object can be replaced based on the replacement dressing image. Specifically, it may include: first, sorting the replacement dressing image based on the image value it has; secondly, determining the target dressing image from the sorted replacement dressing images according to the target benefit degree when the target skill of the target attribute object is triggered; finally, replacing the current dressing image of the first virtual object based on the target dressing image. The first virtual object after the dressing replacement can be referred to Figure 9 as shown.

[0099] Among them, determining the target dressing image from the sorted replacement dressing images according to the target benefit degree when the target skill of the target attribute object is triggered may specifically include: calculating the benefit degree difference between the target benefit degree when the target skill of the target attribute object is triggered and the average benefit degree obtained according to the first current benefit degree; determining the target dressing image from the sorted replacement dressing images according to the benefit degree difference; wherein, the average benefit degree corresponds to the replacement dressing image with the minimum image value, and the higher the benefit degree difference, the higher the image value of the target dressing image. By setting this replacement rule, players can replace the dressing images with corresponding values according to their own game skills, thereby further improving the user experience of players.

[0100] Next, in combination with Figure 10Further explanation and illustration are provided for the information processing method in the exemplary embodiments of the present disclosure. Refer to Figure 10 As shown, the information processing method in this game may include the following steps:

[0101] Step S1001, after the player enters PVP, real-time detect the player's game value consumption rate (such as: mana value, magic value, etc.) and the player's screen click rate;

[0102] Step S1002, determine whether the player's game value consumption speed and click rate reach the first preset threshold at the same time; if so, jump to step S1003; if not, proceed with normal gameplay;

[0103] Step S1003, detect and record the profitability of the game skills / cards in this game session of the player; where the profitability refers to the relevant content combined with the game feedback data, such as: total damage, skill interruption, character control, etc.;

[0104] Step S1004, take the card / skill with the highest profitability as the core card / skill, and use the release of this card / skill as the control command for outfit replacement;

[0105] Step S1005, determine whether the player's game value consumption speed and click rate reach the second preset threshold at the same time; if so, jump to step S1006; if not, proceed with normal gameplay;

[0106] Step S1006, when releasing the core card / skill, calculate the profitability of this card / skill release, and determine whether the profitability is greater than the average profitability; if so, jump to step S1007; if not, proceed with normal gameplay;

[0107] Step S1007, trigger the outfit replacement special effect command, and detect the first color value range of the triggered skill in this scenario, compare the first color value range with the second color value range of the player's existing outfit, and select multiple outfits that match the skill color value according to the principle of color similarity and complementarity;

[0108] Step S1008, sort the multiple outfits in descending order according to their respective values, and replace different outfits according to the difference between the profitability of the player's current skill release and the historical average profitability; where the average profitability corresponds to the outfit with the lowest value, and for every increase of N in profitability, the corresponding outfit value increases by M.

[0109] An information processing method in a game provided by an exemplary embodiment of the present disclosure can use the consumption rate of the player's game value and the click rate as judgment conditions, use the skills and cards with the highest income as control commands to trigger the change of the player's dressing in the game, thereby improving the user's sense of participation during the game process; and can replace different dressings according to the difference between the real-time income degree and the average income degree of the card or skill release, so that the user can release different skills according to their own needs, further improving the user experience of the user during the battle process.

[0110] The present disclosure also provides an information processing device in a game, configured in a first terminal device, and displays a graphical user interface through the first terminal device. The graphical user interface includes a virtual scene display area for displaying the activities of a first virtual object in the virtual scene. Refer to Figure 11 As shown, the information processing device in the game includes a first data acquisition module 1110, a first control command generation module 1120, a color value comparison module 1130, and a dressing image replacement module 1140. Among them:

[0111] The first data acquisition module 1110 can be used to acquire the first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes the first current income degree of the current attribute object of the first virtual object in the virtual scene.

[0112] The first control command generation module 1120 can be used to determine a target attribute object according to the first current income degree of the current attribute object of the first virtual object in the virtual scene, and generate a first control command for replacing the current dressing image of the first virtual object according to the target attribute object.

[0113] The color value comparison module 1130 can be used to acquire the first color value range of the target skill generated by releasing the target attribute object when the first control command is triggered, and compare the first color value range with the second color value range of the current dressing image to obtain a color value comparison result.

[0114] The dressing image replacement module 1140 can be used to match a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replace the current dressing image of the first virtual object based on the dressing image to be replaced.

[0115] In an exemplary embodiment of the present disclosure, the first real-time combat data further includes the first consumption speed of the game value of the first virtual object in the virtual scene, and the first touch speed of the current user controlling the first virtual control of the first virtual object.

[0116] In an exemplary embodiment of the present disclosure, determining the target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene includes:

[0117] Judging whether the first consumption speed of the game value and the first touch speed reach the first speed consumption threshold and the first touch speed threshold;

[0118] When it is determined that the first consumption speed of the game value reaches the first speed consumption threshold and the first touch speed reaches the first touch speed threshold, calculate the first current benefit degree of the current attribute object of the first virtual object in the virtual scene;

[0119] Sort the current attribute objects according to the first current benefit degree, and extract the current attribute object with the largest first current benefit degree from the sorting result as the target attribute object.

[0120] In an exemplary embodiment of the present disclosure, the current attribute object includes the current game skills of the first virtual object and / or the current skill cards of the first virtual object;

[0121] When the current attribute object is a current skill card, calculating the first current benefit degree of the current attribute object of the first virtual object in the virtual scene includes:

[0122] Obtain the first card benefit result obtained by the first virtual object releasing the current skill card in the virtual scene; wherein, the first card benefit result includes one or more of the first skill damage, the first skill interruption, and the first skill control caused by releasing the current skill card to the second virtual object fighting against the first virtual object;

[0123] Calculate the first current benefit degree of the current skill card in the virtual scene according to the first card benefit result.

[0124] In an exemplary embodiment of the present disclosure, the game value includes the magic value and / or the mana value of the first virtual object.

[0125] In an exemplary embodiment of the present disclosure, the information processing device in the game may further include:

[0126] The second data acquisition module can be used to acquire the second real-time combat data of the first virtual object in the virtual scene, and determine whether the second consumption speed of the game value and the second touch speed included in the second real-time combat data reach the second speed consumption threshold and the second touch speed threshold;

[0127] The target benefit degree calculation module can be used to calculate the target benefit degree of the target attribute object when it is determined that the second consumption speed of the game value reaches the second speed consumption threshold, the second touch speed reaches the second touch speed threshold, and the target skill possessed by the target attribute object is triggered;

[0128] The first control instruction trigger module can be used to determine whether the target benefit degree is greater than the average benefit degree obtained based on the first current benefit degree, and trigger the first control instruction when it is determined that the target benefit degree is greater than the average benefit degree obtained based on the first current benefit degree.

[0129] In an exemplary embodiment of the present disclosure, matching a corresponding dress-up image to be replaced for the first virtual object based on the color value comparison result includes:

[0130] Matching a corresponding dress-up image to be replaced for the first virtual object based on the color value comparison result and a preset matching rule;

[0131] Wherein, the preset matching rule includes the principle of similar colors and / or the principle of complementary colors.

[0132] In an exemplary embodiment of the present disclosure, replacing the current dress-up image of the first virtual object based on the dress-up image to be replaced includes:

[0133] Sorting the dress-up images to be replaced based on the image value they possess;

[0134] Determining the target dress-up image from the sorted dress-up images to be replaced according to the target benefit degree when the target skill possessed by the target attribute object is triggered;

[0135] Replacing the current dress-up image of the first virtual object based on the target dress-up image.

[0136] In an exemplary embodiment of the present disclosure, determining the target dress-up image from the sorted dress-up images to be replaced according to the target benefit degree when the target skill possessed by the target attribute object is triggered includes:

[0137] Calculating the benefit degree difference between the target benefit degree when the target skill possessed by the target attribute object is triggered and the average benefit degree obtained based on the first current benefit degree;

[0138] Determine a target dressing image from the sorted dressing images to be replaced according to the difference in the degree of return; wherein, the average degree of return corresponds to the dressing image to be replaced with the minimum image value, and the higher the difference in the degree of return, the higher the image value of the target dressing image.

[0139] The specific details of each module in the information processing device in the above game have been described in detail in the corresponding information processing method in the game, so they will not be repeated here.

[0140] It should be noted that although several modules or units of a device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the embodiments of the present disclosure, the features and functions of the two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided and embodied by multiple modules or units.

[0141] In addition, although the steps of the methods in the present disclosure are described in a specific order in the drawings, this does not require or imply that these steps must be executed in that specific order, or that all the steps shown must be executed to achieve the desired result. Additionally or alternatively, some steps may be omitted, multiple steps may be combined into one step for execution, and / or one step may be decomposed into multiple steps for execution, etc.

[0142] In an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.

[0143] Those skilled in the art to which the present disclosure pertains can understand that various aspects of the present disclosure can be implemented as a system, a method, or a program product. Therefore, various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software aspects, which can be collectively referred to herein as "circuitry", "module", or "system".

[0144] Next, refer to Figure 12 to describe the electronic device 1200 according to this embodiment of the present disclosure. Figure 12 The electronic device 1200 shown is only an example and should not impose any limitation on the functions and usage scope of the embodiments of the present disclosure.

[0145] As Figure 12As shown, the electronic device 1200 is presented in the form of a general computing device. The components of the electronic device 1200 may include, but are not limited to: at least one of the above-mentioned processing units 1210, at least one of the above-mentioned storage units 1220, a bus 1230 connecting different system components (including the storage unit 1220 and the processing unit 1210), and a display unit 1240.

[0146] Among them, the storage unit stores program code, and the program code can be executed by the processing unit 1210, so that the processing unit 1210 executes the steps according to various exemplary embodiments of the present disclosure described in the "Exemplary Method" section of this specification. For example, the processing unit 1210 can execute steps such as Figure 1 shown in step S110: Obtain the first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes the first current benefit degree of the current attribute object of the first virtual object in the virtual scene; step S120: Determine the target attribute object according to the first current benefit degree of the current attribute object of the first virtual object in the virtual scene, and generate a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object; step S130: When the first control instruction is triggered, obtain the first color value range of the target skill generated by releasing the target attribute object, and compare the first color value range with the second color value range of the current dressing image to obtain a color value comparison result; step S140: Based on the color value comparison result, match a corresponding dressing image to be replaced for the first virtual object, and replace the current dressing image of the first virtual object based on the dressing image to be replaced.

[0147] The storage unit 1220 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 12201 and / or a cache storage unit 12202, and may further include a read-only storage unit (ROM) 12203.

[0148] The storage unit 1220 may further include a program / utilities 12204 having a set (at least one) of program modules 12205. Such program modules 12205 include, but are not limited to: an operating system, one or more application programs, other program modules, and program data. Each or some combination of these examples may include the implementation of a network environment.

[0149] The bus 1230 may represent one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of the various bus structures.

[0150] The electronic device 1200 can also communicate with one or more external devices 1300 (such as a keyboard, a pointing device, a Bluetooth device, etc.), and can also communicate with one or more devices that enable a user to interact with the electronic device 1200, and / or communicate with any device that enables the electronic device 1200 to communicate with one or more other computing devices (such as a router, a modem, etc.). Such communication can be carried out through the input / output (I / O) interface 1250. Moreover, the electronic device 1200 can also communicate with one or more networks (such as a local area network (LAN), a wide area network (WAN), and / or a public network, such as the Internet) through the network adapter 1260. As shown in the figure, the network adapter 1260 communicates with other modules of the electronic device 1200 through the bus 1230. It should be understood that although not shown in the figure, other hardware and / or software modules can be used in combination with the electronic device 1200, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, etc.

[0151] Through the description of the above embodiments, those skilled in the art can easily understand that the exemplary embodiments described herein can be implemented by software, or can be implemented by a combination of software and necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure can be embodied in the form of a software product, and the software product can be stored in a non-volatile storage medium (which can be a CD-ROM, a USB flash drive, a mobile hard disk, etc.) or on a network, and includes several instructions to enable a computing device (which can be a personal computer, a server, a terminal device, or a network device, etc.) to execute the method according to the embodiments of the present disclosure.

[0152] In an exemplary embodiment of the present disclosure, a computer-readable storage medium is further provided, on which a program product capable of implementing the above method of this specification is stored. In some possible implementation manners, various aspects of the present disclosure can also be implemented in the form of a program product, which includes program code. When the program product runs on a terminal device, the program code is used to enable the terminal device to execute the steps according to various exemplary embodiments of the present disclosure described in the above "Exemplary Method" section of this specification.

[0153] The program product for implementing the above method according to the embodiments of the present disclosure can adopt a portable compact disc read-only memory (CD-ROM) and include program code, and can run on a terminal device, such as a personal computer. However, the program product of the present disclosure is not limited thereto. In this document, the readable storage medium can be any tangible medium that contains or stores a program, and the program can be used by or in combination with an instruction execution system, apparatus, or device.

[0154] The program product may employ any combination of one or more readable media. The readable media may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the readable storage medium (a non-exhaustive list) include: an electrical connection having one or more wires, a portable disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.

[0155] A computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which the readable program code is carried. Such a propagated data signal may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing. The readable signal medium may also be any readable medium other than the readable storage medium, which can send, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device.

[0156] The program code contained on the readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.

[0157] The program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages such as Java, C++, etc., and also including conventional procedural programming languages such as the "C" language or similar programming languages. The program code may execute entirely on the user computing device, partly on the user device, as a stand-alone software package, partly on the user computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (e.g., through the Internet using an Internet service provider).

[0158] In addition, the above-mentioned drawings are only schematic illustrations of the processes included in the method according to the exemplary embodiments of the present disclosure, and are not for limiting purposes. It is easy to understand that the processes shown in the above-mentioned drawings do not indicate or limit the time sequence of these processes. Additionally, it is also easy to understand that these processes may be executed synchronously or asynchronously, for example, in multiple modules.

[0159] Other embodiments of the present disclosure will be readily apparent to those skilled in the art upon consideration of the specification and practice of the invention herein disclosed. This application is intended to cover any variations, uses, or adaptations of the present disclosure that follow the general principles of the present disclosure and include known common general knowledge or conventional technical means in the technical field not invented by the present disclosure. The specification and examples are only to be considered as exemplary, and the true scope and spirit of the present disclosure are pointed out by the claims.

Claims

1. An information processing method in a game, characterized in that, configured on a first terminal device, a graphical user interface is displayed through the first terminal device, the graphical user interface includes a virtual scene display area, and the virtual scene display area is used to display the activities of a first virtual object in a virtual scene. The information processing method in the game includes: Obtaining first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes a first current benefit degree of a current attribute object possessed by the first virtual object in the virtual scene; Determining a target attribute object according to the first current benefit degree of the current attribute object possessed by the first virtual object in the virtual scene, and generating a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object; wherein, the target attribute object is determined by the following method: obtaining a first card benefit result obtained by releasing a current skill card in the current attribute object of the first virtual object in the virtual scene; calculating a first current benefit degree of the current skill card in the virtual scene according to the first card benefit result; sorting the current attribute objects according to the first current benefit degree, and extracting the current attribute object with the largest first current benefit degree from the sorting result as the target attribute object; Obtaining a first color value range of a target skill generated by releasing the target attribute object when the first control instruction is triggered, and comparing the first color value range with a second color value range of the current dressing image to obtain a color value comparison result; Matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replacing the current dressing image of the first virtual object based on the dressing image to be replaced.

2. The information processing method in a game according to claim 1, characterized in that, The first real-time combat data further includes a first consumption speed of the game value of the first virtual object in the virtual scene, and a first touch speed of the current user controlling the first virtual control of the first virtual object.

3. The information processing method in a game according to claim 2, characterized in that, Calculating the first current benefit degree of the current skill card in the virtual scene according to the first card benefit result includes: Judging whether the first consumption speed of the game value and the first touch speed reach a first speed consumption threshold and a first touch speed threshold; When it is determined that the first consumption speed of the game value reaches the first speed consumption threshold and the first touch speed reaches the first touch speed threshold, calculating the first current benefit degree of the current skill card in the virtual scene according to the first card benefit result.

4. The information processing method in a game according to claim 3, characterized in that, The current attribute object includes the current game skill possessed by the first virtual object and / or the current skill card possessed by the first virtual object; The first card revenue result includes one or more of the first skill damage, first skill interruption, and first skill control caused by releasing the current skill card to a second virtual object that is in battle with the first virtual object.

5. The information processing method in the game according to any one of claims 2-4, wherein, the game value includes the magic value and / or mana value of the first virtual object.

6. The information processing method in the game according to claim 1, wherein, after generating a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object, the information processing method in the game further includes: obtaining second real-time combat data of the first virtual object in the virtual scene, and determining whether the second consumption speed of the game value included in the second real-time combat data and the second touch speed reach a second speed consumption threshold and a second touch speed threshold; when it is determined that the second consumption speed of the game value reaches the second speed consumption threshold, the second touch speed reaches the second touch speed threshold, and the target skill of the target attribute object is triggered, calculating the target benefit degree of the target attribute object; determining whether the target benefit degree is greater than the average benefit degree obtained according to the first current benefit degree, and triggering the first control instruction when it is determined that the target benefit degree is greater than the average benefit degree obtained according to the first current benefit degree.

7. The information processing method in the game according to claim 1, wherein, matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result includes: matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result and a preset matching rule; wherein, the preset matching rule includes the principle of similar colors and / or the principle of complementary colors.

8. The information processing method in the game according to claim 1, wherein, replacing the current dressing image of the first virtual object based on the dressing image to be replaced includes: sorting the dressing image to be replaced based on the image value it has; determining a target dressing image from the sorted dressing images to be replaced according to the target benefit degree when the target skill of the target attribute object is triggered; replacing the current dressing image of the first virtual object based on the target dressing image.

9. The information processing method in the game according to claim 8, wherein, determining a target dressing image from the sorted dressing images to be replaced according to the target benefit degree when the target skill of the target attribute object is triggered includes: calculating the benefit degree difference between the target benefit degree when the target skill of the target attribute object is triggered and the average benefit degree obtained according to the first current benefit degree; Determine a target dressing image from the sorted dressing images to be replaced according to the difference in the degree of benefit; wherein, the average degree of benefit corresponds to the dressing image to be replaced with the smallest image value, and the higher the difference in the degree of benefit, the higher the image value of the target dressing image.

10. An information processing device in a game, characterized in that, configured in a first terminal device, and a graphical user interface is displayed through the first terminal device. The graphical user interface includes a virtual scene display area for displaying the activities of a first virtual object in the virtual scene. The information processing device in the game includes: A first data acquisition module for acquiring first real-time combat data of the first virtual object in the virtual scene; wherein, the first real-time combat data includes a first current benefit degree of the current attribute object possessed by the first virtual object in the virtual scene. A first control instruction generation module for determining a target attribute object according to the first current benefit degree of the current attribute object possessed by the first virtual object in the virtual scene, and generating a first control instruction for replacing the current dressing image of the first virtual object according to the target attribute object; wherein, the target attribute object is determined by the following method: acquiring a first card benefit result obtained by the first virtual object in the virtual scene by releasing the current skill card in the current attribute object; calculating a first current benefit degree of the current skill card in the virtual scene according to the first card benefit result; sorting the current attribute objects according to the first current benefit degree, and extracting the current attribute object with the largest first current benefit degree from the sorting result as the target attribute object. A color value comparison module for acquiring a first color value range of the target skill generated by releasing the target attribute object when the first control instruction is triggered, and comparing the first color value range with a second color value range of the current dressing image to obtain a color value comparison result. A dressing image replacement module for matching a corresponding dressing image to be replaced for the first virtual object based on the color value comparison result, and replacing the current dressing image of the first virtual object based on the dressing image to be replaced.

11. A computer-readable storage medium, on which a computer program is stored, characterized in that, when the computer program is executed by a processor, it implements the information processing method in the game according to any one of claims 1-9.

12. An electronic device, characterized in that, comprising: a processor; and a memory for storing executable instructions of the processor; wherein, the processor is configured to execute the information processing method in the game according to any one of claims 1-9 by executing the executable instructions.

Citation Information

Patent Citations

  • Interactive information display method and device, electronic equipment and storage medium

    CN112402961A

  • Virtual character control method and device thereof, storage medium and electronic device

    CN113769406A