A control method and device disabled in a game

By providing a control method to disable virtual character functions/attributes in the game, the problem of insufficient gaming experience in the prior art is solved, and richer game scenarios and higher game freedom are achieved.

CN114984577BActive Publication Date: 2025-07-22NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202210415087.3
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2022-04-20
Publication Date
2025-07-22
Estimated Expiration
2042-04-20

AI Technical Summary

Technical Problem

In the prior art, games can only select and/or disable virtual characters, and the gaming experience is still not rich enough to meet players' requirements for the diversity of game scenario selection.

Method used

The first interface is provided through the terminal device, including disabling the trigger control, displaying the second interface in response to player operations, and selecting the disabling function/attribute, specifically including BUFF, speed, area, linkage and range, etc., to realize the disabling of the functions/attributes of the virtual character.

Benefits of technology

It enhances the diversity and stimulation of the game experience, and provides more diverse game scenarios by refining the granularity of the disabled function, improving players' competitive awareness and game freedom.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present invention discloses a control method for disabling in a game. A first interface is provided by a terminal device, and at least a disabling trigger control is included on the first interface; in response to a first operation on the disabling trigger control, the terminal device is triggered to display a second interface, and a disabling selection control is displayed on the second interface; according to a second operation on the disabling selection control, a selected disabled function / attribute corresponding to a selected character is determined; during the game process, for the selected disabled function / attribute of the selected character, the selected disabled function / attribute of the selected character is disabled. The solution provided by this application can solve the problem that in the prior art, only virtual characters can be selected and / or disabled in a game, and the game experience is still not rich enough.
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Description

Technical Field

[0001] The present invention relates to the field of computers, and particularly to a control method and device for disabling in a game. The present invention also relates to an electronic device and a non-volatile storage medium. Background Art

[0002] In the prior art, some games provide a character disabling function to help players participating in the game select characters; specifically, it allows game players to select one or several virtual characters to be disabled before the game starts, so that they cannot be selected and the disabled virtual characters cannot appear in the game, thereby enriching the development route of the game and enhancing the specificity of the game experience.

[0003] However, the function of selecting and / or disabling virtual characters in the prior art still cannot fully meet the requirements of players for the diversity of game scenario selection. In the same game, through more customization to enrich the game experience, it is still an issue to be solved. Summary of the Invention

[0004] In view of this, the present application provides a control method and device for disabling in a game, and the present application further provides a related electronic device and a non-volatile storage medium; the above technical solutions provided by the present application are intended to solve the problem that in the prior art, only virtual characters can be selected and / or disabled during the game, and the game experience is still not rich enough.

[0005] An embodiment of the present application provides a control method for disabling in a game, including:

[0006] Providing a first interface through a terminal device, where at least a disabling trigger control is included on the first interface;

[0007] In response to a first operation on the disabling trigger control, triggering the terminal device to display a second interface, and the second interface displays a disabling selection control;

[0008] Determining a selected disabling function / attribute corresponding to the selected character according to a second operation on the disabling selection control;

[0009] During the game, disabling the selected disabling function / attribute of the selected character corresponding to the selected disabling function / attribute.

[0010] The control method for disabling is applied at the start of the game and / or during the game process.

[0011] The selected disabling function / attribute is a function / attribute for a specific character.

[0012] The selected disabled function / attribute includes BUFF, which is an effect that enhances the virtual character's own abilities.

[0013] The selected disabled function / attribute includes speed, which is the speed at which the virtual character moves in the virtual scene.

[0014] The selected disabled function / attribute includes area, which is a part of the virtual scene in the virtual scene.

[0015] The selected disabled function / attribute includes linkage, which is the cooperation of virtual characters.

[0016] The selected disabled function / attribute includes range, which is the effective use range of the skill. After both sides of the game determine all the disabled functions / attributes, a third interface is displayed on the terminal device, and all the disabled functions / attributes selected by both sides of the game are included on the third interface.

[0017] The game is a multiplayer online battle arena game.

[0018] Compared with the prior art, the present invention has the following advantages:

[0019] This application provides a control method for disabling in a game, including: providing a first interface through a terminal device, where the first interface at least includes a disable trigger control; in response to a first operation on the disable trigger control, triggering the terminal device to display a second interface, and the second interface displays a disable selection control; according to a second operation on the disable selection control, determining the selected disabled function / attribute corresponding to the selected character; during the game, corresponding to the selected disabled function / attribute of the selected character, disabling the selected disabled function / attribute of the selected character. The method provided in this application displays more disabling content on the game terminal interface, and specific functions / attributes of a specific virtual character can be specifically disabled during the game, rather than just disabling a specific character; this technical solution makes the granularity of the disabling function more refined, can bring more diverse game scenarios to game participants, and significantly improves the game experience. BRIEF DESCRIPTION OF THE DRAWINGS

[0020] The drawings described herein are used to provide a further understanding of the present invention and constitute a part of this application. The illustrative embodiments of the present invention and their descriptions are used to explain the present invention and do not constitute an improper limitation of the present invention.

[0021] Figure 1 It is a schematic structural diagram of a game system provided by an embodiment of this application;

[0022] Figure 2It is a schematic structural diagram of another game system provided by an embodiment of the present application;

[0023] Figure 3 It is a schematic diagram of a display interface for disabling and selecting virtual characters in the prior art;

[0024] Figure 4 It is a hardware structure block diagram of a mobile terminal for a control method of disabling in a game according to an embodiment;

[0025] Figure 5 It is a flowchart of a control method of disabling in a game according to the first embodiment of the present application;

[0026] Figure 6 It is a schematic diagram of the first interface display according to the first embodiment of the present application;

[0027] Figure 7 It is a schematic diagram of the second interface display according to the first embodiment of the present application;

[0028] Figure 8 It is a schematic diagram of the selected disabled functions corresponding to the selected character according to the first embodiment of the present application;

[0029] Figure 9 It is a schematic diagram of the display of two disabled selection master controls according to the first embodiment of the present application;

[0030] Figure 10 It is a schematic diagram of a disabled skill selection control according to the second embodiment of the present application;

[0031] Figures 11 - 20 It is a schematic diagram of the process of all players selecting specific disabling according to the second embodiment of the present application;

[0032] Figure 21 It is a schematic diagram of the third interface display provided by the second embodiment of the present application;

[0033] Figure 22 It is a block diagram of a disabling control device in a game according to the third embodiment of the present application; Detailed implementation manners

[0034] In the following description, many specific details are set forth in order to provide a thorough understanding of the present invention. However, the present invention can be implemented in many other ways different from those described herein, and those skilled in the art can make similar extensions without departing from the connotation of the present invention. Therefore, the present invention is not limited by the specific implementations disclosed below.

[0035] It should be noted that the terms "first", "second", "third", etc. in each part of the embodiments of the present application and in the accompanying drawings are used to distinguish similar objects, and do not necessarily describe a specific order or sequence. Such data can be interchanged under appropriate circumstances so that the embodiments of the present application described herein can be implemented in an order other than those illustrated or described herein. The terms "comprising" and "having" and any variations thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that comprises a series of steps or units does not necessarily have to be limited to those steps or units clearly listed, but may include other steps or units not clearly listed or inherent to these processes, methods, products, or devices.

[0036] Figure 1 This is a schematic structural diagram of a game system provided by an embodiment of the present application, which includes multiple game terminals accessing the same game and a server connected thereto. Among them, Game Terminal 1 - Game Terminal 4 can be any device such as a desktop computer, a notebook, a personal digital assistant (Personal Digital Assistant, abbreviated as PDA), a smart phone, a tablet computer, etc. Each game terminal can deploy a client. In the game scenario, players can control a certain virtual character to move in the game scenario through the client. The server is responsible for providing services to each accessed game terminal. For example, the server displays the disabled virtual character selected by a certain game terminal to other game terminals.

[0037] Figure 2 This is a schematic structural diagram of another game system provided by an embodiment of the present application. This type of game system includes multiple game terminals and does not include a server. Each game terminal combines the Figure 1 functions of the server shown in

[0038] MOBA games (Multiplayer Online Battle Arena) are an important part of online games. In such games, players are usually divided into two teams (obviously, the situation where players are divided into multiple teams is not excluded). The two teams compete with each other in a scattered game map. Each player controls the virtual character he has selected through the graphical user interface of the game terminal to fight with his teammates. Since the types and skills of each virtual character in the game are different, the cooperation of different virtual characters in multiplayer online battle arena games is particularly important. Figure 3The display interface for disabling virtual characters at the start of the game in the prior art is shown. It can be seen that in the prior art, before both sides select virtual characters at the start of the game, they can set to select and disable certain virtual characters. For example, if our side knows that a certain player on the enemy side is good at using virtual character A, and / or virtual character B that a certain teammate of our side is good at using is easily defeated by virtual character A, then when our side conducts tactical discussions at the start of the game, we can choose to disable virtual character A to increase our winning chance. The disabled virtual character A cannot be selected and used by both sides in this game.

[0039] However, only disabling certain virtual characters at the start of the game cannot meet the exciting and tense feeling brought by the fierce competition between both sides in the battle game. To further enhance the game experience and provide diversity in the configuration of virtual characters or the functions / attributes of virtual characters, bringing a more diverse game experience to game participants, is a possible technical solution; specifically, it can be achieved by disabling the functions / attributes of characters at the start of the game, or in certain situations, during the game. Generally, these disables can be set for a specific function / attribute of a specific character. Of course, it is not excluded to disable a certain function / attribute for all game characters.

[0040] In response to the above requirements, the present application provides a control method for disabling in a game, a control device for disabling in a game corresponding to the method, a game terminal capable of implementing the control method for disabling in a game, and a computer-readable storage medium. The following provides embodiments to elaborate on the above method, device, game terminal, and computer-readable storage medium in detail.

[0041] In one embodiment, the local terminal device stores a game program and is used to present the game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, download and install the game program through an electronic device and run it. The way the local terminal device provides the graphical user interface to the player can include various methods, which can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes the game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0042] Taking the mobile terminal running in the local terminal device as an example, the mobile terminal can be a smart phone (such as an Android phone, an IOS phone, etc.), a tablet computer, a personal digital assistant, and a mobile Internet device (abbreviated as MID), a PAD, a game console, and other terminal devices. As Figure 4As shown, the mobile terminal may include one or more processors 402 and a memory 404 for storing data. The processors may include, but are not limited to, processing devices such as a central processing unit (CPU), a graphics processing unit (GPU), a digital signal (DSP) chip, a microprocessor (MCU), a field-programmable gate array (FPGA), a neural network processor (NPU), a tensor processing unit (TPU), an artificial intelligence (AI) type processor, etc. Optionally, the above mobile terminal may further include a transmission device 406 for communication functions, an input / output device 408, and a display device 410. Those of ordinary skill in the art can understand that Figure 4 the structure shown is only schematic and does not limit the structure of the above mobile terminal. For example, the mobile terminal may further include more or fewer components than Figure 4 shown, or have a different configuration from Figure 4 that shown.

[0043] The memory 404 can be used to store computer programs. For example, software programs and modules of application software, such as the computer program corresponding to the control method disabled in the game in the embodiments of the present application. The processor 402 executes various functional applications and data processing by running the computer programs stored in the memory 404, that is, implements the above control method disabled in the game. The memory 404 may include high-speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memories. In some instances, the memory 404 may further include a memory remotely located relative to the processor 402, and these remote memories can be connected to the mobile terminal through a network. Examples of the above network include, but are not limited to, the Internet, an enterprise intranet, a local area network, a mobile communication network, and combinations thereof.

[0044] The transmission device 406 is used to receive or send data via a network. Specific examples of the above network may include a wireless network provided by a communication provider of the mobile terminal. In one instance, the transmission device 406 includes a network interface controller (NIC), which can be connected to other network devices through a base station and thus communicate with the Internet. In one instance, the transmission device 406 may be a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.

[0045] The input in the input / output device 408 can come from multiple human interface devices (HIDs). For example: keyboards and mice, gamepads.

[0046] The display device 410 can be, for example, a head-up display (HUD), a touchscreen liquid crystal display (LCD), and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display enables a user to interact with the user interface of the mobile terminal. In some embodiments, the above-mentioned mobile terminal has a graphical user interface (GUI), and the user can perform human-computer interaction with the GUI through finger contacts and / or gestures on the touch-sensitive surface. The executable instructions for the above-mentioned human-computer interaction function are configured / stored in a computer program product or a readable storage medium executable by one or more processors.

[0047] MOBA games are multiplayer online battle arena games that require multiple game terminals and the servers connected thereto to be accessed into the same game. The display interface of each game terminal device includes the valid information of its own terminal device and also includes the relevant information of other terminal devices accessing the same game as this terminal device. The information of each terminal device accessing the same game is synchronized.

[0048] That is to say, after a certain player selects a certain virtual character on his game terminal device, other game terminal devices will display the virtual character selected by this player, that is, it will prompt other game players that this player has selected a specific virtual character. Since the virtual characters selected by all players in each game of the MOBA game cannot be the same, when selecting virtual characters, the entire team can reach a consensus and discuss the virtual characters to be selected by each player; of course, players can also select virtual characters in a certain order, and the players who select later cannot select the virtual characters selected by the previous players until each player has completed the selection of virtual characters.

[0049] Similarly, when selecting to disable virtual characters, since the virtual characters disabled by all players in each game cannot be the same, the above-mentioned method of selecting virtual characters can also be adopted when disabling virtual characters.

[0050] Of course, the above selection and / or disabling of virtual characters only provides two possible methods and is not a limitation. In the actual process, it can include but is not limited to these two methods.

[0051] In the embodiments provided in the present application, a disabling function for the functions / attributes of virtual characters is further provided. Generally speaking, a certain disabled function / attribute specifically corresponds to a certain virtual character, but it does not exclude the case where a certain common function / attribute corresponding to each character is uniformly disabled.

[0052] Figure 5 Shows a flowchart of a control method for disabling in a game provided by the first embodiment of the present application. As Figure 5 shown, the control method for disabling in the game provided in this embodiment includes the following steps:

[0053] S501. Provide a first interface through the terminal device, and at least one disable trigger control is included on the first interface.

[0054] Figure 6 A schematic diagram of the first interface is shown. In this embodiment, it is set that the first interface appears in the start-up setting stage of the game; at this time, the game terminal display devices of all players participating in the same game round provide the first interface, and at least one disable trigger control 601 is included on the first interface. The disable trigger control is provided for the player to enable the player to select whether to enter the disable function / attribute interface. At the same time, a skip disable control 602 may also be included on the first interface. If the player selects the skip disable control 602, the disable interface is skipped and the next link of the game is entered. The specific implementation manners of the above-mentioned disable trigger control 601 and skip disable control 602 may adopt the form of a virtual button, may also adopt the form of a virtual toggle switch, and may also adopt the form of menu selection, which is not specifically limited herein.

[0055] If the team chooses to skip the disable function / attribute, then the entire team needs to reach a consensus, and the player in a certain position in the team acts as a representative to select the skip disable control 602; if each player has the qualification to choose whether to skip, after each player has made a choice, the system may adopt a certain method, such as the principle of the minority obeying the majority, to select whether the team skips the disable function / attribute. No matter which method is used to select to skip the disable function / attribute and no matter what notification method is adopted, each player needs to be informed of the result.

[0056] In the case of applying the disable function / attribute to the start of the game as described above, the first interface may be displayed after all players disable the virtual character and select the virtual character.

[0057] Of course, the above-mentioned first interface may also be provided during the game process; if it is necessary to apply the disable function / attribute during the game process, the first interface may be the interface during the player's game process, that is, a disable button is added to the interface during the player's game process, and the player may select whether to enable the disable function / attribute during the game process and enter the disable function / attribute interface according to the selection.

[0058] S502. In response to a first operation on the disable trigger control, trigger the terminal device to display a second interface, and the second interface displays a disable selection control.

[0059] Figure 7A schematic diagram of the second interface is shown. If the disabling trigger control is selected in step S501, a first operation is performed on the disabling trigger control, and the first operation includes but is not limited to a touch screen operation and a mouse control operation. In response to the first operation on the disabling trigger control 601, the terminal device is triggered to display the second interface.

[0060] What is displayed on the second interface is a disabling selection control, and the disabling selection control includes at least two parts. One part is at least one disabling selection master control 701, and the other part is at least two disabling selection sub-controls based on the disabling selection master control 701, namely, disabling selection sub-control 1 (icon 701-1); disabling selection sub-control 2 (icon 701-2). The disabling selection master control 701 provides the types of disabling selections. Players can quickly enter the specific classification types of the functions / attributes to be disabled through the disabling selection master control 701. The disabling selection sub-controls are the specific options under a certain classification provided in a specific disabling selection master control. Players can know the actual specific functions / attributes that can be disabled through the disabling selection sub-controls, providing actual operable content for the players' disabling selections. In Figure 7 Two disabling selection sub-controls are exemplified, namely, disabling selection sub-control 1 (icon 701-1) and disabling selection sub-control 2 (icon 701-2). By default, disabling selection sub-control 1 (icon 701-2) is selected, and specific options a, option b, and option c based on this control are provided.

[0061] When the disabling selection is applied during the game process, the combined use of the disabling selection master control and its corresponding disabling selection sub-controls can save time and is not prone to errors during selection.

[0062] In this embodiment, a disabling selection master control is provided, which contains multiple disabling selection sub-controls and can be one or more of the following functions / attributes: BUFF, speed, area, linkage, range.

[0063] The selected disabled function / attribute includes BUFF. The original meaning of BUFF was a boost. In some games, it refers to an effect that enhances the abilities of virtual characters, usually obtained by killing specific mobs in the virtual scene. Based on the disabled selection sub-control "BUFF", the specific disabled functions / attributes that can be provided are "Red BUFF" and "Blue BUFF". The impacts of "Red BUFF" and "Blue BUFF" on different virtual characters are different, and the blessings and boosts obtained are also different. Therefore, after selecting and / or disabling a virtual character, selecting to disable a certain BUFF will affect the current situation of the game team, and it is possible that the disadvantaged side will turn into the advantaged side. This adds more fun to game players, stimulates the competitive awareness of game players, and makes the game have a higher degree of freedom. Disabling the Red BUFF or Blue BUFF can be a function / attribute that is disabled for all virtual characters of one side.

[0064] The selected disabled function / attribute includes speed, which is the speed at which a virtual character moves in the virtual scene. Based on the disabled selection sub-control "speed", the specific disabled functions / attributes that can be provided in some games are to limit the speed of a certain virtual character or certain virtual characters selected by one or more opposing players. Since it is a team online battle game, generally, restricting the speed of the enemy is to prohibit the upper limit of the enemy's speed and not allow their speed to exceed a certain value. The speed of a virtual character's movement is extremely important during the battle between the two sides. If the advantage of the virtual character selected by the enemy is its high speed, then our side using the upper limit of the disabled speed of this virtual character will make the advantage of this virtual character completely unable to be highlighted, thereby increasing our side's winning chance in the game.

[0065] The selected disabled function / attribute includes area, which is a part of the virtual scene in the virtual scene, such as the grass or river in the virtual scene. Based on the disabled selection sub-control "area", the specific disabled functions / attributes that can be provided are to prohibit a certain virtual character or certain virtual characters selected by one or more opposing players from entering a certain area in the virtual scene. If the virtual character selected by the enemy is very suitable for fighting in the grass, then our side using the prohibition of this virtual character from entering the grass will greatly weaken the power of this virtual character, thereby increasing our side's winning chance in the game.

[0066] The selected disabled function / attribute includes linkage, which is the cooperation of virtual characters. Based on the disabled selection sub-control "linkage", the specific disabled functions / attributes that can be provided are to prohibit the cooperation of a certain two virtual characters among the enemy. MOBA games are team-based combat games, and the cooperation among team members in the game is very important. Prohibiting the cooperation of a certain two virtual characters will weaken the combat power of the enemy, making the two virtual characters whose cooperation is prohibited unable to generate stronger power, which is conducive to our side winning the game.

[0067] The selected disabled function / attribute includes a range, which is the effective usage range of a skill. Based on disabling the selection sub-control "range", the specific disabled function / attribute provided can be to prohibit the usage range of a skill carried by one or several virtual characters of the enemy. If the skill damage area of a skill carried by a certain virtual character of the enemy is very wide, then the range for our side to use to prohibit the release of the skill by this virtual character of the enemy does not exceed a certain value, which will weaken the skill damage value when this virtual character of the enemy releases the skill and increase the chance for our side to win the game.

[0068] The above-mentioned disabled selection master control and its corresponding disabled selection sub-control are only exemplary and do not limit the disabled selection control in this application. All other reasonable disabled selection master controls and their corresponding disabled selection sub-controls are within the scope claimed in this application.

[0069] S503. Determine the selected disabled function / attribute corresponding to the selected character according to the second operation on the disabled selection control.

[0070] Figure 8 A schematic diagram showing the selected disabled function / attribute corresponding to the selected character is shown. It is described in S502 that the disabled selection control includes a disabled selection master control and its corresponding disabled selection sub-control. Based on the disabled selection control displayed on the second interface, in response to the first sub-operation of the second operation on the selected disabled selection master control, trigger the display of the selected disabled selection sub-control. Each disabled selection sub-control correspondingly provides selectable disabled functions / attributes belonging to a specific category. The first sub-operation of the second operation includes but is not limited to touch screen operation and mouse control operation. According to the second sub-operation of the second operation on the selected disabled selection sub-control, determine the specific selected disabled function / attribute corresponding to the selected character.

[0071] When the player activates a specific disabled selection sub-control 1 (icon 701-1) through the first sub-operation of the second operation, it actually selects the desired disabled type, and the label corresponding to the selected type will be displayed in a highlighted or grayscale form to distinguish the selected disabled selection sub-control (corresponding to a certain type) from the unselected disabled selection sub-control; the disabled selection sub-control is an option provided under each selectable type. After entering the specific disabled selection sub-control, in the display area of this sub-control, specific selection items of the functions / attributes belonging to this type that can be specifically selected are further provided. Figure 8In the example, the selection sub-control 1 is disabled, and (icon 701-1) options 2 and option b are selected as the selection items for specific disabled functions / attributes. That is, the selected character selects option b for disabling the selection sub-control 1 as the specific disabling selection item. In this embodiment, the disabled selection master control adopts a label method to display the selectable disabled selection sub-controls for the player. Under each label of the disabled selection sub-control, there is an area for displaying specific options, which shows the functions / attributes that can be selected for disabling under this disabled selection sub-control. The player can perform a second operation, a second sub-operation, on the content displayed by the disabled selection sub-control through forms such as mouse clicking, keyboard typing, and touch screen operation. This operation is used to select specific disabled functions / attributes.

[0072] In some embodiments, there is more than one disabled selection master control displayed on the second interface. Figure 9 A schematic diagram showing two disabled selection master controls is presented. They are the disabled selection master controls 701 and 702 respectively. Among them, the disabled selection master control 701 contains two disabled selection sub-controls 701-1 and 701-2, and the disabled selection master control 702 contains three disabled selection sub-controls 702-1, 702-2, and 702-3. On this interface, the selected disabled selection sub-controls are 1, 701-1 and 4, 702-2. Among them, 701-1 provides 3 specific options, and 702-2 provides 2 specific options. The corresponding selected character can select from the specific options provided by the disabled sub-controls under different disabled master controls.

[0073] Since the MOBA game is a team battle of at least two people, when the type of the disabled selection control is more than one, since the entire team must reach a unified opinion on the finally selected disabled skills, it can be a certain player in the team acting as a representative for selection, or each player in the team can select one or several disabled functions / attributes. No matter which form it is, other players in the team should be made aware; or, according to the specific rules of the game, it can be a selection process known to all players on all sides.

[0074] In one embodiment, when a certain player in the team is selected as the representative for selection, other players in the team can let the representative know the functions / attributes they want to disable through various forms. Finally, when all the players in the team reach an agreement, the specific disabled functions / attributes are determined. There is no specific limitation in this application on the form through which the representative is made aware of the functions / attributes they want to disable. Any form that can notify the representative is within the scope protected by this application.

[0075] In another specific embodiment, when each player in the team selects one or several disabling functions / attributes, in order for the player to more clearly identify the virtual character and the disabling functions / attributes, the main body of the disabling selection control includes a central display area, and around the central display area, the character and the disabling functions / attributes are marked. And the character and the disabling functions / attributes have an intersection area in tabular form, and the intersection area represents the position where the disabling selection function / attribute is located. The second operation is the selection operation on the intersection area. When adopting this method, the player can, through a single selection operation, disable and select the specific function or attribute of a specific character.

[0076] In this embodiment, the selected disabling function / attribute can be a certain function / attribute of a specific character, and the selected disabling function / attribute can include one or more of the following: BUFF, speed, area, linkage, range. The player can determine the disabling function / attribute to be used according to the virtual characters that the team members and the enemy members are good at, as well as the team tactics discussion.

[0077] Adding more function / attribute disabling selections in this application is to bring a better gaming experience. Selecting and / or disabling virtual characters and other more function / attribute disabling selections in a MOBA game is essentially a game between the two teams. Making selections step by step in the process can stimulate the player's combat power and increase user stickiness.

[0078] S504. During the game, corresponding to the selected disabling function / attribute of the selected character, disable the selected disabling function / attribute of the selected character.

[0079] In step S503, we know that the selected disabling function / attribute is one or more. After the two sides of the game determine all the disabling functions / attributes, before using the selected disabling function / attribute during the game, for the sake of clarity and fairness, to clarify that the enemy selects to disable our specific functions / attributes, a third interface is displayed on the terminal device, and the third interface includes all the selected disabling functions / attributes of the two sides of the game.

[0080] The display on the third interface can be that all the selected disabling functions / attributes are displayed in the form of a list after the two sides of the game have selected; it can also be that after each side of the game selects a disabling function / attribute, it is displayed in the form of an icon in the team display area, or is displayed to the other team according to the game rules.

[0081] After both sides are aware of the disabling functions / attributes selected by the enemy for our team, each player chooses to enter the game actual combat interface. After all players in this game confirm the disabling functions / attributes and choose to enter the game, the game enters the actual combat stage, and the selected disabling functions / attributes are disabled during the game.

[0082] In one embodiment, the disabling functions / attributes can be applied during the game. In the interface of any player during the game process, there is a disabling display trigger control. That is to say, the first interface can be to add a disabling button to the screen during the game process. This disabling button can always exist, or it can exist in the game screen of any player as a reward from the system or at regular time intervals. Players can choose to disable a certain function / attribute of the enemy during the game. For example, when the virtual character represented by the player is besieged by the virtual characters represented by one or several players of the enemy, the player is at a disadvantage and may be strangled. At this time, the player can, according to the game settings, choose to disable a certain function / attribute to weaken the combat power of the enemy, thereby increasing their own winning chance. At this time, the player selects the disabling display trigger control, and through the third operation on the disabling display trigger control, the disabling control is displayed; through the operation on the disabling control, the specific function / attribute of a certain character of the enemy is disabled.

[0083] The second embodiment of this application provides a specific example of a control method for disabling in a game.

[0084] In this game, there are two teams of players, with five players in each team. After all players on our side and the enemy side complete the disabling of virtual characters and the selection of virtual characters, the terminal device provides a first interface, such as Figure 6 As shown, the first interface includes: a disabling trigger control 601 and a skip disabling control 602, that is, a "Disable" button and a "Skip" button can be displayed on the first interface. At this time, a "Disable" button and a "Skip" button are displayed on the interface of each player accessing the same game. Each player can choose whether to "Disable" or "Skip". After each player has made a choice, the system decides whether the team skips the disabling functions / attributes according to the principle of the minority obeying the majority, and the selection result of whether the team disables can be displayed in the central display area. No matter which way is chosen to skip the disabling functions / attributes, no matter what the notification method is, each player needs to be aware of the result.

[0085] If the "Disable" button is selected and a touch operation is performed on the "Disable" button, the touch operation can be a touch screen operation or a mouse control operation. In response to the touch on the "Disable" button, the terminal device is triggered to display a second interface.

[0086] The second interface displays a disabled selection control, which includes two parts. One part is the disabled selection master control, and the other part is the disabled selection sub-control based on this disabled selection master control. Each disabled selection master control contains multiple disabled selection sub-controls. That is, the disabled selection sub-control is an option provided by the corresponding disabled selection master control. Players can know the types of skills that can actually be disabled through the disabled selection sub-control, and after selecting a specific disabled selection sub-control, they can select specific functions / properties that can be disabled in its display area. The disabled selection sub-control provides an actual operable selection method for players to select the types of disabled selections, and is used to specifically receive the selection operation of the selected disabled function / property corresponding to the selected character.

[0087] In this embodiment, Figure 10 A schematic diagram of a disabled selection master control of the disabled selection control is shown. The following five types of disabled selection sub-controls are included under this disabled selection master control, such as: BUFF, speed, area, linkage, and range. The system assigns each of the five players on our side to be able to select one type of disabled selection sub-control. Each player, according to the disabled selection sub-control assigned by the system, selects specific disabled functions / properties in the display area of the disabled selection sub-control.

[0088] Figures 11 - 20 The process of all players selecting specific disabled functions / properties in a certain game is shown. Specifically, as Figure 11 shown, Player 1 on our side can select to disable the BUFF function according to the system assignment; Figure 12 It shows that Player 1 on our side selects to disable the red BUFF; Figure 13 It shows that Player 2 on our side can select to disable the upper limit of the enemy's speed according to the system assignment; Figure 14 It shows that Player 2 on our side selects to disable the speed of Enemy 1 not exceeding 15 and the speed of Enemy 4 not exceeding 25; Figure 15 It shows that Player 3 on our side can select to disable the enemy from entering the area according to the system assignment; Figure 16 It shows that Player 3 on our side selects to prohibit Enemy 2 from entering the grass and Enemy 3 from entering the river during the game; Figure 17 It shows that Player 4 on our side can select to disable the linkage function according to the system assignment; Figure 18 It shows that the linkages selected by Player 4 on our side are: Enemy 1 and Enemy 5, Enemy 2 and Enemy 3; Figure 19 It shows that Player 5 on our side can select to disable the enemy skill range according to the system assignment; Figure 20 It shows that the enemy skill range selected by Player 5 on our side is: the skill range of Enemy 3 is 10 meters.

[0089] As can be seen from the above examples, there are various disabled functions / properties selected. After both parties have selected all specific disabled functions / properties, a third interface is displayed on the terminal device, and all the selected disabled functions / properties by both parties of the game are included on the third interface. The display of the third interface shows all the selected disabled functions / properties in a list form after both parties of the game have made their selections. Referring to Table 1, a list of the disabled functions / properties selected by our side for the enemy side is shown. Figure 21 Shows a schematic diagram of the display of the third interface in this embodiment.

[0090] BUFF Speed Area Linkage Range Enemy 1 Red Below 15 And 5 Enemy 2 Red Bush And 3 Enemy 3 Red River And 2 10 Meters Enemy 4 Red Below 25 Enemy 5 Red And 1

[0091] Table 1

[0092] After both parties are aware of the disabled functions / properties selected by the enemy side for our team, each player selects to enter the game combat interface. After all players in this game round have confirmed the selection of disabled functions / properties and entered the game, the game enters the combat phase, and the selected disabled functions / properties are disabled during the game process.

[0093] Corresponding to a method for controlling disabling in a game provided by the first embodiment of the present application, a third embodiment of the present application provides a device for controlling disabling in a game.

[0094] Refer to Figure 22 It shows a schematic diagram of a device for controlling disabling in a game provided by the third embodiment of the present application. Since the device embodiment is basically similar to the method embodiment, it will be briefly described, and for the relevant parts, please refer to the corresponding description in the method embodiment.

[0095] Figure 22 Shows a device for controlling disabling in a game, including:

[0096] A first interface display unit 2201 provides a first interface through the terminal device, and at least a disabling trigger control is included on the first interface;

[0097] A second interface display unit 2202 triggers the terminal device to display a second interface in response to a first operation on the disabling trigger control, and the second interface displays disabling selection controls;

[0098] A disabled function selection unit 2203 determines the selected disabled functions / properties corresponding to the selected character according to a second operation on the disabling selection control;

[0099] A disabled function usage unit 2204 disables the selected disabled functions / properties of the selected character corresponding to the selected disabled functions / properties of the selected character during the game process.

[0100] The described disabled control method is applied during the game start and / or during the game process.

[0101] The selected disabled function / attribute is a function / attribute for a specific character.

[0102] The selected disabled function / attribute includes a BUFF, and the BUFF is an effect that enhances the virtual character's own ability.

[0103] The selected disabled function / attribute includes speed, and the speed is the speed at which the virtual character moves in the virtual scene.

[0104] The selected disabled function / attribute includes an area, and the area is a part of the virtual scene in the virtual scene.

[0105] The selected disabled function / attribute includes linkage, and the linkage is the cooperation of the virtual character.

[0106] The selected disabled function / attribute includes a range, and the range is the effective use range of the skill. After the two game parties determine all the disabled functions / attributes, a third interface is displayed on the terminal device, and all the disabled functions / attributes selected by the two game parties are included on the third interface.

[0107] The game is a multiplayer online battle arena game.

[0108] The fourth embodiment of the present application provides an electronic device, and the electronic device includes:

[0109] A processor;

[0110] A memory, for storing the program of the disabled control method in the game, and performing the following steps:

[0111] Provide a first interface through the terminal device, and at least a disabled trigger control is included on the first interface;

[0112] In response to a first operation on the disabled trigger control, trigger the terminal device to display a second interface, and a disabled selection control is displayed on the second interface;

[0113] According to a second operation on the disabled selection control, determine the selected disabled function / attribute corresponding to the selected character;

[0114] During the game, for the selected disabled function / attribute corresponding to the selected character, disable the selected disabled function / attribute of the selected character.

[0115] The described disabled control method is applied during the game start and / or during the game process.

[0116] The selected disabled function / attribute is a function / attribute for a specific character.

[0117] The selected disabled function / attribute includes a BUFF, which is an effect that enhances the virtual character's own abilities.

[0118] The selected disabled function / attribute includes speed, which is the speed at which the virtual character moves in the virtual scene.

[0119] The selected disabled function / attribute includes an area, which is a part of the virtual scene in the virtual scenario.

[0120] The selected disabled function / attribute includes linkage, which is the cooperation of virtual characters.

[0121] The selected disabled function / attribute includes a range, which is the effective use range of the skill. After both sides of the game determine all the disabled functions / attributes, a third interface is displayed on the terminal device, and all the disabled functions / attributes selected by both sides of the game are included on the third interface.

[0122] The game is a multiplayer online battle arena game.

[0123] The fifth embodiment of this application provides a non-volatile computer-readable storage medium, which stores a program for the control method of disabling in the game. This program is run by a processor and performs the following steps:

[0124] Provide a first interface through the terminal device, and at least a disabling trigger control is included on the first interface;

[0125] In response to a first operation on the disabling trigger control, trigger the terminal device to display a second interface, and the second interface displays a disabling selection control;

[0126] According to a second operation on the disabling selection control, determine the selected disabled function / attribute corresponding to the selected character;

[0127] During the game, for the selected disabled function / attribute corresponding to the selected character, disable the selected disabled function / attribute of the selected character.

[0128] The control method of disabling is applied at the start of the game and / or during the game process.

[0129] The selected disabled function / attribute is a function / attribute for a specific character.

[0130] The selected disabled function / attribute includes a BUFF, which is an effect that enhances the virtual character's own abilities.

[0131] The selected disabled function / attribute includes speed, which is the speed at which the virtual character travels in the virtual scene.

[0132] The selected disabled function / attribute includes area, which is a part of the virtual scene in the virtual scene.

[0133] The selected disabled function / attribute includes linkage, which is the cooperation of the virtual character.

[0134] The selected disabled function / attribute includes range, which is the effective use range of the skill. After the game parties determine all the disabled functions / attributes, a third interface is displayed on the terminal device, and all the disabled functions / attributes selected by the game parties are included on the third interface.

[0135] The game is a multiplayer online battle arena game.

[0136] The serial numbers of the above embodiments of the present application are only for description and do not represent the advantages or disadvantages of the embodiments.

[0137] In the above embodiments of the present application, the descriptions of the various embodiments have their own emphases. For the parts not detailed in a certain embodiment, reference may be made to the relevant descriptions of other embodiments.

[0138] In a typical configuration, a computing device includes one or more processors (CPUs), an input / output interface, a network interface, and memory.

[0139] The memory may include non-permanent memory in the computer-readable medium, in the form of random access memory (RAM) and / or non-volatile memory, such as read-only memory (ROM) or flash memory (flash RAM). The memory is an example of a computer-readable medium.

[0140] 1. A computer-readable medium includes both permanent and non-permanent, removable and non-removable media that can store information by any method or technology. The information can be computer-readable instructions, data structures, program modules, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technologies, compact disc read-only memory (CD-ROM), digital versatile disc (DVD) or other optical storage, magnetic cassette tapes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transitory medium that can be used to store information accessible by a computing device. As defined herein, a computer-readable medium does not include transitory media such as modulated data signals and carrier waves.

[0141] 2. Those skilled in the art should understand that the embodiments of the present application can be provided as a method, a system, or a computer program product. Therefore, the present application can take the form of a completely hardware embodiment, a completely software embodiment, or an embodiment combining software and hardware aspects. Moreover, the present application can take the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) that contain computer-usable program code.

[0142] Although the present invention is disclosed above in preferred embodiments, it is not intended to limit the present invention. Any person skilled in the art can make possible changes and modifications without departing from the spirit and scope of the present invention. Therefore, the protection scope of the present invention should be determined by the scope defined in the claims of the present invention.

Claims

1. A control method disabled in a game, characterized in that, Including: Provide a first interface through a terminal device, where at least a disable trigger control is included on the first interface; In response to a first operation on the disable trigger control, trigger the terminal device to display a second interface, and the second interface displays a disable selection control; According to a second operation on the disable selection control, determine the selected disabled function / attribute corresponding to the selected character; During the game, corresponding to the selected disabled function / attribute of the selected character, disable the selected disabled function / attribute of the selected character.

2. The control method disabled in the game according to claim 1, characterized in that, The control method for disabling is applied during the start of the game and / or during the game process.

3. The control method disabled in the game according to claim 1, wherein The selected disabled function / attribute is a certain function / attribute for a specific character.

4. The control method disabled in the game according to claim 1, wherein The selected disabled function / attribute includes a BUFF, and the BUFF is to add an effect that enhances the virtual character's own ability.

5. The control method disabled in the game according to claim 1, characterized in that, The selected disabled function / attribute includes speed, and the speed is the speed at which the virtual character travels in the virtual scene.

6. The control method disabled in the game according to claim 1, characterized in that, The selected disabled function / attribute includes an area, and the area is a part of the virtual scene in the virtual scene.

7. The control method disabled in the game according to claim 1, characterized in that, The selected disabled function / attribute includes linkage, and the linkage is the cooperation of the virtual character.

8. The control method disabled in the game according to claim 1, characterized in that, The selected disabled function / attribute includes a range, and the range is the effective use range of the skill.

9. The control method disabled in the game according to claim 1, characterized in that, After both sides of the game determine all the disabled functions / attributes, display a third interface on the terminal device, and the third interface includes all the disabled functions / attributes selected by both sides of the game.

10. The control method disabled in the game according to claim 1, characterized in that, The game is a multiplayer online battle arena game.

11. A control device for disabling in a game, characterized in that A first interface display unit provides a first interface through a terminal device, where at least a disable trigger control is included on the first interface; A second interface display unit, in response to a first operation on the disable trigger control, triggers the terminal device to display a second interface, and the second interface displays a disable selection control; A disabled function selection unit determines the selected disabled function / attribute corresponding to the selected character according to a second operation on the disable selection control; A disabled function usage unit, during the game, corresponding to the selected disabled function / attribute of the selected character, disables the selected disabled function / attribute of the selected character.

12. An electronic device, characterized in that, Including a processor and a memory; wherein, The memory is used to store one or more computer instructions, and wherein the one or more computer instructions are executed by the processor to implement the control method for disabling in a game as described in any one of claims 1-10.

13. A non-volatile storage medium having one or more computer instructions stored thereon, characterized in that, The instruction can be read and executed by the processor to implement the control method for disabling in a game as described in any one of claims 1-10.

Citation Information

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