Interactive Method, Device and Electronic Device for a Game
By expressing the acquisition needs and providing operation controls in the game, the problem of single item recommendation method is solved, players' willingness and motivation to obtain items is enhanced, and the game experience and fun is improved.
Patent Information
- Application Number
- CN202210434713.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-04-24
- Publication Date
- 2025-07-29
- Estimated Expiration
- 2042-04-24
AI Technical Summary
The single method of recommending items in the existing game has led to strong resistance from players and reduce the game experience and fun.
By displaying the object identifier and dialogue prompt identifier of the virtual object in the item display page, the virtual object talks with the user, expresses the acquisition needs and provides the acquisition operation controls, and realizes the emotional communication between the virtual object and the user.
It enhances players' willingness and motivation to obtain items, reduces resistance, and improves game experience and fun.
Smart Images

Figure CN115068935B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the technical field of games, and in particular, to an interaction method, device, and electronic device for a game. Background Art
[0002] Items in a game usually include virtual items, virtual functions, or real items around the game. Virtual items can be virtual skins, virtual props, etc. used by game characters. To enable the game to run actively and benignly, items are usually recommended to players. In related technologies, players can be attracted to obtain items by giving coupons, having free draws, binding attack power to items, etc. Players need to pay real currency or virtual currency to obtain items, but these item recommendation methods are relatively single, which easily makes players have a strong sense of resistance and reduces the players' game experience. Summary of the Invention
[0003] In view of this, an object of the present invention is to provide an interaction method, device, and electronic device for a game, so as to enhance the willingness and motivation of users to obtain items, reduce the resistance of users to obtaining items, improve the game experience of users, and at the same time improve the fun of the game.
[0004] In a first aspect, an embodiment of the present invention provides an interaction method for a game, which provides a graphical user interface through a terminal device; the graphical user interface includes an interaction entry control; the method includes: in response to a trigger operation on the interaction entry control, displaying an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; in response to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier, displaying the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; in response to a trigger operation on the acquisition operation control for the first specified item, performing an acquisition operation on the first virtual object.
[0005] The step of displaying the item display page corresponding to the interaction entry control in response to the trigger operation on the interaction entry control includes: in response to a specified event being triggered, displaying a second dialogue prompt identifier at a preset position of the interaction entry control; wherein, the second dialogue prompt identifier is used to indicate that there is dialogue information sent by a virtual object in the item display page corresponding to the interaction entry control; in response to a trigger operation on the interaction entry control or the second dialogue prompt identifier, displaying the item display page corresponding to the interaction entry control.
[0006] The above-specified events include at least one of the following: the first virtual object is included in the current user account; the first virtual object is set with specified object attributes; the usage frequency of the first virtual object is higher than a preset frequency threshold.
[0007] The above first conversation information further includes: the acquisition discount information of the first specified item, and the valid time of the acquisition discount information of the first specified item.
[0008] After the above response performs the acquisition operation on the first virtual object in response to the trigger operation of the acquisition operation control, the method further includes: in response to the successful acquisition operation of the first virtual object, displaying a first prompt page indicating the successful acquisition of the first specified item; wherein, the first prompt page includes the first specified item, the object identifier of the first virtual object, and the second conversation information; the second conversation information includes: the positive feedback information for the current user after the first virtual object obtains the first specified item.
[0009] The above first prompt page further includes an information sharing control and the reward information after performing the sharing operation; the above method further includes: in response to the trigger operation acting on the sharing control, sharing the first specified item, the object identifier of the first virtual object, and the second conversation information to the client corresponding to the sharing control; and allocating the reward corresponding to the reward information to the current user account.
[0010] The above first virtual object includes the first game character in the game scene; after the above response performs the acquisition operation on the first specified item in response to the trigger operation of the acquisition operation control for the first specified item, the method further includes: in the game scene, allocating the first specified item to the first game character.
[0011] The above first virtual object includes the first game character in the game scene; the first specified item includes: the virtual skin corresponding to the first game character, or the virtual prop corresponding to the first virtual character.
[0012] After the above response performs the acquisition operation on the first virtual object in response to the trigger operation of the acquisition operation control, the above method further includes: in response to the display of the item display page, displaying the object identifier of the second virtual object and the third conversation prompt identifier at the preset position of the second specified item on the item display page; wherein, the third conversation prompt identifier is used to indicate that the second virtual object has conversation information; in response to the trigger operation for the object identifier of the second virtual object or the third conversation prompt identifier, displaying the third conversation information; wherein, the third conversation information includes: the information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and the acquisition operation control for the second specified item; in response to the trigger operation for the acquisition operation control for the second specified item, performing the acquisition operation on the second virtual object.
[0013] Before the step of displaying the object identifier of the second virtual object and the third dialogue prompt identifier at the preset position of the second specified item on the item display page in response to the display of the item display page, the method further includes: in response to the successful operation of obtaining the first virtual object, determining a second virtual object having an association relationship with the first virtual object, and a second specified item applicable to the second virtual object.
[0014] The above-mentioned third dialogue information further includes: obtaining a discount for the second specified item; the discount data in the obtained discount information for the second specified item is lower than the discount data in the obtained discount information for the first specified item.
[0015] After the step of performing an obtaining operation on the second virtual object in response to the triggering operation of the obtaining operation control for the second specified item, the method further includes: in response to the successful operation of obtaining the second virtual object, displaying a second prompt page, the second prompt page including: the second specified item, the object identifier of the first virtual object, the object identifier of the second object, and the third dialogue information; wherein, the third dialogue information includes: positive feedback information for the current user after the second virtual object obtains the second specified item, and the first feedback information of the first virtual object on the second virtual object obtaining the second specified item.
[0016] The above-mentioned second virtual object includes a second game character in the game scene; after the step of performing an obtaining operation on the second virtual object in response to the triggering operation of the obtaining operation control for the second specified item, the method further includes: in the game scene, allocating the second specified item to the second game character.
[0017] The above-mentioned second virtual object includes a second game character in the game scene; the second specified item includes: a virtual skin corresponding to the second game character, or a virtual prop corresponding to the second virtual character.
[0018] Second aspect, an embodiment of the present invention provides an interaction device for a game, which provides a graphical user interface through a terminal device; the graphical user interface includes an interaction entry control; the device includes: a page display module, configured to respond to a trigger operation on the interaction entry control and display an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; an information display module, configured to respond to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier and display the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; an acquisition payment module, configured to respond to a trigger operation on the acquisition operation control for the first specified item and perform an acquisition operation on the first virtual object.
[0019] Third aspect, an embodiment of the present invention provides an electronic device, which includes a processor and a memory, and the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the above-mentioned game interaction method.
[0020] Fourth aspect, an embodiment of the present invention provides a machine-readable storage medium, which stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the above-mentioned game interaction method.
[0021] The embodiments of the present invention bring the following beneficial effects:
[0022] The above-mentioned game interaction method, device and electronic device respond to a trigger operation on the interaction entry control and display an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; respond to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier and display the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; respond to a trigger operation on the acquisition operation control for the first specified item and perform an acquisition operation on the first virtual object. In this way, through the way of the virtual object communicating with the user, the virtual object expresses the item acquisition requirement to the user, realizes the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to acquire items, reducing the user's resistance to acquiring items, improving the user's game experience, and at the same time improving the interestingness of the game.
[0023] Other features and advantages of the present invention will be set forth in the following description, and in part will be obvious from the description, or may be learned by practice of the present invention. The objectives and other advantages of the present invention are realized and attained by the structure particularly pointed out in the specification, claims and drawings.
[0024] To make the above objectives, features and advantages of the present invention more comprehensible, the following specific preferred embodiments are given, in conjunction with the accompanying drawings, and are described in detail as follows. Description of the Drawings
[0025] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the following will briefly introduce the drawings required for the description of the specific embodiments or the prior art. Obviously, the drawings in the following description are some embodiments of the present invention. For those skilled in the art, without creative efforts, other drawings can be obtained based on these drawings.
[0026] Figure 1 A flowchart of an interaction method for a game provided by an embodiment of the present invention;
[0027] Figure 2 A schematic diagram of an item display page provided by an embodiment of the present invention;
[0028] Figure 3 A schematic diagram of displaying the dialogue information of a virtual object provided by an embodiment of the present invention;
[0029] Figure 4 A schematic diagram of a prompt page provided by an embodiment of the present invention;
[0030] Figure 5 Another schematic diagram of displaying the dialogue information of a virtual object provided by an embodiment of the present invention;
[0031] Figure 6 Another schematic diagram of a prompt page provided by an embodiment of the present invention;
[0032] Figure 7 A schematic diagram of the structure of an interaction device for a game provided by an embodiment of the present invention;
[0033] Figure 8 A schematic diagram of an electronic device provided by an embodiment of the present invention. Detailed Embodiments
[0034] To make the objectives, technical solutions, and advantages of the embodiments of the present invention more clear, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the embodiments described are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative work shall fall within the scope of protection of the present invention.
[0035] The way of recommending items in the game scenes is rather rigid and single. For example, giving away coupons, drawing free items, binding attack power to items, etc., causes players to have a strong resistance when seeing the game push items that require payment of currency. They believe that all consumption activities and consumption discounts are "krypton scams" by game merchants, which reduces the player's gaming experience and also reduces the fun of the game.
[0036] Based on this, the embodiments of the present invention provide a game interaction method, device and electronic device. This technology can be applied to item acquisition scenarios in various games, for example, obtaining skins, equipment, gifts, game peripheral items, etc.
[0037] In one embodiment of the present invention, the game interaction method can be run on a touch-sensitive local terminal device or a server. When the game interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0038] In an optional embodiment, various cloud applications can be run under the cloud interaction system, such as cloud games. Taking cloud games as an example, cloud games refer to a gaming method based on cloud computing. In the cloud gaming operation mode, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the game interaction method are completed on the cloud gaming server. The role of the client device is to receive and send data and present the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, PDA, etc.; but the cloud gaming server in the cloud is responsible for information processing. When playing the game, the player operates the client device to send operation instructions to the cloud gaming server. The cloud gaming server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0039] In an optional embodiment, taking a game as an example, the local touch terminal device stores a game program and is used to present a game screen. The local touch terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded and installed on an electronic device and run. The way the local touch terminal device provides the graphical user interface to the player can include various ways. For example, it can be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local touch terminal device can include a display screen and a processor. The display screen is used to present the graphical user interface, and the graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.
[0040] In a possible implementation manner, an embodiment of the present invention provides an interaction method for a game. A graphical user interface is provided through a touch terminal device. The touch terminal device can be the aforementioned local touch terminal device or the client device in the aforementioned cloud interaction system. By providing a graphical user interface through the touch terminal device, the interface content can be displayed on the graphical user interface according to the type of the launched application program. For example, a game scene screen, a communication interaction window, etc. In this embodiment, the graphical user interface includes an interaction entry control; the interaction entry control can be a general entry control for a mall in a game scene or an entry control for each subclass of items in the mall. For example, a skin entry control, a grocery entry control, a gift entry control, etc. The above-mentioned graphical user interface can also display the scene screen of all or part of the game scene.
[0041] For ease of understanding of this embodiment, first, a detailed introduction to an interaction method for a game disclosed in an embodiment of the present invention is provided. As Figure 1 shown, in this interaction method for a game, a graphical user interface is provided through a terminal device. The terminal device can be the aforementioned local terminal device or the aforementioned client device. This method includes the following steps:
[0042] Step S102, in response to a trigger operation on the interaction entry control, display an item display page corresponding to the interaction entry control; wherein, on the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information;
[0043] The trigger operation on the interaction entry control can specifically be a click operation, a double-click operation, etc. on the interaction entry control. After the interaction entry control is triggered, an item display page is displayed in the graphical user interface; various items are displayed on the item display page.
[0044] In this embodiment, a new item recommendation method is provided. For the first specified item on the item display page, the object identifier of the first virtual object and the first dialogue prompt identifier are displayed at a preset position of the first specified item; the preset position can be in the display area of the first specified item or near the display area of the first specified item. For example, it can be in the upper right corner, upper left corner, etc. of the first specified item. The first virtual object is usually a virtual object included in the current user account or a virtual object controllable by the current user account; in a cultivation game, the first virtual object is a virtual object supported by the current user account. The object identifier of the first virtual object can be an object name, an object avatar, a full body image of the object, etc.
[0045] The above-mentioned first dialogue prompt identifier can specifically be an identifier in the shape of a bubble, a dot, etc.; this first dialogue prompt identifier usually does not display the dialogue content, but in a form of an identifier that conforms to common understanding, to prompt the user that the first virtual object has dialogue information; if the user wants to view the specific content of the dialogue information of this first virtual object, further operations are required.
[0046] Figure 2 As an example, in the graphical user interface, there is an item display page, which shows 8 items, namely Item 1 - Item 8, and also shows the price of each item. At the top of Item 6, a virtual avatar and a dialogue prompt identifier are displayed; at this time, Item 6 is the above-mentioned first specified item, this virtual avatar is the avatar of the above-mentioned first virtual object, and the dialogue prompt identifier is an oval identifier, and an ellipsis is displayed in this identifier to represent that the first virtual object has dialogue information and wants to talk to the current user.
[0047] In this embodiment, the first specified item is an item recommended to the current user. Specifically, the type of the first specified item recommended to the current user can be determined according to the virtual objects owned by the current user and the status of the virtual objects. For example, the above-mentioned first virtual object is a virtual object included by the user, and the first specified item is an item applicable to the above-mentioned first virtual object, such as a skin or equipment applicable to the first virtual object.
[0048] Step S104, in response to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier, display the first dialogue information; where the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and the acquisition operation control for the first specified item.
[0049] The triggering operation for the object identifier of the first virtual object may be a click operation on the object identifier of the first virtual object, and the triggering operation for the first dialogue prompt identifier may be a click operation on the first dialogue prompt identifier. When the user clicks on the object identifier or the first dialogue prompt identifier, the first dialogue information is displayed, that is, the dialogue content that the first virtual object wants to have with the user.
[0050] The purpose of this embodiment is to achieve emotional communication between the first virtual object and the user through the dialogue between the first virtual object and the user, thereby increasing the willingness and probability of the user to obtain items. Based on this, the above first dialogue information includes the acquisition requirement of the first virtual object for the first specified item, and this acquisition requirement can be spoken to the current user in the tone of the first virtual object. In a cultivation game, users usually have deep emotions for the virtual objects they collect. When a virtual object asks the user for an item, the user will obtain it under emotional inducement. The above first dialogue information further includes an acquisition operation control. By triggering this acquisition operation control, the user can obtain the first specified item for the first virtual object. The first dialogue information also includes: the acquisition discount information of the first specified item, and the valid time of the acquisition discount information of the first specified item, so as to encourage the user to trigger the acquisition operation as soon as possible. In addition to the acquisition discount, there can be other preferential information, such as a direct reduction of a specified amount, buy one get one free, giving attack power when buying this item, etc. Each preferential information can be set with a valid time.
[0051] Figure 3 As an example, when the user clicks on the avatar of the first virtual object or the first dialogue prompt identifier, a display layer with a higher priority can be generated above the aforementioned item display page, and the first specified item, the object identifier, and the first dialogue information are displayed on this display layer; the first dialogue information includes the dialogue of the first virtual object with the user, and the intention of this dialogue is to ask the user for the first specified item. Figure 3 Taking the item as a skin as an example; in addition to the dialogue content, it also includes the preferential information of the first specified item, such as discounts, and the preferential time limit, so as to further encourage the user to obtain the item.
[0052] Step S106, in response to the triggering operation of the acquisition operation control for the first specified item, perform an acquisition operation on the first virtual object.
[0053] When the user clicks on the acquisition operation control, the payment link for the first virtual object can be triggered. After the user enters information such as the payment password, the payment operation is completed, and the acquisition operation on the first virtual object is successful. Subsequently, the first virtual object is issued to the current user's account.
[0054] The above-mentioned game interaction method responds to a trigger operation on an interaction entry control and displays an item display page corresponding to the interaction entry control; wherein, on the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; responding to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier, displaying the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; responding to a trigger operation on the acquisition operation control for the first specified item, performing an acquisition operation on the first virtual object. In this way, through the way of the virtual object communicating with the user, the virtual object expresses the item acquisition requirement to the user, realizes the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to acquire items, reducing the user's resistance to acquiring items, improving the user's game experience, and also improving the fun of the game.
[0055] The following embodiments provide a way to guide the user to enter the item display page.
[0056] In response to a specified event being triggered, a second dialogue prompt identifier is displayed at a preset position of the interaction entry control; wherein, the second dialogue prompt identifier is used to indicate that there is a virtual object sending out dialogue information in the item display page corresponding to the interaction entry control; responding to a trigger operation on the interaction entry control or the second dialogue prompt identifier, displaying the item display page corresponding to the interaction entry control.
[0057] In order to improve the acquisition success rate of the recommended items, it is necessary to recommend different items to different users in a targeted manner. Multiple specified events can be preset, and the system detects in real time or at regular intervals whether the specified events are triggered. In order to guide the user to enter the item display page, a second dialogue prompt identifier is displayed at a preset position of the interaction entry control. This second dialogue prompt identifier is only used to indicate that there is a virtual object sending out dialogue information in the item display page corresponding to the interaction entry control, but at this time the user does not know which virtual object sent the dialogue information, nor the content of the dialogue information. Out of curiosity or interest, the user will click on the interaction entry control or the second dialogue prompt information.
[0058] In a specific way, the specified event includes at least one of the following: the first virtual object is included in the current user account; the first virtual object is set with a specified object attribute; the usage frequency of the first virtual object is higher than a preset frequency threshold.
[0059] For example, when a user newly adds a virtual object and the system detects this event, a second dialogue prompt indicator is displayed at the preset position of the interaction entry control; again, when a certain virtual object is set by the user with the property of "favorite" and the system detects this event, a second dialogue prompt indicator is displayed at the preset position of the interaction entry control; in addition to the "favorite" property, the above-mentioned specified object properties can also be other properties, for example, the property of "strongest", the property of "cutest", etc. Again, when the battle frequency of a certain virtual object in the past period of time is higher than the preset frequency threshold and the system detects this event, a second dialogue prompt indicator is displayed at the preset position of the interaction entry control. The preset frequency threshold can be twice a week, twice a day, etc.
[0060] It should be noted that the virtual object involved in the specified event is usually the same as the virtual object corresponding to the object identifier displayed on the item display page. In the foregoing embodiment, the object identifier of the first virtual object is displayed on the item display page, so here the specified events are all events related to the first virtual object.
[0061] In this way, by displaying a dialogue promotion indicator near the interaction entry control, it stimulates the user's curiosity, thereby guiding the user to enter the item display page to further realize the planning between the user and the virtual object, so as to improve the success rate of item acquisition.
[0062] After performing the step of obtaining the first virtual object, the system can detect whether the obtaining operation is successful. In response to the successful obtaining operation of the first virtual object, a first prompt page indicating the successful obtaining of the first specified item is displayed; the first prompt page includes the first specified item, the object identifier of the first virtual object, and second dialogue information; the second dialogue information includes: positive feedback information of the first virtual object to the current user after obtaining the first specified item.
[0063] After the obtaining operation of the first specified item is successful, the first prompt page is displayed. The first prompt page includes the item style of the first specified item and prompts the user that the first specified item has been obtained; at the same time, the object identifier of the first virtual object and the second dialogue information are displayed. The second dialogue information is used for the first virtual object to communicate with the current user again emotionally. For example, the second dialogue information includes positive feedback information such as the first virtual object expressing gratitude, coquetry, intimacy, etc. to the current user.
[0064] For the sake of easy understanding, Figure 4 As an example, the first specified item is a kind of skin, which is Skin A. The first prompt page prompts the user that Skin A has been obtained, and at the same time displays the avatar of the first virtual object, and displays the dialogue information of the first virtual object to the current user beside the avatar to express gratitude to the current user.
[0065] In this method, when the item is successfully obtained, the virtual object expresses positive feedback information to the current user through dialogue, and the virtual object communicates with the current user emotionally again, enhancing the user's sense of fun, satisfaction, and honor after obtaining the item, and increasing the probability of the user obtaining the item again.
[0066] Furthermore, the above-mentioned first prompt page further includes an information sharing control and reward information after the sharing operation is executed; in response to the trigger operation on the sharing control, the first specified item, the object identifier of the first virtual object, and the second dialogue information are shared to the client corresponding to the sharing control; the reward corresponding to the reward information is allocated to the current user account.
[0067] In actual implementation, a screenshot can be taken based on the above-mentioned first prompt page, which includes the first specified item, the object identifier of the first virtual object, and the second dialogue information; after the user triggers the sharing control, the screenshot is shared to the corresponding client. The client can be an instant messaging client, a news client, etc. The above-mentioned first specified item, the object identifier of the first virtual object, and the second dialogue information can be published to the clients of other users through the client, enabling more people to know about the current game and the dialogue information between the virtual object and the user in the current game, playing a role in promoting the game.
[0068] To increase the sharing probability of users, the reward information can be displayed near the sharing control, thereby prompting the user to share the first specified item, the object identifier of the first virtual object, and the second dialogue information. After successfully sharing to the client, the reward corresponding to the reward information is allocated to the current user account. For the sake of understanding, continue to refer to Figure 4 The reward information displayed above the sharing control is "Get 2 gold coins for the first share". When the sharing operation is successful, 2 gold coins are sent to the user account.
[0069] In the game scenario, the above-mentioned first virtual object includes the first game character in the game scenario; the first game character can be a game character that the user can control. When the first specified item is obtained, in the game scenario, the first specified item is allocated to the first game character. The first specified item includes the virtual skin corresponding to the first game character or the virtual prop corresponding to the first virtual character. For example, for the virtual skin, after the user obtains the virtual skin, the user can change the virtual skin for the first game character or place the virtual skin in the warehouse or backpack of the first game character.
[0070] To increase the acquisition times of a single user, based on the above-mentioned embodiment, this embodiment further provides the following interaction method.
[0071] In response to the display of the item display page, the object identifier of the second virtual object and the third dialogue prompt identifier are displayed at the preset position of the second specified item on the item display page; wherein, the third dialogue prompt identifier is used to indicate that the second virtual object has dialogue information.
[0072] In response to a trigger operation on the object identifier of the second virtual object or the third dialogue prompt identifier, the third dialogue information is displayed; wherein, the third dialogue information includes: information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and the acquisition operation control for the second specified item.
[0073] In response to a trigger operation on the acquisition operation control for the second specified item, an acquisition operation is performed on the second virtual object.
[0074] In the above embodiment, after the payment for obtaining the first specified item is successful, a first prompt page indicating successful acquisition will be displayed in the graphical user interface. Exiting this first prompt page, the item display page can continue to be displayed; or, after the user exits the first prompt page and the item display page and then enters the item display page again through the interaction entry control.
[0075] In this embodiment, in order to increase the user's acquisition times, the object identifier of the second virtual object and the third dialogue prompt identifier are again displayed at the preset position of the second specified item on the item display page. The preset position can be within the display area of the second specified item or near the display area of the second specified item. For example, it can be in the upper right corner, upper left corner, etc. of the second specified item. The second virtual object is usually a virtual object included in the current user account or a virtual object controllable by the current user account; in a cultivation game, the second virtual object is a virtual object supported by the current user account. The object identifier of the second virtual object can be the object name, object avatar, full body image of the object, etc.
[0076] The above-mentioned third dialogue prompt identifier can specifically be an identifier in the shape of a bubble, dot, etc.; this third dialogue prompt identifier usually does not display the dialogue content, and in a form of identifier that conforms to common understanding, it prompts the user that the second virtual object has dialogue information; if the user wants to view the specific content of the dialogue information of the second virtual object, further operations are required.
[0077] It should be noted that the second specified item here can be the same as or different from the aforementioned first specified item, but the second virtual object is usually different from the first virtual object.
[0078] The triggering operation for the object identifier of the second virtual object may be a click operation on the object identifier of the second virtual object, and the triggering operation for the third dialogue prompt identifier may be a click operation on the third dialogue prompt identifier. When the user clicks on the object identifier or the third dialogue prompt identifier, the third dialogue information is displayed, that is, the dialogue content in which the second virtual object wants to talk to the user.
[0079] The purpose of this embodiment is that when the first virtual object obtains the first specified item, the second virtual object expresses dissatisfaction to request the user to obtain the second specified item for the second virtual object, and through this dialogue, emotional communication between the second virtual object and the user is realized. Based on this, the above-mentioned third dialogue information includes: information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and the acquisition operation control for the second specified item. The information that the first virtual object has obtained the first specified item included in the third dialogue information indicates that the second virtual object is aware that the user has obtained the first specified item for the first virtual object, and thus requests the user to obtain the second specified item for the second virtual object.
[0080] At the same time, the above-mentioned third dialogue information also includes the acquisition operation control for the second specified item. By triggering this acquisition operation control, the user can obtain the second specified item for the second virtual object. The third dialogue information also includes: the acquisition discount for the second specified item, and the valid time of the acquisition discount for the second specified item, so as to encourage the user to trigger the acquisition operation as soon as possible. In addition to the acquisition discount, there may be other preferential information, such as a direct reduction of a specified amount, buy one get one free, giving attack power when buying this item, etc. Each preferential information can be set with a valid time. In one way, the third dialogue information also includes: the acquisition discount information for the second specified item; the discount data in the acquisition discount information for the second specified item is lower than the discount data in the acquisition discount information for the first specified item. In this way, using the promotion method of more purchases with more discounts can further increase the probability of the user making multiple acquisitions.
[0081] Figure 5 As an example. When clicking on the avatar of the second virtual object or the third dialogue prompt identifier, a display layer with a higher priority can be generated above the aforementioned item display page, and the second specified item, the object identifier, and the third dialogue information are displayed on this display layer; the third dialogue information includes the dialogue of the second virtual object with the user, and the intention of this dialogue is to inform the user that the second virtual object is aware that the user has obtained the first specified item for the first virtual object, and also asks the user for the second specified item in a tone of being jealous, coquettish, or cute. Figure 5 Taking the item as a skin as an example; in addition to the dialogue content, it also includes preferential information for the second specified item, such as discounts, and the preferential time limit, so as to further encourage the user to obtain the item.
[0082] When the user clicks on the acquisition operation control, the payment connection for the second virtual object can be triggered. After the user enters payment password and other information, the payment operation is completed, and the acquisition operation for the second virtual object is successful. Subsequently, the second virtual object is issued to the current user's account.
[0083] In the above manner, by leveraging the competitive psychology among virtual objects, emotional communication between other virtual objects and the user is achieved, further enhancing the user's willingness and motivation to obtain items for virtual objects, improving the user's satisfaction after obtaining items, and thereby increasing the item acquisition rate.
[0084] In a specific implementation manner, having a second virtual object that has a certain association with the first virtual object communicate with the user can achieve better effects. Based on this, in response to the successful acquisition operation of the first virtual object, the second virtual object having an association relationship with the first virtual object and the second specified item applicable to the second virtual object are determined.
[0085] Here, the association relationship can be determined based on the game background. For example, a bond relationship, a friendship relationship, a relationship with a storyline, etc. Additionally, usually, an item is only applicable to one or some virtual objects. When determining the second specified item, it needs to be determined from the items available to the second virtual object to ensure the rationality of the conversation between the virtual object and the user. Similarly, when determining the aforementioned first specified item, it also needs to be determined from the items available to the first virtual object.
[0086] After the step of performing the acquisition operation on the second virtual object, in response to the successful acquisition operation of the second virtual object, a second prompt page is displayed. The second prompt page includes: the second specified item, the object identifier of the first virtual object, the object identifier of the second object, and the third conversation information; wherein, the third conversation information includes: positive feedback information of the second virtual object to the current user after obtaining the second specified item, and the first feedback information of the first virtual object on the second virtual object obtaining the second specified item.
[0087] In the game scenario, the above-mentioned second virtual object includes the second game character in the game scenario; the second game character can be a game character that the user can control. In the game scenario, the second game character usually has a certain association relationship with the aforementioned first game character. After obtaining the second specified item, in the game scenario, the second specified item is allocated to the second game character. The second specified item includes the virtual skin corresponding to the second game character, or the virtual prop corresponding to the second virtual character. For example, for a virtual prop, after the user obtains the virtual prop, the user can equip the virtual prop for the second game character, or place the virtual prop in the warehouse or backpack of the second game character.
[0088] After the acquisition operation of the second specified item is successful, a second prompt page is displayed. The first prompt page includes the item style of the second specified item and prompts the user that the second specified item has been obtained. At the same time, the object identifier of the second virtual object and the third dialogue information are displayed. The second dialogue information is used for emotional communication among the second virtual object, the first virtual object, and the current user. For example, the third dialogue information includes positive feedback information such as the second virtual object expressing gratitude, coquettishness, or intimacy to the current user, and also includes feedback information such as the first virtual object expressing helplessness or envy to the second virtual object. Through the dialogue communication between virtual objects, the satisfaction of the user after obtaining items for the virtual object is further improved.
[0089] For ease of understanding, Figure 6 As an example, the second specified item is a kind of skin, which is Skin B. The second prompt page prompts the user that Skin B has been obtained. At the same time, the avatar of the second virtual object and the avatar of the second virtual object are displayed, and the dialogue information of the second virtual object with the current user is displayed to express gratitude to the current user. The dialogue information between the first virtual object and the second virtual object is also displayed.
[0090] In this method, when the item acquisition is successful, the virtual object expresses positive feedback information to the current user through dialogue. At the same time, the dialogue between multiple virtual objects is realized, and the virtual object and the current user conduct emotional communication again, improving the sense of fun, satisfaction, and honor of the user after obtaining the item, and increasing the probability of the user obtaining the item again.
[0091] Corresponding to the above method embodiment, refer to Figure 7 The structural schematic diagram of an interactive device of a game shown, which provides a graphical user interface through a terminal device; the graphical user interface includes an interactive entry control; the device includes:
[0092] A page display module 70, configured to respond to a trigger operation on the interactive entry control and display an item display page corresponding to the interactive entry control; wherein, in the item display page, the object identifier of the first virtual object and the first dialogue prompt identifier are displayed at a preset position of the first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information;
[0093] An information display module 72, configured to respond to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier and display the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and the acquisition operation control for the first specified item;
[0094] An acquisition payment module 74, configured to respond to a trigger operation on the acquisition operation control for the first specified item and perform an acquisition operation on the first virtual object.
[0095] The interactive device of the above game responds to the triggering operation on the interactive entry control and displays the item display page corresponding to the interactive entry control; wherein, on the item display page, the object identifier of the first virtual object and the first dialogue prompt identifier are displayed at the preset position of the first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; in response to the triggering operation on the object identifier of the first virtual object or the first dialogue prompt identifier, the first dialogue information is displayed; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and the acquisition operation control for the first specified item; in response to the triggering operation on the acquisition operation control for the first specified item, an acquisition operation is performed on the first virtual object. In this way, through the way of the virtual object communicating with the user, the virtual object expresses the item acquisition requirement to the user, realizes the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to acquire items, reducing the user's resistance to acquiring items, improving the user's game experience, and also improving the interestingness of the game.
[0096] The above page display module is further configured to: in response to the triggering of a specified event, display a second dialogue prompt identifier at the preset position of the interactive entry control; wherein, the second dialogue prompt identifier is used to indicate that there is dialogue information sent by a virtual object in the item display page corresponding to the interactive entry control; in response to the triggering operation on the interactive entry control or the second dialogue prompt identifier, display the item display page corresponding to the interactive entry control.
[0097] The above specified event includes at least one of the following: the first virtual object is included in the current user account; the first virtual object is set with specified object attributes; the usage frequency of the first virtual object is higher than the preset frequency threshold.
[0098] The above first dialogue information further includes: the acquisition discount information of the first specified item, and the valid time of the acquisition discount information of the first specified item.
[0099] The above device further includes: a first prompt page display module, configured to: in response to the successful completion of the acquisition operation on the first virtual object, display a first prompt page indicating the successful acquisition of the first specified item; wherein, the first prompt page includes the first specified item, the object identifier of the first virtual object, and the second dialogue information; the second dialogue information includes: the positive feedback information of the first virtual object to the current user after obtaining the first specified item.
[0100] The above-mentioned first prompt page further includes an information sharing control and reward information after the sharing operation is performed; the above-mentioned device further includes: a sharing module, configured to: in response to a trigger operation on the sharing control, share the first specified item, the object identifier of the first virtual object, and the second conversation information to the client corresponding to the sharing control; allocate the reward corresponding to the reward information to the current user account.
[0101] The above-mentioned first virtual object includes a first game character in the game scene; the above-mentioned device further includes: a first allocation module, configured to: in the game scene, allocate the first specified item to the first game character.
[0102] The above-mentioned first virtual object includes a first game character in the game scene; the first specified item includes: a virtual skin corresponding to the first game character, or a virtual item corresponding to the first virtual character.
[0103] The above-mentioned device further includes: a display acquisition module, configured to: in response to the display of the item display page, display the object identifier of the second virtual object and the third conversation prompt identifier at a preset position of the second specified item on the item display page; wherein, the third conversation prompt identifier is used to indicate that the second virtual object has conversation information; in response to a trigger operation on the object identifier of the second virtual object or the third conversation prompt identifier, display the third conversation information; wherein, the third conversation information includes: information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and the acquisition operation control for the second specified item; in response to a trigger operation on the acquisition operation control for the second specified item, perform an acquisition operation on the second virtual object.
[0104] The above-mentioned device further includes: a determination module, configured to: in response to the successful operation of acquiring the first virtual object, determine a second virtual object having an association relationship with the first virtual object and a second specified item applicable to the second virtual object.
[0105] The above-mentioned third conversation information further includes: acquisition discount information for the second specified item; the discount data in the acquisition discount information for the second specified item is lower than the discount data in the acquisition discount information for the first specified item.
[0106] The above-mentioned device further includes: a second prompt page display module, configured to: in response to the successful operation of acquiring the second virtual object, display a second prompt page, and the second prompt page includes: the second specified item, the object identifier of the first virtual object, the object identifier of the second object, and the third conversation information; wherein, the third conversation information includes: positive feedback information for the current user after the second virtual object obtains the second specified item, and the first feedback information of the first virtual object on the second virtual object obtaining the second specified item.
[0107] The second virtual object described above includes a second game character in the game scene; the apparatus further includes: a second allocation module, configured to: in the game scene, allocate a second specified item to the second game character.
[0108] The second virtual object described above includes a second game character in the game scene; the second specified item includes: a virtual skin corresponding to the second game character, or a virtual item corresponding to the second virtual character.
[0109] This embodiment further provides an electronic device, including a processor and a memory, where the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the interactive method of the above game. The electronic device can be a server or a terminal device.
[0110] See Figure 8 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores machine-executable instructions that can be executed by the processor 100, and the processor 100 executes the machine-executable instructions to implement the interactive method of the above game, for example:
[0111] In response to a trigger operation on the interaction entry control, display an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of the first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; in response to a trigger operation on the object identifier or the first dialogue prompt identifier of the first virtual object, display the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; in response to a trigger operation on the acquisition operation control for the first specified item, perform an acquisition operation on the first specified item.
[0112] In this manner, by means of the virtual object's dialogue with the user, the virtual object expresses the item acquisition requirement to the user, realizing the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to acquire items, reducing the user's resistance to acquiring items, improving the user's game experience, and also increasing the fun of the game.
[0113] In response to a specified event being triggered, display a second dialogue prompt identifier at a preset position of the interaction entry control; wherein, the second dialogue prompt identifier is used to indicate that there is dialogue information sent by a virtual object in the item display page corresponding to the interaction entry control; in response to a trigger operation on the interaction entry control or the second dialogue prompt identifier, display the item display page corresponding to the interaction entry control.
[0114] The specified events include at least one of the following: the first virtual object is included in the current user account; the first virtual object is set with specified object attributes; the usage frequency of the first virtual object is higher than a preset frequency threshold.
[0115] The first conversation information further includes: the acquisition discount information of the first specified item, and the valid time of the acquisition discount information of the first specified item.
[0116] In response to the successful operation of acquiring the first virtual object, display a first prompt page indicating the successful acquisition of the first specified item; wherein, the first prompt page includes the first specified item, the object identifier of the first virtual object, and the second conversation information; the second conversation information includes: the positive feedback information for the current user after the first virtual object obtains the first specified item.
[0117] In the above manner, when the item purchase is successful, the virtual object expresses positive feedback information to the current user through conversation, and the virtual object communicates with the current user emotionally again, enhancing the sense of fun, satisfaction, and honor of the user after purchasing the item, and increasing the probability of the user purchasing the item again.
[0118] The first prompt page further includes an information sharing control, and the reward information after performing the sharing operation; in response to the trigger operation acting on the sharing control, share the first specified item, the object identifier of the first virtual object, and the second conversation information to the client corresponding to the sharing control; allocate the reward corresponding to the reward information to the current user account.
[0119] In the above manner, sharing the item information through the sharing control enables more people to know about the current game and the conversation information between the virtual object and the user in the current game, playing a role in promoting the game.
[0120] The first virtual object includes the first game character in the game scene; in the game scene, allocate the first specified item to the first game character.
[0121] The first virtual object includes the first game character in the game scene; the first specified item includes: the virtual skin corresponding to the first game character, or the virtual prop corresponding to the first virtual character.
[0122] In response to the display of the item display page, the object identifier of the second virtual object and the third dialogue prompt identifier are displayed at the preset position of the second specified item on the item display page; wherein, the third dialogue prompt identifier is used to indicate that the second virtual object has dialogue information; in response to a trigger operation on the object identifier of the second virtual object or the third dialogue prompt identifier, the third dialogue information is displayed; wherein, the third dialogue information includes: the information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and the acquisition operation control for the second specified item; in response to a trigger operation on the acquisition operation control for the second specified item, an acquisition operation is performed on the second virtual object.
[0123] In the above manner, by leveraging the competitive psychology among virtual objects, the emotional communication between other virtual objects and the user is continued, further enhancing the user's willingness and motivation to purchase items for virtual objects, increasing the satisfaction after the user purchases items, and thus increasing the item purchase rate.
[0124] In response to the successful completion of the acquisition operation on the first virtual object, the second virtual object having an association relationship with the first virtual object and the second specified item applicable to the second virtual object are determined.
[0125] The third dialogue information further includes: the acquisition discount information for the second specified item; the discount data in the acquisition discount information for the second specified item is lower than the discount data in the acquisition discount information for the first specified item.
[0126] In response to the successful completion of the acquisition operation on the second virtual object, a second prompt page is displayed, and the second prompt page includes: the second specified item, the object identifier of the first virtual object, the object identifier of the second object, and the third dialogue information; wherein, the third dialogue information includes: the positive feedback information of the second virtual object to the current user after obtaining the second specified item, and the first feedback information of the first virtual object on the second virtual object obtaining the second specified item.
[0127] In the above manner, when the item purchase is successful, the virtual object expresses positive feedback information to the current user through dialogue, while enabling dialogue among multiple virtual objects, and the virtual object and the current user conduct emotional communication again, enhancing the sense of fun, satisfaction, and honor of the user after purchasing items, and increasing the probability of the user purchasing items again.
[0128] The second virtual object includes the second game character in the game scene; in the game scene, the second specified item is assigned to the second game character.
[0129] The second virtual object includes the second game character in the game scene; the second specified item includes: the virtual skin corresponding to the second game character, or the virtual prop corresponding to the second virtual character.
[0130] In the above method, through the way of the virtual object communicating with the user, the virtual object expresses the need for obtaining items to the user, realizes the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to obtain items, reducing the user's resistance to obtaining items, improving the user's gaming experience, and also enhancing the interestingness of the game.
[0131] Furthermore, Figure 8 The electronic device shown further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
[0132] Among them, the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory, such as at least one disk memory. Through at least one communication interface 103 (which can be wired or wireless), a communication connection is realized between this system network element and at least one other network element, and the Internet, wide area network, local area network, metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For the sake of convenience of representation, Figure 8 only a bidirectional arrow is used to represent it in the figure, but it does not mean that there is only one bus or one type of bus.
[0133] The processor 100 may be an integrated circuit chip with the ability to process signals. In the implementation process, each step of the above method can be completed by the integrated logic circuit of the hardware in the processor 100 or the instructions in the form of software. The above-mentioned processor 100 may be a general-purpose processor, including a central processing unit (CPU for short), a network processor (NP for short), etc.; it may also be a digital signal processor (DSP for short), an application specific integrated circuit (ASIC for short), a field-programmable gate array (FPGA for short), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. It can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present invention. The general-purpose processor may be a microprocessor or the processor may also be any conventional processor, etc. The steps of the method disclosed in combination with the embodiments of the present invention can be directly embodied as being executed and completed by the hardware decoding processor, or executed and completed by a combination of the hardware and software modules in the decoding processor. The software module may be located in a mature storage medium in the art such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc. This storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and combines its hardware to complete the steps of the method in the foregoing embodiments.
[0134] This embodiment also provides a machine-readable storage medium. The machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by the processor, the machine-executable instructions cause the processor to implement the above-mentioned interactive method of the game, for example:
[0135] In response to a trigger operation on the interactive entry control, display an item display page corresponding to the interactive entry control; wherein, in the item display page, the object identifier of the first virtual object and the first dialogue prompt identifier are displayed at a preset position of the first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; in response to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier, display the first dialogue information; wherein, the first dialogue information includes: the acquisition requirement of the first virtual object for the first specified item, and the acquisition operation control for the first specified item; in response to a trigger operation on the acquisition operation control for the first specified item, perform an acquisition operation on the first specified item.
[0136] In this method, the virtual object expresses the user's need to obtain items through dialogue with the user, realizing emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to obtain items, reducing the user's resistance to obtaining items, improving the user's gaming experience, and also increasing the fun of the game.
[0137] In response to a specified event being triggered, a second dialogue prompt identifier is displayed at a preset position of the interactive entry control; wherein the second dialogue prompt identifier is used to indicate: a virtual object in the item display page corresponding to the interactive entry control sends a dialogue message; in response to a triggering operation acting on the interactive entry control or the second dialogue prompt identifier, the item display page corresponding to the interactive entry control is displayed.
[0138] The designated event includes at least one of the following: the first virtual object is included in the current user account; the first virtual object is set with designated object attributes; the usage frequency of the first virtual object is higher than a preset frequency threshold.
[0139] The first conversation information further includes: information on obtaining a discount for the first designated item, and a valid period for the information on obtaining a discount for the first designated item.
[0140] In response to a successful acquisition operation of the first virtual object, a first prompt page indicating successful acquisition of the first designated item is displayed; wherein the first prompt page includes the first designated item, the object identifier of the first virtual object and second dialogue information; the second dialogue information includes: positive feedback information to the current user after the first virtual object obtains the first designated item.
[0141] In the above method, when the item is successfully purchased, the virtual object expresses positive feedback information to the current user through dialogue. The virtual object and the current user have emotional exchanges again, which increases the user's sense of fun, satisfaction and honor after purchasing the item, and increases the probability of the user purchasing the item again.
[0142] The first prompt page also includes an information sharing control and reward information after performing the sharing operation; in response to a trigger operation acting on the sharing control, the object identifier of the first designated item, the first virtual object and the second conversation information are shared to the client corresponding to the sharing control; and the reward corresponding to the reward information is distributed to the current user account.
[0143] In the above method, by sharing item information through sharing controls, more people can know about the current game and the dialogue information between virtual objects and users in the current game, which plays a promotional role for the game.
[0144] The first virtual object includes a first game character in a game scene; in the game scene, a first designated item is assigned to the first game character.
[0145] The first virtual object includes the first game character in the game scene; the first designated item includes: the virtual skin corresponding to the first game character, or the virtual prop corresponding to the first virtual character.
[0146] In response to the display of the item display page, display the object identifier of the second virtual object and the third dialogue prompt identifier at the preset position of the second designated item on the item display page; wherein, the third dialogue prompt identifier is used to indicate that the second virtual object has dialogue information; in response to the trigger operation for the object identifier or the third dialogue prompt identifier of the second virtual object, display the third dialogue information; wherein, the third dialogue information includes: the information that the first virtual object has obtained the first designated item, the acquisition requirement of the second virtual object for the second designated item, and the acquisition operation control for the second designated item; in response to the trigger operation for the acquisition operation control of the second designated item, perform an acquisition operation on the second virtual object.
[0147] In the above manner, by leveraging the competitive psychology among virtual objects, continue to achieve emotional communication between other virtual objects and the user, further enhance the user's willingness and motivation to purchase items for virtual objects, improve the user's satisfaction after purchasing items, and thus increase the item purchase rate.
[0148] In response to the successful operation of obtaining the first virtual object, determine the second virtual object having an association relationship with the first virtual object, and the second designated item applicable to the second virtual object.
[0149] The third dialogue information further includes: the acquisition discount information for the second designated item; the discount data in the acquisition discount information for the second designated item is lower than the discount data in the acquisition discount information for the first designated item.
[0150] In response to the successful operation of obtaining the second virtual object, display the second prompt page, the second prompt page includes: the second designated item, the object identifier of the first virtual object, the object identifier of the second object, and the third dialogue information; wherein, the third dialogue information includes: the positive feedback information of the second virtual object to the current user after obtaining the second designated item, and the first feedback information of the first virtual object to the second virtual object for obtaining the second designated item.
[0151] In the above manner, when the item purchase is successful, the virtual object expresses positive feedback information to the current user through dialogue, while enabling dialogue among multiple virtual objects, and the virtual object and the current user conduct emotional communication again, enhancing the user's sense of fun, satisfaction, and honor after purchasing items, and increasing the probability of the user purchasing items again.
[0152] The second virtual object includes the second game character in the game scene; in the game scene, allocate the second designated item to the second game character.
[0153] The second virtual object includes a second game character in the game scene; the second specified item includes: a virtual skin corresponding to the second game character, or a virtual prop corresponding to the second virtual character.
[0154] In the above manner, by means of the virtual object's conversation with the user, the virtual object expresses the need for item acquisition to the user, realizes the emotional communication between the virtual object and the user, thereby enhancing the user's willingness and motivation to obtain items, reducing the user's resistance to obtaining items, improving the user's game experience, and also enhancing the fun of the game.
[0155] The computer program product of the game interaction method, device, electronic device, and storage medium provided by the embodiments of the present invention includes a computer-readable storage medium storing program codes, and the instructions included in the program codes can be used to execute the methods described in the foregoing method embodiments. For specific implementation, reference can be made to the method embodiments and will not be elaborated herein.
[0156] Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working processes of the systems and devices described above can refer to the corresponding processes in the foregoing method embodiments and will not be elaborated herein.
[0157] In addition, in the description of the embodiments of the present invention, unless otherwise clearly defined and limited, the terms "installation", "connection", and "connection" shall be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected or indirectly connected through an intermediate medium, and it can be the communication inside two components. For those skilled in the art, the specific meanings of the above terms in the present invention can be understood according to specific situations.
[0158] If the above functions are implemented in the form of software function units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on such an understanding, the technical solution of the present invention, in essence, or the part that contributes to the prior art, or a part of this technical solution, can be embodied in the form of a software product. The computer software product is stored in a storage medium and includes several instructions for causing a computer device (which can be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in the embodiments of the present invention. The foregoing storage medium includes: various media such as USB flash drives, mobile hard disks, read-only memories (ROMs), random access memories (RAMs), magnetic disks, or optical discs that can store program codes.
[0159] In the description of the present invention, it should be noted that the orientation or positional relationship indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. is based on the orientation or positional relationship shown in the drawings. It is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific orientation, be constructed and operated in a specific orientation. Therefore, it should not be construed as a limitation to the present invention. In addition, the terms "first", "second", and "third" are only used for descriptive purposes and cannot be construed as indicating or implying relative importance.
[0160] Finally, it should be noted that the above embodiments are only specific embodiments of the present invention, used to illustrate the technical solutions of the present invention, rather than limiting it. The protection scope of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art within the technical scope disclosed by the present invention can still modify the technical solutions recorded in the foregoing embodiments or can easily think of changes, or make equivalent replacements for some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the protection scope of the present invention. Therefore, the protection scope of the present invention should be subject to the protection scope of the claims.
Claims
1. An interaction method for a game, characterized in that, Provide a graphical user interface through a terminal device; The graphical user interface includes an interaction entry control; The method includes: In response to a trigger operation on the interaction entry control, display an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; The first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; A variety of items are displayed in the item display page; The first specified item is an item recommended to the current user; In response to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier, display first dialogue information; wherein, the first dialogue information includes the acquisition requirement of the first virtual object for the first specified item, and an acquisition operation control for the first specified item; In response to a trigger operation on the acquisition operation control for the first specified item, perform an acquisition operation on the first specified item.
2. The method according to claim 1, characterized in that, The step of displaying the item display page corresponding to the interaction entry control in response to a trigger operation on the interaction entry control includes: In response to a specified event being triggered, display a second dialogue prompt identifier at a preset position of the interaction entry control; wherein, the second dialogue prompt identifier is used to indicate that there is dialogue information sent by a virtual object in the item display page corresponding to the interaction entry control; In response to a trigger operation on the interaction entry control or the second dialogue prompt identifier, display the item display page corresponding to the interaction entry control.
3. The method according to claim 2, wherein The specified event includes at least one of the following: The first virtual object is included in the current user account; The first virtual object is set with a specified object attribute; The usage frequency of the first virtual object is higher than a preset frequency threshold.
4. The method according to claim 1, wherein The first dialogue information further includes the acquisition discount information of the first specified item, and the valid time of the acquisition discount information of the first specified item.
5. The method according to claim 1, wherein After the step of performing an acquisition operation on the first specified item in response to a trigger operation on the acquisition operation control, the method further includes: In response to the acquisition operation of the first specified item being successful, display a first prompt page indicating that the acquisition of the first specified item is successful; Wherein, the first prompt page includes the first specified item, the object identifier of the first virtual object, and second dialogue information; The second dialogue information includes positive feedback information of the first virtual object to the current user after obtaining the first specified item.
6. The method according to claim 5, characterized in that, The first prompt page further includes an information sharing control, and reward information after performing a sharing operation; The method further includes: In response to a trigger operation on the sharing control, share the first specified item, the object identifier of the first virtual object, and the second dialogue information to the client corresponding to the sharing control; Allocate the reward corresponding to the reward information to the current user account.
7. The method according to claim 1, characterized in that The first virtual object includes a first game character in a game scene; After the step of performing an acquisition operation on the first specified item in response to a trigger operation on the acquisition operation control for the first specified item, the method further includes: in the game scene, allocating the first specified item to the first game character.
8. The method according to claim 1, wherein The first virtual object includes a first game character in the game scene; the first specified item includes a virtual skin corresponding to the first game character, or a virtual item corresponding to the first game character.
9. The method according to claim 1, characterized in that, After the step of performing an acquisition operation on the first specified item in response to a trigger operation on the acquisition operation control, the method further includes: In response to the display of the item display page, displaying an object identifier of a second virtual object and a third dialogue prompt identifier at a preset position of a second specified item on the item display page; wherein, the third dialogue prompt identifier is used to indicate that the second virtual object has dialogue information. In response to a trigger operation on the object identifier of the second virtual object or the third dialogue prompt identifier, displaying third dialogue information; wherein, the third dialogue information includes information that the first virtual object has obtained the first specified item, the acquisition requirement of the second virtual object for the second specified item, and an acquisition operation control for the second specified item. In response to a trigger operation on the acquisition operation control for the second specified item, performing an acquisition operation on the second specified item.
10. The method according to claim 9, characterized in that Before the step of displaying an object identifier of a second virtual object and a third dialogue prompt identifier at a preset position of a second specified item on the item display page in response to the display of the item display page, the method further includes: In response to a successful acquisition operation on the first specified item, determining a second virtual object having an association relationship with the first virtual object, and a second specified item applicable to the second virtual object.
11. The method according to claim 9, wherein The third dialogue information further includes acquisition discount information for the second specified item; the discount data in the acquisition discount information for the second specified item is lower than the discount data in the acquisition discount information for the first specified item.
12. The method according to claim 9, characterized in that, After the step of performing an acquisition operation on the second specified item in response to a trigger operation on the acquisition operation control for the second specified item, the method further includes: In response to a successful acquisition operation on the second specified item, displaying a second prompt page, the second prompt page including the second specified item, the object identifier of the first virtual object, the object identifier of the second virtual object, and the third dialogue information. Wherein, the third dialogue information includes positive feedback information of the second virtual object to the current user after obtaining the second specified item, and first feedback information of the first virtual object on the second virtual object obtaining the second specified item.
13. The method according to claim 9, characterized in that, The second virtual object includes a second game character in the game scene; After the step of performing an acquisition operation on the second specified item in response to a trigger operation on the acquisition operation control for the second specified item, the method further includes: In the game scenario, allocate the second specified item to the second game character.
14. The method according to claim 9, wherein The second virtual object includes a second game character in the game scenario; the second specified item includes a virtual skin corresponding to the second game character or a virtual prop corresponding to the second game character.
15. An interactive device for a game, characterized in that, Provide a graphical user interface through a terminal device; The graphical user interface includes an interaction entry control; the device includes: A page display module, configured to respond to a trigger operation on the interaction entry control and display an item display page corresponding to the interaction entry control; wherein, in the item display page, an object identifier of a first virtual object and a first dialogue prompt identifier are displayed at a preset position of a first specified item; the first dialogue prompt identifier is used to indicate that the first virtual object has dialogue information; a variety of items are displayed in the item display page; the first specified item is an item recommended to the current user. An information display module, configured to respond to a trigger operation on the object identifier of the first virtual object or the first dialogue prompt identifier and display first dialogue information; wherein, the first dialogue information includes the acquisition requirement of the first virtual object for the first specified item and an acquisition operation control for the first specified item. An acquisition payment module, configured to respond to a trigger operation on the acquisition operation control for the first specified item and perform an acquisition operation on the first specified item.
16. An electronic device, characterized in that, It includes a processor and a memory, and the memory stores machine-executable instructions that can be executed by the processor, and the processor executes the machine-executable instructions to implement the interaction method of the game according to any one of claims 1-14.
17. A machine-readable storage medium, characterized in that, The machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the interaction method of the game according to any one of claims 1-14.
Citation Information
Patent Citations
Operation control method and device, computer equipment and storage medium
CN113599834A