SVVRON effect - 3D TV and cameras (without glasses)

By applying the SVVRON structure to the image capture and generation device and changing the layout of the sensor and transmitter, the problem of needing to wear glasses in existing 3D display technologies is solved, and image capture and generation with glasses-free 3D effect is realized.

CN115336260BActive Publication Date: 2026-04-10尼尚·夏尔玛
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2020-04-18
Publication Date
2026-04-10

AI Technical Summary

Technical Problem

Existing 3D display technologies require the wearing of stereoscopic, polarized, or active shutter glasses, and cannot provide satisfactory 3D effects without glasses. Furthermore, image capture and generation devices cannot effectively capture and reproduce the angles of light falling on them from different directions.

Method used

The image capture and generation device is enhanced by employing the SVVRON structure. By using a raised rivet crown structure with a rectangular or hexagonal base on the image sensor and light emitter, the existing layout is changed, enabling it to capture and regenerate the angle of light from different directions, simulating the visual effect of the human eye.

Benefits of technology

It enables the image capture and generation device to capture and generate 3D images without the need for any special equipment, providing realistic 3D effects.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention relates to enhanced image capturing devices and to enhanced image producing devices so that they can capture and produce 3D images without the need for the viewer to wear any equipment. The proposed solution is inspired by ray optics, geometry, mirrors, diamond cut, eyes, rods and cones of the human eye, and the design of the retina of the human eye. It does not "deceive" the eye and the brain, it does not manipulate the image to produce a 3D effect as the current technology does. The invention describes how to change the light sensors and light emitters and their layout in imaging devices like cameras and TV screens to capture and produce 3D images, regardless of whether directional information can be captured by the image sensors and emitters.
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Description

TECHNICAL FIELD

[0001] The present invention relates to image capturing devices and image producing devices. BACKGROUND

[0002] Currently, there is no standard, attractive 3D display technology on the market that works without 3D active / passive glasses. The 3D glasses currently in use are of three main types: stereoscopic, polarized, and active shutter. These glasses are bulky, do not fit different face sizes, and require all viewers to wear them. For those viewers who already wear glasses, these glasses are even more difficult to wear. Because of these bulky glasses, 3D displays are losing their appeal in the market. Each of the technologies in use today uses a different method to convert and manipulate "flat" images to create a 3D appearance on the screen by tricking the eyes and the brain. There are some displays on the market that offer 3D viewing without glasses, but this is only if you sit directly in front of and center of the TV, and it does not look sufficiently 3D. There is no single "standard" that follows the entire 3D display industry.

[0003] A home inexpensive mirror does not require any complex circuitry and "no special glasses" to produce 3D images.

[0004] So, why can't today's high-tech displays produce 3D images (without glasses) with complex circuitry,

[0005] What is missing in today's all these technologies.

[0006] The drawback of the currently available products is that they produce 3D images without glasses.

[0007] The real problem is the structure and layout of the image emitters and image sensors.

[0008] Image emitter example: pixels on a TV screen.

[0009] Image sensor example: sensors on a charge-coupled device in a video camera.

[0010] Image capturing devices have "flat" or cuboid light sensors arranged in a grid layout that cannot capture the angle of light rays falling on them from different directions (see Figure 1 ). They capture the intensity of the light rays, but not the direction of the light rays.

[0011] Image capturing device example: video camera.

[0012] Commercially available image producing devices have "flat" (or cuboid) light emitters arranged in a net-like layout, where the same light rays are sent in the same intensity in front and in all directions, as in a LED torch light. It does not re-produce light rays of different intensities, different angles, different directions (cf. Figure 2 ).

[0013] Image producing device example: TV screen.

[0014] Due to this flat layout, these devices cannot capture and re-produce the "angles" of light rays falling on them from different "directions".

[0015] By contrast, a common household mirror reflects light rays falling on it from all "directions" at each point of the mirror in corresponding different "angles" in all directions. The mirror does not send light only in the front direction. When the head and eyes move in the mirror, one sees light rays falling in different angles, not the ones seen before in different positions. This simple phenomenon, combined with human binocular vision, helps us see 3D things on a simple mirror (cf. Figure 3 ). SUMMARY

[0016] The present invention relates to enhancing image capturing devices, and to enhancing image producing devices, so that they can capture and produce 3D images as a mirror, without requiring the viewer to have any special glasses.

[0017] The present invention describes how image sensors and light emitters need to be enhanced. The present invention also describes how to arrange these image sensors and light emitters on imaging devices like cameras and TV screens, to produce 3D images from various angles, without requiring the viewer to wear any special equipment.

[0018] Comparison with prior art methods

[0019] Existing 3D technologies are quite complex, requiring the viewer to wear stereoscopic or active / passive glasses, requiring complex image processing, making the image rendering slow. Each viewer must wear 3D glasses to view the image, people not wearing glasses cannot see the 3D image, or even the 2D image. These are all based on "tricking the eye and the brain".

[0020] In contrast, the present invention SVVRON is inspired by ray optics, geometry, mirrors, diamond cutting, eyes, rods and cones in the human eye, and the design of the retina, to produce 3D images without the need to wear any cumbersome equipment.

[0021] BRIEF DESCRIPTION OF DRAWINGS

[0022] Figure 1: is a schematic of the conventional method of capturing images by imaging devices such as camera CCD panels. The illustration shows a CCD panel where the sensors on the CCD are placed in a rectangular flat grid layout. Due to this design, the angle of the light rays cannot be captured properly.

[0023] Figure 2 : is a schematic of the conventional method of producing images by imaging devices such as televisions. The illustration shows a flat rectangular grid panel with pixels. The panel mainly sends light in the forward direction and the angle of the light rays is not reproduced. Any light traveling in other directions is also "the same" as the light sent in the forward direction.

[0024] Figure 3 : shows how light rays are reflected in all directions at different angles by a simple mirror.

[0025] Figure 4 : shows a blister pack used in packaging.

[0026] Figure 5a : illustrates a side view of the proposed single SVVRON structure as a convex rivet crown with a rectangular or hexagonal base and light sensors placed on its surface in all directions. "S" stands for single light sensor element.

[0027] The convex rivet crown structure with a rectangular or hexagonal base is called "SVVRON".

[0028] Figure 5b : illustrates a side view of the "best case" single light sensor element structured as a SVVRON in the shape of a convex rivet crown with a rectangular or hexagonal base that can capture light falling on it from different directions across its curved surface at different angles and intensities.

[0029] Figure 6a : illustrates a side view of the proposed single SVVRON structure as a convex rivet crown with a hexagonal base and light sensors placed on it. Each character "S" in the illustration stands for a single light sensor element.

[0030] Figure 6b : illustrates a top view of the "best case" single light sensor element structured as a SVVRON in the shape of a convex rivet crown with a hexagonal base.

[0031] Figure 7a : shows the proposed SVVRON structured with light sensors on it in comparison to the size of existing single light sensor elements.

[0032] Figure 7bThe proposed structured SVVRON best-case optical sensor is shown in comparison to the size of existing single optical sensor elements.

[0033] Figure 8 This is a schematic diagram showing a conventional way of arranging light sensors in a flat layout on current image capture devices.

[0034] Figure 9a The illustration shows a side view of the proposed SVVRON structure, which has a rectangular or hexagonal base with a protruding rivet crown on which a light sensor is mounted, arranged in an image capture device such as a camera CCD panel.

[0035] Figure 9b The illustration shows a side view of an SVVRON "best case" light sensor element structured as a raised rivet crown with a rectangular or hexagonal base, arranged in an image capture device such as a camera CCD panel.

[0036] Figure 10 The illustration shows a small cross-sectional top view of a conventional flat rectangular grid layout, in which light sensor elements are arranged on the CCD panel of an image capture device.

[0037] Figure 11a The illustration shows a top view of a small cross section of the proposed layout, in which the SVVRON with a hexagonal base and a light sensor thereon is arranged on the light sensor panel of the image capture device.

[0038] Figure 11b The illustration shows a top view of a small cross section of the proposed layout, in which the SVVRON “best case” light sensor, structured as a raised rivet crown with a hexagonal base, is arranged on the light sensor panel of the image capture device.

[0039] Figure 12 : This is a schematic close-up representation of the proposed layout, in which the SVVRON needs to be arranged on the image capture panel of the device.

[0040] Figure 13a The figure illustrates a side view of the proposed SVVRON structured as a raised rivet crown with a rectangular or hexagonal base, wherein light emitters are positioned on its surface in all directions. Each character "E" in the figure represents a single light emitter element.

[0041] Figure 13b The illustration shows a side view of a single light emitter element of SVVRON, an alternative "best case" structured as a raised rivet crown with a rectangular or hexagonal base, which can generate light from different directions across its curved surface at different angles and intensities.

[0042] Figure 14a : shows a top view of the proposed single SVVRON with a hexagonal base and light emitters placed on it. Each character "E" in the figure represents a single light emitter element.

[0043] Figure 14b : shows a top view of the "best case" single light emitter element structured as a SVVRON with a hexagonal base.

[0044] Figure 15a : shows the size of the proposed SVVRON in comparison with the existing single light emitter element.

[0045] Figure 15b : shows the size of the proposed best case light emitter structured as a SVVRON in comparison with the existing single light emitter element.

[0046] Figure 16 : is a schematic diagram showing a side view of the conventional way of arranging light emitters on an image producing device in a flat layout.

[0047] Figure 17a : shows a side view of the proposed SVVRON structured as a raised rivet crown with a rectangular or hexagonal base and light emitters on it, arranged in an image producing device.

[0048] Figure 17b : shows a side view of the "best case" light emitter element structured as a SVVRON in the shape of a raised rivet crown with a rectangular or hexagonal base, arranged in an image producing device.

[0049] Figure 18 : shows a top view of the currently conventional flat rectangular grid layout, where light emitter elements are arranged on an image producing device.

[0050] Figure 19a : shows a top view of a small section of the proposed layout, where SVVRONs with a hexagonal base and light emitters on them are arranged on the light emitting panel of an image producing device.

[0051] Figure 19b : shows a top view of a small section of the proposed layout, where "best case" light emitters structured as SVVRONs with a hexagonal base are arranged on the light emitting panel of an image producing device.

[0052] Figure 20 : is a schematic close-up representation of the proposed layout, where SVVRONs with a hexagonal base need to be arranged on an image display panel.

[0053] Figure 21 : Depicts how images and videos are produced by an imaging device where hexagonal shaped SVVRONs filled with light emitters are arranged on an image producing panel. The size of the grid is shown exaggerated for illustration purposes only. The actual size would be small and not visible to the naked eye.

[0054] Figure 22a : Side view of "Case 1: Produced by consumption".

[0055] This diagram shows the light rays captured in the image capturing device by the light sensors on the sides of the SVVRONs at various angles.

[0056] And this diagram shows the light rays reproduced in the image producing device by the light emitters on the sides of the single SVVRON at various angles.

[0057] In the image capturing device, the light rays captured by the light sensors on the sides of the SVVRONs are emitted by the corresponding light emitters on the "same" sides of the SVVRONs in the image producing device.

[0058] Figure 22b : Similar to Figure 22a but "best case" single SVVRON structured with light sensors and emitters.

[0059] Figure 23a : Side view of "Case 2: Produced by consumption reflection".

[0060] This diagram shows the light rays captured in the image capturing device by the light sensors on the sides of the single SVVRONs with rectangular or hexagonal bases at various angles.

[0061] And this diagram shows the light rays reproduced in the image producing device by the light emitters on the single SVVRONs at various angles.

[0062] The light rays captured by the light sensors on the sides of the SVVRONs on the image capturing device are emitted from the light emitters on the corresponding 'opposite' sides of the SVVRONs on the image producing device as if the light had been reflected.

[0063] Figure 23b : Similar to Figure 23a but "best case" single SVVRON structured with light sensors and emitters.

[0064] Figure 24 : Close-up showing the proposed SVVRON and its dimensions (as crown angle Z, height, and diameter).

[0065] Figure 25 : Shows the horizontal and vertical field of view.

[0066] Figure 26 The illustration shows vertical eye movement and head movement across the screen within the screen limits.

[0067] Figure 27 The illustration shows vertical eye movement and head movement across the screen in extreme cases.

[0068] Figure 28 The illustration shows the movement of the eyes across the screen as the head moves.

[0069] Figure 29 The illustration shows the horizontal eye movement across the screen as the head moves, in an extreme case.

[0070] Figure 30 The illustration shows a barrier that prevents light from passing through.

[0071] Figure 31 The illustration shows an invisible wall, on the other side of which objects are visible.

[0072] Figure 32 The diagram illustrates two other alternative structures for SVVRON.

[0073] Figure 33 : This indicates the third alternative structure of SVVRON with a flat top and trapezoidal surface.

[0074] Figure 34 : This indicates the fourth alternative structure of SVVRON with facets and a flat top.

[0075] Figure 35 : Indicates the fifth alternative structure of SVVRON. Multiple light emitters can be on its top plane, and if the facets are small, there is one light emitter on each facet. If the facets are large, multiple light emitters can be located on each facet. Detailed Implementation

[0076] This invention is inspired by ray optics, geometry, mirrors, diamond cutting, the eye, the rods and cones in the eye, and retinal design. It does not "trick" the eye or the brain. Unlike current popular technologies that manipulate images to create 3D effects in images and videos, it is based on the principle that "what you capture is what you produce," as the eye sees.

[0077] The key to generating 3D images without wearing glasses lies in capturing and emitting light from different "directions" at different "angles".

[0078] The solution to generating 3D images lies in changing the structure and layout design of existing pixels.

[0079] And the solution to capture 3D images is to change the existing sensors in the CCD panel and their layout.

[0080] The raised or protruding rivet crown structure with rectangular or hexagonal base defined in this invention is called "SVVRON". SVVRON is based on the initials of the inventor's name, and its full form is not required in this document, so throughout the document, this will be considered as a separate term. The head of the crown, the side of the crown, the top of the crown and the bottom of the crown can be various shapes. Ideal structures, alternative structures and arrangement patterns for SVVRON have been described in this invention.

[0081] Instead of placing light sensors and light emitters directly on the image capture and image generation devices, these sensors and light emitters are first placed on SVVRONs, and then these SVVRONs need to be placed on the panels in these devices.

[0082] The way of image capture and generation needs to be enhanced to generate 3D images. It is necessary to capture images with "angles" of rays from different "directions" with different intensities, and to generate images with "angles" of rays so that light rays are sent in all "directions".

[0083] There are two ways to achieve this:

[0084] Method 1: Use commercially available image sensors and emitters and arrange them in such a way that they can capture and generate 3D images.

[0085] Method 2: Change the image sensor elements and image generation elements themselves (best case), and arrange them in such a way that they can capture and generate 3D images.

[0086] Method 3: Make the sensors and emitters raised or recessed into SVVRON shape, regardless of whether the direction information can be captured by the image sensors and emitters.

[0087] Applying Case 1, Case 2 or Case 3 or their combination in the image capture sensor panel to capture 3D images is called "SVVRON enhanced image capture".

[0088] Applying Case 1, Case 2 or Case 3 or their combination in the image generation panel to generate 3D images is called "SVVRON enhanced image generation".

[0089] Final results

[0090] After changing the design of the above-mentioned consumers and generators, the desired effect can be achieved in the following ways.

[0091] The final panel should be like Figure 21As shown in the working, it gives the feeling that light is coming from different directions at multiple angles.

[0092] There are 2 ways to use these SVVRONs in recreating the captured light:

[0093] Case 1: Consumption based creation (as shown in Fig. 22)

[0094] Case 2: Consumption based reflection creation (as shown in Fig. 23)

[0095] SVVRON enhanced image capture

[0096] In a camera, image capture needs to be like human eyes. The image sensor layout needs to be enhanced to capture the "angle" of the rays falling on it from all directions at different angles.

[0097] Following "Method 1", instead of placing the light sensor elements directly on the image capture device, these light sensor elements are first placed on the SVVRONs, which then need to be placed in a grid layout on the faceplate in these devices.

[0098] Instead of placing the light sensor elements in a flat rectangular grid on a plane, these light sensor elements need to be first placed around the curved surface on the SVVRONs to capture the light falling on it from all directions, which then need to be placed in a rectangular or hexagonal grid structure. If the base chosen for the SVVRONs is rectangular, these elements can also be placed in a rectangular grid structure on the faceplate, but a hexagonal base with a hexagonal grid layout will provide better coverage. If the faceplate is rectangular or hexagonal or other shape, it is not restricted to a grid structure.

[0099] This layout can be compared to the bubble wrap / foam packaging available today. The foam can be compared to the SVVRONs. Compare the foam sheet to the light sensor faceplate, imagine multiple light sensor elements placed on top and sides of each single bubble on a large bubble sheet, across its surface, instead of placing the image sensor directly on a flat sheet faceplate (see Figure 4 ).

[0100] Example of a single light sensor element: Sensor on a CCD.

[0101] The individual sensor 'S' on the SVVRON surface can be any existing commercially available sensor and can be of any shape.

[0102] Referring to Fig. 24 showing the side view of the proposed SVVRON Figure 5aEach light sensor will capture light falling on it from a particular direction. Thus the angle of light from different directions with different intensities can be captured. Each sensor will capture light from one particular direction. The more the number of sensors on the SVVRON, the more directional information can be captured in a smooth manner. A smaller number of light sensors will result in a patchy image that can appear to be non-smooth.

[0103] The key to the best image capture using this technology lies in the small size of the light sensor. The smaller the light sensor, the more and better SVVRONs can be fitted on the SVVRON to capture light from the maximum angle of different directions. The smaller the size of the SVVRON, the more SVVRONs can be fitted on the panel. The more the number of SVVRONs on the panel, the more realistic the captured image.

[0104] Reference for the proposed single SVVRON Figure 6a .

[0105] The hexagonal base will reduce the wasted space between adjacent SVVRONs. The circular base SVVRON structure will result in empty space between SVVRONs.

[0106] The goal should be to make the SVVRON size equal to the existing single CCD size or smaller (reference Figure 7a ).

[0107] Reference for the current flat layout in image capture devices Figure 8 .

[0108] Reference for the proposed SVVRON layout on image capture devices Figure 9a .

[0109] Reference for the current flat rectangular grid layout Figure 10 wherein the light sensor elements are arranged on the image capture device.

[0110] Reference showing the proposed layout where SVVRONs are arranged on the image capture device Figure 11a .

[0111] Reference for the proposed panel close-up Figure 12 .

[0112] Following method 2 (ideal case), the effect is best if the structure of the individual light sensor itself can be changed to the SVVRON structure as designed above, where light falling on the light sensor from different directions at different angles can be captured (reference Figure 5b , Figure 6b , Figure 9b and Figure 11b ).

[0113] In this case, instead of placing the light sensor on the SVVRON surface, the light sensor structured as SVVRON can be placed directly on the image capturing device panel.

[0114] Following "Method 3", the sensor panel can be raised or recessed into SVVRON shape to achieve this effect.

[0115] SVVRON enhanced image generation

[0116] The image generating device needs to generate images like a mirror. The image emitter layout needs to be enhanced to generate "angles" from which rays are emitted at various angles in all directions from it.

[0117] Following "Method 1", instead of placing the light emitter elements directly on the image generating device, these light emitter elements are first placed on SVVRON, then these SVVRON need to be placed in a grid layout fashion on the panel in these devices.

[0118] Instead of placing the light emitter elements in a flat rectangular grid on a plane, it is necessary to first place the light emitter elements around the curved surface on SVVRON to generate light from it in all directions, then these SVVRON need to be arranged in a rectangular or hexagonal grid structure. If the base chosen for SVVRON is rectangular, these elements can also be arranged in a rectangular grid structure on the panel, but a hexagonal base with a hexagonal grid layout will provide better coverage. If the panel is rectangular or hexagonal or other shape, it is not limited by the grid structure.

[0119] This layout can be compared to the blister / foam packaging available today. The foam can be compared to SVVRON. Compare the foam sheet to the light emitter panel, imagine placing multiple light emitter elements on top of each single blister and on the sides of the large blister sheet, across its surface, instead of placing the image emitters directly on a flat sheet panel (see Figure 4 ).

[0120] Example of a single light emitter element: a pixel on a TV screen panel.

[0121] The individual emitter "E" on the SVVRON surface can be any existing commercially available emitter, and can be of any shape.

[0122] The emitter, like a pixel, is generally composed of multiple RGB components, and can not be circular, here for simplicity it is shown as a single black circular E.

[0123] Reference Figure 13aEach light emitter will produce light from a specific direction. Thus, an angle of light can be produced in different directions with different intensities. Each emitter will emit light from a specific direction. The more the number of emitters on the SVVRON, the more directional information can be produced in a smooth manner. A smaller number of light emitters will result in a patchy image that can appear unsmooth.

[0124] The key to producing the best image with this technology lies in the small light emitter size. The smaller the light emitter, the more and better SVVRONs can be fitted on the SVVRON to produce the maximum angle of light emitted in different directions. The smaller the size of the SVVRON, the more SVVRONs can be fitted on the panel. The more SVVRONs on the panel, the more realistic the image produced.

[0125] Reference for the proposed single SVVRON Figure 14a .

[0126] The hexagonal base will reduce the wasted space between adjacent SVVRONs. The circular base SVVRON structure will result in empty space between SVVRONs.

[0127] The goal should be to make the SVVRON size to the existing single pixel size or smaller (reference Figure 15a ).

[0128] Reference for the current flat layout in image producing devices Figure 16 .

[0129] Reference for the proposed SVVRON layout on image producing devices Figure 17a .

[0130] Reference for the current flat rectangular grid layout Figure 18 , where light emitters are arranged on the image producing device.

[0131] Reference showing the proposed layout where SVVRONs are arranged on the image producing device Figure 19a .

[0132] Reference for the proposed panel close-up Figure 20 .

[0133] Following method 2 (ideal case), the effect is best if the structure of the individual light emitter itself can be changed to the SVVRON structure as designed above, where light can be emitted from the light emitter in different directions at different angles (reference Figure 13b , Figure 14b , Figure 15b , Figure 17b and Figure 19b ).

[0134] In this case, instead of placing the light emitters on the surface of the SVVRON, the light emitters structured as SVVRONs can be placed directly on the image producing device panel.

[0135] Following "Method 3", the emitter panel can be raised or recessed into the shape of SVVRON to achieve this effect.

[0136] Getting the SVVRON size

[0137] Shape of the SVVRON crown: The shape is such that it captures the maximum light with minimum or no light loss. There is minimal reflection of light. And when 1 SVVRON is surrounded on all sides by other SVVRONs, there should not be 2 SVVRONs in the image capturing device that block light from each other. And there should not be 2 SVVRONs emitting light that are blocked by another SVVRON.

[0138] Height of the SVVRON crown: Depends on the angle of the SVVRON crown and its diameter.

[0139] Base shape of the SVVRON head: The base of the SVVRON must be a hexagonal honeycomb structure to fit the maximum SVVRON of the image capturing and emitting device.

[0140] Crown angle of the SVVRON head: The angle of the SVVRON head cannot be sharp as the field of view (FOV) needs to be taken into account when it comes to angles. The angle of the SVVRON crown should be small so that one SVVRON does not block light falling on other SVVRONs (see Figure 24 ).

[0141] For better reproduction of the captured image, the SVVRON head angle of the image capturing device should match the angle of the SVVRON head angle of the image producing device.

[0142] A high and sharp angle would result in light going beyond the field of view. Light from one SVVRON would be blocked by another SVVRON.

[0143] For image capturing devices such as cameras, the minimum and maximum SVVRON crown angle depends on the distance of the lens from the image capturing panel (e.g. CCD).

[0144] For image producing devices, the minimum and maximum SVVRON crown angle depends on the distance of the viewer from the screen.

[0145] The minimum and maximum SVVRON crown head angle and its diameter can be adjusted according to the distance of the viewer from the screen, in terms of horizontal and vertical field of view, e.g. mobile devices for close-up viewing, large televisions for long-distance viewing.

[0146] The chosen angles should be such that the person looking from the center of the front gets maximum light, similarly, the person at the last corner in front of the screen also gets maximum light (refer to Figure 25 and Figure 26 ).

[0147] Reference shows the angle formed by the rays in the extreme case when the eye moves vertically across the screen Figure 27 .

[0148] For a symmetrical design, angle A and angle B can be kept the same. Light beyond these angles will not be seen by the eye. Hence, it will not be useful to emit light beyond these angles. This helps to get the optimal angle for the SVVRON crown.

[0149] Reference shows the angle formed by the rays in the extreme case when the head moves horizontally across the screen Figure 28 .

[0150] Reference shows the angle formed by the rays in the extreme case when the head moves horizontally across the screen Figure 29 .

[0151] For a symmetrical design, angle X and angle Y can be kept the same. Light beyond these angles will not be seen by the eye. Hence, it will not be useful to emit light beyond these angles. This helps to get the optimal angle for the SVVRON crown.

[0152] The angle Z of the SVVRON (crown angle) should be such that it can send rays in all directions of angles X or Y or A or B without being blocked by another SVVRON. It should not send rays beyond angles A, B, X, Y.

[0153] As the SVVRON structure is symmetrical, all angles A, B, X, Y are kept the same to derive the SVVRON crown angle Z, as the viewer can view from any direction. And the directions are not distinguishable.

[0154] The maximum angle of the rays that the viewers A, B, X, Y can see also depends on the angle Z.

[0155] If the horizontal field of view for binocular vision is taken to be about 60 degrees, then the vertical field of view is about 50 degrees. Keeping the minimum of these two (50 degrees), considering the maximum horizontal and vertical head movement to be the same, and considering the eye to be near the edge of the maximum screen viewing angle. The crown angle can be 15 degrees.

[0156] 3D content facing the viewer

[0157] There are 2 types of content used in the industry today:

[0158] 1. Captured by a camera

[0159] 2. Creation of content by software

[0160] The first method is discussed above.

[0161] For the second method: Software supported creation of content that is not captured by a camera and can be provided quickly. 3D gaming technology already has software for ray tracing and they can quickly adapt their games for this technology and enhance them to create 3D content without the need for viewers to wear special glasses.

[0162] Limitations and remedies

[0163] This technology will be used to display images that appear "inside" the device rather than outside to see 3D, that is, it will not produce a protruding 3D image. The 3D image will appear as if it is not generated from the mirror.

[0164] Since this technology is based on light emitters, this technology cannot be used for projectors that project light on a static screen.

[0165] To create images that protrude from the display, this technology can be combined with existing 3D technology to create an amazing effect beyond imagination, which will lead to better 3D hologram technology.

[0166] Future enhancements

[0167] 1. The CCD panel of the camera is generally flat, it can be curved like the human eye, like the retina wall, to better capture light.

[0168] 2. Projector companies using DLP technology can enhance this technology as they have a better understanding of light reflection.

[0169] 3. Fighter jet companies working on stealth technology have laboratories to understand rays in different directions and they can enhance this technology.

[0170] 4. Future 3D hologram projector companies can take advantage of this design.

[0171] 5. 3D scanner technology can be used to further enhance the camera design.

[0172] 6. Graphene and black phosphorus can be used to better enhance light sensors and light emitters.

[0173] 7. Nano-cylindrical shaped image sensors can be used on the surface of SVVRON for better light sensitivity.

[0174] 8. It can be further enhanced to create images that protrude from the screen.

[0175] Business opportunities

[0176] Today, the TV and mobile markets are saturated, stagnant, and sales of these devices have not rebounded. People who already own a cell phone and TV have no reason to buy a new device.

[0177] With this new SVVRON technology, camera, mobile device, medical imaging device, and TV manufacturers can push the sale of new devices with this compelling feature to both new and existing customers.

[0178] Existing image sensor and pixel technology can be reused with the above design, so these manufacturing companies do not need to make large changes to their existing capabilities and infrastructure to roll out this new feature.

[0179] Existing 3D software can be easily used for content on the market with minor modifications.

[0180] Applications and uses

[0181] • Screens of mobile phones

[0182] • Screens of tablets

[0183] • Screens of laptops

[0184] • Screens of desktop computers

[0185] • Cameras

[0186] • Screens of cameras

[0187] • TV screens

[0188] • Watch screens

[0189] • Screens of medical imaging devices

[0190] • Invisibility / camo cloaks

[0191] • 3D holographic projectors

[0192] • Invisibility walls (described below)

[0193] • Planes without glass windshields and windows (described below)

[0194] • Camouflage technology

[0195] • Video games

[0196] • Augmented reality

[0197] • 3D holographic projectors

[0198] Invisibility walls (can hide anything from bricks to cars and trucks inside them)

[0199] Currently, the way images are reproduced is by a camera with a lens capturing light on a CCD, then reproduced by screen pixels. The size of the CCD panel is much smaller.

[0200] If instead of using this lens approach, the image is captured directly with a CCD without a lens and box structure, and the sensors on the CCD are mapped 1:1 to pixels, by placing the CCD on one side of a wall and the pixels on the other side of the wall, the effect of an invisible wall can be achieved as described below.

[0201] The object on the other side of the wall is invisible because the light emitted or reflected by the object is blocked by the intermediate object (in this case the wall), and since the light does not reach our eyes, the object is invisible (see Figure 31 ).

[0202] If a SVVRON based CCD panel is placed on one side of a wall, and a SVVRON based pixel panel is placed on the other side of the wall, with a 1:1 mapping between these SVVRONs, the light emitted or reflected by the object will fall on the SVVRON based CCD panel, and on the other side of the wall the same light can be reproduced by the SVVRON based light emitters placed there. This way the eyes can see the object on the other side of the wall as if the wall was never there (see Figure 32 ).

[0203] Following the same theory, one side of any vehicle (or any other object) can have this SVVRON enhanced CCD applied on one side, and SVVRON enhanced pixels on the other side, making it invisible from one side.

[0204] If the same panels on each side of a vehicle (or any other object) can be filled with interlaced SVVRON enhanced CCDs and SVVRON enhanced pixels, the invisible appearance can be achieved from both sides of the vehicle.

[0205] Without SVVRON technology, today's available CCDs and pixels cannot achieve the same feat, because they cannot produce 3D effects, and look like ordinary TVs.

[0206] Aircraft without glass windshields and windows

[0207] Glass currently imposes limitations on the size and shape of aircraft windshields. Due to glass, aircraft windshields and windows are flat and small. With SVVRON technology, metal windshields can use any size and shape.

[0208] Similar to the above invisible wall, the same concept can replace the "glass" windshield of the aircraft with a larger "metal" windshield with SVVRON enhanced light capturing panels on the front side and SVVRON enhanced light producing panels on the cockpit side of the "metal" windshield.

[0209] In a similar manner, the aircraft windows can also be made in any shape and size.

[0210] Alternative SVVRON structure

[0211] An alternative to the round rivet crown structure is a small facet design of the crown. The small facet structure can be trapezoidal, triangular, and diamond shaped.

[0212] In addition to these small facets, there can be multiple tilted layers with a slight angular difference between them, starting from 15° and 50° difference between each layer.

[0213] Figure 33 Two more alternative SVVRON structures are shown.

[0214] Size of each facet: same size as the light emitter element. The smaller the size of the pixel, the smaller the size of the facet.

[0215] Total number of facets: there should be a total even number of facets on each of the side strips of the SVVRON and one flat facet on the top of the SVVRON. There should be an even number of facets so that each facet has a corresponding opposite side facet. If a light sensor element captures light on one facet of the SVVRON, the light will be reproduced by the corresponding light emitter element on the opposite facet of the SVVRON in the image display panel. This creates a light reflection effect. The one flat facet on the top of the SVVRON captures and produces light rays that fall directly on it vertically, just like existing video cameras and televisions.

[0216] Total number of sensors or emitters on the SVVRON: there are an even total number of sensors or emitters on the side surfaces of the SVVRON and a number of pixels (even or odd) on the top of the SVVRON to send light in the straight ahead direction, depending on how many pixels can be accommodated. There are an even number of sensors or emitters on the side surfaces so that each sensor or emitter has a corresponding diagonal opposite sensor or emitter on the diagonally opposite side of the SVVRON. More pixels should send light in the forward direction.

[0217] Number of facets on one side of the SVVRON from bottom to top: as many as possible, starting from 15 degrees and ending with a 0-degree crown angle.

[0218] Number of image sensors per facet: there is one image sensor per facet. The smaller the image sensor, the more facets can be supported. Rather than put more image sensors on a facet, it is better to have more facets on the side of the crown.

[0219] Figure 34 Display a 3rd alternative SVVRON structure with flat tops and trapezoidal facets.

[0220] Figure 35 Represent a 4th alternative structure for SVVRON.

[0221] Other alternative SVVRON structures can be inspired by:

[0222] • Class V1, V2, V3 geodesic domes

[0223] • Dodecahedron and icosahedron structures

[0224] Cues can also be obtained from diamond cutting. Refer to Figure 36 representing a 5th alternative structure for SVVRON head design.

[0225] Alternative SVVRON structures can be inspired by diamond “crown” cutting such as:

[0226] • Step cut

[0227] • Point cut

[0228] • Table cut

[0229] • Old European cut

[0230] • Rose cut

[0231] • Brilliant round cut

[0232] • Mirror cut

[0233] • Burgundy point (dodecahedron)

[0234] The structure chosen depends a lot on the size of the facets. The smaller the facet, the better. Smaller facets cover more directions and will have smoother edges.

Claims

1. A system for creating a 3D image visual effect without wearing glasses, comprising: An image capturing device and an image producing device, the image capturing device comprising: SVVRONs, the SVVRONs are convex or protruding rivet crown structures with rectangular or hexagonal bases; light sensors, the light sensors are placed on the SVVRONs and across their surfaces, there are multiple light sensors on the SVVRON surface, each light sensor will capture light falling on it from a specific direction, thus being able to capture light from different directions with different intensities; a panel for arraying the SVVRONs with light sensors; the image producing device comprising: SVVRONs; light emitters, the light emitters are placed on the SVVRONs and across their surfaces, there are multiple light emitters on the SVVRON surface, each light emitter will emit light from a specific direction, thus being able to produce light from different directions with different intensities; another panel for arraying the SVVRONs with light emitters; wherein, in the image capturing device, the light captured by the light sensors on the SVVRONs is emitted by the light emitters on the same positions of the SVVRONs of the image producing device; or, in the image capturing device, the light captured by the light sensors on the SVVRONs is emitted by the light emitters on the opposite positions of the SVVRONs of the image producing device.

2. The system for producing 3D image visual effects without wearing glasses according to claim 1, wherein the image capturing device is a camera.

3. The system for producing 3D image visual effects without wearing glasses according to claim 1, wherein the image producing device is a display screen.

Citation Information

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