Toy

By designing sliding and movable operating parts and reading parts into the toy, the problem of inaccurate information reading in existing toys is solved, the fun and operability are improved, and colorful combination performance effects are provided.

CN115518392BActive Publication Date: 2026-07-10BANDAI CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
BANDAI CO LTD
Filing Date
2021-03-16
Publication Date
2026-07-10

AI Technical Summary

Technical Problem

Existing toys require high precision when reading IC tag information by approaching the component, which can lead to inaccurate information reading, affecting the correct action and feel of the toy, and also reducing its fun factor.

Method used

A toy has been designed, comprising a holding part, a reading part, and a moving operation part. A second identification component is brought close to the reading part by sliding installation, reads the first and second identification information, and outputs a combined performance based on this information, including sound and light performance.

Benefits of technology

It enhances the fun and operability of toys, ensures the accuracy of information reading, and achieves miniaturized and low-cost colorful performance effects.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application provides a kind of high-interest toy.The toy (1) has: toy main body (10);Keep department (11), can keep the 1st identification component (21) being given the 1st identification information;Reading part (11s), can read the 1st identification information;Mobile operation part (12), freely detachable 2nd identification component (22) being given the 2nd identification information, and can be moved on toy main body (10) to make 2nd identification component close to reading part (11s) to realize the 2nd identification information reading by reading part (11s);And drive control part (50), based on at least one of the 1st identification information and the 2nd identification information, output performance.
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Description

[0001] Information related to divisional application

[0002] This case is a divisional application. The parent application of this divisional application is the invention patent application filed on March 16, 2021, with application number 202110280842.7 and the invention title "Toy". Technical Field

[0003] This invention relates to a toy. Background Technology

[0004] Previously, toys were known to produce sounds or the like based on specified operations (see, for example, Patent Document 1).

[0005] The toy described in Patent Document 1 includes: a shell portion having a tag reader portion, an action output portion, a storage portion, a control portion, and a cover portion, etc.; and another component, separate from the shell portion, having an IC (Integrated Circuit) tag; etc. Furthermore, the toy is a sound-producing toy, configured to read information from the IC tag by bringing the other component with the IC tag close to the tag reader portion of the shell portion, thereby enabling it to produce sound.

[0006] [Existing technical documents]

[0007] [Patent Literature]

[0008] [Patent Document 1] Japanese Patent Application Publication No. 2019-146784 Summary of the Invention

[0009] [The problem the invention aims to solve]

[0010] Patent Document 1 describes a method of reading IC tag information by bringing two separate components together. However, when reading information by bringing another component closer, the information reading requires a high degree of precision from the user. As a result, the inaccuracy of information reading increases, and sometimes the toy itself cannot perform the correct actions. Moreover, in toys where a specific action is initiated by bringing another component closer, the toy's operability and overall feel are poor, and there are issues with its fun factor.

[0011] The purpose of this invention is to provide a highly entertaining toy.

[0012] [Technical means to solve the problem]

[0013] The toy of the present invention comprises: a toy body; a holding part capable of holding a first identification component to which first identification information is assigned; a reading part capable of reading the first identification information; a moving operation part capable of freely attaching and detaching a second identification component to which second identification information is assigned, and capable of moving on the toy body to bring the second identification component closer to the reading part to realize the reading of the second identification information performed by the reading part; and a drive control part capable of outputting a performance based on at least one of the first identification information and the second identification information.

[0014] Furthermore, in the toy of the present invention, the movable operating part may be slidably mounted on the reading part.

[0015] Furthermore, in the toy of the present invention, the movable operating unit may be configured to hold a plurality of the second identification components.

[0016] Furthermore, in the toy of the present invention, one end of the movable operating part may be slidably fitted and held in the slide rail part, the slide rail part being protruding from the toy body.

[0017] Furthermore, in the toy of the present invention, the toy body may also be provided with a gripping part;

[0018] The movable operating part moves on the slide rail part, which is formed in a roughly semi-circular shape with the gripping part as the center. The movable operating part moves in a position of standby and position of movement completion with a left-right symmetrical orientation relative to the center line of the toy body.

[0019] Furthermore, in the toy of the present invention, a plurality of concave and convex surfaces may be provided on the slide rail portion, and the concave and convex surfaces are formed at specified intervals along the sliding direction of the moving operation portion.

[0020] Furthermore, in the toy of the present invention, a dummy shape portion having a substantially identical shape that overlaps with the outline of the moving operation portion may be provided in the standby position.

[0021] Furthermore, in the toy of the present invention, a dummy pattern portion with a shape substantially the same as that of the second identification member may be provided on the dummy shape portion.

[0022] Furthermore, in the toy of the present invention, an action completion detection unit may be provided at the position where the movement is completed, and the action completion detection unit detects the completion of reading the second identification information at the same time as detecting the completion of the movement.

[0023] Furthermore, in the toy of the present invention, a light-emitting section may be provided on the side opposite to the gripping section, across the reading section.

[0024] Furthermore, in the toy of the present invention, the reading unit may store the first identification information initially read until the operation is completed, thereby completing the performance.

[0025] Furthermore, in the toy of the present invention, the first identification component may be configured as a card, and the second identification component may be configured as a coin.

[0026] Furthermore, in the toy of the present invention, it may be configured such that: an insertion part for inserting the first identification member is provided in the holding part, and an opening of approximately the same shape as the second identification member is formed on one end side of the reading part, through which the first identification member inserted into the insertion part can be seen.

[0027] Furthermore, the toy of the present invention can output a combined performance based on the information of the first identification information and the second identification information read by the reading unit. Moreover, the performance can be at least one of a performance utilizing sound and a performance utilizing light.

[0028] [The effects of the invention]

[0029] According to the present invention, a highly entertaining toy can be provided. Attached Figure Description

[0030] Figure 1 This is a top view of a toy as an embodiment of the present invention.

[0031] Figure 2 It is along Figure 1 The cross-sectional arrow view of the portion shown by line AA.

[0032] Figure 3 yes Figure 1 A 3D view of the toy shown.

[0033] Figure 4 yes Figure 1 The diagram shows a block diagram of the control system in the toy.

[0034] Figure 5 It means Figure 1 The flowchart shows an example of how the toy is operated. Detailed Implementation

[0035] Hereinafter, a toy according to one embodiment of the present invention will be described with reference to the accompanying drawings.

[0036] Figure 1 This is a top view of Toy 1.

[0037] like Figure 1As shown, toy 1 includes: a toy body 10; an identification component holding part 11 (hereinafter referred to as "card holding part"), capable of holding a first identification component 21 to which the first identification information has been assigned; and a reading part 11s (see reference 11s). Figure 2 The device can be brought close to the card holding part 11 to read the first identification information; the moving operation part 12 can freely attach and detach the second identification component 22 to which the second identification information is given, and can move (rotate) on the toy body 10 to bring the second identification component close to the reading part 11s to realize the reading of the second identification information by the reading part 11s; and the control part 50 (see reference) Figure 4 Based on at least one of the first identification information and the second identification information, the performance drives at least one of the sound performance and the light performance.

[0038] Furthermore, the reading unit 11s reads the information of the first identification information and the second identification information, and based on this read information, it can output the performance of those combined information as described below.

[0039] The first identification component 21 is configured as, for example, a rectangular card (hereinafter referred to as "card"), with appropriate patterns or characters, or even the protagonist of a story, drawn on its surface, and recording first identification information (hereinafter referred to as "card information") that enables the performance corresponding to the drawn patterns, etc. Similarly, the second identification component 22 is configured as a disc-shaped game coin (hereinafter referred to as "game coin"), with appropriate patterns or characters, or even the protagonist (hero) of a story, drawn on its surface, and recording second identification information (hereinafter referred to as "game coin information") that enables the performance corresponding to the drawn patterns, etc. Both the card 21 and the game coin 22 incorporate NFC (Near Field Communication) tags, which record unique identification information for each component.

[0040] Viewed from above, the toy body 10 has fan-shaped sections on both the left and right sides, forming a roughly semi-circular shape. Furthermore, on one end of the center line CL, located roughly in the center of the left and right sides... Figure 1 The lower part of the toy body 10 has a gripper 10g that can be held with one hand. A button-shaped trigger button 10t is provided on the gripper 10g. This trigger button 10t is located on one end and the outer side of the gripper 10g. Therefore, it is positioned so that it can be easily operated with the thumb of the hand holding the gripper 10g. Furthermore, a movable operation part 12 that can move as described below is provided on the front side of the toy body 10. And a power switch 10s for turning the toy 1 on and off is provided on the back side.

[0041] exist Figure 1As shown in the top view, a roughly rectangular card holder 11 is provided along the center line CL on the side opposite (upper) to the gripper 10g. At one end of the card holder 11 (on the side opposite to the gripper 10g), a light-emitting section 41 covered by a light-transmitting component is provided.

[0042] Figure 2 It is along Figure 1 A cross-sectional arrow view of the portion of line AA shown (card holding part 11 and its periphery).

[0043] like Figure 2 As shown, a slit-shaped insertion part 11i for inserting a card 21 is provided in the card holding part 11. A reading part 11s for NFC reading is provided below the insertion part 11i. That is, when the card 21 inserted into the insertion part 11i approaches the reading part 11s through its tag, the card information is read by the reading part 11s.

[0044] Furthermore, an opening 11h is formed at one end of the card holding portion 11 (the upper side in the figure). Therefore, a portion of the card 21 inserted into the insertion portion 11i can be seen through the opening 11h. As a result, when the card 21 is installed, the hero or image drawn on the card 21 is displayed through the opening 11h (see reference). Figure 3 The opening 11h is, for example, circular like the game coin, and its size is also similar to that of the game coin.

[0045] Furthermore, in the light performance section 41, a light output section 40, such as an LED (Light Emitting Diode), is provided inside the light-transmitting component. Additionally, a sound output section 30, such as a speaker, for sound performance is provided inside the toy body 10.

[0046] Figure 3 This is a 3D model of Toy 1.

[0047] like Figure 3 As shown, a slide rail portion 10r extending in an arc shape is provided between the gripping portion 10g and the card holding portion 11. That is, the slide rail portion 10r extends as an arc-shaped protrusion across both ends of the gripping portion 10g. The cross-sectional shape of the slide rail portion 10r is, for example, such that the upper end is wider than the protruding base, causing the inner side of the arc shape to protrude inward. Therefore, when one end 12d of the moving operation portion 12 (which, in top view, corresponds to a roughly fan-shaped fan shaft) is engaged, the moving operation portion 12 is slidably held in the slide rail portion 10r.

[0048] The mobile operating unit 12 includes multiple game coin mounting sections 12a, 12b, and 12c. The game coin mounting sections 12a, 12b, and 12c have a structure where they are open at the top of a fan-shaped section and recessed along the thickness direction, and are mounted by inserting the game coin 22 from the top of the fan-shaped section (see reference). Figure 1 The coin 22 is installed by pressing it in, and is locked in place so that the surface of the coin 22 is visible. Furthermore, when removing the coin 22, pressing the surface of the coin 22 causes it to move towards the top of the fan-shaped section (towards the coin 22). Figure 1 Slide on the opposite side, making it easy to remove. Furthermore, the spacing D between the coin mounting sections 12a, 12b, and 12c is set sufficiently wide to prevent incorrect reading of the coin identification information from the tags embedded in each coin 22.

[0049] In the mobile operation unit 12, a hook portion 12f formed by a protruding wall is provided on the front side of its top end in the sliding direction, and the hook portion 12f is easily hooked onto a finger or the like. That is, when the mobile operation unit 12 is moved from the standby position Wp ( Figure 1 (state) Move to the right ( Figure 3 In the state shown, for example, it can be easily moved by holding the gripping part 10g with the left hand and pulling it by hooking the fingers of the right hand onto the hook part 12f.

[0050] Furthermore, the moving operation unit 12 moves in a roughly semi-circular shape along the slide rail 10r from the standby position Wp to the completed movement position Ep, centered on the gripping part 10g, to reach a position symmetrical about the center line CL (from... Figure 1 state to Figure 3 (State). As the mobile operation unit 12 moves, the dummy shape part 10a of the standby position Wp hidden under the mobile operation unit 12 appears.

[0051] The dummy shape portion 10a has a shape that is approximately the same as the outline of the movement operation portion 12. Furthermore, three circular dummy pattern portions 10dd, approximately the same size as the game coin 22, are provided on the dummy shape portion 10a. Therefore, when the movement operation portion 12 is moved, the movement operation portion 12 and the dummy shape portion 10a are arranged in a symmetrical shape on the left and right sides, separated by a center line CL.

[0052] Furthermore, in the slide rail 10r, a concave-convex surface is provided on the arc-shaped outer peripheral wall. This concave-convex surface includes, for example, an arc-shaped concave surface 10c and a convex surface 10d between the concave surfaces 10c, with the concave surfaces 10c formed at predetermined intervals along the sliding direction of the moving operation unit 12. In this way, the concave surfaces 10c are formed at predetermined intervals, thereby allowing for appropriate setting of the operation mode of the moving operation unit 12 during sliding movement. That is, although not shown, for example, when an elastic piece or the like is provided in the recess of the concave surface 10c corresponding to the recess of the facing wall 12w facing the concave and convex surfaces 10c and 10d, the moving operation unit 12 can perform a clicking action, such as temporarily stopping corresponding to the concave surface 10c. Moreover, the temporary stopping position of this clicking action can be made to coincide with the position when the three game coins 22 arrive at the reading unit 11s. Furthermore, the position close to the standby position Wp ( Figure 3 The concave portion 10c (the leftmost part of the middle part) can also have the function of locking the movable operation unit 12 in the standby position Wp.

[0053] Furthermore, a locking part 10rc of the fixed movement operation part 12 is provided at the completed movement position Ep of the slide rail part 10r (see reference). Figure 1 The locking portion 10rc can be formed, for example, as a recess on the upper surface of the slide rail portion 10r. Furthermore, by providing a protrusion (not shown) embedded in the locking portion 10rc on the inner side of one end 12d, the protrusion engages and locks the movement when the movement of the moving operation unit 12 is completed. Moreover, a movement completion detection unit 51 is provided at the movement completion position Ep. Therefore, by detecting the signal from the movement completion detection unit 51, the game coin identification information can be read simultaneously with the completion of the movement of the moving operation unit 12. Furthermore, a lock release button 12k is provided on the upper surface of one end 12d to release the protrusion. Therefore, by pressing the lock release button 12k, the lock can be released, and the moving operation unit 12 can return to the standby position Wp.

[0054] Figure 4 This is a block diagram of the control system in Toy 1.

[0055] The control unit 50 is connected to the reading unit 11s, the power switch 10s, the trigger button 10t, and the movement completion detection unit 51. Therefore, when the power is on, the card identification information (first identification information) of the installed card 21 and the game coin identification information (second identification information) of the game coin 22 are read by the reading unit 11s and sent to the control unit 50. Furthermore, pressing the trigger button 10t starts the following operation, and the movement completion of the movement operation unit 12 is confirmed by the detection signal from the movement completion detection unit 51.

[0056] Furthermore, the control unit 50 is connected to the storage unit 54. The storage unit 54 stores voice data used during performances to emit sounds such as designated lines, activation sounds, transformation sounds, and special attack sounds from the sound output unit 30, as well as light emission data from the light output unit 40. The storage unit 54 also has a temporary storage area for temporarily storing reading information from the card 21 and the game coin 22. The control unit 50 is also connected to the drive unit 53. The drive unit 53, driven by the control unit 50, is connected to the sound output unit 30 and the light output unit 40.

[0057] The control unit 50 outputs unique performances based on two types of information: card recognition information and game coin recognition information. It also outputs music and voice audio from the sound output unit 30 and light performances with flashing and color changes from the light output unit 40. Furthermore, as will be described below, the control unit 50 stores and saves the card recognition information initially read by the reading unit 11s until the performance based on the temporarily read card recognition information is completed, thus finishing the performance.

[0058] Figure 5 This is a flowchart illustrating the basic operation and control process of toy 1.

[0059] like Figure 5 As shown, turn on the power switch for 10 seconds to start operation. Then, press the trigger button 10t (step S1).

[0060] Thus, the reading unit 11s is in an activated state that can read data (step S2).

[0061] In this startup state, card 21 is inserted into insertion section 11i. By inserting card 21, card identification information of card 21 is read (step S3).

[0062] After confirming that the card identification information has been read, confirm whether the card identification information has been stored (step S4).

[0063] After confirming that the card identification information has been stored, it is determined whether the identification information of card 21 and game coin 22 has been read (step S5). That is, the game coin identification information of game coin 22 is read by sliding the movement operation unit 12 on which game coin 22 is installed. At this time, the identification information of both card 21 and game coin 22 is read at the same time, but since the card identification information has already been stored, the storage of the read information at this time only stores the game coin identification information (step S6).

[0064] Furthermore, the completion of movement of the movement operation unit 12 is detected by the movement completion detection unit 51. The detection signal from the movement completion detection unit 51 is used to confirm whether all detections of the game coin 22 have been completed (step S7). In this state, the system becomes capable of performance control, which corresponds to information based on a combination of stored game coin identification information and card identification information (step S8).

[0065] Furthermore, the performance can start automatically at the point when the movement of the mobile operation unit 12 is completed, or it can be started by pressing the trigger button 10t. A specified performance can also be repeated by pressing the trigger button 10t. Additionally, the performance can end when the power switch is turned off for 10 seconds, or by detecting the operation of returning the mobile operation unit 12 to the standby position Wp, thereby ending the performance.

[0066] In step S4 of the flowchart, when determining whether card identification information is stored, if no card identification information is stored, it is confirmed whether the read identification information is card identification information (step S9). Here, if card identification information cannot be confirmed, the process returns to step S3. Moreover, if card identification information can be confirmed, the card identification information is stored (step S10), and the process returns to step S3.

[0067] Furthermore, in step S5 of the flowchart, if the result of confirming whether the identification information of card 21 and game coin 22 has been read is negative, the confirmation is repeated to confirm whether the identification information of card 21 has been read (step S11). Here, if the card identification information has been read, the card identification information is discarded (step S12), and the process proceeds to step S7. Moreover, if the card identification information has not been read, the game coin identification information is stored (step S13), and the process proceeds to step S7.

[0068] In this embodiment, for example, when the coin identification information is read while card 21 is inserted (during normal operation), the card identification information is read again, but it is discarded. Therefore, the designated performance is performed while the initially read card identification information is saved until the operation of toy 1 is completed. That is, if card 21 is temporarily inserted and then removed (if card identification information is stored), or if a new card 21 is reinserted during operation, the performance based on the new card identification information will not be performed.

[0069] The following is an explanation of how to play and an example of the performance of the combination of card 21 and game coin 22.

[0070] In addition, regarding gameplay, there are sound and light effects for the transformation mode, attack mode, and sword attack mode of damage-dealing heroes, as well as the sound and light patterns (patterns) of their ultimate skills after transformation. Here, for example, we will describe one example of a specific hero's transformation version.

[0071] First, operate the power switch for 10 seconds to turn on the power. This will trigger the start-up sound of Toy 1. Additionally, a start-up light-up effect can also occur at this time. Furthermore, in this start-up state, a short press of the trigger button 10t will produce, for example, the sound of Heroes' Gate opening. After a specified time following the opening of Heroes' Gate, the sound changes to a readout standby tone, returning to standby mode.

[0072] In this standby state, the designated hero's card 21 is inserted into the insertion unit 11i. When the card 21 is confirmed by the reading unit 11s, the voice output of the hero's lines corresponding to that ID (Identity Document) is performed. Afterwards, the system returns to the read standby tone.

[0073] Here, for example, only one game coin 22 for a specific hero is inserted into the game coin mounting section 12a of the movement operation unit 12, causing the movement operation unit 12 to slide. Through this sliding operation, the game coin 22 passes over the reading section 11s. As a result, the game coin identification information is read by the reading section 11s. At this time, a game coin call sound is emitted, and then the voice output of the hero corresponding to the game coin 22 is displayed.

[0074] The movement operation unit 12 is moved to the movement completion position Ep, and the movement is completed. At this time, the movement completion detection unit 51 detects the completion of the movement, and outputs a reading completion tone at the same time as the movement is completed. Afterward, a standby tone is output to indicate that the operation of the trigger button 10t is pending.

[0075] When the trigger button 10t is pressed briefly, the opening sound of the performance is output, followed by the lines of the transformation mode, and then the transformation sound is output after a short interval. Afterwards, each time the trigger button 10t is pressed, for example, the hero's sword-fighting sound is output. Additionally, depending on the sound performance in each state (mode), flashing or colored light corresponding to the sound output is output from the light output unit 40 as needed.

[0076] The transformation mode described above refers to the case where one hero transforms (using 22 game coins), but this is the general mode. In contrast, a special mode can be set. This special mode, for example, can be set to use 3 22 game coins. That is, a mode where 3 heroes transform (pattern). In this case, the presentation mode can be set to a special mode different from the general mode, for example, making all sounds such as dialogue, transformation sounds, and sword strike sounds more elaborate, and increasing the volume or amount of light as needed.

[0077] Furthermore, while the performance only described the hero's transformation mode, in addition to modes such as attack mode, individual hero transformation, attack mode, and sword-fighting mode, a variety of other modes, including general mode and special mode, are also provided. Corresponding to these various modes are the number of cards 21, the number of game coins 22, and the number of game coins 22 installed, which can be easily controlled by changing the button press method, such as short press and long press of the trigger button 10t.

[0078] As described above, the toy 1 according to this embodiment provides a highly entertaining toy 1 that can output a combination of card recognition information and game coin recognition information using the reading unit 11s, thereby enabling a variety of performances. Moreover, since both card recognition information and game coin recognition information can be read using a single reading unit 11s, miniaturization and low cost can be achieved.

[0079] Furthermore, in the toy 1 of this embodiment, the movable operation unit 12 is slidably mounted on the reading unit 11s, so the game coin identification information can be easily read by the reading unit 11s by moving the movable operation unit 12. Moreover, the shape of the toy 1 can be changed by moving the movable operation unit 12, which can enhance the fun.

[0080] Furthermore, in the toy 1 of this embodiment, the mobile operation unit 12 is configured to hold multiple game coins 22, thus enabling the reading of multiple game coin identification information and the performance of colorful shows based on combination information.

[0081] Furthermore, in the toy 1 of this embodiment, the movable operation part 12 is slidably fitted into and held in the slide rail part 10r of the toy body 10, thus improving the operability of the movable operation part 12.

[0082] Furthermore, in the toy 1 of this embodiment, the movement operation unit 12 is configured to slide in a roughly semi-circular manner around the gripping part 10g, thereby allowing movement operation with the other hand while holding the gripping part 10g with one hand, resulting in excellent operability. Moreover, the movement operation unit 12 moves between the standby position Wp and the completed movement position Ep, symmetrically positioned relative to the center line CL of the toy body 10. As a result, the movement operation unit 12 can be displayed as a symmetrical decorative element, and it can convey the sense of operation and the unity of shape as the toy 1 is completed through movement operation. Furthermore, in this embodiment, the toy 1 also reaches its completed form during the hero transformation performance, and the combination of performance output and toy shape change further enhances the fun. In addition, while this embodiment describes the movement operation unit 12 being moved to a symmetrical position, it is not limited to this, and the standby position Wp and the completed movement position Ep of the movement operation unit 12 can be appropriately set. For example, the toy can be in the first appearance shape when the movement operation unit 12 is in the standby position Wp, and in the second appearance shape when the movement operation unit 12 is in the movement completion position Ep.

[0083] Furthermore, in the toy 1 of this embodiment, the slide rail 10r has concave and convex surfaces 10c and 10d at predetermined intervals along the moving direction of the moving operation section 12. Therefore, when the moving operation section 12 is moved, a clicking action corresponding to the position of the concave and convex surfaces 10c and 10d can be performed. In other words, when the moving operation section 12 moves, for example, the action can be performed while making a clicking sound, thus achieving a realistic sense of operation.

[0084] Furthermore, by aligning the position of the clicking action with the position of the three game coins 22 when they arrive at the reading unit 11s, the operation can be temporarily stopped when each game coin 22 is on the reading unit 11s. As a result, the game coin identification information can be easily read using the reading unit 11s, which helps prevent reading errors. Moreover, by utilizing the concave portion 10c located near the standby position Wp, the movement operation unit 12 can also be stopped at the standby position Wp.

[0085] Furthermore, in the toy 1 of this embodiment, a dummy shape portion 10a with approximately the same shape as the outline of the mobile operation portion 12 is provided in the standby position Wp of the mobile operation portion 12. As a result, when the mobile operation portion 12 is moved, the overall shape of the toy 1 can be made symmetrical. Moreover, when the mobile operation portion 12 is returned to the standby position Wp, the designated position can be visually identified, and operability and feel can be improved.

[0086] Furthermore, in the toy 1 of this embodiment, a circular dummy pattern portion 10dd, which is approximately the same shape as the game coin 22, is provided in the dummy shape portion 10a, thereby enabling a symmetrical shape to be displayed during the movement operation of the movement operation portion 12. Moreover, when returning to the standby state, an operation such as overlapping the game coin 22 on the dummy pattern portion 10dd can be performed intuitively, and a feeling of completing the return operation can be created.

[0087] Furthermore, in the toy 1 of this embodiment, a movement completion detection unit 51 is provided at the movement completion position Ep to detect the completion of movement and the completion of reading the game coin identification information at the same time, thereby making it easy to perform a performance that is linked with the movement operation unit 12 to complete the action.

[0088] Furthermore, in the toy 1 of this embodiment, a light performance section 41 is provided on the side opposite to the gripping part 10g, separated by the reading part 11s. Thus, when the toy body 10 is held, a performance such as a light performance can be performed from the top of the holding hand.

[0089] Furthermore, in the toy 1 of this embodiment, the reading unit 11s retains the initially read card identification information until the operation of the toy 1 is completed, thus completing the performance. Therefore, the card identification information is read only once, thereby simplifying control. In other words, it is not a problem to overwrite the data when re-inserting card 21 or inserting other cards. As a result, the simplification of control helps to speed up the performance.

[0090] Furthermore, in the toy 1 of this embodiment, the card 21, which serves as the first identification component, is relatively thin. Therefore, when the card 21 is installed in the card holder 11, the game coin 22 can approach the reading unit 11s from above, making it easy to read the game coin identification information. Moreover, the second identification component is composed of the game coin 22, thereby serving as a decorative part for the movable operation unit 12.

[0091] Furthermore, in the toy 1 of this embodiment, an opening 11h is formed in which a portion of the card 21 inserted into the insertion part 11i is visible, thereby allowing the card 21 to be seen through the opening 11h. Moreover, since the opening 11h is formed into a circle, it becomes the same shape as the game coin 22, which enhances its decorative appeal.

[0092] The above describes one embodiment of the present invention, but the present invention can be appropriately modified within the scope of its technical concept. For example, in the described embodiment, the maximum number of game coins 22 installed is 3, but the present invention is not limited to this and can be appropriately modified.

[0093] Furthermore, the shape of the toy 1 in the described embodiment is not limited to the shape shown in the figure. Also, the sliding movement of the moving operation unit 12 in the described embodiment traces an arc-shaped track, but it is not necessarily limited to this.

[0094] [Explanation of Symbols]

[0095] 1 toy

[0096] 10 Toy Main Body

[0097] 10a Dummy Shape Part

[0098] 10c concave face

[0099] 10d convex face

[0100] 10dd Virtual Pattern Department

[0101] 10g grip section

[0102] 10r slide rail section

[0103] 11. Card Holding Section (Identification Component Holding Section)

[0104] 11i Insertion Section

[0105] 11s Reading Unit

[0106] 12 Mobile Operations Unit

[0107] 21 cards (first identification component)

[0108] 22 game coins (second identification component)

[0109] 30 audio output units

[0110] 40 optical output units

[0111] 41 Light Performance Department

[0112] 50 Control Department

[0113] 51 Mobile Completion Inspection Department

[0114] Wp standby position

[0115] Ep completes movement position

[0116] CL centerline.

Claims

1. A toy that has: Toy body; A retaining part is provided in the toy body, which is capable of retaining the first identification component to which the first identification information has been assigned; A reading unit is provided on the toy body, which is capable of reading the first identification information as the first identification component is installed on the retaining part; The movable operating unit is capable of attaching and detaching a second identification component that has been given the second identification information, and is capable of moving on the toy body in a manner that is movable relative to the holding part, so that the second identification component is brought close to the reading part to realize the reading of the second identification information performed by the reading part; as well as The drive control unit outputs a performance based on at least one of the first identification information and the second identification information; and The second identification component can be brought close to the reading unit while the first identification component is installed in the holding part.

2. The toy according to claim 1, wherein The first identification component is rectangular, and the second identification component is disc-shaped.

3. The toy according to claim 1 or 2, wherein The mobile operating unit is slidably mounted on the reading unit.

4. The toy according to claim 1 or 2, wherein The mobile operation unit is configured to hold multiple of the second identification components.

5. The toy according to claim 1 or 2, wherein One end of the movable operating part is slidably fitted and held in the slide rail part, which protrudes from the toy body.

6. The toy according to claim 5, wherein The toy body is also provided with a gripping part; The moving operation unit moves on the slide rail, which is formed in a roughly semi-circular shape with the gripping part as the center. The movable operating unit moves between the standby position and the completed movement position, with a left-right symmetrical orientation relative to the center line of the toy body.

7. The toy according to claim 5, wherein The slide rail is provided with a plurality of concave and convex surfaces, which are formed at specified intervals along the sliding direction of the moving operation part.

8. The toy according to claim 6, wherein In the standby position, there is a dummy shape portion that has a substantially the same shape as the outline of the moving operation unit.

9. The toy according to claim 8, wherein The dummy shape portion is provided with a dummy pattern portion that has approximately the same shape as the second identification component.

10. The toy according to claim 6, wherein An action completion detection unit is provided at the position where the movement is completed. This action completion detection unit detects the completion of the movement and the reading of the second identification information at the same time.

11. The toy according to claim 6, wherein On the side opposite to the gripping part, a light display part is provided across the reading part.

12. The toy according to claim 1 or 2, wherein The reading unit stores the first identification information initially read until the operation is completed, thus finishing the performance.

13. The toy according to claim 1 or 2, wherein The first identification component is configured as a card, and the second identification component is configured as a game coin.

14. The toy according to claim 1 or 2, wherein The retaining part is provided with an insertion part for the first identification component to be inserted; An opening is formed in the insertion portion, through which a portion of the first identification component that has been inserted into the insertion portion can be seen.

15. The toy according to claim 1 or 2, wherein The output is a combined performance based on the information of the first identification information and the second identification information read by the reading unit.

16. The toy according to claim 1 or 2, wherein The performance is at least one of a performance using sound and a performance using light.