Game product display method, device, electronic device and readable storage medium
By providing a trial game interface in the game trading platform, players can experience the performance of game products in the game scene, solving the problem that players cannot intuitively compare the performance of game products and reducing decision-making costs.
Patent Information
- Application Number
- CN202211364841.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2022-11-02
- Publication Date
- 2025-09-02
- Estimated Expiration
- 2042-11-02
AI Technical Summary
When players purchase game products on the game trading platform, they cannot intuitively understand the performance corresponding to different attribute values, resulting in high decision-making costs.
The product display interface is provided through the terminal device, and the trial game interface of the target game product is displayed, allowing players to control the game characters in the game scene to perform virtual actions using the target game product and perform game logic calculations.
Players can intuitively experience the performance of game products in game scenarios, reducing the decision-making cost of purchasing game products.
Smart Images

Figure CN115689685B_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a method, device, electronic device, and computer-readable storage medium for displaying game merchandise. Background Art
[0002] Driven by the internet, the continuous development and evolution of hardware and software technologies has led to the emergence of smart devices and software. This has also led to the emergence of a large number of games with diverse themes. These games are being equipped with virtual equipment, treasures, or props specifically for use in games on game trading platforms to meet the needs of gamers.
[0003] However, currently, when players purchase game products on game trading platforms, they can only compare the performance of different game products based on the differences in the attribute values corresponding to the game products. However, simply by comparing the differences in attribute values, it is impossible to intuitively experience the performance of game products corresponding to different attribute values. As a result, players need to use imagination, check other players' reviews, etc. to experience the performance of game products corresponding to different attribute values, which results in a high decision-making cost for players when purchasing game products. Summary of the Invention
[0004] The embodiments of the present application provide a method, device, electronic device, and computer-readable storage medium for displaying game merchandise, which can reduce players' decision-making costs when purchasing game merchandise.
[0005] In a first aspect, an embodiment of the present application provides a method for displaying game products, wherein a product display interface is provided through a terminal device, and the content displayed in the product display interface includes at least one game product. The method includes:
[0006] In response to a triggering operation on a target game product on the product display interface, a trial game interface of the target game product is displayed, wherein the trial game interface displays a game scene and a game character located in the game scene;
[0007] In response to the commodity trial operation on the game character, the game character in the game scene is controlled to perform virtual actions using the target game commodity and perform game logic calculations.
[0008] In a second aspect, an embodiment of the present application further provides a display device for game products, which provides a product display interface through a terminal device, wherein the content displayed in the product display interface includes at least one game product, and the device includes:
[0009] An interface display module, configured to display a trial game interface of the target game product in response to a triggering operation on the product display interface, wherein the trial game interface displays a game scene and a game character located in the game scene;
[0010] The trial module is used to control the game character in the game scene to perform virtual actions using the target game product and perform game logic calculations in response to the product trial operation on the game character.
[0011] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; the processor loads instructions from the memory to execute the steps in any one of the game product display methods provided in the embodiments of the present application.
[0012] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the steps in any one of the game product display methods provided in the embodiment of the present application.
[0013] In an embodiment of the present application, a product display interface is provided by a terminal device, and the content displayed in the above-mentioned product display interface includes at least one game product, and in response to a trigger operation on a target game product on the above-mentioned product display interface, a trial game interface corresponding to the target game product is displayed. The trial game interface displays a game scene and a game character located in the above-mentioned game scene, so that when a player purchases a game product, he or she can intuitively see how the game product is displayed in a game scene, and the terminal device controls the above-mentioned game character in the above-mentioned game scene to use the above-mentioned target game product to perform virtual actions and perform game logic calculations in response to the player's product trial operation on the above-mentioned game character, thereby prompting the player to intuitively experience the performance of the game product in the game scene in a trial manner, thereby greatly reducing the decision-making cost of the player when purchasing the game product. BRIEF DESCRIPTION OF THE DRAWINGS
[0014] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the following briefly introduces the drawings required for use in the description of the embodiments. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0015] Figure 1 Schematic diagram of a game product display system provided in an embodiment of the present application;
[0016] Figure 2This is a flow chart of an embodiment of a method for displaying game products provided in an embodiment of the present application;
[0017] Figure 3 This is a schematic diagram of the trial game interface provided in the embodiment of the present application;
[0018] Figure 4 This is a schematic diagram of a trial scenario setting page provided in an embodiment of the present application;
[0019] Figure 5a This is a schematic diagram of a product details page provided in an embodiment of the present application;
[0020] Figure 5b This is another page diagram of the product details page provided in the embodiment of the present application;
[0021] Figure 6a This is a schematic diagram of a trial product data page provided in an embodiment of the present application;
[0022] Figure 6b This is another page diagram of the trial product data page provided in the embodiment of the present application;
[0023] Figure 7 This is another page diagram of the product details page provided in the embodiment of the present application;
[0024] Figure 8 Schematic diagram of the structure of the display device for gaming products provided in an embodiment of the present application;
[0025] Figure 9 It is a structural diagram of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0026] The following will be combined with the drawings in the embodiments of this application to clearly and completely describe the technical solutions in the embodiments of this application. Obviously, the embodiments described are only part of the embodiments of this application, not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts are within the scope of protection of this application.
[0027] Before explaining the embodiments of the present application in detail, some terms involved in the embodiments of the present application are first explained.
[0028] In the description of the embodiments of the present application, the terms "first", "second", etc. may be used herein to describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units clearly listed, but may include other steps or units that are not clearly listed or inherent to these processes, methods, products, or devices.
[0029] The product display interface refers to the interface corresponding to the application provided or displayed via a graphical user interface (GUI), which may include at least one game product. The GUI is generated by executing a software application on a processor of a mobile terminal or other terminal and rendering it on a display, and may be a display screen interface of the terminal device.
[0030] Among them, the game interface refers to the interface corresponding to the application provided or displayed through the graphical user interface, which includes the UI interface and game screen for players to interact. In an optional embodiment, the UI interface may include game controls (such as skill controls, movement controls, function controls, etc.), indicators (such as direction indicators, character indicators, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is the display screen corresponding to the game scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the game scene.
[0031] Among them, the game scene is a game scene displayed (or provided) when the application is running on a terminal or server. Optionally, the game scene can be a simulation environment of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The game scene can be any one of a two-dimensional game scene, a 2.5-dimensional game scene, or a three-dimensional game scene. The embodiment of the present application does not limit the dimension of the game scene. For example, the game scene may include the sky, land, ocean, etc., and the land may include environmental elements such as deserts and cities. The user can control the game character to move in the game scene.
[0032] Among them, the game character refers to a dynamic object that can be controlled in the game scene. Optionally, the game character can be a virtual person, a virtual animal, an anime character, etc. The game character can be a virtual avatar used to represent the user in the game scene. The game scene can include at least one game character, each of which has its own shape and volume in the game scene and occupies a part of the space in the game scene. In one possible implementation, the user can control the game character to move in the game scene, for example, to control the game character to run, jump, crawl, etc., and can also control the game character to fight other game characters using skills and virtual props provided by the application.
[0033] In this embodiment, the game character may be a virtual character controlled by a user through operations on a client. In some embodiments, the game character may be a virtual person competing in a game scene. In some embodiments, the number of game characters participating in the game scene may be pre-set or dynamically determined based on the number of clients participating in the interaction.
[0034] The embodiments of the present application provide a method, device, electronic device and computer-readable storage medium for displaying game products. Specifically, the method for displaying game products of the embodiments of the present application can be performed by an electronic device, wherein the electronic device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
[0035] For example, when the game product display method is run on a terminal, the terminal device stores a game application and is used to present the game scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, by downloading and installing the game application and running it through the terminal device. The terminal device can provide the graphical user interface to the user in a variety of ways, for example, it can be rendered and displayed on the display screen of the terminal device, or the graphical user interface can be presented through holographic projection. For example, the terminal device may include a touch screen and a processor, the touch screen is used to present the graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the product display interface includes at least one game product, the game interface includes a game scene and a game character located in the game scene and trying out the game product, and the processor is used to run the game, generate the graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch screen.
[0036] For example, when the game product display method runs on a server, it can be considered cloud gaming. Cloud gaming refers to a gaming method based on cloud computing. In this cloud gaming mode, the game application runtime and the game screen presentation are separate. The storage and execution of the game product display method are performed on the cloud gaming server. Game screen presentation, on the other hand, is performed on the cloud gaming client. The cloud gaming client is primarily responsible for receiving and sending game data and presenting the game screen. For example, a cloud gaming client can be a display device with data transmission capabilities close to the user, such as a mobile terminal, television, computer, PDA, or personal digital assistant. However, the terminal device that processes the game data is the cloud gaming server in the cloud. When playing a game, the user operates the cloud gaming client to send operational instructions to the cloud gaming server. The cloud gaming server runs the game according to the operational instructions, encodes and compresses the game screen and other data, and returns it to the cloud gaming client via the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0037] See also Figure 1 , Figure 1Schematic diagram of a display system for game products provided in an embodiment of the present application. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to the servers of different games through the network 4000. The terminal 1000 is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal 1000 has one or more multi-touch screens for sensing and obtaining user input through touch or sliding operations performed at multiple points on one or more touch-sensitive displays. In addition, when the system includes multiple terminals 1000, multiple servers 2000, and multiple networks 4000, different terminals 1000 can be connected to each other through different networks 4000 and different servers 2000. The network 4000 can be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. Furthermore, different terminals 1000 can also connect to other terminals or servers using their own Bluetooth networks or hotspot networks. For example, multiple users can be online through different terminals 1000, thereby connecting and synchronizing with each other through appropriate networks to support multi-player gaming. Furthermore, the system may include multiple databases 3000, each coupled to different servers 2000, and capable of continuously storing information related to the gaming environment in the databases 3000 while different users are online playing a multi-player game.
[0038] The following is a detailed description of each embodiment in conjunction with the accompanying drawings. It should be noted that the order in which the following embodiments are described does not limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in an order different from that shown in the drawings.
[0039] In this embodiment, a terminal is used as an example for explanation. This embodiment provides a method for displaying game products. The method provides a product display interface through the terminal device. The content displayed in the product display interface includes at least one game product, such as Figure 2 As shown, the specific process of the game product display method can be as follows:
[0040] 201. In response to a triggering operation on a target game product on the product display interface, a trial game interface of the target game product is displayed, wherein the trial game interface displays a game scene and a game character in the game scene.
[0041] Among them, the above-mentioned product display interface can be the interface displayed in the above-mentioned game trading platform, and the game products displayed therein refer to virtual items that can be used by game characters in game scenes, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by game characters to speed up their own attributes, assist in combat or inflict damage to other virtual objects. Game products can also be supply props such as bullets, and can also be accessories such as extended magazines, aiming scopes, flash suppressors, stocks, etc. that are equipped on designated virtual weapons. The game products can also be game costumes to be worn by game characters.
[0042] The target game product is a game product selected by the player and desired to be tried out, and there may be at least one target game product.
[0043] Among them, the above-mentioned trigger operation is the operation performed when the player wants to try out the game product. Through this trigger operation, the game product to be tried can be determined. In some cases, the game scene and game character corresponding to the game product to be tried can be further determined through this trigger operation. The game product to be tried is the target game product. In this embodiment, by responding to the above-mentioned trigger operation, the trial game interface corresponding to the target game product can be displayed.
[0044] In some embodiments, the game scene in which the above-mentioned target game product is located on the trial game interface can be a preset game scene, that is, the game scene corresponding to each game product is pre-set, so that after the target game product is determined, the game scene corresponding to the target game product is directly displayed on the trial game interface.
[0045] In some embodiments, different players may use game items in different game scenarios, and the display effects of game items in different game scenarios may also vary. For example, the attack effects of attack-type game items against enemy characters in different game scenarios may be different. For example, if the enemy character in one game scenario moves slowly, the player-controlled game character will have a higher aim when using the attack-type game item, and the corresponding attack attribute will be higher. For another example, if the enemy character in another game scenario moves quickly, the player-controlled game character will have a lower aim when using the attack-type game item, and the corresponding attack attribute will be lower. In addition, when trying out game items, players may want to try out at least two game items at the same time to compare which one best meets their needs.
[0046] Therefore, in order to meet user needs and improve the display effect of game products required by users in specific game scenarios, corresponding trial game windows can be determined according to different user needs, and at least two trial game windows can be displayed on the trial game interface in split screens, such as Figure 3 As shown, two trial game windows, namely trial game window 1 and trial game window 2, are determined according to user needs, and are displayed through trial game window 1 and trial game window 2 respectively.
[0047] Specifically, when the game product and / or the scene-associated parameter controls for configuring the game scene corresponding to the game product are both in the product display interface, the terminal can determine the target game product and / or the game scene corresponding to the target game product in response to the user's trigger operation on the product display interface to display the trial game interface, and at the same time, display at least two trial game windows in split screen on the trial game interface, one trial game window corresponding to one game scene, and a game character located in the game scene and trying out a target game product.
[0048] It can be understood that when the game usage interface can be displayed by simply triggering the target game product in the product display interface, it means that in this embodiment, only the target game product to be displayed needs to be determined, and the game scene displayed on the trial game interface is the preset game scene corresponding to the target game product.
[0049] Exemplarily, when there are at least two target game products, the above step 201 may include: the terminal displays a trial game interface in response to a triggering operation on at least two target game products on the above product display interface, and at the same time displays trial game windows corresponding to at least two target game products in the above trial game interface in split screen, and one of the above trial game windows includes a game scene and a game character located in the above game scene.
[0050] Exemplarily, when there are at least two scene-associated parameters of the same type, for example, the player wants to control at least two game characters to try out the same target game product at the same time, the above step 201 may include: in response to the triggering operation of at least two game characters of the target game product on the above product display interface, displaying the trial game interface, and at the same time displaying the trial game window corresponding to each game character in the above trial game interface in split screen, wherein one of the above trial game windows includes a game scene and a game character located in the above game scene.
[0051] Specifically, when the game product and the scene-associated parameters for configuring the game scene corresponding to the game product are on different pages, the terminal can respond to the user's product selection operation on the product display interface, determine the target game product, and then display the trial scene setting page corresponding to the target game product, so as to set the game scene corresponding to the target game product on the trial scene setting page, thereby displaying the trial game interface after setting, and at the same time, displaying at least two trial game windows in split screen on the trial game interface, one trial game window corresponding to one game scene, and the game character located in the game scene.
[0052] The above-mentioned step 201 may specifically include: the terminal responds to the product selection operation of the game product in the above-mentioned product display interface, and displays the trial scene setting page corresponding to the selected target game product; responds to the setting of the scene-associated parameter control in the trial scene setting page, determines the trial scene corresponding to the set scene-associated parameter control, and thus displays the trial game interface corresponding to the game scene, and at the same time displays at least two trial game windows in the above-mentioned trial game interface in a split screen, and one of the above-mentioned trial game windows includes a game scene and a game character located in the above-mentioned game scene.
[0053] The trial scene settings page includes at least one scene-related parameter control, including but not limited to game character controls, level controls, enemy character controls, parameter adjustment controls, and element adjustment controls. By setting the scene-related parameter controls, a corresponding game scene can be generated.
[0054] Specifically, the game character control is a control corresponding to the game character controlled by the player; the level control is a control corresponding to the game level where the player can try out the target game product, such as Figure 4 As shown, Figure 4 The level control in the game shows the 12 levels that the target game product can be applied to. Figure 4 The above-mentioned enemy character controls are controls corresponding to the enemy characters that the player needs to face in a certain game level. Due to the game types of some games, there are at least two enemy characters in a game level. Therefore, by setting, the game character controlled by the player can face the enemy character required by the player, thereby better promoting the player to experience the target game product; the above-mentioned parameter adjustment controls are controls that can adjust the attribute parameters of the game character or the enemy character; the above-mentioned element adjustment controls are controls for adjusting the virtual elements in the game scene, and the virtual elements are but not limited to the ground, mountains, rocks, vegetation, buildings and other scene elements in the game scene, as well as NPC character elements.
[0055] For example, in a sports game, if the target game product is a game product that can enhance defensive attributes, then in order to better demonstrate the defensive effect, the attack attributes of the enemy character can be adjusted through the parameter adjustment control.
[0056] It is understandable that since a game product is not applicable to all game scenarios, or is not applicable to game characters in all game scenarios, the terminal can pre-acquire all game scene information such as all available game characters, game props and game levels under the player account corresponding to the current player. After the terminal determines the target game product, it filters out the applicable game information of the target game product from the game information, and determines the scene-associated parameter control corresponding to the game information applicable to the target game product, so as to display the scene-associated parameter control on the trial scene setting page.
[0057] For example, in a sports game, a target game product is limited to "forward characters", then the terminal needs to determine all the "forward characters" currently owned by the player from the game scene information, to determine the game character controls containing all the "forward characters", and display the game character controls on the trial scene setting page so that the player can select a game character from it.
[0058] It can be understood that the number of the above-mentioned target game products is at least two, which means that the player currently wants to compare at least two target game products at the same time, which means that one of the above-mentioned trial game windows in the above-mentioned trial game interface corresponds to one of the above-mentioned target game products.
[0059] It can be understood that at least one scenario-associated parameter control is set with at least two scenario-associated parameters, indicating that the player currently wants to compare the performance of the target game product in different game scenarios at the same time, which means that different scenario-associated parameters under the same scenario-associated parameter control correspond to different game scenarios, that is, one of the above-mentioned trial game windows on the trial game interface corresponds to one of the above-mentioned game scenes. For example, the current level control is set with level 1 and level 2, then level 1 and level 2 correspond to game scene 1 and game scene 2 respectively, that is, two trial game windows are displayed on the trial game interface, one trial game window corresponds to game scene 1, and the other trial game window corresponds to trial scene 2.
[0060] In some embodiments, players may want to view the product details of a game product before choosing to try it out, so as to help players have a basic understanding of the game product based on the product details. The product details of at least one game product may be displayed on the product details page. The product details include, but are not limited to, the name of the game product and the character attribute information of the game product. The character attribute information may be information about attribute changes that can be improved by trying the game product, such as Figure 5a As shown, Figure 5a The expected recovery of item 1 is increased by "+36" and the damage resistance is increased by "+10". Figure 5a The expected recovery increase of product 2 is "+38" and the damage resistance is "+2"; it can also be the attribute information after the trial game product is improved, such as Figure 5b As shown, Figure 5b The level of item 1 in the game is changed from "170" to "180". Figure 5b The defense of product 2 in the game has been changed from "933" to "1127".
[0061] Specifically, the terminal can respond to the player's information triggering operation on the game product on the above-mentioned product display interface, display the product details page, and display the product details information of the selected game product on the product details page, thereby prompting the player to trigger the target game product on the product details page based on the product details information of the game product, that is, select the target game product from the various game products displayed on the product details page, and further determine the game scene and game character corresponding to the target game product.
[0062] Specifically, after determining the target game product in response to the trigger operation on the target game product on the above-mentioned product display interface, the terminal can display the product details page in response to the player's information trigger operation on the target game product on the above-mentioned product display interface, so as to display the product details information of the target game product on the product details page, thereby prompting the player to have a preliminary understanding of the target game product based on the product details information of the target game product, and through the trigger operation of the trial control on the product details page, display the trial game interface of the target game product, or display the trial scene setting page of the target game product to set the game scene of the target game product.
[0063] Specifically, after responding to the triggering operation on the target game product on the product display interface, the terminal may pre-display the product details page of the target game product and then display the trial game interface of the target game product.
[0064] 202. In response to the commodity trial operation on the game character, control the game character in the game scene to use the target game commodity to perform a virtual action and perform game logic calculation.
[0065] Among them, the above-mentioned product trial operation is the operation corresponding to when the player controls the game character to use the target game product to perform a specific virtual action in a game scene, thereby prompting the game character to perform the virtual action corresponding to the product trial operation to realize the trial of the above-mentioned target game product. In addition, while the game character uses the above-mentioned target game product to perform the virtual action, game logic calculations need to be performed on the virtual action performed by the game character to obtain the attribute change value corresponding to the virtual action.
[0066] It is understandable that players can use the attributes of the target game product to control the game character to try out the target game product in the game scene with the corresponding product trial operation, so that the player can fully experience the use effect of the target game product in the actual use process, thereby reducing the decision-making cost of the player when purchasing the game product.
[0067] For example, in a sports game, if the target game product is a game product that can enhance defensive attributes, then in order to better demonstrate the defensive effect, the trial operation of the above product can be "block operation", "steal operation", etc.
[0068] In some embodiments, the trial game interface includes at least two game scenes, and the trial game interface also provides a character operation control; the step 202 may include: in response to a product trial operation on the character operation control, controlling the game character in each game scene to use the target game product to perform virtual actions through actions corresponding to the product trial operation, and performing game logic calculations, thereby achieving a single operation to simultaneously control the game characters in at least two game scenes to try out the target game product.
[0069] In some embodiments, the game logic calculation in the above step 202 may include: calculating the second attribute change value when the above game character uses the above target game product to perform the above virtual action, and displaying the icon corresponding to the above second attribute change value in real time on the trial game interface, so that when the player tries the target game product in real time, the corresponding attribute change value when the game character uses the target game product to perform the virtual action can be seen, thereby prompting the player to better experience the effect of the target game product.
[0070] For example, if the target game product is set as a target virtual weapon, then step 202 may include: controlling the game character in the game scene to use the target virtual weapon to emit a virtual attack effect or perform a virtual attack action, so that the player can watch it intuitively by displaying it on the game interface, and calculating the attribute change value generated when the game character uses the target virtual weapon to emit a virtual attack effect or perform a virtual attack action, so as to obtain the attack change value.
[0071] In some embodiments, in order to facilitate players to more intuitively obtain the changes in the character attributes of the game character they control when trying out the target game product, the terminal can display the corresponding trial product data page to display the change information of the character attributes when the player tries out the target game product, that is, after the above step 202, it can also include: when the trial of the above target game product is completed, the terminal obtains the change information of the character attributes corresponding to the target game product during the trial process, and displays the trial product data page, which includes the change information of the character attributes when the above game character uses the above target game product to perform virtual actions, such as Figure 6a As shown, Figure 6a Displays character attribute change information regarding level, health, magic, recovery, and defense when using the target game item. This character attribute change information includes the value of at least one attribute type, such as level, health, magic, recovery, defense, damage, status, stamina consumption, hit rate, and number of misses.
[0072] In some embodiments, in order to facilitate players to intuitively compare the change information of the character attributes when using the target game product and not using the target game product, the terminal can compare and display the information of the two. The above-mentioned trial product data page can also include the change information of the character attributes when the above-mentioned game character does not use the above-mentioned target game product and performs the above-mentioned virtual action. Among them, the change information of the character attributes when using the above-mentioned target game product to perform the above-mentioned virtual action and the change information of the character attributes when not using the above-mentioned target game product and performing the above-mentioned virtual action are displayed relative to each other, so as to facilitate data comparison. Figure 6b As shown, Figure 6b At the same time, the change information of the character attributes about level, blood, magic, recovery, and defense when the target game product is used to perform the above virtual action and when the target game product is not used and the above virtual action is performed is displayed to compare the two, and Figure 6b It further shows the attribute values of each character that are increased by using the target game product relative to not using the target game product, such as level increased by 10, health increased by 1781, magic increased by 172, recovery increased by 415, and defense increased by 194.
[0073] In some embodiments, in order to facilitate players to intuitively compare the change information of the character attributes of the target game product when trying out different game scenes, the terminal can compare and display the information of the two, that is, the above-mentioned trial game interface includes at least two game scenes, and the above-mentioned trial product data page can display the change information of the character attributes when using the above-mentioned target game product corresponding to at least two game scenes, wherein the change information of the character attributes when using the above-mentioned target game product corresponding to at least two game scenes is displayed relative to each other to facilitate data comparison. In this embodiment, the display method of the trial product data page can refer to Figure 6b .
[0074] In some embodiments, in order to improve the speed at which players find the game products they need, the above-mentioned product display interface may also include: a character attribute setting control; before the above-mentioned step 201, it may also include: the terminal determines the set target attribute type and the target attribute value of the above-mentioned target attribute type in response to the operation of the above-mentioned character attribute setting control; thereby updating the display of game products that match the target attribute value of the above-mentioned target attribute type on the above-mentioned product display interface, that is, the terminal preliminarily recommends game products that meet the target attribute value of the target attribute type to the player through the target attribute value of the target attribute type.
[0075] The role attribute setting control may be set by inputting attribute values of different attribute types or by selecting attribute values of different attribute types, which is not limited here. The terminal may set an attribute value of at least one attribute type for the role attribute setting control.
[0076] For example, if the player currently wants to find an attack-type game product with a damage attribute of 100, the damage attribute value or an attribute value higher than the damage attribute value can be set in the character attribute setting control, so as to update and display the game product matching the above damage attribute value on the above product display interface.
[0077] In some embodiments, when the terminal displays a game product that matches the target attribute value of the target attribute type on the product display interface, the product details of the game product that matches the target attribute value of the target attribute type can be displayed at the same time, such as Figure 7 As shown, Figure 7 The target attribute type in is the recovery attribute type, and the corresponding target attribute value is 50. Accordingly, the product details of the game products that match the target attribute value of the above target attribute type are displayed, that is, Figure 7 The expected recovery of item 1 is increased by "+36" and the damage resistance is increased by "+10". Figure 7 The expected recovery of item 2 is increased by "+38" and the damage resistance is increased by "+2".
[0078] Furthermore, after the above step 202, it may also include: when there are at least two target game products, determining the first attribute change value of the above target attribute type from the change information of the character attributes corresponding to the at least two target game products; determining the recommended game product with the smallest difference between the above first attribute change value and the above target attribute value from the at least two target game products, and displaying the product recommendation page of the above game product to be recommended, thereby assisting players in purchasing game products.
[0079] It is understandable that since the value of the game product before it is used is the terminal's estimated value, that is, it is equivalent to the character attribute value corresponding to the full utilization of the game product's capabilities, that is, the above-mentioned target attribute value. However, in actual operation, since the player's operation method sometimes cannot fully utilize the capabilities of the game product, it is necessary to recommend the game product based on the player's performance corresponding to the actual operation after using the target game product, that is, the change information of the above-mentioned character attributes. For example, in an attack-type game, although the damage attribute value caused by some target game products is large, their aiming ability is weak. For example, a target game product can cause a damage attribute value of "+100", but during the actual trial, the player controls the game character to use the target game product to perform a virtual action to hit the enemy character, and the corresponding hit rate is only 70%, so the actual damage is only "+70"; and although some target game products cause a damage attribute value of "+80", during the actual trial, the player controls the game character to use the target game product to perform a virtual action to hit the enemy character, and the corresponding hit rate is 100%, so the actual damage will be "+80", so the terminal needs to recommend the most suitable recommended game product to the player based on the change information of the character attributes corresponding to at least two target game products.
[0080] In some embodiments, if there are at least two target attribute types, the first attribute change values of the at least two target attribute types can be assigned corresponding weights to obtain a final changed attribute result value, and at the same time, the target attribute values of the at least two target attribute types can be assigned corresponding weights to obtain a final target attribute result value. By comparing the changed attribute result value and the target attribute result value, the recommended game product with the smallest gap between the above-mentioned changed attribute result value and the above-mentioned target attribute result value can be determined from at least two target game products.
[0081] In some embodiments, comprehensive consideration can also be made based on other attribute change values related to the target attribute type. For example, when the above-mentioned target attribute type is a defense type, other related attribute values of the target attribute type include but are not limited to attribute values corresponding to the anti-injury attribute type, attribute values corresponding to the recovery attribute type, and attribute values corresponding to the anti-injury attribute type.
[0082] If there are at least two other attribute change values, corresponding weights can be assigned to at least the other attribute change values respectively, and the final change attribute result value corresponding to the target attribute type can be obtained by calculation. By comparing the change attribute result values of at least two target game products, the target game product with the largest change attribute result value can be determined as the game product to be recommended.
[0083] From the above content, it can be seen that a product display interface is provided by the terminal device, and the content displayed in the above product display interface includes at least one game product, and by responding to the trigger operation of the target game product on the above product display interface, the display game scene corresponding to the target game product and the trial game interface of the game character located in the above game scene are displayed, so that when the player purchases the game product, he can intuitively see the display method of the game product applied to a game scene, and the terminal device controls the above game character in the above game scene to use the above target game product to perform virtual actions and perform game logic calculations by responding to the player's product trial operation on the above game character, so as to prompt the player to intuitively experience the performance of the game product in the game scene in a trial manner, thereby greatly reducing the decision-making cost of the player when purchasing the game product.
[0084] In order to better implement the above method, an embodiment of the present application further provides a display device for game products, which can be specifically integrated into an electronic device, such as a computer device, which can be a terminal, server, or other device.
[0085] Among them, the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a personal computer and other devices; the server can be a single server or a server cluster composed of multiple servers.
[0086] For example, in this embodiment, the method of the embodiment of the present application is described in detail by taking the specific integration of the display device of the game product in the terminal as an example. This embodiment provides a display device for game products, which provides a product display interface through the terminal device. The content displayed in the product display interface includes at least one game product, such as Figure 8 As shown, the display device of the game product may include:
[0087] The interface display module 801 is configured to display a trial game interface of the target game product in response to a triggering operation on the product display interface, wherein the trial game interface displays a game scene and a game character located in the game scene;
[0088] The trial module 802 is configured to control the game character in the game scene to perform virtual actions using the target game product and perform game logic calculations in response to the product trial operation on the game character.
[0089] In some embodiments, the interface display module 801 is specifically used to:
[0090] In response to a product selection operation on the game product in the product display interface, a trial scene setting page corresponding to the selected target game product is displayed, wherein the trial scene setting page includes at least one scene-related parameter control;
[0091] In response to the setting of the above-mentioned scene-associated parameter control, a trial game interface corresponding to the game scene is displayed, and at the same time, at least two trial game windows are displayed in split screen in the above-mentioned trial game interface, and one of the above-mentioned trial game windows includes a game scene and a game character located in the above-mentioned game scene.
[0092] In some embodiments, the number of the target game products is at least two, and one trial game window of the trial game interface corresponds to one target game product.
[0093] In some embodiments, at least one scene-associated parameter control is set with at least two scene-associated parameters, different scene-associated parameters under the same scene-associated parameter control correspond to different game scenes, and one of the trial game windows in the trial game interface corresponds to one of the game scenes.
[0094] In some embodiments, the above-mentioned game commodity display device further includes a page display module;
[0095] The page display module is used to display a trial product data page after the use of the target game product is completed. The trial product data page includes information on changes in character attributes when the game character uses the target game product to perform virtual actions.
[0096] In some embodiments, the trial product data page also includes information on changes in character attributes when the game character does not use the target game product and performs virtual actions, wherein the information on changes in character attributes when the target game product is used to perform virtual actions and the information on changes in character attributes when the target game product is not used and virtual actions are displayed relative to each other.
[0097] In some embodiments, the above-mentioned product display interface further includes: a character attribute setting control; the above-mentioned game product display device further includes an attribute determination module and a product display module;
[0098] The attribute determination module is configured to determine a target attribute type to be set and a target attribute value of the target attribute type in response to an operation on the role attribute setting control;
[0099] The commodity display module is used to update and display game commodities that match the target attribute value of the target attribute type on the commodity display interface.
[0100] In some embodiments, the attribute determination module is further configured to determine, when there are at least two target game products, a first attribute change value of the target attribute type from the change information of the character attributes corresponding to the at least two target game products;
[0101] The page display module is further configured to determine, from at least two target game products, a game product to be recommended having the smallest difference between the first attribute change value and the target attribute value, and display a product recommendation page for the game product to be recommended.
[0102] In some embodiments, the trial game interface includes at least two game scenes, and the trial game interface also provides character operation controls; the trial module 802 is specifically used to:
[0103] In response to the commodity trial operation on the character operation control, the game character in each game scene is controlled to use the target game commodity to perform the virtual action through the action corresponding to the commodity trial operation.
[0104] In some embodiments, the trial module 802 is specifically used to:
[0105] Calculate the second attribute change value when the game character uses the target game product to perform the virtual action, and display an icon corresponding to the second attribute change value in real time on the trial game interface.
[0106] As can be seen from the above, the game product display device of this embodiment provides a product display interface through a terminal device, and the content displayed in the above product display interface includes at least one game product, and the interface display module 801 responds to the trigger operation of the target game product on the above product display interface, and displays the display game scene corresponding to the target game product and the trial game interface of the game character located in the above game scene, so that the player can intuitively see the display method of the game product applied to a game scene when purchasing the game product, and the terminal device responds to the player's product trial operation on the above game character through the trial module 802 to control the above game character in the above game scene to use the above target game product to perform virtual actions and perform game logic calculations, thereby prompting the player to intuitively experience the performance of the game product in the game scene in a trial manner, thereby greatly reducing the decision-making cost of the player when purchasing the game product.
[0107] Accordingly, the embodiment of the present application also provides an electronic device, which may be a terminal, such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), or other terminal devices. Figure 9 As shown, Figure 9 Schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 900 includes a processor 901 having one or more processing cores, a memory 902 having one or more computer-readable storage media, and a computer program stored in the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. It will be understood by those skilled in the art that the electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange the components differently.
[0108] The processor 901 is the control center of the electronic device 900. It uses various interfaces and lines to connect various parts of the entire electronic device 900. By running or loading software programs and / or modules stored in the memory 902 and calling data stored in the memory 902, it executes various functions of the electronic device 900 and processes data, thereby monitoring the electronic device 900 as a whole.
[0109] In the embodiment of the present application, the processor 901 in the electronic device 900 loads instructions corresponding to one or more application processes into the memory 902 according to the following steps, and the processor 901 runs the application stored in the memory 902 to implement various functions:
[0110] In response to a triggering operation on a target game product on the product display interface, a trial game interface of the target game product is displayed, wherein the trial game interface displays a game scene and a game character located in the game scene;
[0111] In response to the commodity trial operation on the game character, the game character in the game scene is controlled to perform virtual actions using the target game commodity and perform game logic calculations.
[0112] In some embodiments, in response to a triggering operation on a target game product on the product display interface, displaying a trial game interface of the target game product includes:
[0113] In response to a product selection operation on the game product in the product display interface, a trial scene setting page corresponding to the selected target game product is displayed, wherein the trial scene setting page includes at least one scene-related parameter control;
[0114] In response to the setting of the above-mentioned scene-associated parameter control, a trial game interface corresponding to the game scene is displayed, and at the same time, at least two trial game windows are displayed in split screen in the above-mentioned trial game interface, and one of the above-mentioned trial game windows includes a game scene and a game character located in the above-mentioned game scene.
[0115] In some embodiments, the number of the target game products is at least two, and one trial game window of the trial game interface corresponds to one target game product.
[0116] In some embodiments, at least one scene-associated parameter control is set with at least two scene-associated parameters, different scene-associated parameters under the same scene-associated parameter control correspond to different game scenes, and one of the trial game windows in the trial game interface corresponds to one of the game scenes.
[0117] In some embodiments, after controlling the game character in the game scene to perform a virtual action using the target game product and performing game logic calculations in response to the product trial operation on the game character, the method further includes:
[0118] When the target game product is used up, a trial product data page is displayed, wherein the trial product data page includes information on changes in character attributes when the game character uses the target game product to perform the virtual action.
[0119] In some embodiments, the trial product data page also includes information on changes in character attributes when the game character does not use the target game product and performs the virtual action, wherein the information on changes in character attributes when the target game product is used to perform the virtual action and the information on changes in character attributes when the target game product is not used and the virtual action is performed are displayed relative to each other.
[0120] In some embodiments, the above-mentioned product display interface further includes: a character attribute setting control;
[0121] Before displaying a trial game interface of the target game product in response to a triggering operation on the target game product on the product display interface, the method further includes:
[0122] In response to an operation on the role attribute setting control, determining a target attribute type to be set and a target attribute value of the target attribute type;
[0123] Game products that match the target attribute value of the target attribute type are updated and displayed on the product display interface.
[0124] In some embodiments, after controlling the game character in the game scene to perform a virtual action using the target game product and performing game logic calculations in response to the product trial operation on the game character, the method further includes:
[0125] When there are at least two target game products, determining a first attribute change value of the target attribute type from the change information of the character attributes corresponding to the at least two target game products;
[0126] A game product to be recommended having the smallest difference between the first attribute change value and the target attribute value is determined from at least two target game products, and a product recommendation page of the game product to be recommended is displayed.
[0127] In some embodiments, the trial game interface includes at least two game scenes, and the trial game interface further provides character operation controls;
[0128] In response to the product trial operation on the game character, controlling the game character in the game scene to perform a virtual action using the target game product includes:
[0129] In response to the commodity trial operation on the character operation control, the game character in each game scene is controlled to use the target game commodity to perform the virtual action through the action corresponding to the commodity trial operation.
[0130] In some embodiments, the game logic calculations described above include:
[0131] Calculate the second attribute change value when the game character uses the target game product to perform the virtual action, and display an icon corresponding to the second attribute change value in real time on the trial game interface.
[0132] Therefore, the electronic device 900 provided by this embodiment can bring the following technical effects: reducing the decision-making cost of players when purchasing game products.
[0133] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0134] Optional, such as Figure 9 As shown, the electronic device 900 further includes: a touch screen 903, a radio frequency circuit 904, an audio circuit 905, an input unit 906, and a power supply 907. Among them, the processor 901 is electrically connected to the touch screen 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906, and the power supply 907 respectively. Those skilled in the art will understand that Figure 9 The electronic device structure shown in the figure does not constitute a limitation to the electronic device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0135] The touch display screen 903 can be used to display a graphical user interface, and receive the operation instructions generated by the user acting on the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. Among them, the display panel may be used to display the information input by the user or the information provided to the user and various graphical user interfaces of the electronic device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, a liquid crystal display (LCD), an organic light emitting diode (OLED) or the like may be used to configure the display panel. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or accessory such as a finger, a stylus on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 901, and can receive the command sent by the processor 901 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 901 to determine the type of touch event, and then the processor 901 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 903 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 903 can also be used as part of the input unit 906 to realize the input function.
[0136] The radio frequency circuit 904 may be used to transmit and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to transmit and receive signals with the network device or other electronic devices.
[0137] The audio circuit 905 can be used to provide an audio interface between the user and the electronic device through a speaker and microphone. The audio circuit 905 can convert the received audio data into an electrical signal and transmit it to the speaker, which then converts it into a sound signal for output. On the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data. The audio data is then output to the processor 901 for processing, and then sent to another electronic device through the radio frequency circuit 904, or the audio data is output to the memory 902 for further processing. The audio circuit 905 may also include an earphone jack to provide communication between external headphones and the electronic device.
[0138] The input unit 906 may be configured to receive input digital, character information, or user feature information (such as fingerprint, iris, or facial information), and to generate keyboard, mouse, joystick, optical, or trackball signal input related to user settings and function control.
[0139] The power supply 907 is used to supply power to the various components of the electronic device 900. Optionally, the power supply 907 can be logically connected to the processor 901 via a power management system, thereby enabling the power management system to manage charging, discharging, and power consumption. The power supply 907 can also include one or more DC or AC power supplies, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and other arbitrary components.
[0140] although Figure 9 Not shown in the figure, the electronic device 900 may further include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0141] In the above embodiments, the description of each embodiment has its own focus. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0142] Those skilled in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be accomplished by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0143] To this end, an embodiment of the present application provides a computer-readable storage medium storing a plurality of computer programs, which can be loaded by a processor to execute the steps of any of the game product display methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0144] In response to a triggering operation on a target game product on the product display interface, a trial game interface of the target game product is displayed, wherein the trial game interface displays a game scene and a game character located in the game scene;
[0145] In response to the commodity trial operation on the game character, the game character in the game scene is controlled to perform virtual actions using the target game commodity and perform game logic calculations.
[0146] In some embodiments, in response to a triggering operation on a target game product on the product display interface, displaying a trial game interface of the target game product includes:
[0147] In response to a product selection operation on the game product in the product display interface, a trial scene setting page corresponding to the selected target game product is displayed, wherein the trial scene setting page includes at least one scene-related parameter control;
[0148] In response to the setting of the above-mentioned scene-associated parameter control, a trial game interface corresponding to the game scene is displayed, and at the same time, at least two trial game windows are displayed in split screen in the above-mentioned trial game interface, and one of the above-mentioned trial game windows includes a game scene and a game character located in the above-mentioned game scene.
[0149] In some embodiments, the number of the target game products is at least two, and one trial game window of the trial game interface corresponds to one target game product.
[0150] In some embodiments, at least one scene-associated parameter control is set with at least two scene-associated parameters, different scene-associated parameters under the same scene-associated parameter control correspond to different game scenes, and one of the trial game windows in the trial game interface corresponds to one of the game scenes.
[0151] In some embodiments, after controlling the game character in the game scene to perform a virtual action using the target game product and performing game logic calculations in response to the product trial operation on the game character, the method further includes:
[0152] When the target game product is used up, a trial product data page is displayed, wherein the trial product data page includes information on changes in character attributes when the game character uses the target game product to perform the virtual action.
[0153] In some embodiments, the trial product data page also includes information on changes in character attributes when the game character does not use the target game product and performs the virtual action, wherein the information on changes in character attributes when the target game product is used to perform the virtual action and the information on changes in character attributes when the target game product is not used and the virtual action is performed are displayed relative to each other.
[0154] In some embodiments, the above-mentioned product display interface further includes: a character attribute setting control;
[0155] Before displaying a trial game interface of the target game product in response to a triggering operation on the target game product on the product display interface, the method further includes:
[0156] In response to an operation on the role attribute setting control, determining a target attribute type to be set and a target attribute value of the target attribute type;
[0157] Game products that match the target attribute value of the target attribute type are updated and displayed on the product display interface.
[0158] In some embodiments, after controlling the game character in the game scene to perform a virtual action using the target game product and performing game logic calculations in response to the product trial operation on the game character, the method further includes:
[0159] When there are at least two target game products, determining a first attribute change value of the target attribute type from the change information of the character attributes corresponding to the at least two target game products;
[0160] A game product to be recommended having the smallest difference between the first attribute change value and the target attribute value is determined from at least two target game products, and a product recommendation page of the game product to be recommended is displayed.
[0161] In some embodiments, the trial game interface includes at least two game scenes, and the trial game interface further provides character operation controls;
[0162] In response to the product trial operation on the game character, controlling the game character in the game scene to perform a virtual action using the target game product includes:
[0163] In response to the commodity trial operation on the character operation control, the game character in each game scene is controlled to use the target game commodity to perform the virtual action through the action corresponding to the commodity trial operation.
[0164] In some embodiments, the game logic calculations described above include:
[0165] Calculate the second attribute change value when the game character uses the target game product to perform the virtual action, and display an icon corresponding to the second attribute change value in real time on the trial game interface.
[0166] It can be seen that the computer program can be loaded by the processor to execute the steps in any of the game product display methods provided in the embodiments of the present application, thereby bringing the following technical effects: reducing the decision-making cost of players when purchasing game products.
[0167] The specific implementation of the above operations can be found in the previous embodiments and will not be repeated here.
[0168] The computer-readable storage medium may include a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0169] Since the computer program stored in the computer-readable storage medium can execute the steps of any of the game commodity display methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the game commodity display methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0170] The above is a detailed introduction to a method, device, electronic device and computer-readable storage medium for displaying game products provided in the embodiments of the present application. Specific examples are used herein to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method and core ideas of the present application. At the same time, for those skilled in the art, according to the ideas of the present application, there may be changes in the specific implementation methods and application scope. In summary, the content of this specification should not be understood as limiting the present application.
Claims
1. A method for displaying game products, characterized in that: A product display interface is provided through a terminal device, wherein the content displayed in the product display interface includes at least one game product, and the method includes: In response to a triggering operation on a target game product on the product display interface, displaying a trial game interface of the target game product, the trial game interface displaying a game scene and a game character located in the game scene; In response to a product trial operation on the game character, controlling the game character in the game scene to perform a virtual action using the target game product and performing game logic calculations; The method of displaying a trial game interface of a target game product in response to a triggering operation on the target game product on the product display interface includes: In response to a product selection operation on a game product in the product display interface, a trial scene setting page corresponding to the selected target game product is displayed, the trial scene setting page including at least one scene-related parameter control, different scene-related parameters under the scene-related parameter control corresponding to different game scenes; In response to the setting of the scene-associated parameter control, a trial game interface corresponding to the game scene is displayed, and at the same time, at least two trial game windows are displayed in split screen in the trial game interface, and one trial game window includes a game scene and a game character located in the game scene.
2. The method for displaying game merchandise according to claim 1, wherein: The number of the target game products is at least two, and one trial game window of the trial game interface corresponds to one target game product.
3. The method for displaying game merchandise according to claim 1, wherein: At least one scene-associated parameter control is set with at least two scene-associated parameters. Different scene-associated parameters under the same scene-associated parameter control correspond to different game scenes. One trial game window of the trial game interface corresponds to one game scene.
4. The method for displaying game merchandise according to claim 1, wherein: After, in response to the commodity trial operation on the game character, controlling the game character in the game scene to use the target game commodity to perform a virtual action and performing game logic calculation, the method further includes: When the use of the target game product is completed, a trial product data page is displayed, wherein the trial product data page includes information on changes in character attributes when the game character uses the target game product to perform the virtual action.
5. The method for displaying game merchandise according to claim 4, wherein: The trial product data page also includes information on changes in character attributes when the game character does not use the target game product and performs the virtual action, wherein the information on changes in character attributes when the target game product is used to perform the virtual action and the information on changes in character attributes when the target game product is not used and the virtual action is performed are displayed relative to each other.
6. The method for displaying game merchandise according to claim 4, wherein: The product display interface also includes: a character attribute setting control; Before displaying a trial game interface of the target game product in response to a triggering operation on the target game product on the product display interface, the method further includes: In response to an operation on the role attribute setting control, determining a target attribute type to be set and a target attribute value of the target attribute type; The game products that match the target attribute value of the target attribute type are updated and displayed on the product display interface.
7. The method for displaying game merchandise according to claim 6, wherein: After, in response to the commodity trial operation on the game character, controlling the game character in the game scene to use the target game commodity to perform a virtual action and performing game logic calculation, the method further includes: When there are at least two target game products, determining a first attribute change value of the target attribute type from change information of character attributes corresponding to the at least two target game products; A game product to be recommended having the smallest difference between the first attribute change value and the target attribute value is determined from at least two target game products, and a product recommendation page of the game product to be recommended is displayed.
8. The method for displaying game merchandise according to claim 1, wherein: The trial game interface includes at least two game scenes, and the trial game interface also provides character operation controls; In response to the commodity trial operation on the game character, controlling the game character in the game scene to perform a virtual action using the target game commodity includes: In response to a product trial operation on the character operation control, the game character in each game scene is controlled to use the target game product to perform the virtual action through an action corresponding to the product trial operation.
9. The method for displaying game merchandise according to any one of claims 1 to 8, wherein: The game logic calculation includes: A second attribute change value when the game character uses the target game commodity to perform the virtual action is calculated, and an icon corresponding to the second attribute change value is displayed in real time on the trial game interface.
10. A display device for game merchandise, characterized in that: A product display interface is provided through a terminal device, wherein the content displayed in the product display interface includes at least one game product, and the apparatus includes: an interface display module, configured to display a trial game interface of the target game product in response to a triggering operation on the target game product on the product display interface, wherein the trial game interface displays a game scene and a game character located in the game scene; a trial module, configured to control the game character in the game scene to perform virtual actions using the target game product and perform game logic calculations in response to a product trial operation on the game character; The interface display module is specifically used to respond to a product selection operation on a game product in the product display interface, display a trial scene setting page corresponding to the selected target game product, and the trial scene setting page includes at least one scene-related parameter control; in response to the setting of the scene-related parameter control, display a trial game interface corresponding to the game scene, and at the same time, display at least two trial game windows in the trial game interface in a split screen, one of the trial game windows including a game scene and a game character located in the game scene, and different scene-related parameters under the scene-related parameter control correspond to different game scenes.
11. An electronic device, characterized in that: The system comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps in the method for displaying game commodities according to any one of claims 1 to 9.
12. A computer-readable storage medium, characterized in that The computer-readable storage medium stores a plurality of instructions, which are suitable for being loaded by a processor to execute the steps in the method for displaying game products according to any one of claims 1 to 9.
Citation Information
Patent Citations
User interface display method and device, terminal and storage medium
CN111589148A