A navigation system and method during driving
By setting up virtual game props and feedback modules on the navigation interface, the problem of interference in the gamified interface against navigation functions is solved, and the driving quality evaluation and clear guidance of navigation information is achieved to ensure that users do not go the wrong path.
Patent Information
- Application Number
- CN202310173609.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-02-28
- Publication Date
- 2025-08-05
- Estimated Expiration
- 2043-02-28
AI Technical Summary
The prior art virtualizes the real ground disk on the game interface of the car computer map, resulting in the gamified map interface interfering with users' real-time driving, affecting the core navigation functions, and making it easy for users to go to the wrong path.
Set up a data module on the navigation interface to obtain navigation data, identify key guidance points, and arrange virtual game props along the front or back of these points. Through the feedback module, audio or video feedback is sent when the vehicle passes, and driving quality is evaluated in combination with the reward module. The game prop guidance module does not affect the real interface of the navigation data.
It ensures that driving quality evaluation is not affected, and the navigation function is not affected, which reduces interference to users' real-time driving and ensures that navigation information is clear.
Smart Images

Figure CN116242371B_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to the field of map navigation, and in particular to a technology for making navigation graphic guidance explicit when a person is driving. Background Art
[0002] The prior art proposes a driving evaluation method and device, storage medium, and terminal based on the Map Tycoon game. The method includes: calculating points for a preset car driving situation according to a preset scoring method; virtualizing real territories on the car map on the car map game interface and pricing them according to preset rules; using the points obtained to purchase territories on the car map game interface; scoring all territories owned by the user according to a preset evaluation method; and evaluating the car driving quality based on the territories scores. However, the prior art has the following problems:
[0003] Because the existing technology virtualizes the real territory on the car map in the game interface of the car map, the overall gamified map interface interferes with the user's real-time driving, resulting in unclear guidance information. Although it increases the fun, it sacrifices the core navigation function, making it easy for users to go the wrong way. Summary of the Invention
[0004] One of the purposes of the present invention is to provide a navigation system during driving to solve the problem in the prior art that the core navigation function is sacrificed, causing users to easily go the wrong way; the second purpose is to provide a navigation method during driving.
[0005] In order to achieve the above object, the technical solution adopted by the present invention is as follows:
[0006] A navigation system for driving a vehicle, comprising:
[0007] A data module is used to obtain navigation data of a target road and identify key guidance points in the navigation data, wherein the key guidance points include intersections, lane changes, and ramps;
[0008] A game prop guidance module includes multiple virtual game props arranged at intervals along a planned path in front of or behind a key guidance point, and is used to guide the vehicle to travel along the planned path;
[0009] The feedback module is used to obtain the vehicle's current position on the navigation interface in real time during vehicle driving, and to issue feedback when the vehicle passes the location of the virtual game props; wherein, the feedback is implemented in a manner including audio, video, or a combination of the two.
[0010] According to the above technical means, due to the setting of the feedback module, the evaluation of the driver's driving quality is realized. At the same time, combined with the game prop guidance module, virtual game props are only arranged in front of or behind the key guidance points of the navigation data. Therefore, this technical means does not affect the real interface of the navigation data by loading the gamification content on the navigation interface, thereby ensuring the evaluation of the driver's driving quality while not affecting the core navigation function.
[0011] Furthermore, when the navigation data of the target road is road-level data, the game prop guidance module displays the gamification content behind the key guidance point;
[0012] When the navigation data of the target road is lane-level data, the game prop guidance module displays gamification content in front of a key guidance point;
[0013] The road-level data is used to describe the target road with road-level accuracy, and the lane-level data is used to describe the target road with lane-line-level accuracy.
[0014] Furthermore, when the navigation data of the target road is road-level data, the game prop guidance module displays the gamification content at 20m-100m away from the key guidance point; when the navigation data of the target road is lane-level data, the game prop guidance module displays the gamification content at 100m-50m away from the key guidance point.
[0015] Furthermore, when the feedback module issues feedback, the game prop guiding module eliminates the corresponding virtual game prop.
[0016] Furthermore, it also includes a reward module, which is configured to obtain the number of feedbacks from the feedback module. If the number of times the feedback module issues feedback reaches a first preset number, or after completing the driving on the target road, the number of times the key guidance points are completely passed reaches a second preset number, a reward is issued. The completely passing the key guidance points refers to all the corresponding virtual game props along the driving path of the vehicle when passing through the key guidance points.
[0017] Furthermore, the navigation interface is displayed on one or more of a mobile phone, a central control screen or an ARHUD.
[0018] A navigation method during driving, based on the above system, is as follows:
[0019] S1: Obtain navigation data of a target road and identify key guidance points in the navigation data, wherein the key guidance points include intersections, lane changes, and ramps;
[0020] S2: Multiple virtual game props are arranged at intervals along the planned path in front of or behind the key guidance point to guide the vehicle to travel along the planned path;
[0021] When the navigation data of the target road is road-level data, the gamification content is displayed behind a key guidance point;
[0022] When the navigation data of the target road is lane-level data, the gamification content is displayed in front of a key guidance point;
[0023] The road-level data is used to describe the target road with road-level accuracy, and the lane-level data is used to describe the target road with lane-line-level accuracy;
[0024] S3: Acquire the current position of the vehicle on the navigation interface in real time while the vehicle is traveling, and issue feedback when the vehicle passes the location of the virtual game props; wherein, the feedback may be implemented in the form of audio, video, or a combination of the two.
[0025] Furthermore, it also includes S4: counting the number of times feedback is issued, and if the number of times feedback is issued reaches a first preset number, or the number of times the key guidance point is completely passed through reaches a second preset number, a reward is issued, and the completely passing through the key guidance point means that the driving path of the vehicle when passing through the key guidance point completely coincides with the arrangement direction of all the corresponding virtual game props; otherwise, no reward is issued.
[0026] Furthermore, when feedback is issued, the corresponding virtual game props are eliminated on the navigation interface.
[0027] Beneficial effects of the present invention:
[0028] The present invention loads gamified content into the navigation interface without virtualizing the vehicle map, does not affect the real interface of the navigation data, reduces interference with the user's real-time driving, and clarifies the guidance information;
[0029] The present invention is provided with a feedback module and a reward module, which realizes the evaluation of driving quality while improving the fun through the position relationship between the current position of the vehicle and the virtual game props. BRIEF DESCRIPTION OF THE DRAWINGS
[0030] Figure 1 This is a system schematic diagram of Example 1 of the present invention;
[0031] Figure 2 This is a flow chart of Example 2 of the present invention. DETAILED DESCRIPTION
[0032] The following will describe the implementation of the technical solution of the present invention with reference to the accompanying drawings and preferred embodiments. Those skilled in the art can easily understand other advantages and effects of the present invention from the contents disclosed in this specification. The present invention can also be implemented or applied through other different specific embodiments, and the details in this specification can also be modified or changed in various ways based on different viewpoints and applications without departing from the spirit of the present invention. It should be understood that the preferred embodiments are only for the purpose of illustrating the present invention and are not intended to limit the scope of protection of the present invention.
[0033] It should be noted that the illustrations provided in the following embodiments are merely schematic illustrations of the basic concept of the present invention. Therefore, the illustrations only show components related to the present invention and are not drawn according to the number, shape, and size of components in actual implementation. In actual implementation, the type, quantity, and proportion of each component may be changed arbitrarily, and the component layout may also be more complex.
[0034] Example 1
[0035] This embodiment proposes a navigation system during driving, such as Figure 1 As shown, it includes a data module 1, a game prop guidance module 2, a feedback module 3 and a reward module 4.
[0036] The data module 1 is used to obtain navigation data of the target road and identify key guidance points in the navigation data, which include intersections, lane changes and ramps. The navigation data can be obtained through navigation software.
[0037] The game prop guidance module 2 includes multiple virtual game props arranged at intervals along the planned path in front of or behind the key guidance point, which are used to guide the vehicle to travel along the planned path.
[0038] Feedback Module 3 is configured to obtain the vehicle's current position on the navigation interface in real time while the vehicle is in motion, and to provide feedback when the vehicle passes by the location of a virtual game prop. This feedback may be provided via audio, video, or a combination of both. When Feedback Module 3 provides feedback, the Game Prop Guidance Module removes the corresponding virtual game prop.
[0039] For example, define the virtual game props as gold coins, and place 10 gold coins in front of or behind a certain intersection on the target road. The arrangement of the 10 gold coins is the same as the planned path before or after the intersection in the navigation data, that is, the coordinates of the gold coins can be set to (x n ,y n), n=1-10, then when the current position of the vehicle is mapped to the coordinates (x1, y1) in the navigation interface, it proves that the vehicle coincides with the position of the first gold coin in the planned trajectory, and it can be considered that the vehicle has touched the gold coin, then the gold coin is eliminated on the navigation interface of the game props guidance module 2 (proving that the vehicle has passed the position of the gold coin), and then the feedback module 3 prompts by making a sound of gold coins falling. If the feedback module 3 makes the sound of gold coins falling 10 times, it proves that before or after passing this intersection, the car is driving completely according to the navigation path.
[0040] Reward Module 4 is configured to obtain feedback from Feedback Module 3 and issue a reward if Feedback Module 3 issues feedback a first preset number of times, or if the vehicle completes a second preset number of key guidance points after completing the target road journey. Completely passing a key guidance point is defined as the vehicle's driving path completely aligning with the arrangement of all corresponding virtual game props when passing through the key guidance point. Rewards can be implemented based on common sense among those skilled in the art, such as unlocking a new virtual game prop type or providing a three-day free trial of other paid features on the vehicle (e.g., online wallpaper).
[0041] In one embodiment, the setting of the first preset number of times is explained as follows: assuming that at a right turn, 10 gold coins are set in front of or behind the right turn (arranged according to the planned path of the navigation data), if the vehicle forms a driving trajectory at the current position at different times, if the sound of the gold coins disappearing is produced more than 7 times (the first preset number of times) when the vehicle passes through the gamified content, it means that when passing the right turn, the vehicle is basically driving according to the path planned by the navigation. Therefore, when the reward module 4 obtains the feedback number of the feedback module 3, a reward can be given; if it is less than 7 times, no reward will be given.
[0042] The setting of the second preset number of times is explained as follows: there are 10 intersections on the target road (starting point-end point), and there are 10 gold coins in front of or after each intersection. For a single intersection, if the vehicle touches all the gold coins, it proves that the vehicle is driving in full accordance with the path planned by the navigation data when passing through the intersection. If the number of times the vehicle is driven in full accordance with the path planned by the navigation data on the target road exceeds 7 times (the second preset number of times), it proves that the vehicle is basically driving in full accordance with the path planned by the navigation data when completing the driving on the target road. After the reward module 4 obtains the data, it will give a reward. If it does not reach 7 times, no reward will be given.
[0043] In this embodiment, when the navigation data of the target road is road-level data, the game prop guidance module 2 displays the gamification content 20m-100m behind the key guidance point; when the navigation data of the target road is lane-level data, the game prop guidance module 2 displays the gamification content 100m-50m in front of the key guidance point; road-level data is used to describe the target road with road-level accuracy, and lane-level data is used to describe the target road with lane line-level accuracy.
[0044] If it is road-level data, lanes cannot be distinguished in the navigation data, so gamification content is displayed behind the key guidance point to remind the driver which direction to turn and which lane to turn to; if it is lane-level data, lanes can be distinguished in the navigation data, so gamification content is displayed behind the key guidance point to remind the driver which lane to drive to before turning.
[0045] In this embodiment, the navigation system can be integrated into the navigation software. The implementation method of the navigation system is as follows:
[0046] Open the navigation software, enter the starting and ending points, and generate navigation data for the target road. Then, activate the system proposed in this embodiment. The system's data module 1 acquires the navigation data for the target road, identifies key guidance points within the navigation data, and then transmits these key guidance points to the game item guidance module 2. This module then displays the gamified content on the navigation interface, which is the navigation software's visual interface. The navigation data in this embodiment is road-level data, so the gamified content is displayed in front of the key guidance points and represented by a plurality of arranged gold coins. Since the navigation software already has access to the vehicle's current location information, the system only needs to determine the relationship between the current vehicle position and the position of the gold coins. The implementation of the feedback module 3 and the reward module 4 is the same as described above and will not be repeated here.
[0047] Example 2
[0048] This embodiment proposes a navigation method during driving, such as Figure 2 As shown, the method is as follows:
[0049] S1: Obtain navigation data of a target road and identify key guidance points in the navigation data, wherein the key guidance points include intersections, lane changes, and ramps;
[0050] S2: Multiple virtual game props are arranged at intervals along the planned path in front of or behind the key guidance point to guide the vehicle to travel along the planned path;
[0051] When the navigation data of the target road is road-level data, the gamification content is displayed behind a key guidance point;
[0052] When the navigation data of the target road is lane-level data, the gamification content is displayed in front of a key guidance point;
[0053] The road-level data is used to describe the target road with road-level accuracy, and the lane-level data is used to describe the target road with lane-line-level accuracy;
[0054] S3: obtaining the vehicle's current position on the navigation interface in real time while the vehicle is traveling, and providing feedback when the vehicle passes by the location of the virtual game prop; wherein the feedback may be provided in the form of audio, video, or a combination of the two;
[0055] S4: Count the number of times feedback is issued. If the number of times feedback is issued reaches a first preset number, or the number of times the vehicle completely passes through the key guidance points reaches a second preset number, a reward is issued. Completely passing through the key guidance points means that the driving path of the vehicle when passing through the key guidance points completely coincides with the arrangement direction of all corresponding virtual game props. Otherwise, no reward is issued.
[0056] The rest of the solution is the same as that described in Example 1 and will not be described in detail here.
[0057] The above embodiments are only preferred embodiments for fully illustrating the present invention, and the protection scope of the present invention is not limited thereto. Any equivalent substitution or modification made by those skilled in the art based on the present invention is within the protection scope of the present invention.
Claims
1. A navigation system for driving, characterized by: include: A data module is used to obtain navigation data of a target road and identify key guidance points in the navigation data, wherein the key guidance points include intersections, lane changes, and ramps; A game prop guidance module includes a plurality of virtual game props arranged at intervals along a planned path in front of or behind a key guidance point, for guiding the vehicle to travel along the planned path. When the navigation data of the target road is road-level data, the game prop guidance module displays gamified content behind the key guidance point; when the navigation data of the target road is lane-level data, the game prop guidance module displays gamified content in front of the key guidance point. The road-level data is used to describe the target road with road-level accuracy, and the lane-level data is used to describe the target road with lane-line-level accuracy. The feedback module is used to obtain the vehicle's current position on the navigation interface in real time during vehicle driving, and to issue feedback when the vehicle passes the location of the virtual game props; wherein, the feedback is implemented in a manner including audio, video, or a combination of the two.
2. The system according to claim 1, wherein: When the navigation data of the target road is road-level data, the game prop guidance module displays the gamification content at 20m-100m away from the key guidance point; when the navigation data of the target road is lane-level data, the game prop guidance module displays the gamification content at 100m-50m away from the key guidance point.
3. The system according to claim 2, characterized in that: When the feedback module issues feedback, the game prop guiding module eliminates the corresponding virtual game prop.
4. The system according to claim 3, wherein: It also includes a reward module, which is configured to obtain the number of feedbacks from the feedback module. If the number of times the feedback module issues feedback reaches a first preset number, or after completing the driving on the target road, the number of times the key guidance points are completely passed reaches a second preset number, a reward is issued. The completely passing the key guidance points refers to all the corresponding virtual game props along the driving path of the vehicle when passing through the key guidance points.
5. The system according to claim 1, wherein: The navigation interface is displayed on one or more of a mobile phone, a central control screen or an ARHUD.
6. A navigation method during driving, characterized by: Based on the system according to any one of claims 1 to 5, the method is: S1: Obtain navigation data of a target road and identify key guidance points in the navigation data, wherein the key guidance points include intersections, lane changes, and ramps; S2: Multiple virtual game props are arranged at intervals along the planned path in front of or behind the key guidance point to guide the vehicle to travel along the planned path; When the navigation data of the target road is road-level data, the gamification content is displayed behind a key guidance point; When the navigation data of the target road is lane-level data, the gamification content is displayed in front of a key guidance point; The road-level data is used to describe the target road with road-level accuracy, and the lane-level data is used to describe the target road with lane-line-level accuracy; S3: Acquire the current position of the vehicle on the navigation interface in real time while the vehicle is traveling, and issue feedback when the vehicle passes the location of the virtual game props; wherein, the feedback may be implemented in the form of audio, video, or a combination of the two.
7. The method according to claim 6, characterized in that: It also includes S4: counting the number of times feedback is issued, and if the number of times feedback is issued reaches a first preset number, or the number of times the key guidance point is completely passed reaches a second preset number, a reward is issued, and the completely passing of the key guidance point means that the driving path of the vehicle when passing through the key guidance point completely coincides with the arrangement direction of all the corresponding virtual game props; otherwise, no reward is issued.
8. The method according to claim 7, characterized in that: When feedback is issued, the corresponding virtual game props are eliminated on the navigation interface.
Citation Information
Patent Citations
Navigation apparatus and method capable of providing game items
KR1020180065542A