A human mutual aid training method and system

By setting up a role-playing mutual assistance training method in a virtual scene interface, and using an assistive mechanism to enable patients with poorer function to follow the movements of patients with better function, the problem of difficulty in patient coordination in existing technologies has been solved, achieving interesting interaction and efficient rehabilitation training.

CN117258254BActive Publication Date: 2026-03-31嘉兴智康机器人有限公司
View PDF 3 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2023-09-28
Publication Date
2026-03-31

AI Technical Summary

Technical Problem

Existing mirror rehabilitation robot systems cannot enable interaction between patients, which makes it easy for patients with high levels of rehabilitation to become bored during independent training, while patients with low levels of rehabilitation cannot train alone and require a lot of time and energy from rehabilitation therapists.

Method used

By connecting two or more training devices to share a virtual scene interface, different roles can be set according to the user's functional status, and a distance threshold can be set. When the distance between roles is less than the threshold, the patient with poorer function receives assistance and follows the movement of the patient with better function, thus achieving mutual assistance training.

Benefits of technology

It increases fun interactions between patients, reduces the workload of rehabilitation therapists, and enables patients with better functioning to lead patients with poorer functioning in training, thus improving training efficiency.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN117258254B_ABST
    Figure CN117258254B_ABST
Patent Text Reader

Abstract

The present application relates to the field of human function training, and particularly relates to a human mutual assistance training method and system, the human mutual assistance training method provided in the present application comprises the following steps: two or more training devices are connected to share a virtual scene interface, dynamic information of the training devices can be fed back to the virtual scene interface in real time; the training devices are mapped to different roles in the virtual scene interface, and different roles can interact at a certain distance, so that a training device corresponding to one role obtains an assisting power, the assisting power can change the dynamic information of the training device, and the present application further provides a human mutual assistance training system for realizing the human mutual assistance training method, through the interaction between different training devices, a patient with a high rehabilitation degree can drive a patient with a low rehabilitation degree to train, and patient groups can effectively and interestingly interact, thereby reducing the workload of a rehabilitation instructor.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to the field of human functional training, and in particular to a human mutual assistance training method and system. Background Technology

[0002] To ensure the normal functioning of the human body, auxiliary devices are often used to train specific parts of the body. A Chinese patent document, CN219207920U, entitled "A Mirror Rehabilitation Robot System," discloses a mirror rehabilitation robot system, including a traction unit located at the mobile robot and used to cooperate with the affected hand; a force sensor located at the traction unit; and, while the mobile robot is moving the affected hand, the force sensor monitors the force exerted by the affected hand on the traction unit in real time. This mirror rehabilitation robot system, through improvements to the structure and function of the mobile robot, enables the mobile robot not only to move the affected hand but also to interact with the affected hand and the surrounding environment, further stimulating the mirror nerves of the patient's brain and accelerating the patient's recovery.

[0003] The mirror-image rehabilitation robot system described above is only for independent patient training and cannot create interaction between patients. Patients in a treatment center generally have varying levels of recovery. Some patients with high recovery levels can engage in independent, active training, but excessive, mechanical training can easily lead to boredom. Other patients with low recovery levels cannot train alone or participate in training games, requiring more time and effort from the therapists. Summary of the Invention

[0004] The purpose of this invention is to provide a human mutual aid training method and system, which enables patients with a high level of rehabilitation to lead patients with a low level of rehabilitation in training, and allows for effective and interesting interaction among patient groups, thereby reducing the workload of rehabilitation therapists.

[0005] To address the aforementioned technical problems, embodiments of the present invention provide a human mutual assistance training method, comprising the following steps:

[0006] Two or more training devices can be connected online to share a virtual scene interface, and the dynamic information of the training devices can be mapped and fed back to the virtual scene interface in real time.

[0007] Depending on the user, the training device is mapped to the corresponding role in the virtual scene interface and set as either A or B;

[0008] A distance threshold R is set between A and B. When the distance between A and B is less than R, the training device corresponding to B receives an assist force, which can change the dynamic information of the training device.

[0009] Furthermore, when the distance between A and B is less than R, the magnitude of the assisting force is inversely proportional to the distance between A and B.

[0010] Furthermore, let the maximum value of the assisting force be F, the real-time distance between A and B be d, and the real-time assisting force be f, then...

[0011] Furthermore, when the distance between A and B is less than R, B follows the movement trajectory of A, and the movement speed of B is proportional to the assist force obtained by its corresponding training device.

[0012] Furthermore, when the force exerted by the user on the training device corresponding to device B is greater than the assist force obtained, device B will break away from the movement trajectory of device A and move autonomously.

[0013] The present invention provides a human mutual assistance training system, including multiple training devices and a display screen communicatively connected to the training devices. The dynamic information of the multiple devices can be mapped and fed back to the same virtual scene interface in real time. When two training devices are mapped to the same virtual scene interface and the positions of the characters are close, the training device corresponding to one of the characters can obtain an assist force, which can change the dynamic information of the training device.

[0014] Furthermore, each of the multiple training devices is equipped with a display screen that is connected to it for communication, and the display screens of multiple devices can be connected online to share the same virtual scene interface.

[0015] Furthermore, the distance threshold between the positions of the two training devices mapped to the same virtual scene interface is R. When the distance between the two positions of the two characters is less than R, the training device corresponding to one of the characters receives an assist force. The magnitude of the assist force is inversely proportional to the distance between the two positions of the characters.

[0016] Furthermore, if the maximum assist value obtained by the training device corresponding to a character is F, and the real-time distance between two characters in the same virtual scene interface is d, then the real-time assist value obtained by the training device corresponding to the character is...

[0017] Furthermore, the character corresponding to the training device that receives the boost moves along the trajectory of another character.

[0018] The human body mutual assistance training method and system provided by this invention, compared with the prior art, connects the training equipment and maps the dynamic information of the training equipment corresponding to the user to the same virtual scene interface according to the different human functional conditions of the user. Different roles are set, and the distance between different roles in the same virtual scene interface changes, so that users of the training equipment can generate interesting interactions, increase communication and assistance among users of the training equipment. When the human body mutual assistance training method and system provided by this invention are used for rehabilitation training, patients with higher rehabilitation levels can lead patients with lower rehabilitation levels to train, and patients can interact effectively and interestingly, reducing the workload of rehabilitation therapists. Attached Figure Description

[0019] One or more embodiments are illustrated by way of example with reference numerals in the accompanying drawings. These illustrations do not constitute a limitation on the embodiments. Elements with the same reference numerals in the drawings are denoted as similar elements. Unless otherwise stated, the figures in the drawings are not to be limited by scale.

[0020] Figure 1 This is a flowchart of a human mutual assistance training method in one embodiment of the present invention;

[0021] Figure 2 This is a virtual scene interface view in a human mutual assistance training method according to one embodiment of the present invention.

[0022] Explanation of the attached diagram labels: 1, A; 11, gravitational range; 12, movement trajectory; 2, 2', B; 3, target location. Detailed Implementation

[0023] To make the objectives, technical solutions, and advantages of this invention clearer, the various embodiments of this invention will be described in detail below with reference to the accompanying drawings. However, those skilled in the art will understand that many technical details have been provided in the various embodiments of this invention to facilitate a better understanding of this application. However, the technical solutions claimed in the claims of this application can be implemented even without these technical details and with various variations and modifications based on the following embodiments.

[0024] The first embodiment of the present invention relates to a method for human mutual assistance training. For example... Figures 1-2 As shown.

[0025] A human mutual assistance training method includes the following steps:

[0026] Two or more training devices can be connected online to share a virtual scene interface, and the dynamic information of the training devices can be mapped and fed back to the virtual scene interface in real time; the virtual scene interface is a pre-designed and developed training game interface, and users can choose the corresponding virtual scene interface according to their preferences.

[0027] Depending on the user, the training device is mapped to the corresponding role in the virtual scene interface and set as either A1 or B2, 2'.

[0028] Set the distance threshold between A1 and B2,2' to R. When the distance between A1 and B2,2' is less than R, the training device corresponding to B2,2' receives an assist force, which can change the dynamic information of the training device.

[0029] In one embodiment, the user sets a character based on their own physical condition. If the user's physical condition is good, they can choose character A1; if their physical condition is poor, they can choose character B2, 2'. In the shared virtual scene interface after online connection, the user can operate the training device to make the corresponding character A1 or B2, 2' move autonomously to the target position 3. When B2, 2' cannot move or moves slowly, the user can operate the training device to make the corresponding character A1 move closer to B2, 2'. A distance threshold R is preset. The circle formed with the position of A1 as the center line and the distance threshold R as the radius is the gravitational range 11 of A1. When the distance between A1 and B2, 2' is less than R, that is, when B2, 2' is within the gravitational range 11 of A1, B2, 2' receives assistance, that is, the training device corresponding to character B2, 2' receives assistance. The assistance enables the training device to obtain the power for automatic movement, helping the user of the training device to move or increasing the speed at which the user moves the training device.

[0030] In one embodiment, in the virtual scene interface, a target position 3 is first set. When the distance between A1 and B2,2' is less than a distance threshold R, the magnitude of the assist force is inversely proportional to the distance between A1 and B2,2'. Let the maximum assist force be F, the real-time distance between A1 and B2,2' be d, and the real-time assist force be f. When the distance between A1 and B2,2' is less than R, B2,2' moves along A1's movement trajectory 12 towards the target position 3. The movement speed of B2,2' is proportional to the assist force obtained by its corresponding training device. That is, the user of the training device corresponding to A1 leads the user of the training device corresponding to B2,2' to train. The shape of the movement trajectory 12 of the training device corresponding to B2,2' is consistent with the shape of the movement trajectory 12 of the training device corresponding to A1. The user corresponding to A1 leads the user corresponding to B2,2' to complete the same training action on their respective training devices. When B2,2' is not within A1's gravitational range 11, or when the force exerted by the user on the training device corresponding to B2,2' is greater than the assist force obtained, then B2,2' leaves A1's movement trajectory 12 and moves autonomously. That is, the user corresponding to B2,2' can autonomously operate its training device to complete the training action.

[0031] This invention also provides a human mutual assistance training system, comprising multiple training devices and a display screen communicatively connected to the training devices. The dynamic information of the multiple devices can be mapped and fed back to the same virtual scene interface in real time. When two training devices are mapped to close positions on the same virtual scene interface, the training device corresponding to one of the characters receives an assist force, which alters the dynamic information of the training device. Preferably, each of the multiple training devices is equipped with a display screen communicatively connected to it. The display screens of the multiple devices can be connected online to share the same virtual scene interface, allowing users of each training device to conveniently view the virtual scene interface.

[0032] In one embodiment, a distance threshold R is set between the positions of two training devices mapped to the same virtual scene interface. When the distance between the two character positions is less than R, the training device corresponding to one of the characters receives an assist force, the magnitude of which is inversely proportional to the distance between the two character positions. For example, if the maximum assist force received by the training device corresponding to one character is set to F, and the real-time distance between the two characters in the same virtual scene interface is d, then the real-time assist force received by the training device corresponding to that character is... The character corresponding to the training device that receives power follows the movement trajectory of another character, and the training device that receives power can complete the same training action as the device corresponding to the other character.

[0033] In one embodiment, such as Figure 2As shown, the human mutual assistance system provided in this invention includes multiple training devices, each corresponding to one of two roles: A1 and B2, 2'. There can be one or more A1 roles and one or more B2, 2' roles. These roles are automatically determined based on the user's physical condition, or can be set by the user or by other professional assessors. Typically, the physical condition of the user corresponding to A1 is better than that of the user corresponding to B2, 2'. In the virtual scene interface, the distance threshold between A1 and B2, 2' is set to R. When the straight-line distance between A1 and B2, 2' in the virtual scene interface is less than R, B2, 2' will be attracted by A1 and gain a certain speed, following A1's movement trajectory 12. The smaller the distance between A1 and B2, 2', the greater the assistance force received by the training device corresponding to B2, 2'. When A1 and B2, 2' overlap, the assistance force reaches a preset maximum value. Within a circle with radius R centered on the real-time position of character A1, there is a gravitational range 11 for A1. All training devices corresponding to characters B2 and B2' within this range receive an assist force, the magnitude of which is inversely proportional to the distance between B2' / B2 and A1. If a character B2' / B2' is simultaneously within the gravitational range 11 of two characters A1, it will follow the trajectory 12 of the character A1 that is closer to it. The assist force received by the training device corresponding to character B2' / B2' corresponds to the distance between character B2' / B2 and the A1 it is following. When a character B2' / B2' is simultaneously within the gravitational range 11 of two characters A1 and is equidistant from both characters A1, it will randomly choose to follow either character A1's trajectory. The distance between different characters A1 does not affect their movement.

[0034] The human body mutual assistance training method and system provided by this invention, compared with the prior art, connects the training equipment and maps the dynamic information of the training equipment corresponding to the user to the same virtual scene interface according to the different human functional conditions of the user. Different roles are set, and the distance between different roles in the same virtual scene interface changes, so that users of the training equipment can generate interesting interactions, increase communication and assistance among users of the training equipment. When the human body mutual assistance training method and system provided by this invention are used for rehabilitation training, patients with higher rehabilitation levels can lead patients with lower rehabilitation levels to train, and patients can interact effectively and interestingly, reducing the workload of rehabilitation therapists.

[0035] Those skilled in the art will understand that the above embodiments are specific examples of implementing the present invention, and in practical applications, various changes in form and detail may be made without departing from the spirit and scope of the present invention.

Claims

1. A method of human mutual aid training, characterized by, The method comprises the following steps: Two or more training devices are connected online to share a virtual scene interface, and dynamic information of the training devices can be fed back to the virtual scene interface in real time; According to different users, the training devices are mapped to corresponding characters in the virtual scene interface, which are set as A or B respectively; The user operates the training devices to make the corresponding A or B characters move to a target position autonomously, and when B cannot move or moves slowly, the user operates the training devices to make the corresponding A character move towards B; A distance threshold R is set between A and B, and when the distance between A and B is less than R, the training device corresponding to B obtains an assisting power, which can make the training device corresponding to B obtain a power for automatic movement, and change the dynamic information of the training device.

2. The human mutual aid training method according to claim 1, characterized by, When the distance between A and B is less than R, the size of the assisting power is inversely proportional to the distance between A and B.

3. The human assist training method according to claim 2, characterized by, The maximum assist force is set as F, the real-time distance between A and B is d, and the real-time assist force is f. Then .

4. The human assist training method according to claim 1, characterized by, When the distance between A and B is less than R, B moves along the moving track of A, and the moving speed of B is proportional to the assisting power obtained by the training device corresponding to B.

5. The human assist training method according to claim 4, characterized by, When the force applied by the user to the training device corresponding to B is greater than the assisting power obtained by the training device, B deviates from the moving track of A and moves autonomously.

6. A human mutual assistance training system, characterized in that: It comprises a plurality of training devices and a display screen in communication connection with the training devices, and dynamic information of the plurality of devices can be fed back to the same virtual scene interface in real time. The characters corresponding to the plurality of training devices are A and B, and the user operates the training devices to make the corresponding A or B move to a target position autonomously. When the positions of the two characters in the same virtual scene interface are close, the training device corresponding to one of the characters can obtain an assisting power, which can change the dynamic information of the training device.

7. The human assisted training system according to claim 6, characterized in that The plurality of training devices are each provided with a display screen in communication connection therewith, and the display screens of the plurality of devices can be connected online to share the same virtual scene interface.

8. The human assisted training system according to claim 6, wherein The distance threshold between the positions of the two characters in the same virtual scene interface is R, and when the distance between the positions of the two characters is less than R, the training device corresponding to one of the characters obtains an assisting power, and the size of the assisting power is inversely proportional to the distance between the positions of the two characters.

9. The human assisted training system according to claim 8, characterized in that, The maximum value of the assist power obtained by the training device corresponding to a role is F, the real-time distance between two roles in the same virtual scene interface is d, and the real-time assist power obtained by the training device corresponding to the role is .

10. A mutual body training system according to any of claims 6-9, characterized in that The character corresponding to the training device obtaining the assisting power moves along the moving track of the other character.

Citation Information

Patent Citations

  • Mirror image rehabilitation robot system

    CN219207920U

  • Hand function training and evaluating system based on multi-person interactive virtual reality

    CN106178427A

  • Live-action riding training method based on mixed reality technology

    CN110490978A