Method, device and electronic equipment for displaying multimedia content in a game

By generating content display components within the game scene, players can input various data and dynamically display content based on interactive conditions. This solves the problem of monotonous multimedia content display in game scenes and enhances players' understanding and experience of the game scene.

CN117899463BActive Publication Date: 2025-12-05NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Application Number
CN202410021155.7
Authority / Receiving Office
CN · China
Patent Type
Patents(China)
Current Assignee / Owner
Filing Date
2024-01-04
Publication Date
2025-12-05
Estimated Expiration
2044-01-04

AI Technical Summary

Technical Problem

The multimedia content display format in game scenes is monotonous and fixed, making it difficult to meet diverse display needs and affecting players' understanding and experience of the game scene.

Method used

The terminal device provides a graphical user interface to generate content display components, allowing players to input scene parameter data, photo data, video data, and live programs. Based on the interaction conditions between the virtual character and the components, the system dynamically displays matching content.

Benefits of technology

It enhances the freedom of game scenes and player experience, allowing players to generate rich display content according to their needs and gain a more intuitive understanding of the game scene.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a multimedia content display method and device in a game and electronic equipment, in response to a generation trigger operation for a content display component, a content display component is generated in a game editing scene to be edited; in response to a content input operation for the content display component, target data corresponding to the content display component is determined based on input data of the content input operation; in a game running stage, in response to a virtual character and the content display component satisfying a specified interaction condition, the content display component is controlled to display display content matched with the target data. In this way, when a player edits a game scene, one or more of scene parameter data, photo data and video data can be uploaded according to requirements, so as to generate display content matched with the current game scene and rich in display content. When the player plays in the game scene, the player can better understand the current game scene through the display content, the degree of freedom of the game is improved, and the game experience of the player is improved.
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Description

TECHNICAL FIELD

[0001] The present application relates to the technical field of games, in particular to a multimedia content display method and device in a game and an electronic device. BACKGROUND

[0002] In a game scene, in order to enable a player to quickly feel the scene atmosphere, understand the game rules in the scene, view the background story, arouse the emotional resonance of the player, etc., a notice is often generated in the form of text, photo, etc. to inform the player of the related content in the scene. However, the form and content of the notice in the game scene are usually fixed, and it is difficult to meet the diversified display requirements of the game scene SUMMARY

[0003] Therefore, the present application aims to provide a multimedia content display method, device and electronic device in a game, so that a player creating a game scene can set the multimedia display content in the game scene according to the requirements, so that the player entering the game scene can better understand the game scene based on the display content, and improve the game experience of the player.

[0004] In a first aspect, the present application provides a multimedia content display method in a game. A graphical user interface is provided by a terminal device, and a game editing scene provided by a running game program is displayed in the graphical user interface. The method comprises: in response to a generation trigger operation for a content display component, generating the content display component in the game editing scene; in response to a content input operation for the content display component, determining target data corresponding to the content display component based on input data of the content input operation; the input data at least includes one of scene parameter data, photo data, video data and live program; in a game running stage, in response to a virtual character and the content display component satisfying a specified interaction condition, controlling the content display component to display display content matched with the target data; wherein the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or the distance between the virtual character and the content display component satisfies a specified distance condition.

[0005] In a second aspect, an embodiment of the present application provides a multimedia content display device in a game, which provides a graphical user interface through a terminal device, displays a game editing scene to be edited provided by a running game program in the graphical user interface, and comprises: a component generation module, configured to generate a content display component in the game editing scene to be edited in response to a generation trigger operation on the content display component; a target data determination module, configured to determine target data corresponding to the content display component based on input data of a content input operation on the content display component in response to the content input operation; the input data at least comprises one of scene parameter data, photo data, video data and live program data; and a content display module, configured to control the content display component to display display content matched with the target data in response to a virtual character and the content display component satisfying a specified interaction condition in a game running stage; wherein the specified interaction condition at least comprises one of the following conditions: the virtual character generates a specified game behavior, or a distance between the virtual character and the content display component satisfies a specified distance condition.

[0006] In a third aspect, an embodiment of the present application provides an electronic device, comprising a processor and a memory, the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the multimedia content display method in a game.

[0007] In a fourth aspect, an embodiment of the present application provides a machine readable storage medium, which stores machine executable instructions, and the machine executable instructions, when invoked and executed by a processor, cause the processor to implement the multimedia content display method in a game.

[0008] The embodiments of the present application have the following beneficial effects:

[0009] The above multimedia content display method, device and electronic device in a game generate a content display component in a game editing scene to be edited in response to a generation trigger operation on the content display component; determine target data corresponding to the content display component based on input data of a content input operation on the content display component in response to the content input operation; and control the content display component to display display content matched with the target data in response to a virtual character and the content display component satisfying a specified interaction condition in a game running stage. In this way, a player can upload one or more of scene parameter data, photo data and video data according to requirements when editing a game scene, so as to generate display content matched with a current game scene and rich in display content. When the player plays in the game scene, the player can better understand the current game scene through the display content, and the game freedom degree and the game experience of the player are improved.

[0010] Other features and advantages of the present application will be set forth in the descriptions that follow, and in part will be apparent from the description, or can be learned by practice of the application. The purposes and other advantages of the present application will be realized and attained by the structures particularly pointed out in the description, claims and drawings.

[0011] In order to make the above objectives, features and advantages of the present application more apparent, the following will describe a preferred embodiment in detail, and the accompanying drawings will be referred to. It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present application, as claimed. BRIEF DESCRIPTION OF DRAWINGS

[0012] In order to more clearly illustrate the specific embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings needed to be used in the specific embodiments or prior art description. Obviously, the drawings described below are some embodiments of the present application, and for those skilled in the art, other drawings can also be obtained without creative labor based on these drawings.

[0013] Figure 1 A flow chart of a multimedia content display method in a game provided by an embodiment of the present application;

[0014] Figure 2 A schematic diagram of a graphical user interface provided by an embodiment of the present application;

[0015] Figure 3 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0016] Figure 4 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0017] Figure 5 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0018] Figure 6 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0019] Figure 7 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0020] Figure 8 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0021] Figure 9 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0022] Figure 10 A schematic diagram of another graphical user interface provided by an embodiment of the present application;

[0023] Figure 11 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0024] Figure 12 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0025] Figure 13 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0026] Figure 14 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0027] Figure 15 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0028] Figure 16 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0029] Figure 17 Another schematic view of a graphical user interface provided by an embodiment of the present application is shown in FIG. 6.

[0030] Figure 18 A structural schematic view of a multimedia content display device in a game provided by an embodiment of the present application is shown in FIG. 8.

[0031] Figure 19 A structural schematic view of an electronic device provided by an embodiment of the present application is shown in FIG. 9. DETAILED DESCRIPTION

[0032] In order to make the objectives, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be described below in detail with reference to the accompanying drawings. Obviously, the described embodiments are some but not all of the embodiments of the present application. Based on the embodiments of the present application, all other embodiments obtained by those skilled in the art without creative efforts belong to the scope of the present application.

[0033] In some games, players can create game scenes by using user-generated content technology. In the process of creating game scenes, as an author, the player often uses the form of a text announcement to quickly make the player feel the atmosphere of the map, understand the rules of the map, view the background story, arouse the emotional resonance of the player, etc. However, this form not only has a high implementation cost, but also the text prompt is not intuitive and it is difficult to form effective information transmission.

[0034] In order to improve the sense of belonging of the players to the game, a photo wall can be pre-set in the game, the players can hang photos on the photo wall, and invite friends to watch together, so as to improve the warmth of the home. Even a television can be placed in the scene to realize video playing.

[0035] However, the above-mentioned several ways have very strict restrictions on the display content, so it is difficult to meet the different requirements of different authors in the UGC scene. Meanwhile, the displayed media types are relatively single, that is, only one of the media forms such as video, audio, and photo can be displayed.

[0036] On the other hand, the above-mentioned UGC content experience is in a single module unit, the players cannot realize the connection between different maps, the possibility of game play expansion and content exploration is greatly limited.

[0037] Based on this, the embodiment of the application provides a multimedia content display method, device and electronic equipment in a game, which can be applied to various game scenes needing to establish a virtual road.

[0038] The multimedia content display method in the game in the embodiment disclosed in the application can run on a local terminal device or a server. When the multimedia content display method in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0039] In an optional embodiment, various cloud applications such as cloud games can run under the cloud interaction system. Taking the cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running body of the game program and the presentation body of the game picture are separated, the storage and running of the multimedia content display method in the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture. For example, the client device can be a display device close to the user side with data transmission function, such as a mobile terminal, a television, a computer, a palm computer, etc. However, the cloud game server in the cloud end performs information processing. When playing the game, the player operates the client device to send operation instructions to the cloud game server, the cloud game server runs the game according to the operation instructions, encodes and compresses the game picture and other data, returns the data to the client device through the network, and finally decodes and outputs the game picture through the client device.

[0040] In an optional embodiment, taking a game as an example, the local terminal device stores a game program and is configured to present a game picture. The local terminal device is configured to interact with the player through a graphical user interface, i.e., a conventional game program is downloaded and installed through an electronic device and is run. The local terminal device can provide the graphical user interface to the player in various ways, for example, the graphical user interface can be rendered and displayed on the display screen of the terminal, or the graphical user interface can be provided to the player through holographic projection. For example, the local terminal device can include a display screen configured to present a graphical user interface including a game picture, and a processor configured to run the game, generate the graphical user interface, and control the display of the graphical user interface on the display screen.

[0041] Referring to Figure 1 First, a game multimedia content display method provided by an embodiment of the present application is introduced, and a graphical user interface is provided by a terminal device. The terminal device can be the local terminal device mentioned above or the client device in the cloud interaction system mentioned above. The game editing scene to be edited provided by the game program running in the graphical user interface is displayed. The method further includes the following steps:

[0042] In step S102, a content display component is generated in the game editing scene to be edited in response to a generation trigger operation on the content display component.

[0043] The generation trigger operation can be various. For example, a control for generating the content display component can be pre-set on the graphical user interface, and the content display component is generated in the game editing scene to be edited after the player triggers the control. Specifically, the content display component can be generated at a corresponding scene position in the center of the graphical user interface, or the content display component can be generated at the center of the game editing scene to be edited currently displayed. The player can generally change the position and orientation of the content display component in the game editing scene to be edited through a sliding operation starting from the content display component.

[0044] The generation trigger operation can also be implemented in the following way: one or more scene positions where the content display component can be placed can be pre-set in the game editing scene to be edited, and the content display component can be generated at the scene position when the player interacts with the scene position through clicking, long pressing, or the like. The implementation of the generation trigger operation can be set based on requirements, and is not limited herein.

[0045] The content display component is a virtual model generated in the game scene. The content display component can display corresponding content based on the data input thereto, which can be image content and video content. In the game, in order to facilitate the player to have a more direct understanding of its function, it can be called "electronic album", "display screen" and the like. The display appearance of the content display component in the to-be-edited game editing scene can be set according to requirements, for example, a television appearance, a display screen appearance, a movie screen appearance, and the like. The specific setting can be performed according to requirements, which is not limited herein. A plurality of appearances can also be set for the content display component, which can be selected by the player. For example, after displaying the content display component in the to-be-edited game editing scene, the player can click the content display component to switch the appearance, so as to select the required content display component.

[0046] In order to save game system resources, the content display component is usually triggered to display content under certain trigger conditions. The trigger conditions can be various, such as the to-be-edited game editing scene being put into use, and a virtual character entering the game scene to play. In order to increase the interactivity with the virtual character, the trigger condition can also be set as the virtual character reaching a certain game position in the game scene. The trigger condition can be predetermined, or can correspond to the display appearance of the content display component, that is, the content display component with a certain display appearance has a specified trigger condition.

[0047] The above trigger condition can also be set by the player, in which case the corresponding setting panel of the content display component needs to be displayed on the image user interface when the content display component is generated, as shown in Figure 2 The setting panel can display some setting options for the player to select. For example, in Figure 2 The setting options are used to indicate the trigger conditions that can be set, such as "collision with a virtual character", "virtual character picks up a specified game prop", "start of a game match", and the like. The player can perform a check operation on one or more setting options. Usually, a constraint condition is set for the options corresponding to the trigger conditions that cannot be set at the same time, to prevent the player from simultaneously selecting the setting options that cannot be simultaneously selected.

[0048] In step S104, in response to the content input operation on the content display component, target data corresponding to the content display component is determined based on the input data of the content input operation. The input data at least includes one of scene parameter data, photo data, video data and live program data.

[0049] The above-mentioned input operations can take several forms. For example, when a player clicks or long-presses on the content display component, an icon for content input will appear in the graphical user interface. The player can then drag the data to be input to the icon's display position to use that data as input. Alternatively, the player can directly drag the data to be input to the content display component's display position to use that data as input.

[0050] When the graphical user interface displays the settings panel of the content display component, the settings panel can display icons for inputting data. Players can drag the data they need to input to the icon, or trigger the icon to display a database window that players can select. Players can then select data from the database and use the selected data as input.

[0051] After a player inputs content, the input data usually needs to be validated, such as checking for sensitive words or inappropriate images. If such data is found, the input operation is deemed invalid, and a relevant prompt message is displayed to inform the player.

[0052] To control the content uploaded by players, it's possible to restrict uploads to data already saved within the game. In-game data is typically already validated, eliminating the need for secondary validation. While playing in the game, players can take screenshots to save image data related to the game scene; they can also record videos to save video data related to the game scene; and they can usually save map image data, link data, and identifier data corresponding to the game scene—this can be referred to as scene parameter data. Scene parameter data is primarily used to uniquely identify the corresponding game scene. All the data saved by players in the game scene can be stored in the account data of the player-controlled game account. When players need to access this data, they can display it in the corresponding game account through an online album.

[0053] The aforementioned live stream programs typically refer to live streams on online platforms. Inputting a live stream program can involve entering the network address that generates the program content or the address where the data source is located. For scene editing, players can input multiple live stream programs so that when entering a corresponding game scene during gameplay, they can watch various live streams through the content display component. Game events for switching live stream programs can be pre-set, such as the current live stream ending, a virtual character using a game item, or an interaction with the content display component. Specific settings can be customized according to requirements and are not limited here.

[0054] The player can input one or more of scene parameter data, graphic data, video data and live program through the content input operation, or can set the data type of the data to be input in advance and input data matching the set data type. The setting of the data type can also be realized on the setting panel, at which time the control for setting the data type needs to be displayed in the setting panel. The setting can be made according to the needs, which is not limited here.

[0055] After obtaining the input data corresponding to the content input operation, if the input data is image data or video data, the image data or video data can be directly used as the target data corresponding to the content display component. If the input data is scene parameter data or includes scene parameter data, the corresponding game scene needs to be determined based on the scene parameter data first, and then the related parameters of the game scene, such as establishment time, style, pass requirement, character number requirement, etc., are obtained, and the display image data or display video data corresponding to the game scene is generated based on these parameters, which can be used as the target data corresponding to the content display component matching the scene parameter data. The display image data or display video data corresponding to the game scene can also be generated in advance, and when the game scene corresponding to the scene parameter data is determined, the above data of the game scene generated in advance is directly obtained as the target data corresponding to the content display component.

[0056] In step S106, in the game running stage, the content display component displays the display content matching the target data in response to the virtual character and the content display component satisfying the specified interaction condition. The specified interaction condition includes at least one of the following conditions: the virtual character produces a specified game behavior, or the distance between the virtual character and the content display component satisfies a specified distance condition.

[0057] The above game running stage usually refers to the stage when the above to-be-edited game editing scene is put into use, and the player can control the virtual character to enter the game scene corresponding to the to-be-edited game editing scene to play. In this stage, the player usually cannot change the scene components in the game scene, or can only control the scene components in the game scene to produce a preset change corresponding to the interaction operation.

[0058] The above specified interaction condition can be various. For example, the virtual character produces a specified game behavior, which can be a non-interactive game behavior, such as a jump behavior of the virtual character, or an interactive game behavior, such as picking up a game prop in the game scene.

[0059] Since the display of the game scene is usually related to the position of the virtual character, the display content in the content display component can be difficult to see when the virtual character is far away from the content display component, and therefore the above specified interaction condition can further satisfy a specified distance condition between the virtual character and the content display component. For example, when the distance between the virtual character and the content display component is less than 10 units in the scene, the content display component can display the display content that needs to be displayed.

[0060] The above specified interaction condition can further satisfy that the virtual character generates a specified game behavior and the distance between the virtual character and the content display component satisfies a specified distance condition. For example, when the distance between the virtual character and the content display component is less than 10 units in the scene and the virtual character uses a "remote controller" prop, the content display component can display the display content that needs to be displayed.

[0061] The above target data usually includes image data and / or video data, and when the input data is scene parameter data, it is actually determined that the image data and / or video data of the game scene corresponding to the scene parameter data based on the above discussion. In the process of controlling the content display component to display the display content matched with the target data, the display image corresponding to the image data and the video corresponding to the video data need to be displayed on the content display component.

[0062] The surface part of the content display component for displaying the above display content can be set in advance. At this time, the surface part of the content display component can be regarded as a three-dimensional model surface to be rendered. For example, the display appearance of the content display component simulates a "television", and the area representing the screen in the "television" can be regarded as a surface area to be rendered. When the target data includes image data, the mapping relationship between the pixels in the image indicated by the image data and each pixel in the surface area to be rendered can be determined. Then, based on the mapping relationship and the pixel value in the image, the rendering parameters of each pixel of the surface area to be rendered are determined, so that the surface area of the content display component is rendered by the rendering parameters.

[0063] When the target data includes video data, the implementation of displaying the display content matched with the corresponding area of the content display component is similar to the above method. The difference is that a plurality of video frame data arranged in a playing order need to be determined based on the video data, so that the corresponding area of the content display component is rendered based on the video frame data in sequence, so as to realize the display of the video content through the content display component.

[0064] The multimedia content display method in the game, in response to a generation trigger operation for the content display component, generates the content display component in the game editing scene to be edited; in response to a content input operation for the content display component, determines target data corresponding to the content display component based on input data of the content input operation; in the game running stage, in response to the virtual character and the content display component satisfying a specified interaction condition, controls the content display component to display display content matched with the target data. In this way, when the player edits the game scene, one or more of the scene parameter data, the photo data and the video data can be uploaded according to the needs to generate display content matched with the current game scene and rich in display content. When the player plays in the game scene, the player can better understand the current game scene through the display content, improve the game freedom, and improve the game experience of the player.

[0065] The following embodiments provide a specific way of generating a content display component in a game editing scene to be edited in response to a generation trigger operation for the content display component.

[0066] When it is necessary to set the interaction attribute parameters of the content display component, such as setting how far the distance between the virtual character and the content display component is when the component can trigger the display of the display content to be displayed, in response to a generation trigger operation for the content display component, the content display component is generated in the game editing scene to be edited, and a setting panel corresponding to the content display component needs to be displayed on the graphical user interface. One or more parameter setting controls can be displayed in the setting panel based on the number of interaction attribute parameters to be set. The parameter setting control is used to set the interaction attribute parameters of the content display component. For example, Figure 3 As shown, the setting panel includes a visible distance editing control, an interactability selection control and a display setting selection control. The functions of the above three controls will be introduced in combination with the interaction attribute parameters.

[0067] The interaction attribute parameter corresponding to the visible distance editing control is the visible distance parameter. The specified distance condition that can trigger the content display control to display content includes that the distance between the virtual character and the content display component is less than the visible distance parameter. That is, the player can set how far the distance between the virtual character and the content display component is when the content display control is controlled to display content. The player can input the required distance data through the visible distance editing control. This operation can be referred to as a first setting operation, and in response to the first setting operation for the setting panel, the visible distance parameter of the content display component can be determined.

[0068] The interactive property parameter corresponding to the interactivity selection control is an interactivity parameter. The interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in a specified display manner through a specified interaction behavior. The specified interaction behavior can be various, such as the virtual character colliding with the content display component, or the virtual character using a certain game prop, and the like, which can be set according to requirements and is not limited herein. The specified display manner can include magnified display, flashing display, high-brightness display, and the like, and generally does not change the display content.

[0069] The player can perform a selection operation on the interactivity selection control, which can be referred to as a second setting operation. In response to the second setting operation on the setting panel, the interactivity parameter of the content display component is determined. When the player selects the interactivity selection control, the parameter value of the interactivity parameter is set to a first numerical value, and at this time the virtual character can trigger the content display component to display the display content in a specified display manner through a specified interaction behavior. If the player does not select the interactivity selection control, the parameter value of the interactivity parameter is a second data, and at this time the virtual character cannot trigger the content display component to display the display content in a specified display manner through a specified interaction behavior.

[0070] The display setting selection control is mainly used to set whether to display the scene interaction identifier corresponding to the display content in the content display component. The input data is generally image data and / or video data saved by a game account corresponding to the game editing scene to be edited. When the player saves data in a certain game scene, the identifier data of the game scene is used as the scene parameter corresponding to the image data and the video data. The scene parameter is used to indicate the game scene displayed in the image data or the video data, and the identifier data can be the name, link, image data, and the like of the game scene. The player can perform a selection operation on the display setting selection control, which can be regarded as a kind of setting operation. In response to the setting operation on the display setting selection control, it is determined whether the scene interaction identifier corresponding to the target data of the content display component is visible. The scene interaction identifier is used to control the virtual character to enter the corresponding game scene. The scene interaction identifier is generated based on the scene parameter of the target data. The scene interaction identifier can be an entry link of the game scene, or an identifier with triggerability, and after triggering the identifier, the virtual character can be controlled to enter the corresponding game scene.

[0071] The following embodiments provide a specific manner of determining the target data corresponding to the content display component based on the input data in response to the content input operation on the content display component.

[0072] When a generation trigger operation on the content display component is generated, the content display component is generated, and a setting panel corresponding to the content display component is displayed on the graphical user interface. The content input identifier is displayed in the setting panel, such as Figure 4As shown. Players can trigger this content input identifier to input data. Specifically, in response to the trigger operation of the content input identifier, at least one piece of data saved by the game account corresponding to the game editing scene to be edited is displayed; the at least one piece of data can be image data or video data, or both image data and video data. Figure 5 As shown, each data point can be displayed as a thumbnail. Figure 5 Figures A and B in the diagram represent thumbnails of image data, and video C represents a thumbnail of video data, specifically an image of a video frame. Players can click on the thumbnails to make selections, responding to the selection of the first data among at least one set of data, thus designating the first data as input data. Based on the input data, the target data corresponding to the content display component is then determined. This method allows players to address their needs for quickly experiencing the map's atmosphere, understanding map rules, viewing background stories, and evoking emotional resonance when editing game scenes in a more intuitive and cost-effective way.

[0073] Players can also set the data type of the input data before entering it. After the player triggers an action on the content input identifier, the system responds by displaying a type setting control in the settings panel, such as... Figure 6 As shown; the type setting control is used to set the data type of the input data. Players can trigger the type setting control, and in response to the trigger operation, multiple data type options can be displayed in the settings panel, specifically through drop-down menus. The data types corresponding to the data type options include at least one of the following: image data, video data, scene parameter data, and live programs. Players can select a data type option by clicking, and in response to the selection operation of the first option among multiple data type options, the data type corresponding to the first option is determined as the target data type; the content input control corresponding to the target data type is displayed in the settings panel. Different column types can be switched through the drop-down menu. After switching to the image album, different photos can be selected in the game album as input data.

[0074] like Figure 7 As shown, this settings panel is for this content input identifier. In practice, a content input identifier can be called a "section," simulating a real-world television program. A section represents a collection of content of a certain media type. In addition to the content display identifier, several other content display identifiers can be displayed. This content display identifier is used to display a thumbnail of the input data after the player inputs data, such as... Figure 8As shown. In response to a trigger operation on the content input control, the data corresponding to the target data type saved by the game account of the game editing scene to be edited is displayed. In the process, the data type of the data saved by the game account needs to be determined, and then the thumbnail of the data matching the target data type is displayed in the display window.

[0075] When the target data type includes image data, it is necessary to set whether to cycle, that is, rotate, the images corresponding to the image data. At this time, while the content input control corresponding to the image data is displayed on the setting panel, a display mode setting control, which can be referred to as a cycle setting control, also needs to be displayed, as shown. Figure 9 The display mode setting control is used to set the image data to be displayed in a cycle manner. The specific cycle order can be determined based on the input order of each image data, or the cycle data can be randomly determined. The specific setting can be determined according to the demand, which is not limited here. In response to a trigger operation on the display mode setting control, it is determined that the image data is displayed in a cycle manner. If the player does not trigger the control, only the image corresponding to the first image data in the cycle order is displayed.

[0076] The target data type corresponding to the input data is scene parameter data; the scene parameter data is used to indicate the corresponding game scene. The scene parameter data can be an identifier of the game scene, which can also be referred to as a map. The scene parameter data can be a map image, an entry link, etc. The scene parameter data can include data of a game scene collected, published or recently browsed by the game account of the player who is editing the scene. The scene parameter data is usually different from the storage location of the image data and video data saved by the player. When the player sets the type of the input data as scene parameter data, the data of the game scene collected, browsed or published by the player is usually found from the account data of the game account, and the corresponding image or other identifier is displayed for the player to select. After the player selects a certain identifier, it means that the game scene corresponding to the identifier is selected, that is, the scene parameter data is input. After obtaining the scene parameter data, the game scene selected by the player can be determined, and the related parameters of the game scene can be further obtained to generate image data of the game scene corresponding to the scene parameter data; the image corresponding to the image data is used to display the game scene and the related information of the game scene, and then the image data can be determined as the target data of the content display component. The player editing the game scene can use this way to connect different game scenes (also referred to as "maps") together, thereby realizing a multi-element map world and greatly enriching the playability of UGC content.

[0077] In order to better control the interaction between the virtual character and the content display component when the player controls the virtual character to play in the game scene, the player can input multiple times in the process of inputting the data corresponding to the content display component, and set a corresponding switching event for each input data. The switching event usually causes the virtual character to have a certain specified behavior. In order to facilitate the player to input data in multiple times, the newly added content control can also be displayed when the content input identifier is displayed on the setting panel. The content input identifier displays a preset display sequence. The display sequence is used to indicate the display order of the display content matched with the input data corresponding to the content input identifier, as shown in Figure 10 The player can trigger the newly added content control, and in response to the triggering operation on the newly added content control, the content input identifier is added on the setting panel. The newly added content input identifier displays a corresponding display sequence. The display sequence is determined based on the preset display sequence. As shown in Figure 11 After the player clicks the newly added content control, the content input identifier 2 is displayed on the setting panel, indicating that the data input through the content input identifier 2 is displayed after the data input through the content input identifier.

[0078] A specified number corresponding to a content input identifier can be set in advance. In response to the number of content input identifiers displayed on the setting panel reaching the specified number, the newly added content control is cancelled, that is, the number of times of inputting data by the player is limited.

[0079] In order to set the above switching event, the content switching setting control can be set on the setting panel, as shown in Figure 12 The content switching setting control is used to set the interactive behavior of triggering the display of the display content matched with the input data corresponding to the content input control. In response to the triggering operation on the content switching setting control, a plurality of interactive behavior options are displayed. The above interactive behavior options can be related to the scene components set by the player in the game editing scene to be edited, for example, the player sets a road component in the scene. The related interactive behavior options can include that the virtual character is located on the road component. The player can select one or more options in the interactive behavior, and in response to the selection operation on the second option of the plurality of interactive behavior options, the interactive behavior corresponding to the second option is determined as the interactive behavior corresponding to the input data. The above second option can be one option or multiple options, which can be set according to requirements, and is not set here.

[0080] The following embodiments provide a specific way of controlling the content display component to display the display content matched with the target data in response to the virtual character meeting the specified interactive condition with the content display component.

[0081] When the specified interaction condition includes that the distance between the virtual role and the content display component meets the specified distance condition, and the visual distance parameter is set for the content display component, the specified distance condition is usually that the distance between the virtual role and the content display component is less than the visual distance parameter. During the movement of the virtual role, the distance between the virtual role and the content display component is monitored in real time. In response to the distance between the virtual role and the content display component being less than the visual distance parameter, the content display component is controlled to display the display content matched with the target data.

[0082] Generally, a target display area is arranged on the surface of the content display component, or the entire surface of the content display component can be used as the target display area, which can be set according to requirements and is not limited herein. After the target data corresponding to the content display component is determined, the rendering parameter can be determined based on the target data and the target display area, and then the target display area is rendered based on the rendering parameter to generate the display content matched with the target data in the target display area.

[0083] When the target data includes image data, first, the vertex position information of the target display area is obtained, the interface area corresponding to the target display area on the graphical user interface is determined based on the vertex position information, and the corresponding sampling coordinates are generated. The pixels in the image data are sampled based on the sampling coordinates, and the pixel color parameters obtained by sampling are determined as the rendering parameter. The rendering manner is the same as that of the three-dimensional model.

[0084] When the target data includes video data, unlike directly rendering through image data, a plurality of video frames need to be determined based on the video data. During the rendering process, according to the playing order of the video frames, for each video frame, the rendering parameter is generated based on the video frame and the target display area.

[0085] When the interactive parameter of the content display component is set in advance, and it is determined that the virtual role can trigger the content display component to display the display content in the specified display manner through the specified interaction behavior, in the game running stage, the viewing control can be displayed at the specified position of the content display component, such as Figure 13 In response to the triggering operation on the viewing control, the display content is displayed in the specified display manner.

[0086] The specified display mode can be zoomed-in display. The zoomed-in display usually does not zoom in the content display component, but adds a transparent display layer to the graphical user interface, generates a display window in the display layer, and displays the display content in the display window; wherein the display level of the display window is higher than the display level of the game editing scene to be edited in the graphical user interface. The display layer does not affect the display of the game editing scene to be edited in the graphical user interface. In the game editing scene to be edited below the display layer, the content display component still normally displays the display content to be displayed. Only by generating the rendering parameters of each pixel point in the display window based on the target data corresponding to the display content, rendering the window, and displaying the display content consistent with the content display component in the display window. Similar to the rendering mode of the content display component, the sampling coordinates need to be generated based on the position in the display area of the display window, the pixels in the image data are sampled, and the pixel color obtained by sampling is determined as the rendering parameter.

[0087] If the scene interaction identifier of the target data of the content display component is pre-set to be visible, the display content and the scene interaction identifier of the target data used to generate the display content need to be displayed in the display window. As shown in Figure 14 , the scene interaction identifier indicates that the game scene displayed by the video or picture is game scene A. If the scene interaction identifier is pre-set to be invisible, "link map invisible" can be displayed in the display window, as shown in Figure 15 .

[0088] When the target data includes multiple image data; the image data has a certain arrangement order, which can be the order of the player inputting the image data. When the player triggers the generation of the display window, the display image corresponding to the image data and the switching control are displayed in the display window. The player can trigger the switching control, respond to the triggering operation of the switching control, determine the target image data from the multiple image data based on the arrangement order of the image data; based on the target image data, display the updated display image in the display window and the content display component. The above switching control can include two, as shown in Figure 15 , the left switching control can control switching to the image before the current image, and the right switching control can control switching to the image after the current image.

[0089] The target data can include a plurality of sub-data, and the data input by the player through the same content input identifier can be regarded as a sub-data. The plurality of sub-data has a corresponding display order, which specifically corresponds to the display bit sequence of the content input identifier. The player can pre-set a corresponding interaction behavior for each sub-data; the corresponding interaction behavior is used to trigger the display of display content matched with the corresponding sub-data. In the process of displaying the display content matched with the target data by the content display component, the target sub-data can be determined based on the display order of the plurality of sub-data; and the content display component is controlled to display the display content matched with the target sub-data. When the virtual character generates the interaction behavior corresponding to the first sub-data in the plurality of sub-data, the first sub-data is determined as the updated target sub-data, and then the content display component is controlled to display the display content matched with the updated target sub-data.

[0090] When the player clicks the view control to make the graphical user interface display a display window, and the display content generated by the sub-data is displayed through the display window, even if the virtual character generates the interaction behavior corresponding to the first sub-data in the plurality of sub-data, at this time, the content switching is not performed, but the second sub-data is determined as the target sub-data corresponding to the display window, and the display window is continued to be rendered based on the second sub-data, so that the display window displays the display content matched with the second sub-data. At this time, the content displayed in the content display component is inconsistent with the content displayed in the display window. However, the switching of the carousel and the video frame is synchronized.

[0091] When the input data includes scene parameter data, and the target data includes image data generated based on the scene parameter data, it can be known from the above description that the target data is generated based on the parameters of the game scene corresponding to the scene parameter data. The image data can include first image data and second image data. The first image data is used to generate a scene image of the game scene indicated by the scene parameter data, and the scene image can be a game scene image specified by the player for editing the game scene. The second image data is used to generate a detail introduction image corresponding to the game scene indicated by the scene parameter data. The second image data can be generated based on a preset image template, and the detail parameters in the game scene, such as the number of virtual characters and the pass condition, are put into the image template, so that the second image data is generated.

[0092] When the display window displays the display content matched with the scene parameter data, the scene image of the game scene indicated by the scene parameter data and the detail view control can be displayed in the display window based on the first image data, as shown in Figure 16 When the display window displays the display content matched with the scene parameter data, the scene image of the game scene indicated by the scene parameter data and the detail view control can be displayed in the display window based on the first image data, as shown in Figure 17As shown, details of the image shows the pass condition of the game scene, the evaluation of the game scene by the player who has played the game scene, and the jump control is also displayed in the window, which facilitates the player to enter the game scene by triggering the jump control. If the player jumps to other game scenes, the game system will settle the current game scene according to his game behavior and game progress in the current game scene. If the current game scene has a predetermined association with other game scenes, the two game scenes can be settled as a whole after the player completes the game behavior in the game scene after jumping. It can be set according to requirements, and is not limited here.

[0093] For the above method embodiment, refer to Figure 18 The embodiment of the application shown provides a multimedia content display device in a game, which provides a graphical user interface through a terminal device, displays a to-be-edited game editing scene provided by a running game program in the graphical user interface, and the device comprises:

[0094] The component generation module 1802 is configured to generate a content display component in the to-be-edited game editing scene in response to a generation trigger operation for the content display component;

[0095] The target data determination module 1804 is configured to determine target data corresponding to the content display component based on input data of a content input operation in response to the content input operation for the content display component; the input data at least includes one of scene parameter data, photo data, video data and live program data;

[0096] The content display module 1806 is configured to control the content display component to display display content matched with the target data in response to the virtual character and the content display component satisfying a specified interaction condition in a game running stage; wherein the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or the distance between the virtual character and the content display component satisfies a specified distance condition.

[0097] The multimedia content display device in the game generates a content display component in response to a generation trigger operation for the content display component; determines target data corresponding to the content display component based on input data of a content input operation for the content display component; and controls the content display component to display display content matched with the target data in response to the virtual character and the content display component meeting a specified interaction condition in a game running stage. In this way, the player can upload one or more of scene parameter data, photo data and video data according to requirements when editing a game scene, so as to generate display content that matches the current game scene and is rich in display content. When the player plays in the game scene, the player can better understand the current game scene through the display content, improve the degree of freedom of the game, and improve the game experience of the player.

[0098] The component generation module is further configured to generate the content display component in a game scene to be edited in response to a generation trigger operation for the content display component, and display a setting panel corresponding to the content display component on a graphical user interface; the setting panel includes at least one parameter setting control; and the parameter setting control is configured to set an interaction attribute parameter of the content display component.

[0099] The interaction attribute parameter includes a visible distance parameter; the specified distance condition includes that a distance between the virtual character and the content display component is less than the visible distance parameter; and the device further includes a visible distance parameter setting module configured to determine the visible distance parameter of the content display component in response to a first setting operation for the setting panel.

[0100] The interaction attribute parameter includes an interactability parameter; the interactability parameter is configured to indicate whether the virtual character can trigger the content display component to display the display content in a specified display manner through a specified interaction behavior; and the device further includes an interactability parameter setting module configured to determine the interactability parameter of the content display component in response to a second setting operation for the setting panel.

[0101] The input data includes image data and / or video data saved by a game account corresponding to the game scene to be edited; the image data and the video data have corresponding scene parameters; the scene parameters are configured to indicate a game scene displayed in the image data or the video data; the setting panel includes a display setting selection control; and the device further includes an interactability parameter setting module configured to determine whether a scene interaction identifier corresponding to the target data is visible in response to a setting operation for the display setting selection control; the scene interaction identifier is configured to control the virtual character to enter a corresponding game scene; and the scene interaction identifier is generated based on the scene parameters of the target data.

[0102] The graphical user interface further displays a setting panel corresponding to the content display component; the setting panel is generated in response to a generation trigger operation for the content display component; the setting panel includes a content input identifier; the target data determination module is further configured to: in response to a trigger operation for the content input identifier, display at least one data saved by a game account corresponding to the game editing scene to be edited; in response to a selection operation for a first data in the at least one data, determine the first data as input data; and determine target data corresponding to the content display component based on the input data.

[0103] The target data determination module is further configured to: in response to a trigger operation for the content input identifier, display a type setting control in the setting panel; the type setting control is used to set a data type of the input data; in response to a trigger operation for the type setting control, display a plurality of data type options; the data type corresponding to the data type option includes at least one of the following: image data, video data, scene parameter data, and live program; in response to a selection operation for a first option in the plurality of data type options, determine the data type corresponding to the first option as a target data type; display a content input control corresponding to the target data type in the setting panel; and in response to a trigger operation for the content input control, display data matching the target data type saved by the game account corresponding to the game editing scene to be edited.

[0104] The target data type includes image data; the target data determination module is further configured to: display a content input control corresponding to the image data and a display mode setting control in the setting panel; the display mode setting control is used to set the image data to be displayed in a carousel manner; and in response to a trigger operation for the display mode setting control, determine the image data to be displayed in the carousel manner.

[0105] The device further includes: a content switching setting control display module configured to display a content switching setting control in the setting panel; the content switching setting control is used to set an interactive behavior of triggering display of display content matching the input data corresponding to the content input control; an interactive behavior option display module configured to, in response to a trigger operation for the content switching setting control, display a plurality of interactive behavior options; and a specified interactive behavior determination module configured to, in response to a selection operation for a second option in the plurality of interactive behavior options, determine the interactive behavior corresponding to the second option as an interactive behavior corresponding to the input data.

[0106] The target data type corresponding to the input data is scene parameter data; the scene parameter data is used to indicate a corresponding game scene; the target data determination module is further configured to: generate image data of a game scene corresponding to the scene parameter data; an image corresponding to the image data is used to display the game scene; and determine the image data as the target data of the content display component.

[0107] The setting panel further includes a new content control; the content input identifier displays a preset display sequence position; the display sequence position is used to indicate a display order of the display content matched with the input data corresponding to the content input identifier; the device further includes: a content input identifier adding module, configured to add a display content input identifier in the setting panel in response to a triggering operation on the new content control; the added content input identifier displays a corresponding display sequence position; the display sequence position is determined based on the preset display sequence position.

[0108] The device further includes: a control canceling display module, configured to cancel the display of the new content control in response to a quantity of the content input identifiers displayed in the setting panel reaching a specified quantity.

[0109] The content display component has a preset visual distance parameter; the specified interaction condition includes that a distance between the virtual role and the content display component meets a specified distance condition; the specified distance condition includes that the distance between the virtual role and the content display component is less than the visual distance parameter; the content display module is further configured to: in response to the distance between the virtual role and the content display component being less than the visual distance parameter, control the content display component to display the display content matched with the target data.

[0110] The content display component includes a target display area; the content display module is further configured to: determine a rendering parameter based on the target data and the target display area; and render the target display area based on the rendering parameter, to generate the display content matched with the target data in the target display area.

[0111] The target data includes video data; the content display module is further configured to: determine a plurality of video frames based on the video data; and for each video frame, generate a rendering parameter based on the video frame and the target display area.

[0112] The content display component has a preset interactivity parameter; the interactivity parameter is used to indicate whether the virtual role can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; the device further includes: a viewing control display module, configured to display a viewing control at a specified position of the content display component in response to the interactivity parameter indicating that the virtual role can trigger the content display component to display the display content in the specified display mode through the specified interaction behavior; and a display mode control module, configured to control the display of the display content in the specified display mode in response to a triggering operation on the viewing control.

[0113] The display mode control module is further configured to: generate a transparent layer above a current display layer of the graphical user interface, generate a display window in the transparent layer, and display the display content in the display window.

[0114] The scene interaction identifier of the target data of the display component is preset to be visible; and the display mode control module is further configured to display the display content in the display window, and generate the scene interaction identifier of the target data used to generate the display content.

[0115] The target data includes a plurality of image data; the image data has an arrangement order; the display mode control module is further configured to display a display image corresponding to the image data and a switching control in the display window; in response to a triggering operation on the switching control, determine target image data from the plurality of image data based on the arrangement order of the image data; and display an updated display image in the display window and the content display component based on the target image data.

[0116] The target data includes a plurality of sub-data; the plurality of sub-data has a corresponding display order; each sub-data has a corresponding preset interaction behavior; the corresponding interaction behavior is used to trigger display of display content matched with the corresponding sub-data; and the step of controlling the content display component to display the display content matched with the target data includes: determining target sub-data based on the corresponding display order of the plurality of sub-data; controlling the content display component to display the display content matched with the target sub-data; in response to the virtual character generating the interaction behavior corresponding to a first sub-data in the plurality of sub-data, determining the first sub-data as updated target sub-data; and controlling the content display component to display the display content matched with the updated target sub-data.

[0117] The graphical user interface displays a display window in which the display content is displayed; the display window is generated in response to a triggering operation on a viewing control corresponding to the content display component; and the device further includes a content display control module configured to, in response to the virtual character generating the interaction behavior corresponding to a first sub-data in the plurality of sub-data, determine a second sub-data as target sub-data corresponding to the display window, and continue to render the display window based on the second sub-data, so that the display window displays the display content matched with the second sub-data.

[0118] The input data includes scene parameter data; the target data includes image data generated based on the scene parameter data; the image data includes first image data and second image data; the first image data is used to generate a scene image of a game scene indicated by the scene parameter data; the second image data is used to generate a detail introduction image corresponding to the game scene indicated by the scene parameter data; and the display mode control module is further configured to display the scene image of the game scene indicated by the scene parameter data and a detail viewing control in the display window based on the first image data; and in response to a triggering operation on the detail viewing control, switch to display the detail introduction image corresponding to the game scene in the display window based on the second image data.

[0119] The embodiment also provides an electronic device, including a processor and a memory, the memory storing machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the multimedia content display method in the game. Specifically as follows.

[0120] Referring to Figure 19 As shown in the figure, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to respond to the generation trigger operation for the content display component, generate the content display component in the game editing scene to be edited; in response to the content input operation for the content display component, based on the input data of the content input operation, determine the target data corresponding to the content display component; the input data at least includes one of scene parameter data, photo data, video data and live program; in the game running stage, in response to the virtual character and the content display component satisfying the specified interaction condition, control the content display component to display the display content matched with the target data; wherein the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or the distance between the virtual character and the content display component satisfies the specified distance condition.

[0121] In the above manner, when the player edits the game scene, one or more of the scene parameter data, the photo data and the video data can be uploaded according to the demand to generate display content matched with the current game scene and rich in display content. When the player plays in the game scene, the current game scene can be better understood through the above display content, the game freedom is improved, and the game experience of the player is improved.

[0122] Optionally, the step of generating the content display component in the game editing scene to be edited in response to the generation trigger operation for the content display component includes: generating the content display component in the game editing scene to be edited in response to the generation trigger operation for the content display component, displaying a setting panel corresponding to the content display component on a graphical user interface; the setting panel includes at least one parameter setting control; the parameter setting control is used to set the interaction attribute parameter of the content display component.

[0123] Optionally, the interaction attribute parameter includes a visible distance parameter; the specified distance condition includes that the distance between the virtual character and the content display component is less than the visible distance parameter; the method further includes: in response to a first setting operation for the setting panel, determining the visible distance parameter of the content display component.

[0124] Optionally, the interaction attribute parameter comprises an interactability parameter; the interactability parameter is used to indicate whether the virtual role can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; the method further comprises: in response to a second setting operation on the setting panel, determining the interactability parameter of the content display component.

[0125] Optionally, the input data comprises image data and / or video data saved by a game account corresponding to the game editing scene to be edited; the image data and the video data have corresponding scene parameters; the scene parameters are used to indicate a game scene displayed in the image data or the video data; the setting panel comprises a display setting selection control; the method further comprises: in response to a setting operation on the display setting selection control, determining whether a scene interaction identifier corresponding to the target data of the content display component is visible; the scene interaction identifier is used to control the virtual role to enter a corresponding game scene; the scene interaction identifier is generated based on the scene parameters of the target data.

[0126] Optionally, the graphical user interface further displays a setting panel corresponding to the content display component; the setting panel is generated in response to a generation trigger operation on the content display component; the setting panel comprises a content input identifier; in response to a content input operation on the content display component, the step of determining the target data corresponding to the content display component based on the input data comprises: in response to a trigger operation on the content input identifier, displaying at least one data saved by a game account corresponding to the game editing scene to be edited; in response to a selection operation on a first data in the at least one data, determining the first data as the input data; and determining the target data corresponding to the content display component based on the input data.

[0127] Optionally, the step of displaying at least one data saved by a game account corresponding to the game editing scene to be edited in response to a trigger operation on the content input identifier comprises: in response to the trigger operation on the content input identifier, displaying a type setting control on the setting panel; the type setting control is used to set a data type of the input data; in response to a trigger operation on the type setting control, displaying a plurality of data type options; the data type corresponding to the data type option comprises at least one of the following: image data, video data, scene parameter data and live program; in response to a selection operation on a first option in the plurality of data type options, determining a data type corresponding to the first option as a target data type; displaying a content input control corresponding to the target data type on the setting panel; in response to a trigger operation on the content input control, displaying data matching the target data type saved by the game account corresponding to the game editing scene to be edited.

[0128] Optionally, the target data type includes image data; in the step of displaying, in the setting panel, a content input control corresponding to the target data type, the method includes: displaying, in the setting panel, a content input control corresponding to the image data, and a display mode setting control; the display mode setting control is used for setting the image data to be displayed in a carousel manner; and in response to a triggering operation on the display mode setting control, the image data is determined to be displayed in the carousel manner.

[0129] Optionally, the method further includes: displaying, in the setting panel, a content switching setting control; the content switching setting control is used for setting an interactive behavior of triggering display of display content matched with input data corresponding to the content input control; in response to a triggering operation on the content switching setting control, a plurality of interactive behavior options are displayed; and in response to a selection operation on a second option of the plurality of interactive behavior options, an interactive behavior corresponding to the second option is determined as the interactive behavior corresponding to the input data.

[0130] Optionally, the target data type corresponding to the input data is scene parameter data; the scene parameter data is used for indicating a corresponding game scene; and the step of determining, based on the input data, the target data corresponding to the content display component includes: generating image data of a game scene corresponding to the scene parameter data; the image data corresponds to an image used for displaying the game scene; and the image data is determined as the target data of the content display component.

[0131] Optionally, the setting panel further includes an added content control; a content input identifier displays a preset display sequence position; the display sequence position is used for indicating a display order of display content matched with input data corresponding to the content input identifier; and the method further includes: in response to a triggering operation on the added content control, adding, in the setting panel, a display content input identifier; the added content input identifier displays a corresponding display sequence position; and the display sequence position is determined based on the preset display sequence position.

[0132] Optionally, the method further includes: in response to a quantity of the content input identifiers displayed in the setting panel reaching a specified quantity, the added content control is hidden.

[0133] Optionally, the content display component has a preset visual distance parameter; the specified interactive condition includes a distance between the virtual role and the content display component satisfying a specified distance condition; the specified distance condition includes the distance between the virtual role and the content display component being less than the visual distance parameter; and in response to the virtual role and the content display component satisfying the specified interactive condition, the step of controlling the content display component to display the display content matched with the target data includes: in response to the distance between the virtual role and the content display component being less than the visual distance parameter, the content display component is controlled to display the display content matched with the target data.

[0134] Optionally, the content display component includes a target display area; the step of controlling the content display component to display the display content matching the target data includes: determining rendering parameters based on the target data and the target display area; and rendering the target display area based on the rendering parameters to generate the display content matching the target data in the target display area.

[0135] Optionally, the target data includes video data; the step of determining the rendering parameters based on the target data and the target display area includes: determining a plurality of video frames based on the video data; and for each video frame, generating the rendering parameters based on the video frame and the target display area.

[0136] Optionally, the content display component has a pre-set interactivity parameter; the interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; the method further includes: in response to the interactivity parameter indicating that the virtual character can trigger the content display component to display the display content in the specified display mode through the specified interaction behavior, displaying a viewing control at a specified position of the content display component; and in response to a triggering operation on the viewing control, controlling the display content to be displayed in the specified display mode.

[0137] Optionally, the step of controlling the display content to be displayed in the specified display mode includes: generating a transparent layer above a current display layer of the graphical user interface, generating a display window in the transparent layer, and displaying the display content in the display window.

[0138] Optionally, a scene interaction identifier of the target data of the content display component is pre-set to be visible; the step of displaying the display content in the display window includes: displaying the display content in the display window and the scene interaction identifier of the target data used to generate the display content.

[0139] Optionally, the target data includes a plurality of image data; the image data has an arrangement order; the display content includes a display image corresponding to the image data; the step of displaying the display content in the display window includes: displaying the display image corresponding to the image data and a switching control in the display window; in response to a triggering operation on the switching control, determining target image data from the plurality of image data based on the arrangement order of the image data; and based on the target image data, displaying an updated display image in the display window and the content display component.

[0140] Optionally, the target data includes a plurality of sub-data; the plurality of sub-data has a corresponding display order; each sub-data has a corresponding preset interaction behavior; the corresponding interaction behavior is used to trigger display of display content matched with the corresponding sub-data; the step of controlling the content display component to display the display content matched with the target data includes: determining a target sub-data based on the corresponding display order of the plurality of sub-data; controlling the content display component to display the display content matched with the target sub-data; in response to the virtual role generating an interaction behavior corresponding to a first sub-data in the plurality of sub-data, determining the first sub-data as an updated target sub-data; and controlling the content display component to display the display content matched with the updated target sub-data.

[0141] Optionally, the graphical user interface displays a display window in which the display content is displayed; the display window is generated in response to a triggering operation on a viewing control corresponding to the content display component; and the method further includes: in response to the virtual role generating an interaction behavior corresponding to a first sub-data in the plurality of sub-data, determining a second sub-data as a target sub-data corresponding to the display window, and continuing to render the display window based on the second sub-data to cause the display window to display display content matched with the second sub-data.

[0142] Optionally, the input data includes scene parameter data; the target data includes image data generated based on the scene parameter data; the image data includes first image data and second image data; the first image data is used to generate a scene image of a game scene indicated by the scene parameter data; and the second image data is used to generate a detail introduction image corresponding to the game scene indicated by the scene parameter data; and the step of displaying the display content in the display window includes: based on the first image data, displaying the scene image of the game scene indicated by the scene parameter data and a detail viewing control in the display window; and in response to a triggering operation on the detail viewing control, switching to display the detail introduction image corresponding to the game scene in the display window based on the second image data.

[0143] Further, Figure 19 The electronic device also includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.

[0144] The memory 101 can include a random access memory (RAM) and can also include a non-volatile memory such as at least one disk memory. The communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, a wide area network, a local area network, a metropolitan area network, etc. can be used. The bus 102 can be an ISA bus, a PCI bus, an EISA bus, etc. The bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, Figure 19 Only one bidirectional arrow is used to represent the bus in the figure, but it does not mean that there is only one bus or only one type of bus.

[0145] The processor 100 can be an integrated circuit chip with signal processing capability. In the implementation process, each step of the above method can be completed by the integrated logic circuit of hardware in the processor 100 or the instruction in the form of software. The processor 100 described above can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components. Each method, step and logic block disclosed in the embodiment of the present application can be implemented or executed. The general-purpose processor can be a microprocessor or the processor can also be any conventional processor. The steps of the method disclosed in combination with the embodiment of the present application can be directly embodied as a hardware coding processor for execution, or a combination of hardware and software modules in the coding processor for execution. The software module can be located in a random access memory, a flash memory, a read-only memory, a programmable read-only memory or an electrically erasable programmable memory, a register, etc. The storage medium in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101, and combines the hardware to complete the steps of the method of the above embodiment.

[0146] The embodiment also provides a machine readable storage medium, which stores machine executable instructions. When the machine executable instructions are called and executed by a processor, the machine executable instructions cause the processor to implement the above multimedia content display method in the game.

[0147] The method, device and electronic equipment for displaying multimedia content in a game provided by the embodiments of the present application include a computer readable storage medium storing program codes, and the program codes include instructions for executing the method described in the foregoing method embodiments. The specific implementation is as follows.

[0148] In response to a generation trigger operation for the content display component, the content display component is generated in the game editing scene to be edited; in response to a content input operation for the content display component, target data corresponding to the content display component is determined based on input data of the content input operation; the input data at least includes one of scene parameter data, photo data, video data and live program; in the game running stage, in response to the virtual character and the content display component satisfying a specified interaction condition, the content display component displays display content matched with the target data; wherein the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or the distance between the virtual character and the content display component satisfies a specified distance condition.

[0149] In the above manner, when the player edits the game scene, one or more of the scene parameter data, the photo data and the video data can be uploaded according to the needs to generate display content that matches the current game scene and has rich display content. When the player plays in the game scene, the current game scene can be better understood through the above display content, the game freedom is improved, and the game experience of the player is improved.

[0150] Optionally, the step of generating the content display component in the game editing scene to be edited in response to the generation trigger operation for the content display component includes: in response to the generation trigger operation for the content display component, the content display component is generated in the game editing scene to be edited, and a setting panel corresponding to the content display component is displayed on a graphical user interface; the setting panel includes at least one parameter setting control; the parameter setting control is used to set an interaction attribute parameter of the content display component.

[0151] Optionally, the interaction attribute parameter includes a visible distance parameter; the specified distance condition includes that the distance between the virtual character and the content display component is less than the visible distance parameter; the method further includes: in response to a first setting operation for the setting panel, the visible distance parameter of the content display component is determined.

[0152] Optionally, the interaction attribute parameter includes an interactivity parameter; the interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; the method further includes: in response to a second setting operation for the setting panel, the interactivity parameter of the content display component is determined.

[0153] Optionally, the input data includes image data and / or video data saved by a game account corresponding to the game editing scene to be edited, the image data and the video data have corresponding scene parameters, the scene parameters are used to indicate game scenes displayed in the image data or the video data, the setting panel includes a display setting selection control, and the method further includes: in response to a setting operation on the display setting selection control, determining whether a scene interaction identifier corresponding to target data of the content display component is visible, the scene interaction identifier is used to control a virtual character to enter a corresponding game scene, and the scene interaction identifier is generated based on the scene parameters of the target data.

[0154] Optionally, the graphical user interface further displays a setting panel corresponding to the content display component, the setting panel is generated in response to a generation trigger operation on the content display component, the setting panel includes a content input identifier, and in response to a content input operation on the content display component, the target data corresponding to the content display component is determined based on the input data, including: in response to a trigger operation on the content input identifier, displaying at least one data saved by a game account corresponding to the game editing scene to be edited, in response to a selection operation on a first data in the at least one data, determining the first data as the input data, and determining the target data corresponding to the content display component based on the input data.

[0155] Optionally, the step of displaying the at least one data saved by the game account corresponding to the game editing scene to be edited in response to the trigger operation on the content input identifier includes: in response to the trigger operation on the content input identifier, displaying a type setting control in the setting panel, the type setting control is used to set a data type of the input data, in response to a trigger operation on the type setting control, displaying a plurality of data type options, the data type corresponding to the data type option includes at least one of the following: image data, video data, scene parameter data, and a live program, in response to a selection operation on a first option in the plurality of data type options, determining a data type corresponding to the first option as a target data type, displaying a content input control corresponding to the target data type in the setting panel, and in response to a trigger operation on the content input control, displaying data matching the target data type saved by the game account corresponding to the game editing scene to be edited.

[0156] Optionally, the target data type includes image data, and the step of displaying the content input control corresponding to the target data type in the setting panel includes: displaying a content input control corresponding to the image data and a display mode setting control in the setting panel, the display mode setting control is used to set the image data to be displayed in a carousel manner, and in response to a trigger operation on the display mode setting control, determining the image data to be displayed in the carousel manner.

[0157] Optionally, the method further includes: displaying a content switching setting control in the setting panel; the content switching setting control is configured to: set an interaction behavior of triggering display of display content matched with the input data corresponding to the content input control; in response to a triggering operation on the content switching setting control, display a plurality of interaction behavior options; in response to a selection operation on a second option of the plurality of interaction behavior options, determine the interaction behavior corresponding to the second option as the interaction behavior corresponding to the input data.

[0158] Optionally, the target data type corresponding to the input data is scene parameter data; the scene parameter data is configured to indicate a corresponding game scene; and the step of determining the target data corresponding to the content display component based on the input data includes: generating image data of a game scene corresponding to the scene parameter data; the image corresponding to the image data is configured to display the game scene; and the image data is determined as the target data of the content display component.

[0159] Optionally, the setting panel further includes a new content control; the content input identifier displays a preset display sequence position; the display sequence position is configured to indicate a display order of display content matched with input data corresponding to the content input identifier; and the method further includes: in response to a triggering operation on the new content control, adding a new content input identifier in the setting panel; the new content input identifier displays a corresponding display sequence position; and the display sequence position is determined based on the preset display sequence position.

[0160] Optionally, the method further includes: in response to the number of content input identifiers displayed in the setting panel reaching a specified number, canceling display of the new content control.

[0161] Optionally, the content display component has a pre-set visual distance parameter; the specified interaction condition includes that a distance between the virtual character and the content display component satisfies a specified distance condition; the specified distance condition includes that the distance between the virtual character and the content display component is less than the visual distance parameter; and in response to the virtual character and the content display component satisfying the specified interaction condition, the step of controlling the content display component to display the display content matched with the target data includes: in response to the distance between the virtual character and the content display component being less than the visual distance parameter, controlling the content display component to display the display content matched with the target data.

[0162] Optionally, the content display component includes a target display area; and the step of controlling the content display component to display the display content matched with the target data includes: determining a rendering parameter based on the target data and the target display area; and rendering the target display area based on the rendering parameter to generate the display content matched with the target data in the target display area.

[0163] Optionally, the target data comprises video data; and the determining the rendering parameter based on the target data and the target display region comprises: determining a plurality of video frames based on the video data; and generating, for each video frame, the rendering parameter based on the video frame and the target display region.

[0164] Optionally, the content display component has a pre-set interactivity parameter; the interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in the specified display mode through the specified interaction behavior; and the method further comprises: in response to the interactivity parameter indicating that the virtual character can trigger the content display component to display the display content in the specified display mode through the specified interaction behavior, displaying a view control at the specified position of the content display component; and in response to a triggering operation on the view control, controlling the display content to be displayed in the specified display mode.

[0165] Optionally, the controlling the display content to be displayed in the specified display mode comprises: generating a transparent layer on a current display layer of the graphical user interface, generating a display window on the transparent layer, and displaying the display content in the display window.

[0166] Optionally, the scene interaction identifier of the target data of the content display component is pre-set to be visible; and the displaying the display content in the display window comprises: displaying the display content in the display window and the scene interaction identifier of the target data used to generate the display content.

[0167] Optionally, the target data comprises a plurality of image data; the image data has an arrangement order; the display content comprises a display image corresponding to the image data; and the displaying the display content in the display window comprises: displaying the display image corresponding to the image data and a switching control in the display window; in response to a triggering operation on the switching control, determining target image data from the plurality of image data based on the arrangement order of the image data; and displaying an updated display image in the display window and the content display component based on the target image data.

[0168] Optionally, the target data comprises a plurality of sub-data; the plurality of sub-data has a corresponding display order; each sub-data has a pre-set corresponding interaction behavior; the corresponding interaction behavior is used to trigger the display content matched with the corresponding sub-data; and the controlling the content display component to display the display content matched with the target data comprises: determining target sub-data based on the corresponding display order of the plurality of sub-data; controlling the content display component to display the display content matched with the target sub-data; in response to the virtual character generating the interaction behavior corresponding to a first sub-data in the plurality of sub-data, determining the first sub-data as updated target sub-data; and controlling the content display component to display the display content matched with the updated target sub-data.

[0169] Optionally, the graphical user interface display has a display window in which the display content is displayed; the display window is generated in response to a triggering operation on the viewing control corresponding to the content display component; the method further includes: in response to the virtual character generating the interaction behavior corresponding to the first sub-data of the plurality of sub-data, determining the second sub-data as target sub-data corresponding to the display window, and continuing to render the display window based on the second sub-data, so that the display window displays the display content matched with the second sub-data.

[0170] Optionally, the input data includes scene parameter data; the target data includes image data generated based on the scene parameter data; the image data includes first image data and second image data; the first image data is used to generate a scene image of a game scene indicated by the scene parameter data; the second image data is used to generate a detail introduction image corresponding to the game scene indicated by the scene parameter data; and the step of displaying the display content in the display window includes: displaying, based on the first image data, the scene image of the game scene indicated by the scene parameter data and a detail viewing control in the display window; and in response to a triggering operation on the detail viewing control, switching, based on the second image data, to display the detail introduction image corresponding to the game scene in the display window.

[0171] Referring to Figure 19 As shown in the figure, the electronic device includes a processor 100 and a memory 101, the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the multimedia content display method in the game described above.

[0172] Those skilled in the art can clearly understand that, for the convenience and brevity of description, the specific working process of the system and device described above can refer to the corresponding process in the foregoing method embodiments, which will not be described here.

[0173] In addition, in the description of the embodiments of the present application, unless otherwise explicitly specified and limited, the terms "mounting", "connection", "connecting" should be understood in a broad sense, for example, can be fixedly connected, can also be detachably connected, or integrally connected; can be mechanically connected, can also be electrically connected; can be directly connected, can also be indirectly connected through an intermediate medium, and can be the communication inside two elements. For those skilled in the art, the specific meaning of the above terms in the present application can be understood according to the specific circumstances.

[0174] If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a computer readable storage medium. Based on this understanding, the technical solutions of the present application essentially or the parts that contribute to the prior art or parts of the technical solutions can be embodied in the form of software products, which are stored in a storage medium, including a number of instructions to make a computer device (which can be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present application. The aforementioned storage medium includes: a U disk, a mobile hard disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a magnetic disk or an optical disk, and various media that can store program codes.

[0175] In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" and the like indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present application and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and therefore cannot be understood as limiting the present application. In addition, the terms "first", "second", "third" are only for descriptive purposes and cannot be understood as indicating or implying relative importance.

[0176] Finally, it should be noted that: the above embodiments are only specific embodiments of the present application, which are used to illustrate the technical solutions of the present application, and are not limited thereto, the protection scope of the present application is not limited thereto, although the present application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art within the technical range disclosed by the present application can modify or easily think of changes to the technical solutions recorded in the foregoing embodiments, or make equivalent replacement to part of the technical features; and these modifications, changes or replacements do not make the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present application, and should be covered within the protection scope of the present application. Therefore, the protection scope of the present application should be subject to the protection scope of the claims.

Claims

1. A method for displaying multimedia content in a game, characterized by, The method comprises the following steps: In response to a generation trigger operation for a content display component, a content display component is generated in the game editing scene to be edited; In response to a content input operation for the content display component, target data corresponding to the content display component is determined based on input data of the content input operation; the input data at least includes one of scene parameter data, photo data, video data and live program data; In the game running stage, in response to the virtual character and the content display component meeting the specified interaction condition, the content display component displays the display content matched with the target data; wherein the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or the distance between the virtual character and the content display component meets a specified distance condition.

2. The method of claim 1, wherein, In response to a generation trigger operation for a content display component, a content display component is generated in the game editing scene to be edited; In response to a generation trigger operation for a content display component, a content display component is generated in the game editing scene to be edited; The setting panel corresponding to the content display component is displayed in the graphical user interface; the setting panel includes at least one parameter setting control; the parameter setting control is used to set the interaction attribute parameter of the content display component.

3. The method of claim 2, wherein, The interaction attribute parameter includes a visual distance parameter; the specified distance condition includes that the distance between the virtual character and the content display component is less than the visual distance parameter; The method further comprises: In response to a first setting operation for the setting panel, the visual distance parameter of the content display component is determined.

4. The method of claim 2, wherein, The interaction attribute parameter includes an interactivity parameter; the interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; The method further comprises: In response to a second setting operation for the setting panel, the interactivity parameter of the content display component is determined.

5. The method of claim 2, wherein, The input data includes image data and / or video data saved by a game account corresponding to the game editing scene to be edited; the image data and the video data have corresponding scene parameters; The scene parameter is used to indicate the game scene displayed in the image data or the video data; The setting panel includes a display setting selection control; The method further comprises: In response to a setting operation for the display setting selection control, it is determined whether a scene interaction identifier corresponding to the target data of the content display component is visible; the scene interaction identifier is used to control the virtual character to enter the corresponding game scene; the scene interaction identifier is generated based on the scene parameter of the target data.

6. The method of claim 1, wherein, The graphical user interface further displays the setting panel corresponding to the content display component; the setting panel includes a content input identifier; In response to a content input operation for the content display component, determining target data corresponding to the content display component based on the input data comprises: In response to a trigger operation for the content input identifier, displaying at least one data saved by a game account corresponding to the game editing scene to be edited; In response to a selection operation for a first data in the at least one data, determining the first data as the input data; Based on the input data, determining target data corresponding to the content display component.

7. The method of claim 6, wherein, In response to a trigger operation for the content input identifier, displaying at least one data saved by a game account corresponding to the game editing scene to be edited; In response to a trigger operation for the type setting control, displaying a plurality of data type options; the data types corresponding to the data type options include at least one of the following: image data, video data, scene parameter data, and live program; In response to a selection operation for a first option in the plurality of data type options, determining the data type corresponding to the first option as a target data type; Displaying a content input control corresponding to the target data type in the setting panel; In response to a trigger operation for the content input control, displaying data saved by a game account corresponding to the target data type. The target data type includes image data; 8. The method of claim 7, wherein, In the setting panel, displaying a content input control corresponding to the target data type comprises: In the setting panel, displaying a content input control corresponding to the image data and a display mode setting control; the display mode setting control is used to set the image data to be displayed in a carousel manner; In response to a trigger operation for the display mode setting control, determining the image data to be displayed in a carousel manner. The method further comprises:

9. The method of claim 6, wherein, In the setting panel, displaying a content switching setting control; the content switching setting control is used to set an interactive behavior of triggering display of display content matching the input data corresponding to the content input control; In response to a trigger operation for the content switching setting control, displaying a plurality of interactive behavior options; In response to a selection operation for a second option in the plurality of interactive behavior options, determining the interactive behavior corresponding to the second option as the interactive behavior corresponding to the input data. The target data type corresponding to the input data is scene parameter data; 10. The method of claim 6, wherein, The scene parameter data is used to indicate a corresponding game scene; Based on the input data, determining target data corresponding to the content display component comprises: Generating image data of a game scene corresponding to the scene parameter data; the image corresponding to the image data is used to display the game scene; Determining the image data as the target data of the content display component. ​ 11. The method of claim 6, wherein, The setting panel further comprises a new content control; the content input identifier displays a preset display sequence; the display sequence is used to indicate the display order of the display content matched with the input data corresponding to the content input identifier; The method further comprises: In response to a triggering operation on the new content control, a new content input identifier is displayed on the setting panel; the newly added content input identifier displays a corresponding display sequence; the display sequence is determined based on the preset display sequence.

12. The method of claim 11, wherein, The method further comprises: In response to the number of content input identifiers displayed in the setting panel reaching a specified number, the new content control is hidden.

13. The method of claim 1, wherein, The content display component has a pre-set visual distance parameter; the specified interaction condition comprises that the distance between the virtual character and the content display component meets a specified distance condition; the specified distance condition comprises that the distance between the virtual character and the content display component is less than the visual distance parameter; In response to the virtual character and the content display component meeting the specified interaction condition, the step of controlling the content display component to display the display content matched with the target data comprises: In response to the distance between the virtual character and the content display component being less than the visual distance parameter, the content display component is controlled to display the display content matched with the target data.

14. The method of claim 1 or 13, wherein, The content display component comprises a target display area; The step of controlling the content display component to display the display content matched with the target data comprises: Based on the target data and the target display area, a rendering parameter is determined; Based on the rendering parameter, the target display area is rendered to generate the display content matched with the target data in the target display area.

15. The method of claim 14, wherein, The target data comprises video data; The step of determining a rendering parameter based on the target data and the target display area comprises: Based on the video data, a plurality of video frames are determined; For each video frame, a rendering parameter is generated based on the video frame and the target display area.

16. The method of claim 1, wherein, The content display component has a pre-set interactivity parameter; the interactivity parameter is used to indicate whether the virtual character can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior; The method further comprises: In response to the interactivity parameter indicating that the virtual character can trigger the content display component to display the display content in a specified display mode through a specified interaction behavior, a viewing control is displayed at a specified position of the content display component; In response to a triggering operation on the viewing control, the display content is controlled to be displayed in a specified display mode.

17. The method of claim 16, wherein, The step of controlling the display content to be displayed in a specified display mode comprises: A transparent layer is generated above the current display layer of the graphical user interface, a display window is generated in the transparent layer, and the display content is displayed in the display window.

18. The method of claim 17, wherein, The scene interaction identifier of the target data of the content display component is pre-set to be visible; The step of displaying the display content in the display window comprises: displaying the display content in the display window, and a scene interaction identifier of target data used to generate the display content.

19. The method of claim 17, wherein, The target data comprises a plurality of image data; the image data has an arrangement order; the display content comprises a display image corresponding to the image data; The step of displaying the display content in the display window comprises: displaying the display image corresponding to the image data in the display window, and a switching control; in response to a triggering operation on the switching control, determining target image data from the plurality of image data based on the arrangement order of the image data; based on the target image data, displaying an updated display image in the display window and the content display component.

20. The method of claim 1, wherein, The target data comprises a plurality of sub-data; the plurality of sub-data has a corresponding display order; each of the sub-data has a pre-set corresponding interaction behavior; the corresponding interaction behavior is used to trigger the display of display content matched with the corresponding sub-data; The step of controlling the content display component to display display content matched with the target data comprises: determining target sub-data based on the display order of the plurality of sub-data; controlling the content display component to display display content matched with the target sub-data; in response to the virtual character generating the interaction behavior corresponding to the first sub-data in the plurality of sub-data, determining the first sub-data as updated target sub-data; controlling the content display component to display display content matched with the updated target sub-data.

21. The method of claim 20, wherein, The graphical user interface displays a display window in which the display content is displayed; the display window is generated in response to a triggering operation on a viewing control corresponding to the content display component; The display window displays display content generated based on the second sub-data; The method further comprises: in response to the virtual character generating the interaction behavior corresponding to the first sub-data in the plurality of sub-data, determining the second sub-data as target sub-data corresponding to the display window, and continuing to render the display window based on the second sub-data, so that the display window displays display content matched with the second sub-data.

22. The method of claim 17, wherein, The input data comprises scene parameter data; the target data comprises image data generated based on the scene parameter data; the image data comprises first image data and second image data; the first image data is used to generate a scene image of a game scene indicated by the scene parameter data; the second image data is used to generate a detail introduction image corresponding to the game scene indicated by the scene parameter data; The step of displaying the display content in the display window comprises: based on the first image data, displaying the scene image of the game scene indicated by the scene parameter data in the display window, and a detail viewing control; in response to a triggering operation on the detail viewing control, switching and displaying the detail introduction image corresponding to the game scene in the display window based on the second image data.

23. A multimedia content display apparatus in a game, characterized by comprising: The application discloses a game multimedia content display method and device, and a terminal device. The component generation module is configured to generate a content display component in the game editing scene in response to a generation trigger operation for the content display component; The target data determination module is configured to determine target data corresponding to the content display component based on input data of a content input operation for the content display component in response to the content input operation; the input data at least includes one of scene parameter data, photo data, video data and live program data; The content display module is configured to control the content display component to display display content matched with the target data in a game running stage in response to a virtual character and the content display component satisfying a specified interaction condition; the specified interaction condition at least includes one of the following conditions: the virtual character generates a specified game behavior, or a distance between the virtual character and the content display component satisfies a specified distance condition.

24. An electronic device, comprising: The machine readable storage medium stores machine executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game multimedia content display method according to any one of claims 1-22.

25. A machine-readable storage medium, characterized in that, The machine readable storage medium stores machine executable instructions, which, when invoked and executed by a processor, cause the processor to implement the game multimedia content display method according to any one of claims 1-22.

Citation Information

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