Virtual character full-body driving method and virtual reality device
By using communication and pose fusion technology between virtual reality devices and smart devices, the problem of obtaining the lower body pose of virtual characters has been solved, achieving full-body actuation and improving the accuracy of virtual character movements and user experience.
CN118605716BActive Publication Date: 2026-08-11HISENSE VISUAL TECH CO LTD
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Patent Information
- Application Number
- CN202310206540.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2023-03-06
- Publication Date
- 2026-08-11
- Estimated Expiration
- 2043-03-06
AI Technical Summary
Technical Problem
Current virtual reality technology cannot effectively capture the position and posture of the user's lower body, resulting in virtual characters lacking lower bodies and affecting the user experience.
Method used
By communicating between virtual reality devices and smart devices on the same local area network, and combining RGB cameras, controllers, and head-mounted displays, the 3D poses of the hands and head are obtained and the poses of other key points are updated to achieve full-body driving of virtual characters.
Benefits of technology
It eliminates the need for users to wear motion rings, reducing costs, improving the accuracy of key point poses, obtaining a complete virtual character, and enhancing the user's gaming experience.
✦ Generated by Eureka AI based on patent content.
Abstract
This application relates to the field of virtual reality technology, providing a method for driving the entire body of a virtual character and a virtual reality device. By utilizing smart devices within the same local area network, the method captures the full-body movements of a target user. In this method, the 3D poses of local key points acquired by the controllers and head-mounted display are fused with the 3D poses of the same key points acquired by the smart device, improving the accuracy of local pose calculation. Based on the accurate 3D poses of each key point, the 3D poses of all human body key points acquired by the smart device are updated, further improving the accuracy of global pose calculation. This allows for high-precision driving of the entire body of a virtual character without wearing a motion tracker. Furthermore, due to the low cost and wide availability of smart devices, this method can meet the needs of most users.
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