Multi-degree-of-freedom entertainment experience device for 3D virtual game

By designing a multi-degree entertainment experience device, scene switching and explosion simulation are realized, the problems of insufficient number of existing equipment and poor authenticity are solved, the game experience and equipment utilization are improved, and the authenticity of shooting games is enhanced.

CN119158255AInactive Publication Date: 2024-12-20SHENZHEN JILAI INTERACTIVE ENTERTAINMENT CO LTD
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Patent Information

Application Number
CN202411483817.9
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-10-23
Publication Date
2024-12-20
Estimated Expiration
Not applicable · inactive patent

AI Technical Summary

Technical Problem

The existing 3D game simulation equipment can only play one type of game, which leads to insufficient number of equipment in the game venue and poor real experience of shooting games, especially the lack of explosive special effects, which reduces the authenticity of game simulation.

Method used

A multi-degree entertainment experience device for 3D virtual games is designed, including lifting components, linkage components, semicircular combination table and simulated shooting gun. The lifting and splicing of the free table are controlled through the lifting components to realize scene switching; using the air storage plate, Explosion simulates the air and exhaust pipes to simulate explosions, increasing the sense of reality; simulates the shooting gun to provide recoil during shooting through the air cavity and piston mechanism.

Benefits of technology

Improve the utilization rate of game simulation equipment, reduce queue waiting time during peak passenger flow, and enhance the authenticity and diversity of the game experience, especially by simulating the recoil during explosion and shooting, which significantly improves the reality of shooting games. sex.

✦ Generated by Eureka AI based on patent content.

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Abstract

The invention discloses a multi-degree-of-freedom entertainment experience device for a 3D virtual game, and belongs to the technical field of game experience devices.The multi-degree-of-freedom entertainment experience device comprises a base table and a display screen arranged at the top end of the base table, a circular opening is formed in the top end of the base table, and an air storage plate is arranged on the inner side of the circular opening; a free table used for simulating multi-angle shaking is connected to the upper portion of the air storage plate through a supporting spring, and a lifting assembly used for controlling the free table to ascend and descend is arranged on the inner side of the base table. Through the arrangement of the lifting assembly, the linkage assembly, the semicircular combination tables and the automatic plate, the free table is controlled to descend through the lifting assembly, after the free table descends to the inner side of the base table, under the cooperation of the linkage assembly, the semicircular combination tables move out and are mutually combined into the complete combination table, the scene switching function is achieved, other games can be simulated conveniently, and the practicability is high. The utilization rate of game simulation equipment is remarkably improved, meanwhile, the queuing waiting time of customers on other game equipment in the peak period of passenger flow is shortened, and the game experience of the customers is improved.
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Description

Technical Field

[0001] The present invention relates to the field of game experience technology, and in particular to a multi-degree-of-freedom entertainment experience device for 3D virtual games. Background Art

[0002] 3D virtual game equipment is a game equipment that can bring players into the game world with virtual reality technology. There are many types of 3D simulation game equipment, but existing 3D simulation game equipment can only simulate one type of game. The simulation of different game types requires the switching of venues. Due to the limited space of the game venue, the diversity of games in the game venue can only be guaranteed by reducing the number of each game simulation equipment. When the customer flow is large, customers often have to wait in line when changing other game equipment, which affects the game experience of players and leads to low utilization of game simulation equipment.

[0003] In addition, the shooting guns in the existing shooting game simulation devices are generally simple toy guns. When the player shoots, he only needs to pull the trigger, and the shooting gun will not give the player any feedback, thereby reducing the real experience of the shooting game. The existing shooting games are often accompanied by explosion effects, and the existing game simulation devices do not have the simulation function of the explosion effects, which further reduces the authenticity of the shooting game simulation and causes a significant decrease in the simulation effect of the shooting game. Therefore, a multi-degree-of-freedom entertainment experience device for 3D virtual games is proposed to solve the above problems. Summary of the invention

[0004] The purpose of the present invention is to solve the problem that the 3D game simulation equipment in the prior art can only simulate one game, resulting in a small number of simulation equipment for a single game in the game venue, and the real experience of shooting game simulation equipment is poor, and a multi-degree-of-freedom entertainment experience device for 3D virtual games is proposed.

[0005] In order to achieve the above object, the present invention adopts the following technical solutions:

[0006] A multi-degree-of-freedom entertainment experience device for 3D virtual games, comprising a base and a display screen arranged on the top of the base, the top of the base is provided with a circular opening, an air storage plate is arranged inside the circular opening, a free platform for simulating multi-angle shaking is connected to the top of the air storage plate through a supporting spring, and a lifting component for controlling the lifting of the free platform is arranged inside the base;

[0007] The inner wall of the circular opening is provided with a hidden groove arranged opposite to each other, a semicircular combination platform is slidably arranged inside the hidden groove, a movable through groove communicating with the hidden groove is provided on the inner top of the base, the lifting component is connected with the semicircular combination platform through a linkage component, and when the free platform enters the inside of the base under the driving action of the lifting component, the linkage component moves the two semicircular combination platforms out of the hidden groove and splices them together to form a complete combination platform;

[0008] An experience motorcycle is arranged on the top of the free platform, and a simulated shooting gun for simulating shooting is arranged on the experience motorcycle;

[0009] A control mechanism for controlling the free platform to perform multi-angle shaking simulation is arranged above the base, and the control mechanism includes a mounting top plate fixed on the ceiling of the house, a cross control plate is arranged below the mounting top plate, and a plurality of control cylinders are rotatably arranged at the bottom end of the mounting top plate, and the output end of the control cylinder is rotatably connected to the cross control plate.

[0010] Preferably, an air pump is installed at the bottom end of the air storage plate, and a circumferentially distributed opening is opened at the top end of the air storage plate. An exhaust pipe is arranged inside the opening, and an elastic membrane is arranged between the exhaust pipe and the inner wall of the opening.

[0011] Preferably, an explosion simulation air pipe is slidably provided on the outer side of the exhaust pipe, a plurality of circumferentially distributed mounting holes are opened inside the free platform, the explosion simulation air pipe is fixedly connected to the mounting holes, a fixed mesh plate is fixedly connected to the inner wall of the explosion simulation air pipe, and the bottom end of the fixed mesh plate is fixedly connected to a sealing plug arranged on the inner side of the exhaust pipe through a connecting rod.

[0012] Preferably, the lifting assembly includes a hinge block slidably arranged at the inner bottom end of the base, two hinge blocks are provided and arranged opposite to each other, a transmission rod is rotatably arranged at the top end of the hinge block, the top end of the transmission rod is rotatably connected to the bottom end of the air storage plate, and a lifting cylinder is installed on the side wall of the base, and the output end of the lifting cylinder is fixedly connected to the hinge block.

[0013] Preferably, the bottom end of the air storage plate is fixedly connected to a driving tooth plate, and the linkage assembly includes an L-shaped tooth plate fixedly connected to the bottom end of the semicircular combination platform, one end of the L-shaped tooth plate is provided with a guide groove, and the inner wall of the base is rotatably provided with a linkage gear that meshes with the driving tooth plate and the L-shaped tooth plate.

[0014] Preferably, the cross control plate is made of rubber material, a winding roller is provided at the end of the cross control plate, one end of the winding roller is connected to a winding motor, a traction rope is wound around the surface of the winding roller, one end of the traction rope is fixedly connected to a connecting hook, and the connecting hook is connected to a hook ring on the surface of the free platform.

[0015] Preferably, an air cavity is provided inside the simulated shooting gun, a movable piston is slidably provided inside the air cavity, a fixing ring is fixedly connected inside the air cavity, and a connecting spring is fixedly connected between the fixing ring and the movable piston.

[0016] Preferably, a piston tube is fixedly connected to the surface of the simulated shooting gun, the piston tube is communicated with the air cavity, an extrusion piston is slidably arranged inside the piston tube, and one end of the extrusion piston is fixedly connected to a trigger.

[0017] Compared with the prior art, the present invention has the following beneficial effects:

[0018] 1. This scheme is provided with a lifting component, a linkage component, a semicircular combination table and an automatic plate. The lifting component is used to control the descent of the free table. When the free table descends to the inside of the base, the linkage component cooperates to make the semicircular combination table move horizontally out of the hidden groove and splice each other into a complete combination table, realizing the scene switching function, facilitating the simulation of other games, significantly improving the utilization rate of game simulation equipment, and reducing the waiting time of customers in queues during peak customer flow periods, thereby improving the customer's gaming experience.

[0019] 2. This solution is equipped with an air storage plate, an explosion simulation air pipe and an exhaust pipe. When simulating an explosion scene, the control cylinder will control the excessive tilt of the free platform. During the rapid tilt of the free platform, a certain inertial force will be applied to the customer, giving the customer the feeling of flying out due to the explosion. At this time, the moving distance of the explosion simulation air pipe is significantly increased, driving the sealing plug to detach from the exhaust pipe. The gas inside the air storage plate is quickly ejected through the explosion simulation air pipe, simulating the airflow generated by the explosion, realizing the explosion simulation function, increasing the realism of the explosion, and thereby increasing the realism of the customer's gaming experience.

[0020] 3. This solution is provided with a simulated shooting gun. When the customer pulls the trigger, the extrusion piston will move. Under the action of air pressure, the moving piston will be pushed to move, thereby stretching the connecting spring. When the trigger is reset, under the action of the elastic force of the connecting spring, the moving piston will quickly reset and hit the fixed ring, so that the simulated shooting gun will generate recoil when shooting, thereby increasing the authenticity of the simulated shooting gun when used, and further increasing the authenticity of the game simulation. BRIEF DESCRIPTION OF THE DRAWINGS

[0021] Figure 1 This is a schematic diagram of the three-dimensional structure of a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0022] Figure 2 This is a schematic cross-sectional structure diagram of a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0023] Figure 3 for Figure 2 The enlarged structural diagram at A in the middle;

[0024] Figure 4 for Figure 2 The enlarged structural diagram at B in the middle;

[0025] Figure 5 for Figure 2 The enlarged structural diagram at C in the middle;

[0026] Figure 6 This is a schematic diagram of the connection structure between the semicircular combination table and the hidden slot in a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0027] Figure 7 This is a schematic diagram of the connection structure between the gas storage plate and the explosion simulation gas pipe in a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0028] Figure 8 This is a schematic diagram of the connection structure of the control cylinder, the traction rope and the free platform in a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0029] Fig. 9 This is a schematic diagram of the connection structure of the lifting component and the linkage component in a multi-degree-of-freedom entertainment experience device for 3D virtual games proposed by the present invention;

[0030] Fig.10 The present invention provides a schematic cross-sectional structure diagram of a simulated shooting gun in a multi-degree-of-freedom entertainment experience device for a 3D virtual game.

[0031] In the figure: 1. base; 101. hidden groove; 2. air storage plate; 3. simulated shooting gun; 31. air cavity; 32. piston tube; 33. moving piston; 34. connecting spring; 35. fixing ring; 36. squeezing piston; 4. installing top plate; 5. free platform; 6. cross control panel; 7. traction rope; 8. control cylinder; 9. semicircular combination platform; 10. L-shaped gear plate; 11. driving gear plate; 12. transmission rod; 13. lifting cylinder; 14. explosion simulation air pipe; 15. elastic membrane; 16. supporting spring; 17. exhaust pipe; 18. fixed mesh plate; 19. sealing plug; 20. winding roller; 21. winding motor; 22. display screen; 23. linkage gear; 24. hinge block. DETAILED DESCRIPTION

[0032] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present invention.

[0033] In the description of the present invention, it should be noted that the terms "upper", "lower", "inner", "outer", "top / bottom" and the like indicate positions or positional relationships based on the positions or positional relationships shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the device or element referred to must have a specific position, be constructed and operated in a specific position, and therefore cannot be understood as limiting the present invention. In addition, the terms "first" and "second" are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance.

[0034] In the description of the present invention, it should be noted that, unless otherwise clearly specified and limited, the terms "installed", "provided with", "mounted / connected", "connected", etc. should be understood in a broad sense. For example, "connected" can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components. For ordinary technicians in this field, the specific meanings of the above terms in the present invention can be understood according to specific circumstances.

[0035] Example, see Figures 1 to 10 A multi-degree-of-freedom entertainment experience device for 3D virtual games comprises a base 1 and a display screen 22 arranged at the top of the base 1. A circular opening is provided at the top of the base 1, and an air storage plate 2 is provided inside the circular opening. A free platform 5 for simulating multi-angle shaking is connected to the top of the air storage plate 2 through a support spring 16 (the support spring 16 can support the free platform 5 when the traction rope 7 is separated from the free platform 5, so as to ensure that the free platform 5 is in a horizontal position). Furthermore, an air pump is installed at the bottom of the air storage plate 2. The top of the gas plate 2 is provided with circumferentially distributed openings, an exhaust pipe 17 is provided inside the opening, an elastic membrane 15 is provided between the exhaust pipe 17 and the inner wall of the opening, an explosion simulation gas pipe 14 is slidably provided outside the exhaust pipe 17, a plurality of circumferentially distributed mounting holes are provided inside the free platform 5, the explosion simulation gas pipe 14 is fixedly connected to the mounting holes, a fixed mesh plate 18 is fixedly connected to the inner wall of the explosion simulation gas pipe 14, and the bottom end of the fixed mesh plate 18 is fixedly connected to a sealing plug 19 provided on the inner side of the exhaust pipe 17 through a connecting rod;

[0036] It should be noted that: when simulating an explosion, the free platform 5 will tilt excessively. During the process of rapid tilting of the free platform 5, a certain inertial force will be applied to the customer, giving the customer the feeling of being thrown out by the explosion. At this time, the tilted side of the free platform 5 drives the explosion simulation air pipe 14 to move excessively, and the explosion simulation air pipe 14 drives the sealing plug 19 to move, so that it is separated from the exhaust pipe 17, and the gas inside the gas storage plate 2 is discharged through the exhaust pipe 17, and the explosion simulation air pipe 14 is quickly ejected, simulating the air wave generated by the explosion, increasing the authenticity of the explosion, and improving the authenticity of the game simulation;

[0037] It is worth noting that the setting of the elastic membrane 15 can realize a soft connection at the bottom of the exhaust pipe 17, which can ensure that when the free platform 5 is tilted during the simulation process, the explosion simulation air pipe 14, the sealing plug 19 and the exhaust pipe 17 are on the same axis, thereby ensuring that the sealing plug 19 can be pulled out of the exhaust pipe 17 when the tilt angle of the free platform 5 is too large.

[0038] It is worth noting that: the air storage plate 2 is provided with an air pressure sensor, a temperature sensor and an electric heating rod. When the pressure inside the air storage plate 2 decreases, the air pressure sensor feeds back to the controller, and the controller controls the air pump to work and replenish the air inside the air storage plate 2. The electric heating plate can heat the air inside the air storage plate 2, so that the explosion simulation air pipe 14 sprays hot air waves, further increasing the realism of the explosion simulation.

[0039] The temperature sensor is used to monitor the temperature of the air inside the gas storage plate 2, thereby controlling the working time of the electric heating rod to ensure that the temperature of the air inside the gas storage plate 2 is a normal temperature acceptable to the human body.

[0040] A lifting assembly for controlling the lifting of the free platform 5 is provided on the inner side of the base 1; further, the lifting assembly includes a hinge block 24 slidably arranged at the bottom end of the inner side of the base 1, two hinge blocks 24 are provided and arranged opposite to each other, a transmission rod 12 is rotatably provided at the top end of the hinge block 24, the top end of the transmission rod 12 is rotatably connected to the bottom end of the air storage plate 2, and a lifting cylinder 13 is installed on the side wall of the base 1, and the output end of the lifting cylinder 13 is fixedly connected to the hinge block 24.

[0041] It should be noted that: when it is necessary to adjust the height of the gas storage plate 2 to change the application scene, the lifting cylinder 13 is used to drive the hinge block 24 to move horizontally. The hinge block 24 is driven to move, which will cause one end of the transmission rod 12 to move, so that the other end of the transmission rod 12 drives the gas storage plate 2 to move downward, and the gas storage plate 2 drives the free platform 5 to move downward, providing driving force for switching scenes.

[0042] The inner wall of the circular opening is provided with a hidden groove 101 arranged opposite to each other, a semicircular combination table 9 is slidably arranged inside the hidden groove 101, a movable through groove connected to the hidden groove 101 is provided on the inner top of the base 1, and the lifting component is connected to the semicircular combination table 9 through a linkage component. When the free table 5 enters the inside of the base 1 under the driving action of the lifting component, the linkage component moves the two semicircular combination tables 9 out of the hidden groove 101 and splices them together to form a complete combination table for simulating other types of games;

[0043] Furthermore, a driving tooth plate 11 is fixedly connected to the bottom end of the air storage plate 2, and the linkage assembly includes an L-shaped tooth plate 10 fixedly connected to the bottom end of the semicircular combination platform 9, a guide groove is provided at one end of the L-shaped tooth plate 10, and a linkage gear 23 meshing with the driving tooth plate 11 and the L-shaped tooth plate 10 is rotatably provided on the inner wall of the base 1.

[0044] It is worth noting that: there are no teeth near the bottom of the driving gear plate 11, so that the driving gear plate 11 will not drive the linkage gear 23 to rotate for a period of time after it starts to move downward, ensuring that the semicircular combination platform 9 will move horizontally out from the inside of the hidden groove 101 only after the free platform 5 and the experience motorcycle are stored inside the base 1.

[0045] It should be noted that: when the air storage plate 2 moves downward, the driving tooth plate 11 moves downward accordingly. When the driving tooth plate 11 starts to move downward, it will not engage with the linkage gear 23. When the air storage plate 2 drives the free platform 5 and the experience motorcycle to move down to the inner side of the base 1, the driving tooth plate 11 engages with the linkage gear 23, thereby driving the L-shaped tooth plate 10 to move. The L-shaped tooth plate 10 drives the semicircular combination platform 9 to move, so that the L-shaped tooth plates 10 on both sides move out from the inside of the hidden groove 101 and combine with each other to form a complete combination platform, realizing the scene switching function, facilitating the simulation of other games (other games that do not require the participation of the experience motorcycle, such as dancing game simulation), significantly improving the utilization rate of the game simulation equipment, and at the same time reducing the waiting time of customers in queues during peak passenger flow periods, thereby improving the customer's gaming experience.

[0046] An experience motorcycle is arranged at the top of the free platform 5, and a simulated shooting gun 3 for simulating shooting is arranged on the experience motorcycle. Furthermore, an air cavity 31 is opened inside the simulated shooting gun 3, and a movable piston 33 is slidably arranged inside the air cavity 31. A fixed ring 35 is fixedly connected inside the air cavity 31, and a connecting spring 34 is fixedly connected between the fixed ring 35 and the movable piston 33. A piston tube 32 is fixedly connected to the surface of the simulated shooting gun 3, and the piston tube 32 is communicated with the air cavity 31. An extrusion piston 36 is slidably arranged inside the piston tube 32, and a trigger is fixedly connected to one end of the extrusion piston 36.

[0047] It should be noted that: when the customer pulls the trigger, the extrusion piston 36 will move, and under the action of air pressure, the moving piston 33 will be pushed to move, thereby stretching the connecting spring 34. When the trigger is reset, under the action of the elastic force of the connecting spring 34, the moving piston 33 will quickly reset and hit the fixing ring 35, so that the simulated shooting gun 3 will generate recoil when shooting, thereby increasing the authenticity of the simulated shooting gun 3 when in use, and further increasing the authenticity of the game simulation.

[0048] A control mechanism for controlling the free platform 5 to perform multi-angle shaking simulation is arranged above the base 1, and the control mechanism includes a mounting top plate 4 fixed on the ceiling of the house, a cross control panel 6 is arranged below the mounting top plate 4, and a plurality of control cylinders 8 are rotatably arranged at the bottom end of the mounting top plate 4, and the output end of the control cylinder 8 is rotatably connected to the cross control panel 6, and the cross control panel 6 is made of rubber material, and a winding roller 20 is arranged at the end of the cross control panel 6, and one end of the winding roller 20 is connected to a winding motor 21, and a traction rope 7 is wound around the surface of the winding roller 20, and one end of the traction rope 7 is fixedly connected to a connecting hook, and the connecting hook is connected to a hook ring on the surface of the free platform 5.

[0049] It should be noted that: by controlling the expansion and contraction amount of the control cylinder 8 at various locations, the free platform 5 can be driven to shake at multiple angles in cooperation with the traction rope 7 (when simulating the tilting of the free platform 5, the cylinder shaft of the control cylinder 8 on one side will retract, and drive one side of the free platform 5 to tilt up through the traction rope 7, while the cylinder shaft of the control cylinder 8 on the other side will extend to ensure that the other side of the free platform 5 can move down, thus realizing the tilting function of the free platform 5). When it is necessary to simulate an explosion, the expansion and contraction amount of the control cylinder 8 at the corresponding position will be significantly increased, causing one side of the free platform 5 to tilt up excessively, giving the user the experience of being thrown away by the explosion;

[0050] It should be noted that the winding motor 21 drives the winding roller 20 to rotate, so as to wind up the traction rope 7, thereby realizing the storage function of the traction rope 7, and preventing the traction rope 7 from affecting the player's simulation of other games after the game scene is switched.

[0051] It should be noted that the cross control plate 6 is made of rubber material, so that one end of the cross control plate 6 can be tilted freely.

[0052] When the present invention is used, when simulating a shooting game, the user can ride on the experience motorcycle and hold the simulated shooting gun 3. When the user performs operations such as turning and changing lanes on the experience motorcycle, the control cylinder 8, under the control of the game simulation device, changes the extension and contraction amount of the cylinder shaft of the control cylinder 8 in conjunction with the traction rope 7, driving the free platform 5 to tilt at a corresponding angle, thereby significantly improving the authenticity of the simulated experience of riding a motorcycle.

[0053] During riding, when an explosion scene occurs in the game, the expansion and contraction amount of the cylinder shaft of the control cylinder 8 at the corresponding position will increase significantly, causing the free platform 5 to tilt excessively, giving the customer the feeling of flying out due to the explosion. At this time, the raised side of the free platform 5 drives the explosion simulation air pipe 14 to move excessively (that is, the explosion simulation air pipe 14 drives the sealing plug 19 to move upward to a state separated from the exhaust pipe 17). The explosion simulation air pipe 14 drives the sealing plug 19 to move to separate it from the exhaust pipe 17, and the gas inside the air storage plate 2 is discharged through the exhaust pipe 17, and the explosion simulation air pipe 14 is quickly ejected to simulate the air wave generated by the explosion, thereby increasing the authenticity of the explosion and improving the authenticity of the game simulation.

[0054] When the user uses the simulated shooting gun 3 to shoot, the user pulls the trigger to drive the extrusion piston 36 to move, and compresses the air inside the piston tube 32, and then pushes the moving piston 33 to move under the driving effect of the air pressure. When the finger is separated from the trigger, under the action of the connecting spring 34, the moving piston 33 is quickly reset and hits the fixing ring 35, so that the simulated shooting gun 3 generates recoil, which increases the authenticity of the simulated shooting gun 3 when in use, and further increases the authenticity of the game simulation;

[0055] When a non-shooting game simulation is required, the staff can first separate the connecting hook at the bottom of the traction rope 7 from the hook ring on the free platform 5, and then turn on the lifting cylinder 13. The lifting cylinder 13 drives the hinge block 24 to move horizontally in the opposite direction, thereby driving the bottom end of the transmission rod 12 to move horizontally, so that the top end of the transmission rod 12 drives the air storage plate 2 to move downward, thereby driving the free platform 5 and the experience motorcycle to move downward. When the free platform 5 and the experience motorcycle move down to the inside of the base 1, the driving gear plate 11 starts to contact and mesh with the linkage gear 23. At this time, the free platform 5 continues to be controlled to move downward. The L-shaped toothed plates 10 on both sides move toward each other under the action of the linkage gear 23, and the L-shaped toothed plates 10 drive the semicircular combined table 9 on the inner side of the hidden groove 101 to move, so that the L-shaped toothed plates 10 on both sides move out from the inner side of the hidden groove 101 and approach each other, and are spliced ​​at the circular mouth to form a complete combined table, so that the scene is converted from a shooting scene to a non-shooting scene, which is convenient for simulating other games and significantly improves the utilization rate of game simulation equipment. Therefore, when there is a large flow of customers, customers do not need to change game equipment, which avoids queuing and improves the customer's gaming experience.

[0056] The above description is only a preferred specific implementation manner of the present invention, but the protection scope of the present invention is not limited thereto. Any technician familiar with the technical field can make equivalent replacements or changes according to the technical scheme and inventive concept of the present invention within the technical scope disclosed by the present invention, which should be covered by the protection scope of the present invention.

Claims

1. A multi-degree-of-freedom entertainment experience device for 3D virtual games, comprising a base (1) and a display screen (22) arranged on the top of the base (1), characterized in that: A circular opening is provided at the top of the base (1), an air storage plate (2) is provided inside the circular opening, a free platform (5) for simulating multi-angle shaking is connected to the top of the air storage plate (2) via a support spring (16), and a lifting component for controlling the lifting of the free platform (5) is provided inside the base (1); The inner wall of the circular opening is provided with hidden grooves (101) arranged opposite to each other, a semicircular combination platform (9) is slidably arranged inside the hidden groove (101), a movable through groove communicating with the hidden groove (101) is provided at the inner top of the base (1), the lifting component is connected to the semicircular combination platform (9) through a linkage component, and when the free platform (5) enters the inside of the base (1) under the driving action of the lifting component, the linkage component moves the two semicircular combination platforms (9) out of the hidden groove (101) and splices them together to form a complete combination platform; An experience motorcycle is arranged at the top of the free platform (5), and a simulated shooting gun (3) for simulating shooting is arranged on the experience motorcycle; A control mechanism for controlling the free platform (5) to perform multi-angle shaking simulation is arranged above the base (1), and the control mechanism comprises a mounting top plate (4) fixed on the ceiling of the house, a cross control plate (6) is arranged below the mounting top plate (4), and a plurality of control cylinders (8) are rotatably arranged at the bottom end of the mounting top plate (4), and the output end of the control cylinder (8) is rotatably connected to the cross control plate (6).

2. A multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 1, characterized in that: An air pump is installed at the bottom end of the air storage plate (2), and a circumferentially distributed opening is opened at the top end of the air storage plate (2). An exhaust pipe (17) is arranged inside the opening, and an elastic membrane (15) is arranged between the exhaust pipe (17) and the inner wall of the opening.

3. A multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 2, characterized in that: An explosion simulation air pipe (14) is slidably arranged on the outer side of the exhaust pipe (17); a plurality of circumferentially distributed mounting holes are provided inside the free platform (5); the explosion simulation air pipe (14) is fixedly connected to the mounting holes; a fixed mesh plate (18) is fixedly connected to the inner wall of the explosion simulation air pipe (14); and a sealing plug (19) arranged on the inner side of the exhaust pipe (17) is fixedly connected to the bottom end of the fixed mesh plate (18) via a connecting rod.

4. The multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 1, characterized in that: The lifting assembly comprises an articulated block (24) slidably arranged at the inner bottom end of the base (1), two articulated blocks (24) are provided and arranged opposite to each other, a transmission rod (12) is rotatably arranged at the top end of the articulated block (24), the top end of the transmission rod (12) is rotatably connected to the bottom end of the gas storage plate (2), a lifting cylinder (13) is installed on the side wall of the base (1), and the output end of the lifting cylinder (13) is fixedly connected to the articulated block (24).

5. A multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 4, characterized in that: The bottom end of the gas storage plate (2) is fixedly connected to a driving tooth plate (11), the linkage assembly comprises an L-shaped tooth plate (10) fixedly connected to the bottom end of the semicircular combination platform (9), one end of the L-shaped tooth plate (10) is provided with a guide groove, and the inner wall of the base (1) is rotatably provided with a linkage gear (23) meshing with the driving tooth plate (11) and the L-shaped tooth plate (10).

6. The multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 1, characterized in that: The cross control plate (6) is made of rubber material, and a winding roller (20) is arranged at the end of the cross control plate (6). One end of the winding roller (20) is connected to a winding motor (21). A traction rope (7) is wound around the surface of the winding roller (20), and one end of the traction rope (7) is fixedly connected to a connecting hook, and the connecting hook is connected to a hook ring on the surface of the free platform (5).

7. The multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 1, characterized in that: The simulated shooting gun (3) has an air cavity (31) formed inside, a movable piston (33) is slidably arranged inside the air cavity (31), a fixing ring (35) is fixedly connected inside the air cavity (31), and a connecting spring (34) is fixedly connected between the fixing ring (35) and the movable piston (33).

8. The multi-degree-of-freedom entertainment experience device for 3D virtual games according to claim 7, characterized in that: A piston tube (32) is fixedly connected to the surface of the simulated shooting gun (3), the piston tube (32) is communicated with the air chamber (31), an extrusion piston (36) is slidably arranged inside the piston tube (32), and one end of the extrusion piston (36) is fixedly connected to a trigger.