Method for constructing film and television role by using 3D models of different objects

Through the combination of the object 3D model library and character design module, the 3D models and functional components of different objects are selected and edited, and the problem of insufficient novel character design in the existing technology is solved, and original and novel film and television character image design is achieved. , expanding the imagination space of designers.

CN119169162APending Publication Date: 2024-12-20姚福来
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Patent Information

Application Number
CN202411236896.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-09-04
Publication Date
2024-12-20

AI Technical Summary

Technical Problem

Character design methods in existing animation and film works limit the degree of novelty and unexpected effects, lack flexibility and creativity, and cannot generate original character images.

Method used

Using the object 3D model library, character design module, character repository and 3D graphics display module, we can form new film and television characters by selecting and editing 3D models and functional components of different objects, providing manual and random selection functions, expanding the character design. Flexibility and creativity.

Benefits of technology

It has achieved rapid design of original and novel film and television characters, expanded the imagination space of designers, improved the novelty and effect of character design, and avoided the limitations of designers' inherent ideas.

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Abstract

The invention discloses a method for constructing a film and television role by utilizing 3D models of different objects. The head, the five sense organs, the trunk and the four limbs of the film and television role are derived from the heads, the five sense organs, the trunk and the four limbs of different animals which are randomly selected, and the emotion expression mode, the sound characteristics and the limb movement characteristics of the film and television role express, pronunciate and act according to the characteristics of the corresponding animals; the head, the five sense organs, the trunk and the limbs of the constructed movie and television role are derived from the heads, the five sense organs, the trunk and the limbs of different animals, and the emotion expression mode, the sound characteristics and the limb movement characteristics of the movie and television role are expressed, pronunciated and moved according to the characteristics of the corresponding animals.
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Description

Technical Field

[0001] The invention relates to a method for designing a film and television character, in particular to a method for constructing a film and television character by using 3D models of different objects. Background Art

[0002] The characters in current animation and film and television works are conceived according to the designer's ideas. There are many such design methods and software tools, such as AE, 3DMAX, MAYA, Vegas, UVLayout and iMovie, etc. The characters designed by these methods are used in animation and film and television works. These methods will not give the character's appearance, color and pattern beyond the designer's ideas, so this limits the novelty and unexpected effect of character design. Summary of the invention

[0003] In order to improve the novelty and unexpected effect of character design and conception in animation and film and television works, the present invention provides a method for constructing film and television characters using 3D models of different objects.

[0004] The technical solution adopted by the present invention to solve its technical problem is: the method includes an object 3D model library, a character design module, a character storage library, and a 3D graphics display module. According to the basic functions and structures of film and television characters, the character design module selects a 3D model of an object from the object 3D model library as a character, the character design module selects functional components from other unselected object 3D models to replace the functional components of the selected character and edits them to form a new character, the designed character is stored in the character storage library, and the 3D graphics display module displays the 3D graphics of the character.

[0005] In the object 3D model library, there is one or more object 3D models. Each object's 3D model is composed of one or more functional components. In the object 3D model library, each functional component of each object can be extracted independently, and the functional components are connected together through interfaces to form the 3D model of the object. In the object 3D model library, the functional components of the 3D models of animals and humans include organs, limbs, torsos and epidermis;

[0006] There are two ways to select characters in the character design module, manual selection and random selection. When manually selecting characters, the operator selects characters from the object 3D model library. When randomly selecting characters, a random function is used to automatically select characters randomly from the object 3D model library.

[0007] There are two ways to select functional components in the character design module, manual selection and random selection. When manually selecting the functional components of a character, the operator browses the object 3D model library to select the desired functional components and installs them in the corresponding parts of the character; when randomly selecting the functional components of a character, a random function is used to automatically select functional components randomly from the object 3D model library and install them in the designated parts of the character. There are two options for the designated parts, manually selected parts and randomly selected parts.

[0008] The character design module has a model editing function, which can extract the 3D model of the object, extract, split, splice and replace the functional components to form a 3D model of a new character. The auxiliary functions of the model editing function include rotating, resizing, interface scaling and texture transformation of the character and functional components.

[0009] The character design module has a text input window and a text editing function, and has editing functions for font size, color and text movement trajectory.

[0010] The character design module has an emotion editing function, which changes the position of the glasses, mouth and facial skin according to the text description of the character's emotions.

[0011] The character design module has a motion trajectory editing function, which can edit the character's motion trajectory based on the text description of the character's motion.

[0012] The character design module has a voice editing function, which can edit background music, environmental sounds and character dialogues.

[0013] The character repository stores the 3D models of new characters that are generated through character selection, functional component selection and model editing in the character design module.

[0014] The 3D graphics display module performs 3D graphics display on the characters designed by the character design module, the characters stored in the character storage library, and the objects in the object 3D model library.

[0015] The 3D graphics display module has the functions of taking photos, recording videos, exporting, publishing and sharing.

[0016] The head, facial features, trunk and limbs of the randomly selected and constructed film and television characters of the present invention are derived from the heads, facial features, trunks and limbs of randomly selected different animals, and the emotional expression, sound characteristics and body movement characteristics are expressed, pronounced and moved according to the characteristics of the corresponding animals; the head movement is according to the movement of the head of the randomly selected animal, the eye movement is according to the movement of the eyes of the randomly selected animal, the ear movement is according to the ear characteristics of the randomly selected animal, the mouth movement is according to the mouth of the randomly selected animal, the voice is pronounced according to the mouth characteristics of the randomly selected animal, the chest resonance sound is pronounced according to the characteristics of the animal represented by the randomly selected animal trunk, the trunk movement is according to the animal characteristics represented by the randomly selected animal trunk, and further, if the animal has a color changing function, the trunk should also have a color changing function, if the animal has a deformation function, the trunk should also have a deformation function, and the limbs movement is according to the animal characteristics represented by the limbs of the randomly selected animal.

[0017] When it is necessary to reduce the suddenness and discomfort caused by the random selection of the head, facial features, torso and limbs, the selection range of the animal is artificially limited, and the head, facial features, torso and limbs of the animal are artificially selected.

[0018] The film and television characters artificially selected and constructed by the inventors have heads, facial features, trunks and limbs derived from heads, facial features, trunks and limbs of different animals, and their emotional expression, voice characteristics and body movement characteristics are expressed, pronounced and moved according to the characteristics of the corresponding animals; the head movement of the selected animal moves, the eye movement moves according to the eye movement of the selected animal, the ear movement moves according to the ear characteristics of the selected animal, the mouth movement moves according to the mouth movement of the selected animal, the voice is pronounced according to the mouth characteristics of the selected animal, the chest resonance sound is pronounced according to the characteristics of the animal represented by the trunk of the selected animal, the trunk movement moves according to the characteristics of the animal represented by the trunk of the selected animal, and further, if the animal has a color changing function, the trunk should also have a color changing function, if the animal has a deformation function, the trunk should also have a deformation function, and the limbs movement moves according to the characteristics of the animal represented by the limbs of the selected animal.

[0019] The present invention randomly combines various human or animal parts to generate new film and television characters, that is, it can quickly design new film and television images of humans or animals that have never existed before. At the same time, the film and television characters have originality, suddenness and novelty, which is different from the previous methods of designing film and television characters or animal images by animation.

[0020] When using this method, since the characters and functional components can be selected manually or randomly using a random function, there is a great deal of uncertainty in the appearance and functions of the characters. This greatly expands the imagination of film and television character designers and improves the novelty and unexpected effects of the characters.

[0021] The beneficial effect of the present invention is that this method can provide arbitrary and random selection of the designed character, is not limited by the designer's inherent ideas, and can produce very novel character appearances. Since the technical measures adopted by the invention are mature and feasible, it can be realized. BRIEF DESCRIPTION OF THE DRAWINGS

[0022] The present invention is further described below in conjunction with the accompanying drawings and embodiments.

[0023] Figure 1 It is the 3D model of dragon 1 in the object 3D model library of the present invention.

[0024] Figure 2 It is an embodiment of the present invention.

[0025] Figure 3 It is the 3D model of turtle 1 in the object 3D model library of the present invention.

[0026] Figure 4 It is another embodiment of the present invention.

[0027] Figure 5 It is yet another embodiment of the present invention.

[0028] In the picture, there are 1. dragon head, 2. dragon legs, 3. dragon torso, 4. elephant head, 5. turtle legs, 6. turtle torso, 7. turtle head, 8. pig legs, 9. pig eyes, 10. rabbit head, 11. duck feet, 12. deer torso, 13. penguin wings, 14. rabbit ears, and 15. text. DETAILED DESCRIPTION

[0029] exist Figure 1 In the object 3D model library, the 3D model of dragon 1 has functional components including a dragon head (1), dragon legs (2) and a dragon trunk (3). The 3D graphics display module can display the 3D model of dragon 1. The pronunciation, emotional expression, eye movement, chest resonance, trunk movement and limb movement of the 3D model are performed in the manner of a dragon.

[0030] exist Figure 2 In the character design module, the operator manually selects the 3D model of the dragon 1 as the character, manually selects the elephant head (4) to replace the dragon head (1), and the head movement, eye movement, mouth and facial expression are performed in the manner of the elephant. The tortoise legs (5) are selected to replace the dragon legs (2), and the character walks in the manner of the tortoise. This constitutes a new character, which is stored in the character storage library. The 3D graphics display module can display the 3D model of the new character. Since the selection of the character and the selection of functional components can be selected arbitrarily by humans, the final formation of the character is very uncertain, which expands the designer's imagination.

[0031] exist Figure 3In the object 3D model library, the 3D model of turtle 1 has functional components including a turtle head (7), turtle legs (5) and a turtle trunk (6). The 3D graphics display module can display the 3D model of turtle 1. The pronunciation, emotional expression, eye movements, chest resonance, trunk movements and limb movements of the 3D model are performed in the manner of a turtle.

[0032] exist Figure 4 In the present invention, the operator manually selects the 3D model of the tortoise 1 as the character by using the character design module, and randomly selects the dragon head (1) to replace the tortoise head (1) by using the random function. The head movement, eye movement, mouth and facial expression are performed in the manner of the tortoise. The pig leg (8) is randomly selected to replace the tortoise leg (5). The walking manner is the walking manner of the pig. The pig eye (9) is randomly selected to replace the original dragon eye. The eye movement is the eye movement manner of the pig. A new character is formed and the character is stored in the character storage library. The 3D graphics display module can display the 3D model of the new character. Since the selection of functional components is randomly selected, the formation of the new character is very accidental, which improves the novelty of the character design and can produce unexpected effects.

[0033] exist Figure 5 In the character design module, a rabbit head (10), a duck foot (11), a deer trunk (12), a penguin wing (13), and a rabbit ear (14) are randomly selected from the object 3D model library using a random function as functional components of the character 3D model. The speaking, facial expressions, and ear movements are performed in a rabbit manner, the walking is performed in a duck manner, the body twists in a deer manner, and the wings flap in a penguin manner. The text editing function of the character design module is used to display text (15) on the screen. According to the content of the text (15) "I...kick", the editing function of the character design module causes the duck foot (11) to kick out, changes the color of the duck foot (11), and raises the penguin wing (13). At the same time, the character turns around. The editing function of the character design module is used to enlarge the size of the rabbit head (10) and change the skin of the rabbit ear (14). In this way, the appearance of the new character is randomly generated and randomly changed, and corresponding actions and movements are generated according to the text content.

[0034] Those skilled in the art should realize that, although only five embodiments are described above, they are not all forms of the present invention. It should be understood that many modifications can be made without departing from the spirit and scope of the present invention, such as changing the number and types of objects in the object 3D model library, changing the order of character selection and functional component selection, changing the number of functional component subdivisions in the object 3D model, changing the name and coverage of the functional module, changing the number and types of character repositories, changing the number of subdivisions and functional refinements of the 3D graphics display module, increasing or decreasing the number and types of 3D models involved in character design, changing the working order of the method, etc. Obviously, those skilled in the art can implement the present invention in other forms without departing from the concept of the present invention. Therefore, other embodiments are also within the scope of the claims of the present invention.

Claims

1. A method for constructing a film and television character using 3D models of different objects, the method comprising an object 3D model library, a character design module, a character storage library, and a 3D graphics display module. According to the basic functions and structures of the film and television characters, the character design module selects a 3D model of an object from the object 3D model library as a character. Its characteristics are: The head, facial features, torso and limbs of the randomly selected and constructed film and television characters are derived from the heads, facial features, torsos and limbs of randomly selected different animals, and their emotional expressions, voice characteristics and body movement characteristics are expressed, pronounced and moved according to the characteristics of the corresponding animals; the head, facial features, torso and limbs of the artificially selected and constructed film and television characters are derived from the heads, facial features, torsos and limbs of different animals, and their emotional expressions, voice characteristics and body movement characteristics are expressed, pronounced and moved according to the characteristics of the corresponding animals.

2. The method of constructing a film and television character using 3D models of different objects according to claim 1, Its characteristics are: A randomly selected and constructed film and television character has its head moving according to the head of a randomly selected animal, its eyes moving according to the eyes of a randomly selected animal, its ears moving according to the ears of a randomly selected animal, its mouth moving according to the mouth of a randomly selected animal, its voice being pronounced according to the mouth of a randomly selected animal, its chest resonance sound being pronounced according to the characteristics of the animal represented by the torso of a randomly selected animal, its torso moving according to the characteristics of the animal represented by the torso of a randomly selected animal; further, if the animal has a color-changing function, then the torso should also have a color-changing function; if the animal has a shape-shifting function, then the torso should also have a shape-shifting function; the movements of the limbs are according to the characteristics of the animal represented by the limbs of the randomly selected animal; when there is a need to reduce the suddenness and discomfort caused by the random selection of the head, facial features, torso and limbs, the range of animal selection is artificially limited.

3. The method of constructing a film and television character using 3D models of different objects according to claim 1, Its characteristics are: The film and television characters are artificially selected and constructed, with head movements according to the head movements of the selected animal, eye movements according to the eye movements of the selected animal, ear movements according to the ear characteristics of the selected animal, mouth movements according to the mouth of the selected animal, voice pronunciation according to the mouth characteristics of the selected animal, chest resonance sounds according to the characteristics of the animal represented by the torso of the selected animal, torso movements according to the characteristics of the animal represented by the torso of the selected animal, and further, if the animal has a color changing function, then the torso should also have a color changing function, if the animal has a shape changing function, then the torso should also have a shape changing function, and the movements of the limbs follow the characteristics of the animal represented by the limbs of the selected animal.