Method and device for displaying information in game, program product and electronic equipment
By generating progress controls that comprehensively and subdividing growth dimensions in the game and displaying real combat power logos, it solves the problem that players find it difficult to distinguish challenges and strength, and improves game retention and player experience.
Patent Information
- Application Number
- CN202411298309.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-09-14
- Publication Date
- 2024-12-27
AI Technical Summary
In the game, it is difficult for players to distinguish the challenges and their own strengths in different growth dimensions, resulting in high trial and error costs, increasing game breakpoints, and reducing game retention rates.
Provide a graphical user interface through terminal devices to generate progress controls that integrate growth dimensions and subdivide growth dimensions, determine real combat power based on the level pass situation, and display real combat power logos on the controls, helping players intuitively grasp growth shortcomings and clearance plans .
It reduces the trial and error costs of players, improves the game retention rate, and allows players to more conveniently plan and formulate strategies.
Smart Images

Figure CN119185938A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of computer technology, and in particular to a method for displaying information in a game, an information display device in a game, a computer program product, and an electronic device. Background Art
[0002] In the game, multiple growth dimensions are often designed for players. Different growth dimensions require players to participate in corresponding challenges and obtain corresponding game rewards, thereby enhancing the players' combat effectiveness in the corresponding growth dimensions.
[0003] In related technologies, players explore their combat power in various growth dimensions through continuous trial and error during the game, which makes it difficult for players to distinguish the challenges corresponding to different growth dimensions in the game. At the same time, the lack of perception of their current strength in each growth dimension increases the trial and error cost of players. At the same time, in this process, players are prone to encounter game breakpoints, which reduces the player's gaming experience and leads to low game retention rate. Summary of the invention
[0004] The present disclosure provides an in-game information display method, an in-game information display device, a computer program product, and an electronic device, thereby at least to a certain extent improving the problem of low game retention rate caused by increasing the trial and error cost of players.
[0005] Other features and advantages of the present disclosure will become apparent from the following detailed description, or may be learned in part by the practice of the present disclosure.
[0006] According to a first aspect of the present disclosure, a method for displaying information in a game is provided, wherein a graphical user interface is provided through a terminal device, the graphical user interface is used to display a game interface of the game, and the growth dimensions of a controlled virtual character corresponding to the terminal device include a comprehensive growth dimension and a detailed growth dimension. The method comprises: in response to a growth status viewing operation for the controlled virtual character, generating a first growth progress control and a second growth progress control, the first growth progress control being used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control being used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension; determining the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension according to the level passing status of the controlled virtual character in the comprehensive growth dimension, and determining the real combat power of the controlled virtual character corresponding to the detailed growth dimension according to the real combat power of the controlled virtual character in the comprehensive growth dimension; and displaying the real combat power logo on the first growth progress control and the second growth progress control respectively according to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension.
[0007] According to a second aspect of the present disclosure, there is provided an information display device in a game, characterized in that a graphical user interface is provided through a terminal device, the graphical user interface is used to display a game interface of the game, the growth dimension of the controlled virtual character corresponding to the terminal device includes a comprehensive growth dimension and a subdivided growth dimension, and the device includes: a growth progress control generation module, which is used to generate a first growth progress control and a second growth progress control in response to a growth status viewing operation for the controlled virtual character, the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the subdivided growth dimension; a real combat power determination module, which is used to determine the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, and determine the real combat power of the controlled virtual character corresponding to the subdivided growth dimension according to the real combat power of the controlled virtual character in the comprehensive growth dimension; a combat power identifier display module, which is used to display the real combat power identifier on the first growth progress control and the second growth progress control respectively according to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the real combat power corresponding to the subdivided growth dimension.
[0008] According to a third aspect of the present disclosure, a computer program is provided, which, when executed by a processor, implements the information display method in a game according to the first aspect and possible implementation methods thereof.
[0009] According to a fourth aspect of the present disclosure, an electronic device is provided, comprising: a processor; and a memory for storing executable instructions of the processor, wherein the processor is configured to execute the information display method in the game of the first aspect and possible implementation thereof by executing the executable instructions.
[0010] The technical solution disclosed in this disclosure has the following beneficial effects:
[0011] During the information display process in the above-mentioned game, in response to the growth status viewing operation for the controlled virtual character, a first growth progress control and a second growth progress control are generated; according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension is determined; according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension, the real combat power corresponding to the controlled virtual character in the subdivided growth dimension is determined; according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension and the real combat power corresponding to the subdivided growth dimension, the real combat power logo is displayed on the first growth progress control and the second growth progress control, respectively. The present disclosure displays the combat power progress and real combat power corresponding to different growth dimensions of the controlled virtual character through the growth progress axis, so that the player can intuitively grasp the growth shortcomings and conveniently plan for clearance, which reduces the trial and error cost of the player and improves the game retention rate.
[0012] It is to be understood that the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the present disclosure. BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The accompanying drawings herein are incorporated into the specification and constitute a part of the specification, illustrate embodiments consistent with the present disclosure, and together with the specification are used to explain the principles of the present disclosure. Obviously, the accompanying drawings described below are only some embodiments of the present disclosure, and for ordinary technicians in this field, other accompanying drawings can be obtained based on these accompanying drawings without creative work.
[0014] Figure 1 A flowchart showing a method for displaying information in a game in this exemplary embodiment is shown;
[0015] Figure 2 A schematic diagram showing a growth progress control in this exemplary embodiment;
[0016] Figure 3 A schematic diagram showing another growth progress control in this exemplary embodiment;
[0017] Figure 4A A schematic diagram showing a display of a real combat power indicator in this exemplary embodiment is shown;
[0018] Figure 4B A schematic diagram showing another display of a real combat power indicator in this exemplary embodiment is shown;
[0019] Figure 5 A schematic diagram showing a chase virtual character identification in this exemplary embodiment is shown;
[0020] Figure 6 A flow chart showing a real combat power display in this exemplary embodiment is shown;
[0021] Figure 7 A schematic diagram showing the structure of an information display device in a game according to the exemplary embodiment;
[0022] Figure 8 A schematic structural diagram of an electronic device in this exemplary embodiment is shown. DETAILED DESCRIPTION
[0023] Example embodiments will now be described more fully with reference to the accompanying drawings. However, example embodiments can be implemented in a variety of forms and should not be construed as being limited to the examples set forth herein; on the contrary, these embodiments are provided so that the present disclosure will be more comprehensive and complete, and the concepts of the example embodiments are fully conveyed to those skilled in the art. The described features, structures, or characteristics may be combined in one or more embodiments in any suitable manner. In the following description, many specific details are provided to provide a full understanding of the embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced while omitting one or more of the specific details, or other methods, components, devices, steps, etc. may be adopted. In other cases, known technical solutions are not shown or described in detail to avoid obscuring various aspects of the present disclosure.
[0024] In addition, the accompanying drawings are only schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the figures represent the same or similar parts, and their repeated description will be omitted. Some of the block diagrams shown in the accompanying drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities can be implemented in software form, or implemented in one or more hardware modules or integrated circuits, or implemented in different networks and / or processor devices and / or microcontroller devices.
[0025] In related technologies, players explore their combat power in various growth dimensions through continuous trial and error during the game, which makes it difficult for players to distinguish the challenges corresponding to different growth dimensions in the game. At the same time, the lack of perception of their current strength in each growth dimension increases the trial and error cost of players. At the same time, in this process, players are prone to encounter game breakpoints, which reduces the player's gaming experience and leads to low game retention rate.
[0026] In view of one or more of the above problems, exemplary embodiments of the present disclosure provide a method for displaying information in a game, an apparatus for displaying information in a game, a computer program product, and an electronic device.
[0027] In one embodiment of the present disclosure, the information display method in the game can be run on a local terminal device or a server. When the information display method in the game is run on the server, the information display method in the game can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0028] In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interaction system. Taking cloud games as an example, cloud games refer to a game mode based on cloud computing. In the operation mode of cloud games, the operating body of the game program and the main body of the game screen presentation are separated. The storage and operation of the information display method in the game are completed on the cloud game server. The role of the client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for game processing. When playing the game, the player operates the client device to send an operation instruction to the cloud game server. The cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the client device decodes and outputs the game screen.
[0029] In an optional embodiment, taking a game as an example, a local terminal device stores a game program and is used to present a game screen. The local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed and run by an electronic device in a conventional manner. The local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection. For example, the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
[0030] Combine the following Figure 1 This section explains how to display information in the game. Figure 1 An exemplary process of a method for displaying information in a game is shown. A graphical user interface is provided by a terminal device. The graphical user interface is used to display a game interface of the game. The growth dimension of the controlled virtual character corresponding to the terminal device includes a comprehensive growth dimension and a segmented growth dimension. The method includes the following steps S110 to S130:
[0031] Step S110, in response to the growth status viewing operation for the controlled virtual character, generating a first growth progress control and a second growth progress control, the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension;
[0032] Step S120, determining the real combat power of the controlled virtual character in the comprehensive growth dimension according to the level passing status of the controlled virtual character in the comprehensive growth dimension, and determining the real combat power of the controlled virtual character in the subdivided growth dimension according to the real combat power of the controlled virtual character in the comprehensive growth dimension;
[0033] Step S130, displaying the real combat power indicator on the first growth progress control and the second growth progress control respectively according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character.
[0034] During the information display process in the above game, the combat power progress and real combat power of the controlled virtual character corresponding to different growth dimensions are displayed through the growth progress axis, so that players can intuitively grasp the growth shortcomings and conveniently plan to pass the level, which reduces the trial and error costs of players and improves the game retention rate.
[0035] It should be noted that the overall growth of the player can be reflected from the comprehensive growth dimension. The growth of the player in the corresponding subdivision dimension can be reflected from the subdivision growth dimension. It can be pre-divided into multiple subdivision growth dimensions, such as martial arts, equipment, chivalrous servants, etc., and this disclosure does not specifically limit this.
[0036] Below Figure 1 Each step in the procedure is described in detail.
[0037] refer to Figure 1 In step S110, in response to the growth status viewing operation for the controlled virtual character, a first growth progress control and a second growth progress control are generated. The first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension.
[0038] Exemplarily, the operation of viewing the growth status of the controlled virtual character may be, for example, a player's click operation on a growth status control.
[0039] For example, Figure 2As shown, the first growth progress control may include a combat power axis 201 corresponding to the comprehensive growth dimension and a combat power progress bar 202 displayed in the combat power axis 201 corresponding to the comprehensive growth dimension, so as to show the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension; the second growth progress control may include a combat power axis 203 corresponding to the detailed growth dimension and a combat power progress 204 displayed in the combat power axis 203 corresponding to the detailed growth dimension, so as to show the combat power progress of the controlled virtual character corresponding to the detailed growth dimension.
[0040] For example, Figure 2 As shown, in order to facilitate comparison and viewing of growth shortcomings, both ends of the first growth progress control and the second growth progress control can be aligned and displayed respectively.
[0041] Optionally, the combat power progress displayed in the combat power axis corresponding to the comprehensive growth dimension can be determined according to the current combat power of the controlled virtual character in the comprehensive growth dimension, and the current combat power corresponding to the comprehensive growth dimension is the combat power at the position that can be reached by the end of the progress bar corresponding to the comprehensive growth dimension; the combat power progress displayed in the combat power axis corresponding to the detailed growth dimension can be determined according to the current combat power of the controlled virtual character in the detailed growth dimension, and the current combat power corresponding to the detailed growth dimension is the combat power at the position that can be reached by the end of the progress bar corresponding to the detailed growth dimension.
[0042] Optionally, the current combat power of the controlled virtual character corresponding to each segmented growth dimension can be added according to a preset conversion ratio to obtain the current combat power corresponding to the comprehensive growth dimension of the controlled virtual character.
[0043] In an optional implementation, the comprehensive growth dimension and the detailed growth dimension correspond to multiple game levels respectively, and the following steps can also be performed: based on the recommended combat power of the game level corresponding to the comprehensive growth dimension, the logo of the game level corresponding to the comprehensive growth dimension is displayed on the first growth progress control; and / or based on the recommended combat power of the game level corresponding to the detailed growth dimension, the logo of the game level corresponding to the detailed growth dimension is displayed on the second growth progress control.
[0044] For example, Figure 3 As shown, the comprehensive growth dimension may include: benchmark level 1, benchmark level 2, benchmark level 3 and other multiple game levels; the detailed growth dimension 1 may include: level 11, level 12, level 13 and other multiple game levels; the detailed growth dimension 2 may include: level 21, level 22, level 23 and other multiple game levels; the detailed growth dimension 3 may include: level 31, level 32, level 33 and other multiple game levels.
[0045] Optionally, the identification of the game level may include a level icon, a level name, etc. The recommended combat power may be a pre-set recommended combat power for successfully passing the game level.
[0046] For example, Figure 3 As shown, the logos of the game levels corresponding to the comprehensive growth dimension can be displayed on the first growth progress control according to the order of the recommended combat powers of the game levels corresponding to the comprehensive growth dimension from low to high; the logos of the game levels corresponding to the comprehensive growth dimension can be displayed on the second growth progress control according to the order of the recommended combat powers of the game levels corresponding to the detailed growth dimensions from low to high, so that players can plan strategies intuitively.
[0047] In an optional embodiment, the recommended combat power of the game level corresponding to the comprehensive growth dimension is displayed at the associated position of the game level logo displayed by the first growth progress control; and / or the recommended combat power of the game level corresponding to the detailed growth dimension is displayed at the associated position of the game level logo displayed by the second growth progress control.
[0048] For example, Figure 3 As shown, the recommended combat power of the game level corresponding to the comprehensive growth dimension can be displayed at the associated position of the logo of the game level displayed by the first growth progress control.
[0049] By displaying the recommended combat power of the corresponding game level at the associated position of the logo of the game level displayed in the growth progress control, it is convenient to guide the player to the combat power required to successfully pass the corresponding game level, thereby reducing the cost of trial and error.
[0050] In an optional embodiment, on the first growth progress control, the identification of the game level that the controlled virtual character has completed is displayed in the first state, and the identification of the game level that the controlled virtual character has not completed is displayed in the second state; and / or on the second growth progress control, the identification of the game level that the controlled virtual character has completed is displayed in the third state, and the identification of the game level that the controlled virtual character has not completed is displayed in the fourth state.
[0051] Exemplarily, when the mark of the game level that the controlled virtual character has completed is displayed in the first state, the mark of the game level that the controlled virtual character has completed can be grayed out, and a clearance mark can be displayed on the mark of the game level that the controlled virtual character has completed.
[0052] Exemplarily, when the identifier of the game level that the controlled virtual character has not yet completed is displayed in the second state, the identifier of the game level that the controlled virtual character has not yet completed can be highlighted.
[0053] Exemplarily, when the mark of the game level that the controlled virtual character has completed is displayed in the third state, the mark of the game level that the controlled virtual character has completed can be grayed out, and a clearance mark can be displayed on the mark of the game level that the controlled virtual character has completed.
[0054] Exemplarily, when the identifier of the game level that the controlled virtual character has not yet completed is displayed in the fourth state, the identifier of the game level that the controlled virtual character has not yet completed can be highlighted.
[0055] The first state and the second state are different display states, and the third state and the fourth state are different display states, so that players can distinguish between completed game levels and incomplete game levels.
[0056] It should be noted that, in actual application, the first state and the third state may be the same or different; the second state and the fourth state may be the same or different, and the present disclosure does not make specific limitations on this.
[0057] In an optional implementation, for the first target game level of the comprehensive growth dimension, the completion progress of the first target game level is obtained, and the completion progress of the first target game level is displayed at the associated position of the identifier of the first target game level displayed by the first growth progress control; and / or, for the second target game level corresponding to the segmented growth dimension, the completion progress of the second target game level is obtained, and the completion progress of the second target game level is displayed at the associated position of the identifier of the second target game level displayed by the second growth progress control.
[0058] The first target game level may be any game level corresponding to the comprehensive growth dimension, and the second target game level may be any game level corresponding to the detailed growth dimension.
[0059] The completion progress of a game level refers to the completion status of a certain game level. It can be expressed as a percentage or as Figure 3 The progress bar displayed outside the game level logo is used to intuitively prompt players of the completion progress of each game level.
[0060] In an optional embodiment, exemplarily, the clearance ratio corresponding to the comprehensive growth dimension is determined based on the number of cleared levels corresponding to the comprehensive growth dimension and the total number of levels corresponding to the comprehensive growth dimension, and the clearance ratio corresponding to the comprehensive growth dimension is displayed on one side of the first growth progress control; and / or the clearance ratio corresponding to the detailed growth dimension is determined based on the number of cleared levels corresponding to the detailed growth dimension and the total number of levels corresponding to the detailed growth dimension, and the clearance ratio corresponding to the detailed growth dimension is displayed on one side of the second growth progress control.
[0061] For example, the clearance ratio corresponding to the comprehensive growth dimension can be displayed at the starting position of the growth axis corresponding to the comprehensive growth dimension; the clearance ratio corresponding to the subdivided growth dimension can be displayed at the starting position of the growth axis corresponding to the subdivided growth dimension, so that the player can understand the level clearance status of the corresponding growth dimension. The clearance ratio can be represented by the shaded area in the circle, and the larger the shaded area, the higher the clearance ratio.
[0062] It should be noted that, in actual application, other indicator information related to the growth status may also be displayed at a specific position of the first growth progress control and / or the second growth progress control, and the present disclosure does not specifically limit this.
[0063] In step S120, the real combat power of the controlled virtual character in the comprehensive growth dimension is determined according to the level passing status of the controlled virtual character in the comprehensive growth dimension, and the real combat power of the controlled virtual character in the detailed growth dimension is determined according to the real combat power of the controlled virtual character in the comprehensive growth dimension.
[0064] Optionally, the real combat power may be the combat power that the controlled virtual character can actually exert.
[0065] In an optional implementation, the above-mentioned determination of the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character according to the level passing situation of the controlled virtual character in the comprehensive growth dimension can be achieved through the following steps: determining the fourth target game level according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, the fourth target game level being the game level that has been passed and has the highest recommended combat power among all the game levels corresponding to the comprehensive growth dimension; determining the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character according to the current combat power corresponding to the comprehensive growth dimension of the controlled virtual character and the recommended combat power corresponding to the fourth target game level.
[0066] For example, by comparing the current combat power of the controlled virtual character in the comprehensive growth dimension and the recommended combat power corresponding to the fourth target game level, the maximum combat power value can be selected from the current combat power of the controlled virtual character in the comprehensive growth dimension and the recommended combat power corresponding to the fourth target game level as the real combat power of the controlled virtual character in the comprehensive growth dimension, so as to determine the combat power that the controlled virtual character can actually exert in the comprehensive growth dimension, so that the player can clearly understand the actual growth of the controlled virtual character in the comprehensive growth dimension.
[0067] In an optional implementation, the above-mentioned determination of the real combat power corresponding to the controlled virtual character in the segmented growth dimension according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension can be achieved through the following steps: determining the combat power ratio, and determining the real combat power corresponding to the segmented growth dimension of the controlled virtual character according to the combat power ratio and the total combat power corresponding to the segmented growth dimension, the combat power ratio being the ratio between the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension and the total combat power corresponding to the comprehensive growth dimension; or determining the real combat power corresponding to the segmented growth dimension of the controlled virtual character according to the real combat power corresponding to the comprehensive growth dimension and a preset conversion ratio between the segmented growth dimension and the comprehensive growth dimension.
[0068] For example, the combat power ratio can be determined based on the real combat power of the controlled virtual character in the comprehensive growth dimension and the total combat power corresponding to the comprehensive growth dimension, and the real combat power of the controlled virtual character in the segmented growth dimension can be determined based on the combat power ratio and the total combat power corresponding to the segmented growth dimension, so as to determine the combat power that the controlled virtual character can actually exert in the segmented growth dimension, so that the player can clearly understand the actual growth of the controlled virtual character in the segmented growth dimension. In this case, the ratio between the real combat power of the controlled virtual character in the comprehensive growth dimension and the total combat power corresponding to the comprehensive growth dimension is consistent with the ratio between the real combat power of the controlled virtual character in the segmented growth dimension and the total combat power corresponding to the segmented growth dimension.
[0069] Exemplarily, the real combat power of the controlled virtual character corresponding to the segmented growth dimension can be determined based on the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the preset conversion ratio between the segmented growth dimension and the comprehensive growth dimension, so as to determine the combat power that the controlled virtual character can actually exert in the segmented growth dimension, so that the player can clearly understand the actual growth of the controlled virtual character in the segmented growth dimension.
[0070] In step S130, according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character, the real combat power logo is displayed on the first growth progress control and the second growth progress control respectively.
[0071] For example, Figure 4A and Figure 4B As shown, the real combat power mark can be a dotted line. The real combat power mark 401 can be displayed on the first growth progress control and the second growth progress control respectively according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the segmented growth dimension of the controlled virtual character. The segmented growth dimension at the end of the combat power progress and located on the left side of the real combat power mark can be regarded as a shortcoming that needs to be strengthened, and the game level located on the left side of the real combat power mark can be regarded as a game level that the player can easily break through.
[0072] In an optional implementation, the following steps may also be performed: determining a catching-up virtual character corresponding to the controlled virtual character; the real combat power corresponding to the catching-up virtual character in the comprehensive growth dimension is greater than the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension; and displaying the character identification corresponding to the catching-up virtual character in the first growth progress control according to the real combat power corresponding to the catching-up virtual character in the comprehensive growth dimension.
[0073] The virtual character to be chased may be recommended by the system or selected by the player, and the present disclosure does not specifically limit this. For example, the virtual character to be chased may include, but is not limited to, a virtual character corresponding to a target player selected by the player, a virtual character corresponding to a player with whom the player has a friend relationship, a virtual character automatically recommended by the system corresponding to a player of the game registered at the same time as the player, etc.
[0074] For example, Figure 5 As shown, the character identification 501 corresponding to the catching up virtual character can be displayed at a position matching the real combat power of the catching up virtual character in the first growth progress control according to the real combat power corresponding to the catching up virtual character in the comprehensive growth dimension.
[0075] By displaying the identification information of the catching-up virtual character in the first growth progress control, the first growth progress control can reflect the combat power gap between the controlled virtual character and the catching-up virtual character, thereby providing players with motivation to continue the game and further improving the game retention rate.
[0076] Optionally, when the first growth progress control and the second growth progress control display the identification of the game level, in response to a click operation on the identification of the game level, the controlled virtual character can enter the corresponding game level and proceed to the level.
[0077] In an optional implementation, the first growth progress control displays the logo of the game level corresponding to the comprehensive growth dimension, and the second growth progress control displays the logo of the game level corresponding to the detailed growth dimension. The following steps can also be performed: control the real combat power logo corresponding to the comprehensive growth dimension to move along with the end of the combat power progress corresponding to the comprehensive growth dimension; in response to the controlled virtual character completing the third target game level whose recommended combat power under the comprehensive growth dimension is greater than the current combat power corresponding to the comprehensive growth dimension, use the recommended combat power corresponding to the third target game level as the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension, and control the real combat power logo corresponding to the comprehensive growth dimension to move to the logo position of the third target game level until the current combat power corresponding to the comprehensive growth dimension reaches the recommended combat power corresponding to the third target game level.
[0078] Among them, the third target game level is a game level in which the recommended combat power under the comprehensive growth dimension exceeds the current combat power corresponding to the comprehensive growth dimension.
[0079] For example, Figure 4A As shown, the real combat power mark corresponding to the comprehensive growth dimension can be controlled to move along with the end of the combat power progress corresponding to the comprehensive growth dimension. In response to the controlled virtual character completing the benchmark level 3, the recommended combat power corresponding to the benchmark level 3 can be used as the real combat power of the controlled virtual character in the comprehensive growth dimension, and the real combat power mark corresponding to the comprehensive growth dimension can be controlled to move to the mark position of the benchmark level 3, as shown in FIG. Figure 4B As shown, until the current combat power corresponding to the comprehensive growth dimension reaches the recommended combat power corresponding to benchmark level 3, the real combat power icon corresponding to the comprehensive growth dimension is controlled again to move along with the end of the combat power progress corresponding to the comprehensive growth dimension.
[0080] Under the comprehensive growth dimension, when the controlled virtual character completes a game level whose recommended combat power exceeds the current combat power, the real combat power icon will move to the icon position of the corresponding game level until the current combat power corresponding to the controlled virtual character reaches the combat power that matches the display position of the real combat power icon. The real combat power icon is controlled to move again following the end of the combat power progress to dynamically prompt the player of the actual combat power situation of the controlled virtual character.
[0081] For example, Figure 6 As shown, a flowchart of real combat power display is provided, which may specifically include the following steps:
[0082] Step S601, in response to a growth status viewing operation for a controlled virtual character, generating a first growth progress control and a second growth progress control, wherein the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension;
[0083] Step S602, determining a fourth target game level according to the level passing status of the controlled virtual character in the comprehensive growth dimension, wherein the fourth target game level is a game level that has been passed and has the highest recommended combat power among all game levels corresponding to the comprehensive growth dimension;
[0084] Step S603, by comparing the current combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the recommended combat power corresponding to the fourth target game level, taking the maximum value as the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension;
[0085] Step S604, determining the real combat power of the controlled virtual character in the subdivided growth dimension according to the real combat power of the controlled virtual character in the comprehensive growth dimension and the preset conversion ratio between the subdivided growth dimension and the comprehensive growth dimension;
[0086] Step S605, displaying the real combat power indicator on the first growth progress control and the second growth progress control respectively according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character.
[0087] Figure 6 In the steps shown, the combat progress and real combat power of the controlled virtual character corresponding to different growth dimensions are displayed through the growth progress axis, so that players can intuitively grasp the growth shortcomings and conveniently plan to pass the level, which reduces the trial and error costs of players and improves the game retention rate.
[0088] The exemplary embodiment of the present disclosure also provides an information display device in a game, which provides a graphical user interface through a terminal device, and the graphical user interface is used to display a game interface of the game. The growth dimension of the controlled virtual character corresponding to the terminal device includes a comprehensive growth dimension and a subdivided growth dimension, such as Figure 7 As shown, the information display device 700 in the game may include:
[0089] The growth progress control generation module 710 is used to generate a first growth progress control and a second growth progress control in response to a growth status viewing operation for a controlled virtual character, wherein the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension;
[0090] The real combat power determination module 720 is used to determine the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, and determine the real combat power corresponding to the controlled virtual character in the subdivided growth dimension according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension;
[0091] The combat power indicator display module 730 is used to display the real combat power indicator on the first growth progress control and the second growth progress control according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character.
[0092] In an optional implementation, based on the aforementioned scheme, the comprehensive growth dimension and the detailed growth dimension correspond to multiple game levels respectively, and the information display device 700 in the game also includes: a level identification display module, which is used to display the identification of the game level corresponding to the comprehensive growth dimension on the first growth progress control according to the recommended combat power of the game level corresponding to the comprehensive growth dimension; and / or display the identification of the game level corresponding to the detailed growth dimension on the second growth progress control according to the recommended combat power of the game level corresponding to the detailed growth dimension.
[0093] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a recommended combat power display module, which is used to display the recommended combat power of the game level corresponding to the comprehensive growth dimension at the associated position of the logo of the game level displayed by the first growth progress control; and / or display the recommended combat power of the game level corresponding to the detailed growth dimension at the associated position of the logo of the game level displayed by the second growth progress control.
[0094] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a level clearance prompt module, which is used to display the identification of the game level that the controlled virtual character has completed in the first state on the first growth progress control, and display the identification of the game level that the controlled virtual character has not completed in the second state; and / or on the second growth progress control, display the identification of the game level that the controlled virtual character has completed in the third state, and display the identification of the game level that the controlled virtual character has not completed in the fourth state.
[0095] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a completion progress prompt module, which is used to obtain the completion progress of the first target game level for the comprehensive growth dimension, and display the completion progress of the first target game level at the associated position of the logo of the first target game level displayed by the first growth progress control; and / or, for the second target game level corresponding to the segmented growth dimension, obtain the completion progress of the second target game level, and display the completion progress of the second target game level at the associated position of the logo of the second target game level displayed by the second growth progress control.
[0096] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a real combat power identifier movement control module, which is used to control the real combat power identifier corresponding to the comprehensive growth dimension to move along with the end of the combat power progress corresponding to the comprehensive growth dimension; in response to the controlled virtual character completing the third target game level in which the recommended combat power under the comprehensive growth dimension is greater than the current combat power corresponding to the comprehensive growth dimension, the recommended combat power corresponding to the third target game level is used as the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension, and the real combat power identifier corresponding to the comprehensive growth dimension is controlled to move to the identifier position of the third target game level until the current combat power corresponding to the comprehensive growth dimension reaches the recommended combat power corresponding to the third target game level.
[0097] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a clearance ratio prompt module, which is used to determine the clearance ratio corresponding to the comprehensive growth dimension according to the number of cleared levels corresponding to the comprehensive growth dimension and the total number of levels corresponding to the comprehensive growth dimension, and display the clearance ratio corresponding to the comprehensive growth dimension on one side of the first growth progress control; and / or determine the clearance ratio corresponding to the detailed growth dimension according to the number of cleared levels corresponding to the detailed growth dimension and the total number of levels corresponding to the detailed growth dimension, and display the clearance ratio corresponding to the detailed growth dimension on one side of the second growth progress control.
[0098] In an optional embodiment, based on the aforementioned scheme, the information display device 700 in the game also includes: a catching-up character identification display module, used to determine the catching-up virtual character corresponding to the controlled virtual character; the real combat power corresponding to the catching-up virtual character in the comprehensive growth dimension is greater than the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension; according to the real combat power corresponding to the catching-up virtual character in the comprehensive growth dimension, the character identification corresponding to the catching-up virtual character is displayed in the first growth progress control.
[0099] In an optional implementation, based on the aforementioned scheme, the real combat power determination module 720 determines the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, including: determining the fourth target game level according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, the fourth target game level being the game level that has been passed and has the highest recommended combat power among all the game levels corresponding to the comprehensive growth dimension; determining the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character according to the current combat power corresponding to the comprehensive growth dimension of the controlled virtual character and the recommended combat power corresponding to the fourth target game level.
[0100] In an optional implementation, based on the aforementioned scheme, the real combat power determination module 720 determines the real combat power corresponding to the controlled virtual character in the segmented growth dimension according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension, including: determining the combat power ratio, and determining the real combat power corresponding to the segmented growth dimension of the controlled virtual character according to the combat power ratio and the total combat power corresponding to the segmented growth dimension, the combat power ratio being the ratio between the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension and the total combat power corresponding to the comprehensive growth dimension; or determining the real combat power corresponding to the segmented growth dimension according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension and a preset conversion ratio between the segmented growth dimension and the comprehensive growth dimension.
[0101] In an optional implementation, based on the above solution, both ends of the first growth progress control and the second growth progress control are respectively aligned and displayed.
[0102] The specific details of each part of the above device have been described in detail in the implementation method part, so they will not be repeated here.
[0103] It should be noted that, although several modules or units of the device for action execution are mentioned in the above detailed description, this division is not mandatory. In fact, according to the exemplary embodiments of the present disclosure, the features and functions of two or more modules or units described above can be embodied in one module or unit. Conversely, the features and functions of one module or unit described above can be further divided into multiple modules or units to be embodied.
[0104] The exemplary embodiments of the present disclosure further provide a computer program product, the computer program product including a computer program, and when the computer program is executed by a processor, the information display method in the above game is implemented.
[0105] Computer programs for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages such as Java, C++, etc., and conventional procedural programming languages such as "C" or similar programming languages. The computer program may be executed entirely on the user computing device, partially on the user device, as a stand-alone software package, partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In cases involving a remote computing device, the remote computing device may be connected to the user computing device through any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (e.g., through the Internet using an Internet service provider).
[0106] In one embodiment, the computer program product may be an intangible product including a computer program. Exemplarily, the computer program product may be implemented as a virtual digital product, such as a digital file storing an executable file, an installation package, etc. of the computer program.
[0107] The code of the computer program can be written in one or more programming languages. Programming languages such as C language, Java, C++, etc. The program code can be executed entirely on the user computing device, or partially on the user computing device, or as a separate software package, or partially on the user computing device and partially on a remote computing device, or entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can be connected to the user computing device through any type of network, such as a local area network (LAN), a wide area network (WAN), etc., or can be connected to an external computing device (e.g., an Internet connection provided by an operator).
[0108] The computer program can be carried or transmitted by electrical, magnetic, optical, electromagnetic, infrared and other signals. The electronic device can convert the signal carrying the computer program into a digital signal, and then run the computer program. When the computer program is running on the electronic device, its code is used to make the electronic device execute (more specifically, the processor of the electronic device can be executed) the method steps of various exemplary embodiments of the present disclosure, such as the information display method in the above-mentioned game can be executed, which includes the following steps: in response to the growth status viewing operation for the controlled virtual character, a first growth progress control and a second growth progress control are generated, the first growth progress control is used to display the combat power progress corresponding to the controlled virtual character in the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress corresponding to the controlled virtual character in the subdivided growth dimension; according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension is determined, and according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension, the real combat power corresponding to the controlled virtual character in the subdivided growth dimension is determined; according to the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension and the real combat power corresponding to the subdivided growth dimension, the real combat power logo is displayed on the first growth progress control and the second growth progress control respectively.
[0109] During the information display process in the above game, the combat power progress and real combat power of the controlled virtual character corresponding to different growth dimensions are displayed through the growth progress axis, so that players can intuitively grasp the growth shortcomings and conveniently plan to pass the level, which reduces the trial and error costs of players and improves the game retention rate.
[0110] The exemplary embodiments of the present disclosure also provide an electronic device, which may include a processor and a memory. The memory stores executable instructions of the processor, such as a computer program. The processor executes the method steps of various exemplary embodiments of the present disclosure by executing the executable instructions. In addition, the electronic device may also include a display for displaying a game interface.
[0111] Reference below Figure 8, the electronic device is exemplified in the form of a general-purpose computing device. It should be understood that Figure 8 The electronic device 800 shown is merely an example and should not limit the functions and scope of use of the embodiments of the present disclosure.
[0112] like Figure 8 As shown, the electronic device 800 may include: a processor 810 , a memory 820 , a bus 830 , an I / O (input / output) interface 840 , a network adapter 850 , and a display 860 .
[0113] The processor 810 may include one or more processing units. For example, the processor 810 may include an AP (Application Processor), a modem processor, a GPU (Graphics Processing Unit), an ISP (Image Signal Processor), a controller, an encoder, a decoder, a DSP (Digital Signal Processor), a baseband processor and / or an NPU (Neural-Network Processing Unit), etc.
[0114] The processor 810 can be used to execute executable instructions stored in the memory 820, such as executing the information display method in the above-mentioned game, which includes the following steps: in response to a growth status viewing operation for a controlled virtual character, generating a first growth progress control and a second growth progress control, the first growth progress control being used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control being used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension; determining the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, and determining the real combat power corresponding to the controlled virtual character in the detailed growth dimension according to the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character; displaying the real combat power logo on the first growth progress control and the second growth progress control respectively according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character.
[0115] During the information display process in the above game, the combat power progress and real combat power of the controlled virtual character corresponding to different growth dimensions are displayed through the growth progress axis, so that players can intuitively grasp the growth shortcomings and conveniently plan to pass the level, which reduces the trial and error costs of players and improves the game retention rate.
[0116] The memory 820 may include a volatile memory, such as a RAM 821, a cache unit 822, and may also include a non-volatile memory, such as a ROM 823. The memory 820 may also include one or more program modules 824, such program modules 824 including but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which or a combination thereof may include the implementation of a network environment. For example, the program module 824 may include each module in the above-mentioned apparatus 1200.
[0117] The bus 830 is used to realize the connection between different components of the electronic device 800, and may include a data bus, an address bus, and a control bus.
[0118] The electronic device 800 can communicate with one or more external devices 900 (eg, a keyboard, a mouse, an external controller, etc.) through the I / O interface 840 .
[0119] The electronic device 800 can communicate with one or more networks through the network adapter 850. For example, the network adapter 850 can provide mobile communication solutions such as 3G / 4G / 5G, or wireless communication solutions such as wireless LAN, Bluetooth, near field communication, etc. The network adapter 850 can communicate with other modules of the electronic device 800 through the bus 830.
[0120] The electronic device 800 may display a graphical user interface via the display 860 , such as displaying a target combat force control in the graphical user interface.
[0121] although Figure 8 Not shown, other hardware and / or software modules may also be provided in the electronic device 800, including but not limited to: a display, a microcode, a device driver, a redundant processor, an external disk drive array, a RAID system, a tape drive, and a data backup storage system.
[0122] As can be seen from the above, the technical solution of the present disclosure can be implemented as a method, an apparatus, a system, a computer program product, an electronic device, etc. Those skilled in the art can understand that various aspects of the present disclosure can be specifically implemented in the following forms, namely: a complete hardware implementation, a complete software implementation (including firmware, microcode, etc.), or an implementation combining hardware and software, such as being respectively referred to as a "circuit", "module" or "system".
[0123] It should be understood that the present disclosure is not limited to the specific method steps or structures described above and shown in the accompanying drawings, and various modifications and changes can be made without departing from the scope thereof. Those skilled in the art will easily think of other embodiments based on the specific embodiments provided by the present disclosure. Therefore, the specific embodiments provided by the present disclosure are only exemplary, and the scope and spirit of the present disclosure are indicated by the claims, and any variations, uses or adaptive changes of the present disclosure should be covered, which follow the general principles of the present disclosure and include common knowledge or customary technical means in the technical field that are not disclosed in the present disclosure.
Claims
1. A method for displaying information in a game, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface is used to display a game interface of the game, the growth dimension of the controlled virtual character corresponding to the terminal device includes a comprehensive growth dimension and a detailed growth dimension, and the method includes: In response to a growth status viewing operation for the controlled virtual character, a first growth progress control and a second growth progress control are generated, wherein the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension; Determine the real combat capability of the controlled virtual character in the comprehensive growth dimension according to the level passed by the controlled virtual character in the comprehensive growth dimension, and determine the real combat capability of the controlled virtual character in the subdivided growth dimension according to the real combat capability of the controlled virtual character in the comprehensive growth dimension; According to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension, the real combat power logo is displayed on the first growth progress control and the second growth progress control respectively.
2. The method according to claim 1, characterized in that The comprehensive growth dimension and the subdivided growth dimension correspond to a plurality of game levels respectively, and the method further includes: According to the recommended combat power of the game level corresponding to the comprehensive growth dimension, displaying the logo of the game level corresponding to the comprehensive growth dimension on the first growth progress control; and / or According to the recommended combat power of the game level corresponding to the subdivided growth dimension, the logo of the game level corresponding to the subdivided growth dimension is displayed on the second growth progress control.
3. The method according to claim 2, characterized in that The method further comprises: Displaying the recommended combat power of the game level corresponding to the comprehensive growth dimension at the associated position of the logo of the game level displayed by the first growth progress control; and / or The recommended combat power of the game level corresponding to the subdivided growth dimension is displayed at the associated position of the logo of the game level displayed by the second growth progress control.
4. The method according to claim 2, characterized in that: The method further comprises: On the first growth progress control, the identification of the game level that the controlled virtual character has completed is displayed in a first state, and the identification of the game level that the controlled virtual character has not completed is displayed in a second state; and / or On the second growth progress control, the identification of the game level that the controlled virtual character has completed is displayed in the third state, and the identification of the game level that the controlled virtual character has not completed is displayed in the fourth state.
5. The method according to claim 2, characterized in that: The method further comprises: For the first target game level of the comprehensive growth dimension, obtaining the completion progress of the first target game level, and displaying the completion progress of the first target game level at the associated position of the identifier of the first target game level displayed by the first growth progress control; and / or For the second target game level corresponding to the segmented growth dimension, the completion progress of the second target game level is obtained, and the completion progress of the second target game level is displayed at the associated position of the identifier of the second target game level displayed by the second growth progress control.
6. The method according to claim 2, characterized in that The method further comprises: Controlling the real combat power indicator corresponding to the comprehensive growth dimension to move along with the combat power progress end corresponding to the comprehensive growth dimension; In response to the controlled virtual character completing the third target game level whose recommended combat power under the comprehensive growth dimension is greater than the current combat power corresponding to the comprehensive growth dimension, the recommended combat power corresponding to the third target game level is used as the real combat power corresponding to the comprehensive growth dimension of the controlled virtual character, and the real combat power identifier corresponding to the comprehensive growth dimension is controlled to move to the identifier position of the third target game level.
7. The method according to claim 1, characterized in that The method further comprises: Determine the clearance ratio corresponding to the comprehensive growth dimension according to the number of cleared levels corresponding to the comprehensive growth dimension and the total number of levels corresponding to the comprehensive growth dimension, and display the clearance ratio corresponding to the comprehensive growth dimension on one side of the first growth progress control; and / or According to the number of cleared levels corresponding to the detailed growth dimension and the total number of levels corresponding to the detailed growth dimension, the clearance ratio corresponding to the detailed growth dimension is determined, and the clearance ratio corresponding to the detailed growth dimension is displayed on one side of the second growth progress control.
8. The method according to claim 1, characterized in that The method further comprises: Determine a chasing virtual character corresponding to the controlled virtual character; the real combat power of the chasing virtual character corresponding to the comprehensive growth dimension is greater than the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension; According to the real combat power corresponding to the catching-up virtual character in the comprehensive growth dimension, the character identifier corresponding to the catching-up virtual character is displayed in the first growth progress control.
9. The method according to claim 1, characterized in that: The determining, according to the level passing status of the controlled virtual character in the comprehensive growth dimension, the real combat power corresponding to the controlled virtual character in the comprehensive growth dimension comprises: Determining a fourth target game level according to the level passing status of the controlled virtual character in the comprehensive growth dimension, wherein the fourth target game level is a game level that has been passed and has the highest recommended combat power among the game levels corresponding to the comprehensive growth dimension; The real combat power of the controlled virtual character corresponding to the comprehensive growth dimension is determined according to the current combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the recommended combat power corresponding to the fourth target game level.
10. The method according to claim 1, characterized in that Determining the real combat power of the controlled virtual character corresponding to the subdivided growth dimension according to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension includes: Determine a combat power ratio, and determine the real combat power of the controlled virtual character corresponding to the subdivided growth dimension according to the combat power ratio and the total combat power corresponding to the subdivided growth dimension, wherein the combat power ratio is the ratio between the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and the total combat power corresponding to the comprehensive growth dimension; or The real combat power of the controlled virtual character corresponding to the comprehensive growth dimension is determined according to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension and a preset conversion ratio between the detailed growth dimension and the comprehensive growth dimension.
11. The method according to claim 1, characterized in that: Two ends of the first growth progress control and the second growth progress control are respectively aligned and displayed.
12. An information display device in a game, characterized in that: A graphical user interface is provided through a terminal device, the graphical user interface is used to display a game interface of the game, the growth dimension of the controlled virtual character corresponding to the terminal device includes a comprehensive growth dimension and a detailed growth dimension, and the device includes: A growth progress control generating module, for generating a first growth progress control and a second growth progress control in response to a growth status viewing operation for the controlled virtual character, wherein the first growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the comprehensive growth dimension, and the second growth progress control is used to display the combat power progress of the controlled virtual character corresponding to the detailed growth dimension; A real combat power determination module, used to determine the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension according to the level passing situation of the controlled virtual character in the comprehensive growth dimension, and determine the real combat power of the controlled virtual character corresponding to the subdivided growth dimension according to the real combat power of the controlled virtual character corresponding to the comprehensive growth dimension; The combat power indicator display module is used to display the real combat power indicator on the first growth progress control and the second growth progress control according to the real combat power corresponding to the comprehensive growth dimension and the real combat power corresponding to the detailed growth dimension of the controlled virtual character.
13. A computer program product, comprising a computer program, characterized in that When the computer program is executed by a processor, the method according to any one of claims 1 to 11 is implemented.
14. An electronic device, characterized in that: include: processor; A memory, configured to store executable instructions of the processor; The processor is configured to perform the method of any one of claims 1 to 11 by executing the executable instructions.
