Virtual scene intelligent construction method based on entity unit feature analysis

Through the intelligent virtual view construction method based on entity unit feature analysis, the problems of poor resource reusability and cumbersome access process in virtual view construction are solved, and the internal and external field synchronization is realized, which is suitable for military joint experiments and improves resources Utilization and construction efficiency.

CN119228970APending Publication Date: 2024-12-31THE QUARTERMASTER RES INST OF THE GENERAL LOGISTICS DEPT OF THE CPLA
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Patent Information

Application Number
CN202411196753.4
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2024-08-29
Publication Date
2024-12-31

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Abstract

The invention provides a virtual scene intelligent construction method based on entity unit feature analysis, and belongs to the technical field of virtual scene construction. According to the method, aiming at the problems of low resource utilization rate, low situation configuration speed and the like in the current military simulation test, a three-dimensional virtual scene quick construction technology capable of quickly and conveniently accessing a test system is provided, and a data analysis and processing flow is provided for three-dimensional scene construction. According to the virtual scene construction technology provided by the invention, the intelligent combined test system can be accessed more quickly, and a self-adaptive adjustment mechanism exists in the aspects of picture quality and fluency, so that the method is more suitable for an internal field and external field mode in a military intelligent combined test.
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Description

Technical Field

[0001] The invention belongs to the technical field of virtual scene construction, and in particular relates to an intelligent construction method of virtual scene based on entity unit feature analysis. Background Art

[0002] Currently, most virtual scene construction technologies on the market are for single scene construction, which only builds models for scenes and does not have the ability to analyze the characteristics of entity units. Common technical processes include Figure 1 As shown, the incoming data is obtained through the interface call, and then the object status in the three-dimensional scene is updated according to the incoming data, including position, posture, shader, model, etc., and then the particle effect is updated according to the incoming data, and finally the entire scene is rendered to output the final rendered picture.

[0003] Most of the existing general virtual vision construction technologies are developed for specific scenarios, with poor resource reusability and cumbersome access process, making it difficult to adapt to the complex and changeable test environment in military joint tests. Moreover, most of the existing technologies are developed for a single scenario, while military joint tests usually include two different scenarios, indoor and outdoor. The existing technologies still have shortcomings in achieving synchronous construction of indoor and outdoor fields. Summary of the invention

[0004] In order to solve the above technical problems, the present invention proposes a method for intelligently constructing a virtual vision based on entity unit feature analysis; this method is based on entity unit feature analysis technology, is applicable to the field of military simulation joint experiments, and provides a highly visualized virtual vision for the experiment.

[0005] The first aspect of the present invention provides a method for intelligently constructing a virtual scene based on entity unit feature analysis. The method uses a resource management system and a configurable virtual scene system to construct a virtual scene based on entity unit feature analysis, wherein the resource management system includes a manager, a data area, and a resource library, and the configurable virtual scene system includes a data management module, a space management module, and a data visualization display module.

[0006] The method comprises:

[0007] Step S1, performing feature analysis on a plurality of entity units in the interior and exterior fields of the three-dimensional real scene to form instance object situation information corresponding to the entity units in the data area and various resources of the resource library, wherein the various resources of the resource library are used to assist in generating the instance object situation information of the data area;

[0008] Step S2, using a data management module to perform data analysis on the three-dimensional scene to be virtualized, obtaining entity units contained in the three-dimensional scene, using a manager to generate scene situation information of the three-dimensional scene, and using the manager to call the data area and the resource library to generate instance object situation information corresponding to the entity units contained in the three-dimensional scene;

[0009] Step S3, calling the space management module, generating a virtualized vision based on the scene situation information, mapping the entity units into space entity objects in the virtualized vision based on the instance object situation information corresponding to the entity units contained in the three-dimensional scene, and binding the required resources in the resource library with the space entity objects;

[0010] Step S4, calling the data visualization display module to display the spatial entity objects and bound resources in the virtualized scene through data visualization, and combining the scene situation information and the instance object situation information to form a complete virtualized scene of the three-dimensional scene.

[0011] According to the method of the first aspect of the present invention, in step S1:

[0012] Conduct feature analysis on several entity units in the three-dimensional real scene and obtain situation information and resource information of each entity unit;

[0013] Configuring the situation information in the data area, thereby generating instance object situation information of each entity unit;

[0014] The resource information is configured in a resource library, thereby forming a resource library including a model library, a material library, a texture library, an animation library, a special effect library and other libraries.

[0015] According to the method of the first aspect of the present invention, in step S1: the management area calls the required resources from the resource library to generate the instance object status information, and the calling process is implemented by referencing the address of the resource file in the resource library.

[0016] According to the method of the first aspect of the present invention, the manager stores: various types of scene situation information; and instance object index files of each instance object situation information in the data area.

[0017] According to the method of the first aspect of the present invention, in step S2:

[0018] Using a data management module to perform data analysis on the three-dimensional scene to be virtualized, and obtaining entity units contained in the three-dimensional scene;

[0019] Using a manager to obtain scene situation information corresponding to the three-dimensional scene from the various types of scene situation information;

[0020] Extracting the instance object index file corresponding to the entity unit contained in the three-dimensional scene by using the manager, and obtaining the corresponding instance object situation information in the data area through the instance object index file;

[0021] When acquiring the corresponding instance object situation information in the data area, the required resources are extracted from the resource library to the data area by referring to the address of the resource file in the resource library.

[0022] According to the method of the first aspect of the present invention, in step S3:

[0023] The space management module receives the scene situation information and instance object situation information corresponding to the entity unit contained in the three-dimensional scene from the data management module;

[0024] Generate a virtualized vision based on the scene situation information, and map the entity units into spatial entity objects in the virtualized vision based on instance object situation information corresponding to the entity units contained in the three-dimensional scene;

[0025] The resources required by the spatial entity object are determined, and the required resources are loaded from the resource library, and the required resources are bound to the spatial entity object.

[0026] According to the method of the first aspect of the present invention, in step S4, the storage path of the resources bound to the spatial entity object in the resource library and the storage path of the instance object index file of the instance object status information in the manager are extracted as the attribute information of the spatial entity object.

[0027] According to the method of the first aspect of the present invention, when the three-dimensional scene to be virtualized is updated or the entity unit is updated, the updated relevant data is acquired in real time, and the generated virtualized view is further updated.

[0028] The second aspect of the present invention discloses an electronic device. The electronic device includes a memory and a processor, the memory stores a computer program, and when the processor executes the computer program, the steps of the method for intelligently constructing a virtual scene based on entity unit feature analysis described in the first aspect of the present disclosure are implemented.

[0029] The third aspect of the present invention discloses a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the steps of the method for intelligently constructing a virtual scene based on entity unit feature analysis described in the first aspect of the present disclosure.

[0030] In summary, the present invention aims to solve the problems of lack of reusability of resources, cumbersome and complicated access procedures, and difficulty in coordinating internal and external field synchronization in military simulation intelligent experiments. Based on the entity unit feature analysis technology, a set of virtual scene construction technologies that can be quickly and conveniently accessed to the test system is proposed. The data analysis and processing flow is provided for virtual scene construction, which is more suitable for the military intelligent joint test system than the existing general virtual scene construction technology. BRIEF DESCRIPTION OF THE DRAWINGS

[0031] In order to more clearly illustrate the specific implementation methods of the present invention or the technical solutions in the prior art, the drawings required for use in the specific implementation methods or the description of the prior art will be briefly introduced below. Obviously, the drawings in the following description are some implementation methods of the present invention. For ordinary technicians in this field, other drawings can be obtained based on these drawings without paying creative work.

[0032] Figure 1 This is a flow chart of the prior art.

[0033] Figure 2 This is the overall technical architecture of the present invention.

[0034] Figure 3 Build pipelines for 3D scenes.

[0035] Figure 4 This is a flow chart of Example 1. DETAILED DESCRIPTION

[0036] In order to make the purpose, technical solution and advantages of the embodiments of the present invention clearer, the technical solution in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by ordinary technicians in this field without making creative work are within the scope of protection of the present invention.

[0037] The first aspect of the present invention provides a method for intelligently constructing a virtual scene based on entity unit feature analysis. The method uses a resource management system and a configurable virtual scene system to construct a virtual scene based on entity unit feature analysis, wherein the resource management system includes a manager, a data area, and a resource library, and the configurable virtual scene system includes a data management module, a space management module, and a data visualization display module.

[0038] The method comprises:

[0039] Step S1, performing feature analysis on a plurality of entity units in the interior and exterior fields of the three-dimensional real scene to form instance object situation information corresponding to the entity units in the data area and various resources of the resource library, wherein the various resources of the resource library are used to assist in generating the instance object situation information of the data area;

[0040] Step S2, using a data management module to perform data analysis on the three-dimensional scene to be virtualized, obtaining entity units contained in the three-dimensional scene, using a manager to generate scene situation information of the three-dimensional scene, and using the manager to call the data area and the resource library to generate instance object situation information corresponding to the entity units contained in the three-dimensional scene;

[0041] Step S3, calling the space management module, generating a virtualized vision based on the scene situation information, mapping the entity units into space entity objects in the virtualized vision based on the instance object situation information corresponding to the entity units contained in the three-dimensional scene, and binding the required resources in the resource library with the space entity objects;

[0042] Step S4, calling the data visualization display module to display the spatial entity objects and bound resources in the virtualized scene through data visualization, and combining the scene situation information and the instance object situation information to form a complete virtualized scene of the three-dimensional scene.

[0043] According to the method of the first aspect of the present invention, in step S1:

[0044] Conduct feature analysis on several entity units in the three-dimensional real scene and obtain situation information and resource information of each entity unit;

[0045] Configuring the situation information in the data area, thereby generating instance object situation information of each entity unit;

[0046] The resource information is configured in a resource library, thereby forming a resource library including a model library, a material library, a texture library, an animation library, a special effect library and other libraries.

[0047] According to the method of the first aspect of the present invention, in step S1: the management area calls the required resources from the resource library to generate the instance object status information, and the calling process is implemented by referencing the address of the resource file in the resource library.

[0048] According to the method of the first aspect of the present invention, the manager stores: various types of scene situation information; and instance object index files of each instance object situation information in the data area.

[0049] According to the method of the first aspect of the present invention, in step S2:

[0050] Using a data management module to perform data analysis on the three-dimensional scene to be virtualized, and obtaining entity units contained in the three-dimensional scene;

[0051] Using a manager to obtain scene situation information corresponding to the three-dimensional scene from the various types of scene situation information;

[0052] Extracting the instance object index file corresponding to the entity unit contained in the three-dimensional scene by using the manager, and obtaining the corresponding instance object situation information in the data area through the instance object index file;

[0053] When acquiring the corresponding instance object situation information in the data area, the required resources are extracted from the resource library to the data area by referring to the address of the resource file in the resource library.

[0054] According to the method of the first aspect of the present invention, in step S3:

[0055] The space management module receives the scene situation information and instance object situation information corresponding to the entity unit contained in the three-dimensional scene from the data management module;

[0056] Generate a virtualized vision based on the scene situation information, and map the entity units into spatial entity objects in the virtualized vision based on instance object situation information corresponding to the entity units contained in the three-dimensional scene;

[0057] The resources required by the spatial entity object are determined, and the required resources are loaded from the resource library, and the required resources are bound to the spatial entity object.

[0058] According to the method of the first aspect of the present invention, in step S4, the storage path of the resources bound to the spatial entity object in the resource library and the storage path of the instance object index file of the instance object status information in the manager are extracted as the attribute information of the spatial entity object.

[0059] According to the method of the first aspect of the present invention, when the three-dimensional scene to be virtualized is updated or the entity unit is updated, the updated relevant data is acquired in real time, and the generated virtualized view is further updated.

[0060] In some embodiments, Figure 2As shown in the figure, the situation rapid configuration technology based on entity unit feature analysis has an overall architecture including a resource management system and a configurable virtual scene. The resource management system includes a data area, a resource library and a manager. The configurable virtual scene includes a data management module, a space management module and a data visualization display module. By analyzing, disassembling, storing and managing, and recombining entity units, the utilization rate of resources in the construction of virtual scenes can be effectively improved, the time and labor costs of scene construction can be reduced, and rapid access to the test system can be achieved.

[0061] In some embodiments, the three-dimensional real-scene indoor and outdoor resource management constructs a three-dimensional real-scene indoor and outdoor resource management module to address the problems of a wide variety of entities in the three-dimensional real-scene indoor and outdoor fields and the difficulty in expansion and maintenance. The module includes a data area, a resource library and a manager. The data area is used to store three-dimensional space situation information files of all combat accessory objects in the three-dimensional space scene, the resource library is used to provide resource files for the configurable virtual vision, and the manager is used to manage the cached data of the combat situation information files stored in the data area.

[0062] In some embodiments, the configurable virtual vision includes a data management module, a space management module and a data visualization display module. The data management module parses the data in the manager and dynamically generates a three-dimensional space object of the combat accessories based on the parsing results. The space management module loads resources from the resource library and binds the loaded related resources to the three-dimensional space object of the combat accessories. The data visualization display module is used to display the combat situation information output by the space management module.

[0063] In some embodiments, the configurable combat situation uses an entity unit feature analysis method to disassemble the digital combat entity in the combat mission three-dimensional virtual vision application according to its functional attributes and mission attributes. A digital combat entity unit can be disassembled into multiple combat accessories, each combat accessory can be disassembled into multiple combat sub-accessories, and multiple digital combat entity units construct a three-dimensional virtual vision space, abstracting the properties and functions shared by these parts, and encapsulating the objects with digital driving capabilities after disassembling the digital combat entity into combat accessories. It can be concluded that the three-dimensional virtual vision space is composed of multiple nested combat accessories, and the multiple combat accessories are parallel in structural logic, that is, there is no overlap or mutual inclusion between the two combat accessories, which are the core and only node connecting the digital combat entity and the combat sub-accessories.

[0064] The combat accessory object stores the combat accessory's unique identification code, data information, resource information, and ID array of combat sub-accessories. The data information includes the basic attribute information and visual attribute information of the combat accessory object. The resource information includes the model resource file path, material resource file path, texture resource file path, animation resource file path, and special effect resource file path corresponding to the combat accessory object.

[0065] The resource library includes model library, material library, texture library, animation library and special effect library. The resource library is divided according to the format of resource files. The naming of resource files should follow certain specifications, and duplicate resource files are not allowed. When multiple combat accessory objects in the space share a set of resources, there should be only one copy of this set of resource files in the resource library. Storing the same resource file address in the resource data information of different combat accessory objects can effectively solve the problem of redundancy of resource files.

[0066] The combat accessory index file contains the unique ID code of the combat accessory and the situation information path corresponding to the combat accessory in the data area. It is essentially a list that stores multiple accessory file objects, which is used for subsequent retrieval of accessory situation information based on the unique ID code.

[0067] The virtual-reality scene situation object serialization file is used to store the unique identification code ID of the accessory and the ID array of all its combat sub-accessories. The virtual-reality scene situation object serialization file describes the spatial structural relationship of all combat accessory objects in the three-dimensional virtual vision, that is, it realizes the configuration and update of the data area directory tree.

[0068] Compared with the prior art, the three-dimensional real scene construction technology proposed in the present invention can be connected to the joint test system more quickly, and has an adaptive adjustment mechanism in terms of picture quality and fluency.

[0069] In some embodiments, multi-domain model building technology is adopted on the user side to provide a more intuitive display of simulation results through the rendering of three-dimensional simulation scenes; at the same time, the situation rapid configuration technology is adopted to quickly and stably access the joint test system. Figure 3 shown.

[0070] The multi-domain model building technology presents the interactive capabilities of dynamic three-dimensional real-life indoor and outdoor fields and static environmental elements (roads, buildings, etc.), combines the physical characteristics and operation logic of the entity unit, conducts a comprehensive analysis of its unit characteristics, and establishes a digital model corresponding to the entity unit. In the scheme proposed by the present invention, a physical simulation method and a plug-in form are used to organize and implement multi-disciplinary and multi-attribute simulation modules, and the standardized data interface includes a parameter sequence adaptation interface, a parameterized model generation interface, a parameterized data verification interface, etc., to ensure the time-varying uniformity of the parameters of the dynamic model; at the same time, a data management module is set to monitor, store and batch process the model parameters, physical properties, interaction conditions, and calculation boundary conditions, etc., to achieve data connection between twin data and physical entities, and provide data and visualization technology support for the true restoration of the combat process and combat situation.

[0071] The trigger mechanism of dynamic element interaction mainly relies on collision detection and particle effects to achieve immersive interaction and display. The essence of dynamic element interaction is to extract entity unit features from the environment constructed by the multi-domain model, and to express the inherent characteristics of the model in a simulated interactive way. Collision detection mainly includes: collision detection with environmental terrain, so that objects can change their posture with the ups and downs of the terrain when moving on the ground; collision detection with scene entities, when encountering a physical model in the scene, it cannot move forward. The algorithm idea used in collision detection with environmental terrain is to first set four positioning points on the surface where the motion model contacts the ground, then calculate the average normal vector of the center point of the polygon formed by the four positioning points, and finally adjust the normal vector of the model according to the normal vector, so that the object can follow the ups and downs of the terrain and adjust its posture when moving. The algorithm idea of ​​collision detection with scene entities is mainly divided into two steps: the first step is to reduce irrelevant objects by covering the test with the approximate boundary area (bounding box or bounding sphere). The second step is to track the distance between each pair of objects in the virtual world. If the distance between a pair of objects is less than a certain threshold, the objects collide with each other. By using AABB (axis.aligned bounding boxes) technology to create the bounding box of the object, and then in the second step to track the distance between each pair of objects in the virtual world. You need to create a sphere query, and then create a query list, which is the object in the scene, to detect the bounding box of the object within the set sphere in real time and realize the collision effect.

[0072] Special effects such as explosions, smoke and fire from weapons in the combat environment have greatly improved the realism of battlefield environment simulation. These battlefield special effects are achieved by combining billboard technology and particle system.

[0073] (1) Bulletin Board Technology

[0074] The billboard technology uses a quadrilateral with a texture whose texture image is the image of the object represented by the billboard. The billboard technology combined with alpha texture and animation technology can simulate special effects such as smoke, fire, and explosion. OGRE encapsulates it into a billboard collection object, which facilitates the development and application of the upper layer. The special effects formed by the billboard technology have the characteristics of low resource consumption and high execution efficiency.

[0075] (2) Particle System

[0076] The particle system also plays a very important role in the three-dimensional visual simulation platform of the battlefield environment of this system. It can simulate water flow, fire, smoke, explosion, shooting, etc. in the battlefield environment. The system is determined by the dynamic properties of particles. We adjust its parameters according to needs, change the movement of particles, and can also simulate and realize it through controlled random processes. In order to increase the authenticity of physical phenomena, the particle system controls the behavior of particles through space distortion, and combined with space distortion, it can cause gravity, blocking, wind force and other simulated effects on particle flow.

[0077] The particle system uses a group of elementary particles to describe the properties of an object and its changes. These elementary particles can be a pixel or some simple drawing primitives. Their collection determines the basic form of the object. The particle system is not a static whole, but a collection of particles that are in constant motion over time. The object represented by the particle system is uncertain. Its shape and structure can be complex and diverse, with different forms. It can be in a certain regular motion change, and to a certain extent, it also has a certain randomness. Based on the above characteristics, the dynamic element interaction effect of the present invention is realized, providing a basic technical implementation method for virtual scene construction.

[0078] Example 1

[0079] By using the virtual scene construction technology proposed in the present invention, a three-dimensional battlefield scene is constructed to provide a three-dimensional situation display function for the situation display system. This technical solution adopts a model-driven operation framework to establish a digital model of the test resources and bind the corresponding three-dimensional model. When the test is running, the data packets sent by the test resources are parsed according to the digital model, and the obtained information is sent to the three-dimensional situation display system, the status of the corresponding model objects in the three-dimensional space is synchronized, and the special effects display is updated in real time. The flowchart of this embodiment is as follows Figure 4 shown.

[0080] For the parametric modeling of the virtual scene interior and exterior, this embodiment mainly adopts two methods: CAD modeling for characterizing the appearance and CAE modeling for scientific calculations. The CAE model can be used for dynamic update and real-time interaction, which can be subdivided into mechanical models, electromagnetic analysis models, and multi-body dynamics models to construct combat attributes such as equipment quality, combat effectiveness, and defense. As a parametric modeling of the three-dimensional real scene interior and exterior, the two modeling methods will be mixed to generate the corresponding equipment parametric model according to the requirements of the combat mission. At the same time, it will be used as a constraint to analyze and evaluate the status of the combat process, providing guidance for obtaining combat data and driving combat situation.

[0081] According to the environment and training needs, a model library including a variety of three-dimensional real-life indoor and outdoor entities is established. The models in the model library are the minimum accessory models obtained by disassembling the entity units after analysis, and can be freely combined and reconstructed into various entities in the test. The storage of the model library adopts a common model file format, and the model format supported by the virtual vision engine is the mesh file format. In this embodiment, the modeling tool is 3DSMax, which generates a max file and converts it into a mesh file using the OgreMax plug-in. The three-dimensional model management is a tool for browsing and checking the models in the model library so that the models can meet the needs of three-dimensional simulation display.

[0082] The management of 3D real-life indoor and outdoor parametric models includes model browsing and model checking:

[0083] (1) Model browsing

[0084] Model browsing mainly involves zooming in, reducing, rotating, etc. on various models in the model library according to model classification.

[0085] (2) Model checking

[0086] Model inspection mainly checks the appearance, properties, actions, sounds, etc. of the model to check whether the 3D model meets the display requirements of this platform. The inspection includes: 3D model appearance: mainly check whether the color and material of the model are correct and realistic, whether the model is tightly combined when zooming in, zooming out, and rotating, and whether there are cracks. 3D model positioning points: Each 3D model has four positioning points, which represent the plane where the model is combined with the ground. If there are no positioning points, the platform display will not be able to match the model with the terrain. 3D model coordinate axis: Each model has its own coordinate system. When displaying, the model coordinate system of the 3D model needs to be converted to the viewport coordinate system of the display. If the coordinate axis direction of the model (i.e. the direction of the X-axis, Y-axis, and Z-axis) is inconsistent, the model angle and the model display will have problems when not scaling in proportion. 3D model action and sound: Some models also have action and sound information. You can check whether the action and sound of the model are correct and whether the coordination is appropriate by executing animation.

[0087] The second aspect of the present invention discloses an electronic device. The electronic device includes a memory and a processor, the memory stores a computer program, and when the processor executes the computer program, the steps of the method for intelligently constructing a virtual scene based on entity unit feature analysis described in the first aspect of the present disclosure are implemented.

[0088] The third aspect of the present invention discloses a computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the steps of the method for intelligently constructing a virtual scene based on entity unit feature analysis described in the first aspect of the present disclosure.

[0089] In summary, the present invention aims to solve the problems of lack of reusability of resources, cumbersome and complicated access procedures, and difficulty in coordinating internal and external field synchronization in military simulation intelligent experiments. Based on the entity unit feature analysis technology, a set of virtual scene construction technologies that can be quickly and conveniently accessed to the test system is proposed. The data analysis and processing flow is provided for virtual scene construction, which is more suitable for the military intelligent joint test system than the existing general virtual scene construction technology.

[0090] Please note that the technical features of the above embodiments can be combined arbitrarily. In order to make the description concise, all possible combinations of the technical features in the above embodiments are not described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification. The above-mentioned embodiments only express several implementation methods of the present application, and their descriptions are relatively specific and detailed, but they cannot be understood as limiting the scope of the invention patent. It should be pointed out that for ordinary technicians in this field, without departing from the concept of the present application, several variations and improvements can be made, which all belong to the scope of protection of the present application. Therefore, the scope of protection of the patent in this application shall be based on the attached claims.

Claims

1. A method for intelligently constructing virtual scenes based on entity unit feature analysis, characterized in that: The method uses a resource management system and a configurable virtual vision system to construct a virtual vision based on entity unit feature analysis, wherein the resource management system includes a manager, a data area, and a resource library, and the configurable virtual vision system includes a data management module, a space management module, and a data visualization display module; The method comprises: Step S1, performing feature analysis on a plurality of entity units in the interior and exterior fields of the three-dimensional real scene to form instance object situation information corresponding to the entity units in the data area and various resources of the resource library, wherein the various resources of the resource library are used to assist in generating the instance object situation information of the data area; Step S2, using a data management module to perform data analysis on the three-dimensional scene to be virtualized, obtaining entity units contained in the three-dimensional scene, using a manager to generate scene situation information of the three-dimensional scene, and using the manager to call the data area and the resource library to generate instance object situation information corresponding to the entity units contained in the three-dimensional scene; Step S3, calling the space management module, generating a virtualized vision based on the scene situation information, mapping the entity units into space entity objects in the virtualized vision based on the instance object situation information corresponding to the entity units contained in the three-dimensional scene, and binding the required resources in the resource library with the space entity objects; Step S4, calling the data visualization display module to display the spatial entity objects and bound resources in the virtualized scene through data visualization, and combining the scene situation information and the instance object situation information to form a complete virtualized scene of the three-dimensional scene.

2. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 1, characterized in that: In step S1: Conduct feature analysis on several entity units in the three-dimensional real scene and obtain situation information and resource information of each entity unit; Configuring the situation information in the data area, thereby generating instance object situation information of each entity unit; The resource information is configured in a resource library, thereby forming a resource library including a model library, a material library, a texture library, an animation library, a special effect library and other libraries.

3. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 2, characterized in that: In the step S1: the management area calls the required resources from the resource library to generate the instance object situation information, and the calling process is implemented by referencing the address of the resource file in the resource library.

4. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 3, characterized in that: The manager stores: Situational information of various scenarios; and An instance object index file of each instance object status information in the data area.

5. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 4, characterized in that: In step S2: Using a data management module to perform data analysis on the three-dimensional scene to be virtualized, and obtaining entity units contained in the three-dimensional scene; Using a manager to obtain scene situation information corresponding to the three-dimensional scene from the various types of scene situation information; Extracting the instance object index file corresponding to the entity unit contained in the three-dimensional scene by using the manager, and obtaining the corresponding instance object situation information in the data area through the instance object index file; When acquiring the corresponding instance object situation information in the data area, the required resources are extracted from the resource library to the data area by referring to the address of the resource file in the resource library.

6. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 5, characterized in that: In step S3: The space management module receives the scene situation information and instance object situation information corresponding to the entity unit contained in the three-dimensional scene from the data management module; Generate a virtualized vision based on the scene situation information, and map the entity units into spatial entity objects in the virtualized vision based on instance object situation information corresponding to the entity units contained in the three-dimensional scene; The resources required by the spatial entity object are determined, and the required resources are loaded from the resource library, and the required resources are bound to the spatial entity object.

7. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 6, characterized in that: In the step S4, the storage path of the resource bound to the spatial entity object in the resource library and the storage path of the instance object index file of the instance object status information in the manager are extracted as the attribute information of the spatial entity object.

8. The method for intelligently constructing virtual scenes based on entity unit feature analysis according to claim 7, characterized in that: When the three-dimensional scene to be virtualized is updated or the entity unit is updated, the updated relevant data is acquired in real time, and the generated virtualized view is further updated.

9. An electronic device, characterized in that: The electronic device includes a memory and a processor, the memory stores a computer program, and when the processor executes the computer program, the steps in the method for intelligently constructing a virtual scene based on entity unit feature analysis as described in any one of claims 1 to 7 are implemented.

10. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, the steps of the method for intelligently constructing a virtual scene based on entity unit feature analysis as described in any one of claims 1 to 7 are implemented.