Game interaction method and device, electronic equipment and storage medium
By providing a virtual character attribute adjustment page in shooting games, the problem that players cannot quickly customize virtual object attributes have been solved, the game -to -game entry experience fluency experience and interaction efficiency is improved, and the response frequency of hardware equipment is reduced.
Patent Information
- Application Number
- CN202411931766.1
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-25
- Publication Date
- 2025-01-24
- Estimated Expiration
- 2044-12-25
AI Technical Summary
In shooting games, players cannot quickly customize the properties of virtual objects, resulting in a poor entry experience of entering the game game, affecting interaction efficiency.
By displaying the attribute adjustment page corresponding to the controlled virtual character, the player is allowed to adjust the target attribute value of multiple character attributes in order to reach the required attribute value when entering the game.
It enriches the interaction method of customized virtual object attributes, improves the smoothness and interaction efficiency of entering the game's game, and at the same time reduce the response frequency of hardware equipment, saving computing resources.
Smart Images

Figure CN119345683A_ABST
Abstract
Description
Technical Field
[0001] The present disclosure relates to the field of game technology, and in particular to a game interaction method, device, electronic device and storage medium. Background Art
[0002] At present, entertainment games operated on terminals are developing day by day, for example, multiplayer online action games, role-playing games, tactical competitive games or first-person shooting games (FPS) etc. developed based on client or server architecture. In the game, players can manipulate virtual characters on the screen to play the game, and can perform related operations such as walking, running, jumping, picking up props and fighting in the game scene based on the first or third perspective of the character operated by the player, so that players can experience the visual impact brought by the game in an immersive way, which greatly enhances the initiative and realism of the game.
[0003] In current shooting games, virtual objects controlled by players usually fight against each other through virtual guns, for example, using virtual guns to aim at enemy virtual objects and shoot to cause damage, so as to eliminate enemy virtual objects. However, with the increasing demand of players for game play, before the game starts, players need to customize the object properties of virtual objects according to their own gaming habits. In the prior art, there are few interactive methods for players to customize the object properties of virtual objects, which makes it impossible for players to quickly enter the game, affects the smoothness of the player's game experience, and leads to low game interaction efficiency. Summary of the invention
[0004] The embodiments of the present application provide a game interaction method, device, electronic device and storage medium. By adjusting the target attribute values of the character attributes of a controlled virtual character, the player's interactive method for customizing the object attributes of a virtual object is enriched, and the smoothness of the player's entry experience into a game match is improved, thereby improving the game interaction efficiency; at the same time, the response frequency of the hardware device is reduced, which helps to save the computing resources of the hardware device.
[0005] In a first aspect, an embodiment of the present application provides a game interaction method, the method comprising: Displaying an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; In response to an attribute value adjustment instruction for a character attribute, target attribute values corresponding to the multiple character attributes are determined, wherein the target attribute value is an attribute value that the controlled virtual character needs to achieve when entering a game match.
[0006] In a second aspect, an embodiment of the present application provides a game interaction device, comprising: A display unit, configured to display an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; A determination unit is used to determine target attribute values corresponding to the multiple character attributes in response to an attribute value adjustment instruction for the character attribute, wherein the target attribute value is the attribute value that the controlled virtual character needs to achieve when entering a game match.
[0007] In a third aspect, an embodiment of the present application further provides an electronic device, comprising a memory storing a plurality of instructions; a processor loads instructions from the memory to execute the steps of any one of the game interaction methods provided in the embodiments of the present application.
[0008] In a fourth aspect, an embodiment of the present application further provides a computer-readable storage medium, which stores a plurality of instructions suitable for loading by a processor to execute the steps of any one of the game interaction methods provided in the embodiment of the present application.
[0009] In a fifth aspect, an embodiment of the present application further provides a computer program product, including a computer program or instructions, which, when executed by a processor, implements the steps of any one of the game interaction methods provided in the embodiments of the present application.
[0010] By adopting the scheme of the embodiment of the present application, by adjusting the target attribute values of the character attributes of the controlled virtual character, the player can customize the attribute values that the controlled virtual character needs to achieve when entering a game according to the actual game operation needs and his own gaming habits, thereby meeting the player's needs for customizing the object attributes of the virtual object before playing a game, enriching the player's interactive methods for customizing the object attributes of the virtual object, ensuring that the player can quickly enter the game, and improving the smoothness of the player's entry experience into the game, thereby improving the game interaction efficiency; at the same time, reducing the response frequency of the hardware device helps to save the computing resources of the hardware device. BRIEF DESCRIPTION OF THE DRAWINGS
[0011] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0012] Figure 1 is a scene schematic diagram of a game interaction system provided in an embodiment of the present application; Figure 2This is a flowchart of an embodiment of the game interaction method provided by the embodiment of the present application; Figure 3 This is a schematic diagram of a scenario of the game interaction method provided in an embodiment of the present application; Figure 4 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application; Figure 5 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application; Figure 6 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application; Figure 7 is another scenario schematic diagram of the game interaction method provided in an embodiment of the present application; Figure 8 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application; Fig. 9 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application; Fig.10 This is a schematic diagram of a game interface of the game interaction method provided in an embodiment of the present application; Fig.11 is a schematic diagram of the structure of a game interaction device provided in an embodiment of the present application; Fig.12 It is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0013] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without making creative work are within the scope of protection of the present application. At the same time, in the description of the embodiments of the present application, the terms "first", "second", etc. are only used to distinguish the descriptions and cannot be understood as indicating or implying relative importance. Thus, the features defined as "first" and "second" may explicitly or implicitly include one or more features. In the description of the embodiments of the present application, the meaning of "multiple" is two or more, unless otherwise clearly and specifically defined.
[0014] The embodiments of the present application provide a game interaction method, device, electronic device, and computer-readable storage medium. Specifically, the present embodiment will be described from the perspective of a game interaction device, which can be integrated into an electronic device, that is, the game interaction method of the embodiment of the present application can be executed by an electronic device, and optionally, the electronic device can include: a terminal device. The terminal device can be a mobile phone, a tablet computer, a smart Bluetooth device, a laptop computer, a game console, or a personal computer (PC).
[0015] The game interaction method provided in the embodiment of the present application can be applied to a game interaction system. The game interaction system may include a player terminal device and a server, and the terminal may be a device including both receiving and transmitting hardware, that is, a device having receiving and transmitting hardware capable of performing two-way communication on a two-way communication link. The player terminal device and the server may perform two-way communication via a network.
[0016] Optionally, the server may be an independent server, or a server network or server cluster composed of servers, including but not limited to a computer, a network host, a single network server, a plurality of network server sets or a cloud server composed of multiple servers. The cloud server is composed of a large number of computers or network servers based on cloud computing.
[0017] In one embodiment of the present disclosure, the game interaction method can be run on a local terminal device or a server. When the game interaction method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
[0018] For example, when the game interaction method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present the graphical user interface and receive the operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to the operation instructions, and control the display of the graphical user interface on the touch display screen.
[0019] For example, when the game interaction method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game interaction method are completed on the cloud gaming server. The game screen presentation is completed on the client side of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a PDA, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0020] See also Figure 1 , Figure 1 A schematic diagram of a scenario of a game interaction system provided by an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the servers of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network such as a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, multiple databases are coupled to different servers, and information related to the game environment can be continuously stored in the database when different users are online for multi-player games.
[0021] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation. Among them, the terminal may include a touch display screen and a processor (of course, the terminal may also use peripherals such as a mouse and a keyboard as input devices, and only the touch display screen is used as an example for explanation here), and the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instructions, and can also control the content of the opposite server by responding to the received operation instructions. For example, the operation instructions generated by the user acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions for starting the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, the different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation.
[0022] It should be noted that Figure 1 The scene diagram of the game interaction system shown is only an example. The game interaction system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0023] The embodiment of the present application provides a game interaction method, which can be executed by a terminal or a server. The embodiment of the present application takes the game interaction method executed by a terminal as an example for explanation, and a graphical user interface can be provided by a terminal device, and the graphical user interface includes at least part of a virtual scene and a controlled virtual character located in the virtual scene and controlled by the terminal device. The graphical user interface, virtual scene, and virtual object are explained below.
[0024] The game scene (or virtual scene) is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene. The virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene with complete game logic of virtual objects such as user control. For example, for sandbox 3D shooting games, the virtual scene is a 3D game world for players to control virtual objects to fight. Example virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles; for example, for 2D card games, the virtual scene is a scene for displaying released cards or displaying virtual objects corresponding to cards. Example virtual scenes may include: an arena, a decisive battlefield, or other "field" elements or other elements that can display the status of card battles; for 2D or 3D multiplayer online tactical competitive games, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight. Example virtual scenes may include: canyon-style mountains, lines, rivers, classrooms, tables and chairs, podiums and other elements.
[0025] The graphical user interface is obtained by executing a software application on a processor of a mobile terminal or other terminal and rendering it on a display, and can be a display screen interface of a terminal device. The graphical user interface can present the entire game scene, or only a part of the game scene. The game scene includes multiple static virtual objects, specifically including ground, mountains, rocks, vegetation, buildings, etc. When the game scene is relatively large, only the partial content of the game scene is displayed on the graphical user interface of the terminal device during the game. Optionally, the game scene contains game characters, which can be game characters controlled by players, or NPCs (abbreviation of Non-Player Character, which is a type of character in the game, meaning non-player characters), which is not limited in this exemplary embodiment. The graphical user interface can include a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface can include game controls (such as skill controls, mobile controls, function controls, etc.), indicator signs (such as direction indicator signs, character indicator signs, etc.), information display areas (such as the number of kills, game time, etc.), or game setting controls (such as system settings, stores, gold coins, etc.). In an optional implementation, the game screen is a display screen corresponding to a virtual scene displayed by a terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.
[0026] A game object (or virtual object, game character) refers to a dynamic object that can be controlled in a virtual scene. Optionally, the dynamic object can be a virtual character, a virtual animal, an animated character, etc. The virtual object is a character controlled by a player through an input device, or an artificial intelligence (AI) set in a virtual environment battle through training, or a non-player character (NPC) set in a virtual scene battle. Optionally, the virtual object is a virtual character competing in a virtual scene. Optionally, the number of virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, and the embodiment of the present application does not limit this. In a possible implementation, the user can control the virtual object to move in the virtual scene, for example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use the skills, virtual props, etc. provided by the application to fight with other virtual objects. (Game) props refer to props that can be used by virtual objects in a virtual environment, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by virtual objects to speed up their own attributes, assist in combat, or launch damage to other virtual objects. Virtual props can also be supply props such as bullets, and can also be equipped on designated virtual weapons for accessories such as extended magazines, aiming scopes, flash suppressors, and stocks. Virtual cameras are necessary components for game scene images, and are used to present game scene images. A game scene corresponds to at least one virtual camera. According to actual needs, there can be two or more virtual cameras, which serve as game rendering windows to capture and present the game world's image content to players. By setting the parameters of the virtual camera, the player's perspective of viewing the game world can be adjusted, such as the first-person perspective and the third-person perspective.
[0027] The following is a detailed description in conjunction with the accompanying drawings. In this embodiment, the execution subject is a terminal device as an example. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments. Although the logical order is shown in the flowchart, in some cases, the steps shown or described may be performed in an order different from that shown in the accompanying drawings.
[0028] See also Figure 2 , Figure 2 This is a flowchart of a game interaction method provided in an embodiment of the present application. The specific process of the game interaction method may be as follows: Step 101 to Step 102: Step 101: Display an attribute adjustment page corresponding to a controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character.
[0029] The attribute adjustment page can be used to adjust the role attributes of the controlled virtual character, and the role attributes include state attributes and equipment attributes. The state attribute is the physical state of the controlled virtual character and / or the physical state of the auxiliary virtual object associated with it. For example, the auxiliary virtual object can be a virtual pet. Each role attribute is correspondingly set with an attribute value, and each role attribute is correspondingly associated with a preset maximum default value. The maximum default values of different role attributes can be the same or different.
[0030] In one embodiment, when the character attribute is a state attribute, it can be used to describe and define an attribute of the characteristics and capabilities of the virtual character in the virtual environment. The state attribute can be the combat capability of the virtual character, such as attack power, defense power, speed, agility, etc. The state attribute can also be the life, moisture, energy and other attributes of the virtual character. For example, life corresponds to a life value, moisture corresponds to a moisture value, and energy corresponds to an energy value. The maximum default value of the life value can be 300, the maximum default value of the moisture value can be 100, and the maximum default value of the energy value can be 300.
[0031] In another embodiment, when the character attribute is an equipment attribute, it can be used to describe and define the attack or defense capabilities corresponding to the equipment configured for the virtual character. For example, the equipment attribute can be the virtual equipment configured for the virtual character, such as virtual weapons, virtual armor or virtual props.
[0032] In an embodiment of the present application, a graphical user interface can be provided by a terminal device, and the graphical user interface includes at least a portion of a virtual scene of a virtual room and a portion of controlled virtual objects located in the virtual scene and controlled by the terminal device. At this time, the graphical user interface also displays a property adjustment trigger control, and a trigger operation can be performed on the property adjustment trigger control to display a property adjustment page corresponding to the controlled virtual character, wherein the property adjustment page includes multiple role attributes of the controlled virtual character.
[0033] Step 102: In response to an attribute value adjustment instruction for a character attribute, determine target attribute values corresponding to the multiple character attributes, wherein the target attribute value is an attribute value that the controlled virtual character needs to achieve when entering a game match.
[0034] In the embodiment of the present application, the player can customize the attributes of each character through the attribute adjustment page, and the player can trigger the attribute value adjustment instruction for each character attribute, and determine the target attribute values corresponding to the multiple character attributes according to the attribute value adjustment instruction. Alternatively, the computer device can automatically trigger the attribute value adjustment instruction for each character attribute according to the current virtual resources of the controlled virtual character, and determine the target attribute values corresponding to the multiple character attributes according to the attribute value adjustment instruction.
[0035] For example, the current default health value corresponding to the life attribute of the controlled virtual character is 300. At this time, before entering the game, the player can use virtual resources to fill the life value of the life attribute of the controlled virtual character to the default life value of 300. Then, the player can trigger the attribute value adjustment instruction for the life attribute, and determine the target attribute value corresponding to the life attribute to be 200 according to the attribute value adjustment instruction. At this time, before entering the game, the player can use virtual resources to fill the life value of the life attribute of the controlled virtual character to the target attribute value of 200.
[0036] Based on the above introduction, the game interaction method of the present application will be further illustrated by examples below. The specific embodiments of the game interaction method are described as follows.
[0037] For example, see Figure 3 In the embodiment of the present application, a graphical user interface is provided through a terminal device, and the graphical user interface includes an attribute display page. At this time, the attribute display page displays multiple character attributes of the controlled virtual character, including life attribute, water attribute, and energy attribute. The attribute display page also displays the attribute adjustment trigger control "Set preset recovery amount", the treatment control "Treatment" and the entry control "Prepare to enter". The player can trigger the display of the attribute adjustment page by performing a trigger operation on the attribute adjustment trigger control.
[0038] For further information, please also refer to Figure 4 and Figure 5 , the player can perform a trigger operation on the attribute adjustment trigger control, and the computer device responds to the trigger operation on the attribute adjustment trigger control and displays the attribute adjustment page. At this time, the attribute adjustment page displays multiple character attributes of the controlled virtual character and the attribute adjustment controls corresponding to the character attributes, specifically including life attribute and the corresponding life adjustment control, water attribute and the corresponding water adjustment control, and energy attribute and the corresponding energy adjustment control. The maximum default value corresponding to the life attribute is 300, the maximum default value corresponding to the water attribute is 200, and the maximum default value corresponding to the energy attribute is 300.
[0039] In one embodiment, the attribute adjustment page includes attribute adjustment controls corresponding to multiple role attributes; the step of “determining target attribute values corresponding to the multiple role attributes in response to an attribute value adjustment instruction for a role attribute” includes: In response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control is determined.
[0040] For example, the attribute adjustment page displays multiple character attributes of the controlled virtual character and the attribute adjustment controls corresponding to the character attributes, specifically including the life attribute and the corresponding life adjustment control, the moisture attribute and the corresponding moisture adjustment control, and the energy attribute and the corresponding energy adjustment control. The maximum default value corresponding to the life attribute is 300, the maximum default value corresponding to the moisture attribute is 200, and the maximum default value corresponding to the energy attribute is 300. At this time, in response to the trigger operation for the life adjustment control, the target attribute value 150 of the life attribute corresponding to the life attribute adjustment control can be determined; in response to the trigger operation for the moisture adjustment control, the target attribute value 100 of the moisture attribute corresponding to the moisture attribute adjustment control can be determined; in response to the trigger operation for the energy adjustment control, the target attribute value 100 of the energy attribute corresponding to the energy attribute adjustment control can be determined.
[0041] Optionally, the attribute adjustment control includes an input sub-control; and in response to a trigger operation on the attribute adjustment control, determining a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to the information input operation for the input sub-control corresponding to each of the role attributes, obtaining user input information input through the input sub-control corresponding to each of the role attributes; Based on the user input information corresponding to each of the input sub-controls, a target attribute value of the role attribute corresponding to each of the input sub-controls is determined.
[0042] For example, the character attribute is a life attribute. The player can perform information input operations on the input sub-control of the life attribute. The computer device responds to the information input operation on the input sub-control corresponding to the life attribute, and obtains user input information 150 input through the input sub-control corresponding to the life attribute; then, based on the user input information corresponding to the input sub-control corresponding to the life attribute, it is determined that the target attribute value of each life character attribute is 150, that is, the maximum recovery amount of the life attribute is adjusted from 300 to 150.
[0043] Optionally, the attribute adjustment control includes a value adjustment sub-control; and in response to the triggering operation on the attribute adjustment control, determining the target attribute value of the character attribute corresponding to each of the attribute adjustment controls includes: In response to a trigger operation on a value adjustment sub-control, determining an attribute adjustment value of a character attribute corresponding to each of the value adjustment sub-controls; Based on each of the attribute adjustment values, the current attribute value of the corresponding role attribute is adjusted to obtain the target attribute value of each of the role attributes.
[0044] For example, the character attribute is a life attribute, and the numerical adjustment sub-control includes a numerical increase sub-control and a numerical decrease sub-control; the player can perform a trigger operation on the numerical decrease sub-control, and the computer device determines the attribute adjustment value 150 of the life attribute corresponding to the numerical decrease sub-control in response to the trigger operation on the numerical decrease sub-control; based on the attribute adjustment value 150 of the life attribute, the current attribute value 300 of the corresponding life attribute is adjusted, that is, the current maximum default value is subtracted from the attribute adjustment value to obtain the target attribute value 150 of the life attribute.
[0045] Optionally, in response to the triggering operation on the attribute adjustment control, determining the target attribute value of the character attribute corresponding to each attribute adjustment control includes: In response to a sliding operation on the property adjustment control, a target property value of a character property corresponding to the property adjustment control is determined based on an operation position when the sliding operation ends.
[0046] Furthermore, the property adjustment control includes a slide rail and a slider, and the position of the slider on the slide rail is used to indicate the currently set target property value of the character property corresponding to the property adjustment control.
[0047] For example, see Figure 6 The attribute adjustment control of the life attribute includes a slide rail and a slider. The position of the slider on the slide rail is used to indicate the currently set target attribute value of the life attribute corresponding to the attribute adjustment control. At this time, the target attribute value is the maximum default value of 300 of the life attribute.
[0048] Further, in response to the sliding operation on the property adjustment control, determining the target property value of the character property corresponding to the property adjustment control based on the operation position when the sliding operation ends, includes: In response to a sliding operation on the slider, determining current numerical value information based on a target display position of the slider on the slide rail when the sliding operation ends; The current numerical value information is determined as the target attribute value of the character attribute corresponding to the attribute adjustment control.
[0049] For example, see also Figure 6 and Figure 7 , the player can perform a sliding operation on the slider of the life attribute. The computer device responds to the sliding operation on the slider, determines the current numerical information 150 based on the target display position of the slider on the slide track when the sliding operation ends, and determines the current numerical information 150 as the target attribute value 150 of the character attribute corresponding to the attribute adjustment control, that is, to adjust the currently set target attribute value of the life attribute corresponding to the attribute adjustment control from 300 to 150.
[0050] In one embodiment, during the process of performing a sliding operation on the attribute adjustment control, a numerical prompt mark is also displayed corresponding to the attribute adjustment control, and the numerical prompt mark is used to indicate the numerical value of the attribute value of the character attribute selected in real time during the process.
[0051] For example, see Figure 8 During the sliding operation on the attribute adjustment control of the life attribute, a numerical prompt mark "100" is also displayed on one side of the slider corresponding to the life attribute, and the numerical prompt mark is used to indicate that the attribute value of the character attribute selected in real time during the process is 100.
[0052] In one embodiment, the attribute adjustment page displays a character body icon of the controlled virtual character, the character body icon includes a plurality of part sub-icons, and an attribute adjustment control is associated with a corresponding part sub-icon.
[0053] Furthermore, an attribute value change mark is displayed on the attribute adjustment control, and the attribute value change mark is used to indicate the attribute value of the character attribute corresponding to the attribute adjustment control after the attribute is changed.
[0054] For example, see Fig. 9 , the player can perform a sliding operation on the slider of the life attribute. The computer device responds to the sliding operation on the slider, determines the current numerical information 100 based on the target display position of the slider on the slide track when the sliding operation ends, and determines the current numerical information 100 as the target attribute value 100 of the life attribute corresponding to the attribute adjustment control, that is, the currently set target attribute value of the life attribute corresponding to the attribute adjustment control is adjusted from 300 to 100. At this time, an attribute value change mark is displayed on the slide track of the life attribute to indicate that the attribute value of the character attribute that has changed is 200.
[0055] In one embodiment, the step of “after determining target attribute values corresponding to the multiple role attributes in response to the attribute value adjustment instruction for the role attribute” further includes: Determining first prompt information based on the target attribute value of each of the role attributes and the target virtual resource corresponding to each of the role attributes, wherein the target virtual resource is the virtual resource required to control the role attribute to reach the corresponding target attribute value, and the first prompt information is used to indicate a recommended setting value for setting the role attribute to the target attribute value; The first prompt information is displayed through the property adjustment page.
[0056] Among them, the recommended setting value can be the real-time cost-effectiveness information when the character attribute is set to the target attribute value. Specifically, the real-time cost-effectiveness information can be determined as the first prompt information based on the resource attributes of the virtual resources currently owned by the controlled virtual character, the resource quantity and resource price of the target virtual resources required to control the character attributes to reach the corresponding target attribute value, and / or the historical evacuation success rate when the character attributes are set to the target character attributes.
[0057] In another embodiment, the step of “after determining target attribute values corresponding to the multiple role attributes in response to the attribute value adjustment instruction for the role attribute” further includes: Determining second prompt information based on the target attribute value of each of the character attributes and the game result of the target virtual character, wherein the target virtual character is a virtual character having the target attribute value, and the second prompt information is used to indicate the predicted evacuation success rate of the controlled virtual character after each of the character attributes is set to the target attribute value; The second prompt information is displayed through the property adjustment page.
[0058] Specifically, the predicted evacuation success rate can also be determined based on the game results of the target virtual character whose attribute values of each character are set to the target attribute values; for example, the target virtual character can be all players in the game system, or a friend player of the player of the controlled virtual character, or a player whose game attributes are the same or similar to those of the player of the controlled virtual character.
[0059] For example, see Fig.10 After the player adjusts the target attribute value of the life attribute from 300 to 150, the target attribute value of the water attribute from 200 to 100, and the target attribute value of the energy attribute from 300 to 150, the first prompt information "Current setting cost performance 80%" and the second prompt information "Per capita evacuation success rate 70%" can be displayed on the attribute adjustment page. The first prompt information is used to indicate that the cost performance of the target attribute value currently set by the player for each character attribute is 80%, and the second prompt information is used to indicate that under the target attribute value set by the player for each character attribute, the historical evacuation success rate of other players is 70%.
[0060] Furthermore, the display style of the first prompt information is determined based on the current value corresponding to the first prompt information and multiple first preset thresholds; the display style of the second prompt information is determined based on the current value corresponding to the second prompt information and multiple second preset thresholds.
[0061] For example, the first preset threshold includes 30% and 80%. When the current value corresponding to the first prompt information is equal to or lower than 30%, the first prompt information in the first color is displayed; when the current value corresponding to the first prompt information is higher than 30% and lower than 80%, the first prompt information in the second color is displayed; when the current value corresponding to the first prompt information is equal to or higher than 80%, the first prompt information in the third color is displayed.
[0062] For another example, the second preset threshold includes 20% and 70%. When the current numerical value corresponding to the second prompt information is equal to or lower than 20%, the second prompt information in the fourth color is displayed; when the current numerical value corresponding to the second prompt information is higher than 20% and lower than 70%, the second prompt information in the fifth color is displayed; when the current numerical value corresponding to the second prompt information is equal to or higher than 70%, the second prompt information in the sixth color is displayed.
[0063] In one embodiment, the step of “determining target attribute values corresponding to the plurality of role attributes in response to an attribute value adjustment instruction for a role attribute” includes: In response to a game preparation instruction for the controlled virtual character, obtaining a current attribute value of each of the character attributes; Based on the virtual resources currently owned by the controlled virtual character, the current attribute values corresponding to the various character attributes are adjusted to obtain the target attribute values corresponding to the various character attributes.
[0064] Specifically, the step of "adjusting the current attribute value corresponding to each of the character attributes based on the virtual resources currently owned by the controlled virtual character to obtain the target attribute value corresponding to each of the character attributes" includes: According to the resource type and / or resource quantity of the virtual resources currently owned by the controlled virtual character, the current attribute value of the character attribute matching the resource type is adjusted to obtain the target attribute value of the character attribute.
[0065] Among them, the virtual resources currently owned by the controlled virtual character can be the first virtual resources configured by the player for the current game match, and the first virtual resources can come from the game backpack, game warehouse and / or game store; or, the virtual resources currently owned by the controlled virtual character can be the second virtual resources in the player's game warehouse.
[0066] In one embodiment, the step of “after determining target attribute values corresponding to the multiple role attributes in response to the attribute value adjustment instruction for the role attribute” further includes: In response to an instruction to enter a game match for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, the controlled virtual character is controlled to enter the game match.
[0067] For example, the character attributes may be a life attribute and a defense attribute, the target attribute value corresponding to the life attribute is 200, and the target attribute value corresponding to the defense attribute is 300; the computer device may respond to an instruction to enter a game for the controlled virtual character, and if the current attribute value of the life attribute is 200 and the current attribute value of the defense attribute is 300, the controlled virtual character is controlled to enter the game.
[0068] For another example, the character attributes may be a life attribute and a defense attribute, the target attribute value corresponding to the life attribute is 200, and the target attribute value corresponding to the defense attribute is 300. The computer device may respond to an instruction to enter a game for the controlled virtual character. If at this time the current attribute value of the life attribute is 200, and the current attribute value of the defense attribute is 200, then based on the virtual resources owned by the controlled virtual character, determine whether there is a third virtual resource in the virtual resources owned that is sufficient to supplement the current attribute value of the defense attribute to the corresponding target attribute value. If so, use the third virtual resource to supplement the current attribute value of the defense attribute from 200 to 300, and then control the controlled virtual character to enter the game.
[0069] Optionally, the computer device may respond to an instruction to enter a game for the controlled virtual character and, based on the virtual resources owned by the controlled virtual character, control each of the character attributes of the controlled virtual character to reach a corresponding target attribute value, and control the controlled virtual character to enter the game when each of the character attributes reaches the corresponding target attribute value.
[0070] In an embodiment of the present application, the character attribute may be a life attribute, and the target attribute value corresponding to the life attribute is 200. The computer device may respond to an instruction to enter a game for the controlled virtual character, and based on the virtual resources owned by the controlled virtual character, control the current life attribute of the controlled virtual character to reach the corresponding target attribute value of 200, and control the controlled virtual character to enter the game when the life attribute reaches the corresponding target attribute value of 200.
[0071] Specifically, the step of “in response to the game entry instruction for the controlled virtual character, when each of the character attributes reaches the corresponding target attribute value, controlling the controlled virtual character to enter the game game” includes: In response to an entry-game instruction for the game game of the controlled virtual character, judging whether each of the character attributes of the controlled virtual character reaches a corresponding target attribute value based on the virtual resources owned by the controlled virtual character; If yes, controlling the controlled virtual character to enter the game; If not, display an attribute prompt page, wherein the attribute prompt page is used to display at least one prompt information, and the prompt information is used to indicate that the virtual resources owned by the controlled virtual character cannot control a role attribute corresponding to the target attribute value achieved by the controlled virtual character.
[0072] Specifically, if the virtual resources owned by the controlled virtual character cannot control at least one character attribute of the controlled virtual character to reach the corresponding target attribute value, an attribute prompt page is displayed, and at least one prompt message is displayed on the attribute prompt page to prompt that the character attribute cannot reach the target attribute value. For example, if the virtual resources owned by the controlled virtual character cannot control the life attribute and / or defense attribute of the controlled virtual character to reach the corresponding target attribute value, an attribute prompt page is displayed, and the attribute prompt page displays a first prompt message and a second prompt message, the first prompt message is used to prompt that the virtual resources owned by the controlled virtual character cannot make the current attribute value of the life attribute reach the corresponding target attribute value, and the second prompt message is used to prompt that the virtual resources owned by the controlled virtual character cannot make the current attribute value of the defense attribute reach the corresponding target attribute value. Among them, by triggering the first prompt information or the second prompt information, it is possible to jump from the currently displayed attribute prompt page to the resource configuration page. The resource configuration page can be a game store page and / or a game warehouse page. Players can purchase target virtual resources on the game store page that can make the current attribute values of life attributes and / or defense attributes reach the corresponding target attribute values, or they can select and configure target virtual resources for the controlled virtual character on the game warehouse page that can make the current attribute values of life attributes and / or defense attributes reach the corresponding target attribute values.
[0073] Furthermore, the method further comprises: In response to a triggering operation on target prompt information in the prompt information, displaying a resource configuration page; In response to a resource configuration operation performed through the resource configuration page, based on the target virtual resource configured by the resource configuration operation, the role attribute corresponding to the target prompt information of the controlled virtual character is controlled to reach the corresponding target attribute value, and the resource configuration page is switched to the attribute prompt page for display; wherein, the target virtual resource is a virtual resource obtained from the resource configuration channel corresponding to the resource configuration page.
[0074] Among them, the resource configuration channel can be obtained from the game store or from the game warehouse, and the target virtual resource can be a virtual resource that can make up the current attribute value of the character attribute to the target attribute value. The resource configuration page can be a game store page and / or a game warehouse page. In response to the trigger operation for the first prompt information or the second prompt information, the computer device jumps from the currently displayed attribute prompt page to the resource configuration page, and determines the virtual resources that the resource configuration page currently needs to display based on the first character attribute indicated by the first prompt information or the second character attribute indicated by the second prompt information. For example, the first prompt information is used to prompt that the virtual resources owned by the controlled virtual character cannot make the current attribute value of the life attribute reach the corresponding target attribute value. In this case, the target virtual resource that can make up the current attribute value of the life attribute to the corresponding target attribute value, the corresponding purchase control, and the recommended resource quantity recommended for purchase can be directly displayed to the player on the game store page, and the recommended resource quantity is the resource quantity required to make up the current attribute value of the life attribute to the target attribute value. For another example, the second prompt information is used to prompt that the virtual resources owned by the controlled virtual character cannot make the current attribute value of the life attribute reach the corresponding target attribute value. In this case, the target virtual resources that can make the current attribute value of the life attribute reach the corresponding target attribute value, the corresponding configuration controls and the recommended resource quantity of the recommended configuration can be directly displayed to the player on the game warehouse page. The recommended resource quantity is the quantity of resources required to make the current attribute value of the life attribute reach the target attribute value.
[0075] Furthermore, the method further comprises: In response to an entry-game instruction for the controlled virtual character triggered by the attribute prompt page, the controlled virtual character is controlled to enter the game game.
[0076] In another embodiment, a computer device may determine, in response to an instruction to enter a game match for the controlled virtual character, whether current attribute values corresponding to multiple character attributes of the controlled virtual character have reached corresponding target attribute values; if so, control the controlled virtual character to enter the game match; if not, determine whether the virtual resources owned by the controlled virtual character are sufficient to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value; and control the controlled virtual character to enter the game match based on the determination result.
[0077] Furthermore, the step of “controlling the controlled virtual character to enter the game based on the judgment result” includes: If the result of the judgment is that the virtual resources owned by the controlled virtual character are sufficient to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, then based on the virtual resources owned by the controlled virtual character, each of the character attributes of the controlled virtual character is controlled to reach the corresponding target attribute value, and when each of the character attributes reaches the corresponding target attribute value, the controlled virtual character is controlled to enter the game game; If the judgment result is that the virtual resources possessed by the controlled virtual character are insufficient to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, a resource configuration page is displayed; in response to the resource configuration operation performed through the resource configuration page, based on the target virtual resources configured by the resource configuration operation, each of the character attributes of the controlled virtual character is controlled to reach the corresponding target attribute value; and when each of the character attributes reaches the corresponding target attribute value, the controlled virtual character is controlled to enter the game game, wherein the target virtual resources are virtual resources obtained by the controlled virtual character from designated channels.
[0078] For example, the character attributes may be life attributes and moisture attributes. The computer device responds to an instruction to enter a game for the controlled virtual character to determine whether the current attribute values corresponding to the life attributes and moisture attributes of the controlled virtual character have reached the corresponding target attribute values; if so, the controlled virtual character is directly controlled to enter the game; if not, it is determined whether the virtual resources owned by the controlled virtual character are sufficient to control the various character attributes of the controlled virtual character to reach the corresponding target attribute values; based on the determination result, the controlled virtual character is controlled to enter the game.
[0079] Furthermore, if the judgment result is that the virtual resources possessed by the controlled virtual character are sufficient to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, then based on the virtual resources possessed by the controlled virtual character, each of the character attributes of the controlled virtual character is controlled to reach the corresponding target attribute value, and when each of the character attributes reaches the corresponding target attribute value, the controlled virtual character is controlled to enter the game game; if the judgment result is that the virtual resources possessed by the controlled virtual character are not sufficient to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, a resource configuration page is displayed; in response to the resource configuration operation performed through the resource configuration page, based on the target virtual resources configured by the resource configuration operation, each of the character attributes of the controlled virtual character is controlled to reach the corresponding target attribute value, and when each of the character attributes reaches the corresponding target attribute value, the controlled virtual character is controlled to enter the game game.
[0080] Specifically, the player can choose to obtain the target virtual resources from the game warehouse of the controlled virtual character through the resource configuration page, and can also choose to purchase the target virtual resources from the virtual store through the resource configuration page.
[0081] In an embodiment of the present application, in response to an entry-game instruction for the controlled virtual character, the player can obtain the virtual resources that he wants to equip from the game warehouse of the controlled virtual character and place them in the virtual backpack, thereby bringing the virtual resources into the game for use.
[0082] Optionally, the resource configuration page further includes a first control, and the method further includes: In response to a triggering operation on the first control, first resource information and / or second resource information are displayed, wherein the first resource information is used to indicate a first virtual resource required to control each of the character attributes of the controlled virtual character to reach a corresponding target attribute value, and the second resource information includes at least one resource identifier, and the resource identifier is used to indicate a second virtual resource required to control each of the character attributes of the controlled virtual character to reach a corresponding target attribute value and the resource quantity of the second virtual resource.
[0083] Furthermore, the step of “controlling each of the character attributes of the controlled virtual character to reach a corresponding target attribute value based on the virtual resources of the controlled virtual character, and controlling the controlled virtual character to enter the game when each of the character attributes reaches the corresponding target attribute value” includes: In response to a triggering operation on an entry control of a game game, based on the current virtual resources of the controlled virtual character, each of the character attributes of the controlled virtual character is controlled to reach a corresponding target attribute value, and when each of the character attributes reaches the target attribute value, the controlled virtual character is controlled to enter the game game.
[0084] For example, see Fig.10 , after the player performs a trigger operation on the determination control "Confirm Settings", the computer device determines that the target attribute value of the life attribute is adjusted from 300 to 150, the target attribute value of the moisture attribute is adjusted from 200 to 100, and the target attribute value of the energy attribute is adjusted from 300 to 150. At this time, the player can perform a trigger operation on the entry control "Ready to Enter", and the computer device responds to the trigger operation on the entry control of the game match, and based on the current virtual resources of the controlled virtual character, controls each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, that is, adjusts the current life value of the controlled virtual character to 150, the moisture value to 100, and the energy value to 150, and when each of the character attributes reaches the target attribute value, controls the controlled virtual character to enter the game match.
[0085] In one embodiment, the attribute adjustment page further includes a first control; the step of "in response to a triggering operation of the game entry control, based on the current virtual resources of the controlled virtual character, controlling each of the character attributes of the controlled virtual character to reach a corresponding target attribute value, and when each of the character attributes reaches the target attribute value, controlling the controlled virtual character before entering the game game" also includes: In response to a triggering operation on the first control, first resource information and / or second resource information are displayed, wherein the first resource information is used to indicate a first virtual resource required to control each of the character attributes of the controlled virtual character to reach a corresponding target attribute value, and the second resource information includes at least one resource identifier, and the resource identifier is used to indicate a second virtual resource required to control each of the character attributes of the controlled virtual character to reach a corresponding target attribute value and the resource quantity of the second virtual resource.
[0086] Among them, the first control can be a "treatment control", the first resource information is the number of virtual gold coins required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, and the second resource information controls the virtual props required to achieve the corresponding target attribute value of each of the character attributes of the controlled virtual character and the number of resources of the virtual props.
[0087] In summary, an embodiment of the present application provides a game interaction method, by displaying an attribute adjustment page corresponding to a controlled virtual character, wherein the attribute adjustment page includes multiple character attributes of the controlled virtual character; then, in response to attribute value adjustment instructions for the character attributes, target attribute values corresponding to the multiple character attributes are determined, wherein the target attribute value is the attribute value that the controlled virtual character needs to achieve when entering a game match; finally, based on the virtual resources of the controlled virtual character, each of the character attributes of the controlled virtual character is controlled to reach the corresponding target attribute value, and when each of the character attributes reaches the corresponding target attribute value, the controlled virtual character is controlled to enter the game match. The embodiments of the present application adjust the target attribute values of the character attributes of the controlled virtual character, so that the player can customize the attribute values that the controlled virtual character needs to achieve when entering a game according to the actual game operation needs and his own gaming habits, thereby meeting the player's needs for customizing the object attributes of the virtual object before playing a game, enriching the player's interactive methods for customizing the object attributes of the virtual object, ensuring that the player can quickly enter the game, and improving the smoothness of the player's entry experience into the game, thereby improving the game interaction efficiency; at the same time, reducing the response frequency of the hardware device helps to save the computing resources of the hardware device.
[0088] This embodiment also provides a game interaction device, which can be integrated into a terminal device. Fig.11 As shown, the game interaction device may include: A display unit 201 is used to display an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of role attributes of the controlled virtual character; The determination unit 202 is used to determine target attribute values corresponding to the multiple character attributes in response to an attribute value adjustment instruction for the character attribute, wherein the target attribute value is the attribute value that the controlled virtual character needs to achieve when entering a game match.
[0089] In some embodiments, the game interaction device includes a processing subunit for: In response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control is determined.
[0090] In some embodiments, the game interaction device includes a processing subunit for: In response to the information input operation for the input sub-control corresponding to each of the role attributes, obtaining user input information input through the input sub-control corresponding to each of the role attributes; Based on the user input information corresponding to each of the input sub-controls, a target attribute value of the role attribute corresponding to each of the input sub-controls is determined.
[0091] In some embodiments, the game interaction device includes a processing subunit for: In response to a trigger operation on a value adjustment sub-control, determining an attribute adjustment value of a character attribute corresponding to each of the value adjustment sub-controls; Based on each of the attribute adjustment values, the current attribute value of the corresponding role attribute is adjusted to obtain the target attribute value of each of the role attributes.
[0092] In some embodiments, the game interaction device includes a processing subunit for: In response to a sliding operation on the property adjustment control, a target property value of a character property corresponding to the property adjustment control is determined based on an operation position when the sliding operation ends.
[0093] In some embodiments, the game interaction device includes a processing subunit for: In response to a sliding operation on the slider, determining current numerical value information based on a target display position of the slider on the slide rail when the sliding operation ends; The current numerical value information is determined as the target attribute value of the character attribute corresponding to the attribute adjustment control.
[0094] In some embodiments, the game interaction device includes a processing subunit for: Determining first prompt information based on the target attribute value of each of the role attributes and the target virtual resource corresponding to each of the role attributes, wherein the target virtual resource is the virtual resource required to control the role attribute to reach the corresponding target attribute value, and the first prompt information is used to indicate a recommended setting value for setting the role attribute to the target attribute value; The first prompt information is displayed through the property adjustment page.
[0095] In some embodiments, the game interaction device includes a processing subunit for: Determining second prompt information based on the target attribute value of each of the character attributes and the game result of the target virtual character, wherein the target virtual character is a virtual character having the target attribute value, and the second prompt information is used to indicate the predicted evacuation success rate of the controlled virtual character after each of the character attributes is set to the target attribute value; The second prompt information is displayed through the property adjustment page.
[0096] In some embodiments, the game interaction device includes a processing subunit for: In response to a game preparation instruction for the controlled virtual character, obtaining a current attribute value of each of the character attributes; Based on the virtual resources currently owned by the controlled virtual character, the current attribute values corresponding to the various character attributes are adjusted to obtain the target attribute values corresponding to the various character attributes.
[0097] In some embodiments, the game interaction device includes a processing subunit for: According to the resource type and / or resource quantity of the virtual resources currently owned by the controlled virtual character, the current attribute value of the character attribute matching the resource type is adjusted to obtain the target attribute value of the character attribute.
[0098] In some embodiments, the game interaction device includes a processing subunit for: In response to an instruction to enter a game match for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, the controlled virtual character is controlled to enter the game match.
[0099] In some embodiments, the game interaction device includes a processing subunit for: In response to an entry-game instruction for the game game of the controlled virtual character, judging whether each of the character attributes of the controlled virtual character reaches a corresponding target attribute value based on the virtual resources owned by the controlled virtual character; If yes, controlling the controlled virtual character to enter the game; If not, display an attribute prompt page, wherein the attribute prompt page is used to display at least one prompt information, and the prompt information is used to indicate that the virtual resources owned by the controlled virtual character cannot control a role attribute corresponding to the target attribute value achieved by the controlled virtual character.
[0100] In some embodiments, the game interaction device includes a processing subunit for: In response to a triggering operation on target prompt information in the prompt information, displaying a resource configuration page; In response to a resource configuration operation performed through the resource configuration page, based on the target virtual resource configured by the resource configuration operation, the role attribute corresponding to the target prompt information of the controlled virtual character is controlled to reach the corresponding target attribute value, and the resource configuration page is switched to the attribute prompt page for display; wherein, the target virtual resource is a virtual resource obtained from the resource configuration channel corresponding to the resource configuration page.
[0101] In some embodiments, the game interaction device includes a processing subunit for: In response to an entry-game instruction for the controlled virtual character triggered by the attribute prompt page, the controlled virtual character is controlled to enter the game game.
[0102] In some embodiments, the game interaction device includes a processing subunit for: In response to a triggering operation on the first control, displaying first resource information and / or second resource information; Among them, the first resource information is used to indicate the first virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, and the second resource information includes at least one resource identifier, and the resource identifier is used to indicate the second virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value and the resource quantity of the second virtual resource.
[0103] The embodiment of the present application discloses a game interaction device, which displays an attribute adjustment page corresponding to a controlled virtual character through a display unit 201, wherein the attribute adjustment page includes multiple character attributes of the controlled virtual character; the determination unit 202 determines the target attribute values corresponding to the multiple character attributes in response to the attribute value adjustment instruction for the character attribute, wherein the target attribute value is the attribute value that the controlled virtual character needs to reach when entering a game match. The embodiment of the present application adjusts the target attribute value of the character attribute of the controlled virtual character, so that the player can customize the attribute value that the controlled virtual character needs to reach when entering a game match according to the actual game operation requirements and their own game habits, meets the player's demand for customizing the object attributes of the virtual object before playing the game, enriches the player's customized interaction method for the object attributes of the virtual object, ensures that the player can quickly enter the game match, and improves the fluency of the player's entry experience into the game match, thereby improving the game interaction efficiency; at the same time, reducing the response frequency of the hardware device helps to save the computing resources of the hardware device.
[0104] Accordingly, an embodiment of the present application further provides an electronic device, which may be a terminal, and the terminal may be a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC), a personal digital assistant (PDA), etc. Alternatively, the electronic device may be a server.
[0105] like Fig.12 As shown, Fig.12 A schematic diagram of the structure of an electronic device provided in an embodiment of the present application. The electronic device 300 includes a processor 301 having one or more processing cores, a memory 302 having one or more computer-readable storage media, and a computer program stored in the memory 302 and executable on the processor. The processor 301 is electrically connected to the memory 302. Those skilled in the art will appreciate that the electronic device structure shown in the figure does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or arrange components differently.
[0106] The processor 301 is the control center of the electronic device 300. It uses various interfaces and lines to connect various parts of the entire electronic device 300, and executes various functions and processes data of the electronic device 300 by running or loading software programs and / or units stored in the memory 302, and calling data stored in the memory 302, so as to monitor the electronic device 300 as a whole. The processor 301 can be a central processing unit CPU, a graphics processing unit GPU, a network processor (Network Processor, NP), etc., and can implement or execute the various methods, steps and logic block diagrams disclosed in the embodiments of the present application.
[0107] In the embodiment of the present application, the processor 301 in the electronic device 300 will load instructions corresponding to the processes of one or more application programs into the memory 302 according to the following steps, and the processor 301 will run the application programs stored in the memory 302 to implement various functions, such as: Displaying an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; In response to an attribute value adjustment instruction for a character attribute, target attribute values corresponding to the multiple character attributes are determined, wherein the target attribute value is an attribute value that the controlled virtual character needs to achieve when entering a game match.
[0108] In one embodiment, the attribute adjustment page includes attribute adjustment controls corresponding to a plurality of role attributes; The step of determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute comprises: In response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control is determined.
[0109] In one embodiment, the property adjustment control includes an input sub-control; The step of determining, in response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to the information input operation for the input sub-control corresponding to each of the role attributes, obtaining user input information input through the input sub-control corresponding to each of the role attributes; Based on the user input information corresponding to each of the input sub-controls, a target attribute value of the role attribute corresponding to each of the input sub-controls is determined.
[0110] In one embodiment, the property adjustment control includes a value adjustment sub-control; The step of determining, in response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to a trigger operation on a value adjustment sub-control, determining an attribute adjustment value of a character attribute corresponding to each of the value adjustment sub-controls; Based on each of the attribute adjustment values, the current attribute value of the corresponding role attribute is adjusted to obtain the target attribute value of each of the role attributes.
[0111] In one embodiment, in response to the triggering operation on the attribute adjustment control, determining the target attribute value of the character attribute corresponding to each attribute adjustment control includes: In response to a sliding operation on the property adjustment control, a target property value of a character property corresponding to the property adjustment control is determined based on an operation position when the sliding operation ends.
[0112] In one embodiment, the property adjustment control includes a slide rail and a slider, and the position of the slider on the slide rail is used to indicate the currently set target property value of the character property corresponding to the property adjustment control.
[0113] In one embodiment, in response to a sliding operation on the property adjustment control, determining a target property value of a character property corresponding to the property adjustment control based on an operation position at the end of the sliding operation includes: In response to a sliding operation on the slider, determining current numerical value information based on a target display position of the slider on the slide rail when the sliding operation ends; The current numerical value information is determined as the target attribute value of the character attribute corresponding to the attribute adjustment control.
[0114] In one embodiment, during the process of performing a sliding operation on the attribute adjustment control, a numerical prompt mark is also displayed corresponding to the attribute adjustment control, and the numerical prompt mark is used to indicate the numerical value of the attribute value of the character attribute selected in real time during the process.
[0115] In one embodiment, the attribute adjustment page displays a character body icon of the controlled virtual character, the character body icon includes a plurality of part sub-icons, and an attribute adjustment control is associated with a corresponding part sub-icon.
[0116] In one embodiment, an attribute value change mark is displayed on the attribute adjustment control, and the attribute value change mark is used to indicate the attribute value of the character attribute corresponding to the attribute adjustment control after the attribute is changed.
[0117] In one embodiment, after determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: Determining first prompt information based on the target attribute value of each of the role attributes and the target virtual resource corresponding to each of the role attributes, wherein the target virtual resource is the virtual resource required to control the role attribute to reach the corresponding target attribute value, and the first prompt information is used to indicate a recommended setting value for setting the role attribute to the target attribute value; The first prompt information is displayed through the property adjustment page.
[0118] In one embodiment, after determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: Determining second prompt information based on the target attribute value of each of the character attributes and the game result of the target virtual character, wherein the target virtual character is a virtual character having the target attribute value, and the second prompt information is used to indicate the predicted evacuation success rate of the controlled virtual character after each of the character attributes is set to the target attribute value; The second prompt information is displayed through the property adjustment page.
[0119] In one embodiment, the display style of the first prompt information is determined based on the current value corresponding to the first prompt information and multiple first preset thresholds; the display style of the second prompt information is determined based on the current value corresponding to the second prompt information and multiple second preset thresholds.
[0120] In one embodiment, in response to the attribute value adjustment instruction for the role attribute, determining the target attribute values corresponding to the multiple role attributes includes: In response to an entry-game instruction for a game match of the controlled virtual character, obtaining a current attribute value of each of the character attributes; Based on the virtual resources currently owned by the controlled virtual character, the current attribute values corresponding to the various character attributes are adjusted to obtain the target attribute values corresponding to the various character attributes.
[0121] In one embodiment, the current attribute value corresponding to each of the character attributes is adjusted based on the virtual resources currently owned by the controlled virtual character to obtain the target attribute value corresponding to each of the character attributes, including: According to the resource type and / or resource quantity of the virtual resources currently owned by the controlled virtual character, the current attribute value of the character attribute matching the resource type is adjusted to obtain the target attribute value of the character attribute.
[0122] In one embodiment, after determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: In response to an instruction to enter a game match for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, the controlled virtual character is controlled to enter the game match.
[0123] In one embodiment, in response to the game entry instruction for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, controlling the controlled virtual character to enter the game game includes: In response to an entry-game instruction for the game game of the controlled virtual character, judging whether each of the character attributes of the controlled virtual character reaches a corresponding target attribute value based on the virtual resources owned by the controlled virtual character; If yes, controlling the controlled virtual character to enter the game; If not, display an attribute prompt page, wherein the attribute prompt page is used to display at least one prompt information, and the prompt information is used to indicate that the virtual resources owned by the controlled virtual character cannot control a role attribute corresponding to the target attribute value achieved by the controlled virtual character.
[0124] In one embodiment, the method further comprises: In response to a triggering operation on target prompt information in the prompt information, displaying a resource configuration page; In response to a resource configuration operation performed through the resource configuration page, based on the target virtual resource configured by the resource configuration operation, the role attribute corresponding to the target prompt information of the controlled virtual character is controlled to reach the corresponding target attribute value, and the resource configuration page is switched to the attribute prompt page for display; wherein, the target virtual resource is a virtual resource obtained from the resource configuration channel corresponding to the resource configuration page.
[0125] In one embodiment, the method further comprises: In response to an entry-game instruction for the controlled virtual character triggered by the attribute prompt page, the controlled virtual character is controlled to enter the game game.
[0126] In one embodiment, the resource configuration page further includes a first control, and the method further includes: In response to a triggering operation on the first control, displaying first resource information and / or second resource information; Among them, the first resource information is used to indicate the first virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, and the second resource information includes at least one resource identifier, and the resource identifier is used to indicate the second virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value and the resource quantity of the second virtual resource.
[0127] The electronic device provided by the embodiment of the present application can display the attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes multiple character attributes of the controlled virtual character; then, in response to the attribute value adjustment instruction for the character attribute, determine the target attribute value corresponding to the multiple character attributes, wherein the target attribute value is the attribute value that the controlled virtual character needs to reach when entering the game. The embodiment of the present application adjusts the target attribute value of the character attribute of the controlled virtual character, so that the player can customize the attribute value that the controlled virtual character needs to reach when entering the game according to the actual game operation requirements and their own game habits, meet the player's needs for customizing the object attributes of the virtual object before playing the game, enrich the player's customized interaction method for the object attributes of the virtual object, ensure that the player can quickly enter the game, improve the fluency of the player's entry experience into the game, and thus improve the game interaction efficiency; at the same time, reduce the response frequency of the hardware device, which helps to save the computing resources of the hardware device.
[0128] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0129] Optional, such as Fig.12 As shown, the electronic device 300 further includes: a touch screen 303, a radio frequency circuit 304, an audio circuit 305, an input unit 306, and a power supply 307. The processor 301 is electrically connected to the touch screen 303, the radio frequency circuit 304, the audio circuit 305, the input unit 306, and the power supply 307, respectively. Those skilled in the art can understand that Fig.12 The electronic device structure shown in the figure does not constitute a limitation of the electronic device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0130] The touch display screen 303 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 303 may include a display panel and a touch panel. Among them, the display panel can be used to display information input by the user or information provided to the user and various graphical user interfaces of the electronic device, which can be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light-emitting diode (OLED, Organic Light-Emitting Diode), etc. The touch panel can be used to collect the user's touch operations on or near it (such as the user's operation on the touch panel or near the touch panel using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute the corresponding program. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch direction, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 301, and can receive the command sent by the processor 301 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 301 to determine the type of touch event, and then the processor 301 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 303 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 303 can also be used as a part of the input unit 306 to realize the input function.
[0131] The radio frequency circuit 304 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other electronic devices through wireless communication, and to send and receive signals with the network device or other electronic devices.
[0132] The audio circuit 305 can be used to provide an audio interface between the user and the electronic device through a speaker and a microphone. The audio circuit 305 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 305 and converted into audio data, and then the audio data is output to the processor 301 for processing, and then sent to another electronic device through the radio frequency circuit 304, or the audio data is output to the memory 302 for further processing. The audio circuit 305 may also include an earplug jack to provide communication between an external headset and the electronic device.
[0133] The input unit 306 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0134] The power supply 307 is used to supply power to various components of the electronic device 300. Optionally, the power supply 307 can be logically connected to the processor 301 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 307 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0135] although Fig.12 Not shown, the electronic device 300 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0136] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0137] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0138] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute any game interaction method provided in the embodiment of the present application. The computer program can execute the following steps of the game interaction method: Displaying an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; In response to an attribute value adjustment instruction for a character attribute, target attribute values corresponding to the multiple character attributes are determined, wherein the target attribute value is an attribute value that the controlled virtual character needs to achieve when entering a game match.
[0139] Due to the computer program stored in the storage medium, by displaying the attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes multiple character attributes of the controlled virtual character; then, in response to the attribute value adjustment instruction for the character attribute, the target attribute value corresponding to the multiple character attributes is determined, wherein the target attribute value is the attribute value that the controlled virtual character needs to reach when entering the game. The embodiment of the present application adjusts the target attribute value of the character attribute of the controlled virtual character, so that the player can customize the attribute value that the controlled virtual character needs to reach when entering the game according to the actual game operation requirements and their own game habits, meets the player's demand for customizing the object attributes of the virtual object before playing the game, enriches the player's customized interaction method for the object attributes of the virtual object, ensures that the player can quickly enter the game, improves the fluency of the player's entry experience into the game, and thus improves the game interaction efficiency; at the same time, reduces the response frequency of the hardware device, which helps to save the computing resources of the hardware device.
[0140] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0141] The computer-readable storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0142] Since the computer program stored in the computer-readable storage medium can execute any one of the game interaction methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game interaction methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0143] According to one aspect of the present application, a computer program product or a computer program is also provided, the computer program product or the computer program including computer instructions, the computer instructions being stored in a computer-readable storage medium. A processor of an electronic device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the electronic device executes the methods provided in various optional implementations of the above embodiments.
[0144] In the above-mentioned game interaction device, computer-readable storage medium, electronic device, and computer program product embodiments, the description of each embodiment has its own emphasis. For parts not described in detail in a certain embodiment, reference can be made to the relevant description of other embodiments. Those skilled in the art can clearly understand that for the convenience and simplicity of description, the specific working process and beneficial effects of the above-mentioned game interaction device, computer-readable storage medium, computer program product, electronic device and its corresponding units can refer to the description of the game interaction method in the above embodiment, and will not be repeated here.
[0145] The above is a detailed introduction to a game interaction method, device, electronic device, computer-readable storage medium and computer program product provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A game interaction method, characterized in that: include: Displaying an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; In response to an attribute value adjustment instruction for a character attribute, target attribute values corresponding to the multiple character attributes are determined, wherein the target attribute value is an attribute value that the controlled virtual character needs to achieve when entering a game match.
2. The method according to claim 1, characterized in that The attribute adjustment page includes attribute adjustment controls corresponding to multiple role attributes; The step of determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute comprises: In response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control is determined.
3. The method according to claim 2, characterized in that The property adjustment control includes an input sub-control; The step of determining, in response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to the information input operation for the input sub-control corresponding to each of the role attributes, obtaining user input information input through the input sub-control corresponding to each of the role attributes; Based on the user input information corresponding to each of the input sub-controls, a target attribute value of the role attribute corresponding to each of the input sub-controls is determined.
4. The method according to claim 2, characterized in that: The property adjustment control includes a value adjustment sub-control; The step of determining, in response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to a trigger operation on a value adjustment sub-control, determining an attribute adjustment value of a character attribute corresponding to each of the value adjustment sub-controls; Based on each of the attribute adjustment values, the current attribute value of the corresponding role attribute is adjusted to obtain the target attribute value of each of the role attributes.
5. The method according to claim 2, characterized in that: The step of determining, in response to a trigger operation on an attribute adjustment control, a target attribute value of a character attribute corresponding to each attribute adjustment control includes: In response to a sliding operation on the property adjustment control, a target property value of a character property corresponding to the property adjustment control is determined based on an operation position when the sliding operation ends.
6. The method according to claim 5, characterized in that The property adjustment control includes a slide rail and a slider, and the position of the slider on the slide rail is used to indicate the currently set target property value of the character property corresponding to the property adjustment control.
7. The method according to claim 6, characterized in that The step of determining, in response to a sliding operation on the property adjustment control and based on an operation position at the end of the sliding operation, a target property value of a character property corresponding to the property adjustment control comprises: In response to a sliding operation on the slider, determining current numerical value information based on a target display position of the slider on the slide rail when the sliding operation ends; The current numerical value information is determined as the target attribute value of the character attribute corresponding to the attribute adjustment control.
8. The method according to claim 7, characterized in that During the process of performing a sliding operation on the attribute adjustment control, a numerical value prompt mark is also displayed corresponding to the attribute adjustment control, and the numerical value prompt mark is used to indicate the numerical value of the attribute value of the character attribute selected in real time during the process.
9. The method according to claim 2, characterized in that: The attribute adjustment page displays a character body icon of the controlled virtual character, the character body icon includes a plurality of part sub-icons, and an attribute adjustment control is associated with a corresponding part sub-icon.
10. The method according to claim 2, characterized in that An attribute value change mark is displayed on the attribute adjustment control, and the attribute value change mark is used to indicate the attribute value of the character attribute corresponding to the attribute adjustment control after the attribute is changed.
11. The method according to claim 1, characterized in that: After determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: Determining first prompt information based on the target attribute value of each of the role attributes and the target virtual resource corresponding to each of the role attributes, wherein the target virtual resource is the virtual resource required to control the role attribute to reach the corresponding target attribute value, and the first prompt information is used to indicate a recommended setting value for setting the role attribute to the target attribute value; The first prompt information is displayed through the property adjustment page.
12. The method according to claim 1, characterized in that After determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: Determining second prompt information based on the target attribute value of each of the character attributes and the game result of the target virtual character, wherein the target virtual character is a virtual character having the target attribute value, and the second prompt information is used to indicate the predicted evacuation success rate of the controlled virtual character after each of the character attributes is set to the target attribute value; The second prompt information is displayed through the property adjustment page.
13. The method according to any one of claims 11 or 12, characterized in that: The display style of the first prompt information is determined based on the current value corresponding to the first prompt information and multiple first preset thresholds; the display style of the second prompt information is determined based on the current value corresponding to the second prompt information and multiple second preset thresholds.
14. The method according to claim 1, characterized in that The step of determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute comprises: In response to an entry-game instruction for a game match of the controlled virtual character, obtaining a current attribute value of each of the character attributes; Based on the virtual resources currently owned by the controlled virtual character, the current attribute values corresponding to the various character attributes are adjusted to obtain the target attribute values corresponding to the various character attributes.
15. The method according to claim 14, characterized in that The step of adjusting the current attribute value corresponding to each of the character attributes based on the virtual resources currently owned by the controlled virtual character to obtain the target attribute value corresponding to each of the character attributes includes: According to the resource type and / or resource quantity of the virtual resources currently owned by the controlled virtual character, the current attribute value of the character attribute matching the resource type is adjusted to obtain the target attribute value of the character attribute.
16. The method according to claim 1, characterized in that After determining target attribute values corresponding to the plurality of role attributes in response to the attribute value adjustment instruction for the role attribute, the method further includes: In response to an instruction to enter a game match for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, the controlled virtual character is controlled to enter the game match.
17. The method according to claim 16, characterized in that In response to the game entry instruction for the controlled virtual character, when each of the character attributes reaches a corresponding target attribute value, controlling the controlled virtual character to enter the game game includes: In response to an entry-game instruction for the game game of the controlled virtual character, judging whether each of the character attributes of the controlled virtual character reaches a corresponding target attribute value based on the virtual resources owned by the controlled virtual character; If yes, controlling the controlled virtual character to enter the game; If not, display an attribute prompt page, wherein the attribute prompt page is used to display at least one prompt information, and the prompt information is used to indicate that the virtual resources owned by the controlled virtual character cannot control a role attribute corresponding to the target attribute value achieved by the controlled virtual character.
18. The method according to claim 17, characterized in that The method further comprises: In response to a triggering operation on target prompt information in the prompt information, displaying a resource configuration page; In response to a resource configuration operation performed through the resource configuration page, based on the target virtual resource configured by the resource configuration operation, the role attribute corresponding to the target prompt information of the controlled virtual character is controlled to reach the corresponding target attribute value, and the resource configuration page is switched to the attribute prompt page for display; wherein, the target virtual resource is a virtual resource obtained from the resource configuration channel corresponding to the resource configuration page.
19. The method according to claim 18, characterized in that The method further comprises: In response to an entry-game instruction for the controlled virtual character triggered by the attribute prompt page, the controlled virtual character is controlled to enter the game game.
20. The method according to claim 18, characterized in that The resource configuration page also includes a first control, and the method further includes: In response to a triggering operation on the first control, displaying first resource information and / or second resource information; Among them, the first resource information is used to indicate the first virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value, and the second resource information includes at least one resource identifier, and the resource identifier is used to indicate the second virtual resource required to control each of the character attributes of the controlled virtual character to reach the corresponding target attribute value and the resource quantity of the second virtual resource.
21. A game interaction device, characterized in that: include: A display unit, configured to display an attribute adjustment page corresponding to the controlled virtual character, wherein the attribute adjustment page includes a plurality of character attributes of the controlled virtual character; A determination unit is used to determine target attribute values corresponding to the multiple character attributes in response to an attribute value adjustment instruction for the character attribute, wherein the target attribute value is the attribute value that the controlled virtual character needs to achieve when entering a game match.
22. An electronic device, characterized in that: It comprises a processor and a memory, wherein the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the steps of the game interaction method as described in any one of claims 1 to 20.
23. A computer-readable storage medium, characterized in that: The computer-readable storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the steps of the game interaction method as described in any one of claims 1 to 20.
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