Game information marking method and device, computer equipment and storage medium
By providing a graphical user interface and scene map in the game, allowing players to customize routes and mark resource locations, the problem of route guidance in the existing technology does not meet the needs and improve the gaming experience.
Patent Information
- Application Number
- CN202411472132.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-21
- Publication Date
- 2025-02-14
AI Technical Summary
In existing games, the route guidance provided may not meet the needs of players, resulting in players needing to re-plan their routes and affecting the game experience.
By displaying the scene map of the game scene on the graphical user interface, determining the target route in response to the player drawing operation, and marking the resource location points on the scene map. In response to a marking event for a target route, route guidance information and resource location points are displayed on the graphical user interface.
It provides convenient custom route planning operations, improves players' gaming experience, and allows players to understand the target route and resource location more intuitively.
Smart Images

Figure CN119425074A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of computer technology, and in particular to a method, device, computer equipment and storage medium for marking game information. Background Art
[0002] In some games, a route marking function is provided. Players can select a target point on the game map to mark it and obtain various game resources in the process of going to the target point. The specific method is: after the player opens the game map, he selects the target point from the game map to mark it, so as to generate a guide route from the current position to the target point. The player can go to the target point according to the guide route. However, the guide route may not be the route required by the player, so the player needs to re-plan the route, which affects the player's gaming experience. Summary of the invention
[0003] The embodiments of the present application provide a game information marking method, device, computer equipment and storage medium, which can improve the gaming experience of game players.
[0004] The embodiment of the present application provides a method for marking game information, wherein a graphical user interface is provided through a terminal device, and the content displayed by the graphical user interface includes at least part of a game scene. The method includes:
[0005] Displaying a scene map corresponding to the game scene on the graphical user interface;
[0006] In response to a drawing operation, determining a target route based on the drawing operation, and displaying the target route;
[0007] Based on the target route, marking resource location points on the scene map, where game resources exist;
[0008] In response to a first marking event for the target route, route guidance information corresponding to the target route and / or information of the resource location points are displayed on the graphical user interface, wherein the route guidance information is used to indicate the position of the target route in the game scene.
[0009] Accordingly, the embodiment of the present application further provides a game information marking device, which provides a graphical user interface through a terminal device, and the content displayed by the graphical user interface includes at least part of the game scene, and the device includes:
[0010] A first display unit, used for displaying a scene map corresponding to the game scene on the graphical user interface;
[0011] a first determining unit, configured to, in response to a drawing operation, determine a target route based on the drawing operation, and display the target route;
[0012] A marking unit, used for marking a resource location point on the scene map based on the target route, where a game resource exists;
[0013] A second display unit is used to display route guidance information corresponding to the target route and / or information of the resource location point on the graphical user interface in response to a first marking event for the target route, wherein the route guidance information is used to indicate the position of the target route in the game scene.
[0014] Correspondingly, an embodiment of the present application further provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes any game information marking method provided in any embodiment of the present application.
[0015] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which stores multiple instructions, and the instructions are suitable for a processor to load to execute the above-mentioned game information marking method.
[0016] The embodiment of the present application displays a scene map corresponding to a target route game scene on a graphical user interface; in response to a drawing operation, determines a target route based on the drawing operation and displays the target route; based on the target route, marks a resource location point on the scene map, where a game resource exists; in response to a first marking event for the target route, displays route guidance information and / or resource location point information corresponding to the target route on the graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided to the player, thereby improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0017] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0018] Figure 1 A scene diagram of a game information marking system provided in an embodiment of the present application.
[0019] Figure 2 A flowchart of a method for marking game information provided in an embodiment of the present application.
[0020] Figure 3 A schematic diagram of an application scenario of a game information marking method provided in an embodiment of the present application.
[0021] Figure 4 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0022] Figure 5 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0023] Figure 6 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0024] Figure 7 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0025] Figure 8 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0026] Fig. 9 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0027] Fig.10 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0028] Fig.11 A flowchart of another method for marking game information provided in an embodiment of the present application.
[0029] Fig.12 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0030] Fig.13 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0031] Fig.14 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0032] Fig.15 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0033] Fig.16 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0034] Fig.17 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0035] Fig.18A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0036] Fig.19 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0037] Fig. 20 A schematic diagram of an application scenario of another game information marking method provided in an embodiment of the present application.
[0038] Fig.21 This is a structural block diagram of a game information marking device provided in an embodiment of the present application.
[0039] Fig. 22 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0040] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0041] The embodiment of the present application provides a method, device, storage medium and computer equipment for marking game information. Specifically, the method for marking game information in the embodiment of the present application can be performed by a computer device, wherein the computer device can be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a laptop computer, a touch screen, a game console, a personal computer (PC, Personal Computer), a personal digital assistant (Personal Digital Assistant, PDA), etc. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, etc. The server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, CDN (ContentDdistribute Network, content distribution network), and big data and artificial intelligence platforms.
[0042] For example, when the game information marking method is run on a terminal, the terminal device stores a game application and is used to present a virtual scene in the game screen. The terminal device is used to interact with the user through a graphical user interface, for example, the game application is downloaded and installed by the terminal device and run. The terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection. For example, the terminal device may include a touch display screen and a processor, the touch display screen is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, respond to operation instructions, and control the display of the graphical user interface on the touch display screen.
[0043] For example, when the game information marking method is run on a server, it can be a cloud game. Cloud gaming refers to a gaming method based on cloud computing. In the operation mode of cloud gaming, the operating body of the game application and the game screen presentation body are separated, and the storage and operation of the game information marking method are completed on the cloud gaming server. The game screen presentation is completed on the client of the cloud gaming. The cloud gaming client is mainly used for receiving and sending game data and presenting the game screen. For example, the cloud gaming client can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a PDA, a personal digital assistant, etc., but the terminal device for processing game data is a cloud gaming server in the cloud. When playing the game, the user operates the cloud gaming client to send an operation instruction to the cloud gaming server. The cloud gaming server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the cloud gaming client through the network. Finally, the cloud gaming client decodes and outputs the game screen.
[0044] See also Figure 1 , Figure 1A scene diagram of a game information marking system provided for an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. The terminal is any device with computing hardware that can support and execute software products corresponding to the game. In addition, the terminal has one or more multi-touch screens for sensing and obtaining the input of the user through the touch or sliding operation performed at multiple points of one or more touch-sensitive display screens. In addition, when the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers. The network can be a wireless network or a wired network, such as a wireless network for a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, different terminals 1000 can also use their own Bluetooth network or hotspot network to connect to other terminals or to servers, etc. For example, multiple users can be online through different terminals and thus connected and synchronized with each other through appropriate networks to support multi-player games. In addition, the system may include multiple databases, the multiple databases are coupled to different servers, and the information related to the game environment can be continuously stored in the databases when different users play the multi-player game online.
[0045] The embodiment of the present application provides a method for marking game information, which can be executed by a terminal or a server. The embodiment of the present application takes the execution of the game information marking method by a terminal as an example for explanation. Among them, the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive an operation instruction generated by a user acting on the graphical user interface. When the user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite server by responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface includes an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction to start the game application provided by the user. In addition, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. The touch display screen is a multi-touch sensitive screen that can sense touch or sliding operations performed simultaneously at multiple points on the screen. The user performs a touch operation on the graphical user interface using a finger, and when the graphical user interface detects the touch operation, it controls different virtual objects in the game to perform actions corresponding to the touch operation. For example, the game can be any of casual games, action games, role-playing games, strategy games, sports games, puzzle games, etc. Among them, the game may include a virtual scene of the game. In addition, the virtual scene of the game may include one or more virtual objects controlled by a user (or player), such as a virtual character. In addition, the virtual scene of the game may also include one or more obstacles, such as railings, gullies, walls, etc., to limit the movement of virtual objects, such as limiting the movement of one or more objects to a specific area in the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide help to players, provide virtual services, increase scores related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, the game may include a virtual object controlled by a player and one or more other virtual objects (such as an enemy character). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to achieve a man-machine battle mode. For example, a virtual object has various skills or abilities that game players use to achieve their goals. For example, a virtual object has one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game. Such skills or abilities can be activated by a game player using one of a plurality of preset touch operations with a touch display screen of a terminal. The processor can be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
[0046] It should be noted that Figure 1 The scene diagram of the game information marking system shown is only an example. The image processing system and scene described in the embodiment of the present application are intended to more clearly illustrate the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided in the embodiment of the present application. Ordinary technicians in this field can know that with the evolution of the game information marking system and the emergence of new business scenarios, the technical solution provided in the embodiment of the present application is also applicable to similar technical problems.
[0047] Based on the above problems, the embodiments of the present application provide a first game information marking method, device, computer equipment and storage medium, which can improve the game experience of game players. The following are detailed descriptions. It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0048] An embodiment of the present application provides a game information marking method, which can be executed by a terminal or a server. The embodiment of the present application takes the game information marking method executed by a terminal as an example for explanation.
[0049] See also Figure 2 , Figure 2 A flowchart of a method for marking game information provided in an embodiment of the present application. The specific process of the method for marking game information may be as follows:
[0050] 101. Display a scene map corresponding to the game scene on a graphical user interface.
[0051] In the embodiment of the present application, a graphical user interface is provided through a terminal device, and the graphical user interface may include a game screen and an interactive layer displayed on the game screen. The content of the game screen includes at least a part of the game scene of the target game and / or the current virtual object in the game scene, etc. The current virtual object can be controlled by the current game player through the terminal device.
[0052] Among them, the interactive layer can be used to display game-related information and allow players to interact with the game world.
[0053] In some embodiments, the interactive layer may include a game HUD (Heads-Up Display), which is a head-up display within the game, and a design that displays game-related information in the form of a HUD. The game HUD can display various game-related information, such as the player's health, energy bar, experience value, current task, map navigation, enemy status, etc. The game HUD can also be used for players to interact with the game world. Through the HUD, the game can provide real-time feedback on the game status to the player, and receive the player's operating instructions at the same time, so as to achieve smooth game progress.
[0054] The target game is a multiplayer online network game, and the target game may include multiple types. For example, the target game may be an FPS (First-Person Shooter Game, first-person shooting game) and the like.
[0055] In some embodiments, the graphical user interface may display a map panel, which may be used to display a scene map corresponding to a complete game scene. Players may view the complete scene map through the map panel.
[0056] In some embodiments, the map panel in the graphical user interface can be displayed overlaid on the game screen.
[0057] In some embodiments, in order to avoid blocking the player's observation of the game scene, the map panel will not be permanently resident in the graphical user interface. The player can trigger the display of the map panel by operating in the graphical user interface. The step "displaying the map panel on the graphical user interface" may include the following operations:
[0058] Provide map controls in the graphical user interface;
[0059] In response to a trigger operation on the map control, a map panel is displayed on the graphical user interface.
[0060] The map control displays a scene map in thumbnail, that is, the map control displays a thumbnail version of the scene map of the game scene. The map control also includes identification information of the scene location of the current virtual object, so that the player can easily observe the location of the current virtual object in the global game scene.
[0061] In some embodiments, in order to facilitate players to observe the current position of virtual objects in real time, a map control may be permanently displayed on the graphical user interface.
[0062] For example, see Figure 3 , Figure 3 A schematic diagram of an application scenario of a game information marking method provided in an embodiment of the present application. Figure 3 The graphical user interface 10 shown therein displays a partial game scene 11 of the target game and a current virtual object 111 in the game scene 11 controlled by the current game player.
[0063] Among them, the graphical user interface can provide a map control 18, which can display a thumbnail version of the scene map of the game scene 11 and the position of the current virtual object 111 in the game scene 11, which can facilitate the current game player to observe the real-time position of the current virtual object 111 in the game scene 11.
[0064] In some embodiments, the graphical user interface 10 may further provide a plurality of action controls, such as a squat control 13, a lie down control 14, and a jump control 15. The squat control 13 may be used to control the virtual object 111 to perform a squatting action; the lie down control 14 may be used to control the virtual object 111 to perform a lie down action; and the jump control 15 may be used to control the virtual object 111 to perform a jump action.
[0065] In some embodiments, the graphical user interface may also provide a first shooting control 16, a second shooting control 17, a movement control 12, and an aiming control 19, etc. Among them, the first shooting control 16 and the second shooting control 17 can be used to control the virtual object 111 to shoot at an enemy object in the game scene 11 (for example, the enemy object can be a virtual object controlled by other players, or an NPC object in the game scene, etc.); the movement control 12 can be used to control the current virtual object 111 to move in the game scene 11; the aiming control 19 can be used to assist the current game player to control the virtual object 111 to shoot at the enemy object, etc.
[0066] The trigger operation may be a touch operation, including but not limited to a click operation, a press operation, or a slide operation, etc. For example, the trigger operation for the map control may include: a click operation for the map control.
[0067] For example, see Figure 4 , Figure 4 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Figure 4 In the graphical user interface 10 shown on the upper side, when a player's click operation on the map control 18 is detected, it can trigger the display of the map panel on the graphical user interface 10.
[0068] That is to say, Figure 4 The graphical user interface 10 shown at the bottom side, wherein the graphical user interface 10 displays a map panel 20, and the map panel 20 may include a scene map. Fig.21 .
[0069] In some embodiments, since both the map control 18 and the map panel 20 display the game map, in order to avoid displaying duplicate content, after the map panel 20 is displayed according to the triggering operation of the map control 18, the map control 18 can be hidden. Figure 4 In the lower graphical user interface 10 , a map panel 20 is displayed, and the map control 18 is hidden.
[0070] 102. In response to the drawing operation, determine a target route based on the drawing operation, and display the target route.
[0071] Among them, the drawing operation can be used to determine the destination to be traveled to and the route to the destination, that is, the target route, from the scene map.
[0072] The drawing operation may include multiple modes, for example, a sliding operation, a continuous clicking operation, etc. The operation area of the drawing operation may include a scene map, a graphical user interface, etc.
[0073] Among them, if the operation area of the drawing operation is a scene map, the target route can be determined directly from the scene map according to the drawing operation on the scene map; if the drawing operation is a graphical user interface, the drawing operation can be mapped to the scene map according to the drawing operation on the graphical user interface to determine the target route, etc.
[0074] In some embodiments, in order to meet different drawing operation requirements of game players, the step of “determining a target route based on the drawing operation in response to the drawing operation” may include the following operations:
[0075] In response to the sliding operation, a target route is determined according to a sliding track of the sliding operation.
[0076] Among them, determining the target route according to the sliding track of the sliding operation may include: determining the target route from the scene map according to a position corresponding to the sliding track of the sliding operation on the scene map.
[0077] In some embodiments, the sliding operation may include a sliding operation on a scene map, and the target route may be determined directly from the scene map according to a sliding track of the sliding operation on the scene map.
[0078] For example, see Figure 5 , Figure 5 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Figure 5 In the graphical user interface 10 shown on the upper side, it is detected that Fig.21 When sliding on the scene, Fig.21 The sliding track of the sliding operation is displayed in real time on the screen. When the sliding operation ends, the end position of the sliding operation can be mapped to the scene map. Fig.21 The position point in the slide operation is used as the destination point, and the target route is determined according to the sliding trajectory of the sliding operation.
[0079] That is to say, Figure 5 The graphical user interface 10 shown below, wherein the scene Fig.21 A target route 22 is displayed, and the end point A of the target route is the destination point.
[0080] In some embodiments, the sliding operation may include a sliding operation on a graphical user interface. According to the sliding track of the sliding operation on the graphical user interface, the sliding track may be mapped to the scene map, thereby determining the target route in the scene map.
[0081] For example, see Figure 6 , Figure 6 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Figure 6 In the graphical user interface 10 shown on the upper side, when a sliding operation on the graphical user interface 10 is detected, the sliding track of the sliding operation can be displayed in real time on the graphical user interface 10. When the sliding operation ends, the sliding track of the sliding operation can be obtained, and the starting point of the sliding track can be compared with the scene location. Fig.21 The current virtual object 111 in the scene is corresponding to the position P, and then the scene can be moved according to the trajectory line of the sliding trajectory. Fig.21 The target route 22 is determined in FIG.
[0082] That is to say, Figure 6 The graphical user interface 10 shown below, wherein the scene Fig.21 A target route 22 is displayed, and the starting point of the target route 22 is position P.
[0083] In some embodiments, in order to meet different drawing operation requirements of game players, the step of “determining a target route based on the drawing operation in response to the drawing operation” may include the following operations:
[0084] In response to a plurality of click operations, a target route is determined based on an operation position of each click operation.
[0085] Among them, determining the target route according to the operation position of each click operation can include: first connecting the operation positions of each click operation to determine a connection line, and then determining the target route from the scene map according to the corresponding position of the connection line on the scene map.
[0086] In some embodiments, the multiple click operations may include multiple click operations on a scene map, and the operation positions of the multiple click operations may be connected to the corresponding scene positions on the scene map to generate a target route.
[0087] For example, see Figure 7 , Figure 7 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Figure 7 In the graphical user interface 10 shown on the upper side, it is detected that Fig.21 When multiple clicks are performed on the scene, Fig.21The scene positions corresponding to each click operation are determined, such as scene positions Q, W, and U. Then the scene positions Q, W, and U can be connected in sequence to generate a line, which can be used as the target route.
[0088] That is to say, Figure 7 The graphical user interface 10 shown below, wherein the scene Fig.21 The target route 22 is displayed.
[0089] In some embodiments, the multiple click operations may include multiple click operations on a graphical user interface, and a line may be generated according to the operation positions of the multiple click operations, and the line may be mapped to the scene map, thereby determining the target route in the scene map.
[0090] For example, see Figure 8 , Figure 8 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Figure 8 In the graphical user interface 10 shown on the upper side, when multiple click operations are detected on the graphical user interface 10, the interface positions corresponding to the respective click operations can be determined in the graphical user interface 10, such as interface positions L, I, and K. Then, the scene positions L, I, and K can be connected in sequence to generate a line, and the starting point of the line is connected to the scene location. Fig.21 The current virtual object 111 corresponds to the position P in the scene, and then the scene can be Fig.21 The target route 22 is determined in FIG.
[0091] That is to say, Figure 8 The graphical user interface 10 shown below, wherein the scene Fig.21 A target route 22 is displayed, and the starting point of the target route 22 is position P.
[0092] In some embodiments, in order to facilitate game players to implement different game functions through operations on the map panel, a route marking control may be provided on the map panel. Then, before the step of “responding to the drawing operation, determining the target route based on the drawing operation”, the method may further include the following operations:
[0093] In response to a trigger operation on the route mark control, prompt information is displayed.
[0094] Among them, the route marking control can be used to trigger the route marking function. After turning on the route marking function, the player can determine the target route by sliding on the game map of the map panel.
[0095] The prompt information may be used to indicate the state of entering the route marking function, that is, to prompt the player to slide from the scene map to determine the target route.
[0096] Among them, the pathfinding function control can be used to trigger the automatic pathfinding function. After turning on the automatic pathfinding function, the player can select the target scene location that needs automatic pathfinding from the game map on the map panel.
[0097] For example, see Fig. 9 , Fig. 9 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig. 9 In the graphical user interface 10 shown, a route marking control 23 is provided in the map panel 20, and the route marking control 23 displays a prompt content "Turn on route marking", which can be used to prompt the player that the route marking function can be triggered through the route marking control 23.
[0098] The triggering operation for the route marker control may include: a touch operation such as a click operation, a press operation, or a slide operation for the route marker control.
[0099] For example, see Fig.10 , Fig.10 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.10 In the graphical user interface 10 shown on the upper side, when a player's click operation on the route mark control 23 is detected, it can trigger the display of prompt information in the map panel 20.
[0100] That is to say, Fig.10 The graphical user interface 10 shown at the bottom side, wherein the map panel 20 displays a prompt message 24, the content of which may include "Please slide to determine the route", which may be used to prompt the player: Fig.21 Slide in the middle to determine the target route.
[0101] In some embodiments, the step of “in response to the drawing operation, determining the target route based on the drawing operation” may include the following operations:
[0102] During the route marking functional state, in response to a drawing operation, a target route is determined based on the drawing operation.
[0103] The route marking function state may include: a prompt message "Please slide to confirm the route" is displayed on the map panel. That is, when the map panel displays "Please slide to confirm the route", the player can determine the target route by sliding on the scene map.
[0104] By providing a route marking control, the embodiment of the present application can avoid misidentifying the player's need to view the scene map by sliding on the scene map as determining the target route, thereby ensuring that the triggering of multiple functions of the scene map does not conflict.
[0105] In some embodiments, in order to facilitate the player to re-determine the target route, after the step of “displaying the target route”, the method may further include the following operations:
[0106] In response to a mark deletion event for a target route, the target route is canceled from being displayed.
[0107] The mark deletion event indicates that the determined target route is deleted.
[0108] In some embodiments, a mark deletion control may also be provided on the map panel, and the mark deletion event for the target route may include: a triggering operation for the mark deletion control.
[0109] For example, see Fig.11 , Fig.11 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.11 In the graphical user interface 10 shown above, the scene Fig.21 The target route 22 is displayed on the map panel 20, wherein a mark deletion control 25 may be provided in the map panel 20. When a click operation on the mark deletion control 25 is detected, the target route may be deleted, thereby canceling the display of the target route.
[0110] That is to say, Fig.11 The graphical user interface 10 shown below, wherein the scene Fig.21 The target route on the game is cancelled. This makes it convenient for the current game player to delete the determined target route and then redefine the target route.
[0111] 103. Based on the target route, mark the resource location points on the scene map.
[0112] In the embodiment of the present application, there are game resources at the resource location points in the game scene, and these game resources can be used for players to obtain. Specifically, the current player can control the current virtual object to interact with the resource location point, and then obtain the game resources provided by the resource location point.
[0113] The game resources may include at least one of the following: currency resources, consumable resources, and other resources. Currency resources may include gold coins, diamonds, etc.; consumable resources may include props, equipment, materials, etc.; other resources may include vehicles, etc.
[0114] In some embodiments, in order to facilitate players to view resource location points in the vicinity of the target route in the scene map, the step of “marking resource location points on the scene map based on the target route” may include the following operations:
[0115] Display resource point information corresponding to the target route on the graphical user interface;
[0116] In response to a second marking event for a target resource location point among at least one candidate resource location point, marking information corresponding to the target resource location point is displayed on the scene map.
[0117] The resource point information may include information of at least one candidate resource location point within a preset range of the target route.
[0118] The preset range of the target route may include: a map area in the scene map whose distance from the target route is less than a preset distance.
[0119] In an embodiment of the present application, after the target route is determined based on the sliding operation, resource location points whose distance to the target route is less than a preset distance can be determined from all resource location points in the scene map as candidate resource location points corresponding to the target route.
[0120] For example, the preset distance may be 100 meters. After determining the target route, a map area whose distance from the target route is less than 100 meters may be determined from the scene map, and then the resource location points included in the map area may be awarded as candidate resource location points corresponding to the target route.
[0121] In an embodiment of the present application, resource location points in the target game may be divided into a plurality of resource point types, wherein the resource location points may be divided into types according to the functions of the obtainable game resources corresponding to the resource location points.
[0122] For example, multiple resource point types may include: vehicle type, store type, task type, etc., among which, vehicle type resource location points can be used to obtain vehicle-related game resources; store type resource location points can be used to obtain purchasable game resources; task type resource location points can be used to obtain reward resources for completing tasks, etc.
[0123] In some embodiments, after the target route is determined, resource point information corresponding to the target route may also be displayed on the graphical user interface.
[0124] For example, see Fig.12 , Fig.12 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.12 In the graphical user interface 10 shown on the upper side, it is detected that Fig.21 When a sliding operation is performed on the scene, the target route can be determined according to the sliding track of the sliding operation, and then the target route can be determined according to the sliding track of the sliding operation. Fig.21 The target route is displayed on the graphical user interface 10, and the resource point information corresponding to the target route is displayed on the graphical user interface 10.
[0125] That is to say, Fig.12 The graphical user interface 10 shown below, wherein the scene Fig.21 The target route 22 is displayed on the graphical user interface 10, and resource point information 30 is also displayed on the graphical user interface 10. The resource point information 30 may include the resource point type to which the candidate resource location point corresponding to the target route 22 belongs, which may include a vehicle type, a store type, and a task type.
[0126] The second marking event indicates that the target resource location point is marked in the scene map, that is, marking information of the target resource location point is displayed in the scene map, and the marking information indicates that the target resource location point is marked.
[0127] There are multiple ways to display the marking information. For example, the marking information may include: displaying the resource point type identifier of the target resource location point at the position corresponding to the target resource location point in the scene map, etc.
[0128] In some embodiments, the resource point information may include the resource point type to which the candidate resource location point belongs. In order to facilitate game players to mark the candidate resource location points of the same type in the scene map, the step of "in response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on the scene map" may include the following operations:
[0129] In response to a marking operation on a target resource point type among at least one resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on a scene map.
[0130] The marking operation may be used to trigger marking of candidate resource location points of the target resource point type.
[0131] In some embodiments, in order to facilitate the marking operation of the player, the resource point information may further include a first marking control corresponding to each resource point type, and the step of "determining the target resource location point based on the candidate resource location points of the target resource point type in response to the marking operation for the target resource point type in at least one resource point type" may include the following operations:
[0132] In response to a trigger operation of a first marking control corresponding to the target resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type.
[0133] For example, see Fig.13 , Fig.13 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.13The graphical user interface 10 shown on the upper side displays resource point information 30. The resource point information 30 may include the resource point type to which the candidate resource location point corresponding to the target route 22 belongs, which may include vehicle type, store type and task type, and a first marking control 31 corresponding to each resource point type.
[0134] When a click operation on the first mark control 31 corresponding to the vehicle type is detected, a candidate resource location point belonging to the vehicle type can be determined from all candidate resource location points corresponding to the target route 22 as the target resource location point, and then Fig.21 The mark information of the target resource location point is displayed.
[0135] That is to say, Fig.13 The graphical user interface 10 shown below, wherein the scene Fig.21 Marking information 26 is displayed on the screen, and the marking information 26 includes the scene location. Fig.21 The target resource location point in the scene shows the vehicle type logo. Fig.21 Check the location of candidate resource locations for vehicle types.
[0136] In some embodiments, in order to further facilitate game players to select candidate resource location points for marking, the resource location point information may include the resource point type to which the candidate resource location point belongs, and the number of candidate resource location points corresponding to each resource point type. Then, the step of "in response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on the scene map" may include the following operations:
[0137] In response to a trigger operation for a target resource point type among at least one resource point type, displaying candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map;
[0138] In response to a triggering operation on a target resource location point among the candidate resource location points of the number of candidate resource location points, marking information corresponding to the target resource location point is displayed on the scene map.
[0139] The number of candidate resource location points refers to the number of candidate resource location points of each resource point type.
[0140] For example, the resource point types to which the candidate resource location points belong may include: vehicle-mounted type, etc., wherein the number of candidate resource location points corresponding to the vehicle-mounted type may be: 4, indicating that the number of candidate resource location points belonging to the vehicle-mounted type is 4.
[0141] Among them, displaying the candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map may include: highlighting (such as highlighting) the candidate resource location points of the target resource point type on the scene map.
[0142] For example, see Fig.14 , Fig.14 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.14 The graphical user interface 10 shown shows resource point information 30. The resource point information 30 may include the resource point type to which the candidate resource location point corresponding to the target route 22 belongs, which may include vehicle type, store type and task type, and a first marking control 31 corresponding to each resource point type.
[0143] The resource point information 30 may also include the number of candidate resource location points of each resource point type. For example, the number of candidate resource location points of vehicle type is 3; the number of candidate resource location points of store type is 2; and the number of candidate resource location points of task type is 2.
[0144] Among them, the trigger operation for the target resource point type in at least one resource point type may include multiple types, for example, it may be a trigger operation for the identifier corresponding to the resource point type in the resource point information, or it may be a trigger operation for the first mark control corresponding to the resource point type, etc.
[0145] For example, see Fig.15 , Fig.15 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.15 In the graphical user interface 10 shown on the upper side, when a click operation on the logo of the store type is detected, a trigger can be triggered in the scene location. Fig.21 Two candidate resource locations for the store type are highlighted.
[0146] That is to say, Fig.15 The graphical user interface 10 shown below, wherein the scene Fig.21 Two candidate resource locations (ie, location B and location C) belonging to the store type are highlighted.
[0147] In an embodiment of the present application, after multiple candidate resource location points of the target resource point type are highlighted in the scene map, the player can select and mark from these candidate resource location points according to his or her own needs.
[0148] Among them, the triggering operation on the target resource location point among the candidate resource location points of the number of candidate resource location points may include: a touch operation on any candidate resource location point among the multiple candidate resource location points of the target resource point type highlighted in the scene map.
[0149] For example, see Fig.16 , Fig.16 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.16 In the graphical user interface 10 shown above, the scene Fig.21 In the example, two candidate resource locations (i.e., location B and location C) belonging to the store type are highlighted. When a click operation on location B is detected, Fig.21 The mark information of position point B is displayed on the top.
[0150] That is to say, Fig.16 The graphical user interface 10 shown below, wherein the scene Fig.21 The mark information of the location point B is displayed on it, that is, the logo of the store type is displayed on the location point B.
[0151] 104. In response to a first marking event for a target route, display route guidance information and / or information of resource location points corresponding to the target route on a graphical user interface.
[0152] In an embodiment of the present application, the first marking event indicates confirmation of the target route, that is, the target route is effective in the game scene, thereby triggering the display of route guidance information corresponding to the target route in the game scene.
[0153] The route guidance information is used to indicate the position of the target route in the game scene, so that the game player can control the current virtual object to move to the destination corresponding to the target route in the game scene according to the route guidance information.
[0154] In some embodiments, the step of “displaying route guidance information and / or resource location point information corresponding to the target route on a graphical user interface” may include the following operations:
[0155] If there is a resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route and the information of the resource location point are displayed on the graphical user interface;
[0156] If there is no resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route is displayed on the graphical user interface.
[0157] Specifically, the preset range of the current virtual object may include a scene range in the game scene whose distance from the current virtual object is less than the preset distance. That is, if there is a resource location point in the scene range whose distance from the current virtual object in the game scene is less than the preset distance, the route guidance information and the resource location point information corresponding to the target route may be displayed on the graphical user interface; if there is no resource location point in the scene range whose distance from the current virtual object in the game scene is less than the preset distance, the route guidance information corresponding to the target route may be displayed on the graphical user interface.
[0158] In an optional implementation, when the first marking event is detected, it can be triggered to determine whether there is a resource location point within a preset range of the current virtual object in the game scene.
[0159] If there are resource location points within the preset range of the current virtual object in the game scene, route guidance information of the target route and information about the resource location points within the preset range can be displayed on the graphical user interface.
[0160] The information of the resource location point may be used to prompt the current game player that there is a resource location point near the first virtual object.
[0161] For example, see Fig.17 , Fig.17 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.17 In the illustrated graphical user interface 10 , route guidance information and resource location point information 42 are displayed.
[0162] The route guidance information may include a route guidance direction 40 and distance information 41. The route guidance direction 40 may be used to indicate the direction of the target route in the game scene 11; the distance information 41 may be used to prompt the player that the current virtual object 111 is 300 meters away from the destination of the target route.
[0163] The resource location point information 42 may include a resource location point of a vehicle type located 50 meters away from the current virtual object 111 .
[0164] If there is no resource location point within the preset range of the current virtual object in the game scene, then only the route guidance information of the target route may be displayed in the graphical user interface.
[0165] For example, see Fig.18 , Fig.18 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.18 In the illustrated graphical user interface 10 , route guidance information is displayed.
[0166] The route guidance information may include a route guidance direction 40 and distance information 41. The route guidance direction 40 may be used to indicate the direction of the target route in the game scene 11; the distance information 41 may be used to prompt the player that the current virtual object 111 is 300 meters away from the destination of the target route.
[0167] In some embodiments, after determining the target route, while the game player controls the current virtual object to move along the target route, it can detect in real time whether there is a resource location point within the preset range of the current virtual object. If so, the information of the resource location point can be displayed on the graphical user interface.
[0168] In some embodiments, in order to facilitate the game player to confirm the marked template route, a second marking control may be provided in the map panel on the graphical user interface, and the step of "in response to the first marking event for the target route, displaying the route guidance information and / or the information of the resource location points corresponding to the target route on the graphical user interface" may include the following operations:
[0169] In response to a trigger operation on the second mark control, route guidance information and / or information of resource location points corresponding to the target route are displayed on the graphical user interface.
[0170] For example, see Fig.19 , Fig.19 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig.19 In the graphical user interface 10 shown, the scene Fig.21 The target route 22 is displayed. A second mark control 28 may also be provided in the map panel 20. The player may trigger a second mark event by clicking the second mark control 28, thereby displaying the route guidance information and / or resource location point information corresponding to the target route 22 on the graphical user interface 10.
[0171] In some embodiments, in response to a trigger operation on a second marker control, route guidance information and / or information of resource location points corresponding to a target route are displayed on a graphical user interface, which may include: when a trigger operation on a second marker control is detected, the map panel may be closed, and the route guidance information corresponding to the target route may be displayed on the graphical user interface.
[0172] For example, see Fig. 20 , Fig. 20 A schematic diagram of another application scenario of a method for marking game information provided in an embodiment of the present application. Fig. 20 In the graphical user interface 10 shown on the upper side, when a click operation on the second mark control 28 is detected, it can trigger the closing of the map panel 20 and display the route guidance information on the graphical user interface.
[0173] get Fig. 20 The graphical user interface 10 shown at the bottom has the map panel undisplayed and displays route guidance information, which may include a route guidance direction 40 and distance information 41 .
[0174] After the map panel is closed, the display of the map control 18 on the graphical user interface 10 can be restored. Fig.17 The graphical user interface 10 shown on the lower side displays a map control 18 , and the map control 18 can display a logo corresponding to the target route, so that the player can view the information of the target route from the thumbnail map on the map control 18 .
[0175] In some embodiments, when the player controls the current virtual object to move along the target route in the game scene, if an enemy object is encountered, a prompt can be given and the path-finding guidance information can be hidden to avoid the observation field being blocked by the path-finding guidance information. After the current virtual object interacts with the enemy object (such as defeating the enemy object, etc.), the path-finding guidance information of the target route can be redisplayed. The method can also include the following steps:
[0176] In the process of controlling the current virtual object to move along the target route in the game scene, in response to the appearance of other virtual objects within the preset range of the current virtual object, the current player is prompted based on a preset prompt method, and the path-finding guidance information is hidden.
[0177] Among them, other virtual objects may be virtual objects that affect the survival of the current virtual object in the game scene.
[0178] Among them, the preset prompt method may include: displaying the position information of other virtual objects in the graphical user interface, etc., and the preset prompt method can be used to prompt the game player: there are enemies near the current virtual object.
[0179] Based on the above method, players can customize the target route to the destination from the scene map, and can quickly mark the resource location points near the target route, so that players can clearly understand the resource location point information corresponding to the target location point.
[0180] The embodiment of the present application discloses a method for marking game information, which includes: displaying a scene map corresponding to a target route game scene on a graphical user interface; in response to a drawing operation, determining a target route based on the drawing operation, and displaying the target route; based on the target route, marking a resource location point on the scene map, where a game resource exists; in response to a first marking event for the target route, displaying route guidance information and / or information of resource location points corresponding to the target route on the graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided to players, thereby improving the player's gaming experience.
[0181] In order to facilitate better implementation of the game information marking method provided in the embodiment of the present application, the embodiment of the present application also provides a game information marking device based on the above game information marking method. The meanings of the terms are the same as those in the above game information marking method, and the specific implementation details can refer to the description in the method embodiment.
[0182] See also Fig.21 , Fig.21 This is a structural block diagram of a game information marking device provided in an embodiment of the present application, the device comprising:
[0183] A first display unit 301, used for displaying a scene map corresponding to the game scene on the graphical user interface;
[0184] A first determining unit 302 is configured to determine a target route based on a drawing operation in response to the drawing operation, and display the target route;
[0185] A marking unit 303 is used to mark a resource location point on the scene map based on the target route, where a game resource exists;
[0186] The second display unit 304 is used to display the route guidance information corresponding to the target route and / or the information of the resource location point on the graphical user interface in response to the first marking event for the target route, and the route guidance information is used to indicate the position of the target route in the game scene.
[0187] In some embodiments, the marking unit 303 may include:
[0188] A first display subunit, configured to display resource point information corresponding to the target route on the graphical user interface, wherein the resource point information includes information of at least one candidate resource location point within a preset range of the target route;
[0189] The second display subunit is used to display marking information corresponding to the target resource location point in the at least one candidate resource location point on the scene map in response to a second marking event for the target resource location point.
[0190] In some embodiments, the resource point information includes at least one resource point type;
[0191] The second display subunit can be specifically used for:
[0192] In response to a marking operation on a target resource point type among the at least one resource point type, the target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on the scene map.
[0193] In some embodiments, the resource point information further includes a first marking control corresponding to each resource point type;
[0194] The second display subunit can be specifically used for:
[0195] In response to a triggering operation of a first marking control corresponding to the target resource point type, the target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on the scene map.
[0196] In some embodiments, the resource point information includes at least one resource point type and the number of candidate resource location points corresponding to each resource point type;
[0197] The second display subunit can be specifically used for:
[0198] In response to a trigger operation for a target resource point type among the at least one resource point type, displaying candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map;
[0199] In response to a triggering operation on a target resource location point among the candidate resource location points of the number of candidate resource location points, marking information corresponding to the target resource location point is displayed on the scene map.
[0200] In some embodiments, the second display unit 304 may include:
[0201] A third display subunit is used to display the route guidance information corresponding to the target route and the information of the resource location point on the graphical user interface if there is a resource location point within the preset range of the current virtual object in the game scene;
[0202] The fourth display subunit is used to display the route guidance information corresponding to the target route in the graphical user interface if there is no resource location point within the preset range of the current virtual object in the game scene.
[0203] In some embodiments, the graphical user interface includes a second tag control;
[0204] The second display unit 304 may include:
[0205] A fifth display subunit is used to display the route guidance information corresponding to the target route and / or the information of the resource location point on the graphical user interface in response to the trigger operation on the second mark control.
[0206] In some embodiments, the apparatus may further include:
[0207] A cancelling unit is used to cancel the display of the target route on the map panel in response to a mark deletion event for the target route.
[0208] In some embodiments, the graphical user interface includes: a route marking control;
[0209] The device may also include:
[0210] A third display unit, configured to display prompt information in response to a trigger operation on the route marking control, wherein the prompt information is used to indicate entering a route marking function state;
[0211] In some embodiments, the first determining unit 302 may include:
[0212] The first determining subunit is configured to determine the target route based on a drawing operation in response to the drawing operation during the route marking function state.
[0213] In some embodiments, the first determining unit 302 may include:
[0214] The second determining subunit is used to determine the target route according to a sliding track of the sliding operation in response to the sliding operation.
[0215] In some embodiments, the first determining unit 302 may include:
[0216] The third determining subunit is used to determine the target route based on the operation position of each click operation in response to multiple click operations.
[0217] The embodiment of the present application discloses a game information marking device, which displays a scene map corresponding to the game scene on the graphical user interface through a first display unit 301; a first determination unit 302 determines a target route based on the drawing operation in response to a drawing operation, and displays the target route; a marking unit 303 marks a resource location point on the scene map based on the target route, where a game resource exists; a second display unit 304 displays route guidance information corresponding to the target route and / or information of the resource location point in response to a first marking event for the target route on the graphical user interface, and the route guidance information is used to indicate the position of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided to players, thereby improving the player's gaming experience.
[0218] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Fig. 22 As shown, Fig. 22 A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer-readable storage media, and a computer program stored in the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0219] The processor 601 is the control center of the computer device 600. It uses various interfaces and routes to connect various parts of the entire computer device 600, executes various functions of the computer device 600 and processes data by running or loading software programs and / or modules stored in the memory 602, and calling data stored in the memory 602, thereby monitoring the computer device 600 as a whole.
[0220] In the embodiment of the present application, the processor 601 in the computer device 600 will load instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 will run the application programs stored in the memory 602 to implement various functions:
[0221] Displaying a scene map corresponding to the target route game scene on a graphical user interface;
[0222] In response to the drawing operation, determining a target route based on the drawing operation, and displaying the target route;
[0223] Based on the target route, resource locations are marked on the scene map, where game resources exist;
[0224] In response to a first marking event for a target route, route guidance information and / or information of resource location points corresponding to the target route are displayed on a graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene.
[0225] In some embodiments, based on the target route, marking a resource location point on the scene map includes:
[0226] Displaying resource point information corresponding to the target route on a graphical user interface, the resource point information including information of at least one candidate resource location point within a preset range of the target route;
[0227] In response to a second marking event for a target resource location point among at least one candidate resource location point, marking information corresponding to the target resource location point is displayed on the scene map.
[0228] In some embodiments, the resource point information includes at least one resource point type;
[0229] In response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on a scene map includes:
[0230] In response to a marking operation on a target resource point type among at least one resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on a scene map.
[0231] In some embodiments, the resource point information further includes a first marking control corresponding to each resource point type;
[0232] In response to a marking operation on a target resource point type in at least one resource point type, determining a target resource location point based on candidate resource location points of the target resource point type includes:
[0233] In response to a trigger operation of a first marking control corresponding to the target resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type.
[0234] In some embodiments, the resource point information includes at least one resource point type and the number of candidate resource location points corresponding to each resource point type;
[0235] In response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on a scene map includes:
[0236] In response to a trigger operation for a target resource point type among at least one resource point type, displaying candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map;
[0237] In response to a triggering operation on a target resource location point among the candidate resource location points of the number of candidate resource location points, marking information corresponding to the target resource location point is displayed on the scene map.
[0238] In some embodiments, displaying route guidance information and / or resource location point information corresponding to the target route on a graphical user interface includes:
[0239] If there is a resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route and the information of the resource location point are displayed on the graphical user interface;
[0240] If there is no resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route is displayed on the graphical user interface.
[0241] In some embodiments, the graphical user interface includes a second tag control;
[0242] In response to a first marking event for a target route, displaying route guidance information and / or resource location point information corresponding to the target route on a graphical user interface includes:
[0243] In response to a trigger operation on the second mark control, route guidance information and / or information of resource location points corresponding to the target route are displayed on the graphical user interface.
[0244] In some embodiments, after displaying the target route, the method further includes:
[0245] In response to a mark deletion event for the target route, the target route is cancelled from being displayed on the map panel.
[0246] In some embodiments, the graphical user interface includes: a route marking control;
[0247] In response to the drawing operation, before determining the target route based on the drawing operation, the method further includes:
[0248] In response to a trigger operation on a route marking control, a prompt message is displayed, where the prompt message is used to indicate entering a route marking function state;
[0249] In response to the drawing operation, determining a target route based on the drawing operation includes:
[0250] During the route marking functional state, in response to a drawing operation, a target route is determined based on the drawing operation.
[0251] In some embodiments, in response to a drawing operation, determining a target route based on the drawing operation may include:
[0252] In response to a sliding operation, the target route is determined according to a sliding track of the sliding operation.
[0253] In some embodiments, in response to a drawing operation, determining a target route based on the drawing operation may include:
[0254] In response to a plurality of click operations, the target route is determined based on an operation position of each click operation.
[0255] The embodiment of the present application displays a scene map corresponding to a target route game scene on a graphical user interface; in response to a drawing operation, determines a target route based on the drawing operation and displays the target route; based on the target route, marks a resource location point on the scene map, where a game resource exists; in response to a first marking event for the target route, displays route guidance information and / or resource location point information corresponding to the target route on the graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided to the player, thereby improving the player's gaming experience.
[0256] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0257] Optional, such as Fig. 22 As shown, the computer device 600 further includes: a touch screen 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch screen 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art can understand that Fig. 22 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0258] The touch display screen 603 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 603 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of the computer device, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-EmittingDiode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 601, and can receive the command sent by the processor 601 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 601 to determine the type of touch event, and then the processor 601 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 603 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 603 can also be used as a part of the input unit 606 to realize the input function.
[0259] The radio frequency circuit 604 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer device through wireless communication, and to send and receive signals between the network device or other computer device.
[0260] The audio circuit 605 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 605 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 605 and converted into audio data, and then the audio data is output to the processor 601 for processing, and then sent to another computer device through the radio frequency circuit 604, or the audio data is output to the memory 602 for further processing. The audio circuit 605 may also include an earplug jack to provide communication between an external headset and the computer device.
[0261] The input unit 606 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0262] The power supply 607 is used to supply power to various components of the computer device 600. Optionally, the power supply 607 can be logically connected to the processor 601 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 607 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0263] although Fig. 22 Not shown, the computer device 600 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0264] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0265] As can be seen from the above, the computer device provided in this embodiment can display a scene map corresponding to the target route game scene on a graphical user interface; in response to a drawing operation, determine the target route based on the drawing operation, and display the target route; based on the target route, mark resource location points on the scene map, where game resources exist at the resource location points; in response to a first marking event for the target route, display route guidance information and / or information on resource location points corresponding to the target route on the graphical user interface, and the route guidance information is used to indicate the position of the target route in the game scene.
[0266] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0267] To this end, an embodiment of the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the game information marking methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0268] Displaying a scene map corresponding to the target route game scene on a graphical user interface;
[0269] In response to the drawing operation, determining a target route based on the drawing operation, and displaying the target route;
[0270] Based on the target route, resource locations are marked on the scene map, where game resources exist;
[0271] In response to a first marking event for a target route, route guidance information and / or information of resource location points corresponding to the target route are displayed on a graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene.
[0272] In some embodiments, based on the target route, marking a resource location point on the scene map includes:
[0273] Displaying resource point information corresponding to the target route on a graphical user interface, the resource point information including information of at least one candidate resource location point within a preset range of the target route;
[0274] In response to a second marking event for a target resource location point among at least one candidate resource location point, marking information corresponding to the target resource location point is displayed on the scene map.
[0275] In some embodiments, the resource point information includes at least one resource point type;
[0276] In response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on a scene map includes:
[0277] In response to a marking operation on a target resource point type among at least one resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on a scene map.
[0278] In some embodiments, the resource point information further includes a first marking control corresponding to each resource point type;
[0279] In response to a marking operation on a target resource point type in at least one resource point type, determining a target resource location point based on candidate resource location points of the target resource point type includes:
[0280] In response to a trigger operation of a first marking control corresponding to the target resource point type, a target resource location point is determined based on candidate resource location points of the target resource point type.
[0281] In some embodiments, the resource point information includes at least one resource point type and the number of candidate resource location points corresponding to each resource point type;
[0282] In response to a second marking event for a target resource location point among at least one candidate resource location point, displaying marking information corresponding to the target resource location point on a scene map includes:
[0283] In response to a trigger operation for a target resource point type among at least one resource point type, displaying candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map;
[0284] In response to a triggering operation on a target resource location point among the candidate resource location points of the number of candidate resource location points, marking information corresponding to the target resource location point is displayed on the scene map.
[0285] In some embodiments, displaying route guidance information and / or resource location point information corresponding to the target route on a graphical user interface includes:
[0286] If there is a resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route and the information of the resource location point are displayed on the graphical user interface;
[0287] If there is no resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route is displayed on the graphical user interface.
[0288] In some embodiments, the graphical user interface includes a second tag control;
[0289] In response to a first marking event for a target route, displaying route guidance information and / or resource location point information corresponding to the target route on a graphical user interface includes:
[0290] In response to a trigger operation on the second mark control, route guidance information and / or information of resource location points corresponding to the target route are displayed on the graphical user interface.
[0291] In some embodiments, after displaying the target route, the method further includes:
[0292] In response to a mark deletion event for the target route, the target route is cancelled from being displayed on the map panel.
[0293] In some embodiments, the graphical user interface includes: a route marking control;
[0294] In response to the drawing operation, before determining the target route based on the drawing operation, the method further includes:
[0295] In response to a trigger operation on a route marking control, a prompt message is displayed, where the prompt message is used to indicate entering a route marking function state;
[0296] In response to the drawing operation, determining a target route based on the drawing operation includes:
[0297] During the route marking functional state, in response to a drawing operation, a target route is determined based on the drawing operation.
[0298] In some embodiments, in response to a drawing operation, determining a target route based on the drawing operation may include:
[0299] In response to a sliding operation, the target route is determined according to a sliding track of the sliding operation.
[0300] In some embodiments, in response to a drawing operation, determining a target route based on the drawing operation may include:
[0301] In response to a plurality of click operations, the target route is determined based on an operation position of each click operation.
[0302] The embodiment of the present application displays a scene map corresponding to a target route game scene on a graphical user interface; in response to a drawing operation, determines a target route based on the drawing operation and displays the target route; based on the target route, marks a resource location point on the scene map, where a game resource exists; in response to a first marking event for the target route, displays route guidance information and / or resource location point information corresponding to the target route on the graphical user interface, where the route guidance information is used to indicate the position of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided to the player, thereby improving the player's gaming experience.
[0303] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0304] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0305] Since the computer program stored in the storage medium can execute the steps in any one of the game information marking methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any one of the game information marking methods provided in the embodiments of the present application can be achieved. Please refer to the previous embodiments for details and will not be repeated here.
[0306] The above is a detailed introduction to a game information marking method, device, storage medium and computer equipment provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the idea of the present application, there will be changes in the specific implementation method and application scope. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A method for marking game information, characterized in that: A graphical user interface is provided by a terminal device, wherein the content displayed by the graphical user interface includes at least a part of a game scene, and the method includes: Displaying a scene map corresponding to the game scene on the graphical user interface; In response to a drawing operation, determining a target route based on the drawing operation, and displaying the target route; Based on the target route, marking resource location points on the scene map, where game resources exist; In response to a first marking event for the target route, route guidance information corresponding to the target route and / or information of the resource location points are displayed on the graphical user interface, wherein the route guidance information is used to indicate the position of the target route in the game scene.
2. The method according to claim 1, characterized in that The step of marking resource location points on the scene map based on the target route includes: Displaying resource point information corresponding to the target route on the graphical user interface, the resource point information including information of at least one candidate resource location point within a preset range of the target route; In response to a second marking event for a target resource location point among the at least one candidate resource location point, marking information corresponding to the target resource location point is displayed on the scene map.
3. The method according to claim 2, characterized in that The resource point information includes at least one resource point type; The step of displaying, in response to a second marking event for a target resource location point among the at least one candidate resource location point, marking information corresponding to the target resource location point on the scene map comprises: In response to a marking operation on a target resource point type among the at least one resource point type, the target resource location point is determined based on candidate resource location points of the target resource point type, and marking information corresponding to the target resource location point is displayed on the scene map.
4. The method according to claim 3, characterized in that The resource point information also includes a first marking control corresponding to each resource point type; The step of determining the target resource location point based on candidate resource location points of the target resource point type in response to a marking operation on the target resource point type in the at least one resource point type comprises: In response to a triggering operation of a first marking control corresponding to the target resource point type, the target resource location point is determined based on candidate resource location points of the target resource point type.
5. The method according to claim 2, characterized in that: The resource point information includes at least one resource point type and the number of candidate resource location points corresponding to each resource point type; The step of displaying, in response to a second marking event for a target resource location point among the at least one candidate resource location point, marking information corresponding to the target resource location point on the scene map comprises: In response to a trigger operation for a target resource point type among the at least one resource point type, displaying candidate resource location points of the number of candidate resource location points corresponding to the target resource point type on the scene map; In response to a triggering operation on a target resource location point among the candidate resource location points of the number of candidate resource location points, marking information corresponding to the target resource location point is displayed on the scene map.
6. The method according to claim 1, characterized in that The displaying the route guidance information corresponding to the target route and / or the information of the resource location point on the graphical user interface includes: If there is a resource location point within the preset range of the current virtual object in the game scene, displaying route guidance information corresponding to the target route and information of the resource location point on the graphical user interface; If there is no resource location point within the preset range of the current virtual object in the game scene, the route guidance information corresponding to the target route is displayed on the graphical user interface.
7. The method according to claim 1, characterized in that The graphical user interface includes a second marking control; In response to the first marking event for the target route, displaying the route guidance information corresponding to the target route and / or the information of the resource location point on the graphical user interface includes: In response to a trigger operation on the second mark control, the route guidance information corresponding to the target route and / or the information of the resource location point are displayed on the graphical user interface.
8. The method according to claim 1, characterized in that After displaying the target route, the method further includes: In response to a mark deletion event for the target route, the target route is cancelled from being displayed.
9. The method according to claim 1, characterized in that: The graphical user interface includes: a route marking control; Before determining the target route based on the drawing operation in response to the drawing operation, the method further includes: In response to a trigger operation on the route marking control, displaying prompt information, the prompt information is used to indicate entering a route marking function state; The step of determining a target route based on the drawing operation in response to the drawing operation includes: During the route marking functional state, in response to the drawing operation, the target route is determined based on the drawing operation.
10. The method according to claim 1, characterized in that The step of determining a target route based on the drawing operation in response to the drawing operation includes: In response to a sliding operation, the target route is determined according to a sliding track of the sliding operation.
11. The method according to claim 1, characterized in that: The step of determining a target route based on the drawing operation in response to the drawing operation includes: In response to a plurality of click operations, the target route is determined based on an operation position of each click operation.
12. A game information marking device, characterized in that: A graphical user interface is provided through a terminal device, wherein the content displayed by the graphical user interface at least includes a part of a game scene, and the apparatus comprises: A first display unit, used for displaying a scene map corresponding to the game scene on the graphical user interface; a first determining unit, configured to, in response to a drawing operation, determine a target route based on the drawing operation, and display the target route; A marking unit, used for marking a resource location point on the scene map based on the target route, where a game resource exists; A second display unit is used to display route guidance information corresponding to the target route and / or information of the resource location point on the graphical user interface in response to a first marking event for the target route, wherein the route guidance information is used to indicate the position of the target route in the game scene.
13. A computer device comprising a memory, a processor and a computer program stored in the memory and running on the processor, wherein: When the processor executes the program, the game information marking method as described in any one of claims 1 to 11 is implemented.
14. A storage medium, characterized in that: The storage medium stores a plurality of instructions, and the instructions are suitable for being loaded by a processor to execute the game information marking method according to any one of claims 1 to 11.
Citation Information
Cited By
Game information marking method and apparatus, and computer device and storage medium
WO2026086475A1