Game scene display method and device, computer equipment and storage medium
By responding to player perspective adjustment operations in the game interface, the resource planning areas that display different game perspectives are updated, which solves the problems of cumbersome and low efficiency caused by frequent switching of view angles in the game, and improves the efficiency of game information acquisition and player experience.
Patent Information
- Application Number
- CN202411515655.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-28
- Publication Date
- 2025-02-21
AI Technical Summary
In the game, players need to frequently switch between different game perspectives to obtain game information from different angles, resulting in cumbersome game operations and low efficiency.
By displaying the game scene from the first game perspective in the game interface and responding to the player's perspective adjustment operation on the resource planning area, the second game perspective is determined and the target resource planning area is updated to achieve the display of different perspectives in the same interface. information.
Without frequent switching of game perspectives, players can obtain information from different game perspectives in the same interface, which improves the efficiency of game information acquisition and improves players' gaming experience.
Smart Images

Figure CN119488710A_ABST
Abstract
Description
Technical Field
[0001] The present application relates to the field of game technology, and in particular to a game scene display method, device, computer equipment and computer-readable storage medium, wherein the storage medium is a computer-readable storage medium. Background Art
[0002] If a player wants to observe a certain scene area of the game scene under a target game perspective during the game, it is usually necessary to switch the game scene currently displayed on the game interface to the game scene under the target game perspective. If the player still needs to play the game under the original game perspective, the player needs to constantly switch between the original game perspective and the target game perspective to obtain information under different game perspectives. The game operation is cumbersome and the player's efficiency in obtaining game information is low. Summary of the invention
[0003] The embodiments of the present application provide a game scene display method, device, computer equipment and computer-readable storage medium, which can improve the efficiency of players in obtaining game information.
[0004] A game scene display method provided in an embodiment of the present application includes:
[0005] Displaying a game interface, wherein the game interface includes a game scene in a first game perspective, wherein the game scene includes at least one resource planning area;
[0006] In response to a perspective adjustment operation for a target resource planning area among the resource planning areas, determining a second game perspective;
[0007] When the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed with the second game perspective.
[0008] Accordingly, an embodiment of the present application further provides a game scene display device, comprising:
[0009] A display unit, configured to display a game interface, wherein the game interface includes a game scene in a first game perspective, wherein the game scene includes at least one resource planning area;
[0010] A determining unit, configured to determine a second game perspective in response to a perspective adjustment operation for a target resource planning area in the resource planning area;
[0011] An updating unit is used to update and display the target resource planning area in the target display range of the game interface with the second game perspective.
[0012] Correspondingly, an embodiment of the present application also provides a computer device, including a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute any game scene display method provided in the embodiment of the present application.
[0013] Correspondingly, an embodiment of the present application also provides a computer-readable storage medium, which is used to store a computer program, and the computer program is loaded by a processor to execute any game scene display method provided in the embodiment of the present application.
[0014] The embodiment of the present application displays a game interface, which includes a game scene under a first game perspective, and the game scene includes at least one resource planning area; in response to a perspective adjustment operation for a target resource planning area in the resource planning area, a second game perspective is determined; when the target resource planning area is within a target display range of the game interface, the target resource planning area is updated and displayed with the second game perspective, so that in a game interface showing a game scene under the first game perspective, the target resource planning area is displayed with the second game perspective, and the player can obtain game information under different game perspectives without having to constantly switch the game perspective back and forth between the first game perspective and the second game perspective, thereby improving the player's efficiency in obtaining game information and improving the player's gaming experience. BRIEF DESCRIPTION OF THE DRAWINGS
[0015] In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required for use in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present application. For those skilled in the art, other drawings can be obtained based on these drawings without creative work.
[0016] Figure 1 is a flowchart of a game scene display method provided by an embodiment of the present application;
[0017] Figure 2 is a schematic diagram of a game interface provided in an embodiment of the present application;
[0018] Figure 3 is a schematic diagram of a viewing angle adjustment control provided in an embodiment of the present application;
[0019] Figure 4 is another schematic diagram of a game interface provided by an embodiment of the present application;
[0020] Figure 5 is a schematic diagram of a focus adjustment control provided in an embodiment of the present application;
[0021] Figure 6 It is another schematic diagram of a game interface provided by an embodiment of the present application;
[0022] Figure 7 is a schematic diagram of a game scene display device provided in an embodiment of the present application;
[0023] Figure 8 It is a schematic diagram of the structure of a computer device provided in an embodiment of the present application. DETAILED DESCRIPTION
[0024] The following will be combined with the drawings in the embodiments of the present application to clearly and completely describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are only part of the embodiments of the present application, not all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by those skilled in the art without creative work are within the scope of protection of this application.
[0025] The embodiment of the present application provides a method, device, computer equipment and computer readable storage medium for displaying a game scene. The game scene display device can be integrated in a computer equipment, which can be a server or a terminal.
[0026] The terminal may include a mobile phone, a wearable smart device, a tablet computer, a laptop computer, a personal computer (PC), and a vehicle-mounted computer.
[0027] Among them, the server can be an independent physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN), as well as big data and artificial intelligence platforms.
[0028] It should be noted that the description order of the following embodiments is not intended to limit the preferred order of the embodiments.
[0029] First, some of the terms involved in the embodiments of the present application are explained:
[0030] The game scene (or virtual scene) is a virtual scene displayed (or provided) when the application is running on a terminal or server. Optionally, the game scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The game scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene. The game environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities. Among them, the virtual scene is a scene with complete game logic of virtual objects such as user control. For example, in a sandbox 3D shooting game, the game scene is a 3D game world for players to control virtual objects to fight. An exemplary game scene may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles.
[0031] The game interface refers to the interface corresponding to the application provided or displayed through a graphical user interface, which includes a UI interface and a game screen for players to interact. In an optional embodiment, the UI interface may include interface elements, such as game controls (such as viewing angle adjustment controls, etc.), indicator signs, information display areas, or game setting controls (such as system settings, stores, gold coins, etc.). In an optional embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual objects such as game characters, NPC characters, AI characters, etc. that execute game logic in the virtual scene.
[0032] This embodiment will be described from the perspective of a game scene display device, which can be specifically integrated into a computer device, which can be a server, a terminal or other device.
[0033] The present application provides a method for displaying a game scene, such as Figure 1 As shown, the specific process of the game scene display method can be as follows:
[0034] 101. Display a game interface, where the game interface includes a game scene from a first game perspective, and the game scene includes at least one resource planning area.
[0035] Among them, the resource planning area can be a scene area in the game scene, such as a virtual game base, a virtual city, a virtual game circle, etc. The resource planning area can include at least one of the scene area established by the player, the game area established by the player's teammates, and the game area established by the opponent player.
[0036] Exemplarily, the game is described as a strategy game in a space scene. The resource planning area can be the range that provides an activity basis for virtual objects in the game. The resource planning area created in the virtual space scene can be used for virtual mining ships to mine, or virtual fleets to fight and other operations.
[0037] The resource planning area can also be set by the player. For example, the player can select a scene area as the resource planning area based on the game scene displayed on the game interface through the area selection operation. The area selection operation can be at least one of the interactive operations selected from touch operation, mouse operation, keyboard operation, voice interaction and gesture control.
[0038] For example, a game interface is displayed, the game interface includes a game scene from a first game perspective, the game scene from the first game perspective includes at least one resource planning area, so the displayed game interface includes the resource planning area observed from the first game perspective.
[0039] For example, the game interface is as follows: Figure 2 As shown, Figure 2 There are multiple resource planning areas in the game, and each resource planning area is displayed from the first-person game perspective.
[0040] If the player needs to view the resource planning area under the second game perspective, he usually has to switch the game perspective. The terminal responds to the user's operation and displays the game scene under the second game perspective through the game interface, thereby showing the player the resource planning area observed under the second game perspective.
[0041] Under this game setting, if the player wants to view part or all of the resource planning area from the second game perspective, but still needs to obtain information from the first game perspective for other scene contents in the game scene, the player needs to constantly switch between the first game perspective and the second game perspective to obtain information from different game perspectives. The game operation is cumbersome and the player's efficiency in obtaining game information is low, resulting in the player's inability to respond to game events in a timely manner.
[0042] In the game scene display method provided in the embodiment of the present application, the target resource planning area can be displayed in the game interface (displaying the game scene in the first game perspective) with the second game perspective. The target resource planning area may include at least one resource planning area in the game scene in the first game perspective. The player does not need to constantly switch the game perspective back and forth between the first game perspective and the second game perspective to obtain game information from different game perspectives, thereby improving the player's efficiency in obtaining game information and improving the player's gaming experience.
[0043] The first game perspective is different from the second game perspective. For example, the first game perspective may be a frontal perspective, and the second game perspective may be a top-down perspective. For another example, the first game perspective and the second game perspective may be perspectives of different sizes. For example, the first game perspective is larger than the second game perspective. The first game perspective is larger, so a larger range of game scenes can be observed through the first game perspective, and the range of game scenes observed through the second game perspective is smaller. Therefore, compared with the first game perspective, more details of the target resource planning area can be seen from the second game perspective.
[0044] In another example, the first game perspective is smaller than the second game perspective. Within the target display range of the target resource planning area, when the target resource planning area is displayed with the second game perspective, other scene areas observed with the second game perspective may also be displayed within the target display range.
[0045] Assume that the first local game scene area can be observed from the first game perspective, and the second local game scene area can be observed from the second game perspective. Since the field of view of the second game perspective is larger, the second local game scene area is larger than the first local game scene area, and the second local game scene area can include the first local game scene area.
[0046] In the first game perspective, the player can determine the position of the target resource planning area in the first local game scene area. By displaying the target resource planning area in the target display range of the target resource planning area with a second game perspective that is larger than the first game perspective, the player can further determine the position of the target resource planning area in the second local game scene area, so that the player can more accurately determine the position of the target resource planning area in the game scene.
[0047] In addition, based on the game scene under the second game perspective displayed within the target display range, the player can also determine the position of the first local game scene area in the game scene.
[0048] Displaying the target planning area under the second game perspective on the game interface can be achieved through steps 102 and 103.
[0049] 102. In response to a perspective adjustment operation on a target resource planning area among the resource planning areas, determine a second game perspective.
[0050] The viewing angle adjustment operation includes at least one interactive operation among touch operation, mouse operation, keyboard operation, voice interaction and gesture control.
[0051] For example, the perspective adjustment operation is an operation inputted through input devices such as a mouse and a keyboard. For example, after the player clicks on the target resource planning area with the mouse, the player adjusts the game perspective of the target resource planning area by scrolling the mouse wheel.
[0052] For example, the perspective adjustment operation may be an adjustment gesture operation, and the step of “determining the second game perspective in response to the perspective adjustment operation for the target resource planning area in the resource planning area” may include:
[0053] In response to an adjustment gesture operation on the target resource planning area, a second game viewing angle is determined according to the adjustment gesture operation.
[0054] Among them, the adjustment gesture operation can be an operation implemented by the hand, for example, it can include gesture operations such as pinching and spreading two fingers. Pinching the fingers can control the reduction of the viewing angle, and spreading the fingers can control the expansion of the viewing angle.
[0055] The adjustment gesture operation may or may not be applied to the terminal screen. For example, if the game interface is not displayed on the screen but on a head-mounted device, the adjustment gesture will not be applied to the terminal screen. The specific settings can be made according to the application scenario.
[0056] The adjustment gesture operation can directly act on the target resource planning circle. For example, the adjustment gesture operation is performed in the display range of the target resource planning area, and the terminal determines the second game perspective based on the adjustment gesture operation; or the player first selects the target resource planning area from at least one resource planning area on the game interface, and then performs the adjustment gesture operation, and determines the second game perspective based on the adjustment gesture operation. For example, the player can select the target resource planning area by clicking or gazing, and the terminal uses the resource planning area clicked or gazed by the player as the target resource planning area.
[0057] The viewing angle adjustment operation may also be an operation on a control on the game interface for adjusting the game viewing angle, so as to adjust the game viewing angle through the control provided by the game interface. That is, in one embodiment, the game interface further includes a viewing angle adjustment control corresponding to the target resource planning area. The step of “determining a second game viewing angle in response to the viewing angle adjustment operation on the target resource planning area in the resource planning area” may include:
[0058] In response to a first adjustment operation on the viewing angle adjustment control, a second game viewing angle indicated by the first adjustment operation is determined.
[0059] The first adjustment operation includes at least one of touch operation, mouse operation, keyboard operation, voice interaction and gesture control. For example, the first adjustment operation may be a click, a double click or a long press.
[0060] There can be many styles of perspective adjustment controls. For example, the perspective adjustment control is a control for inputting perspective information. The player enters the perspective information in the input area of the perspective adjustment control, and the terminal obtains the perspective information in the input area and determines the second game perspective based on the perspective information.
[0061] For another example, the viewing angle adjustment control includes two sub-controls, one of which is used to control the viewing angle to be enlarged, and the other sub-control is used to control the viewing angle to be reduced. For example, the viewing angle adjustment control can be as follows: Figure 3 As shown in (1), sub-control 31 is used to control the zooming in of the viewing angle, and sub-control 32 is used to control the zooming out of the viewing angle.
[0062] In one embodiment, the perspective adjustment control also includes multiple perspective identifiers set for the sliding bar, each perspective identifier indicates a preset game perspective. For example, a corresponding sub-control is set for each preset game perspective, and each sub-control has a corresponding perspective identifier of the preset game perspective. Through interactive operations on the sub-controls corresponding to the preset game perspectives, the game perspective can be controlled to gradually adjust to the game perspective indicated by the sub-controls.
[0063] The two sub-controls included in the viewing angle adjustment control can also be as follows Figure 3 The slider and the slide bar shown in (2) in the figure, the player moves the slider to control the position of the slider on the slide bar to adjust the game perspective, and the slide bar provides a sliding range of the slider, that is, in one embodiment, the perspective adjustment control includes the slide bar and the slider, and the step of "determining a second game perspective indicated by the first adjustment operation in response to the first adjustment operation on the perspective adjustment control" may include:
[0064] In response to a drag operation on the slider, controlling the slider to move on the slide bar;
[0065] The second game perspective is determined according to the position of the slider on the slide bar.
[0066] Among them, the drag operation is used as an interactive operation. For example, the player can hold down the slider and then drag the slider. The slider can provide multiple game perspectives, such as M0 game perspective, M1 game perspective and M2 game perspective. The player can select a perspective from M0 game perspective, M1 game perspective and M2 game perspective as the second game perspective. The slider can also correspond to a continuous range of game perspectives. Each position of the slider on the slider can correspond to a game perspective.
[0067] The player can control the slider to move on the slide bar by dragging to adjust the second game perspective corresponding to the target resource planning area. The terminal determines the second game perspective according to the position of the slider on the slide bar.
[0068] The slider also has a corresponding viewing angle mark to facilitate the player to control the position of the slider and improve the efficiency of adjusting the game viewing angle to the required game viewing angle.
[0069] The viewing angle identifier may indicate the position to which the slider needs to be moved in order to adjust the game viewing angle to a preset game viewing angle corresponding to the viewing angle identifier.
[0070] For example, the preset game perspectives may include M0 game perspective, M1 game perspective, and M2 game perspective, and the perspective adjustment controls may be as follows: Figure 3 As shown in (2), the viewing angles are marked as M0, M1 and M2. By moving the slider to the position indicated by M0, the game viewing angle can be adjusted to the M0 game viewing angle. By moving the slider to the position indicated by M1, the game viewing angle can be adjusted to the M1 game viewing angle. By moving the slider to a position between M0 and M1, the game viewing angle can be adjusted to a viewing angle between M0 and M1.
[0071] The preset game perspective indicated by the perspective identifier may be determined based on the adjustable perspective range. For example, the preset game perspective may include the minimum game perspective and the maximum game perspective in the adjustable perspective range, as well as an intermediate game perspective between the minimum game perspective and the maximum game perspective.
[0072] Optionally, the preset game perspective can also be set according to the switchable game perspective provided by the game. For example, the game provides multiple switchable game perspectives, and the player can switch the game perspective of the game scene displayed on the game interface. The preset game perspective can be the switchable game perspective provided by the game.
[0073] Exemplarily, the game is set with three perspectives: M0 game perspective, M1 game perspective and M2 game perspective. The game interface can display the game scene under the M0 game perspective, the game scene under the M1 game perspective and the game scene under the M2 game perspective. The sliding bar can be set with the perspective identifier corresponding to the M0 game perspective, M1 game perspective and M2 game perspective.
[0074] If the preset game perspective is a switchable game perspective provided by the game, then the first game perspective is one of the multiple preset game perspectives. Exemplarily, the game is provided with three perspectives: M0 game perspective, M1 game perspective, and M2 game perspective, and the first game perspective can be M0 game perspective, M1 game perspective, or M2 game perspective.
[0075] Continue from here: the perspective adjustment control can be always displayed on the game interface, or can be triggered to display and canceled by the player. For example, the player can trigger the display of the perspective adjustment control corresponding to all resource planning areas on the game interface through a control on the game interface, or the perspective adjustment control of the selected resource planning area can be displayed according to the resource planning area selected by the player. That is, in one embodiment, before the step of "determining the second game perspective indicated by the first adjustment operation in response to the first adjustment operation on the perspective adjustment control", the game scene display method provided by the present application can also include:
[0076] In response to a selection operation on a target resource planning area among at least one resource planning area, a viewing angle adjustment control corresponding to the target resource planning area, or a viewing angle adjustment control and a focus adjustment control corresponding to the resource planning area are displayed, and the focus adjustment control is used to adjust the focus position of the target resource planning area.
[0077] The selection operation may include at least one of touch operation, mouse operation, keyboard operation, voice interaction and gesture control.
[0078] In response to a selection operation of a target resource planning area in at least one resource planning area displayed on the game interface, the terminal displays a viewing angle adjustment control corresponding to the target resource planning area. The viewing angle adjustment control can be displayed near the target resource planning area or at other locations.
[0079] The adjustment range provided by the viewing angle adjustment control may be preset or determined according to the virtual game resources held by the player's game account. When a selection operation for a target resource planning area is received, the corresponding viewing angle adjustment control is displayed according to the virtual game resources of the game account. That is, in one embodiment, the step of "displaying the viewing angle adjustment control corresponding to the target resource planning area in response to the selection operation for the target resource planning area in at least one resource planning area" may include:
[0080] In response to a selection operation of a target resource planning area in at least one resource planning area, determining a viewing angle adjustment range of a viewing angle adjustment control according to virtual game resources of a current game account;
[0081] According to the viewing angle adjustment range, the viewing angle adjustment control corresponding to the target resource planning area is displayed.
[0082] Among them, the virtual game resources can be the abilities of the virtual characters corresponding to the players, such as clairvoyance, or virtual game props and virtual creatures under the game account, such as virtual zoom lens, virtual reconnaissance aircraft, virtual reconnaissance bird, etc. Different virtual game resources can correspond to different observation abilities, so the viewing angle adjustment range of the viewing angle adjustment control corresponding to different virtual game resources is different. For example, the magnification multiples of the 4X zoom lens and the 6X zoom lens are different. The viewing angle adjustment range of the viewing angle adjustment control corresponding to the 4X zoom lens can be between 0-4 times, and the viewing angle adjustment range of the viewing angle adjustment control corresponding to the 6X zoom lens can be between 0-6 times.
[0083] If the virtual game resource is an ability of a virtual character, the selection operation may include an interactive operation on a target resource planning area.
[0084] If the virtual game resource is a virtual game prop, the selection operation may also include selection operations for the target resource planning area and for the virtual game resource. For example, after the player selects the target resource planning area, he selects the virtual game resource, or after the player selects the virtual game resource, he selects the target resource planning area. For another example, the selection operation may also include dragging the virtual game resource to the display position of the target resource planning area.
[0085] In response to a selection operation of a target resource planning area in at least one resource planning area, a field of view adjustment range of a field of view adjustment control is determined according to virtual game resources of a current game account; according to the field of view adjustment range, a viewing angle adjustment control corresponding to the target resource planning area is displayed, and the game viewing angle can be adjusted within the viewing angle adjustment range through the field of view adjustment control, and the second game viewing angle determined in step 102 is within the viewing angle adjustment range.
[0086] 103. When the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed from a second game perspective.
[0087] The target display range is the display range of the target resource planning area displayed in the first game perspective on the game interface displayed in step 101.
[0088] Within the target display range, the target resource planning area is updated and displayed in the second game perspective. Exemplarily, after the target resource planning area is updated and displayed in the second game perspective, the game interface can be as follows: Figure 4 As shown, the game perspective of the target resource planning area within the target display range is different from Figure 2 Game perspective in the target resource planning area, Figure 4 You can see more details of the target resource planning area, where the target display range is the target resource planning area in Figure 2 The display range on the game interface shown. It can be understood that Figure 4 This is just an example from a second game perspective. For the same target resource planning area, the content seen from different second game perspectives is different. As the perspective is reduced, more details of the target resource planning area can be seen.
[0089] Optionally, a perspective restoration control for the target display range may be displayed in the game interface. In response to an interactive operation on the perspective restoration control, the target resource planning area in the target display range displayed in the second game perspective is restored to be displayed in the first game perspective. Figure 4 As shown, the perspective restoration control can be used to restore the game perspective of the target resource planning area within the target display range with one click.
[0090] Alternatively, if Figure 4 As shown, for other resource planning areas, they can be displayed in the first game perspective, that is, in one embodiment, other areas in the game interface except the target resource planning area are displayed in the first game perspective, for example, resource planning areas other than the target resource planning area are displayed in the first game perspective, and scene areas other than resource planning areas in the game scene are also displayed in the first game perspective. It can be understood that if there are multiple target resource planning areas, then there are multiple target resource planning areas on the game interface that are displayed in the second game perspective, and the second game perspectives of two different target resource planning areas can be the same or different.
[0091] In order to prompt the player of the target resource planning area selected by the player, the target resource planning area can also be highlighted on the game interface. That is, in one embodiment, in response to the selection operation on the target resource planning area, the target display range is also highlighted.
[0092] The target display range may be displayed in a display style different from that of other resource planning areas. For example, the target display range may be highlighted, or a boundary of the target display range may be highlighted.
[0093] Updating and displaying the target resource planning area within the target display range with the second game perspective may be to update and display the target resource planning area with the current focus position of the target resource planning area. That is, in one embodiment, the step of "updating and displaying the target resource planning area within the target display range of the game interface with the second game perspective" may include:
[0094] Determine a display screen within the target display range under the second game perspective according to the focus position of the target resource planning area and the second game perspective;
[0095] The display screen is displayed within the target display range.
[0096] The focus position is the position of the focus of the target resource planning area, and the focus of the target resource planning area can be displayed at the center of the target display range.
[0097] According to the current focus position of the target resource planning area and the second game viewing angle, a display picture within the target display range may be determined, and the display picture may be displayed within the target display range.
[0098] The focus position may be the focus of the target resource planning area under the first game perspective, and the focus position may also be adjustable. The player controls the portion of the target resource planning area displayed on the game interface by adjusting the focus of the target resource planning area. That is, in one embodiment, after the step of "determining the second game perspective in response to the perspective adjustment operation for the target resource planning area in the resource planning area", the game scene display method provided in the embodiment of the present application may further include:
[0099] In response to a focus adjustment operation on the target resource planning area, determining a focus position of the target resource planning area;
[0100] The step of “updating and displaying the target resource planning area from a second game perspective when the target resource planning area is within the target display range of the game interface” may include:
[0101] Based on the focus position, the target resource planning area is updated and displayed in the second game perspective within the target display range.
[0102] For example, in response to a focus adjustment operation on a target resource planning area, the focus position of the target resource planning area is determined. After the focus position of the target resource planning area is determined, the portion of the target resource planning area displayed in the target display range under the second game perspective can be determined based on the focus position and the second game perspective, and displayed within the target display range.
[0103] The focus adjustment operation may include at least one of touch operation, mouse operation, keyboard operation, voice interaction and gesture control.
[0104] For example, the focus adjustment operation may be gesture control, and the player controls the movement of the focus by specifying a gesture. For example, the player may control the movement of the focus by moving a finger within the target display range, or may control the movement of the focus by pinching two fingers together and moving them in the air. For another example, the focus adjustment operation may include a gaze operation, and the player adjusts the focus position by the gaze position. The focus adjustment operation may also be a keyboard operation, for example, the movement of the focus can be controlled by keys on the keyboard.
[0105] Optionally, the focus adjustment operation may include a second adjustment operation acting on a focus adjustment control provided by the game interface, that is, in one embodiment, the game interface further includes a focus adjustment control corresponding to the target resource planning area, and in response to the focus adjustment operation on the target resource planning area, determining the focus position of the target resource planning area includes:
[0106] In response to a second adjustment operation on the focus adjustment control, a focus position of the target resource planning area indicated by the second adjustment operation is determined.
[0107] The second adjustment operation may include at least one of touch operation, mouse operation and voice interaction.
[0108] The focus adjustment control can be used to adjust the focus position, for example, including a control for controlling the focus to move in the vertical direction, and a control for moving in the horizontal direction. Exemplarily, the focus adjustment control may include a sliding bar and a slider corresponding to the vertical direction, for moving the focus in the vertical direction, and the focus adjustment control may also include a sliding bar and a slider corresponding to the horizontal direction, for moving the focus in the horizontal direction; in another exemplary embodiment, the focus adjustment control may be as follows Figure 5 As shown in (1), the focus adjustment control includes direction controls corresponding to "up", "down", "left" and "right". Players can control the focus movement by interacting with the direction controls (for example, clicking), thereby controlling the part of the target resource planning area displayed within the target display range.
[0109] The focus adjustment control may also include an operation area and an orientation adjustment control. Figure 5 As shown in (2), the player adjusts the focus of the target resource planning area by controlling the position of the range adjustment control in the operation area. That is, in one embodiment, the focus adjustment control includes the operation area and the orientation adjustment control. In response to the second adjustment operation on the focus adjustment control, determining the focus position of the target resource planning area indicated by the second adjustment operation includes:
[0110] In response to a movement operation on the orientation adjustment control, controlling the orientation adjustment control to move within the operation area;
[0111] The focus position of the target resource planning area is determined according to the position of the orientation adjustment control on the operation area.
[0112] In response to the movement operation of the orientation adjustment control, the orientation adjustment control is controlled to move within the operation area. The drag operation may include touch operation, mouse operation, etc. For example, the orientation adjustment control is moved after clicking with a finger or a mouse, or a position is selected on the operation area as the target position of the orientation adjustment control, and the terminal controls the movement of the orientation adjustment control to the target position.
[0113] According to the position of the orientation adjustment control on the operation area, the focus position of the target resource planning area is determined.
[0114] Optionally, the shape of the operating area of the focus adjustment control can be the same as the shape of the target resource planning area. Since the shape of the operating area is the same as the target resource planning area, the player can quickly determine the corresponding position in the operating area according to the part of the target resource planning area that he wants to view, and move the direction adjustment control to that position.
[0115] Optionally, after updating and displaying the target resource planning area in the target display range with the second game perspective, the perspective mark of the second game perspective can be displayed for the target display range to remind the player that the target range displays the target resource planning area under the second game perspective. Exemplarily, the player sets the game perspective of the target display range to M1, and the perspective mark of the second game perspective displayed in the game interface can be as follows: Figure 4 shown.
[0116] Optionally, in response to a selection operation of a target resource planning area among at least one resource planning area displayed on the game interface, the terminal may display a focus adjustment control on the game interface in addition to displaying a perspective adjustment control on the game interface. The focus adjustment control may be used to adjust the focus position of the target resource planning area when the target resource planning area is displayed in a second game perspective. For specific adjustment methods, please refer to the relevant content after the steps, which will not be elaborated here.
[0117] The focus adjustment control may be displayed after the viewing angle adjustment control is displayed and triggered by a first adjustment operation on the viewing angle adjustment control. That is, in one embodiment, the focus adjustment control is also displayed in response to the first adjustment operation on the viewing angle adjustment control.
[0118] For example, in response to a first adjustment operation on a viewing angle adjustment control, a second game viewing angle is determined, and a focus adjustment control is displayed.
[0119] The game interface showing the view adjustment controls and focus adjustment controls corresponding to the target resource planning area can be as follows Figure 6 shown.
[0120] In addition, players can also cancel the display of the viewing angle adjustment control, or cancel the display of the viewing angle adjustment control and the focus adjustment control. For example, players can click on the target display range, or click on other locations on the game interface except the viewing angle adjustment control and the focus adjustment control to trigger the terminal to cancel the display of the viewing angle adjustment control, or cancel the display of the viewing angle adjustment control and the focus adjustment control.
[0121] When the perspective adjustment control, or the perspective adjustment control and the focus adjustment control are canceled, the target resource planning area can be restored to be displayed in the first game perspective within the target display range, or the target resource planning area can still be displayed in the second game perspective.
[0122] If the second game perspective still maintains displaying the target resource planning area with the second game perspective, the player can trigger the terminal again to display the perspective adjustment control, or the perspective adjustment control and the focus adjustment control on the game interface, and adjust the game perspective within the target display range through the perspective adjustment control, or the perspective adjustment control and the focus adjustment control. For example, the game perspective can be set to a third game perspective that is different from the first game perspective and the second game perspective, or the game perspective can be set with the first game perspective.
[0123] Optionally, if the second game perspective still maintains displaying the target resource planning area in the second game perspective, a perspective restoration control for the target display range can be displayed in the game interface. In response to interactive operations on the perspective restoration control, the target resource planning area in the target display range displayed in the second game perspective is restored to display in the first game perspective.
[0124] When the game perspective within the target display range is set to the first game perspective, the highlighting of the target display range may be canceled to cancel the perspective mark corresponding to the target display range.
[0125] As can be seen from the above, the embodiment of the present application displays a game interface, the game interface includes a game scene under a first game perspective, and the game scene includes at least one resource planning area; in response to a perspective adjustment operation for a target resource planning area in the resource planning area, a second game perspective is determined; when the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed with the second game perspective, so that the target resource planning area is displayed with the second game perspective in the game interface that displays the game scene under the first game perspective. Players do not need to constantly switch the game perspective back and forth between the first game perspective and the second game perspective to obtain game information from different game perspectives, thereby improving the efficiency of players in obtaining game information and improving the player's gaming experience.
[0126] In order to better implement the game scene display method provided in the embodiment of the present application, a game scene display device is also provided in one embodiment. The meanings of the terms are the same as those in the above-mentioned game scene display method, and the specific implementation details can refer to the description in the method embodiment.
[0127] The game scene display device can be integrated into a computer device, such as Figure 7As shown, the game scene display device may include: a display unit 301, a determination unit 302 and an update unit 303, which are specifically as follows:
[0128] (1) A display unit 301 is used to display a game interface, where the game interface includes a game scene from a first game perspective, and the game scene includes at least one resource planning area.
[0129] (2) A determination unit 302, configured to determine a second game perspective in response to a perspective adjustment operation on a target resource planning area in the resource planning areas.
[0130] In one embodiment, the game interface further includes a viewing angle adjustment control corresponding to the target resource planning area, and the determination unit 302 may also be used to:
[0131] In response to a first adjustment operation on the viewing angle adjustment control, a second game viewing angle indicated by the first adjustment operation is determined.
[0132] In one embodiment, the viewing angle adjustment control includes a sliding bar and a slider, and the determining unit 302 may also be used to:
[0133] In response to a drag operation on the slider, controlling the slider to move on the slide bar;
[0134] The second game perspective is determined according to the position of the slider on the slide bar.
[0135] In one embodiment, the determining unit 302 may also be configured to:
[0136] In response to a first adjustment operation on the viewing angle adjustment control, a focus adjustment control is also displayed.
[0137] In one embodiment, the viewing angle adjustment control further includes a plurality of viewing angle identifiers set for the slider, each viewing angle identifier indicating a preset game viewing angle.
[0138] In one embodiment, the first game perspective is one of a plurality of preset game perspectives.
[0139] In one embodiment, the viewing angle adjustment operation includes an adjustment gesture operation, and the determining unit 302 may also be used to:
[0140] In response to an adjustment gesture operation on the target resource planning area, a second game viewing angle is determined according to the adjustment gesture operation.
[0141] (3) An updating unit 303, configured to update and display the target resource planning area in a second game perspective when the target resource planning area is within a target display range of the game interface.
[0142] In one embodiment, the updating unit 303 may also be used to:
[0143] Determine a display screen within the target display range under the second game perspective according to the focus position of the target resource planning area and the second game perspective;
[0144] The display screen is displayed within the target display range.
[0145] In one embodiment, the game scene display device may further include a focus adjustment unit, which may be used to:
[0146] In response to a focus adjustment operation on the target resource planning area, a focus position of the target resource planning area is determined.
[0147] In one embodiment, the game interface further includes a focus adjustment control corresponding to the target resource planning area, and the focus adjustment unit can also be used to:
[0148] In response to a second adjustment operation on the focus adjustment control, a focus position of the target resource planning area indicated by the second adjustment operation is determined.
[0149] In one embodiment, the focus adjustment control includes an operation area and an orientation adjustment control, and the focus adjustment unit can also be used to:
[0150] In response to a movement operation on the orientation adjustment control, controlling the orientation adjustment control to move within the operation area;
[0151] The focus position of the target resource planning area is determined according to the position of the orientation adjustment control on the operation area.
[0152] In one embodiment, the shape of the operation area is the same as the shape of the resource planning area.
[0153] In one embodiment, the game scene display device may further include a selection unit, specifically:
[0154] A selection unit is used to respond to a selection operation on a target resource planning area in at least one resource planning area, and display a viewing angle adjustment control corresponding to the target resource planning area, or a viewing angle adjustment control and a focus adjustment control corresponding to the resource planning area, wherein the focus adjustment control is used to adjust the focus position of the resource planning area.
[0155] In one embodiment, the selection unit is further configured to:
[0156] In response to a selection operation on a target resource planning area, a target display range is also highlighted.
[0157] In one embodiment, the selection unit is further configured to:
[0158] In response to a selection operation on a target resource planning area in at least one resource planning area, determining a viewing angle adjustment range of a viewing angle adjustment control according to virtual game resources of a current game account;
[0159] According to the viewing angle adjustment range, the viewing angle adjustment control corresponding to the target resource planning area is displayed.
[0160] In one embodiment, the area other than the target resource planning area in the game interface remains displayed in the first game perspective.
[0161] In one embodiment, the first game viewing angle is greater than the second game viewing angle.
[0162] In one embodiment, the game scene display device may further include a perspective restoration unit, which may be used to:
[0163] Display range for targets on the game interface and view restore controls;
[0164] In response to an interactive operation on a perspective restoration control, a target resource planning area in a target display range that is displayed in a second game perspective is updated to be displayed in a first game perspective.
[0165] In one embodiment, the game scene display device may further include a logo display unit, which may be used to:
[0166] The perspective mark of the second game perspective is displayed on the game interface for the target display range.
[0167] As can be seen from the above, the game scene display device of the embodiment of the present application displays the game interface through the display unit 301, and the game interface includes a game scene under a first game perspective, and the game scene includes at least one resource planning area; the determination unit 302 determines the second game perspective in response to the perspective adjustment operation for the target resource planning area in the resource planning area; the update unit 303 updates and displays the target resource planning area with the second game perspective when the target resource planning area is within the target display range of the game interface, so as to realize that in the game interface showing the game scene under the first game perspective, the target resource planning area is displayed with the second game perspective, and the player does not need to constantly switch the game perspective back and forth between the first game perspective and the second game perspective to obtain game information under different game perspectives, thereby improving the efficiency of the player in obtaining game information and improving the player's gaming experience.
[0168] Accordingly, the embodiment of the present application also provides a computer device, which may be a terminal. Figure 8 As shown, Figure 8A schematic diagram of the structure of a computer device provided in an embodiment of the present application. The computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored in the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. It will be understood by those skilled in the art that the computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently.
[0169] The processor 501 is the control center of the computer device 500. It uses various interfaces and lines to connect the various parts of the entire computer device 500, executes various functions of the computer device 500 and processes data by running or loading software programs and / or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
[0170] In the embodiment of the present application, the processor 501 in the computer device 500 will load instructions corresponding to the processes of one or more application programs into the memory 502 according to the following steps, and the processor 501 will run the application programs stored in the memory 502 to implement various functions:
[0171] Displaying a game interface, where the game interface includes a game scene from a first game perspective, and the game scene includes at least one resource planning area;
[0172] In response to a perspective adjustment operation for a target resource planning area among the resource planning areas, determining a second game perspective;
[0173] When the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed from a second game perspective.
[0174] From the above, it can be seen that the embodiment of the present application realizes displaying the target resource planning area from a second game perspective in a game interface that displays the game scene from a first game perspective. Players do not need to constantly switch the game perspective back and forth between the first game perspective and the second game perspective to obtain game information from different game perspectives, thereby improving the efficiency of players in obtaining game information and improving the player's gaming experience.
[0175] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0176] Optional, such as Figure 8As shown, the computer device 500 further includes: a touch screen 503, a radio frequency circuit 504, an audio circuit 505, an input unit 506, and a power supply 507. The processor 501 is electrically connected to the touch screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art can understand that Figure 8 The computer device structure shown in the figure does not constitute a limitation on the computer device, and may include more or less components than shown in the figure, or combine certain components, or arrange the components differently.
[0177] The touch display screen 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. Among them, the display panel may be used to display information input by the user or information provided to the user and various graphical user interfaces of computer equipment, and these graphical user interfaces may be composed of graphics, text, icons, videos and any combination thereof. Optionally, the display panel may be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), an organic light emitting diode (OLED, Organic Light-Emitting Diode) and the like. The touch panel may be used to collect the user's touch operation on or near it (such as the user using any suitable object or attachment such as a finger, a stylus, etc. on the touch panel or near the touch panel), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Optionally, the touch panel may include two parts, a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into the touch point coordinates, and then sends it to the processor 501, and can receive the command sent by the processor 501 and execute it. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it is transmitted to the processor 501 to determine the type of touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of touch event. In an embodiment of the present application, the touch panel and the display panel can be integrated into the touch display screen 503 to realize the input and output functions. However, in some embodiments, the touch panel and the touch panel can be used as two independent components to realize the input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to realize the input function.
[0178] The radio frequency circuit 504 may be used to send and receive radio frequency signals, so as to establish wireless communication with a network device or other computer devices through wireless communication, and to send and receive signals between the network device or other computer devices.
[0179] The audio circuit 505 can be used to provide an audio interface between the user and the computer device through a speaker and a microphone. The audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 505 and converted into audio data, and then the audio data is output to the processor 501 for processing, and then sent to another computer device through the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing. The audio circuit 505 may also include an earphone jack to provide communication between an external headset and the computer device.
[0180] The input unit 506 may be used to receive input numbers, character information or user feature information (such as fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control.
[0181] The power supply 507 is used to supply power to various components of the computer device 500. Optionally, the power supply 507 can be logically connected to the processor 501 through a power management system, so that the power management system can manage charging, discharging, and power consumption. The power supply 507 can also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
[0182] although Figure 8 Not shown, the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.
[0183] In the above embodiments, the description of each embodiment has its own emphasis. For parts that are not described in detail in a certain embodiment, reference can be made to the relevant descriptions of other embodiments.
[0184] A person of ordinary skill in the art will appreciate that all or part of the steps in the various methods of the above embodiments may be completed by instructions, or by controlling related hardware through instructions. The instructions may be stored in a computer-readable storage medium and loaded and executed by a processor.
[0185] To this end, an embodiment of the present application provides a computer-readable storage medium, in which multiple computer programs are stored, and the computer program can be loaded by a processor to execute the steps in any of the game scene display methods provided in the embodiments of the present application. For example, the computer program can execute the following steps:
[0186] Displaying a game interface, where the game interface includes a game scene from a first game perspective, and the game scene includes at least one resource planning area;
[0187] In response to a perspective adjustment operation for a target resource planning area among the resource planning areas, determining a second game perspective;
[0188] When the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed from a second game perspective.
[0189] From the above, it can be seen that the embodiment of the present application realizes displaying the target resource planning area from a second game perspective in a game interface that displays the game scene from a first game perspective. Players do not need to constantly switch the game perspective back and forth between the first game perspective and the second game perspective to obtain game information from different game perspectives, thereby improving the efficiency of players in obtaining game information and improving the player's gaming experience.
[0190] The specific implementation of the above operations can be found in the previous embodiments, which will not be described in detail here.
[0191] The storage medium may include: a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, etc.
[0192] The above is a detailed introduction to a game scene display method, device, computer equipment and computer storage medium provided in the embodiments of the present application. Specific examples are used in this article to illustrate the principles and implementation methods of the present application. The description of the above embodiments is only used to help understand the method of the present application and its core idea; at the same time, for technical personnel in this field, according to the ideas of the present application, there will be changes in the specific implementation methods and application scopes. In summary, the content of this specification should not be understood as a limitation on the present application.
Claims
1. A game scene display method, characterized in that: include: Displaying a game interface, wherein the game interface includes a game scene in a first game perspective, wherein the game scene includes at least one resource planning area; In response to a perspective adjustment operation for a target resource planning area among the resource planning areas, determining a second game perspective; When the target resource planning area is within the target display range of the game interface, the target resource planning area is updated and displayed with the second game perspective.
2. The method according to claim 1, characterized in that The game interface further includes a viewing angle adjustment control corresponding to the target resource planning area, and the determining of the second game viewing angle in response to the viewing angle adjustment operation for the target resource planning area in the resource planning area includes: In response to a first adjustment operation on the viewing angle adjustment control, a second game viewing angle indicated by the first adjustment operation is determined.
3. The method according to claim 2, characterized in that The viewing angle adjustment control includes a plurality of viewing angle identifiers, each viewing angle identifier indicating a preset game viewing angle.
4. The method according to claim 2, characterized in that: The viewing angle adjustment control includes a sliding bar and a slider, and in response to a first adjustment operation on the viewing angle adjustment control, determining a second game viewing angle indicated by the first adjustment operation includes: In response to a drag operation on the slider, controlling the slider to move on the slide bar; The second game viewing angle is determined according to the position of the slider on the sliding bar.
5. The method according to claim 3 or 4, characterized in that: The first game perspective is one of the plurality of preset game perspectives.
6. The method according to claim 1, characterized in that The viewing angle adjustment operation includes an adjustment gesture operation, and the determining of the second game viewing angle in response to the viewing angle adjustment operation for the target resource planning area in the resource planning area includes: In response to an adjustment gesture operation on the target resource planning area, a second game viewing angle is determined according to the adjustment gesture operation.
7. The method according to claim 1, characterized in that The updating and displaying of the target resource planning area in the target display range of the game interface from the second game perspective includes: Determining a display screen within the target display range under the second game viewing angle according to the focus position of the target resource planning area and the second game viewing angle; The display screen is displayed within the target display range.
8. The method according to claim 7, characterized in that After determining the second game perspective in response to the perspective adjustment operation for the target resource planning area in the resource planning area, the method further includes: In response to a focus adjustment operation on the target resource planning area, a focus position of the target resource planning area is determined.
9. The method according to claim 8, characterized in that The game interface further includes a focus adjustment control corresponding to the target resource planning area, and the determining of the focus position of the target resource planning area in response to the focus adjustment operation on the target resource planning area includes: In response to a second adjustment operation on the focus adjustment control, a focus position of the target resource planning area indicated by the second adjustment operation is determined.
10. The method according to claim 9, characterized in that The focus adjustment control includes an operation area and an orientation adjustment control, and in response to a second adjustment operation on the focus adjustment control, determining a focus position of the target resource planning area indicated by the second adjustment operation includes: In response to a movement operation on the orientation adjustment control, controlling the orientation adjustment control to move within the operation area; The focus position of the target resource planning area is determined according to the position of the orientation adjustment control on the operating area.
11. The method according to claim 10, characterized in that The shape of the operation area is the same as the shape of the resource planning area.
12. The method according to claim 2, characterized in that: Before determining, in response to a first adjustment operation on the viewing angle adjustment control, a second game viewing angle indicated by the first adjustment operation, the method further includes: In response to a selection operation on a target resource planning area among the at least one resource planning area, a viewing angle adjustment control corresponding to the target resource planning area, or a viewing angle adjustment control and a focus adjustment control corresponding to the resource planning area are displayed, and the focus adjustment control is used to adjust the focus position of the resource planning area.
13. The method according to claim 12, characterized in that In response to a first adjustment operation on the viewing angle adjustment control, the focus adjustment control is also displayed.
14. The method according to claim 12, characterized in that In response to a selection operation on the target resource planning area, the target display range is also highlighted.
15. The method according to claim 12, characterized in that In response to the selection operation of the target resource planning area in the at least one resource planning area, displaying the viewing angle adjustment control corresponding to the target resource planning area includes: In response to a selection operation on a target resource planning area among the at least one resource planning area, determining a viewing angle adjustment range of a viewing angle adjustment control according to virtual game resources of a current game account; According to the viewing angle adjustment range, a viewing angle adjustment control corresponding to the target resource planning area is displayed.
16. The method according to claim 1, characterized in that After the target resource planning area is within the target display range of the game interface, and the target resource planning area is updated and displayed with the second game perspective, the method further includes: Displaying a viewing angle restoration control on the game interface for the target display range; In response to an interactive operation on the perspective restoration control, the target resource planning area in the target display range that is displayed in the second game perspective is updated to be displayed in the first game perspective.
17. The method according to claim 1, characterized in that After the target resource planning area is within the target display range of the game interface, and the target resource planning area is updated and displayed with the second game perspective, the method further includes: The perspective identifier of the second game perspective is displayed on the game interface for the target display range.
18. The method according to claim 1, characterized in that The other areas in the game interface except the target resource planning area are displayed in the first game perspective.
19. The method according to any one of claims 1 to 18, characterized in that: The first game viewing angle is larger than the second game viewing angle, or the first game viewing angle is smaller than the second game viewing angle.
20. A game scene display device, characterized in that: include: A display unit, configured to display a game interface, wherein the game interface includes a game scene in a first game perspective, wherein the game scene includes at least one resource planning area; A determining unit, configured to determine a second game perspective in response to a perspective adjustment operation for a target resource planning area in the resource planning area; An updating unit is used to update and display the target resource planning area in the target display range of the game interface with the second game perspective.
21. A computer device, characterized in that: It comprises a memory and a processor; the memory stores a computer program, and the processor is used to run the computer program in the memory to execute the game scene display method described in any one of claims 1 to 19.
22. A computer-readable storage medium, characterized in that: The computer-readable storage medium is used to store a computer program, and the computer program is loaded by a processor to execute the game scene display method described in any one of claims 1 to 19.